| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Chia-I Wu <olv@lunarg.com> |
| * Courtney Goeltzenleuchter <courtney@lunarg.com> |
| */ |
| |
| #ifndef CMD_H |
| #define CMD_H |
| |
| #include "intel.h" |
| #include "obj.h" |
| #include "view.h" |
| |
| struct intel_pipeline; |
| struct intel_pipeline_shader; |
| struct intel_viewport_state; |
| struct intel_raster_state; |
| struct intel_msaa_state; |
| struct intel_blend_state; |
| struct intel_ds_state; |
| struct intel_desc_set; |
| struct intel_render_pass; |
| |
| struct intel_cmd_item; |
| struct intel_cmd_reloc; |
| struct intel_cmd_meta; |
| |
| /* |
| * We know what workarounds are needed for intel_pipeline. These are mostly |
| * for pipeline derivatives. |
| */ |
| enum intel_cmd_wa_flags { |
| /* |
| * From the Sandy Bridge PRM, volume 2 part 1, page 60: |
| * |
| * "Before any depth stall flush (including those produced by |
| * non-pipelined state commands), software needs to first send a |
| * PIPE_CONTROL with no bits set except Post-Sync Operation != 0." |
| */ |
| INTEL_CMD_WA_GEN6_PRE_DEPTH_STALL_WRITE = 1 << 0, |
| |
| /* |
| * From the Sandy Bridge PRM, volume 2 part 1, page 274: |
| * |
| * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard |
| * field set (DW1 Bit 1), must be issued prior to any change to the |
| * value in this field (Maximum Number of Threads in 3DSTATE_WM)" |
| * |
| * From the Ivy Bridge PRM, volume 2 part 1, page 286: |
| * |
| * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed |
| * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at |
| * Pixel Scoreboard set is required to be issued." |
| */ |
| INTEL_CMD_WA_GEN6_PRE_COMMAND_SCOREBOARD_STALL = 1 << 1, |
| |
| /* |
| * From the Ivy Bridge PRM, volume 2 part 1, page 106: |
| * |
| * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth |
| * stall needs to be sent just prior to any 3DSTATE_VS, |
| * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS, |
| * 3DSTATE_BINDING_TABLE_POINTER_VS, 3DSTATE_SAMPLER_STATE_POINTER_VS |
| * command. Only one PIPE_CONTROL needs to be sent before any |
| * combination of VS associated 3DSTATE." |
| */ |
| INTEL_CMD_WA_GEN7_PRE_VS_DEPTH_STALL_WRITE = 1 << 2, |
| |
| /* |
| * From the Ivy Bridge PRM, volume 2 part 1, page 258: |
| * |
| * "Due to an HW issue driver needs to send a pipe control with stall |
| * when ever there is state change in depth bias related state" |
| */ |
| INTEL_CMD_WA_GEN7_POST_COMMAND_CS_STALL = 1 << 3, |
| |
| /* |
| * From the Ivy Bridge PRM, volume 2 part 1, page 276: |
| * |
| * "The driver must make sure a PIPE_CONTROL with the Depth Stall |
| * Enable bit set after all the following states are programmed: |
| * |
| * - 3DSTATE_PS |
| * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC |
| * - 3DSTATE_CONSTANT_PS |
| * - 3DSTATE_BINDING_TABLE_POINTERS_PS |
| * - 3DSTATE_SAMPLER_STATE_POINTERS_PS |
| * - 3DSTATE_CC_STATE_POINTERS |
| * - 3DSTATE_BLEND_STATE_POINTERS |
| * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS" |
| */ |
| INTEL_CMD_WA_GEN7_POST_COMMAND_DEPTH_STALL = 1 << 4, |
| }; |
| |
| enum intel_cmd_writer_type { |
| INTEL_CMD_WRITER_BATCH, |
| INTEL_CMD_WRITER_SURFACE, |
| INTEL_CMD_WRITER_STATE, |
| INTEL_CMD_WRITER_INSTRUCTION, |
| |
| INTEL_CMD_WRITER_COUNT, |
| }; |
| |
| struct intel_cmd_shader_cache { |
| struct { |
| const void *shader; |
| uint32_t kernel_offset; |
| } *entries; |
| |
| uint32_t count; |
| uint32_t used; |
| }; |
| |
| struct intel_cmd_dset_data { |
| struct intel_desc_offset *set_offsets; |
| uint32_t set_offset_count; |
| |
| uint32_t *dynamic_offsets; |
| uint32_t dynamic_offset_count; |
| }; |
| |
| /* |
| * States bounded to the command buffer. We want to write states directly to |
| * the command buffer when possible, and reduce this struct. |
| */ |
| struct intel_cmd_bind { |
| const struct intel_cmd_meta *meta; |
| |
| struct intel_cmd_shader_cache shader_cache; |
| |
| struct { |
| const struct intel_pipeline *graphics; |
| const struct intel_pipeline *compute; |
| |
| uint32_t vs_offset; |
| uint32_t tcs_offset; |
| uint32_t tes_offset; |
| uint32_t gs_offset; |
| uint32_t fs_offset; |
| uint32_t cs_offset; |
| } pipeline; |
| |
| struct { |
| const struct intel_dynamic_vp *viewport; |
| const struct intel_dynamic_rs *raster; |
| const struct intel_dynamic_cb *blend; |
| const struct intel_dynamic_ds *ds; |
| } state; |
| |
| struct { |
| const struct intel_desc_layout_chain *graphics; |
| struct intel_cmd_dset_data graphics_data; |
| |
| const struct intel_desc_layout_chain *compute; |
| struct intel_cmd_dset_data compute_data; |
| } dset; |
| |
| struct { |
| const struct intel_buf *buf[INTEL_MAX_VERTEX_BINDING_COUNT]; |
| XGL_GPU_SIZE offset[INTEL_MAX_VERTEX_BINDING_COUNT]; |
| } vertex; |
| |
| struct { |
| const struct intel_buf *buf; |
| XGL_GPU_SIZE offset; |
| XGL_INDEX_TYPE type; |
| } index; |
| |
| |
| bool render_pass_changed; |
| const struct intel_render_pass *render_pass; |
| const struct intel_fb *fb; |
| |
| uint32_t draw_count; |
| uint32_t wa_flags; |
| }; |
| |
| struct intel_cmd_writer { |
| size_t size; |
| struct intel_bo *bo; |
| void *ptr; |
| |
| size_t used; |
| |
| uint32_t sba_offset; |
| |
| /* for decoding */ |
| struct intel_cmd_item *items; |
| uint32_t item_alloc; |
| uint32_t item_used; |
| }; |
| |
| struct intel_cmd { |
| struct intel_obj obj; |
| |
| struct intel_dev *dev; |
| struct intel_bo *scratch_bo; |
| int pipeline_select; |
| |
| struct intel_cmd_reloc *relocs; |
| uint32_t reloc_count; |
| |
| XGL_FLAGS flags; |
| |
| struct intel_cmd_writer writers[INTEL_CMD_WRITER_COUNT]; |
| |
| uint32_t reloc_used; |
| XGL_RESULT result; |
| |
| struct intel_cmd_bind bind; |
| }; |
| |
| static inline struct intel_cmd *intel_cmd(XGL_CMD_BUFFER cmd) |
| { |
| return (struct intel_cmd *) cmd; |
| } |
| |
| static inline struct intel_cmd *intel_cmd_from_obj(struct intel_obj *obj) |
| { |
| return (struct intel_cmd *) obj; |
| } |
| |
| XGL_RESULT intel_cmd_create(struct intel_dev *dev, |
| const XGL_CMD_BUFFER_CREATE_INFO *info, |
| struct intel_cmd **cmd_ret); |
| void intel_cmd_destroy(struct intel_cmd *cmd); |
| |
| XGL_RESULT intel_cmd_begin(struct intel_cmd *cmd, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo); |
| XGL_RESULT intel_cmd_end(struct intel_cmd *cmd); |
| |
| void intel_cmd_decode(struct intel_cmd *cmd, bool decode_inst_writer); |
| |
| static inline struct intel_bo *intel_cmd_get_batch(const struct intel_cmd *cmd, |
| XGL_GPU_SIZE *used) |
| { |
| const struct intel_cmd_writer *writer = |
| &cmd->writers[INTEL_CMD_WRITER_BATCH]; |
| |
| if (used) |
| *used = writer->used; |
| |
| return writer->bo; |
| } |
| |
| #endif /* CMD_H */ |