blob: dfc0034d5de48c933f4b6378cb8e3e500a7617d5 [file] [log] [blame]
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// XGL tests
//
// Copyright (C) 2014 LunarG, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// Basic rendering tests
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <xgl.h>
#include "gtest-1.7.0/include/gtest/gtest.h"
#include "xgldevice.h"
#include "shader_il.h"
class XglRenderTest : public ::testing::Test {
public:
void CreateImage(XGL_UINT w, XGL_UINT h);
void DestroyImage();
void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
XGL_IMAGE_VIEW* pView);
void DestroyImageView(XGL_IMAGE_VIEW imageView);
XGL_DEVICE device() {return m_device->device();}
void CreateShader(XGL_SHADER *pshader);
void InitPipeline();
protected:
XGL_APPLICATION_INFO app_info;
XGL_PHYSICAL_GPU objs[MAX_GPUS];
XGL_UINT gpu_count;
XGL_IMAGE m_image;
XGL_GPU_MEMORY m_image_mem;
XglDevice *m_device;
XGL_CMD_BUFFER m_cmdBuffer;
virtual void SetUp() {
XGL_RESULT err;
this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pAppName = (const XGL_CHAR *) "base";
this->app_info.appVersion = 1;
this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
err = xglInitAndEnumerateGpus(&app_info, NULL,
MAX_GPUS, &this->gpu_count, objs);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(1, this->gpu_count) << "No GPU available";
m_device = new XglDevice(0, objs[0]);
m_device->get_device_queue();
XGL_CMD_BUFFER_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
info.queueType = XGL_QUEUE_TYPE_GRAPHICS;
err = xglCreateCommandBuffer(device(), &info, &m_cmdBuffer);
ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
}
virtual void TearDown() {
xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
}
};
void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h)
{
XGL_RESULT err;
XGL_IMAGE image;
XGL_UINT mipCount;
XGL_SIZE size;
XGL_FORMAT fmt;
XGL_FORMAT_PROPERTIES image_fmt;
mipCount = 0;
XGL_UINT _w = w;
XGL_UINT _h = h;
while( ( _w > 0 ) || ( _h > 0 ) )
{
_w >>= 1;
_h >>= 1;
mipCount++;
}
fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
fmt.numericFormat = XGL_NUM_FMT_UINT;
// TODO: Pick known good format rather than just expect common format
/*
* XXX: What should happen if given NULL HANDLE for the pData argument?
* We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
* an expectation that pData is a valid pointer.
* However, why include a returned size value? That implies that the
* amount of data may vary and that doesn't work well for using a
* fixed structure.
*/
err = xglGetFormatInfo(this->m_device->device(), fmt,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &image_fmt);
ASSERT_XGL_SUCCESS(err);
// typedef struct _XGL_IMAGE_CREATE_INFO
// {
// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
// const XGL_VOID* pNext; // Pointer to next structure.
// XGL_IMAGE_TYPE imageType;
// XGL_FORMAT format;
// XGL_EXTENT3D extent;
// XGL_UINT mipLevels;
// XGL_UINT arraySize;
// XGL_UINT samples;
// XGL_IMAGE_TILING tiling;
// XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
// XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
// } XGL_IMAGE_CREATE_INFO;
XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = XGL_IMAGE_2D;
imageCreateInfo.format = fmt;
imageCreateInfo.arraySize = 1;
imageCreateInfo.extent.width = w;
imageCreateInfo.extent.height = h;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = mipCount;
imageCreateInfo.samples = 1;
imageCreateInfo.tiling = XGL_LINEAR_TILING;
// Image usage flags
// typedef enum _XGL_IMAGE_USAGE_FLAGS
// {
// XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
// XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
// XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
// XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
// } XGL_IMAGE_USAGE_FLAGS;
imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
// XGL_RESULT XGLAPI xglCreateImage(
// XGL_DEVICE device,
// const XGL_IMAGE_CREATE_INFO* pCreateInfo,
// XGL_IMAGE* pImage);
err = xglCreateImage(device(), &imageCreateInfo, &m_image);
ASSERT_XGL_SUCCESS(err);
XGL_MEMORY_REQUIREMENTS mem_req;
XGL_UINT data_size;
err = xglGetObjectInfo(image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&data_size, &mem_req);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(data_size, sizeof(mem_req));
ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
// XGL_RESULT XGLAPI xglAllocMemory(
// XGL_DEVICE device,
// const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
// XGL_GPU_MEMORY* pMem);
XGL_MEMORY_ALLOC_INFO mem_info;
memset(&mem_info, 0, sizeof(mem_info));
mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_info.allocationSize = mem_req.size;
mem_info.alignment = mem_req.alignment;
mem_info.heapCount = mem_req.heapCount;
memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
err = xglAllocMemory(device(), &mem_info, &m_image_mem);
ASSERT_XGL_SUCCESS(err);
err = xglBindObjectMemory(image, m_image_mem, 0);
ASSERT_XGL_SUCCESS(err);
}
void XglRenderTest::DestroyImage()
{
// All done with image memory, clean up
ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
}
void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
XGL_IMAGE_VIEW *pView)
{
pCreateInfo->image = this->m_image;
ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
}
void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
{
ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
}
void XglRenderTest::CreateShader(XGL_SHADER *pshader)
{
void *code;
uint32_t codeSize;
struct bil_header *pBIL;
XGL_RESULT err;
codeSize = sizeof(struct bil_header) + 100;
code = malloc(codeSize);
ASSERT_TRUE(NULL != code) << "malloc failed!";
memset(code, 0, codeSize);
// Indicate that this is BIL data.
pBIL = (struct bil_header *) code;
pBIL->bil_magic = BILMagicNumber;
pBIL->bil_version = BILVersion;
XGL_SHADER_CREATE_INFO createInfo;
XGL_SHADER shader;
createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.pCode = code;
createInfo.codeSize = codeSize;
createInfo.flags = 0;
err = xglCreateShader(device(), &createInfo, &shader);
ASSERT_XGL_SUCCESS(err);
ASSERT_XGL_SUCCESS(xglDestroyObject(shader));
*pshader = shader;
}
TEST_F(XglRenderTest, DrawTriangleTest) {
XGL_RESULT err;
XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
XGL_SHADER vs, ps;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
XGL_PIPELINE pipeline;
/*
* Define descriptor slots for vertex shader.
*/
XGL_DESCRIPTOR_SLOT_INFO ds_vs = {
XGL_SLOT_SHADER_RESOURCE, // XGL_DESCRIPTOR_SET_SLOT_TYPE
1 // shaderEntityIndex
};
CreateShader(&vs);
vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vs_stage.pNext = XGL_NULL_HANDLE;
vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
vs_stage.shader.shader = vs;
vs_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
vs_stage.shader.linkConstBufferCount = 0;
vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
CreateShader(&ps);
ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
ps_stage.pNext = &vs_stage;
ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
ps_stage.shader.shader = ps;
ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
// TODO: Do we need a descriptor set mapping for fragment?
ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
ps_stage.shader.linkConstBufferCount = 0;
ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
&ps_stage, // pNext
XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
XGL_FALSE, // disableVertexReuse
XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
XGL_FALSE, // primitiveRestartEnable
0 // primitiveRestartIndex
};
XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
&ia_state,
XGL_FALSE, // depthClipEnable
XGL_FALSE, // rasterizerDiscardEnable
1.0 // pointSize
};
XGL_PIPELINE_CB_STATE cb_state = {
XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
&rs_state,
XGL_FALSE, // alphaToCoverageEnable
XGL_FALSE, // dualSourceBlendEnable
XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
{ // XGL_PIPELINE_CB_ATTACHMENT_STATE
{
XGL_FALSE, // blendEnable
{XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UINT}, // XGL_FORMAT
0xF // channelWriteMask
}
}
};
// TODO: Should take depth buffer format from queried formats
XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
&cb_state,
{XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
};
info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = &db_state;
info.flags = 0;
err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
ASSERT_XGL_SUCCESS(err);
ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
}
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}