| // XGL tests |
| // |
| // Copyright (C) 2014 LunarG, Inc. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the "Software"), |
| // to deal in the Software without restriction, including without limitation |
| // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| // and/or sell copies of the Software, and to permit persons to whom the |
| // Software is furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| // DEALINGS IN THE SOFTWARE. |
| |
| #ifndef XGLIMAGE_H |
| #define XGLIMAGE_H |
| |
| #include "xgldevice.h" |
| |
| /** |
| ******************************************************************************* |
| * @brief xglImage class wraps an XGL Image object |
| * |
| * Use this class to allocate and manage XGL image objects and associated |
| * bound memory and views. |
| * |
| ******************************************************************************** |
| */ |
| class XglImage |
| { |
| public: |
| XglImage(XglDevice *dev); |
| |
| virtual ~XglImage(); |
| |
| // Image usage flags |
| // typedef enum _XGL_IMAGE_USAGE_FLAGS |
| // { |
| // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, |
| // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, |
| // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004, |
| // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008, |
| // } XGL_IMAGE_USAGE_FLAGS; |
| public: |
| void init( XGL_UINT32 w, XGL_UINT32 h, |
| XGL_FORMAT fmt, XGL_FLAGS usage, |
| XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING); |
| |
| // void clear( CommandBuffer*, XGL_UINT[4] ); |
| // void prepare( CommandBuffer*, XGL_IMAGE_STATE ); |
| |
| void state( XGL_IMAGE_STATE state ) |
| { |
| m_imageInfo.state = state; |
| } |
| |
| XGL_DEVICE device() const |
| { |
| return m_device->device(); |
| } |
| |
| XGL_IMAGE image() const |
| { |
| return m_image; |
| } |
| XGL_COLOR_ATTACHMENT_VIEW targetView()const |
| { |
| return m_targetView; |
| } |
| XGL_IMAGE_VIEW_ATTACH_INFO imageView()const |
| { |
| return m_imageInfo; |
| } |
| const XGL_GPU_MEMORY& memory() const |
| { |
| return m_memory; |
| } |
| const XGL_GPU_SIZE& offset() const |
| { |
| return m_offset; |
| } |
| |
| XGL_IMAGE_STATE state() const |
| { |
| return ( XGL_IMAGE_STATE )m_imageInfo.state; |
| } |
| XGL_FORMAT format() const |
| { |
| return m_format; |
| } |
| XGL_UINT32 width() const |
| { |
| return m_width; |
| } |
| XGL_UINT32 height() const |
| { |
| return m_height; |
| } |
| XGL_UINT32 mipCount() const |
| { |
| return m_mipCount; |
| } |
| XGL_CHANNEL_MAPPING channelMapping() const |
| { |
| return m_channelMapping; |
| } |
| |
| bool IsBCCompressed( XGL_FORMAT format ) |
| { |
| return format.channelFormat >= XGL_CH_FMT_BC1 && format.channelFormat <= XGL_CH_FMT_BC7; |
| } |
| |
| XGL_RESULT MapMemory(XGL_VOID** ptr); |
| XGL_RESULT UnmapMemory(); |
| |
| protected: |
| XglDevice *m_device; |
| |
| XGL_IMAGE m_image; |
| XGL_COLOR_ATTACHMENT_VIEW m_targetView; |
| XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo; |
| |
| XGL_GPU_MEMORY m_memory; |
| XGL_GPU_SIZE m_offset; |
| XGL_FORMAT m_format; |
| |
| XGL_CHANNEL_MAPPING m_channelMapping; |
| XGL_UINT32 m_width; |
| XGL_UINT32 m_height; |
| XGL_UINT32 m_mipCount; |
| }; |
| |
| #endif // XGLIMAGE_H |