| /* |
| * Vertex shader used by Cube demo. |
| */ |
| #version 400 |
| #extension GL_ARB_separate_shader_objects : enable |
| #extension GL_ARB_shading_language_420pack : enable |
| layout(std140, binding = 0) uniform buf { |
| mat4 MVP; |
| vec4 position[12*3]; |
| vec4 attr[12*3]; |
| } ubuf; |
| |
| layout (location = 0) out vec4 texcoord; |
| |
| out gl_PerVertex { |
| vec4 gl_Position; |
| }; |
| |
| void main() |
| { |
| texcoord = ubuf.attr[gl_VertexIndex]; |
| gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex]; |
| |
| // GL->VK conventions |
| gl_Position.y = -gl_Position.y; |
| gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0; |
| } |