blob: 43d93796fe807a15bafe956c4c729790539b0be1 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "loader_platform.h"
#include "xgl_dispatch_table_helper.h"
#include "xgl_struct_string_helper.h"
#include "mem_tracker.h"
#include "layers_config.h"
// The following is #included again to catch certain OS-specific functions
// being used:
#include "loader_platform.h"
#include "layers_msg.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
// TODO : This can be much smarter, using separate locks for separate global data
static int globalLockInitialized = 0;
static loader_platform_thread_mutex globalLock;
#define MAX_BINDING 0xFFFFFFFF
static GLOBAL_CB_NODE* pGlobalCBHead = NULL;
static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL;
static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL;
static XGL_DEVICE globalDevice = NULL;
static uint64_t numCBNodes = 0;
static uint64_t numMemObjNodes = 0;
static uint64_t numObjectNodes = 0;
// Check list for data and if it's not included insert new node
// into HEAD of list pointed to by pHEAD & update pHEAD
// Increment 'insert' if new node was inserted
// return XGL_SUCCESS if no errors occur
static bool32_t insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, uint32_t* insert)
{
bool32_t result = XGL_TRUE;
MINI_NODE* pTrav = *pHEAD;
while (pTrav && (pTrav->data != data)) {
pTrav = pTrav->pNext;
}
if (!pTrav) { // Add node to front of LL
pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE));
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc memory for Mini Node");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
result = XGL_FALSE;
} else {
memset(pTrav, 0, sizeof(MINI_NODE));
if (*pHEAD) {
pTrav->pNext = *pHEAD;
}
*pHEAD = pTrav;
*insert += 1;
//pMemTrav->refCount++;
//sprintf(str, "MEM INFO : Incremented refCount for mem obj %p to %u", (void*)mem, pMemTrav->refCount);
if (pTrav->data) { // This is just FYI
assert(data == pTrav->data);
char str[1024];
sprintf(str, "Data %p is already in data LL w/ HEAD at %p", data, *pHEAD);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, data, 0, MEMTRACK_NONE, "MEM", str);
}
pTrav->data = data;
}
} else {
pTrav->data = data;
}
return result;
}
// Add new CB node for this cb at end of global CB LL
static void insertGlobalCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
if (!pTrav) {
pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
pGlobalCBHead = pTrav;
}
else {
while (NULL != pTrav->pNextGlobalCBNode)
pTrav = pTrav->pNextGlobalCBNode;
pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
pTrav = pTrav->pNextGlobalCBNode;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for Cmd Buffer %p", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
else {
numCBNodes++;
memset(pTrav, 0, sizeof(GLOBAL_CB_NODE));
pTrav->cmdBuffer = cb;
}
}
// Return ptr to node in global LL containing cb, or NULL if not found
static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
while (pTrav && (pTrav->cmdBuffer != cb)) {
pTrav = pTrav->pNextGlobalCBNode;
}
return pTrav;
}
// Set fence for given cb in global cb node
static bool32_t setCBFence(const XGL_CMD_BUFFER cb, const XGL_FENCE fence, bool32_t localFlag)
{
GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find node for CB %p in order to set fence to %p", (void*)cb, (void*)fence);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
return XGL_FALSE;
}
pTrav->fence = fence;
pTrav->localFlag = localFlag;
return XGL_TRUE;
}
static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
bool32_t result = XGL_TRUE;
GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find node for CB %p in order to check memory references", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
// Validate that all actual references are accounted for in pMemRefs
MINI_NODE* pMemNode = pTrav->pMemObjList;
uint32_t i;
uint8_t found = 0;
uint64_t foundCount = 0;
while (pMemNode && (result == XGL_TRUE)) {
// TODO : Improve this algorithm
for (i = 0; i < memRefCount; i++) {
if (pMemNode->mem == pMemRefs[i].mem) {
char str[1024];
sprintf(str, "Found Mem Obj %p binding to CB %p", pMemNode->mem, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
found = 1;
foundCount++;
break;
}
}
if (!found) {
char str[1024];
sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, pMemNode->mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
result = XGL_FALSE;
}
found = 0;
pMemNode = pMemNode->pNext;
}
if (result == XGL_TRUE) {
char str[1024];
sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
// TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational
// Currently just noting that there is a difference
if (foundCount != memRefCount) {
sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu appear are required", memRefCount, foundCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
}
}
}
return result;
}
// Return ptr to node in global LL containing mem, or NULL if not found
static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
while (pTrav && (pTrav->mem != mem)) {
pTrav = pTrav->pNextGlobalNode;
}
return pTrav;
}
static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
if (!pTrav) {
pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
pGlobalMemObjHead = pTrav;
}
else {
while (NULL != pTrav->pNextGlobalNode)
pTrav = pTrav->pNextGlobalNode;
pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
pTrav = pTrav->pNextGlobalNode;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for Mem Object %p", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
else {
numMemObjNodes++;
memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE));
if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct
memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
// TODO: Update for real hardware, actually process allocation info structures
pTrav->allocInfo.pNext = NULL;
}
pTrav->mem = mem;
}
}
// Find Global CB Node and add mem binding to mini LL
// Find Global Mem Obj Node and add CB binding to mini LL
static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
bool32_t result = XGL_FALSE;
// First update CB binding in MemObj mini CB list
GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem);
if (!pMemTrav) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount);
if (XGL_TRUE == result) {
// Now update Global CB's Mini Mem binding list
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no Node for that CB. Was it CB incorrectly destroyed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
uint32_t dontCare;
result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare);
}
}
}
return result;
}
// Clear the CB Binding for mem
static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
MINI_NODE* pPrev = pMiniCB;
while (pMiniCB && (cb != pMiniCB->cmdBuffer)) {
pPrev = pMiniCB;
pMiniCB = pMiniCB->pNext;
}
if (!pMiniCB) {
char str[1024];
sprintf(str, "Trying to clear CB binding but CB %p not in binding list for mem obj %p", cb, mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
else { // remove node from list & decrement refCount
pPrev->pNext = pMiniCB->pNext;
if (pMiniCB == pTrav->pCmdBufferBindings)
pTrav->pCmdBufferBindings = NULL;
free(pMiniCB);
pTrav->refCount--;
}
}
// Free bindings related to CB
static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Unable to find global CB node %p for deletion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
if ((pCBTrav->fence != NULL) && (pCBTrav->localFlag == XGL_TRUE)) {
nextTable.DestroyObject(pCBTrav->fence);
pCBTrav->fence = NULL;
pCBTrav->localFlag = XGL_FALSE;
}
MINI_NODE* pMemTrav = pCBTrav->pMemObjList;
MINI_NODE* pDeleteMe = NULL;
// We traverse LL in order and free nodes as they're cleared
while (pMemTrav) {
pDeleteMe = pMemTrav;
if (pMemTrav->mem)
clearCBBinding(cb, pMemTrav->mem);
pMemTrav = pMemTrav->pNext;
free(pDeleteMe);
}
pCBTrav->pMemObjList = NULL;
}
return result;
}
// Delete Global CB Node from list along with all of it's mini mem obj node
// and also clear Global mem references to CB
// TODO : When should this be called? There's no Destroy of CBs that I see
static bool32_t deleteGlobalCBNode(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
result = freeCBBindings(cb);
if (result == XGL_TRUE) {
// Delete the Global CB node
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
pCBTrav = pGlobalCBHead;
GLOBAL_CB_NODE* pPrev = pCBTrav;
while (pCBTrav && (cb != pCBTrav->cmdBuffer)) {
pPrev = pCBTrav;
pCBTrav = pCBTrav->pNextGlobalCBNode;
}
assert(cb); // We found node at start of function so it should still be here
pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode;
if (pCBTrav == pGlobalCBHead) {
pGlobalCBHead = pCBTrav->pNextGlobalCBNode;
}
free(pCBTrav);
}
return result;
}
// Delete the entire CB list
static bool32_t deleteGlobalCBList()
{
bool32_t result = XGL_TRUE;
GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead;
while (pCBTrav) {
XGL_CMD_BUFFER cbToDelete = pCBTrav->cmdBuffer;
pCBTrav = pCBTrav->pNextGlobalCBNode;
bool32_t tmpResult = deleteGlobalCBNode(cbToDelete);
// If any result is FALSE, final result should be FALSE
if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result))
result = XGL_FALSE;
}
return result;
}
// For given MemObj node, report Obj & CB bindings
static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav)
{
uint32_t refCount = 0; // Count found references
MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings;
MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings;
while (pCBTrav) {
refCount++;
char str[1024];
sprintf(str, "Command Buffer %p has reference to mem obj %p", pCBTrav->cmdBuffer, pMemObjTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCBTrav->cmdBuffer, 0, MEMTRACK_NONE, "MEM", str);
pCBTrav = pCBTrav->pNext;
}
while (pObjTrav) {
refCount++;
char str[1024];
sprintf(str, "XGL Object %p has reference to mem obj %p", pObjTrav->object, pMemObjTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
pObjTrav = pObjTrav->pNext;
}
if (refCount != pMemObjTrav->refCount) {
char str[1024];
sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjTrav->refCount, pMemObjTrav->mem, refCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjTrav->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
}
static void deleteGlobalMemNode(XGL_GPU_MEMORY mem)
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
GLOBAL_MEM_OBJ_NODE* pPrev = pTrav;
while (pTrav && (pTrav->mem != mem)) {
pPrev = pTrav;
pTrav = pTrav->pNextGlobalNode;
}
if (pTrav) {
pPrev->pNextGlobalNode = pTrav->pNextGlobalNode;
if (pGlobalMemObjHead == pTrav)
pGlobalMemObjHead = pTrav->pNextGlobalNode;
free(pTrav);
}
else {
char str[1024];
sprintf(str, "Could not find global mem obj node for %p to delete!", mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
}
}
// Check if fence for given CB is completed
static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Unable to find global CB node %p to check for completion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
if (!pCBTrav->fence) {
char str[1024];
sprintf(str, "No fence found for CB %p to check for completion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_FENCE, "MEM", str);
result = XGL_FALSE;
} else {
if (XGL_SUCCESS != nextTable.GetFenceStatus(pCBTrav->fence)) {
char str[1024];
sprintf(str, "Fence %p for CB %p has not completed", pCBTrav->fence, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
result = XGL_FALSE;
}
}
}
return result;
}
static bool32_t freeMemNode(XGL_GPU_MEMORY mem)
{
bool32_t result = XGL_TRUE;
// Parse global list to find node w/ mem
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
if (!pTrav) {
char str[1024];
sprintf(str, "Couldn't find mem node object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
if (pTrav->allocInfo.allocationSize == 0) {
char str[1024];
sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
// Clear any CB bindings for completed CBs
// TODO : Is there a better place to do this?
MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
while (pMiniCB) {
XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer;
pMiniCB = pMiniCB->pNext;
if (XGL_TRUE == checkCBCompleted(curCB)) {
freeCBBindings(curCB);
}
}
// Now verify that no references to this mem obj remain
if (0 != pTrav->refCount) {
// If references remain, report the error and can search down CB LL to find references
char str[1024];
sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str);
reportMemReferences(pTrav);
result = XGL_FALSE;
}
// Delete global node
deleteGlobalMemNode(mem);
}
}
return result;
}
// Return object node for 'object' or return NULL if no node exists
static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object)
{
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
while (pTrav && (object != pTrav->object)) {
pTrav = pTrav->pNext;
}
return pTrav;
}
static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, char *name_prefix)
{
GLOBAL_OBJECT_NODE* newNode = NULL;
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
if (!pTrav) {
pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
pGlobalObjectHead = pTrav;
}
else {
GLOBAL_OBJECT_NODE* pPrev = pTrav;
while (pTrav) {
pPrev = pTrav;
pTrav = pTrav->pNext;
}
pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
pPrev->pNext = pTrav;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Malloc failed to alloc node for XGL Object %p", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
} else {
numObjectNodes++;
pTrav->object = object;
pTrav->ref_count = 1;
pTrav->sType = sType;
memcpy(&pTrav->create_info, pCreateInfo, struct_size);
sprintf(pTrav->object_name, "%s_%p", name_prefix, object);
newNode = pTrav;
}
return newNode;
}
// Remove object binding performs 3 tasks:
// 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it
// 2. Decrement refCount for Global Mem Obj
// 3. Clear Global Mem Obj ptr from Global Object Node
static bool32_t clearObjectBinding(XGL_OBJECT object)
{
bool32_t result = XGL_FALSE;
GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
if (!pGlobalObjTrav) {
char str[1024];
sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
} else {
if (!pGlobalObjTrav->pMemNode) {
char str[1024];
sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str);
} else {
MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings;
MINI_NODE* pPrevObj = pObjTrav;
while (pObjTrav && (result == XGL_FALSE)) {
if (object == pObjTrav->object) {
pPrevObj->pNext = pObjTrav->pNext;
// check if HEAD needs to be updated
if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav)
pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext;
free(pObjTrav);
pGlobalObjTrav->pMemNode->refCount--;
pGlobalObjTrav->pMemNode = NULL;
result = XGL_TRUE;
}
pPrevObj = pObjTrav;
pObjTrav = pObjTrav->pNext;
}
if (result == XGL_FALSE) {
char str[1024];
sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p", object, pGlobalObjTrav->pMemNode->mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
}
}
return result;
}
// For NULL mem case, clear any previous binding Else...
// Make sure given object is in global object LL
// IF a previous binding existed, clear it
// Add link from global object node to global memory node
// Add mini-object node & reference off of global obj node
// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
{
bool32_t result = XGL_FALSE;
// Handle NULL case separately, just clear previous binding & decrement reference
if (mem == XGL_NULL_HANDLE) {
clearObjectBinding(object);
result = XGL_TRUE;
} else {
char str[1024];
GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
if (!pGlobalObjTrav) {
sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
return XGL_FALSE;
}
// non-null case so should have real mem obj
GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
if (!pTrav) {
sprintf(str, "While trying to bind mem for obj %p, couldn't find node for mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
} else {
result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount);
if (XGL_TRUE == result) {
if (pGlobalObjTrav->pMemNode) {
clearObjectBinding(object); // Need to clear the previous object binding before setting new binding
sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pGlobalObjTrav->pMemNode->mem, mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str);
}
// For image objects, make sure default memory state is correctly set
// TODO : What's the best/correct way to handle this?
if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pGlobalObjTrav->sType) {
if (pGlobalObjTrav->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) {
// TODO:: More memory state transition stuff.
}
}
pGlobalObjTrav->pMemNode = pTrav;
}
}
}
return XGL_TRUE;
}
// Print details of global Obj tracking list
static void printObjList()
{
GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead;
if (!pGlobalObjTrav) {
char str[1024];
sprintf(str, "Global Object list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
char str[1024];
sprintf(str, "Details of Global Object list w/ HEAD at %p", (void*)pGlobalObjTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pGlobalObjTrav) {
sprintf(str, " GlobObjNode %p has object %p, pNext %p, pMemNode %p",
pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pGlobalObjTrav->object, 0, MEMTRACK_NONE, "MEM", str);
pGlobalObjTrav = pGlobalObjTrav->pNext;
}
}
}
// For given Object, get 'mem' obj that it's bound to or NULL if no binding
static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
{
XGL_GPU_MEMORY mem = NULL;
GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object);
if (pObjNode) {
if (pObjNode->pMemNode) {
mem = pObjNode->pMemNode->mem;
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str);
printObjList();
}
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
printObjList();
}
return mem;
}
// Print details of global Mem Obj list
static void printMemList()
{
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
// Just printing each msg individually for now, may want to package these into single large print
char str[1024];
if (!pTrav) {
sprintf(str, "MEM INFO : Global Memory Object list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, "MEM INFO : Details of Global Memory Object list w/ HEAD at %p", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pTrav) {
sprintf(str, " ===MemObj Node at %p===", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Mem object: %p", (void*)pTrav->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Ref Count: %u", pTrav->refCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " pNext Mem Obj Node: %p", (void*)pTrav->pNextGlobalNode);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
if (0 != pTrav->allocInfo.allocationSize) {
char* pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, "{MEM}INFO : ");
sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
free(pAllocInfoMsg);
} else {
sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
MINI_NODE* pObjTrav = pTrav->pObjBindings;
if (!pObjTrav) {
sprintf(str, " No XGL Object bindings");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, " XGL OBJECT Binding list w/ HEAD at %p:", pObjTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pObjTrav) {
sprintf(str, " OBJ_NODE(%p): XGL OBJECT %p, pNext %p", pObjTrav, pObjTrav->object, pObjTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pObjTrav = pObjTrav->pNext;
}
}
MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings;
if (!pCBTrav) {
sprintf(str, " No Command Buffer bindings");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, " XGL Command Buffer (CB) binding list w/ HEAD at %p:", pCBTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pCBTrav) {
sprintf(str, " CB_NODE(%p): XGL CB %p, pNext %p", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pCBTrav = pCBTrav->pNext;
}
}
pTrav = pTrav->pNextGlobalNode;
}
}
}
static void printGlobalCB()
{
char str[1024] = {0};
GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
if (!pTrav) {
sprintf(str, "Global Command Buffer (CB) list is empty :(\n");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
else {
sprintf(str, "Details of Global CB list w/ HEAD at %p:", (void*)pTrav);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
while (pTrav) {
sprintf(str, " Global CB Node (%p) w/ pNextGlobalCBNode (%p) has CB %p, fence %p, and pMemObjList %p", (void*)pTrav, (void*)pTrav->pNextGlobalCBNode, (void*)pTrav->cmdBuffer, (void*)pTrav->fence, (void*)pTrav->pMemObjList);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
MINI_NODE* pMemObjTrav = pTrav->pMemObjList;
while (pMemObjTrav) {
sprintf(str, " MEM_NODE(%p): Mem obj %p, pNext %p", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
pMemObjTrav = pMemObjTrav->pNext;
}
pTrav = pTrav->pNextGlobalCBNode;
}
}
}
static XGL_FENCE createLocalFence()
{
XGL_FENCE_CREATE_INFO fci;
fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fci.pNext = NULL;
fci.flags = 0;
XGL_FENCE fence;
nextTable.CreateFence(globalDevice, &fci, &fence);
return fence;
}
static void initMemTracker(void)
{
const char *strOpt;
// initialize MemTracker options
getLayerOptionEnum("MemTrackerReportLevel", &g_reportingLevel);
g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", &g_debugAction);
if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
{
strOpt = getLayerOption("MemTrackerLogFilename");
if (strOpt)
{
g_logFile = fopen(strOpt, "w");
}
if (g_logFile == NULL)
g_logFile = stdout;
}
// initialize Layer dispatch table
// TODO handle multiple GPUs
xglGetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
xglGetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
if (!globalLockInitialized)
{
// TODO/TBD: Need to delete this mutex sometime. How??? One
// suggestion is to call this during xglCreateInstance(), and then we
// can clean it up during xglDestroyInstance(). However, that requires
// that the layer have per-instance locks. We need to come back and
// address this soon.
loader_platform_thread_create_mutex(&globalLock);
globalLockInitialized = 1;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
// Save off device in case we need it to create Fences
globalDevice = *pDevice;
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
char str[1024];
sprintf(str, "Printing List details prior to xglDestroyDevice()");
loader_platform_thread_lock_mutex(&globalLock);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printGlobalCB();
printObjList();
if (XGL_FALSE == deleteGlobalCBList()) {
sprintf(str, "Issue deleting global CB list in xglDestroyDevice()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
// Report any memory leaks
GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
while (pTrav) {
if (pTrav->allocInfo.allocationSize != 0) {
sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().", pTrav->mem, pTrav->mem);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pTrav->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str);
}
pTrav = pTrav->pNextGlobalNode;
}
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
loader_platform_thread_lock_mutex(&globalLock);
bool32_t localFlag = XGL_FALSE;
// TODO : Need to track fence and clear mem references when fence clears
XGL_FENCE localFence = fence;
if (XGL_NULL_HANDLE == fence) { // allocate our own fence to track cmd buffer
localFence = createLocalFence();
localFlag = XGL_TRUE;
}
char str[1024];
sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printGlobalCB();
for (uint32_t i = 0; i < cmdBufferCount; i++) {
setCBFence(pCmdBuffers[i], localFence, localFlag);
sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str);
if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
}
}
printGlobalCB();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, localFence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
// TODO : Use global mem references as part of list checked on QueueSubmit above
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
// TODO : Track allocations and overall size here
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalMemObj(*pMem, pAllocInfo);
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
/* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before
* freeing a memory object, an application must ensure the memory object is unbound from
* all API objects referencing it and that it is not referenced by any queued command buffers
*/
loader_platform_thread_lock_mutex(&globalLock);
if (XGL_FALSE == freeMemNode(mem)) {
char str[1024];
sprintf(str, "Issue while freeing mem obj %p", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str);
}
printMemList();
printObjList();
printGlobalCB();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.FreeMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
// TODO : Update tracking for this alloc
// Make sure memory is not pinned, which can't have priority set
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData)
{
// TODO : Track when memory is mapped
loader_platform_thread_lock_mutex(&globalLock);
GLOBAL_MEM_OBJ_NODE *pMemObj = getGlobalMemNode(mem);
if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) {
char str[1024];
sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
// TODO : Track as memory gets unmapped, do we want to check what changed following map?
// Make sure that memory was ever mapped to begin with
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
// Verify that memory is actually pinnable
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
loader_platform_thread_lock_mutex(&globalLock);
// First check if this is a CmdBuffer
if (NULL != getGlobalCBNode((XGL_CMD_BUFFER)object)) {
deleteGlobalCBNode((XGL_CMD_BUFFER)object);
}
// Now locate node in global list along with prev node
GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
GLOBAL_OBJECT_NODE* pPrev = pTrav;
while (pTrav) {
if (object == pTrav->object)
break;
pPrev = pTrav;
pTrav = pTrav->pNext;
}
if (pTrav) {
if (pTrav->pMemNode) {
// Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically
if (0 == pTrav->pMemNode->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size
XGL_GPU_MEMORY memToFree = pTrav->pMemNode->mem;
clearObjectBinding(object);
freeMemNode(memToFree);
}
else {
char str[1024];
sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)", object, (void*)pTrav->pMemNode->mem, object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
// From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed.
clearObjectBinding(object);
}
}
if (pGlobalObjectHead == pTrav) // update HEAD if needed
pGlobalObjectHead = pTrav->pNext;
// Delete the obj node from global list
pPrev->pNext = pTrav->pNext;
free(pTrav);
}
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
// TODO : What to track here?
// Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
// From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects.
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset);
loader_platform_thread_lock_mutex(&globalLock);
// Track objects tied to memory
if (XGL_FALSE == updateObjectBinding(object, mem)) {
char str[1024];
sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
printObjList();
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer)
{
XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
insertGlobalObjectNode(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
// At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer
loader_platform_thread_lock_mutex(&globalLock);
if (*pCmdBuffer)
insertGlobalCB(*pCmdBuffer);
printGlobalCB();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
{
// This implicitly resets the Cmd Buffer so clear memory references
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
loader_platform_thread_lock_mutex(&globalLock);
freeCBBindings(cmdBuffer);
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// TODO : Anything to do here?
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// Clear memory references as this point. Anything else to do here?
loader_platform_thread_lock_mutex(&globalLock);
freeCBBindings(cmdBuffer);
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
return result;
}
// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
// need to account for that mem now having binding to given cmdBuffer
XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
#if 0
// TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer
if (getPipeline(pipeline)) {
GLOBAL_CB_NODE *pCBTrav = getGlobalCBNode(cmdBuffer);
if (pCBTrav) {
pCBTrav->pipelines[pipelineBindPoint] = pipeline;
} else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str);
}
}
else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str);
}
#endif
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
{
GLOBAL_OBJECT_NODE *pNode;
loader_platform_thread_lock_mutex(&globalLock);
GLOBAL_CB_NODE *pCmdBuf = getGlobalCBNode(cmdBuffer);
if (!pCmdBuf) {
char str[1024];
sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str);
}
pNode = getGlobalObjectNode(state);
if (!pNode) {
char str[1024];
sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str);
}
pCmdBuf->pDynamicState[stateBindPoint] = pNode;
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
{
// TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBindVertexBuffer() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
// Now update CB's vertex binding list
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Trying to BindVertexuffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "MEM", str);
} else {
MEMORY_BINDING *pBindInfo;
uint32_t dontCare;
pBindInfo = malloc(sizeof(MEMORY_BINDING));
pBindInfo->offset = offset;
pBindInfo->binding = binding;
pBindInfo->buffer = buffer;
if (XGL_FALSE == insertMiniNode(&pCBTrav->pVertexBufList, pBindInfo, &dontCare)) {
char str[1024];
sprintf(str, "In xglCmdBindVertexBuffer and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
loader_platform_thread_lock_mutex(&globalLock);
// Track this buffer. What exactly is this call doing?
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBindIndexData() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
// Now update CB's index binding list
GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cmdBuffer);
if (!pCBTrav) {
char str[1024];
sprintf(str, "Trying to BindIndexData buffer obj %p to CB %p but no Node for that CB. Was CB incorrectly destroyed?", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_MEM_OBJ, (char *) "MEM", (char *) str);
} else {
MEMORY_BINDING *pBindInfo;
uint32_t dontCare;
pBindInfo = malloc(sizeof(MEMORY_BINDING));
pBindInfo->indexType = indexType;
pBindInfo->buffer = buffer;
pBindInfo->offset = offset;
pBindInfo->binding = 0;
if (XGL_FALSE == insertMiniNode(&pCBTrav->pIndexBufList, pBindInfo, &dontCare)) {
char str[1024];
sprintf(str, "In xglCmdBindIndexData and ran out of memory to track binding. CmdBuffer: %p, buffer %p", cmdBuffer, buffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_OUT_OF_MEMORY_ERROR, "MEM", str);
}
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
{
// TODO : Each image will have mem mapping so track them
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
// TODO : Track this
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(srcBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
// TODO : Track this
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
{
// TODO : Each image will have mem mapping so track them
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
// TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
// TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearColorImageRaw() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
// TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
g_pDbgFunctionHead = pNewDbgFuncNode;
// force callbacks if DebugAction hasn't been set already other than initial value
if (g_actionIsDefault) {
g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
}
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
while (pTrav) {
if (pTrav->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pTrav->pNext;
if (g_pDbgFunctionHead == pTrav)
g_pDbgFunctionHead = pTrav->pNext;
free(pTrav);
break;
}
pPrev = pTrav;
pTrav = pTrav->pNext;
}
if (g_pDbgFunctionHead == NULL)
{
if (g_actionIsDefault)
g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
else
g_debugAction &= ~XGL_DBG_LAYER_ACTION_CALLBACK;
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
return result;
}
#if !defined(WIN32)
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
loader_platform_thread_lock_mutex(&globalLock);
if (XGL_SUCCESS == result) {
// Add image object, then insert the new Mem Object and then bind it to created image
insertGlobalObjectNode(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image");
insertGlobalMemObj(*pMem, NULL);
if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) {
char str[1024];
sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
}
printObjList();
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
#endif // WIN32
XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
if (!strcmp(funcName, "xglGetProcAddr"))
return (void *) xglGetProcAddr;
if (!strcmp(funcName, "xglCreateDevice"))
return (void*) xglCreateDevice;
if (!strcmp(funcName, "xglDestroyDevice"))
return (void*) xglDestroyDevice;
if (!strcmp(funcName, "xglEnumerateLayers"))
return (void*) xglEnumerateLayers;
if (!strcmp(funcName, "xglQueueSubmit"))
return (void*) xglQueueSubmit;
if (!strcmp(funcName, "xglQueueSetGlobalMemReferences"))
return (void*) xglQueueSetGlobalMemReferences;
if (!strcmp(funcName, "xglAllocMemory"))
return (void*) xglAllocMemory;
if (!strcmp(funcName, "xglFreeMemory"))
return (void*) xglFreeMemory;
if (!strcmp(funcName, "xglSetMemoryPriority"))
return (void*) xglSetMemoryPriority;
if (!strcmp(funcName, "xglMapMemory"))
return (void*) xglMapMemory;
if (!strcmp(funcName, "xglUnmapMemory"))
return (void*) xglUnmapMemory;
if (!strcmp(funcName, "xglPinSystemMemory"))
return (void*) xglPinSystemMemory;
if (!strcmp(funcName, "xglOpenSharedMemory"))
return (void*) xglOpenSharedMemory;
if (!strcmp(funcName, "xglOpenPeerMemory"))
return (void*) xglOpenPeerMemory;
if (!strcmp(funcName, "xglOpenPeerImage"))
return (void*) xglOpenPeerImage;
if (!strcmp(funcName, "xglDestroyObject"))
return (void*) xglDestroyObject;
if (!strcmp(funcName, "xglGetObjectInfo"))
return (void*) xglGetObjectInfo;
if (!strcmp(funcName, "xglBindObjectMemory"))
return (void*) xglBindObjectMemory;
if (!strcmp(funcName, "xglCreateEvent"))
return (void*) xglCreateEvent;
if (!strcmp(funcName, "xglCreateQueryPool"))
return (void*) xglCreateQueryPool;
if (!strcmp(funcName, "xglCreateBuffer"))
return (void*) xglCreateBuffer;
if (!strcmp(funcName, "xglCreateBufferView"))
return (void*) xglCreateBufferView;
if (!strcmp(funcName, "xglCreateImage"))
return (void*) xglCreateImage;
if (!strcmp(funcName, "xglCreateImageView"))
return (void*) xglCreateImageView;
if (!strcmp(funcName, "xglCreateColorAttachmentView"))
return (void*) xglCreateColorAttachmentView;
if (!strcmp(funcName, "xglCreateDepthStencilView"))
return (void*) xglCreateDepthStencilView;
if (!strcmp(funcName, "xglCreateShader"))
return (void*) xglCreateShader;
if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
return (void*) xglCreateGraphicsPipeline;
if (!strcmp(funcName, "xglCreateComputePipeline"))
return (void*) xglCreateComputePipeline;
if (!strcmp(funcName, "xglCreateSampler"))
return (void*) xglCreateSampler;
if (!strcmp(funcName, "xglCreateDynamicViewportState"))
return (void*) xglCreateDynamicViewportState;
if (!strcmp(funcName, "xglCreateDynamicRasterState"))
return (void*) xglCreateDynamicRasterState;
if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
return (void*) xglCreateDynamicColorBlendState;
if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
return (void*) xglCreateDynamicDepthStencilState;
if (!strcmp(funcName, "xglCreateCommandBuffer"))
return (void*) xglCreateCommandBuffer;
if (!strcmp(funcName, "xglBeginCommandBuffer"))
return (void*) xglBeginCommandBuffer;
if (!strcmp(funcName, "xglEndCommandBuffer"))
return (void*) xglEndCommandBuffer;
if (!strcmp(funcName, "xglResetCommandBuffer"))
return (void*) xglResetCommandBuffer;
if (!strcmp(funcName, "xglCmdBindPipeline"))
return (void*) xglCmdBindPipeline;
if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
return (void*) xglCmdBindDynamicStateObject;
if (!strcmp(funcName, "xglCmdBindDescriptorSet"))
return (void*) xglCmdBindDescriptorSet;
if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
return (void*) xglCmdBindVertexBuffer;
if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
return (void*) xglCmdBindIndexBuffer;
if (!strcmp(funcName, "xglCmdDrawIndirect"))
return (void*) xglCmdDrawIndirect;
if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
return (void*) xglCmdDrawIndexedIndirect;
if (!strcmp(funcName, "xglCmdDispatchIndirect"))
return (void*) xglCmdDispatchIndirect;
if (!strcmp(funcName, "xglCmdCopyBuffer"))
return (void*) xglCmdCopyBuffer;
if (!strcmp(funcName, "xglCmdCopyImage"))
return (void*) xglCmdCopyImage;
if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
return (void*) xglCmdCopyBufferToImage;
if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
return (void*) xglCmdCopyImageToBuffer;
if (!strcmp(funcName, "xglCmdCloneImageData"))
return (void*) xglCmdCloneImageData;
if (!strcmp(funcName, "xglCmdUpdateBuffer"))
return (void*) xglCmdUpdateBuffer;
if (!strcmp(funcName, "xglCmdFillBuffer"))
return (void*) xglCmdFillBuffer;
if (!strcmp(funcName, "xglCmdClearColorImage"))
return (void*) xglCmdClearColorImage;
if (!strcmp(funcName, "xglCmdClearColorImageRaw"))
return (void*) xglCmdClearColorImageRaw;
if (!strcmp(funcName, "xglCmdClearDepthStencil"))
return (void*) xglCmdClearDepthStencil;
if (!strcmp(funcName, "xglCmdResolveImage"))
return (void*) xglCmdResolveImage;
if (!strcmp(funcName, "xglCmdBeginQuery"))
return (void*) xglCmdBeginQuery;
if (!strcmp(funcName, "xglCmdEndQuery"))
return (void*) xglCmdEndQuery;
if (!strcmp(funcName, "xglCmdResetQueryPool"))
return (void*) xglCmdResetQueryPool;
if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
return (void*) xglDbgRegisterMsgCallback;
if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
return (void*) xglDbgUnregisterMsgCallback;
#if !defined(WIN32)
if (!strcmp(funcName, "xglWsiX11CreatePresentableImage"))
return (void*) xglWsiX11CreatePresentableImage;
#endif
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA(gpuw->nextObject, funcName);
}
}