| class XglDescriptorSetObj |
| { |
| public: |
| XglDescriptorSetObj(XglDevice *device); |
| void AttachMemoryView( XGL_MEMORY_VIEW_ATTACH_INFO* memoryView); |
| void AttachSampler( XGL_SAMPLER* sampler); |
| void AttachImageView( XGL_IMAGE_VIEW_ATTACH_INFO* imageView); |
| void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer); |
| XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<XGL_OBJECT>objs ); |
| |
| protected: |
| XGL_DESCRIPTOR_SET_CREATE_INFO m_descriptorInfo; |
| XGL_DESCRIPTOR_SET m_rsrcDescSet; |
| XGL_GPU_MEMORY m_descriptor_set_mem; |
| XglDevice *m_device; |
| int m_nextSlot; |
| vector<int> m_memorySlots; |
| vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews; |
| vector<int> m_samplerSlots; |
| vector<XGL_SAMPLER*> m_samplers; |
| vector<int> m_imageSlots; |
| vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews; |
| }; |
| |
| XglDescriptorSetObj::XglDescriptorSetObj(XglDevice *device) |
| { |
| m_device = device; |
| m_nextSlot = 0; |
| |
| } |
| |
| void XglDescriptorSetObj::AttachMemoryView(XGL_MEMORY_VIEW_ATTACH_INFO* memoryView) |
| { |
| m_memoryViews.push_back(memoryView); |
| m_memorySlots.push_back(m_nextSlot); |
| m_nextSlot++; |
| |
| } |
| void XglDescriptorSetObj::AttachSampler(XGL_SAMPLER* sampler) |
| { |
| m_samplers.push_back(sampler); |
| m_samplerSlots.push_back(m_nextSlot); |
| m_nextSlot++; |
| |
| } |
| void XglDescriptorSetObj::AttachImageView(XGL_IMAGE_VIEW_ATTACH_INFO* imageView) |
| { |
| m_imageViews.push_back(imageView); |
| m_imageSlots.push_back(m_nextSlot); |
| m_nextSlot++; |
| |
| } |
| XGL_DESCRIPTOR_SLOT_INFO* XglDescriptorSetObj::GetSlotInfo(vector<int>slots, |
| vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, |
| vector<XGL_OBJECT>objs ) |
| { |
| int nSlots = m_memorySlots.size() + m_imageSlots.size() + m_samplerSlots.size(); |
| XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( nSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) ); |
| for (int i=0; i<nSlots; i++) |
| { |
| slotInfo[i].slotObjectType = XGL_SLOT_UNUSED; |
| } |
| |
| for (int i=0; i<slots.size(); i++) |
| { |
| for (int j=0; j<m_memorySlots.size(); j++) |
| { |
| if ( (XGL_OBJECT) m_memoryViews[j] == objs[i]) |
| { |
| slotInfo[m_memorySlots[j]].shaderEntityIndex = slots[i]; |
| slotInfo[m_memorySlots[j]].slotObjectType = types[i]; |
| } |
| } |
| for (int j=0; j<m_imageSlots.size(); j++) |
| { |
| if ( (XGL_OBJECT) m_imageViews[j] == objs[i]) |
| { |
| slotInfo[m_imageSlots[j]].shaderEntityIndex = slots[i]; |
| slotInfo[m_imageSlots[j]].slotObjectType = types[i]; |
| } |
| } |
| for (int j=0; j<m_samplerSlots.size(); j++) |
| { |
| if ( (XGL_OBJECT) m_samplers[j] == objs[i]) |
| { |
| slotInfo[m_samplerSlots[j]].shaderEntityIndex = slots[i]; |
| slotInfo[m_samplerSlots[j]].slotObjectType = types[i]; |
| } |
| } |
| } |
| |
| for (int i=0;i<nSlots;i++) |
| { |
| printf("SlotInfo[%d]: Index = %d, Type = %d\n",i,slotInfo[i].shaderEntityIndex, slotInfo[i].slotObjectType); |
| fflush(stdout); |
| } |
| |
| return(slotInfo); |
| |
| } |
| |
| void XglDescriptorSetObj::BindCommandBuffer(XGL_CMD_BUFFER commandBuffer) |
| { |
| XGL_RESULT err; |
| |
| // Create descriptor set for a uniform resource |
| m_descriptorInfo = {}; |
| m_descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| m_descriptorInfo.slots = m_nextSlot; |
| |
| // Create a descriptor set with requested number of slots |
| err = xglCreateDescriptorSet( m_device->device(), &m_descriptorInfo, &m_rsrcDescSet ); |
| |
| // Bind memory to the descriptor set |
| err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| |
| xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| xglClearDescriptorSetSlots(m_rsrcDescSet, 0, m_nextSlot); |
| for (int i=0; i<m_memoryViews.size();i++) |
| { |
| xglAttachMemoryViewDescriptors( m_rsrcDescSet, m_memorySlots[i], 1, m_memoryViews[i] ); |
| } |
| for (int i=0; i<m_samplers.size();i++) |
| { |
| xglAttachSamplerDescriptors( m_rsrcDescSet, m_samplerSlots[i], 1, m_samplers[i] ); |
| } |
| for (int i=0; i<m_imageViews.size();i++) |
| { |
| xglAttachImageViewDescriptors( m_rsrcDescSet, m_imageSlots[i], 1, m_imageViews[i] ); |
| } |
| xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| |
| // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view) |
| xglCmdBindDescriptorSet(commandBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| } |
| |
| class XglTextureObj |
| { |
| public: |
| XglTextureObj(XglDevice *device); |
| XGL_IMAGE m_texture; |
| XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| XGL_GPU_MEMORY m_textureMem; |
| |
| protected: |
| XglDevice *m_device; |
| XGL_IMAGE_VIEW m_textureView; |
| |
| }; |
| XglTextureObj::XglTextureObj(XglDevice *device) |
| { |
| m_device = device; |
| const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM }; |
| const XGL_INT tex_width = 16; |
| const XGL_INT tex_height = 16; |
| const uint32_t tex_colors[2] = { 0xffff0000, 0xff00ff00 }; |
| XGL_RESULT err; |
| XGL_UINT i; |
| |
| |
| m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| |
| const XGL_IMAGE_CREATE_INFO image = { |
| .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO, |
| .pNext = NULL, |
| .imageType = XGL_IMAGE_2D, |
| .format = tex_format, |
| .extent = { tex_width, tex_height, 1 }, |
| .mipLevels = 1, |
| .arraySize = 1, |
| .samples = 1, |
| .tiling = XGL_LINEAR_TILING, |
| .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT, |
| .flags = 0, |
| }; |
| |
| XGL_MEMORY_ALLOC_INFO mem_alloc; |
| mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| mem_alloc.pNext = NULL; |
| mem_alloc.allocationSize = 0; |
| mem_alloc.alignment = 0; |
| mem_alloc.flags = 0; |
| mem_alloc.heapCount = 0; |
| mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| |
| XGL_IMAGE_VIEW_CREATE_INFO view; |
| view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| view.pNext = NULL; |
| view.image = XGL_NULL_HANDLE; |
| view.viewType = XGL_IMAGE_VIEW_2D; |
| view.format = image.format; |
| view.channels.r = XGL_CHANNEL_SWIZZLE_R; |
| view.channels.g = XGL_CHANNEL_SWIZZLE_G; |
| view.channels.b = XGL_CHANNEL_SWIZZLE_B; |
| view.channels.a = XGL_CHANNEL_SWIZZLE_A; |
| view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR; |
| view.subresourceRange.baseMipLevel = 0; |
| view.subresourceRange.mipLevels = 1; |
| view.subresourceRange.baseArraySlice = 0; |
| view.subresourceRange.arraySize = 1; |
| view.minLod = 0.0f; |
| |
| XGL_MEMORY_REQUIREMENTS mem_reqs; |
| XGL_SIZE mem_reqs_size; |
| |
| /* create image */ |
| err = xglCreateImage(m_device->device(), &image, &m_texture); |
| assert(!err); |
| |
| err = xglGetObjectInfo(m_texture, |
| XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &mem_reqs_size, &mem_reqs); |
| assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| |
| mem_alloc.allocationSize = mem_reqs.size; |
| mem_alloc.alignment = mem_reqs.alignment; |
| mem_alloc.heapCount = mem_reqs.heapCount; |
| memcpy(mem_alloc.heaps, mem_reqs.heaps, |
| sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount); |
| |
| /* allocate memory */ |
| err = xglAllocMemory(m_device->device(), &mem_alloc, &m_textureMem); |
| assert(!err); |
| |
| /* bind memory */ |
| err = xglBindObjectMemory(m_texture, m_textureMem, 0); |
| assert(!err); |
| |
| /* create image view */ |
| view.image = m_texture; |
| err = xglCreateImageView(m_device->device(), &view, &m_textureView); |
| assert(!err); |
| |
| |
| const XGL_IMAGE_SUBRESOURCE subres = { |
| .aspect = XGL_IMAGE_ASPECT_COLOR, |
| .mipLevel = 0, |
| .arraySlice = 0, |
| }; |
| XGL_SUBRESOURCE_LAYOUT layout; |
| XGL_SIZE layout_size; |
| XGL_VOID *data; |
| XGL_INT x, y; |
| |
| err = xglGetImageSubresourceInfo(m_texture, &subres, |
| XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout); |
| assert(!err && layout_size == sizeof(layout)); |
| |
| err = xglMapMemory(m_textureMem, 0, &data); |
| assert(!err); |
| |
| for (y = 0; y < tex_height; y++) { |
| uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y); |
| for (x = 0; x < tex_width; x++) |
| row[x] = tex_colors[(x & 1) ^ (y & 1)]; |
| } |
| |
| err = xglUnmapMemory(m_textureMem); |
| assert(!err); |
| |
| m_textureViewInfo.view = m_textureView; |
| |
| } |
| |
| class XglSamplerObj |
| { |
| public: |
| XglSamplerObj(XglDevice *device); |
| XGL_SAMPLER m_sampler; |
| |
| protected: |
| XGL_SAMPLER_CREATE_INFO m_samplerCreateInfo = {}; |
| XglDevice *m_device; |
| |
| }; |
| |
| XglSamplerObj::XglSamplerObj(XglDevice *device) |
| { |
| XGL_RESULT err = XGL_SUCCESS; |
| |
| m_device = device; |
| m_samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| m_samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST; |
| m_samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST; |
| m_samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE; |
| m_samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP; |
| m_samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP; |
| m_samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP; |
| m_samplerCreateInfo.mipLodBias = 0.0; |
| m_samplerCreateInfo.maxAnisotropy = 0.0; |
| m_samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER; |
| m_samplerCreateInfo.minLod = 0.0; |
| m_samplerCreateInfo.maxLod = 0.0; |
| m_samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE; |
| |
| err = xglCreateSampler(m_device->device(),&m_samplerCreateInfo, &m_sampler); |
| |
| } |
| |
| class XglConstantBufferObj |
| { |
| public: |
| XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data); |
| void SetMemoryState(XGL_CMD_BUFFER cmdBuffer, XGL_MEMORY_STATE newState); |
| XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView; |
| XGL_GPU_MEMORY m_constantBufferMem; |
| |
| protected: |
| XglDevice *m_device; |
| int m_numVertices; |
| int m_stride; |
| }; |
| XglConstantBufferObj::XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data) |
| { |
| XGL_RESULT err = XGL_SUCCESS; |
| XGL_UINT8 *pData; |
| XGL_MEMORY_ALLOC_INFO alloc_info = {}; |
| m_device = device; |
| m_numVertices = constantCount; |
| m_stride = constantSize; |
| |
| alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| alloc_info.allocationSize = constantCount * constantSize; |
| alloc_info.alignment = 0; |
| alloc_info.heapCount = 1; |
| alloc_info.heaps[0] = 0; // TODO: Use known existing heap |
| |
| alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT; |
| alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| |
| err = xglAllocMemory(m_device->device(), &alloc_info, &m_constantBufferMem); |
| |
| err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData); |
| |
| memcpy(pData, data, alloc_info.allocationSize); |
| |
| err = xglUnmapMemory(m_constantBufferMem); |
| |
| // set up the memory view for the constant buffer |
| this->m_constantBufferView.stride = 16; |
| this->m_constantBufferView.range = alloc_info.allocationSize; |
| this->m_constantBufferView.offset = 0; |
| this->m_constantBufferView.mem = m_constantBufferMem; |
| this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32; |
| this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT; |
| this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER; |
| } |
| |
| void XglConstantBufferObj::SetMemoryState(XGL_CMD_BUFFER cmdBuffer, XGL_MEMORY_STATE newState) |
| { |
| if (this->m_constantBufferView.state == newState) |
| return; |
| |
| // open the command buffer |
| XGL_RESULT err = xglBeginCommandBuffer( cmdBuffer, 0 ); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_MEMORY_STATE_TRANSITION transition = {}; |
| transition.mem = m_constantBufferMem; |
| transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER; |
| transition.newState = newState; |
| transition.offset = 0; |
| transition.regionSize = m_numVertices * m_stride; |
| |
| // write transition to the command buffer |
| xglCmdPrepareMemoryRegions( cmdBuffer, 1, &transition ); |
| this->m_constantBufferView.state = newState; |
| |
| // finish recording the command buffer |
| err = xglEndCommandBuffer( cmdBuffer ); |
| ASSERT_XGL_SUCCESS(err); |
| |
| XGL_UINT32 numMemRefs=1; |
| XGL_MEMORY_REF memRefs; |
| // this command buffer only uses the vertex buffer memory |
| memRefs.flags = 0; |
| memRefs.mem = m_constantBufferMem; |
| |
| // submit the command buffer to the universal queue |
| err = xglQueueSubmit( m_device->m_queue, 1, &cmdBuffer, numMemRefs, &memRefs, NULL ); |
| ASSERT_XGL_SUCCESS(err); |
| } |
| |
| class XglShaderObj |
| { |
| public: |
| XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage ); |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj descriptorSet); |
| void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XGL_OBJECT object); |
| void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XGL_OBJECT object); |
| void BindShaderEntitySlotToSampler(int slot, XGL_OBJECT object); |
| |
| protected: |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info; |
| XGL_SHADER m_shader; |
| XGL_PIPELINE_SHADER_STAGE m_stage; |
| XglDevice *m_device; |
| vector<int> m_memSlots; |
| vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes; |
| vector<XGL_OBJECT> m_memObjs; |
| vector<int> m_samplerSlots; |
| vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes; |
| vector<XGL_OBJECT> m_samplerObjs; |
| vector<int> m_imageSlots; |
| vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes; |
| vector<XGL_OBJECT> m_imageObjs; |
| |
| }; |
| |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* XglShaderObj::GetStageCreateInfo(XglDescriptorSetObj descriptorSet) |
| { |
| XGL_DESCRIPTOR_SLOT_INFO *slotInfo; |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *stageInfo = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*) calloc( 1,sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO) ); |
| stageInfo->sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| stageInfo->shader.stage = m_stage; |
| stageInfo->shader.shader = m_shader; |
| stageInfo->shader.descriptorSetMapping[0].descriptorCount = 0; |
| stageInfo->shader.linkConstBufferCount = 0; |
| stageInfo->shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| stageInfo->shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| stageInfo->shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| |
| stageInfo->shader.descriptorSetMapping[0].descriptorCount = m_memSlots.size() + m_imageSlots.size() + m_samplerSlots.size(); |
| if (stageInfo->shader.descriptorSetMapping[0].descriptorCount) |
| { |
| vector<int> allSlots; |
| vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> allTypes; |
| vector<XGL_OBJECT> allObjs; |
| |
| allSlots.reserve(m_memSlots.size() + m_imageSlots.size() + m_samplerSlots.size()); |
| allTypes.reserve(m_memTypes.size() + m_imageTypes.size() + m_samplerTypes.size()); |
| allObjs.reserve(m_memObjs.size() + m_imageObjs.size() + m_samplerObjs.size()); |
| |
| if (m_memSlots.size()) |
| { |
| allSlots.insert(allSlots.end(), m_memSlots.begin(), m_memSlots.end()); |
| allTypes.insert(allTypes.end(), m_memTypes.begin(), m_memTypes.end()); |
| allObjs.insert(allObjs.end(), m_memObjs.begin(), m_memObjs.end()); |
| } |
| if (m_imageSlots.size()) |
| { |
| allSlots.insert(allSlots.end(), m_imageSlots.begin(), m_imageSlots.end()); |
| allTypes.insert(allTypes.end(), m_imageTypes.begin(), m_imageTypes.end()); |
| allObjs.insert(allObjs.end(), m_imageObjs.begin(), m_imageObjs.end()); |
| } |
| if (m_samplerSlots.size()) |
| { |
| allSlots.insert(allSlots.end(), m_samplerSlots.begin(), m_samplerSlots.end()); |
| allTypes.insert(allTypes.end(), m_samplerTypes.begin(), m_samplerTypes.end()); |
| allObjs.insert(allObjs.end(), m_samplerObjs.begin(), m_samplerObjs.end()); |
| } |
| |
| slotInfo = descriptorSet.GetSlotInfo(allSlots, allTypes, allObjs); |
| stageInfo->shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo; |
| } |
| return stageInfo; |
| } |
| |
| void XglShaderObj::BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XGL_OBJECT object) |
| { |
| m_memSlots.push_back(slot); |
| m_memTypes.push_back(type); |
| m_memObjs.push_back(object); |
| |
| } |
| void XglShaderObj::BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XGL_OBJECT object) |
| { |
| m_imageSlots.push_back(slot); |
| m_imageTypes.push_back(type); |
| m_imageObjs.push_back(object); |
| |
| } |
| void XglShaderObj::BindShaderEntitySlotToSampler(int slot, XGL_OBJECT object) |
| { |
| m_samplerSlots.push_back(slot); |
| m_samplerTypes.push_back(XGL_SLOT_SHADER_SAMPLER); |
| m_samplerObjs.push_back(object); |
| |
| } |
| XglShaderObj::XglShaderObj(XglDevice *device, const char * shader_code, XGL_PIPELINE_SHADER_STAGE stage) |
| { |
| XGL_RESULT err = XGL_SUCCESS; |
| std::vector<unsigned int> bil; |
| XGL_SHADER_CREATE_INFO createInfo; |
| size_t shader_len; |
| |
| m_stage = stage; |
| m_device = device; |
| |
| createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| |
| shader_len = strlen(shader_code); |
| createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1; |
| createInfo.pCode = malloc(createInfo.codeSize); |
| createInfo.flags = 0; |
| |
| /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */ |
| ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC; |
| ((uint32_t *) createInfo.pCode)[1] = 0; |
| ((uint32_t *) createInfo.pCode)[2] = stage; |
| memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1); |
| |
| err = xglCreateShader(m_device->device(), &createInfo, &m_shader); |
| if (err) { |
| free((void *) createInfo.pCode); |
| } |
| } |
| #if 0 |
| void XglShaderObj::CreateShaderBIL(XGL_PIPELINE_SHADER_STAGE stage, |
| const char *shader_code, |
| XGL_SHADER *pshader) |
| { |
| XGL_RESULT err = XGL_SUCCESS; |
| std::vector<unsigned int> bil; |
| XGL_SHADER_CREATE_INFO createInfo; |
| size_t shader_len; |
| XGL_SHADER shader; |
| |
| createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| |
| // Use Reference GLSL to BIL compiler |
| GLSLtoBIL(stage, shader_code, bil); |
| createInfo.pCode = bil.data(); |
| createInfo.codeSize = bil.size() * sizeof(unsigned int); |
| createInfo.flags = 0; |
| err = xglCreateShader(device(), &createInfo, &shader); |
| |
| ASSERT_XGL_SUCCESS(err); |
| |
| *pshader = shader; |
| } |
| #endif |
| class XglPipelineObj |
| { |
| public: |
| XglPipelineObj(XglDevice *device); |
| void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj descriptorSet); |
| void AddShader(XglShaderObj* shaderObj); |
| void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count); |
| void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count); |
| void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding); |
| |
| protected: |
| XGL_PIPELINE pipeline; |
| XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi_state; |
| XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state; |
| XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state; |
| XGL_PIPELINE_CB_STATE cb_state; |
| XGL_PIPELINE_DB_STATE_CREATE_INFO db_state; |
| XGL_FORMAT render_target_format; |
| XGL_GPU_MEMORY m_pipe_mem; |
| XglDevice *m_device; |
| XGL_VERTEX_INPUT_BINDING_DESCRIPTION *m_vi_binding; |
| int m_vi_binding_count; |
| XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION *m_vi_attribs; |
| int m_vi_attrib_count; |
| vector<XglShaderObj*> m_shaderObjs; |
| vector<XglConstantBufferObj*> m_vertexBufferObjs; |
| vector<int> m_vertexBufferBindings; |
| int m_vertexBufferCount; |
| |
| }; |
| |
| XglPipelineObj::XglPipelineObj(XglDevice *device) |
| { |
| XGL_RESULT err; |
| |
| m_device = device; |
| m_vi_attrib_count = m_vi_binding_count = m_vertexBufferCount = 0; |
| |
| ia_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| XGL_NULL_HANDLE, // pNext |
| XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| XGL_FALSE, // disableVertexReuse |
| XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| XGL_FALSE, // primitiveRestartEnable |
| 0 // primitiveRestartIndex |
| }; |
| |
| rs_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| &ia_state, |
| XGL_FALSE, // depthClipEnable |
| XGL_FALSE, // rasterizerDiscardEnable |
| 1.0 // pointSize |
| }; |
| |
| render_target_format.channelFormat = XGL_CH_FMT_R8G8B8A8; |
| render_target_format.numericFormat = XGL_NUM_FMT_UNORM; |
| cb_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| &rs_state, |
| XGL_FALSE, // alphaToCoverageEnable |
| XGL_FALSE, // dualSourceBlendEnable |
| XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| { |
| XGL_FALSE, // blendEnable |
| render_target_format, // XGL_FORMAT |
| 0xF // channelWriteMask |
| } |
| } |
| }; |
| |
| db_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| &cb_state, |
| {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| }; |
| |
| |
| }; |
| |
| void XglPipelineObj::AddShader(XglShaderObj* shader) |
| { |
| m_shaderObjs.push_back(shader); |
| } |
| |
| void XglPipelineObj::AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count) |
| { |
| m_vi_attribs = vi_attrib; |
| m_vi_attrib_count = count; |
| } |
| |
| void XglPipelineObj::AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count) |
| { |
| m_vi_binding = vi_binding; |
| m_vi_binding_count = count; |
| } |
| |
| void XglPipelineObj::AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding) |
| { |
| m_vertexBufferObjs.push_back(vertexDataBuffer); |
| m_vertexBufferBindings.push_back(binding); |
| m_vertexBufferCount++; |
| } |
| |
| void XglPipelineObj::BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj descriptorSet) |
| { |
| XGL_RESULT err; |
| XGL_VOID* head_ptr = &db_state; |
| XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo; |
| XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vertexInputAttrib; |
| |
| for (int i=0; i<m_shaderObjs.size(); i++) |
| { |
| shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet); |
| shaderCreateInfo->pNext = head_ptr; |
| head_ptr = shaderCreateInfo; |
| } |
| |
| if (m_vi_attrib_count && m_vi_binding_count) |
| { |
| vi_state = { |
| XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType; |
| head_ptr, // pNext; |
| m_vi_binding_count, // bindingCount |
| m_vi_binding, // pVertexBindingDescriptions; |
| m_vi_attrib_count, // attributeCount; // number of attributes |
| m_vi_attribs // pVertexAttributeDescriptions; |
| }; |
| head_ptr = &vi_state; |
| } |
| |
| info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| info.pNext = head_ptr; |
| info.flags = 0; |
| |
| err = xglCreateGraphicsPipeline(m_device->device(), &info, &pipeline); |
| |
| err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem); |
| |
| xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline ); |
| |
| |
| for (int i=0; i < m_vertexBufferCount; i++) |
| { |
| xglCmdBindVertexData(m_cmdBuffer, m_vertexBufferObjs[i]->m_constantBufferView.mem, m_vertexBufferObjs[i]->m_constantBufferView.offset, m_vertexBufferBindings[i]); |
| } |
| |
| |
| // xglCmdBindVertexData(m_cmdBuffer, meshBuffer.m_constantBufferView.mem, meshBuffer.m_constantBufferView.offset, 0); |
| } |
| |
| class XglMemoryRefManager{ |
| public: |
| XglMemoryRefManager(); |
| void AddMemoryRef(XGL_GPU_MEMORY* memoryRef); |
| XGL_MEMORY_REF* GetMemoryRefList(); |
| int GetNumRefs(); |
| |
| protected: |
| int m_numRefs; |
| vector<XGL_GPU_MEMORY*> m_bufferObjs; |
| |
| }; |
| XglMemoryRefManager::XglMemoryRefManager() { |
| |
| } |
| void XglMemoryRefManager::AddMemoryRef(XGL_GPU_MEMORY *memoryRef) { |
| m_bufferObjs.push_back(memoryRef); |
| } |
| XGL_MEMORY_REF* XglMemoryRefManager::GetMemoryRefList() { |
| |
| XGL_MEMORY_REF *localRefs; |
| XGL_UINT32 numRefs=m_bufferObjs.size(); |
| |
| if (numRefs <= 0) |
| return NULL; |
| |
| localRefs = (XGL_MEMORY_REF*) malloc( numRefs * sizeof(XGL_MEMORY_REF) ); |
| for (int i=0; i<numRefs; i++) |
| { |
| localRefs[i].flags = 0; |
| localRefs[i].mem = *m_bufferObjs[i]; |
| } |
| return localRefs; |
| } |
| int XglMemoryRefManager::GetNumRefs() { |
| return m_bufferObjs.size(); |
| } |