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//
// Copyright (C) 2015 Valve Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
// Author: Tony Barbour <tony@LunarG.com>
#ifndef VKTESTFRAMEWORK_H
#define VKTESTFRAMEWORK_H
//#include "gtest-1.7.0/include/gtest/gtest.h"
#include "glslang/Public/ShaderLang.h"
#include "SPIRV/GLSL.std.450.h"
#include "icd-spv.h"
#include "test_common.h"
#include "vktestbinding.h"
#include "test_environment.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <iostream>
#include <fstream>
#include <list>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#if defined(NDEBUG) && defined(__GNUC__)
#define U_ASSERT_ONLY __attribute__((unused))
#else
#define U_ASSERT_ONLY
#endif
// Can be used by tests to record additional details / description of test
#define TEST_DESCRIPTION(desc) RecordProperty("description", desc)
using namespace std;
class VkImageObj;
class VkTestImageRecord
{
public:
VkTestImageRecord();
VkTestImageRecord(const VkTestImageRecord &);
~VkTestImageRecord();
VkTestImageRecord &operator=(const VkTestImageRecord &rhs);
int operator==(const VkTestImageRecord &rhs) const;
int operator<(const VkTestImageRecord &rhs) const;
string m_title;
int m_width;
int m_height;
void *m_data;
unsigned m_data_size;
};
class VkTestFramework : public ::testing::Test
{
public:
VkTestFramework();
~VkTestFramework();
static bool optionMatch(const char* option, char* optionLine);
static void InitArgs(int *argc, char *argv[]);
static void Finish();
void WritePPM( const char *basename, VkImageObj *image );
void Show(const char *comment, VkImageObj *image);
void Compare(const char *comment, VkImageObj *image);
void RecordImage(VkImageObj * image);
void RecordImages(vector<VkImageObj *> image);
VkFormat GetFormat(VkInstance instance, vk_testing::Device *device);
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
const char *pshader,
std::vector<unsigned int> &spv);
static bool m_use_glsl;
static bool m_canonicalize_spv;
static bool m_strip_spv;
static bool m_do_everything_spv;
char** ReadFileData(const char* fileName);
void FreeFileData(char** data);
private:
int m_compile_options;
int m_num_shader_strings;
TBuiltInResource Resources;
void SetMessageOptions(EShMessages& messages);
void ProcessConfigFile();
EShLanguage FindLanguage(const std::string& name);
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
std::string ConfigFile;
bool SetConfigFile(const std::string& name);
static bool m_show_images;
static bool m_save_images;
static bool m_compare_images;
static std::list<VkTestImageRecord> m_images;
static std::list<VkTestImageRecord>::iterator m_display_image;
static int m_display_image_idx;
static int m_width; // Window width
static int m_height; // Window height
int m_frameNum;
string m_testName;
};
class TestEnvironment : public ::testing::Environment
{
public:
void SetUp();
void TearDown();
};
#endif // VKTESTFRAMEWORK_H