| /* |
| * Vulkan |
| * |
| * Copyright (C) 2015 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <string.h> |
| #include <stdlib.h> |
| #include <assert.h> |
| #include <map> |
| #include <unordered_map> |
| #include <vector> |
| #include "loader_platform.h" |
| #include "vk_dispatch_table_helper.h" |
| #include "vkLayer.h" |
| // The following is #included again to catch certain OS-specific functions |
| // being used: |
| #include "loader_platform.h" |
| |
| #include "SPIRV/spirv.h" |
| |
| static std::unordered_map<void *, VkLayerDispatchTable *> tableMap; |
| |
| |
| struct shader_source { |
| std::vector<uint32_t> words; |
| |
| shader_source(VkShaderCreateInfo const *pCreateInfo) : |
| words((uint32_t *)pCreateInfo->pCode, (uint32_t *)pCreateInfo->pCode + pCreateInfo->codeSize / sizeof(uint32_t)) { |
| } |
| }; |
| |
| |
| static std::unordered_map<void *, shader_source *> shader_map; |
| |
| |
| static VkLayerDispatchTable * initLayerTable(const VkBaseLayerObject *gpuw) |
| { |
| VkLayerDispatchTable *pTable; |
| |
| assert(gpuw); |
| std::unordered_map<void *, VkLayerDispatchTable *>::const_iterator it = tableMap.find((void *) gpuw->baseObject); |
| if (it == tableMap.end()) |
| { |
| pTable = new VkLayerDispatchTable; |
| tableMap[(void *) gpuw->baseObject] = pTable; |
| } else |
| { |
| return it->second; |
| } |
| |
| layer_initialize_dispatch_table(pTable, gpuw->pGPA, (VkPhysicalGpu) gpuw->nextObject); |
| |
| return pTable; |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateDevice(VkPhysicalGpu gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice) |
| { |
| VkLayerDispatchTable* pTable = tableMap[gpu]; |
| VkResult result = pTable->CreateDevice(gpu, pCreateInfo, pDevice); |
| // create a mapping for the device object into the dispatch table |
| tableMap.emplace(*pDevice, pTable); |
| return result; |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkEnumerateLayers(VkPhysicalGpu gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved) |
| { |
| if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL || pOutLayers[1] == NULL || pReserved == NULL) |
| return VK_ERROR_INVALID_POINTER; |
| |
| if (maxLayerCount < 1) |
| return VK_ERROR_INITIALIZATION_FAILED; |
| *pOutLayerCount = 1; |
| strncpy((char *) pOutLayers[0], "ShaderChecker", maxStringSize); |
| return VK_SUCCESS; |
| } |
| |
| |
| struct extProps { |
| uint32_t version; |
| const char * const name; |
| }; |
| #define SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE 1 |
| static const struct extProps shaderCheckerExts[SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE] = { |
| // TODO what is the version? |
| 0x10, "ShaderChecker", |
| }; |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkGetGlobalExtensionInfo( |
| VkExtensionInfoType infoType, |
| uint32_t extensionIndex, |
| size_t* pDataSize, |
| void* pData) |
| { |
| VkResult result; |
| |
| /* This entrypoint is NOT going to init it's own dispatch table since loader calls here early */ |
| VkExtensionProperties *ext_props; |
| uint32_t *count; |
| |
| if (pDataSize == NULL) |
| return VK_ERROR_INVALID_POINTER; |
| |
| switch (infoType) { |
| case VK_EXTENSION_INFO_TYPE_COUNT: |
| *pDataSize = sizeof(uint32_t); |
| if (pData == NULL) |
| return VK_SUCCESS; |
| count = (uint32_t *) pData; |
| *count = SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE; |
| break; |
| case VK_EXTENSION_INFO_TYPE_PROPERTIES: |
| *pDataSize = sizeof(VkExtensionProperties); |
| if (pData == NULL) |
| return VK_SUCCESS; |
| if (extensionIndex >= SHADER_CHECKER_LAYER_EXT_ARRAY_SIZE) |
| return VK_ERROR_INVALID_VALUE; |
| ext_props = (VkExtensionProperties *) pData; |
| ext_props->version = shaderCheckerExts[extensionIndex].version; |
| strncpy(ext_props->extName, shaderCheckerExts[extensionIndex].name, |
| VK_MAX_EXTENSION_NAME); |
| ext_props->extName[VK_MAX_EXTENSION_NAME - 1] = '\0'; |
| break; |
| default: |
| return VK_ERROR_INVALID_VALUE; |
| }; |
| |
| return VK_SUCCESS; |
| } |
| |
| |
| static int |
| value_or_default(std::unordered_map<unsigned, unsigned> const &map, unsigned id, int def) |
| { |
| auto it = map.find(id); |
| if (it == map.end()) |
| return def; |
| else |
| return it->second; |
| } |
| |
| |
| struct interface_var { |
| uint32_t id; |
| uint32_t type_id; |
| /* TODO: collect the name, too? Isn't required to be present. */ |
| }; |
| |
| |
| static void |
| collect_interface_by_location(shader_source const *src, spv::StorageClass interface, |
| std::map<uint32_t, interface_var> &out, |
| std::map<uint32_t, interface_var> &builtins_out) |
| { |
| unsigned int const *code = (unsigned int const *)&src->words[0]; |
| size_t size = src->words.size(); |
| |
| if (code[0] != spv::MagicNumber) { |
| printf("Invalid magic.\n"); |
| return; |
| } |
| |
| std::unordered_map<unsigned, unsigned> var_locations; |
| std::unordered_map<unsigned, unsigned> var_builtins; |
| |
| unsigned word = 5; |
| while (word < size) { |
| |
| unsigned opcode = code[word] & 0x0ffffu; |
| unsigned oplen = (code[word] & 0xffff0000u) >> 16; |
| |
| /* We consider two interface models: SSO rendezvous-by-location, and |
| * builtins. Complain about anything that fits neither model. |
| */ |
| if (opcode == spv::OpDecorate) { |
| if (code[word+2] == spv::DecLocation) { |
| var_locations[code[word+1]] = code[word+3]; |
| } |
| |
| if (code[word+2] == spv::DecBuiltIn) { |
| var_builtins[code[word+1]] = code[word+3]; |
| } |
| } |
| |
| /* TODO: handle grouped decorations */ |
| /* TODO: handle index=1 dual source outputs from FS -- two vars will |
| * have the same location, and we DONT want to clobber. */ |
| |
| if (opcode == spv::OpVariable && code[word+3] == interface) { |
| int location = value_or_default(var_locations, code[word+2], -1); |
| int builtin = value_or_default(var_builtins, code[word+2], -1); |
| |
| if (location == -1 && builtin == -1) { |
| /* No location defined, and not bound to an API builtin. |
| * The spec says nothing about how this case works (or doesn't) |
| * for interface matching. |
| */ |
| printf("WARN: var %d (type %d) in %s interface has no Location or Builtin decoration\n", |
| code[word+2], code[word+1], interface == spv::StorageInput ? "input" : "output"); |
| } |
| else if (location != -1) { |
| /* A user-defined interface variable, with a location. */ |
| interface_var v; |
| v.id = code[word+2]; |
| v.type_id = code[word+1]; |
| out[location] = v; |
| } |
| else { |
| /* A builtin interface variable */ |
| interface_var v; |
| v.id = code[word+2]; |
| v.type_id = code[word+1]; |
| builtins_out[builtin] = v; |
| } |
| } |
| |
| word += oplen; |
| } |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateShader(VkDevice device, const VkShaderCreateInfo *pCreateInfo, |
| VkShader *pShader) |
| { |
| VkLayerDispatchTable* pTable = tableMap[(VkBaseLayerObject *)device]; |
| VkResult res = pTable->CreateShader(device, pCreateInfo, pShader); |
| |
| shader_map[(VkBaseLayerObject *) *pShader] = new shader_source(pCreateInfo); |
| return res; |
| } |
| |
| |
| VK_LAYER_EXPORT VkResult VKAPI vkCreateGraphicsPipeline(VkDevice device, |
| const VkGraphicsPipelineCreateInfo *pCreateInfo, |
| VkPipeline *pPipeline) |
| { |
| /* TODO: run cross-stage validation */ |
| /* - Validate vertex fetch -> VS interface */ |
| /* - Validate FS output -> CB */ |
| /* - Support GS, TCS, TES stages */ |
| |
| /* We seem to allow pipeline stages to be specified out of order, so collect and identify them |
| * before trying to do anything more: */ |
| |
| shader_source const *vs_source = 0; |
| shader_source const *fs_source = 0; |
| VkPipelineCbStateCreateInfo const *cb = 0; |
| VkPipelineVertexInputCreateInfo const *vi = 0; |
| |
| for (auto stage = pCreateInfo; stage; stage = (decltype(stage))stage->pNext) { |
| if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO) { |
| auto shader_stage = (VkPipelineShaderStageCreateInfo const *)stage; |
| |
| if (shader_stage->shader.stage == VK_SHADER_STAGE_VERTEX) |
| vs_source = shader_map[(void *)(shader_stage->shader.shader)]; |
| else if (shader_stage->shader.stage == VK_SHADER_STAGE_FRAGMENT) |
| fs_source = shader_map[(void *)(shader_stage->shader.shader)]; |
| else |
| printf("Unknown shader stage %d\n", shader_stage->shader.stage); |
| } |
| else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO) { |
| cb = (VkPipelineCbStateCreateInfo const *)stage; |
| } |
| else if (stage->sType == VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO) { |
| vi = (VkPipelineVertexInputCreateInfo const *)stage; |
| } |
| } |
| |
| printf("Pipeline: vi=%p vs=%p fs=%p cb=%p\n", vi, vs_source, fs_source, cb); |
| |
| VkLayerDispatchTable *pTable = tableMap[(VkBaseLayerObject *)device]; |
| VkResult res = pTable->CreateGraphicsPipeline(device, pCreateInfo, pPipeline); |
| return res; |
| } |
| |
| |
| VK_LAYER_EXPORT void * VKAPI vkGetProcAddr(VkPhysicalGpu gpu, const char* pName) |
| { |
| if (gpu == NULL) |
| return NULL; |
| |
| initLayerTable((const VkBaseLayerObject *) gpu); |
| |
| #define ADD_HOOK(fn) \ |
| if (!strncmp(#fn, pName, sizeof(#fn))) \ |
| return (void *) fn |
| |
| ADD_HOOK(vkGetProcAddr); |
| ADD_HOOK(vkEnumerateLayers); |
| ADD_HOOK(vkCreateDevice); |
| ADD_HOOK(vkCreateShader); |
| ADD_HOOK(vkCreateGraphicsPipeline); |
| |
| VkBaseLayerObject* gpuw = (VkBaseLayerObject *) gpu; |
| if (gpuw->pGPA == NULL) |
| return NULL; |
| return gpuw->pGPA((VkPhysicalGpu) gpuw->nextObject, pName); |
| } |