Stage 1 of rename
TODO: re-enable glave build, advance API for glave
v2: get rid of outdated code in tri introduced by rebase
rename wsi_null.c (olv)
diff --git a/icd/intel/shader.c b/icd/intel/shader.c
index 232fb31..c8070c3 100644
--- a/icd/intel/shader.c
+++ b/icd/intel/shader.c
@@ -1,5 +1,5 @@
/*
- * XGL
+ * Vulkan
*
* Copyright (C) 2014 LunarG, Inc.
*
@@ -39,8 +39,8 @@
intel_base_destroy(&sh->obj.base);
}
-static XGL_RESULT shader_create(struct intel_dev *dev,
- const XGL_SHADER_CREATE_INFO *info,
+static VK_RESULT shader_create(struct intel_dev *dev,
+ const VK_SHADER_CREATE_INFO *info,
struct intel_shader **sh_ret)
{
const struct icd_spv_header *spv =
@@ -48,32 +48,32 @@
struct intel_shader *sh;
sh = (struct intel_shader *) intel_base_create(&dev->base.handle,
- sizeof(*sh), dev->base.dbg, XGL_DBG_OBJECT_SHADER, info, 0);
+ sizeof(*sh), dev->base.dbg, VK_DBG_OBJECT_SHADER, info, 0);
if (!sh)
- return XGL_ERROR_OUT_OF_MEMORY;
+ return VK_ERROR_OUT_OF_MEMORY;
if (info->codeSize < sizeof(*spv))
- return XGL_ERROR_INVALID_MEMORY_SIZE;
+ return VK_ERROR_INVALID_MEMORY_SIZE;
if (spv->magic != ICD_SPV_MAGIC)
- return XGL_ERROR_BAD_SHADER_CODE;
+ return VK_ERROR_BAD_SHADER_CODE;
sh->ir = shader_create_ir(dev->gpu, info->pCode, info->codeSize);
if (!sh->ir) {
shader_destroy(&sh->obj);
- return XGL_ERROR_UNKNOWN;
+ return VK_ERROR_UNKNOWN;
}
sh->obj.destroy = shader_destroy;
*sh_ret = sh;
- return XGL_SUCCESS;
+ return VK_SUCCESS;
}
-ICD_EXPORT XGL_RESULT XGLAPI xglCreateShader(
- XGL_DEVICE device,
- const XGL_SHADER_CREATE_INFO* pCreateInfo,
- XGL_SHADER* pShader)
+ICD_EXPORT VK_RESULT VKAPI vkCreateShader(
+ VK_DEVICE device,
+ const VK_SHADER_CREATE_INFO* pCreateInfo,
+ VK_SHADER* pShader)
{
struct intel_dev *dev = intel_dev(device);