| /* |
| * GLAVE & vulkan |
| * |
| * Copyright (C) 2015 LunarG, Inc. and Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "loader_platform.h" |
| #include "glave_snapshot.h" |
| #include "xgl_struct_string_helper.h" |
| |
| #define LAYER_NAME_STR "GlaveSnapshot" |
| #define LAYER_ABBREV_STR "GLVSnap" |
| |
| static XGL_LAYER_DISPATCH_TABLE nextTable; |
| static XGL_BASE_LAYER_OBJECT *pCurObj; |
| |
| // The following is #included again to catch certain OS-specific functions being used: |
| #include "loader_platform.h" |
| #include "layers_config.h" |
| #include "layers_msg.h" |
| |
| static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(tabOnce); |
| static int objLockInitialized = 0; |
| static loader_platform_thread_mutex objLock; |
| |
| // GPU Info state |
| static uint32_t maxMemRefsPerSubmission = 0; |
| |
| |
| // The 'masterSnapshot' which gets the delta merged into it when 'GetSnapshot()' is called. |
| static GLV_VK_SNAPSHOT s_snapshot = {0}; |
| |
| // The 'deltaSnapshot' which tracks all object creation and deletion. |
| static GLV_VK_SNAPSHOT s_delta = {0}; |
| |
| |
| //============================================================================= |
| // Helper structure for a GLAVE vulkan snapshot. |
| // These can probably be auto-generated at some point. |
| //============================================================================= |
| |
| void glv_vk_malloc_and_copy(void** ppDest, size_t size, const void* pSrc) |
| { |
| *ppDest = malloc(size); |
| memcpy(*ppDest, pSrc, size); |
| } |
| |
| XGL_DEVICE_CREATE_INFO* glv_deepcopy_xgl_device_create_info(const XGL_DEVICE_CREATE_INFO* pSrcCreateInfo) |
| { |
| XGL_DEVICE_CREATE_INFO* pDestCreateInfo; |
| |
| // NOTE: partially duplicated code from add_XGL_DEVICE_CREATE_INFO_to_packet(...) |
| { |
| uint32_t i; |
| glv_vk_malloc_and_copy((void**)&pDestCreateInfo, sizeof(XGL_DEVICE_CREATE_INFO), pSrcCreateInfo); |
| glv_vk_malloc_and_copy((void**)&pDestCreateInfo->pRequestedQueues, pSrcCreateInfo->queueRecordCount*sizeof(XGL_DEVICE_QUEUE_CREATE_INFO), pSrcCreateInfo->pRequestedQueues); |
| |
| if (pSrcCreateInfo->extensionCount > 0) |
| { |
| glv_vk_malloc_and_copy((void**)&pDestCreateInfo->ppEnabledExtensionNames, pSrcCreateInfo->extensionCount * sizeof(char *), pSrcCreateInfo->ppEnabledExtensionNames); |
| for (i = 0; i < pSrcCreateInfo->extensionCount; i++) |
| { |
| glv_vk_malloc_and_copy((void**)&pDestCreateInfo->ppEnabledExtensionNames[i], strlen(pSrcCreateInfo->ppEnabledExtensionNames[i]) + 1, pSrcCreateInfo->ppEnabledExtensionNames[i]); |
| } |
| } |
| XGL_LAYER_CREATE_INFO *pSrcNext = ( XGL_LAYER_CREATE_INFO *) pSrcCreateInfo->pNext; |
| XGL_LAYER_CREATE_INFO **ppDstNext = ( XGL_LAYER_CREATE_INFO **) &pDestCreateInfo->pNext; |
| while (pSrcNext != NULL) |
| { |
| if ((pSrcNext->sType == XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO) && pSrcNext->layerCount > 0) |
| { |
| glv_vk_malloc_and_copy((void**)ppDstNext, sizeof(XGL_LAYER_CREATE_INFO), pSrcNext); |
| glv_vk_malloc_and_copy((void**)&(*ppDstNext)->ppActiveLayerNames, pSrcNext->layerCount * sizeof(char*), pSrcNext->ppActiveLayerNames); |
| for (i = 0; i < pSrcNext->layerCount; i++) |
| { |
| glv_vk_malloc_and_copy((void**)&(*ppDstNext)->ppActiveLayerNames[i], strlen(pSrcNext->ppActiveLayerNames[i]) + 1, pSrcNext->ppActiveLayerNames[i]); |
| } |
| |
| ppDstNext = (XGL_LAYER_CREATE_INFO**) &(*ppDstNext)->pNext; |
| } |
| pSrcNext = (XGL_LAYER_CREATE_INFO*) pSrcNext->pNext; |
| } |
| } |
| |
| return pDestCreateInfo; |
| } |
| |
| void glv_deepfree_xgl_device_create_info(XGL_DEVICE_CREATE_INFO* pCreateInfo) |
| { |
| uint32_t i; |
| if (pCreateInfo->pRequestedQueues != NULL) |
| { |
| free((void*)pCreateInfo->pRequestedQueues); |
| } |
| |
| if (pCreateInfo->ppEnabledExtensionNames != NULL) |
| { |
| for (i = 0; i < pCreateInfo->extensionCount; i++) |
| { |
| free((void*)pCreateInfo->ppEnabledExtensionNames[i]); |
| } |
| free((void*)pCreateInfo->ppEnabledExtensionNames); |
| } |
| |
| XGL_LAYER_CREATE_INFO *pSrcNext = (XGL_LAYER_CREATE_INFO*)pCreateInfo->pNext; |
| while (pSrcNext != NULL) |
| { |
| XGL_LAYER_CREATE_INFO* pTmp = (XGL_LAYER_CREATE_INFO*)pSrcNext->pNext; |
| if ((pSrcNext->sType == XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO) && pSrcNext->layerCount > 0) |
| { |
| for (i = 0; i < pSrcNext->layerCount; i++) |
| { |
| free((void*)pSrcNext->ppActiveLayerNames[i]); |
| } |
| |
| free((void*)pSrcNext->ppActiveLayerNames); |
| free(pSrcNext); |
| } |
| pSrcNext = pTmp; |
| } |
| |
| free(pCreateInfo); |
| } |
| |
| void glv_vk_snapshot_copy_createdevice_params(GLV_VK_SNAPSHOT_CREATEDEVICE_PARAMS* pDest, XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| pDest->gpu = gpu; |
| |
| pDest->pCreateInfo = glv_deepcopy_xgl_device_create_info(pCreateInfo); |
| |
| pDest->pDevice = (XGL_DEVICE*)malloc(sizeof(XGL_DEVICE)); |
| *pDest->pDevice = *pDevice; |
| } |
| |
| void glv_vk_snapshot_destroy_createdevice_params(GLV_VK_SNAPSHOT_CREATEDEVICE_PARAMS* pSrc) |
| { |
| memset(&pSrc->gpu, 0, sizeof(XGL_PHYSICAL_GPU)); |
| |
| glv_deepfree_xgl_device_create_info(pSrc->pCreateInfo); |
| pSrc->pCreateInfo = NULL; |
| |
| free(pSrc->pDevice); |
| pSrc->pDevice = NULL; |
| } |
| |
| |
| |
| // add a new node to the global and object lists, then return it so the caller can populate the object information. |
| static GLV_VK_SNAPSHOT_LL_NODE* snapshot_insert_object(GLV_VK_SNAPSHOT* pSnapshot, void* pObject, XGL_OBJECT_TYPE type) |
| { |
| // Create a new node |
| GLV_VK_SNAPSHOT_LL_NODE* pNewObjNode = (GLV_VK_SNAPSHOT_LL_NODE*)malloc(sizeof(GLV_VK_SNAPSHOT_LL_NODE)); |
| memset(pNewObjNode, 0, sizeof(GLV_VK_SNAPSHOT_LL_NODE)); |
| pNewObjNode->obj.pVkObject = pObject; |
| pNewObjNode->obj.objType = type; |
| pNewObjNode->obj.status = OBJSTATUS_NONE; |
| |
| // insert at front of global list |
| pNewObjNode->pNextGlobal = pSnapshot->pGlobalObjs; |
| pSnapshot->pGlobalObjs = pNewObjNode; |
| |
| // insert at front of object list |
| pNewObjNode->pNextObj = pSnapshot->pObjectHead[type]; |
| pSnapshot->pObjectHead[type] = pNewObjNode; |
| |
| // increment count |
| pSnapshot->globalObjCount++; |
| pSnapshot->numObjs[type]++; |
| |
| return pNewObjNode; |
| } |
| |
| // This is just a helper function to snapshot_remove_object(..). It is not intended for this to be called directly. |
| static void snapshot_remove_obj_type(GLV_VK_SNAPSHOT* pSnapshot, void* pObj, XGL_OBJECT_TYPE objType) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = pSnapshot->pObjectHead[objType]; |
| GLV_VK_SNAPSHOT_LL_NODE *pPrev = pSnapshot->pObjectHead[objType]; |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == pObj) { |
| pPrev->pNextObj = pTrav->pNextObj; |
| // update HEAD of Obj list as needed |
| if (pSnapshot->pObjectHead[objType] == pTrav) |
| { |
| pSnapshot->pObjectHead[objType] = pTrav->pNextObj; |
| } |
| assert(pSnapshot->numObjs[objType] > 0); |
| pSnapshot->numObjs[objType]--; |
| return; |
| } |
| pPrev = pTrav; |
| pTrav = pTrav->pNextObj; |
| } |
| char str[1024]; |
| sprintf(str, "OBJ INTERNAL ERROR : Obj %p was in global list but not in %s list", pObj, string_XGL_OBJECT_TYPE(objType)); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pObj, 0, GLVSNAPSHOT_INTERNAL_ERROR, LAYER_ABBREV_STR, str); |
| } |
| |
| // Search global list to find object, |
| // if found: |
| // remove object from obj_type list using snapshot_remove_obj_type() |
| // remove object from global list, |
| // return object. |
| // else: |
| // Report message that we didn't see it get created, |
| // return NULL. |
| static GLV_VK_SNAPSHOT_LL_NODE* snapshot_remove_object(GLV_VK_SNAPSHOT* pSnapshot, void* pObject) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = pSnapshot->pGlobalObjs; |
| GLV_VK_SNAPSHOT_LL_NODE *pPrev = pSnapshot->pGlobalObjs; |
| while (pTrav) |
| { |
| if (pTrav->obj.pVkObject == pObject) |
| { |
| snapshot_remove_obj_type(pSnapshot, pObject, pTrav->obj.objType); |
| pPrev->pNextGlobal = pTrav->pNextGlobal; |
| // update HEAD of global list if needed |
| if (pSnapshot->pGlobalObjs == pTrav) |
| { |
| pSnapshot->pGlobalObjs = pTrav->pNextGlobal; |
| } |
| assert(pSnapshot->globalObjCount > 0); |
| pSnapshot->globalObjCount--; |
| return pTrav; |
| } |
| pPrev = pTrav; |
| pTrav = pTrav->pNextGlobal; |
| } |
| |
| // Object not found. |
| char str[1024]; |
| sprintf(str, "Object %p was not found in the created object list. It should be added as a deleted object.", pObject); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pObject, 0, GLVSNAPSHOT_UNKNOWN_OBJECT, LAYER_ABBREV_STR, str); |
| return NULL; |
| } |
| |
| // Add a new deleted object node to the list |
| static void snapshot_insert_deleted_object(GLV_VK_SNAPSHOT* pSnapshot, void* pObject, XGL_OBJECT_TYPE type) |
| { |
| // Create a new node |
| GLV_VK_SNAPSHOT_DELETED_OBJ_NODE* pNewObjNode = (GLV_VK_SNAPSHOT_DELETED_OBJ_NODE*)malloc(sizeof(GLV_VK_SNAPSHOT_DELETED_OBJ_NODE)); |
| memset(pNewObjNode, 0, sizeof(GLV_VK_SNAPSHOT_DELETED_OBJ_NODE)); |
| pNewObjNode->objType = type; |
| pNewObjNode->pVkObject = pObject; |
| |
| // insert at front of list |
| pNewObjNode->pNextObj = pSnapshot->pDeltaDeletedObjects; |
| pSnapshot->pDeltaDeletedObjects = pNewObjNode; |
| |
| // increment count |
| pSnapshot->deltaDeletedObjectCount++; |
| } |
| |
| // Note: the parameters after pSnapshot match the order of vkCreateDevice(..) |
| static void snapshot_insert_device(GLV_VK_SNAPSHOT* pSnapshot, XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(pSnapshot, *pDevice, XGL_OBJECT_TYPE_DEVICE); |
| pNode->obj.pStruct = malloc(sizeof(GLV_VK_SNAPSHOT_DEVICE_NODE)); |
| |
| GLV_VK_SNAPSHOT_DEVICE_NODE* pDevNode = (GLV_VK_SNAPSHOT_DEVICE_NODE*)pNode->obj.pStruct; |
| glv_vk_snapshot_copy_createdevice_params(&pDevNode->params, gpu, pCreateInfo, pDevice); |
| |
| // insert at front of device list |
| pNode->pNextObj = pSnapshot->pDevices; |
| pSnapshot->pDevices = pNode; |
| |
| // increment count |
| pSnapshot->deviceCount++; |
| } |
| |
| static void snapshot_remove_device(GLV_VK_SNAPSHOT* pSnapshot, XGL_DEVICE device) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE* pFoundObject = snapshot_remove_object(pSnapshot, device); |
| |
| if (pFoundObject != NULL) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = pSnapshot->pDevices; |
| GLV_VK_SNAPSHOT_LL_NODE *pPrev = pSnapshot->pDevices; |
| while (pTrav != NULL) |
| { |
| if (pTrav->obj.pVkObject == device) |
| { |
| pPrev->pNextObj = pTrav->pNextObj; |
| // update HEAD of Obj list as needed |
| if (pSnapshot->pDevices == pTrav) |
| pSnapshot->pDevices = pTrav->pNextObj; |
| |
| // delete the object |
| if (pTrav->obj.pStruct != NULL) |
| { |
| GLV_VK_SNAPSHOT_DEVICE_NODE* pDevNode = (GLV_VK_SNAPSHOT_DEVICE_NODE*)pTrav->obj.pStruct; |
| glv_vk_snapshot_destroy_createdevice_params(&pDevNode->params); |
| free(pDevNode); |
| } |
| free(pTrav); |
| |
| if (pSnapshot->deviceCount > 0) |
| { |
| pSnapshot->deviceCount--; |
| } |
| else |
| { |
| // TODO: Callback WARNING that too many devices were deleted |
| assert(!"DeviceCount <= 0 means that too many devices were deleted."); |
| } |
| return; |
| } |
| pPrev = pTrav; |
| pTrav = pTrav->pNextObj; |
| } |
| } |
| |
| // If the code got here, then the device wasn't in the devices list. |
| // That means we should add this device to the deleted items list. |
| snapshot_insert_deleted_object(&s_delta, device, XGL_OBJECT_TYPE_DEVICE); |
| } |
| |
| // Traverse global list and return type for given object |
| static XGL_OBJECT_TYPE ll_get_obj_type(XGL_OBJECT object) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pGlobalObjs; |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == object) |
| return pTrav->obj.objType; |
| pTrav = pTrav->pNextGlobal; |
| } |
| char str[1024]; |
| sprintf(str, "Attempting look-up on obj %p but it is NOT in the global list!", (void*)object); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, GLVSNAPSHOT_MISSING_OBJECT, LAYER_ABBREV_STR, str); |
| return XGL_OBJECT_TYPE_UNKNOWN; |
| } |
| |
| static void ll_increment_use_count(void* pObj, XGL_OBJECT_TYPE objType) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pObjectHead[objType]; |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == pObj) { |
| pTrav->obj.numUses++; |
| return; |
| } |
| pTrav = pTrav->pNextObj; |
| } |
| |
| // If we do not find obj, insert it and then increment count |
| // TODO: we can't just create the object, because we don't know what it was created with. |
| // Instead, we need to make a list of referenced objects. When the delta is merged with a snapshot, we'll need |
| // to confirm that the referenced objects actually exist in the snapshot; otherwise I guess the merge should fail. |
| char str[1024]; |
| sprintf(str, "Unable to increment count for obj %p, will add to list as %s type and increment count", pObj, string_XGL_OBJECT_TYPE(objType)); |
| layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pObj, 0, GLVSNAPSHOT_UNKNOWN_OBJECT, LAYER_ABBREV_STR, str); |
| |
| // ll_insert_obj(pObj, objType); |
| // ll_increment_use_count(pObj, objType); |
| } |
| |
| // Set selected flag state for an object node |
| static void set_status(void* pObj, XGL_OBJECT_TYPE objType, OBJECT_STATUS status_flag) { |
| if (pObj != NULL) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pObjectHead[objType]; |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == pObj) { |
| pTrav->obj.status |= status_flag; |
| return; |
| } |
| pTrav = pTrav->pNextObj; |
| } |
| |
| // If we do not find it print an error |
| char str[1024]; |
| sprintf(str, "Unable to set status for non-existent object %p of %s type", pObj, string_XGL_OBJECT_TYPE(objType)); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pObj, 0, GLVSNAPSHOT_UNKNOWN_OBJECT, LAYER_ABBREV_STR, str); |
| } |
| } |
| |
| // Track selected state for an object node |
| static void track_object_status(void* pObj, XGL_STATE_BIND_POINT stateBindPoint) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pObjectHead[XGL_OBJECT_TYPE_CMD_BUFFER]; |
| |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == pObj) { |
| if (stateBindPoint == XGL_STATE_BIND_VIEWPORT) { |
| pTrav->obj.status |= OBJSTATUS_VIEWPORT_BOUND; |
| } else if (stateBindPoint == XGL_STATE_BIND_RASTER) { |
| pTrav->obj.status |= OBJSTATUS_RASTER_BOUND; |
| } else if (stateBindPoint == XGL_STATE_BIND_COLOR_BLEND) { |
| pTrav->obj.status |= OBJSTATUS_COLOR_BLEND_BOUND; |
| } else if (stateBindPoint == XGL_STATE_BIND_DEPTH_STENCIL) { |
| pTrav->obj.status |= OBJSTATUS_DEPTH_STENCIL_BOUND; |
| } |
| return; |
| } |
| pTrav = pTrav->pNextObj; |
| } |
| |
| // If we do not find it print an error |
| char str[1024]; |
| sprintf(str, "Unable to track status for non-existent Command Buffer object %p", pObj); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pObj, 0, GLVSNAPSHOT_UNKNOWN_OBJECT, LAYER_ABBREV_STR, str); |
| } |
| |
| // Reset selected flag state for an object node |
| static void reset_status(void* pObj, XGL_OBJECT_TYPE objType, OBJECT_STATUS status_flag) { |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pObjectHead[objType]; |
| while (pTrav) { |
| if (pTrav->obj.pVkObject == pObj) { |
| pTrav->obj.status &= ~status_flag; |
| return; |
| } |
| pTrav = pTrav->pNextObj; |
| } |
| |
| // If we do not find it print an error |
| char str[1024]; |
| sprintf(str, "Unable to reset status for non-existent object %p of %s type", pObj, string_XGL_OBJECT_TYPE(objType)); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pObj, 0, GLVSNAPSHOT_UNKNOWN_OBJECT, LAYER_ABBREV_STR, str); |
| } |
| |
| static void setGpuInfoState(void *pData) { |
| maxMemRefsPerSubmission = ((XGL_PHYSICAL_GPU_PROPERTIES *)pData)->maxMemRefsPerSubmission; |
| } |
| |
| #include "xgl_dispatch_table_helper.h" |
| static void initGlaveSnapshot(void) |
| { |
| const char *strOpt; |
| // initialize GlaveSnapshot options |
| getLayerOptionEnum(LAYER_NAME_STR "ReportLevel", (uint32_t *) &g_reportingLevel); |
| g_actionIsDefault = getLayerOptionEnum(LAYER_NAME_STR "DebugAction", (uint32_t *) &g_debugAction); |
| |
| if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG) |
| { |
| strOpt = getLayerOption(LAYER_NAME_STR "LogFilename"); |
| if (strOpt) |
| { |
| g_logFile = fopen(strOpt, "w"); |
| } |
| if (g_logFile == NULL) |
| g_logFile = stdout; |
| } |
| |
| xglGetProcAddrType fpNextGPA; |
| fpNextGPA = pCurObj->pGPA; |
| assert(fpNextGPA); |
| |
| layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject); |
| if (!objLockInitialized) |
| { |
| // TODO/TBD: Need to delete this mutex sometime. How??? |
| loader_platform_thread_create_mutex(&objLock); |
| objLockInitialized = 1; |
| } |
| } |
| |
| //============================================================================= |
| // vulkan entrypoints |
| //============================================================================= |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateInstance(const XGL_APPLICATION_INFO* pAppInfo, const XGL_ALLOC_CALLBACKS* pAllocCb, XGL_INSTANCE* pInstance) |
| { |
| XGL_RESULT result = nextTable.CreateInstance(pAppInfo, pAllocCb, pInstance); |
| loader_platform_thread_lock_mutex(&objLock); |
| |
| loader_platform_thread_unlock_mutex(&objLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyInstance(XGL_INSTANCE instance) |
| { |
| XGL_RESULT result = nextTable.DestroyInstance(instance); |
| loader_platform_thread_lock_mutex(&objLock); |
| snapshot_remove_object(&s_delta, (void*)instance); |
| loader_platform_thread_unlock_mutex(&objLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateGpus(XGL_INSTANCE instance, uint32_t maxGpus, uint32_t* pGpuCount, XGL_PHYSICAL_GPU* pGpus) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)instance, XGL_OBJECT_TYPE_INSTANCE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.EnumerateGpus(instance, maxGpus, pGpuCount, pGpus); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData); |
| if (infoType == XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES) { |
| if (pData != NULL) { |
| setGpuInfoState(pData); |
| } |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| snapshot_insert_device(&s_delta, gpu, pCreateInfo, pDevice); |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) |
| { |
| XGL_RESULT result = nextTable.DestroyDevice(device); |
| loader_platform_thread_lock_mutex(&objLock); |
| snapshot_remove_device(&s_delta, device); |
| loader_platform_thread_unlock_mutex(&objLock); |
| |
| // Report any remaining objects in LL |
| GLV_VK_SNAPSHOT_LL_NODE *pTrav = s_delta.pGlobalObjs; |
| while (pTrav != NULL) |
| { |
| if (pTrav->obj.objType == XGL_OBJECT_TYPE_PRESENTABLE_IMAGE_MEMORY) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE *pDel = pTrav; |
| pTrav = pTrav->pNextGlobal; |
| snapshot_remove_object(&s_delta, (void*)(pDel->obj.pVkObject)); |
| } else { |
| char str[1024]; |
| sprintf(str, "OBJ ERROR : %s object %p has not been destroyed (was used %lu times).", string_XGL_OBJECT_TYPE(pTrav->obj.objType), pTrav->obj.pVkObject, pTrav->obj.numUses); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, GLVSNAPSHOT_OBJECT_LEAK, LAYER_ABBREV_STR, str); |
| pTrav = pTrav->pNextGlobal; |
| } |
| } |
| |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const char* pExtName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU); |
| loader_platform_thread_unlock_mutex(&objLock); |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved) |
| { |
| if (gpu != NULL) { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU); |
| loader_platform_thread_unlock_mutex(&objLock); |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved); |
| return result; |
| } else { |
| if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL) |
| return XGL_ERROR_INVALID_POINTER; |
| // This layer compatible with all GPUs |
| *pOutLayerCount = 1; |
| strncpy((char *) pOutLayers[0], LAYER_NAME_STR, maxStringSize); |
| return XGL_SUCCESS; |
| } |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, XGL_QUEUE* pQueue) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) |
| { |
| set_status((void*)fence, XGL_OBJECT_TYPE_FENCE, OBJSTATUS_FENCE_IS_SUBMITTED); |
| XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs) |
| { |
| XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue) |
| { |
| XGL_RESULT result = nextTable.QueueWaitIdle(queue); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.DeviceWaitIdle(device); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pMem, XGL_OBJECT_TYPE_GPU_MEMORY); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem) |
| { |
| XGL_RESULT result = nextTable.FreeMemory(mem); |
| loader_platform_thread_lock_mutex(&objLock); |
| snapshot_remove_object(&s_delta, (void*)mem); |
| loader_platform_thread_unlock_mutex(&objLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY); |
| loader_platform_thread_unlock_mutex(&objLock); |
| set_status((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY, OBJSTATUS_GPU_MEM_MAPPED); |
| XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY); |
| loader_platform_thread_unlock_mutex(&objLock); |
| reset_status((void*)mem, XGL_OBJECT_TYPE_GPU_MEMORY, OBJSTATUS_GPU_MEM_MAPPED); |
| XGL_RESULT result = nextTable.UnmapMemory(mem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0; |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)gpu0, XGL_OBJECT_TYPE_PHYSICAL_GPU); |
| loader_platform_thread_unlock_mutex(&objLock); |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) |
| { |
| XGL_RESULT result = nextTable.DestroyObject(object); |
| loader_platform_thread_lock_mutex(&objLock); |
| snapshot_remove_object(&s_delta, (void*)object); |
| loader_platform_thread_unlock_mutex(&objLock); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)object, ll_get_obj_type(object)); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)object, ll_get_obj_type(object)); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemoryRange(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_SIZE rangeOffset, XGL_GPU_SIZE rangeSize, XGL_GPU_MEMORY mem, XGL_GPU_SIZE memOffset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)object, ll_get_obj_type(object)); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.BindObjectMemoryRange(object, allocationIdx, rangeOffset, rangeSize, mem, memOffset); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindImageMemoryRange(XGL_IMAGE image, uint32_t allocationIdx, const XGL_IMAGE_MEMORY_BIND_INFO* bindInfo, XGL_GPU_MEMORY mem, XGL_GPU_SIZE memOffset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)image, XGL_OBJECT_TYPE_IMAGE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.BindImageMemoryRange(image, allocationIdx, bindInfo, mem, memOffset); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pFence, XGL_OBJECT_TYPE_FENCE); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)fence, XGL_OBJECT_TYPE_FENCE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| // Warn if submitted_flag is not set |
| XGL_RESULT result = nextTable.GetFenceStatus(fence); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pSemaphore, XGL_OBJECT_TYPE_QUEUE_SEMAPHORE); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) |
| { |
| XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) |
| { |
| XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pEvent, XGL_OBJECT_TYPE_EVENT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)event, XGL_OBJECT_TYPE_EVENT); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetEventStatus(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)event, XGL_OBJECT_TYPE_EVENT); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.SetEvent(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)event, XGL_OBJECT_TYPE_EVENT); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.ResetEvent(event); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pQueryPool, XGL_OBJECT_TYPE_QUERY_POOL); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)queryPool, XGL_OBJECT_TYPE_QUERY_POOL); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pBuffer, XGL_OBJECT_TYPE_BUFFER); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pView, XGL_OBJECT_TYPE_BUFFER_VIEW); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pImage, XGL_OBJECT_TYPE_IMAGE); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetFastClearColor(XGL_IMAGE image, const float color[4]) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)image, XGL_OBJECT_TYPE_IMAGE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.SetFastClearColor(image, color); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetFastClearDepth(XGL_IMAGE image, float depth) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)image, XGL_OBJECT_TYPE_IMAGE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.SetFastClearDepth(image, depth); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, size_t* pDataSize, void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)image, XGL_OBJECT_TYPE_IMAGE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pView, XGL_OBJECT_TYPE_IMAGE_VIEW); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pView, XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pView, XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pShader, XGL_OBJECT_TYPE_SHADER); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pPipeline, XGL_OBJECT_TYPE_PIPELINE); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pPipeline, XGL_OBJECT_TYPE_PIPELINE); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, size_t* pDataSize, void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)pipeline, XGL_OBJECT_TYPE_PIPELINE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, size_t dataSize, const void* pData, XGL_PIPELINE* pPipeline) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *delta, XGL_OBJECT_TYPE_PIPELINE_DELTA); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pSampler, XGL_OBJECT_TYPE_SAMPLER); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pSetLayout, XGL_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pDescriptorRegion, XGL_OBJECT_TYPE_DESCRIPTOR_REGION); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)descriptorRegion, XGL_OBJECT_TYPE_DESCRIPTOR_REGION); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)descriptorRegion, XGL_OBJECT_TYPE_DESCRIPTOR_REGION); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount); |
| if (result == XGL_SUCCESS) |
| { |
| for (uint32_t i = 0; i < *pCount; i++) { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, pDescriptorSets[i], XGL_OBJECT_TYPE_DESCRIPTOR_SET); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)descriptorRegion, XGL_OBJECT_TYPE_DESCRIPTOR_REGION); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)descriptorSet, XGL_OBJECT_TYPE_DESCRIPTOR_SET); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.UpdateDescriptors(descriptorSet, pUpdateChain); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pState, XGL_OBJECT_TYPE_DYNAMIC_VP_STATE_OBJECT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pState, XGL_OBJECT_TYPE_DYNAMIC_RS_STATE_OBJECT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pState, XGL_OBJECT_TYPE_DYNAMIC_CB_STATE_OBJECT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pState, XGL_OBJECT_TYPE_DYNAMIC_DS_STATE_OBJECT); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pCmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| reset_status((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER, (OBJSTATUS_VIEWPORT_BOUND | |
| OBJSTATUS_RASTER_BOUND | |
| OBJSTATUS_COLOR_BLEND_BOUND | |
| OBJSTATUS_DEPTH_STENCIL_BOUND)); |
| XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| track_object_status((void*)cmdBuffer, stateBindPoint); |
| nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDispatch(cmdBuffer, x, y, z); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_CLEAR_COLOR color, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_SET_EVENT pipeEvent) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdResetEvent(cmdBuffer, event); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdEndQuery(cmdBuffer, queryPool, slot); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFramebuffer(XGL_DEVICE device, const XGL_FRAMEBUFFER_CREATE_INFO* pCreateInfo, XGL_FRAMEBUFFER* pFramebuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateFramebuffer(device, pCreateInfo, pFramebuffer); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pFramebuffer, XGL_OBJECT_TYPE_FRAMEBUFFER); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRenderPass(XGL_DEVICE device, const XGL_RENDER_PASS_CREATE_INFO* pCreateInfo, XGL_RENDER_PASS* pRenderPass) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.CreateRenderPass(device, pCreateInfo, pRenderPass); |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pRenderPass, XGL_OBJECT_TYPE_RENDER_PASS); |
| pNode->obj.pStruct = NULL; |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdBeginRenderPass(cmdBuffer, renderPass); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdEndRenderPass(cmdBuffer, renderPass); |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData) |
| { |
| // This layer intercepts callbacks |
| XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE)); |
| if (!pNewDbgFuncNode) |
| return XGL_ERROR_OUT_OF_MEMORY; |
| pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback; |
| pNewDbgFuncNode->pUserData = pUserData; |
| pNewDbgFuncNode->pNext = g_pDbgFunctionHead; |
| g_pDbgFunctionHead = pNewDbgFuncNode; |
| // force callbacks if DebugAction hasn't been set already other than initial value |
| if (g_actionIsDefault) { |
| g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK; |
| } XGL_RESULT result = nextTable.DbgRegisterMsgCallback(instance, pfnMsgCallback, pUserData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) |
| { |
| XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead; |
| XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav; |
| while (pTrav) { |
| if (pTrav->pfnMsgCallback == pfnMsgCallback) { |
| pPrev->pNext = pTrav->pNext; |
| if (g_pDbgFunctionHead == pTrav) |
| g_pDbgFunctionHead = pTrav->pNext; |
| free(pTrav); |
| break; |
| } |
| pPrev = pTrav; |
| pTrav = pTrav->pNext; |
| } |
| if (g_pDbgFunctionHead == NULL) |
| { |
| if (g_actionIsDefault) |
| g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG; |
| else |
| g_debugAction &= ~XGL_DBG_LAYER_ACTION_CALLBACK; |
| } |
| XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(instance, pfnMsgCallback); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, int32_t msgCode, XGL_DBG_MSG_FILTER filter) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, size_t tagSize, const void* pTag) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)object, ll_get_obj_type(object)); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_INSTANCE instance, XGL_DBG_GLOBAL_OPTION dbgOption, size_t dataSize, const void* pData) |
| { |
| XGL_RESULT result = nextTable.DbgSetGlobalOption(instance, dbgOption, dataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, size_t dataSize, const void* pData) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker); |
| } |
| |
| XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)cmdBuffer, XGL_OBJECT_TYPE_CMD_BUFFER); |
| loader_platform_thread_unlock_mutex(&objLock); |
| nextTable.CmdDbgMarkerEnd(cmdBuffer); |
| } |
| |
| #if defined(__linux__) || defined(XCB_NVIDIA) |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)gpu, XGL_OBJECT_TYPE_PHYSICAL_GPU); |
| loader_platform_thread_unlock_mutex(&objLock); |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, uint64_t* pMsc) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc); |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| ll_increment_use_count((void*)device, XGL_OBJECT_TYPE_DEVICE); |
| loader_platform_thread_unlock_mutex(&objLock); |
| XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem); |
| |
| if (result == XGL_SUCCESS) |
| { |
| loader_platform_thread_lock_mutex(&objLock); |
| |
| GLV_VK_SNAPSHOT_LL_NODE* pNode = snapshot_insert_object(&s_delta, *pImage, XGL_OBJECT_TYPE_IMAGE); |
| pNode->obj.pStruct = NULL; |
| |
| GLV_VK_SNAPSHOT_LL_NODE* pMemNode = snapshot_insert_object(&s_delta, *pMem, XGL_OBJECT_TYPE_PRESENTABLE_IMAGE_MEMORY); |
| pMemNode->obj.pStruct = NULL; |
| |
| loader_platform_thread_unlock_mutex(&objLock); |
| } |
| return result; |
| } |
| |
| XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence) |
| { |
| XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence); |
| return result; |
| } |
| |
| #endif |
| |
| //================================================================================================= |
| // Exported methods |
| //================================================================================================= |
| void glvSnapshotStartTracking(void) |
| { |
| assert(!"Not Implemented"); |
| } |
| |
| //================================================================================================= |
| GLV_VK_SNAPSHOT glvSnapshotGetDelta(void) |
| { |
| // copy the delta by merging it into an empty snapshot |
| GLV_VK_SNAPSHOT empty; |
| memset(&empty, 0, sizeof(GLV_VK_SNAPSHOT)); |
| |
| return glvSnapshotMerge(&s_delta, &empty); |
| } |
| |
| //================================================================================================= |
| GLV_VK_SNAPSHOT glvSnapshotGetSnapshot(void) |
| { |
| // copy the master snapshot by merging it into an empty snapshot |
| GLV_VK_SNAPSHOT empty; |
| memset(&empty, 0, sizeof(GLV_VK_SNAPSHOT)); |
| |
| return glvSnapshotMerge(&s_snapshot, &empty); |
| } |
| |
| //================================================================================================= |
| void glvSnapshotPrintDelta() |
| { |
| char str[2048]; |
| GLV_VK_SNAPSHOT_LL_NODE* pTrav = s_delta.pGlobalObjs; |
| sprintf(str, "==== DELTA SNAPSHOT contains %lu objects, %lu devices, and %lu deleted objects", s_delta.globalObjCount, s_delta.deviceCount, s_delta.deltaDeletedObjectCount); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| |
| // print all objects |
| if (s_delta.globalObjCount > 0) |
| { |
| sprintf(str, "======== DELTA SNAPSHOT Created Objects:"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pTrav->obj.pVkObject, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| while (pTrav != NULL) |
| { |
| sprintf(str, "\t%s obj %p", string_XGL_OBJECT_TYPE(pTrav->obj.objType), pTrav->obj.pVkObject); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pTrav->obj.pVkObject, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| pTrav = pTrav->pNextGlobal; |
| } |
| } |
| |
| // print devices |
| if (s_delta.deviceCount > 0) |
| { |
| GLV_VK_SNAPSHOT_LL_NODE* pDeviceNode = s_delta.pDevices; |
| sprintf(str, "======== DELTA SNAPSHOT Devices:"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| while (pDeviceNode != NULL) |
| { |
| GLV_VK_SNAPSHOT_DEVICE_NODE* pDev = (GLV_VK_SNAPSHOT_DEVICE_NODE*)pDeviceNode->obj.pStruct; |
| char * createInfoStr = xgl_print_xgl_device_create_info(pDev->params.pCreateInfo, "\t\t"); |
| sprintf(str, "\t%s obj %p:\n%s", string_XGL_OBJECT_TYPE(XGL_OBJECT_TYPE_DEVICE), pDeviceNode->obj.pVkObject, createInfoStr); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDeviceNode->obj.pVkObject, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| pDeviceNode = pDeviceNode->pNextObj; |
| } |
| } |
| |
| // print deleted objects |
| if (s_delta.deltaDeletedObjectCount > 0) |
| { |
| GLV_VK_SNAPSHOT_DELETED_OBJ_NODE* pDelObjNode = s_delta.pDeltaDeletedObjects; |
| sprintf(str, "======== DELTA SNAPSHOT Deleted Objects:"); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| while (pDelObjNode != NULL) |
| { |
| sprintf(str, " %s obj %p", string_XGL_OBJECT_TYPE(pDelObjNode->objType), pDelObjNode->pVkObject); |
| layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDelObjNode->pVkObject, 0, GLVSNAPSHOT_SNAPSHOT_DATA, LAYER_ABBREV_STR, str); |
| pDelObjNode = pDelObjNode->pNextObj; |
| } |
| } |
| } |
| |
| void glvSnapshotStopTracking(void) |
| { |
| assert(!"Not Implemented"); |
| } |
| |
| void glvSnapshotClear(void) |
| { |
| assert(!"Not Implemented"); |
| } |
| |
| GLV_VK_SNAPSHOT glvSnapshotMerge(const GLV_VK_SNAPSHOT* const pDelta, const GLV_VK_SNAPSHOT* const pSnapshot) |
| { |
| assert(!"Not Implemented"); |
| } |
| |
| |
| |
| |
| //============================================================================= |
| // Old Exported methods |
| //============================================================================= |
| uint64_t glvSnapshotGetObjectCount(XGL_OBJECT_TYPE type) |
| { |
| uint64_t retVal = (type == XGL_OBJECT_TYPE_ANY) ? s_delta.globalObjCount : s_delta.numObjs[type]; |
| return retVal; |
| } |
| |
| XGL_RESULT glvSnapshotGetObjects(XGL_OBJECT_TYPE type, uint64_t objCount, GLV_VK_SNAPSHOT_OBJECT_NODE *pObjNodeArray) |
| { |
| // This bool flags if we're pulling all objs or just a single class of objs |
| bool32_t bAllObjs = (type == XGL_OBJECT_TYPE_ANY); |
| // Check the count first thing |
| uint64_t maxObjCount = (bAllObjs) ? s_delta.globalObjCount : s_delta.numObjs[type]; |
| if (objCount > maxObjCount) { |
| char str[1024]; |
| sprintf(str, "OBJ ERROR : Received objTrackGetObjects() request for %lu objs, but there are only %lu objs of type %s", objCount, maxObjCount, string_XGL_OBJECT_TYPE(type)); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, 0, 0, GLVSNAPSHOT_OBJCOUNT_MAX_EXCEEDED, LAYER_ABBREV_STR, str); |
| return XGL_ERROR_INVALID_VALUE; |
| } |
| |
| GLV_VK_SNAPSHOT_LL_NODE* pTrav = (bAllObjs) ? s_delta.pGlobalObjs : s_delta.pObjectHead[type]; |
| |
| for (uint64_t i = 0; i < objCount; i++) { |
| if (!pTrav) { |
| char str[1024]; |
| sprintf(str, "OBJ INTERNAL ERROR : Ran out of %s objs! Should have %lu, but only copied %lu and not the requested %lu.", string_XGL_OBJECT_TYPE(type), maxObjCount, i, objCount); |
| layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, 0, 0, GLVSNAPSHOT_INTERNAL_ERROR, LAYER_ABBREV_STR, str); |
| return XGL_ERROR_UNKNOWN; |
| } |
| memcpy(&pObjNodeArray[i], pTrav, sizeof(GLV_VK_SNAPSHOT_OBJECT_NODE)); |
| pTrav = (bAllObjs) ? pTrav->pNextGlobal : pTrav->pNextObj; |
| } |
| return XGL_SUCCESS; |
| } |
| |
| void glvSnapshotPrintObjects(void) |
| { |
| glvSnapshotPrintDelta(); |
| } |
| |
| #include "xgl_generic_intercept_proc_helper.h" |
| XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName) |
| { |
| XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; |
| void* addr; |
| if (gpu == NULL) |
| return NULL; |
| pCurObj = gpuw; |
| loader_platform_thread_once(&tabOnce, initGlaveSnapshot); |
| |
| addr = layer_intercept_proc(funcName); |
| if (addr) |
| return addr; |
| else if (!strncmp("glvSnapshotGetObjectCount", funcName, sizeof("glvSnapshotGetObjectCount"))) |
| return glvSnapshotGetObjectCount; |
| else if (!strncmp("glvSnapshotGetObjects", funcName, sizeof("glvSnapshotGetObjects"))) |
| return glvSnapshotGetObjects; |
| else if (!strncmp("glvSnapshotPrintObjects", funcName, sizeof("glvSnapshotPrintObjects"))) |
| return glvSnapshotPrintObjects; |
| else if (!strncmp("glvSnapshotStartTracking", funcName, sizeof("glvSnapshotStartTracking"))) |
| return glvSnapshotStartTracking; |
| else if (!strncmp("glvSnapshotGetDelta", funcName, sizeof("glvSnapshotGetDelta"))) |
| return glvSnapshotGetDelta; |
| else if (!strncmp("glvSnapshotGetSnapshot", funcName, sizeof("glvSnapshotGetSnapshot"))) |
| return glvSnapshotGetSnapshot; |
| else if (!strncmp("glvSnapshotPrintDelta", funcName, sizeof("glvSnapshotPrintDelta"))) |
| return glvSnapshotPrintDelta; |
| else if (!strncmp("glvSnapshotStopTracking", funcName, sizeof("glvSnapshotStopTracking"))) |
| return glvSnapshotStopTracking; |
| else if (!strncmp("glvSnapshotClear", funcName, sizeof("glvSnapshotClear"))) |
| return glvSnapshotClear; |
| else if (!strncmp("glvSnapshotMerge", funcName, sizeof("glvSnapshotMerge"))) |
| return glvSnapshotMerge; |
| else { |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName); |
| } |
| } |
| |