blob: fd79e6a57fd3e279e347286ac60926f80cc7932d [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <pthread.h>
#include "xgl_struct_string_helper.h"
#include "mem_tracker.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
// Ptr to LL of dbg functions
static XGL_LAYER_DBG_FUNCTION_NODE *pDbgFunctionHead = NULL;
// Utility function to handle reporting
// If callbacks are enabled, use them, otherwise use printf
static XGL_VOID layerCbMsg(XGL_DBG_MSG_TYPE msgType,
XGL_VALIDATION_LEVEL validationLevel,
XGL_BASE_OBJECT srcObject,
XGL_SIZE location,
XGL_INT msgCode,
const char* pLayerPrefix,
const char* pMsg)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
if (pTrav) {
while (pTrav) {
pTrav->pfnMsgCallback(msgType, validationLevel, srcObject, location, msgCode, (const XGL_CHAR *) pMsg, pTrav->pUserData);
pTrav = pTrav->pNext;
}
}
else {
switch (msgType) {
case XGL_DBG_MSG_ERROR:
printf("{%s}ERROR : %s\n", pLayerPrefix, pMsg);
break;
case XGL_DBG_MSG_WARNING:
printf("{%s}WARN : %s\n", pLayerPrefix, pMsg);
break;
case XGL_DBG_MSG_PERF_WARNING:
printf("{%s}PERF_WARN : %s\n", pLayerPrefix, pMsg);
break;
default:
printf("{%s}INFO : %s\n", pLayerPrefix, pMsg);
break;
}
}
}
/*
* Data Structure overview
* There are 3 global Linked-Lists (LLs)
* pGlobalCBHead points to head of Command Buffer (CB) LL
* Off of each node in this LL there is a separate LL of
* memory objects that are referenced by this CB
* pGlobalMemObjHead points to head of Memory Object LL
* Off of each node in this LL there are 2 separate LL
* One is a list of all CBs referencing this mem obj
* Two is a list of all XGL Objects that are bound to this memory
* pGlobalObjHead point to head of XGL Objects w/ bound mem LL
* Each node of this LL contains a ptr to global Mem Obj node for bound mem
*
* The "Global" nodes are for the main LLs
* The "mini" nodes are for ancillary LLs that are pointed to from global nodes
*
* Algorithm overview
* These are the primary events that should happen related to different objects
* 1. Command buffers
* CREATION - Add node to global LL
* CMD BIND - If mem associated, add mem reference to mini LL
* DESTROY - Remove from global LL, decrement (and report) mem references
* 2. Mem Objects
* CREATION - Add node to global LL
* OBJ BIND - Add obj node to mini LL for that mem node
* CMB BIND - If mem-related add CB node to mini LL for that mem node
* DESTROY - Flag as errors any remaining refs and Remove from global LL
* 3. Generic Objects
* MEM BIND - DESTROY any previous binding, Add global obj node w/ ref to global mem obj node, Add obj node to mini LL for that mem node
* DESTROY - If mem bound, remove reference from mini LL for that mem Node, remove global obj node
*/
// TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point?
// TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used
// Generic data struct for various "mini" Linked-Lists
// This just wraps some type of XGL OBJ and a pNext ptr
// Used for xgl obj, cmd buffer, and mem obj wrapping
typedef struct _MINI_NODE {
struct _MINI_NODE* pNext;
union { // different objects that can be wrapped
XGL_OBJECT object;
XGL_GPU_MEMORY mem;
XGL_CMD_BUFFER cmdBuffer;
XGL_BASE_OBJECT data; // for generic handling of data
};
} MINI_NODE;
struct GLOBAL_MEM_OBJ_NODE;
// Store a single LL of command buffers
typedef struct _GLOBAL_CB_NODE {
struct _GLOBAL_CB_NODE* pNextGlobalCBNode;
MINI_NODE* pMemObjList; // LL of Mem objs referenced by this CB
XGL_CMD_BUFFER cmdBuffer;
XGL_FENCE fence; // fence tracking this cmd buffer
} GLOBAL_CB_NODE;
// Data struct for tracking memory object
typedef struct _GLOBAL_MEM_OBJ_NODE {
struct _GLOBAL_MEM_OBJ_NODE* pNextGlobalNode; // Ptr to next mem obj in global list of all objs
MINI_NODE* pObjBindings; // Ptr to list of objects bound to this memory
MINI_NODE* pCmdBufferBindings; // Ptr to list of cmd buffers that this mem object references
XGL_UINT refCount; // Count of references (obj bindings or CB use)
XGL_GPU_MEMORY mem;
XGL_MEMORY_ALLOC_INFO allocInfo;
} GLOBAL_MEM_OBJ_NODE;
typedef struct _GLOBAL_OBJECT_NODE {
struct _GLOBAL_OBJECT_NODE* pNext;
GLOBAL_MEM_OBJ_NODE* pMemNode;
XGL_OBJECT object;
} GLOBAL_OBJECT_NODE;
static GLOBAL_CB_NODE* pGlobalCBHead = NULL;
static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL;
static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL;
static XGL_DEVICE globalDevice = NULL;
static uint64_t numCBNodes = 0;
static uint64_t numMemObjNodes = 0;
static uint64_t numObjectNodes = 0;
// Check list for data and if it's not included insert new node
// into HEAD of list pointed to by pHEAD & update pHEAD
// Increment 'insert' if new node was inserted
// return XGL_SUCCESS if no errors occur
static XGL_RESULT insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, XGL_UINT* insert)
{
MINI_NODE* pTrav = *pHEAD;
while (pTrav && (pTrav->data != data)) {
pTrav = pTrav->pNext;
}
if (!pTrav) { // Add node to front of LL
pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE));
if (!pTrav)
return XGL_ERROR_OUT_OF_MEMORY;
memset(pTrav, 0, sizeof(MINI_NODE));
if (*pHEAD)
pTrav->pNext = *pHEAD;
*pHEAD = pTrav;
*insert += 1;
//pMemTrav->refCount++;
//sprintf(str, "MEM INFO : Incremented refCount for mem obj %p to %u", (void*)mem, pMemTrav->refCount);
}
if (pTrav->data) { // This is just FYI
assert(data == pTrav->data);
char str[1024];
sprintf(str, "Data %p is already in data LL w/ HEAD at %p", data, *pHEAD);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_NONE, "MEM", str);
}
pTrav->data = data;
return XGL_SUCCESS;
}
// Add new CB node for this cb at end of global CB LL
static void insertGlobalCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
if (!pTrav) {
pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
pGlobalCBHead = pTrav;
}
else {
while (NULL != pTrav->pNextGlobalCBNode)
pTrav = pTrav->pNextGlobalCBNode;
pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
pTrav = pTrav->pNextGlobalCBNode;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for Cmd Buffer %p", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
else {
numCBNodes++;
memset(pTrav, 0, sizeof(GLOBAL_CB_NODE));
pTrav->cmdBuffer = cb;
}
}
// Return ptr to node in global LL containing cb, or NULL if not found
static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
while (pTrav && (pTrav->cmdBuffer != cb))
pTrav = pTrav->pNextGlobalCBNode;
return pTrav;
}
// Set fence for given cb in global cb node
static XGL_BOOL setCBFence(const XGL_CMD_BUFFER cb, const XGL_FENCE fence)
{
GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find node for CB %p in order to set fence to %p", (void*)cb, (void*)fence);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
return XGL_FALSE;
}
pTrav->fence = fence;
return XGL_TRUE;
}
static XGL_BOOL validateCBMemRef(const XGL_CMD_BUFFER cb, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find node for CB %p in order to check memory references", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
return XGL_FALSE;
}
// Validate that all actual references are accounted for in pMemRefs
MINI_NODE* pMemNode = pTrav->pMemObjList;
uint32_t i;
uint8_t found = 0;
uint64_t foundCount = 0;
while (pMemNode) {
// TODO : Improve this algorithm
for (i = 0; i < memRefCount; i++) {
if (pMemNode->mem == pMemRefs[i].mem) {
char str[1024];
sprintf(str, "Found Mem Obj %p binding to CB %p", pMemNode->mem, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
found = 1;
foundCount++;
break;
}
}
if (!found) {
char str[1024];
sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, pMemNode->mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
return XGL_FALSE;
}
found = 0;
pMemNode = pMemNode->pNext;
}
char str[1024];
sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
// TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational
// Currently just noting that there is a difference
if (foundCount != memRefCount) {
sprintf(str, "Note that %u mem refs included in pMemRefs list, but only %lu appear to be required", memRefCount, foundCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
}
return XGL_TRUE;
}
static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
if (!pTrav) {
pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
pGlobalMemObjHead = pTrav;
}
else {
while (NULL != pTrav->pNextGlobalNode)
pTrav = pTrav->pNextGlobalNode;
pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
pTrav = pTrav->pNextGlobalNode;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for Mem Object %p", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
else {
numMemObjNodes++;
memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE));
if (pAllocInfo) // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct
memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
pTrav->mem = mem;
}
}
// Return ptr to node in global LL containing mem, or NULL if not found
static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
while (pTrav && (pTrav->mem != mem))
pTrav = pTrav->pNextGlobalNode;
return pTrav;
}
// Find Global CB Node and add mem binding to mini LL
// Find Global Mem Obj Node and add CB binding to mini LL
static XGL_BOOL updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
// First update CB binding in MemObj mini CB list
GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem);
if (!pMemTrav) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
return XGL_FALSE;
}
XGL_RESULT result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount);
if (XGL_SUCCESS != result)
return result;
// Now update Global CB's Mini Mem binding list
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that CB. Was it CB incorrectly destroyed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
return XGL_FALSE;
}
XGL_UINT dontCare;
result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare);
if (XGL_SUCCESS != result)
return result;
return XGL_TRUE;
}
// Clear the CB Binding for mem
static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
MINI_NODE* pPrev = pMiniCB;
while (pMiniCB && (cb != pMiniCB->cmdBuffer)) {
pPrev = pMiniCB;
pMiniCB = pMiniCB->pNext;
}
if (!pMiniCB) {
char str[1024];
sprintf(str, "Trying to clear CB binding but CB %p not in binding list for mem obj %p", cb, mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
else { // remove node from list & decrement refCount
pPrev->pNext = pMiniCB->pNext;
if (pMiniCB == pTrav->pCmdBufferBindings)
pTrav->pCmdBufferBindings = NULL;
free(pMiniCB);
pTrav->refCount--;
}
}
// Free bindings related to CB
static XGL_BOOL freeCBBindings(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Unable to find global CB node %p for deletion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
return XGL_FALSE;
}
MINI_NODE* pMemTrav = pCBTrav->pMemObjList;
MINI_NODE* pDeleteMe = NULL;
// We traverse LL in order and free nodes as they're cleared
while (pMemTrav) {
pDeleteMe = pMemTrav;
if (pMemTrav->mem)
clearCBBinding(cb, pMemTrav->mem);
pMemTrav = pMemTrav->pNext;
free(pDeleteMe);
}
pCBTrav->pMemObjList = NULL;
return XGL_TRUE;
}
// Delete Global CB Node from list along with all of it's mini mem obj node
// and also clear Global mem references to CB
// TODO : When should this be called? There's no Destroy of CBs that I see
static XGL_BOOL deleteGlobalCBNode(const XGL_CMD_BUFFER cb)
{
if (XGL_FALSE == freeCBBindings(cb))
return XGL_FALSE;
// Delete the Global CB node
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
pCBTrav = pGlobalCBHead;
GLOBAL_CB_NODE* pPrev = pCBTrav;
while (pCBTrav && (cb != pCBTrav->cmdBuffer)) {
pPrev = pCBTrav;
pCBTrav = pCBTrav->pNextGlobalCBNode;
}
assert(cb); // We found node at start of function so it should still be here
pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode;
if (pCBTrav == pGlobalCBHead)
pGlobalCBHead = pCBTrav->pNextGlobalCBNode;
free(pCBTrav);
return XGL_TRUE;
}
// Delete the entire CB list
static XGL_BOOL deleteGlobalCBList()
{
XGL_BOOL result = XGL_TRUE;
GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead;
while (pCBTrav) {
XGL_CMD_BUFFER cbToDelete = pCBTrav->cmdBuffer;
pCBTrav = pCBTrav->pNextGlobalCBNode;
XGL_BOOL tmpResult = deleteGlobalCBNode(cbToDelete);
// If any result is FALSE, final result should be FALSE
if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result))
result = XGL_FALSE;
}
return result;
}
// For given MemObj node, report Obj & CB bindings
static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav)
{
XGL_UINT refCount = 0; // Count found references
MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings;
MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings;
while (pCBTrav) {
refCount++;
char str[1024];
sprintf(str, "Command Buffer %p has reference to mem obj %p", pCBTrav->cmdBuffer, pMemObjTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCBTrav->cmdBuffer, 0, MEMTRACK_NONE, "MEM", str);
pCBTrav = pCBTrav->pNext;
}
while (pObjTrav) {
refCount++;
char str[1024];
sprintf(str, "XGL Object %p has reference to mem obj %p", pObjTrav->object, pMemObjTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
pObjTrav = pObjTrav->pNext;
}
if (refCount != pMemObjTrav->refCount) {
char str[1024];
sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjTrav->refCount, pMemObjTrav->mem, refCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pObjTrav->object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
}
static void deleteGlobalMemNode(XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
GLOBAL_MEM_OBJ_NODE* pPrev = pTrav;
while (pTrav && (pTrav->mem != mem)) {
pPrev = pTrav;
pTrav = pTrav->pNextGlobalNode;
}
if (pTrav) {
pPrev->pNextGlobalNode = pTrav->pNextGlobalNode;
if (pGlobalMemObjHead == pTrav)
pGlobalMemObjHead = pTrav->pNextGlobalNode;
free(pTrav);
}
else {
char str[1024];
sprintf(str, "Could not find global mem obj node for %p to delete!", mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
}
}
// Check if fence for given CB is completed
static XGL_BOOL checkCBCompleted(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Unable to find global CB node %p to check for completion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
return XGL_FALSE;
}
if (!pCBTrav->fence) {
char str[1024];
sprintf(str, "No fence found for CB %p to check for completion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_FENCE, "MEM", str);
return XGL_FALSE;
}
if (XGL_SUCCESS != nextTable.GetFenceStatus(pCBTrav->fence)) {
char str[1024];
sprintf(str, "Fence %p for CB %p has not completed", pCBTrav->fence, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
return XGL_FALSE;
}
return XGL_TRUE;
}
static XGL_BOOL freeMemNode(XGL_GPU_MEMORY mem)
{
XGL_BOOL result = XGL_TRUE;
// Parse global list to find node w/ mem
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
if (!pTrav) {
char str[1024];
sprintf(str, "Couldn't find mem node object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
return XGL_FALSE;
}
else {
// First clear any CB bindings for completed CBs
// TODO : Is there a better place to do this?
MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
while (pMiniCB) {
XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer;
pMiniCB = pMiniCB->pNext;
if (XGL_TRUE == checkCBCompleted(curCB)) {
freeCBBindings(curCB);
}
}
// Now verify that no references to this mem obj remain
if (0 != pTrav->refCount) {
// If references remain, report the error and can search down CB LL to find references
result = XGL_FALSE;
char str[1024];
sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str);
reportMemReferences(pTrav);
}
// Delete global node
deleteGlobalMemNode(mem);
}
return result;
}
// Return object node for 'object' or return NULL if no node exists
static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object)
{
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
while (pTrav && (object != pTrav->object)) {
pTrav = pTrav->pNext;
}
return pTrav;
}
static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object)
{
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
if (!pTrav) {
pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
pGlobalObjectHead = pTrav;
}
else {
GLOBAL_OBJECT_NODE* pPrev = pTrav;
while (pTrav) {
pPrev = pTrav;
pTrav = pTrav->pNext;
}
pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
pPrev->pNext = pTrav;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for XGL Object %p", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
return NULL;
}
else {
numObjectNodes++;
pTrav->object = object;
return pTrav;
}
}
// Remove object binding performs 3 tasks:
// 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it
// 2. Decrement refCount for Global Mem Obj
// 3. Clear Global Mem Obj ptr from Global Object Node
static XGL_BOOL clearObjectBinding(XGL_OBJECT object)
{
GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
if (!pGlobalObjTrav) {
char str[1024];
sprintf(str, "Attempting to clear mem binding for object %p", object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
return XGL_FALSE;
}
if (!pGlobalObjTrav->pMemNode) {
char str[1024];
sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str);
return XGL_FALSE;
}
MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings;
MINI_NODE* pPrevObj = pObjTrav;
while (pObjTrav) {
if (object == pObjTrav->object) {
pPrevObj->pNext = pObjTrav->pNext;
// check if HEAD needs to be updated
if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav)
pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext;
free(pObjTrav);
pGlobalObjTrav->pMemNode->refCount--;
pGlobalObjTrav->pMemNode = NULL;
return XGL_TRUE;
}
pPrevObj = pObjTrav;
pObjTrav = pObjTrav->pNext;
}
char str[1024];
sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p", object, pGlobalObjTrav->pMemNode->mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
return XGL_FALSE;
}
// For NULL mem case, clear any previous binding Else...
// Make sure given object is in global object LL
// IF a previous binding existed, clear it
// Add link from global object node to global memory node
// Add mini-object node & reference off of global obj node
// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
static XGL_BOOL updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
{
// Handle NULL case separately, just clear previous binding & decrement reference
if (mem == XGL_NULL_HANDLE) {
clearObjectBinding(object);
return XGL_TRUE;
}
// Find obj node or add it if we don't have one
GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
if (!pGlobalObjTrav)
pGlobalObjTrav = insertGlobalObjectNode(object);
// non-null case so should have real mem obj
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
if (!pTrav) {
char str[1024];
sprintf(str, "While trying to bind mem for obj %p, couldn't find node for mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
return XGL_FALSE;
}
XGL_RESULT result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount);
if (XGL_SUCCESS != result)
return result;
if (pGlobalObjTrav->pMemNode) {
clearObjectBinding(object); // Need to clear the previous object binding before setting new binding
char str[1024];
sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pGlobalObjTrav->pMemNode->mem, mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str);
}
pGlobalObjTrav->pMemNode = pTrav;
return XGL_TRUE;
}
// Print details of global Obj tracking list
static void printObjList()
{
GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead;
if (!pGlobalObjTrav) {
char str[1024];
sprintf(str, "Global Object list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
char str[1024];
sprintf(str, "Details of Global Object list w/ HEAD at %p", (void*)pGlobalObjTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pGlobalObjTrav) {
sprintf(str, " GlobObjNode %p has object %p, pNext %p, pMemNode %p", pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pGlobalObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
pGlobalObjTrav = pGlobalObjTrav->pNext;
}
}
}
// For given Object, get 'mem' obj that it's bound to or NULL if no binding
static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
{
XGL_GPU_MEMORY mem = NULL;
GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object);
if (pObjNode) {
if (pObjNode->pMemNode) {
mem = pObjNode->pMemNode->mem;
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str);
printObjList();
}
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
printObjList();
}
return mem;
}
// Print details of global Mem Obj list
static void printMemList()
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
// Just printing each msg individually for now, may want to package these into single large print
char str[1024];
if (!pTrav) {
sprintf(str, "MEM INFO : Global Memory Object list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, "MEM INFO : Details of Global Memory Object list w/ HEAD at %p", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pTrav) {
sprintf(str, " ===MemObj Node at %p===", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Mem object: %p", (void*)pTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Ref Count: %u", pTrav->refCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " pNext Mem Obj Node: %p", (void*)pTrav->pNextGlobalNode);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
if (0 != pTrav->allocInfo.allocationSize)
sprintf(str, " Mem Alloc info:\n%s", xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, "{MEM}INFO : "));
else
sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
MINI_NODE* pObjTrav = pTrav->pObjBindings;
if (!pObjTrav) {
sprintf(str, " No XGL Object bindings");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, " XGL OBJECT Binding list w/ HEAD at %p:", pObjTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pObjTrav) {
sprintf(str, " OBJ_NODE(%p): XGL OBJECT %p, pNext %p", pObjTrav, pObjTrav->object, pObjTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pObjTrav = pObjTrav->pNext;
}
}
MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings;
if (!pCBTrav) {
sprintf(str, " No Command Buffer bindings");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, " XGL Command Buffer (CB) binding list w/ HEAD at %p:", pCBTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pCBTrav) {
sprintf(str, " CB_NODE(%p): XGL CB %p, pNext %p", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pCBTrav = pCBTrav->pNext;
}
}
pTrav = pTrav->pNextGlobalNode;
}
}
}
static void printGlobalCB()
{
char str[1024] = {0};
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
if (!pTrav) {
sprintf(str, "Global Command Buffer (CB) list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, "Details of Global CB list w/ HEAD at %p:", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pTrav) {
sprintf(str, " Global CB Node (%p) w/ pNextGlobalCBNode (%p) has CB %p, fence %p, and pMemObjList %p", (void*)pTrav, (void*)pTrav->pNextGlobalCBNode, (void*)pTrav->cmdBuffer, (void*)pTrav->fence, (void*)pTrav->pMemObjList);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
MINI_NODE* pMemObjTrav = pTrav->pMemObjList;
while (pMemObjTrav) {
sprintf(str, " MEM_NODE(%p): Mem obj %p, pNext %p", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pMemObjTrav = pMemObjTrav->pNext;
}
pTrav = pTrav->pNextGlobalCBNode;
}
}
}
static XGL_FENCE createLocalFence()
{
XGL_FENCE_CREATE_INFO fci;
fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fci.pNext = NULL;
fci.flags = 0;
XGL_FENCE fence;
nextTable.CreateFence(globalDevice, &fci, &fence);
return fence;
}
static void initLayerTable()
{
GetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
nextTable.GetGpuInfo = fpGetGpuInfo;
CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
nextTable.CreateDevice = fpCreateDevice;
DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
nextTable.DestroyDevice = fpDestroyDevice;
GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
nextTable.GetExtensionSupport = fpGetExtensionSupport;
EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
nextTable.EnumerateLayers = fpEnumerateLayers;
GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
nextTable.GetDeviceQueue = fpGetDeviceQueue;
QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
nextTable.QueueSubmit = fpQueueSubmit;
QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
nextTable.QueueWaitIdle = fpQueueWaitIdle;
DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
nextTable.AllocMemory = fpAllocMemory;
FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
nextTable.FreeMemory = fpFreeMemory;
SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
nextTable.SetMemoryPriority = fpSetMemoryPriority;
MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
nextTable.MapMemory = fpMapMemory;
UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
nextTable.UnmapMemory = fpUnmapMemory;
PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
nextTable.PinSystemMemory = fpPinSystemMemory;
RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
nextTable.OpenSharedMemory = fpOpenSharedMemory;
OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
nextTable.OpenPeerMemory = fpOpenPeerMemory;
OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
nextTable.OpenPeerImage = fpOpenPeerImage;
DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
nextTable.DestroyObject = fpDestroyObject;
GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
nextTable.GetObjectInfo = fpGetObjectInfo;
BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
nextTable.BindObjectMemory = fpBindObjectMemory;
CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
nextTable.CreateFence = fpCreateFence;
GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
nextTable.GetFenceStatus = fpGetFenceStatus;
WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
nextTable.WaitForFences = fpWaitForFences;
CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
nextTable.CreateEvent = fpCreateEvent;
GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
nextTable.GetEventStatus = fpGetEventStatus;
SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
nextTable.SetEvent = fpSetEvent;
ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
nextTable.ResetEvent = fpResetEvent;
CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
nextTable.CreateQueryPool = fpCreateQueryPool;
GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
nextTable.GetFormatInfo = fpGetFormatInfo;
CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
nextTable.CreateImage = fpCreateImage;
GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
nextTable.CreateImageView = fpCreateImageView;
CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
nextTable.CreateShader = fpCreateShader;
CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
nextTable.CreateComputePipeline = fpCreateComputePipeline;
StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
nextTable.StorePipeline = fpStorePipeline;
LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
nextTable.LoadPipeline = fpLoadPipeline;
CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
nextTable.CreateSampler = fpCreateSampler;
CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
nextTable.CreateViewportState = fpCreateViewportState;
CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
nextTable.CreateRasterState = fpCreateRasterState;
CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
nextTable.CreateMsaaState = fpCreateMsaaState;
CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
nextTable.CreateColorBlendState = fpCreateColorBlendState;
CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
nextTable.EndCommandBuffer = fpEndCommandBuffer;
ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
nextTable.ResetCommandBuffer = fpResetCommandBuffer;
CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
nextTable.CmdBindPipeline = fpCmdBindPipeline;
CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
nextTable.CmdBindStateObject = fpCmdBindStateObject;
CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
nextTable.CmdBindIndexData = fpCmdBindIndexData;
CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
nextTable.CmdBindAttachments = fpCmdBindAttachments;
CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
nextTable.CmdPrepareImages = fpCmdPrepareImages;
CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
nextTable.CmdDraw = fpCmdDraw;
CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
nextTable.CmdDispatch = fpCmdDispatch;
CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
nextTable.CmdCopyMemory = fpCmdCopyMemory;
CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
nextTable.CmdCopyImage = fpCmdCopyImage;
CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
nextTable.CmdCloneImageData = fpCmdCloneImageData;
CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
nextTable.CmdFillMemory = fpCmdFillMemory;
CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
nextTable.CmdClearColorImage = fpCmdClearColorImage;
CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
nextTable.CmdResolveImage = fpCmdResolveImage;
CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
nextTable.CmdSetEvent = fpCmdSetEvent;
CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
nextTable.CmdResetEvent = fpCmdResetEvent;
CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
nextTable.CmdBeginQuery = fpCmdBeginQuery;
CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
nextTable.CmdEndQuery = fpCmdEndQuery;
CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
// Save off device in case we need it to create Fences
globalDevice = *pDevice;
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
char str[1024];
sprintf(str, "Printing List details prior to xglDestroyDevice()");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printGlobalCB();
printObjList();
if (XGL_FALSE == deleteGlobalCBList()) {
sprintf(str, "Issue deleting global CB list in xglDestroyDevice()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
// Report any memory leaks
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
while (pTrav) {
sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().", pTrav->mem, pTrav->mem);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pTrav->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str);
pTrav = pTrav->pNextGlobalNode;
}
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount, XGL_VOID* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
{
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
// TODO : Need to track fence and clear mem references when fence clears
XGL_FENCE localFence = fence;
if (XGL_NULL_HANDLE == fence) { // allocate our own fence to track cmd buffer
localFence = createLocalFence();
}
char str[1024];
sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printGlobalCB();
for (uint32_t i = 0; i < cmdBufferCount; i++) {
setCBFence(pCmdBuffers[i], localFence);
sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str);
if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
}
}
printGlobalCB();
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, localFence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
// TODO : Use global mem references as part of list checked on QueueSubmit above
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
{
// TODO : Track memory stats here
XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
// TODO : Track memory stats here
XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
// TODO : Track allocations and overall size here
insertGlobalMemObj(*pMem, pAllocInfo);
printMemList();
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
/* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before
* freeing a memory object, an application must ensure the memory object is unbound from
* all API objects referencing it and that it is not referenced by any queued command buffers
*/
if (XGL_FALSE == freeMemNode(mem)) {
char str[1024];
sprintf(str, "Issue while freeing mem obj %p", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str);
}
printMemList();
printObjList();
printGlobalCB();
XGL_RESULT result = nextTable.FreeMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
// TODO : Update tracking for this alloc
// Make sure memory is not pinned, which can't have priority set
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
{
// TODO : Track when memory is mapped
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
// TODO : Track as memory gets unmapped, do we want to check what changed following map?
// Make sure that memory was ever mapped to begin with
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
// Verify that memory is actually pinnable
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
{
// TODO : Track this
XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
// First check if this is a CmdBuffer
if (NULL != getGlobalCBNode((XGL_CMD_BUFFER)object)) {
deleteGlobalCBNode((XGL_CMD_BUFFER)object);
}
// Now locate node in global list along with prev node
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
GLOBAL_OBJECT_NODE* pPrev = pTrav;
while (pTrav) {
if (object == pTrav->object)
break;
pPrev = pTrav;
pTrav = pTrav->pNext;
}
if (pTrav) {
if (pTrav->pMemNode) {
// Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically
if (0 == pTrav->pMemNode->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size
XGL_GPU_MEMORY memToFree = pTrav->pMemNode->mem;
clearObjectBinding(object);
freeMemNode(memToFree);
}
else {
char str[1024];
sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)", object, (void*)pTrav->pMemNode->mem, object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
// From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed.
clearObjectBinding(object);
}
}
if (pGlobalObjectHead == pTrav) // update HEAD if needed
pGlobalObjectHead = pTrav->pNext;
// Delete the obj node from global list
pPrev->pNext = pTrav->pNext;
free(pTrav);
}
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
// TODO : What to track here?
// Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
// From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects.
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
// Track objects tied to memory
if (XGL_FALSE == updateObjectBinding(object, mem)) {
char str[1024];
sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
printObjList();
printMemList();
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
XGL_RESULT result = nextTable.GetFenceStatus(fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
{
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
{
XGL_RESULT result = nextTable.GetEventStatus(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.SetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.ResetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
{
XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
{
XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
{
XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
nextTable.BeginDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
{
nextTable.EndDescriptorSetUpdate(descriptorSet);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
{
nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
{
nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
{
nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
{
nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
{
nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
// At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer
if (*pCmdBuffer)
insertGlobalCB(*pCmdBuffer);
printGlobalCB();
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
{
// This implicitly resets the Cmd Buffer so clear memory references
freeCBBindings(cmdBuffer);
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// TODO : Anything to do here?
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// Clear memory references as this point. Anything else to do here?
freeCBBindings(cmdBuffer);
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
return result;
}
// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
// need to account for that mem now having binding to given cmdBuffer
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
{
nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
{
nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
{
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
{
nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
// Track this memory. What exactly is this call doing?
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBindIndexData() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
{
nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
{
// TODO : Track memory state transitions
// Flag incorrect transitions when states don't match
XGL_GPU_MEMORY mem = pStateTransitions->mem;
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdPrepareMemoryRegions() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
{
// TODO : This will have an image object that's bound to memory in the pStateTransitions struct
// Need to pull object based on image and then pull mem mapping from that object
XGL_GPU_MEMORY mem = getMemBindingFromObject((XGL_OBJECT)pStateTransitions->image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdPrepareImages() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
{
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
{
nextTable.CmdDispatch(cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemory() call unable to update binding of srcMem %p to cmdBuffer %p", srcMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemory() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
{
// TODO : Each image will have mem mapping so track them
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
// TODO : Track this
XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcMem %p to cmdBuffer %p", srcMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
{
// TODO : Track this
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
{
// TODO : Each image will have mem mapping so track them
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdFillMemory() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearColorImageRaw() call unable to update binding of image mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdSetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
nextTable.CmdResetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdMemoryAtomic() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
{
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool mem %p to cmdBuffer %p", mem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdWriteTimestamp() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
{
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem)) {
char str[1024];
sprintf(str, "In xglCmdLoadAtomicCounters() call unable to update binding of srcMem %p to cmdBuffer %p", srcMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
{
if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem)) {
char str[1024];
sprintf(str, "In xglCmdSaveAtomicCounters() call unable to update binding of destMem %p to cmdBuffer %p", destMem, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
{
XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = pDbgFunctionHead;
pDbgFunctionHead = pNewDbgFuncNode;
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
while (pTrav) {
if (pTrav->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pTrav->pNext;
if (pDbgFunctionHead == pTrav)
pDbgFunctionHead = pTrav->pNext;
free(pTrav);
break;
}
pPrev = pTrav;
pTrav = pTrav->pNext;
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
{
XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
{
XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
{
XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
{
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
}
XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
nextTable.CmdDbgMarkerEnd(cmdBuffer);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
{
XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
// First insert the new Mem Object and then bind it to created image
insertGlobalMemObj(*pMem, NULL);
if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) {
char str[1024];
sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
printObjList();
printMemList();
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
return result;
}
XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
pthread_once(&tabOnce, initLayerTable);
if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
return xglGetProcAddr;
else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
return nextTable.InitAndEnumerateGpus;
else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
return xglGetGpuInfo;
else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
return xglCreateDevice;
else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
return xglDestroyDevice;
else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
return xglGetExtensionSupport;
else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
return xglEnumerateLayers;
else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
return xglGetDeviceQueue;
else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
return xglQueueSubmit;
else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
return xglQueueSetGlobalMemReferences;
else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
return xglQueueWaitIdle;
else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
return xglDeviceWaitIdle;
else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
return xglGetMemoryHeapCount;
else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
return xglGetMemoryHeapInfo;
else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
return xglAllocMemory;
else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
return xglFreeMemory;
else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
return xglSetMemoryPriority;
else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
return xglMapMemory;
else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
return xglUnmapMemory;
else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
return xglPinSystemMemory;
else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
return xglRemapVirtualMemoryPages;
else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
return xglGetMultiGpuCompatibility;
else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
return xglOpenSharedMemory;
else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
return xglOpenSharedQueueSemaphore;
else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
return xglOpenPeerMemory;
else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
return xglOpenPeerImage;
else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
return xglDestroyObject;
else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
return xglGetObjectInfo;
else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
return xglBindObjectMemory;
else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
return xglCreateFence;
else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
return xglGetFenceStatus;
else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
return xglWaitForFences;
else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
return xglCreateQueueSemaphore;
else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
return xglSignalQueueSemaphore;
else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
return xglWaitQueueSemaphore;
else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
return xglCreateEvent;
else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
return xglGetEventStatus;
else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
return xglSetEvent;
else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
return xglResetEvent;
else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
return xglCreateQueryPool;
else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
return xglGetQueryPoolResults;
else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
return xglGetFormatInfo;
else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
return xglCreateImage;
else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
return xglGetImageSubresourceInfo;
else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
return xglCreateImageView;
else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
return xglCreateColorAttachmentView;
else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
return xglCreateDepthStencilView;
else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
return xglCreateShader;
else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
return xglCreateGraphicsPipeline;
else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
return xglCreateComputePipeline;
else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
return xglStorePipeline;
else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
return xglLoadPipeline;
else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
return xglCreatePipelineDelta;
else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
return xglCreateSampler;
else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
return xglCreateDescriptorSet;
else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
return xglBeginDescriptorSetUpdate;
else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
return xglEndDescriptorSetUpdate;
else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
return xglAttachSamplerDescriptors;
else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
return xglAttachImageViewDescriptors;
else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
return xglAttachMemoryViewDescriptors;
else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
return xglAttachNestedDescriptors;
else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
return xglClearDescriptorSetSlots;
else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
return xglCreateViewportState;
else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
return xglCreateRasterState;
else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
return xglCreateMsaaState;
else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
return xglCreateColorBlendState;
else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
return xglCreateDepthStencilState;
else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
return xglCreateCommandBuffer;
else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
return xglBeginCommandBuffer;
else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
return xglEndCommandBuffer;
else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
return xglResetCommandBuffer;
else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
return xglCmdBindPipeline;
else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
return xglCmdBindPipelineDelta;
else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
return xglCmdBindStateObject;
else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
return xglCmdBindDescriptorSet;
else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
return xglCmdBindDynamicMemoryView;
else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
return xglCmdBindIndexData;
else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
return xglCmdBindAttachments;
else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
return xglCmdPrepareMemoryRegions;
else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
return xglCmdPrepareImages;
else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
return xglCmdDraw;
else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
return xglCmdDrawIndexed;
else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
return xglCmdDrawIndirect;
else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
return xglCmdDrawIndexedIndirect;
else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
return xglCmdDispatch;
else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
return xglCmdDispatchIndirect;
else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
return xglCmdCopyMemory;
else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
return xglCmdCopyImage;
else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
return xglCmdCopyMemoryToImage;
else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
return xglCmdCopyImageToMemory;
else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
return xglCmdCloneImageData;
else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
return xglCmdUpdateMemory;
else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
return xglCmdFillMemory;
else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
return xglCmdClearColorImage;
else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
return xglCmdClearColorImageRaw;
else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
return xglCmdClearDepthStencil;
else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
return xglCmdResolveImage;
else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
return xglCmdSetEvent;
else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
return xglCmdResetEvent;
else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
return xglCmdMemoryAtomic;
else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
return xglCmdBeginQuery;
else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
return xglCmdEndQuery;
else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
return xglCmdResetQueryPool;
else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
return xglCmdWriteTimestamp;
else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
return xglCmdInitAtomicCounters;
else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
return xglCmdLoadAtomicCounters;
else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
return xglCmdSaveAtomicCounters;
else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
return xglDbgSetValidationLevel;
else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
return xglDbgRegisterMsgCallback;
else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
return xglDbgUnregisterMsgCallback;
else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
return xglDbgSetMessageFilter;
else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
return xglDbgSetObjectTag;
else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
return xglDbgSetGlobalOption;
else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
return xglDbgSetDeviceOption;
else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
return xglCmdDbgMarkerBegin;
else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
return xglCmdDbgMarkerEnd;
else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
return xglWsiX11AssociateConnection;
else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
return xglWsiX11GetMSC;
else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
return xglWsiX11CreatePresentableImage;
else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
return xglWsiX11QueuePresent;
else {
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA(gpuw->nextObject, funcName);
}
}