| /* |
| * XGL |
| * |
| * Copyright (C) 2014 LunarG, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "pipeline_priv.h" |
| |
| static struct intel_rmap_slot *rmap_get_slot(struct intel_rmap *rmap, |
| XGL_DESCRIPTOR_SET_SLOT_TYPE type, |
| XGL_UINT index) |
| { |
| const XGL_UINT resource_offset = rmap->rt_count; |
| const XGL_UINT uav_offset = resource_offset + rmap->resource_count; |
| const XGL_UINT sampler_offset = uav_offset + rmap->uav_count; |
| struct intel_rmap_slot *slot; |
| |
| switch (type) { |
| case XGL_SLOT_UNUSED: |
| slot = NULL; |
| break; |
| case XGL_SLOT_SHADER_RESOURCE: |
| slot = &rmap->slots[resource_offset + index]; |
| break; |
| case XGL_SLOT_SHADER_UAV: |
| slot = &rmap->slots[uav_offset + index]; |
| break; |
| case XGL_SLOT_SHADER_SAMPLER: |
| slot = &rmap->slots[sampler_offset + index]; |
| break; |
| default: |
| assert(!"unknown rmap slot type"); |
| slot = NULL; |
| break; |
| } |
| |
| return slot; |
| } |
| |
| static bool rmap_init_slots_with_path(struct intel_rmap *rmap, |
| const XGL_DESCRIPTOR_SET_MAPPING *mapping, |
| XGL_UINT *nest_path, |
| XGL_UINT nest_level) |
| { |
| XGL_UINT i; |
| |
| for (i = 0; i < mapping->descriptorCount; i++) { |
| const XGL_DESCRIPTOR_SLOT_INFO *info = &mapping->pDescriptorInfo[i]; |
| struct intel_rmap_slot *slot; |
| |
| if (info->slotObjectType == XGL_SLOT_NEXT_DESCRIPTOR_SET) { |
| nest_path[nest_level] = i; |
| if (!rmap_init_slots_with_path(rmap, info->pNextLevelSet, |
| nest_path, nest_level + 1)) |
| return false; |
| |
| continue; |
| } |
| |
| slot = rmap_get_slot(rmap, info->slotObjectType, |
| info->shaderEntityIndex); |
| if (!slot) |
| continue; |
| |
| assert(!slot->path_len); |
| slot->path_len = nest_level + 1; |
| |
| if (nest_level) { |
| slot->u.path = icd_alloc(sizeof(slot->u.path[0]) * |
| slot->path_len, 0, XGL_SYSTEM_ALLOC_INTERNAL); |
| if (!slot->u.path) { |
| slot->path_len = 0; |
| return false; |
| } |
| |
| memcpy(slot->u.path, nest_path, |
| sizeof(slot->u.path[0]) * nest_level); |
| slot->u.path[nest_level] = i; |
| } else { |
| slot->u.index = i; |
| } |
| } |
| |
| return true; |
| } |
| |
| static bool rmap_init_slots(struct intel_rmap *rmap, |
| const XGL_DESCRIPTOR_SET_MAPPING *mapping, |
| XGL_UINT depth) |
| { |
| XGL_UINT *nest_path; |
| bool ok; |
| |
| if (depth) { |
| nest_path = icd_alloc(sizeof(nest_path[0]) * depth, |
| 0, XGL_SYSTEM_ALLOC_INTERNAL_TEMP); |
| if (!nest_path) |
| return false; |
| } else { |
| nest_path = NULL; |
| } |
| |
| ok = rmap_init_slots_with_path(rmap, mapping, nest_path, 0); |
| |
| if (nest_path) |
| icd_free(nest_path); |
| |
| return ok; |
| } |
| |
| static void rmap_update_count(struct intel_rmap *rmap, |
| XGL_DESCRIPTOR_SET_SLOT_TYPE type, |
| XGL_UINT index) |
| { |
| switch (type) { |
| case XGL_SLOT_UNUSED: |
| break; |
| case XGL_SLOT_SHADER_RESOURCE: |
| if (rmap->resource_count < index + 1) |
| rmap->resource_count = index + 1; |
| break; |
| case XGL_SLOT_SHADER_UAV: |
| if (rmap->uav_count < index + 1) |
| rmap->uav_count = index + 1; |
| break; |
| case XGL_SLOT_SHADER_SAMPLER: |
| if (rmap->sampler_count < index + 1) |
| rmap->sampler_count = index + 1; |
| break; |
| default: |
| assert(!"unknown rmap slot type"); |
| break; |
| } |
| } |
| |
| static XGL_UINT rmap_init_counts(struct intel_rmap *rmap, |
| const XGL_DESCRIPTOR_SET_MAPPING *mapping) |
| { |
| XGL_UINT depth = 0; |
| XGL_UINT i; |
| |
| for (i = 0; i < mapping->descriptorCount; i++) { |
| const XGL_DESCRIPTOR_SLOT_INFO *info = &mapping->pDescriptorInfo[i]; |
| |
| if (info->slotObjectType == XGL_SLOT_NEXT_DESCRIPTOR_SET) { |
| const XGL_UINT d = rmap_init_counts(rmap, |
| info->pNextLevelSet); |
| if (depth < d + 1) |
| depth = d + 1; |
| |
| continue; |
| } |
| |
| rmap_update_count(rmap, info->slotObjectType, |
| info->shaderEntityIndex); |
| } |
| |
| return depth; |
| } |
| |
| struct intel_rmap *intel_rmap_create(struct intel_dev *dev, |
| const XGL_DESCRIPTOR_SET_MAPPING *mapping, |
| const XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO *dyn, |
| XGL_UINT rt_count) |
| { |
| struct intel_rmap *rmap; |
| struct intel_rmap_slot *slot; |
| XGL_UINT depth, rt; |
| |
| rmap = icd_alloc(sizeof(*rmap), 0, XGL_SYSTEM_ALLOC_INTERNAL); |
| if (!rmap) |
| return NULL; |
| |
| memset(rmap, 0, sizeof(*rmap)); |
| |
| depth = rmap_init_counts(rmap, mapping); |
| |
| /* add RTs and the dynamic memory view */ |
| rmap_update_count(rmap, dyn->slotObjectType, dyn->shaderEntityIndex); |
| rmap->rt_count = rt_count; |
| |
| rmap->slot_count = rmap->rt_count + rmap->resource_count + |
| rmap->uav_count + rmap->sampler_count; |
| |
| rmap->slots = icd_alloc(sizeof(rmap->slots[0]) * rmap->slot_count, |
| 0, XGL_SYSTEM_ALLOC_INTERNAL); |
| if (!rmap->slots) { |
| icd_free(rmap); |
| return NULL; |
| } |
| |
| memset(rmap->slots, 0, sizeof(rmap->slots[0]) * rmap->slot_count); |
| |
| if (!rmap_init_slots(rmap, mapping, depth)) { |
| intel_rmap_destroy(rmap); |
| return NULL; |
| } |
| |
| /* add RTs and the dynamic memory view */ |
| slot = rmap_get_slot(rmap, dyn->slotObjectType, dyn->shaderEntityIndex); |
| if (slot) { |
| slot->path_len = INTEL_RMAP_SLOT_DYN; |
| slot->u.index = 0; |
| } |
| for (rt = 0; rt < rmap->rt_count; rt++) { |
| slot = &rmap->slots[rt]; |
| slot->path_len = INTEL_RMAP_SLOT_RT; |
| slot->u.index = rt; |
| } |
| |
| return rmap; |
| } |
| |
| void intel_rmap_destroy(struct intel_rmap *rmap) |
| { |
| XGL_UINT i; |
| |
| for (i = 0; i < rmap->slot_count; i++) { |
| struct intel_rmap_slot *slot = &rmap->slots[i]; |
| |
| switch (slot->path_len) { |
| case 0: |
| case 1: |
| case INTEL_RMAP_SLOT_RT: |
| case INTEL_RMAP_SLOT_DYN: |
| break; |
| default: |
| icd_free(slot->u.path); |
| break; |
| } |
| } |
| |
| icd_free(rmap->slots); |
| icd_free(rmap); |
| } |