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/*
* Vulkan Tests
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Courtney Goeltzenleuchter <courtney@lunarg.com>
*/
#ifndef VKRENDERFRAMEWORK_H
#define VKRENDERFRAMEWORK_H
#include "vktestframework.h"
class VkDeviceObj : public vk_testing::Device
{
public:
VkDeviceObj(uint32_t id, VK_PHYSICAL_GPU obj);
VK_DEVICE device() { return obj(); }
void get_device_queue();
uint32_t id;
VK_PHYSICAL_GPU_PROPERTIES props;
const VK_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
VK_QUEUE m_queue;
};
class VkMemoryRefManager
{
public:
void AddMemoryRefs(vk_testing::Object &vkObject);
void AddMemoryRefs(vector<VK_GPU_MEMORY> mem);
void EmitAddMemoryRefs(VK_QUEUE queue);
void EmitRemoveMemoryRefs(VK_QUEUE queue);
vector<VK_GPU_MEMORY> mem_refs() const;
protected:
vector<VK_GPU_MEMORY> mem_refs_;
};
class VkDepthStencilObj : public vk_testing::Image
{
public:
VkDepthStencilObj();
void Init(VkDeviceObj *device, int32_t width, int32_t height);
bool Initialized();
VK_DEPTH_STENCIL_BIND_INFO* BindInfo();
protected:
VkDeviceObj *m_device;
bool m_initialized;
vk_testing::DepthStencilView m_depthStencilView;
VK_FORMAT m_depth_stencil_fmt;
VK_DEPTH_STENCIL_BIND_INFO m_depthStencilBindInfo;
};
class VkRenderFramework : public VkTestFramework
{
public:
VkRenderFramework();
~VkRenderFramework();
VK_DEVICE device() {return m_device->device();}
VK_PHYSICAL_GPU gpu() {return objs[0];}
VK_RENDER_PASS renderPass() {return m_renderPass;}
VK_FRAMEBUFFER framebuffer() {return m_framebuffer;}
void InitViewport(float width, float height);
void InitViewport();
void InitRenderTarget();
void InitRenderTarget(uint32_t targets);
void InitRenderTarget(VK_DEPTH_STENCIL_BIND_INFO *dsBinding);
void InitRenderTarget(uint32_t targets, VK_DEPTH_STENCIL_BIND_INFO *dsBinding);
void InitFramework();
void ShutdownFramework();
void InitState();
protected:
VK_APPLICATION_INFO app_info;
VK_INSTANCE inst;
VK_PHYSICAL_GPU objs[VK_MAX_PHYSICAL_GPUS];
uint32_t gpu_count;
VkDeviceObj *m_device;
VK_CMD_BUFFER m_cmdBuffer;
VK_RENDER_PASS m_renderPass;
VK_FRAMEBUFFER m_framebuffer;
VK_DYNAMIC_RS_STATE_OBJECT m_stateRaster;
VK_DYNAMIC_CB_STATE_OBJECT m_colorBlend;
VK_DYNAMIC_VP_STATE_OBJECT m_stateViewport;
VK_DYNAMIC_DS_STATE_OBJECT m_stateDepthStencil;
vector<VkImageObj*> m_renderTargets;
float m_width, m_height;
VK_FORMAT m_render_target_fmt;
VK_FORMAT m_depth_stencil_fmt;
VK_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[8];
VK_CLEAR_COLOR m_clear_color;
float m_depth_clear_color;
uint32_t m_stencil_clear_color;
VkDepthStencilObj *m_depthStencil;
VkMemoryRefManager m_mem_ref_mgr;
/*
* SetUp and TearDown are called by the Google Test framework
* to initialize a test framework based on this class.
*/
virtual void SetUp() {
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pAppName = "base";
this->app_info.appVersion = 1;
this->app_info.pEngineName = "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = VK_API_VERSION;
InitFramework();
}
virtual void TearDown() {
ShutdownFramework();
}
};
class VkDescriptorSetObj;
class VkIndexBufferObj;
class VkConstantBufferObj;
class VkPipelineObj;
class VkDescriptorSetObj;
class VkCommandBufferObj : public vk_testing::CmdBuffer
{
public:
VkCommandBufferObj(VkDeviceObj *device);
VK_CMD_BUFFER GetBufferHandle();
VK_RESULT BeginCommandBuffer();
VK_RESULT BeginCommandBuffer(VK_CMD_BUFFER_BEGIN_INFO *pInfo);
VK_RESULT BeginCommandBuffer(VK_RENDER_PASS renderpass_obj, VK_FRAMEBUFFER framebuffer_obj);
VK_RESULT EndCommandBuffer();
void PipelineBarrier(VK_PIPELINE_BARRIER *barrierPtr);
void AddRenderTarget(VkImageObj *renderTarget);
void AddDepthStencil();
void ClearAllBuffers(VK_CLEAR_COLOR clear_color, float depth_clear_color, uint32_t stencil_clear_color, VkDepthStencilObj *depthStencilObj);
void PrepareAttachments();
void AddMemoryRefs(vk_testing::Object &vkObject);
void AddMemoryRefs(uint32_t ref_count, const VK_GPU_MEMORY *mem);
void AddMemoryRefs(vector<vk_testing::Object *> images);
void BindPipeline(VkPipelineObj &pipeline);
void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, uint32_t offset, uint32_t binding);
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, uint32_t offset);
void BindStateObject(VK_STATE_BIND_POINT stateBindPoint, VK_DYNAMIC_STATE_OBJECT stateObject);
void BeginRenderPass(VK_RENDER_PASS renderpass, VK_FRAMEBUFFER framebuffer);
void EndRenderPass(VK_RENDER_PASS renderpass);
void Draw(uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
void DrawIndexed(uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
void QueueCommandBuffer();
void QueueCommandBuffer(VK_FENCE fence);
VkMemoryRefManager mem_ref_mgr;
protected:
VkDeviceObj *m_device;
vector<VkImageObj*> m_renderTargets;
};
class VkConstantBufferObj : public vk_testing::Buffer
{
public:
VkConstantBufferObj(VkDeviceObj *device);
VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void* data);
~VkConstantBufferObj();
void BufferMemoryBarrier(
VK_FLAGS outputMask =
VK_MEMORY_OUTPUT_CPU_WRITE_BIT |
VK_MEMORY_OUTPUT_SHADER_WRITE_BIT |
VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT |
VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_MEMORY_OUTPUT_COPY_BIT,
VK_FLAGS inputMask =
VK_MEMORY_INPUT_CPU_READ_BIT |
VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT |
VK_MEMORY_INPUT_INDEX_FETCH_BIT |
VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT |
VK_MEMORY_INPUT_UNIFORM_READ_BIT |
VK_MEMORY_INPUT_SHADER_READ_BIT |
VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT |
VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_MEMORY_INPUT_COPY_BIT);
void Bind(VK_CMD_BUFFER cmdBuffer, VK_GPU_SIZE offset, uint32_t binding);
VK_BUFFER_VIEW_ATTACH_INFO m_bufferViewInfo;
protected:
VkDeviceObj *m_device;
vk_testing::BufferView m_bufferView;
int m_numVertices;
int m_stride;
VkCommandBufferObj *m_commandBuffer;
vk_testing::Fence m_fence;
};
class VkIndexBufferObj : public VkConstantBufferObj
{
public:
VkIndexBufferObj(VkDeviceObj *device);
void CreateAndInitBuffer(int numIndexes, VK_INDEX_TYPE dataFormat, const void* data);
void Bind(VK_CMD_BUFFER cmdBuffer, VK_GPU_SIZE offset);
VK_INDEX_TYPE GetIndexType();
protected:
VK_INDEX_TYPE m_indexType;
};
class VkImageObj : public vk_testing::Image
{
public:
VkImageObj(VkDeviceObj *dev);
bool IsCompatible(VK_FLAGS usage, VK_FLAGS features);
public:
void init(uint32_t w, uint32_t h,
VK_FORMAT fmt, VK_FLAGS usage,
VK_IMAGE_TILING tiling=VK_LINEAR_TILING);
// void clear( CommandBuffer*, uint32_t[4] );
void layout( VK_IMAGE_LAYOUT layout )
{
m_imageInfo.layout = layout;
}
VK_GPU_MEMORY memory() const
{
const std::vector<VK_GPU_MEMORY> mems = memories();
return mems.empty() ? VK_NULL_HANDLE : mems[0];
}
void ImageMemoryBarrier(VkCommandBufferObj *cmd,
VK_IMAGE_ASPECT aspect,
VK_FLAGS output_mask,
VK_FLAGS input_mask,
VK_IMAGE_LAYOUT image_layout);
VK_RESULT CopyImage(VkImageObj &src_image);
VK_IMAGE image() const
{
return obj();
}
VK_COLOR_ATTACHMENT_VIEW targetView()
{
if (!m_targetView.initialized())
{
VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
VK_NULL_HANDLE,
obj(),
VK_FMT_B8G8R8A8_UNORM,
0,
0,
1
};
m_targetView.init(*m_device, createView);
}
return m_targetView.obj();
}
void SetLayout(VkCommandBufferObj *cmd_buf, VK_IMAGE_ASPECT aspect, VK_IMAGE_LAYOUT image_layout);
void SetLayout(VK_IMAGE_ASPECT aspect, VK_IMAGE_LAYOUT image_layout);
VK_IMAGE_LAYOUT layout() const
{
return ( VK_IMAGE_LAYOUT )m_imageInfo.layout;
}
uint32_t width() const
{
return extent().width;
}
uint32_t height() const
{
return extent().height;
}
VkDeviceObj* device() const
{
return m_device;
}
VK_RESULT MapMemory(void** ptr);
VK_RESULT UnmapMemory();
protected:
VkDeviceObj *m_device;
vk_testing::ColorAttachmentView m_targetView;
VK_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
};
class VkTextureObj : public VkImageObj
{
public:
VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
VK_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
protected:
VkDeviceObj *m_device;
vk_testing::ImageView m_textureView;
VK_GPU_SIZE m_rowPitch;
};
class VkSamplerObj : public vk_testing::Sampler
{
public:
VkSamplerObj(VkDeviceObj *device);
protected:
VkDeviceObj *m_device;
};
class VkDescriptorSetObj : public vk_testing::DescriptorPool
{
public:
VkDescriptorSetObj(VkDeviceObj *device);
~VkDescriptorSetObj();
int AppendDummy();
int AppendBuffer(VK_DESCRIPTOR_TYPE type, VkConstantBufferObj &constantBuffer);
int AppendSamplerTexture(VkSamplerObj* sampler, VkTextureObj* texture);
void CreateVKDescriptorSet(VkCommandBufferObj *cmdBuffer);
VK_DESCRIPTOR_SET GetDescriptorSetHandle() const;
VK_DESCRIPTOR_SET_LAYOUT_CHAIN GetLayoutChain() const;
VkMemoryRefManager mem_ref_mgr;
protected:
VkDeviceObj *m_device;
vector<VK_DESCRIPTOR_TYPE_COUNT> m_type_counts;
int m_nextSlot;
vector<VK_UPDATE_BUFFERS> m_updateBuffers;
vector<VK_SAMPLER_IMAGE_VIEW_INFO> m_samplerTextureInfo;
vector<VK_UPDATE_SAMPLER_TEXTURES> m_updateSamplerTextures;
vk_testing::DescriptorSetLayout m_layout;
vk_testing::DescriptorSetLayoutChain m_layout_chain;
vk_testing::DescriptorSet *m_set;
};
class VkShaderObj : public vk_testing::Shader
{
public:
VkShaderObj(VkDeviceObj *device, const char * shaderText, VK_PIPELINE_SHADER_STAGE stage, VkRenderFramework *framework);
VK_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo();
protected:
VK_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
VK_PIPELINE_SHADER_STAGE m_stage;
VkDeviceObj *m_device;
};
class VkPipelineObj : public vk_testing::Pipeline
{
public:
VkPipelineObj(VkDeviceObj *device);
void AddShader(VkShaderObj* shaderObj);
void AddVertexInputAttribs(VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
void AddVertexInputBindings(VK_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
void AddVertexDataBuffer(VkConstantBufferObj* vertexDataBuffer, int binding);
void AddColorAttachment(uint32_t binding, const VK_PIPELINE_CB_ATTACHMENT_STATE *att);
void SetDepthStencil(VK_PIPELINE_DS_STATE_CREATE_INFO *);
void CreateVKPipeline(VkDescriptorSetObj &descriptorSet);
protected:
VK_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
VK_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
VK_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
VK_PIPELINE_CB_STATE_CREATE_INFO m_cb_state;
VK_PIPELINE_DS_STATE_CREATE_INFO m_ds_state;
VK_PIPELINE_MS_STATE_CREATE_INFO m_ms_state;
VkDeviceObj *m_device;
vector<VkShaderObj*> m_shaderObjs;
vector<VkConstantBufferObj*> m_vertexBufferObjs;
vector<int> m_vertexBufferBindings;
vector<VK_PIPELINE_CB_ATTACHMENT_STATE> m_colorAttachments;
int m_vertexBufferCount;
};
#endif // VKRENDERFRAMEWORK_H