blob: 75193b89f5b7a9203b858247aaa25778e363c278 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <pthread.h>
#include "xgl_struct_string_helper.h"
#include "xgl_struct_graphviz_helper.h"
#include "draw_state.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
// Could be smarter about locking with unique locks for various tasks, but just using one for now
pthread_mutex_t globalLock = PTHREAD_MUTEX_INITIALIZER;
// Ptr to LL of dbg functions
static XGL_LAYER_DBG_FUNCTION_NODE *pDbgFunctionHead = NULL;
// Utility function to handle reporting
// If callbacks are enabled, use them, otherwise use printf
static XGL_VOID layerCbMsg(XGL_DBG_MSG_TYPE msgType,
XGL_VALIDATION_LEVEL validationLevel,
XGL_BASE_OBJECT srcObject,
XGL_SIZE location,
XGL_INT msgCode,
const XGL_CHAR* pLayerPrefix,
const XGL_CHAR* pMsg)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
if (pTrav) {
while (pTrav) {
pTrav->pfnMsgCallback(msgType, validationLevel, srcObject, location, msgCode, pMsg, pTrav->pUserData);
pTrav = pTrav->pNext;
}
}
else {
switch (msgType) {
case XGL_DBG_MSG_ERROR:
printf("{%s}ERROR : %s\n", pLayerPrefix, pMsg);
break;
case XGL_DBG_MSG_WARNING:
printf("{%s}WARN : %s\n", pLayerPrefix, pMsg);
break;
case XGL_DBG_MSG_PERF_WARNING:
printf("{%s}PERF_WARN : %s\n", pLayerPrefix, pMsg);
break;
default:
printf("{%s}INFO : %s\n", pLayerPrefix, pMsg);
break;
}
}
}
// Return the size of the underlying struct based on struct type
static XGL_SIZE sTypeStructSize(XGL_STRUCTURE_TYPE sType)
{
switch (sType)
{
case XGL_STRUCTURE_TYPE_APPLICATION_INFO:
return sizeof(XGL_APPLICATION_INFO);
case XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO:
return sizeof(XGL_DEVICE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO:
return sizeof(XGL_MEMORY_ALLOC_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO:
return sizeof(XGL_MEMORY_OPEN_INFO);
case XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO:
return sizeof(XGL_PEER_MEMORY_OPEN_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO:
return sizeof(XGL_MEMORY_VIEW_ATTACH_INFO);
case XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO:
return sizeof(XGL_IMAGE_VIEW_ATTACH_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION:
return sizeof(XGL_MEMORY_STATE_TRANSITION);
case XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO:
return sizeof(XGL_IMAGE_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO:
return sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO:
return sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO:
return sizeof(XGL_SHADER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO:
return sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO:
return sizeof(XGL_SAMPLER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO:
return sizeof(XGL_DESCRIPTOR_SET_CREATE_INFO);
case XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO:
return sizeof(XGL_RASTER_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO:
return sizeof(XGL_MSAA_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO:
return sizeof(XGL_COLOR_BLEND_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO:
return sizeof(XGL_DEPTH_STENCIL_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO:
return sizeof(XGL_CMD_BUFFER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO:
return sizeof(XGL_EVENT_CREATE_INFO);
case XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO:
return sizeof(XGL_FENCE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO:
return sizeof(XGL_QUEUE_SEMAPHORE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO:
return sizeof(XGL_QUEUE_SEMAPHORE_OPEN_INFO);
case XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO:
return sizeof(XGL_QUERY_POOL_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
return sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO:
return sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_DB_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_CB_STATE);
case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO:
return sizeof(XGL_IMAGE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
return sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO);
case XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO:
return sizeof(XGL_LAYER_CREATE_INFO);
default:
return 0;
}
}
// Return the size of the underlying struct based on Bind Point enum
// Have to do this b/c VIEWPORT doesn't have sType in its createinfo struct
static XGL_SIZE dynStateCreateInfoSize(XGL_STRUCTURE_TYPE sType)
{
switch (sType)
{
case XGL_STATE_BIND_VIEWPORT:
return sizeof(XGL_VIEWPORT_STATE_CREATE_INFO);
case XGL_STATE_BIND_RASTER:
return sizeof(XGL_RASTER_STATE_CREATE_INFO);
case XGL_STATE_BIND_DEPTH_STENCIL:
return sizeof(XGL_DEPTH_STENCIL_STATE_CREATE_INFO);
case XGL_STATE_BIND_COLOR_BLEND:
return sizeof(XGL_COLOR_BLEND_STATE_CREATE_INFO);
case XGL_STATE_BIND_MSAA:
return sizeof(XGL_MSAA_STATE_CREATE_INFO);
default:
return 0;
}
}
// Block of code at start here for managing/tracking Pipeline state that this layer cares about
// Just track 2 shaders for now
#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
#define MAX_SLOTS 2048
static uint64_t drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
typedef struct _SHADER_DS_MAPPING {
XGL_UINT slotCount;
XGL_DESCRIPTOR_SLOT_INFO* pShaderMappingSlot;
} SHADER_DS_MAPPING;
typedef struct _PIPELINE_LL_HEADER {
XGL_STRUCTURE_TYPE sType;
const XGL_VOID* pNext;
} PIPELINE_LL_HEADER;
typedef struct _PIPELINE_NODE {
XGL_PIPELINE pipeline;
struct _PIPELINE_NODE *pNext;
XGL_GRAPHICS_PIPELINE_CREATE_INFO *pCreateTree; // Ptr to shadow of data in create tree
// 1st dimension of array is shader type
SHADER_DS_MAPPING dsMapping[XGL_NUM_GRAPHICS_SHADERS][XGL_MAX_DESCRIPTOR_SETS];
// Vtx input info (if any)
XGL_UINT vtxBindingCount; // number of bindings
XGL_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
XGL_UINT vtxAttributeCount; // number of attributes
XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
} PIPELINE_NODE;
typedef struct _SAMPLER_NODE {
XGL_SAMPLER sampler;
XGL_SAMPLER_CREATE_INFO createInfo;
struct _SAMPLER_NODE *pNext;
} SAMPLER_NODE;
typedef struct _DYNAMIC_STATE_NODE {
XGL_STATE_OBJECT stateObj;
XGL_STATE_BIND_POINT sType; // Extra data as VIEWPORT CreateInfo doesn't have sType
PIPELINE_LL_HEADER *pCreateInfo;
struct _DYNAMIC_STATE_NODE *pNext;
} DYNAMIC_STATE_NODE;
// TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound
// Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates
// to that same cmd buffer by separate thread are not changing state from underneath us
static PIPELINE_NODE *pPipelineHead = NULL;
static SAMPLER_NODE *pSamplerHead = NULL;
static XGL_PIPELINE lastBoundPipeline = NULL;
#define MAX_BINDING 0xFFFFFFFF
static XGL_UINT lastVtxBinding = MAX_BINDING;
static DYNAMIC_STATE_NODE* pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0};
static DYNAMIC_STATE_NODE* pLastBoundDynamicState[XGL_NUM_STATE_BIND_POINT] = {0};
// Viewport state create info doesn't have sType so we have to pass in BIND_POINT
static void insertDynamicState(const XGL_STATE_OBJECT state, const PIPELINE_LL_HEADER* pCreateInfo, const XGL_STATE_BIND_POINT sType)
{
pthread_mutex_lock(&globalLock);
// Insert new node at head of appropriate LL
DYNAMIC_STATE_NODE* pStateNode = (DYNAMIC_STATE_NODE*)malloc(sizeof(DYNAMIC_STATE_NODE));
pStateNode->pNext = pDynamicStateHead[sType];
pDynamicStateHead[sType] = pStateNode;
pStateNode->stateObj = state;
pStateNode->sType = sType;
pStateNode->pCreateInfo = (PIPELINE_LL_HEADER*)malloc(dynStateCreateInfoSize(sType));
memcpy(pStateNode->pCreateInfo, pCreateInfo, dynStateCreateInfoSize(sType));
pthread_mutex_unlock(&globalLock);
}
// Set the last bound dynamic state of given type
// TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer?
static void setLastBoundDynamicState(const XGL_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType)
{
pthread_mutex_lock(&globalLock);
DYNAMIC_STATE_NODE* pTrav = pDynamicStateHead[sType];
while (pTrav && (state != pTrav->stateObj)) {
pTrav = pTrav->pNext;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str);
}
pLastBoundDynamicState[sType] = pTrav;
pthread_mutex_unlock(&globalLock);
}
// Print the last bound dynamic state
static void printDynamicState()
{
pthread_mutex_lock(&globalLock);
char str[1024];
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pLastBoundDynamicState[i]) {
sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT(i), pLastBoundDynamicState[i]->stateObj);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pLastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str);
switch (pLastBoundDynamicState[i]->sType)
{
case XGL_STATE_BIND_VIEWPORT:
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pLastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", xgl_print_xgl_viewport_state_create_info((XGL_VIEWPORT_STATE_CREATE_INFO*)pLastBoundDynamicState[i]->pCreateInfo, " "));
break;
default:
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pLastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pLastBoundDynamicState[i]->pCreateInfo, " "));
break;
}
}
else {
sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT(i));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
}
}
pthread_mutex_unlock(&globalLock);
}
// Retrieve pipeline node ptr for given pipeline object
static PIPELINE_NODE *getPipeline(XGL_PIPELINE pipeline)
{
pthread_mutex_lock(&globalLock);
PIPELINE_NODE *pTrav = pPipelineHead;
while (pTrav) {
if (pTrav->pipeline == pipeline) {
pthread_mutex_unlock(&globalLock);
return pTrav;
}
pTrav = pTrav->pNext;
}
pthread_mutex_unlock(&globalLock);
return NULL;
}
// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
{
pthread_mutex_lock(&globalLock);
SAMPLER_NODE *pTrav = pSamplerHead;
while (pTrav) {
if (sampler == pTrav->sampler) {
pthread_mutex_unlock(&globalLock);
return &pTrav->createInfo;
}
pTrav = pTrav->pNext;
}
pthread_mutex_unlock(&globalLock);
return NULL;
}
// Init the pipeline mapping info based on pipeline create info LL tree
// Threading note : Calls to this function should wrapped in mutex
static void initPipeline(PIPELINE_NODE *pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
{
// First init create info, we'll shadow the structs as we go down the tree
pPipeline->pCreateTree = (XGL_GRAPHICS_PIPELINE_CREATE_INFO*)malloc(sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
memcpy(pPipeline->pCreateTree, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
PIPELINE_LL_HEADER *pShadowTrav = (PIPELINE_LL_HEADER*)pPipeline->pCreateTree;
PIPELINE_LL_HEADER *pTrav = (PIPELINE_LL_HEADER*)pCreateInfo->pNext;
while (pTrav) {
// Shadow the struct
pShadowTrav->pNext = (PIPELINE_LL_HEADER*)malloc(sTypeStructSize(pTrav->sType));
// Typically pNext is const so have to cast to avoid warning when we modify it here
memcpy((void*)pShadowTrav->pNext, pTrav, sTypeStructSize(pTrav->sType));
pShadowTrav = (PIPELINE_LL_HEADER*)pShadowTrav->pNext;
// For deep copy DS Mapping into shadow
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *pShadowShaderCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pShadowTrav;
// TODO : Now that we shadow whole create info, the special copies are just a convenience that can be done away with once shadow is complete and correct
// Special copy of DS Mapping info
if (XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO == pTrav->sType) {
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *pSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav;
for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
char str[1024];
sprintf(str, "descriptorCount for %s exceeds 2048 (%u), is this correct? Changing to 0", string_XGL_PIPELINE_SHADER_STAGE(pSSCI->shader.stage), pSSCI->shader.descriptorSetMapping[i].descriptorCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_DESCRIPTOR_MAX_EXCEEDED, "DS", str);
pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
}
pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
// Deep copy DS Slot array into our shortcut data structure
pPipeline->dsMapping[pSSCI->shader.stage][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount);
memcpy(pPipeline->dsMapping[pSSCI->shader.stage][i].pShaderMappingSlot, pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[pSSCI->shader.stage][i].slotCount);
// Deep copy into shadow tree
pShadowShaderCI->shader.descriptorSetMapping[i].descriptorCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
pShadowShaderCI->shader.descriptorSetMapping[i].pDescriptorInfo = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pShadowShaderCI->shader.descriptorSetMapping[i].descriptorCount);
memcpy((XGL_DESCRIPTOR_SLOT_INFO*)pShadowShaderCI->shader.descriptorSetMapping[i].pDescriptorInfo, pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pShadowShaderCI->shader.descriptorSetMapping[i].descriptorCount);
}
}
else if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pTrav->sType) {
// Special copy of Vtx info
XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO *pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav;
pPipeline->vtxBindingCount = pVICI->bindingCount;
uint32_t allocSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
pPipeline->pVertexBindingDescriptions = (XGL_VERTEX_INPUT_BINDING_DESCRIPTION*)malloc(allocSize);
memcpy(pPipeline->pVertexBindingDescriptions, pVICI->pVertexAttributeDescriptions, allocSize);
pPipeline->vtxAttributeCount = pVICI->attributeCount;
allocSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
pPipeline->pVertexAttributeDescriptions = (XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION*)malloc(allocSize);
memcpy(pPipeline->pVertexAttributeDescriptions, pVICI->pVertexAttributeDescriptions, allocSize);
}
pTrav = (PIPELINE_LL_HEADER*)pTrav->pNext;
}
}
// Block of code at start here specifically for managing/tracking DSs
#define MAPPING_MEMORY 0x00000001
#define MAPPING_IMAGE 0x00000002
#define MAPPING_SAMPLER 0x00000004
#define MAPPING_DS 0x00000008
static char* stringSlotBinding(XGL_UINT binding)
{
switch (binding)
{
case MAPPING_MEMORY:
return "Memory View";
case MAPPING_IMAGE:
return "Image View";
case MAPPING_SAMPLER:
return "Sampler";
default:
return "UNKNOWN DS BINDING";
}
}
typedef struct _DS_SLOT {
XGL_UINT slot;
XGL_DESCRIPTOR_SLOT_INFO shaderSlotInfo[XGL_NUM_GRAPHICS_SHADERS];
// Only 1 of 4 possible slot mappings active
XGL_UINT activeMapping;
XGL_UINT mappingMask; // store record of different mappings used
XGL_MEMORY_VIEW_ATTACH_INFO memView;
XGL_IMAGE_VIEW_ATTACH_INFO imageView;
XGL_SAMPLER sampler;
} DS_SLOT;
// Top-level node that points to start of DS
typedef struct _DS_LL_HEAD {
XGL_DESCRIPTOR_SET dsID;
XGL_UINT numSlots;
struct _DS_LL_HEAD *pNextDS;
DS_SLOT *dsSlot; // Dynamically allocated array of DS_SLOTs
XGL_BOOL updateActive; // Track if DS is in an update block
} DS_LL_HEAD;
// ptr to HEAD of LL of DSs
static DS_LL_HEAD *pDSHead = NULL;
// Last DS that was bound, and slotOffset for the binding
static XGL_DESCRIPTOR_SET lastBoundDS[XGL_MAX_DESCRIPTOR_SETS] = {NULL, NULL};
static XGL_UINT lastBoundSlotOffset[XGL_MAX_DESCRIPTOR_SETS] = {0, 0};
// Return DS Head ptr for specified ds or else NULL
static DS_LL_HEAD* getDS(XGL_DESCRIPTOR_SET ds)
{
pthread_mutex_lock(&globalLock);
DS_LL_HEAD *pTrav = pDSHead;
while (pTrav) {
if (pTrav->dsID == ds) {
pthread_mutex_unlock(&globalLock);
return pTrav;
}
pTrav = pTrav->pNextDS;
}
pthread_mutex_unlock(&globalLock);
return NULL;
}
// Initialize a DS where all slots are UNUSED for all shaders
static void initDS(DS_LL_HEAD *pDS)
{
for (uint32_t i = 0; i < pDS->numSlots; i++) {
memset((void*)&pDS->dsSlot[i], 0, sizeof(DS_SLOT));
pDS->dsSlot[i].slot = i;
}
}
// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
static XGL_BOOL dsUpdate(XGL_DESCRIPTOR_SET ds)
{
DS_LL_HEAD *pTrav = getDS(ds);
if (pTrav)
return pTrav->updateActive;
return XGL_FALSE;
}
// Clear specified slotCount DS Slots starting at startSlot
// Return XGL_TRUE if DS exists and is successfully cleared to 0s
static XGL_BOOL clearDS(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
{
DS_LL_HEAD *pTrav = getDS(descriptorSet);
pthread_mutex_lock(&globalLock);
if (!pTrav || ((startSlot + slotCount) > pTrav->numSlots)) {
// TODO : Log more meaningful error here
pthread_mutex_unlock(&globalLock);
return XGL_FALSE;
}
for (uint32_t i = startSlot; i < slotCount; i++) {
memset((void*)&pTrav->dsSlot[i], 0, sizeof(DS_SLOT));
}
pthread_mutex_unlock(&globalLock);
return XGL_TRUE;
}
static void dsSetMapping(DS_SLOT* pSlot, XGL_UINT mapping)
{
pSlot->mappingMask |= mapping;
pSlot->activeMapping = mapping;
}
// Populate pStr w/ a string noting all of the slot mappings based on mapping flag
static char* noteSlotMapping(XGL_UINT32 mapping, char *pStr)
{
if (MAPPING_MEMORY & mapping)
strcat(pStr, "\n\tMemory View previously mapped");
if (MAPPING_IMAGE & mapping)
strcat(pStr, "\n\tImage View previously mapped");
if (MAPPING_SAMPLER & mapping)
strcat(pStr, "\n\tSampler previously mapped");
if (MAPPING_DS & mapping)
strcat(pStr, "\n\tDESCRIPTOR SET ptr previously mapped");
return pStr;
}
static void dsSetMemMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
{
if (pSlot->mappingMask) {
char str[1024];
char map_str[1024] = {0};
sprintf(str, "While mapping Memory View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
}
memcpy(&pSlot->memView, pMemView, sizeof(XGL_MEMORY_VIEW_ATTACH_INFO));
dsSetMapping(pSlot, MAPPING_MEMORY);
}
static XGL_BOOL dsMemMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
{
DS_LL_HEAD *pTrav = getDS(descriptorSet);
if (pTrav) {
if (pTrav->numSlots < (startSlot + slotCount)) {
return XGL_FALSE;
}
for (uint32_t i = 0; i < slotCount; i++) {
dsSetMemMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pMemViews[i]);
}
}
else
return XGL_FALSE;
return XGL_TRUE;
}
static void dsSetImageMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
if (pSlot->mappingMask) {
char str[1024];
char map_str[1024] = {0};
sprintf(str, "While mapping Image View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
}
memcpy(&pSlot->imageView, pImageViews, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
dsSetMapping(pSlot, MAPPING_IMAGE);
}
static XGL_BOOL dsImageMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
DS_LL_HEAD *pTrav = getDS(descriptorSet);
if (pTrav) {
if (pTrav->numSlots < (startSlot + slotCount)) {
return XGL_FALSE;
}
for (uint32_t i = 0; i < slotCount; i++) {
dsSetImageMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pImageViews[i]);
}
}
else
return XGL_FALSE;
return XGL_TRUE;
}
static void dsSetSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_SAMPLER sampler)
{
if (pSlot->mappingMask) {
char str[1024];
char map_str[1024] = {0};
sprintf(str, "While mapping Sampler to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
}
pSlot->sampler = sampler;
dsSetMapping(pSlot, MAPPING_SAMPLER);
}
static XGL_BOOL dsSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
{
DS_LL_HEAD *pTrav = getDS(descriptorSet);
if (pTrav) {
if (pTrav->numSlots < (startSlot + slotCount)) {
return XGL_FALSE;
}
for (uint32_t i = 0; i < slotCount; i++) {
dsSetSamplerMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], pSamplers[i]);
}
}
else
return XGL_FALSE;
return XGL_TRUE;
}
// Print the last bound Gfx Pipeline
static void printPipeline()
{
PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
if (!pPipeTrav) {
// nothing to print
}
else {
char* pipeStr = xgl_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "{DS}");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr);
}
}
// Dump subgraph w/ DS info
static void dsDumpDot(FILE* pOutFile)
{
const int i = 0; // hard-coding to just the first DS index for now
uint32_t skipUnusedCount = 0; // track consecutive unused slots for minimal reporting
DS_LL_HEAD *pDS = getDS(lastBoundDS[i]);
XGL_UINT slotOffset = lastBoundSlotOffset[i];
if (pDS) {
fprintf(pOutFile, "subgraph DS_SLOTS\n{\nlabel=\"DS0 Slots\"\n");
// First create simple array node as central DS reference point
fprintf(pOutFile, "\"DS0_MEMORY\" [\nlabel = <<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD PORT=\"ds2\">DS0 Memory</TD></TR>");
uint32_t j;
char label[1024];
for (j = 0; j < pDS->numSlots; j++) {
// Don't draw unused slots
if (0 != pDS->dsSlot[j].activeMapping)
fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD></TR>", j, j);
}
fprintf(pOutFile, "</TABLE>>\n];\n");
// Now tie each slot to its info
for (j = 0; j < pDS->numSlots; j++) {
switch (pDS->dsSlot[j].activeMapping)
{
case MAPPING_MEMORY:
/*
if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}*/
sprintf(label, "MemAttachInfo Slot%u", j);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_memory_view_attach_info(&pDS->dsSlot[j].memView, label));
fprintf(pOutFile, "\"DS0_MEMORY\":slot%u -> \"%s\" [];\n", j, label);
break;
case MAPPING_IMAGE:
/*if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}*/
sprintf(label, "ImageAttachInfo Slot%u", j);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_attach_info(&pDS->dsSlot[j].imageView, label));
fprintf(pOutFile, "\"DS0_MEMORY\":slot%u -> \"%s\" [];\n", j, label);
break;
case MAPPING_SAMPLER:
/*if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}*/
sprintf(label, "ImageAttachInfo Slot%u", j);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(getSamplerCreateInfo(pDS->dsSlot[j].sampler), label));
fprintf(pOutFile, "\"DS0_MEMORY\":slot%u -> \"%s\" [];\n", j, label);
break;
default:
/*if (!skipUnusedCount) {// only report start of unused sequences
sprintf(tmp_str, "----Skipping slot(s) w/o a view attached...\n");
strcat(ds_config_str, tmp_str);
}*/
skipUnusedCount++;
break;
}
}
/*if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}*/
fprintf(pOutFile, "}\n");
}
}
// Dump a GraphViz dot file showing the pipeline
static void dumpDotFile(char *outFileName)
{
PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
if (pPipeTrav) {
FILE* pOutFile;
pOutFile = fopen(outFileName, "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
fprintf(pOutFile, "%s", xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD"));
fprintf(pOutFile, "}\n");
// TODO : Add dynamic state dump here
fprintf(pOutFile, "subgraph dynamicState\n{\nlabel=\"Non-Orthogonal XGL State\"\n");
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pLastBoundDynamicState[i]) {
switch (pLastBoundDynamicState[i]->sType)
{
case XGL_STATE_BIND_VIEWPORT:
fprintf(pOutFile, "%s", xgl_gv_print_xgl_viewport_state_create_info((XGL_VIEWPORT_STATE_CREATE_INFO*)pLastBoundDynamicState[i]->pCreateInfo, "VIEWPORT State"));
break;
default:
fprintf(pOutFile, "%s", dynamic_gv_display(pLastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT(pLastBoundDynamicState[i]->sType)));
break;
}
}
}
fprintf(pOutFile, "}\n"); // close dynamicState subgraph
dsDumpDot(pOutFile);
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
}
// Synch up currently bound pipeline settings with DS mappings
static void synchDSMapping()
{
// First verify that we have a bound pipeline
PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
char str[1024];
if (!pPipeTrav) {
sprintf(str, "Can't find last bound Pipeline %p!", (void*)lastBoundPipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
}
else {
// Synch Descriptor Set Mapping
for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
DS_LL_HEAD *pDS;
if (lastBoundDS[i]) {
pDS = getDS(lastBoundDS[i]);
if (!pDS) {
sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
}
else { // We have a good DS & Pipeline, store pipeline mappings in DS
XGL_UINT slotOffset = lastBoundSlotOffset[i];
for (uint32_t j = 0; j < XGL_NUM_GRAPHICS_SHADERS; j++) { // j is shader selector
if (pPipeTrav->dsMapping[j][i].slotCount > (pDS->numSlots - slotOffset)) {
sprintf(str, "DS Mapping for shader %u has more slots (%u) than DS %p (%u) minus slotOffset (%u) (%u slots available)!", j, pPipeTrav->dsMapping[j][i].slotCount, (void*)pDS->dsID, pDS->numSlots, slotOffset, (pDS->numSlots - slotOffset));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_SLOT_NUM_MISMATCH, "DS", str);
}
else {
for (uint32_t r = 0; r < pPipeTrav->dsMapping[j][i].slotCount; r++) {
pDS->dsSlot[r+slotOffset].shaderSlotInfo[j] = pPipeTrav->dsMapping[j][i].pShaderMappingSlot[r];
}
}
}
}
}
else {
// Verify that no shader is mapping this DS
uint32_t dsUsed = 0;
for (uint32_t j = 0; j < XGL_NUM_GRAPHICS_SHADERS; j++) { // j is shader selector
if (pPipeTrav->dsMapping[j][i].slotCount > 0) {
dsUsed = 1;
sprintf(str, "No DS was bound to index %u, but shader type %s has slots bound to that DS.", i, string_XGL_PIPELINE_SHADER_STAGE(j));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
}
}
if (0 == dsUsed) {
sprintf(str, "No DS was bound to index %u, but no shaders are using that DS so this is not an issue.", i);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
}
}
}
// Verify Vtx binding
if (MAX_BINDING != lastVtxBinding) {
if (lastVtxBinding >= pPipeTrav->vtxBindingCount) {
sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
}
else {
char *tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[lastVtxBinding], "{DS}INFO : ");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr);
free(tmpStr);
}
}
}
}
// Checks to make sure that shader mapping matches slot binding
// Print an ERROR and return XGL_FALSE if they don't line up
static XGL_BOOL verifyShaderSlotMapping(const XGL_UINT slot, const XGL_UINT slotBinding, const XGL_UINT shaderStage, const XGL_DESCRIPTOR_SET_SLOT_TYPE shaderMapping)
{
XGL_BOOL error = XGL_FALSE;
char str[1024];
switch (shaderMapping)
{
case XGL_SLOT_SHADER_RESOURCE:
if (MAPPING_MEMORY != slotBinding && MAPPING_IMAGE != slotBinding)
error = XGL_TRUE;
break;
case XGL_SLOT_SHADER_SAMPLER:
if (MAPPING_SAMPLER != slotBinding)
error = XGL_TRUE;
break;
case XGL_SLOT_SHADER_UAV:
if (MAPPING_MEMORY != slotBinding)
error = XGL_TRUE;
break;
case XGL_SLOT_NEXT_DESCRIPTOR_SET:
if (MAPPING_DS != slotBinding)
error = XGL_TRUE;
break;
case XGL_SLOT_UNUSED:
break;
default:
sprintf(str, "For DS slot %u, unknown shader slot mapping w/ value %u", slot, shaderMapping);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_UNKNOWN_DS_MAPPING, "DS", str);
return XGL_FALSE;
}
if (XGL_TRUE == error) {
sprintf(str, "DS Slot #%u binding of %s does not match %s shader mapping of %s", slot, stringSlotBinding(slotBinding), string_XGL_PIPELINE_SHADER_STAGE(shaderStage), string_XGL_DESCRIPTOR_SET_SLOT_TYPE(shaderMapping));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_MAPPING_MISMATCH, "DS", str);
return XGL_FALSE;
}
return XGL_TRUE;
}
// Print details of DS config to stdout
static void printDSConfig()
{
uint32_t skipUnusedCount = 0; // track consecutive unused slots for minimal reporting
char tmp_str[1024];
char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
if (lastBoundDS[i]) {
DS_LL_HEAD *pDS = getDS(lastBoundDS[i]);
XGL_UINT slotOffset = lastBoundSlotOffset[i];
if (pDS) {
sprintf(tmp_str, "DS INFO : Slot bindings for DS[%u] (%p) - %u slots and slotOffset %u:\n", i, (void*)pDS->dsID, pDS->numSlots, slotOffset);
strcat(ds_config_str, tmp_str);
for (uint32_t j = 0; j < pDS->numSlots; j++) {
switch (pDS->dsSlot[j].activeMapping)
{
case MAPPING_MEMORY:
if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}
sprintf(tmp_str, "----Slot %u\n Mapped to Memory View %p:\n%s", j, (void*)&pDS->dsSlot[j].memView, xgl_print_xgl_memory_view_attach_info(&pDS->dsSlot[j].memView, " "));
strcat(ds_config_str, tmp_str);
break;
case MAPPING_IMAGE:
if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}
sprintf(tmp_str, "----Slot %u\n Mapped to Image View %p:\n%s", j, (void*)&pDS->dsSlot[j].imageView, xgl_print_xgl_image_view_attach_info(&pDS->dsSlot[j].imageView, " "));
strcat(ds_config_str, tmp_str);
break;
case MAPPING_SAMPLER:
if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}
sprintf(tmp_str, "----Slot %u\n Mapped to Sampler Object %p:\n%s", j, (void*)pDS->dsSlot[j].sampler, xgl_print_xgl_sampler_create_info(getSamplerCreateInfo(pDS->dsSlot[j].sampler), " "));
strcat(ds_config_str, tmp_str);
break;
default:
if (!skipUnusedCount) {// only report start of unused sequences
sprintf(tmp_str, "----Skipping slot(s) w/o a view attached...\n");
strcat(ds_config_str, tmp_str);
}
skipUnusedCount++;
break;
}
// For each shader type, check its mapping
for (uint32_t k = 0; k < XGL_NUM_GRAPHICS_SHADERS; k++) {
if (XGL_SLOT_UNUSED != pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType) {
sprintf(tmp_str, " Shader type %s has %s slot type mapping to shaderEntityIndex %u\n", string_XGL_PIPELINE_SHADER_STAGE(k), string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType), pDS->dsSlot[j].shaderSlotInfo[k].shaderEntityIndex);
strcat(ds_config_str, tmp_str);
verifyShaderSlotMapping(j, pDS->dsSlot[j].activeMapping, k, pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType);
}
}
}
if (0 != skipUnusedCount) {// finish sequence of unused slots
sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
strcat(ds_config_str, tmp_str);
skipUnusedCount = 0;
}
}
else {
char str[1024];
sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
}
}
}
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
}
static void synchAndPrintDSConfig()
{
synchDSMapping();
printDSConfig();
printPipeline();
printDynamicState();
static int autoDumpOnce = 1;
if (autoDumpOnce) {
autoDumpOnce = 0;
dumpDotFile("pipeline_dump.dot");
}
}
static void initLayerTable()
{
GetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
nextTable.GetGpuInfo = fpGetGpuInfo;
CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
nextTable.CreateDevice = fpCreateDevice;
DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
nextTable.DestroyDevice = fpDestroyDevice;
GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
nextTable.GetExtensionSupport = fpGetExtensionSupport;
EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
nextTable.EnumerateLayers = fpEnumerateLayers;
GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
nextTable.GetDeviceQueue = fpGetDeviceQueue;
QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
nextTable.QueueSubmit = fpQueueSubmit;
QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
nextTable.QueueWaitIdle = fpQueueWaitIdle;
DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
nextTable.AllocMemory = fpAllocMemory;
FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
nextTable.FreeMemory = fpFreeMemory;
SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
nextTable.SetMemoryPriority = fpSetMemoryPriority;
MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
nextTable.MapMemory = fpMapMemory;
UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
nextTable.UnmapMemory = fpUnmapMemory;
PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
nextTable.PinSystemMemory = fpPinSystemMemory;
RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
nextTable.OpenSharedMemory = fpOpenSharedMemory;
OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
nextTable.OpenPeerMemory = fpOpenPeerMemory;
OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
nextTable.OpenPeerImage = fpOpenPeerImage;
DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
nextTable.DestroyObject = fpDestroyObject;
GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
nextTable.GetObjectInfo = fpGetObjectInfo;
BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
nextTable.BindObjectMemory = fpBindObjectMemory;
CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
nextTable.CreateFence = fpCreateFence;
GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
nextTable.GetFenceStatus = fpGetFenceStatus;
WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
nextTable.WaitForFences = fpWaitForFences;
CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
nextTable.CreateEvent = fpCreateEvent;
GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
nextTable.GetEventStatus = fpGetEventStatus;
SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
nextTable.SetEvent = fpSetEvent;
ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
nextTable.ResetEvent = fpResetEvent;
CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
nextTable.CreateQueryPool = fpCreateQueryPool;
GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
nextTable.GetFormatInfo = fpGetFormatInfo;
CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
nextTable.CreateImage = fpCreateImage;
GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
nextTable.CreateImageView = fpCreateImageView;
CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
nextTable.CreateShader = fpCreateShader;
CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
nextTable.CreateComputePipeline = fpCreateComputePipeline;
StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
nextTable.StorePipeline = fpStorePipeline;
LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
nextTable.LoadPipeline = fpLoadPipeline;
CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
nextTable.CreateSampler = fpCreateSampler;
CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
nextTable.CreateViewportState = fpCreateViewportState;
CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
nextTable.CreateRasterState = fpCreateRasterState;
CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
nextTable.CreateMsaaState = fpCreateMsaaState;
CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
nextTable.CreateColorBlendState = fpCreateColorBlendState;
CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
nextTable.EndCommandBuffer = fpEndCommandBuffer;
ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
nextTable.ResetCommandBuffer = fpResetCommandBuffer;
CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
nextTable.CmdBindPipeline = fpCmdBindPipeline;
CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
nextTable.CmdBindStateObject = fpCmdBindStateObject;
CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
CmdBindVertexDataType fpCmdBindVertexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindVertexData");
nextTable.CmdBindVertexData = fpCmdBindVertexData;
CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
nextTable.CmdBindIndexData = fpCmdBindIndexData;
CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
nextTable.CmdBindAttachments = fpCmdBindAttachments;
CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
nextTable.CmdPrepareImages = fpCmdPrepareImages;
CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
nextTable.CmdDraw = fpCmdDraw;
CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
nextTable.CmdDispatch = fpCmdDispatch;
CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
nextTable.CmdCopyMemory = fpCmdCopyMemory;
CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
nextTable.CmdCopyImage = fpCmdCopyImage;
CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
nextTable.CmdCloneImageData = fpCmdCloneImageData;
CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
nextTable.CmdFillMemory = fpCmdFillMemory;
CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
nextTable.CmdClearColorImage = fpCmdClearColorImage;
CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
nextTable.CmdResolveImage = fpCmdResolveImage;
CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
nextTable.CmdSetEvent = fpCmdSetEvent;
CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
nextTable.CmdResetEvent = fpCmdResetEvent;
CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
nextTable.CmdBeginQuery = fpCmdBeginQuery;
CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
nextTable.CmdEndQuery = fpCmdEndQuery;
CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy(pOutLayers[0], "DrawState", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
{
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
{
XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.FreeMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
{
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
{
XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
XGL_RESULT result = nextTable.GetFenceStatus(fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
{
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
{
XGL_RESULT result = nextTable.GetEventStatus(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.SetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.ResetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
// Create LL HEAD for this Pipeline
char str[1024];
sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_NONE, "DS", str);
pthread_mutex_lock(&globalLock);
PIPELINE_NODE *pTrav = pPipelineHead;
if (pTrav) {
while (pTrav->pNext)
pTrav = pTrav->pNext;
pTrav->pNext = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
pTrav = pTrav->pNext;
}
else {
pTrav = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
pPipelineHead = pTrav;
}
memset((void*)pTrav, 0, sizeof(PIPELINE_NODE));
pTrav->pipeline = *pPipeline;
initPipeline(pTrav, pCreateInfo);
pthread_mutex_unlock(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
{
XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
pthread_mutex_lock(&globalLock);
SAMPLER_NODE *pNewNode = (SAMPLER_NODE*)malloc(sizeof(SAMPLER_NODE));
pNewNode->sampler = *pSampler;
memcpy(&pNewNode->createInfo, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO));
pNewNode->pNext = pSamplerHead;
pSamplerHead = pNewNode;
pthread_mutex_unlock(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
{
XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
// Create LL chain
char str[1024];
sprintf(str, "Created Descriptor Set (DS) %p", (void*)*pDescriptorSet);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSet, 0, DRAWSTATE_NONE, "DS", str);
pthread_mutex_lock(&globalLock);
DS_LL_HEAD *pTrav = pDSHead;
if (pTrav) {
// Grow existing list
while (pTrav->pNextDS)
pTrav = pTrav->pNextDS;
pTrav->pNextDS = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
pTrav = pTrav->pNextDS;
}
else { // Create new list
pTrav = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
pDSHead = pTrav;
}
pTrav->dsSlot = (DS_SLOT*)malloc(sizeof(DS_SLOT) * pCreateInfo->slots);
pTrav->dsID = *pDescriptorSet;
pTrav->numSlots = pCreateInfo->slots;
pTrav->pNextDS = NULL;
pTrav->updateActive = XGL_FALSE;
initDS(pTrav);
pthread_mutex_unlock(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
DS_LL_HEAD* pDS = getDS(descriptorSet);
if (!pDS) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
}
else {
pDS->updateActive = XGL_TRUE;
}
nextTable.BeginDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglEndDescriptorSetUpdate()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
}
else {
DS_LL_HEAD* pDS = getDS(descriptorSet);
if (!pDS) {
char str[1024];
sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
}
else {
pDS->updateActive = XGL_FALSE;
}
}
nextTable.EndDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
}
else {
if (!dsSamplerMapping(descriptorSet, startSlot, slotCount, pSamplers)) {
char str[1024];
sprintf(str, "Unable to attach sampler descriptors to DS %p!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_SAMPLE_ATTACH_FAILED, "DS", str);
}
}
nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
}
else {
if (!dsImageMapping(descriptorSet, startSlot, slotCount, pImageViews)) {
char str[1024];
sprintf(str, "Unable to attach image view descriptors to DS %p!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_IMAGE_ATTACH_FAILED, "DS", str);
}
}
nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
}
else {
if (!dsMemMapping(descriptorSet, startSlot, slotCount, pMemViews)) {
char str[1024];
sprintf(str, "Unable to attach memory view descriptors to DS %p!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_MEMORY_ATTACH_FAILED, "DS", str);
}
}
nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
}
nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
}
// TODO : Does xglBeginDescriptorSetUpdate() have to be called before this function?
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
{
if (!dsUpdate(descriptorSet)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglClearDescriptorSetSlots()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
}
if (!clearDS(descriptorSet, startSlot, slotCount)) {
// TODO : This is where we should flag a REAL error
char str[1024];
sprintf(str, "Unable to perform xglClearDescriptorSetSlots(%p, %u, %u) call!", descriptorSet, startSlot, slotCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_CLEAR_DS_FAILED, "DS", str);
}
nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
insertDynamicState(*pState, (PIPELINE_LL_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
insertDynamicState(*pState, (PIPELINE_LL_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
insertDynamicState(*pState, (PIPELINE_LL_HEADER*)pCreateInfo, XGL_STATE_BIND_MSAA);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
insertDynamicState(*pState, (PIPELINE_LL_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
insertDynamicState(*pState, (PIPELINE_LL_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
{
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
if (getPipeline(pipeline)) {
lastBoundPipeline = pipeline;
}
else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
}
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
{
nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
{
setLastBoundDynamicState(state, stateBindPoint);
nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
{
if (getDS(descriptorSet)) {
assert(index < XGL_MAX_DESCRIPTOR_SETS);
pthread_mutex_lock(&globalLock);
lastBoundDS[index] = descriptorSet;
lastBoundSlotOffset[index] = slotOffset;
pthread_mutex_unlock(&globalLock);
char str[1024];
sprintf(str, "DS %p bound to DS index %u on pipeline %s", (void*)descriptorSet, index, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
}
else {
char str[1024];
sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
}
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
{
nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindVertexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT binding)
{
lastVtxBinding = binding;
nextTable.CmdBindVertexData(cmdBuffer, mem, offset, binding);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
{
nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
{
nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
{
nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
char str[1024];
sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", drawCount[DRAW]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig();
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
char str[1024];
sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", drawCount[DRAW_INDEXED]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig();
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
char str[1024];
sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", drawCount[DRAW_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig();
nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
char str[1024];
sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", drawCount[DRAW_INDEXED_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig();
nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
{
nextTable.CmdDispatch(cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
{
nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
{
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
{
nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
{
nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdSetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdResetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
{
nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
{
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
{
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
{
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
{
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
{
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
{
XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = pDbgFunctionHead;
pDbgFunctionHead = pNewDbgFuncNode;
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
while (pTrav) {
if (pTrav->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pTrav->pNext;
if (pDbgFunctionHead == pTrav)
pDbgFunctionHead = pTrav->pNext;
free(pTrav);
break;
}
pPrev = pTrav;
pTrav = pTrav->pNext;
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
{
XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
{
XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
{
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
nextTable.CmdDbgMarkerEnd(cmdBuffer);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
{
XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
return result;
}
XGL_VOID drawStateDumpDotFile(char* outFileName)
{
dumpDotFile(outFileName);
}
XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
return xglGetProcAddr;
else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
return nextTable.InitAndEnumerateGpus;
else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
return xglGetGpuInfo;
else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
return xglCreateDevice;
else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
return xglDestroyDevice;
else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
return xglGetExtensionSupport;
else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
return xglEnumerateLayers;
else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
return xglGetDeviceQueue;
else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
return xglQueueSubmit;
else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
return xglQueueSetGlobalMemReferences;
else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
return xglQueueWaitIdle;
else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
return xglDeviceWaitIdle;
else if (!strncmp("drawStateDumpDotFile", (const char *) funcName, sizeof("drawStateDumpDotFile")))
return drawStateDumpDotFile;
else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
return xglGetMemoryHeapCount;
else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
return xglGetMemoryHeapInfo;
else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
return xglAllocMemory;
else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
return xglFreeMemory;
else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
return xglSetMemoryPriority;
else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
return xglMapMemory;
else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
return xglUnmapMemory;
else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
return xglPinSystemMemory;
else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
return xglRemapVirtualMemoryPages;
else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
return xglGetMultiGpuCompatibility;
else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
return xglOpenSharedMemory;
else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
return xglOpenSharedQueueSemaphore;
else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
return xglOpenPeerMemory;
else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
return xglOpenPeerImage;
else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
return xglDestroyObject;
else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
return xglGetObjectInfo;
else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
return xglBindObjectMemory;
else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
return xglCreateFence;
else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
return xglGetFenceStatus;
else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
return xglWaitForFences;
else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
return xglCreateQueueSemaphore;
else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
return xglSignalQueueSemaphore;
else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
return xglWaitQueueSemaphore;
else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
return xglCreateEvent;
else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
return xglGetEventStatus;
else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
return xglSetEvent;
else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
return xglResetEvent;
else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
return xglCreateQueryPool;
else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
return xglGetQueryPoolResults;
else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
return xglGetFormatInfo;
else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
return xglCreateImage;
else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
return xglGetImageSubresourceInfo;
else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
return xglCreateImageView;
else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
return xglCreateColorAttachmentView;
else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
return xglCreateDepthStencilView;
else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
return xglCreateShader;
else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
return xglCreateGraphicsPipeline;
else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
return xglCreateComputePipeline;
else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
return xglStorePipeline;
else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
return xglLoadPipeline;
else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
return xglCreatePipelineDelta;
else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
return xglCreateSampler;
else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
return xglCreateDescriptorSet;
else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
return xglBeginDescriptorSetUpdate;
else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
return xglEndDescriptorSetUpdate;
else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
return xglAttachSamplerDescriptors;
else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
return xglAttachImageViewDescriptors;
else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
return xglAttachMemoryViewDescriptors;
else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
return xglAttachNestedDescriptors;
else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
return xglClearDescriptorSetSlots;
else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
return xglCreateViewportState;
else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
return xglCreateRasterState;
else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
return xglCreateMsaaState;
else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
return xglCreateColorBlendState;
else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
return xglCreateDepthStencilState;
else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
return xglCreateCommandBuffer;
else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
return xglBeginCommandBuffer;
else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
return xglEndCommandBuffer;
else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
return xglResetCommandBuffer;
else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
return xglCmdBindPipeline;
else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
return xglCmdBindPipelineDelta;
else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
return xglCmdBindStateObject;
else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
return xglCmdBindDescriptorSet;
else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
return xglCmdBindDynamicMemoryView;
else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
return xglCmdBindIndexData;
else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
return xglCmdBindAttachments;
else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
return xglCmdPrepareMemoryRegions;
else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
return xglCmdPrepareImages;
else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
return xglCmdDraw;
else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
return xglCmdDrawIndexed;
else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
return xglCmdDrawIndirect;
else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
return xglCmdDrawIndexedIndirect;
else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
return xglCmdDispatch;
else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
return xglCmdDispatchIndirect;
else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
return xglCmdCopyMemory;
else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
return xglCmdCopyImage;
else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
return xglCmdCopyMemoryToImage;
else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
return xglCmdCopyImageToMemory;
else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
return xglCmdCloneImageData;
else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
return xglCmdUpdateMemory;
else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
return xglCmdFillMemory;
else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
return xglCmdClearColorImage;
else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
return xglCmdClearColorImageRaw;
else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
return xglCmdClearDepthStencil;
else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
return xglCmdResolveImage;
else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
return xglCmdSetEvent;
else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
return xglCmdResetEvent;
else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
return xglCmdMemoryAtomic;
else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
return xglCmdBeginQuery;
else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
return xglCmdEndQuery;
else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
return xglCmdResetQueryPool;
else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
return xglCmdWriteTimestamp;
else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
return xglCmdInitAtomicCounters;
else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
return xglCmdLoadAtomicCounters;
else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
return xglCmdSaveAtomicCounters;
else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
return xglDbgSetValidationLevel;
else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
return xglDbgRegisterMsgCallback;
else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
return xglDbgUnregisterMsgCallback;
else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
return xglDbgSetMessageFilter;
else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
return xglDbgSetObjectTag;
else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
return xglDbgSetGlobalOption;
else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
return xglDbgSetDeviceOption;
else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
return xglCmdDbgMarkerBegin;
else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
return xglCmdDbgMarkerEnd;
else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
return xglWsiX11AssociateConnection;
else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
return xglWsiX11GetMSC;
else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
return xglWsiX11CreatePresentableImage;
else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
return xglWsiX11QueuePresent;
else {
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA(gpuw->nextObject, funcName);
}
}