blob: 6d88b23302798ad391a3c36e70fe2bc12b3de624 [file] [log] [blame]
/*
* Vulkan
*
* Copyright (C) 2015 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <map>
#include <unordered_map>
#include <vector>
#include "loader_platform.h"
#include "vk_dispatch_table_helper.h"
#include "vkLayer.h"
// The following is #included again to catch certain OS-specific functions
// being used:
#include "loader_platform.h"
#include "SPIRV/spirv.h"
static std::unordered_map<void *, VkLayerDispatchTable *> tableMap;
struct shader_source {
std::vector<uint32_t> words;
shader_source(VkShaderCreateInfo const *pCreateInfo) :
words((uint32_t *)pCreateInfo->pCode, (uint32_t *)pCreateInfo->pCode + pCreateInfo->codeSize / sizeof(uint32_t)) {
}
};
static std::unordered_map<void *, shader_source *> shader_map;
static VkLayerDispatchTable * initLayerTable(const VkBaseLayerObject *gpuw)
{
VkLayerDispatchTable *pTable;
assert(gpuw);
std::unordered_map<void *, VkLayerDispatchTable *>::const_iterator it = tableMap.find((void *) gpuw->baseObject);
if (it == tableMap.end())
{
pTable = new VkLayerDispatchTable;
tableMap[(void *) gpuw->baseObject] = pTable;
} else
{
return it->second;
}
layer_initialize_dispatch_table(pTable, gpuw->pGPA, (VkPhysicalGpu) gpuw->nextObject);
return pTable;
}
VK_LAYER_EXPORT VkResult VKAPI vkCreateDevice(VkPhysicalGpu gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice)
{
VkLayerDispatchTable* pTable = tableMap[gpu];
VkResult result = pTable->CreateDevice(gpu, pCreateInfo, pDevice);
// create a mapping for the device object into the dispatch table
tableMap.emplace(*pDevice, pTable);
return result;
}
VK_LAYER_EXPORT VkResult VKAPI vkEnumerateLayers(VkPhysicalGpu gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL)
return VK_ERROR_INVALID_POINTER;
if (maxLayerCount < 1)
return VK_ERROR_INITIALIZATION_FAILED;
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "ShaderChecker", maxStringSize);
return VK_SUCCESS;
}
struct extProps {
uint32_t version;
const char * const name;
};
#define SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE 1
static const struct extProps shaderCheckerExts[SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE] = {
// TODO what is the version?
0x10, "ShaderChecker",
};
VK_LAYER_EXPORT VkResult VKAPI vkGetGlobalExtensionInfo(
VkExtensionInfoType infoType,
uint32_t extensionIndex,
size_t* pDataSize,
void* pData)
{
VkResult result;
/* This entrypoint is NOT going to init it's own dispatch table since loader calls here early */
VkExtensionProperties *ext_props;
uint32_t *count;
if (pDataSize == NULL)
return VK_ERROR_INVALID_POINTER;
switch (infoType) {
case VK_EXTENSION_INFO_TYPE_COUNT:
*pDataSize = sizeof(uint32_t);
if (pData == NULL)
return VK_SUCCESS;
count = (uint32_t *) pData;
*count = SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE;
break;
case VK_EXTENSION_INFO_TYPE_PROPERTIES:
*pDataSize = sizeof(VkExtensionProperties);
if (pData == NULL)
return VK_SUCCESS;
if (extensionIndex >= SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE)
return VK_ERROR_INVALID_VALUE;
ext_props = (VkExtensionProperties *) pData;
ext_props->version = shaderCheckerExts[extensionIndex].version;
strncpy(ext_props->extName, shaderCheckerExts[extensionIndex].name,
VK_MAX_EXTENSION_NAME);
ext_props->extName[VK_MAX_EXTENSION_NAME - 1] = '\0';
break;
default:
return VK_ERROR_INVALID_VALUE;
};
return VK_SUCCESS;
}
static int
value_or_default(std::unordered_map<unsigned, unsigned> const &map, unsigned id, int def)
{
auto it = map.find(id);
if (it == map.end())
return def;
else
return it->second;
}
struct interface_var {
uint32_t id;
uint32_t type_id;
/* TODO: collect the name, too? Isn't required to be present. */
};
static void
collect_interface_by_location(shader_source const *src, spv::StorageClass interface,
std::map<uint32_t, interface_var> &out,
std::map<uint32_t, interface_var> &builtins_out)
{
unsigned int const *code = (unsigned int const *)&src->words[0];
size_t size = src->words.size();
if (code[0] != spv::MagicNumber) {
printf("Invalid magic.\n");
return;
}
std::unordered_map<unsigned, unsigned> var_locations;
std::unordered_map<unsigned, unsigned> var_builtins;
unsigned word = 5;
while (word < size) {
unsigned opcode = code[word] & 0x0ffffu;
unsigned oplen = (code[word] & 0xffff0000u) >> 16;
/* We consider two interface models: SSO rendezvous-by-location, and
* builtins. Complain about anything that fits neither model.
*/
if (opcode == spv::OpDecorate) {
if (code[word+2] == spv::DecLocation) {
var_locations[code[word+1]] = code[word+3];
}
if (code[word+2] == spv::DecBuiltIn) {
var_builtins[code[word+1]] = code[word+3];
}
}
/* TODO: handle grouped decorations */
/* TODO: handle index=1 dual source outputs from FS -- two vars will
* have the same location, and we DONT want to clobber. */
if (opcode == spv::OpVariable && code[word+3] == interface) {
int location = value_or_default(var_locations, code[word+2], -1);
int builtin = value_or_default(var_builtins, code[word+2], -1);
if (location == -1 && builtin == -1) {
/* No location defined, and not bound to an API builtin.
* The spec says nothing about how this case works (or doesn't)
* for interface matching.
*/
printf("WARN: var %d (type %d) in %s interface has no Location or Builtin decoration\n",
code[word+2], code[word+1], interface == spv::StorageInput ? "input" : "output");
}
else if (location != -1) {
/* A user-defined interface variable, with a location. */
interface_var v;
v.id = code[word+2];
v.type_id = code[word+1];
out[location] = v;
}
else {
/* A builtin interface variable */
interface_var v;
v.id = code[word+2];
v.type_id = code[word+1];
builtins_out[builtin] = v;
}
}
word += oplen;
}
}
VK_LAYER_EXPORT VkResult VKAPI vkCreateShader(VkDevice device, const VkShaderCreateInfo *pCreateInfo,
VkShader *pShader)
{
VkLayerDispatchTable* pTable = tableMap[(VkBaseLayerObject *)device];
VkResult res = pTable->CreateShader(device, pCreateInfo, pShader);
shader_map[(VkBaseLayerObject *) *pShader] = new shader_source(pCreateInfo);
return res;
}
VK_LAYER_EXPORT VkResult VKAPI vkCreateGraphicsPipeline(VkDevice device,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
VkPipeline *pPipeline)
{
/* TODO: run cross-stage validation */
/* - Validate vertex fetch -> VS interface */
/* - Validate FS output -> CB */
/* - Support GS, TCS, TES stages */
/* We seem to allow pipeline stages to be specified out of order, so collect and identify them
* before trying to do anything more: */
shader_source const *vs_source = 0;
shader_source const *fs_source = 0;
VkPipelineCbStateCreateInfo const *cb = 0;
VkPipelineVertexInputCreateInfo const *vi = 0;
for (auto stage = pCreateInfo; stage; stage = (decltype(stage))stage->pNext) {
if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) {
auto shader_stage = (VkPipelineShaderStageCreateInfo const *)stage;
if (shader_stage->shader.stage == VK_SHADER_STAGE_VERTEX)
vs_source = shader_map[(void *)(shader_stage->shader.shader)];
else if (shader_stage->shader.stage == VK_SHADER_STAGE_FRAGMENT)
fs_source = shader_map[(void *)(shader_stage->shader.shader)];
else
printf("Unknown shader stage %d\n", shader_stage->shader.stage);
}
else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO) {
cb = (VkPipelineCbStateCreateInfo const *)stage;
}
else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO) {
vi = (VkPipelineVertexInputCreateInfo const *)stage;
}
}
printf("Pipeline: vi=%p vs=%p fs=%p cb=%p\n", vi, vs_source, fs_source, cb);
VkLayerDispatchTable *pTable = tableMap[(VkBaseLayerObject *)device];
VkResult res = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
return res;
}
VK_LAYER_EXPORT void * VKAPI vkGetProcAddr(VkPhysicalGpu gpu, const char* pName)
{
if (gpu == NULL)
return NULL;
initLayerTable((const VkBaseLayerObject *) gpu);
#define ADD_HOOK(fn) \
if (!strncmp(#fn, pName, sizeof(#fn))) \
return (void *) fn
ADD_HOOK(vkGetProcAddr);
ADD_HOOK(vkEnumerateLayers);
ADD_HOOK(vkCreateDevice);
ADD_HOOK(vkCreateShader);
ADD_HOOK(vkCreateGraphicsPipeline);
VkBaseLayerObject* gpuw = (VkBaseLayerObject *) gpu;
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA((VkPhysicalGpu) gpuw->nextObject, pName);
}