blob: b9a3be22e63adf186433e85af32efc4be73796da [file] [log] [blame]
#include <vulkan.h>
#include "vk_debug_report_lunarg.h"
#include "test_common.h"
#include "vkrenderframework.h"
#include "vk_layer_config.h"
#include "../icd/common/icd-spv.h"
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>
#define MEM_TRACKER_TESTS 1
#define OBJ_TRACKER_TESTS 1
#define DRAW_STATE_TESTS 1
#define THREADING_TESTS 1
#define SHADER_CHECKER_TESTS 1
#define DEVICE_LIMITS_TESTS 1
#define IMAGE_TESTS 1
//--------------------------------------------------------------------------------------
// Mesh and VertexFormat Data
//--------------------------------------------------------------------------------------
struct Vertex
{
float posX, posY, posZ, posW; // Position data
float r, g, b, a; // Color
};
#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
typedef enum _BsoFailSelect {
BsoFailNone = 0x00000000,
BsoFailLineWidth = 0x00000001,
BsoFailDepthBias = 0x00000002,
BsoFailViewport = 0x00000004,
BsoFailScissor = 0x00000008,
BsoFailBlend = 0x00000010,
BsoFailDepthBounds = 0x00000020,
BsoFailStencilReadMask = 0x00000040,
BsoFailStencilWriteMask = 0x00000080,
BsoFailStencilReference = 0x00000100,
} BsoFailSelect;
struct vktriangle_vs_uniform {
// Must start with MVP
float mvp[4][4];
float position[3][4];
float color[3][4];
};
static const char bindStateVertShaderText[] =
"#version 130\n"
"vec2 vertices[3];\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
" gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
"}\n";
static const char bindStateFragShaderText[] =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
static VkBool32 myDbgFunc(
VkFlags msgFlags,
VkDbgObjectType objType,
uint64_t srcObject,
size_t location,
int32_t msgCode,
const char* pLayerPrefix,
const char* pMsg,
void* pUserData);
// ********************************************************
// ErrorMonitor Usage:
//
// Call SetDesiredFailureMsg with a string to be compared against all
// encountered log messages. Passing NULL will match all log messages.
// logMsg will return true for skipCall only if msg is matched or NULL.
//
// Call DesiredMsgFound to determine if the desired failure message
// was encountered.
class ErrorMonitor {
public:
ErrorMonitor()
{
test_platform_thread_create_mutex(&m_mutex);
test_platform_thread_lock_mutex(&m_mutex);
m_msgFlags = VK_DBG_REPORT_INFO_BIT;
m_bailout = NULL;
test_platform_thread_unlock_mutex(&m_mutex);
}
void SetDesiredFailureMsg(VkFlags msgFlags, const char *msgString)
{
test_platform_thread_lock_mutex(&m_mutex);
m_desiredMsg.clear();
m_failureMsg.clear();
m_otherMsgs.clear();
m_desiredMsg = msgString;
m_msgFound = VK_FALSE;
m_msgFlags = msgFlags;
test_platform_thread_unlock_mutex(&m_mutex);
}
VkBool32 CheckForDesiredMsg(VkFlags msgFlags, const char *msgString)
{
VkBool32 result = VK_FALSE;
test_platform_thread_lock_mutex(&m_mutex);
if (m_bailout != NULL) {
*m_bailout = true;
}
string errorString(msgString);
if (msgFlags & m_msgFlags) {
if (errorString.find(m_desiredMsg) != string::npos) {
m_failureMsg = errorString;
m_msgFound = VK_TRUE;
result = VK_TRUE;
} else {
m_otherMsgs.push_back(errorString);
}
}
test_platform_thread_unlock_mutex(&m_mutex);
return result;
}
vector<string> GetOtherFailureMsgs(void)
{
return m_otherMsgs;
}
string GetFailureMsg(void)
{
return m_failureMsg;
}
VkBool32 DesiredMsgFound(void)
{
return m_msgFound;
}
void SetBailout(bool *bailout)
{
m_bailout = bailout;
}
void DumpFailureMsgs(void)
{
vector<string> otherMsgs = GetOtherFailureMsgs();
cout << "Other error messages logged for this test were:" << endl;
for (auto iter = otherMsgs.begin(); iter != otherMsgs.end(); iter++) {
cout << " " << *iter << endl;
}
}
private:
VkFlags m_msgFlags;
string m_desiredMsg;
string m_failureMsg;
vector<string> m_otherMsgs;
test_platform_thread_mutex m_mutex;
bool* m_bailout;
VkBool32 m_msgFound;
};
static VkBool32 myDbgFunc(
VkFlags msgFlags,
VkDbgObjectType objType,
uint64_t srcObject,
size_t location,
int32_t msgCode,
const char* pLayerPrefix,
const char* pMsg,
void* pUserData)
{
if (msgFlags & (VK_DBG_REPORT_WARN_BIT | VK_DBG_REPORT_ERROR_BIT)) {
ErrorMonitor *errMonitor = (ErrorMonitor *)pUserData;
return errMonitor->CheckForDesiredMsg(msgFlags, pMsg);
}
return false;
}
class VkLayerTest : public VkRenderFramework
{
public:
VkResult BeginCommandBuffer(VkCommandBufferObj &commandBuffer);
VkResult EndCommandBuffer(VkCommandBufferObj &commandBuffer);
void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask);
void GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask);
void GenericDrawPreparation(VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask)
{ GenericDrawPreparation(m_commandBuffer, pipelineobj, descriptorSet, failMask); }
/* Convenience functions that use built-in command buffer */
VkResult BeginCommandBuffer() { return BeginCommandBuffer(*m_commandBuffer); }
VkResult EndCommandBuffer() { return EndCommandBuffer(*m_commandBuffer); }
void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
{ m_commandBuffer->Draw(vertexCount, instanceCount, firstVertex, firstInstance); }
void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
{ m_commandBuffer->DrawIndexed(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); }
void QueueCommandBuffer() { m_commandBuffer->QueueCommandBuffer(); }
void QueueCommandBuffer(const VkFence& fence) { m_commandBuffer->QueueCommandBuffer(fence); }
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding)
{ m_commandBuffer->BindVertexBuffer(vertexBuffer, offset, binding); }
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset)
{ m_commandBuffer->BindIndexBuffer(indexBuffer, offset); }
protected:
ErrorMonitor *m_errorMonitor;
virtual void SetUp() {
std::vector<const char *> instance_layer_names;
std::vector<const char *> device_layer_names;
std::vector<const char *> instance_extension_names;
std::vector<const char *> device_extension_names;
instance_extension_names.push_back(VK_DEBUG_REPORT_EXTENSION_NAME);
/*
* Since CreateDbgMsgCallback is an instance level extension call
* any extension / layer that utilizes that feature also needs
* to be enabled at create instance time.
*/
// Use Threading layer first to protect others from ThreadCommandBufferCollision test
instance_layer_names.push_back("Threading");
instance_layer_names.push_back("ObjectTracker");
instance_layer_names.push_back("MemTracker");
instance_layer_names.push_back("DrawState");
instance_layer_names.push_back("ShaderChecker");
instance_layer_names.push_back("DeviceLimits");
instance_layer_names.push_back("Image");
device_layer_names.push_back("Threading");
device_layer_names.push_back("ObjectTracker");
device_layer_names.push_back("MemTracker");
device_layer_names.push_back("DrawState");
device_layer_names.push_back("ShaderChecker");
device_layer_names.push_back("DeviceLimits");
device_layer_names.push_back("Image");
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pApplicationName = "layer_tests";
this->app_info.applicationVersion = 1;
this->app_info.pEngineName = "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = VK_API_VERSION;
m_errorMonitor = new ErrorMonitor;
InitFramework(instance_layer_names, device_layer_names,
instance_extension_names, device_extension_names,
myDbgFunc, m_errorMonitor);
}
virtual void TearDown() {
// Clean up resources before we reset
ShutdownFramework();
delete m_errorMonitor;
}
};
VkResult VkLayerTest::BeginCommandBuffer(VkCommandBufferObj &commandBuffer)
{
VkResult result;
result = commandBuffer.BeginCommandBuffer();
/*
* For render test all drawing happens in a single render pass
* on a single command buffer.
*/
if (VK_SUCCESS == result && renderPass()) {
commandBuffer.BeginRenderPass(renderPassBeginInfo());
}
return result;
}
VkResult VkLayerTest::EndCommandBuffer(VkCommandBufferObj &commandBuffer)
{
VkResult result;
if (renderPass()) {
commandBuffer.EndRenderPass();
}
result = commandBuffer.EndCommandBuffer();
return result;
}
void VkLayerTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask)
{
// Create identity matrix
int i;
struct vktriangle_vs_uniform data;
glm::mat4 Projection = glm::mat4(1.0f);
glm::mat4 View = glm::mat4(1.0f);
glm::mat4 Model = glm::mat4(1.0f);
glm::mat4 MVP = Projection * View * Model;
const int matrixSize = sizeof(MVP);
const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float);
memcpy(&data.mvp, &MVP[0][0], matrixSize);
static const Vertex tri_data[] =
{
{ XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) },
{ XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) },
{ XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) },
};
for (i=0; i<3; i++) {
data.position[i][0] = tri_data[i].posX;
data.position[i][1] = tri_data[i].posY;
data.position[i][2] = tri_data[i].posZ;
data.position[i][3] = tri_data[i].posW;
data.color[i][0] = tri_data[i].r;
data.color[i][1] = tri_data[i].g;
data.color[i][2] = tri_data[i].b;
data.color[i][3] = tri_data[i].a;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data);
VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipelineobj(m_device);
pipelineobj.AddColorAttachment();
pipelineobj.AddShader(&vs);
pipelineobj.AddShader(&ps);
if (failMask & BsoFailLineWidth) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_WIDTH);
}
if (failMask & BsoFailDepthBias) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BIAS);
}
// Viewport and scissors must stay in synch or other errors will occur than the ones we want
if (failMask & BsoFailViewport) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
m_viewports.clear();
m_scissors.clear();
}
if (failMask & BsoFailScissor) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
m_scissors.clear();
m_viewports.clear();
}
if (failMask & BsoFailBlend) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
}
if (failMask & BsoFailDepthBounds) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
if (failMask & BsoFailStencilReadMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
if (failMask & BsoFailStencilWriteMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
if (failMask & BsoFailStencilReference) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_VK_SUCCESS(BeginCommandBuffer());
GenericDrawPreparation(pipelineobj, descriptorSet, failMask);
// render triangle
Draw(3, 1, 0, 0);
// finalize recording of the command buffer
EndCommandBuffer();
QueueCommandBuffer();
}
void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask)
{
if (m_depthStencil->Initialized()) {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil);
} else {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
}
commandBuffer->PrepareAttachments();
// Make sure depthWriteEnable is set so that Depth fail test will work correctly
// Make sure stencilTestEnable is set so that Stencil fail test will work correctly
VkStencilOpState stencil = {};
stencil.failOp = VK_STENCIL_OP_KEEP;
stencil.passOp = VK_STENCIL_OP_KEEP;
stencil.depthFailOp = VK_STENCIL_OP_KEEP;
stencil.compareOp = VK_COMPARE_OP_NEVER;
VkPipelineDepthStencilStateCreateInfo ds_ci = {};
ds_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_ci.pNext = NULL;
ds_ci.depthTestEnable = VK_FALSE;
ds_ci.depthWriteEnable = VK_TRUE;
ds_ci.depthCompareOp = VK_COMPARE_OP_NEVER;
ds_ci.depthBoundsTestEnable = VK_FALSE;
ds_ci.stencilTestEnable = VK_TRUE;
ds_ci.front = stencil;
ds_ci.back = stencil;
pipelineobj.SetDepthStencil(&ds_ci);
pipelineobj.SetViewport(m_viewports);
pipelineobj.SetScissor(m_scissors);
descriptorSet.CreateVKDescriptorSet(commandBuffer);
VkResult err = pipelineobj.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
commandBuffer->BindPipeline(pipelineobj);
commandBuffer->BindDescriptorSet(descriptorSet);
}
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
#if MEM_TRACKER_TESTS
TEST_F(VkLayerTest, CallResetCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT, "Resetting CB");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
m_commandBuffer->FillBuffer(buffer.handle(), 0, 4, 0x11111111);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
// Introduce failure by calling begin again before checking fence
vkResetCommandBuffer(m_commandBuffer->handle(), 0);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Resetting CB (0xaddress) before it has completed. You must check CB flag before.'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CallBeginCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT, "Calling vkBeginCommandBuffer() on active CB");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
VkCommandBufferBeginInfo info = {};
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.renderPass = VK_NULL_HANDLE;
info.subpass = 0;
info.framebuffer = VK_NULL_HANDLE;
// Introduce failure by calling BCB again before checking fence
vkBeginCommandBuffer(m_commandBuffer->handle(), &info);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Calling vkBeginCommandBuffer() on an active CB (0xaddress) before it has completed'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, MapMemWithoutHostVisibleBit)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Mapping Memory without VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
// Introduce failure, do NOT set memProps to VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if(!pass) { // If we can't find any unmappable memory this test doesn't make sense
vkDestroyImage(m_device->device(), image, NULL);
return;
}
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
// Map memory as if to initialize the image
void *mappedAddress = NULL;
err = vkMapMemory(m_device->device(), mem, 0, 0, 0, &mappedAddress);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Error received did not match expected error message from vkMapMemory in MemTracker'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), image, NULL);
}
// TODO : Is this test still valid. Not sure it is with updates to memory binding model
// Verify and delete the test of fix the check
//TEST_F(VkLayerTest, FreeBoundMemory)
//{
// VkResult err;
//
// m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
// "Freeing memory object while it still has references");
//
// ASSERT_NO_FATAL_FAILURE(InitState());
// // Create an image, allocate memory, free it, and then try to bind it
// VkImage image;
// VkDeviceMemory mem;
// VkMemoryRequirements mem_reqs;
//
// const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
// const int32_t tex_width = 32;
// const int32_t tex_height = 32;
//
// const VkImageCreateInfo image_create_info = {
// .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
// .pNext = NULL,
// .imageType = VK_IMAGE_TYPE_2D,
// .format = tex_format,
// .extent = { tex_width, tex_height, 1 },
// .mipLevels = 1,
// .arraySize = 1,
// .samples = 1,
// .tiling = VK_IMAGE_TILING_LINEAR,
// .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
// .flags = 0,
// };
// VkMemoryAllocateInfo mem_alloc = {
// .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
// .pNext = NULL,
// .allocationSize = 0,
// .memoryTypeIndex = 0,
// };
//
// err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
// ASSERT_VK_SUCCESS(err);
//
// err = vkGetImageMemoryRequirements(m_device->device(),
// image,
// &mem_reqs);
// ASSERT_VK_SUCCESS(err);
//
// mem_alloc.allocationSize = mem_reqs.size;
//
// err = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
// ASSERT_VK_SUCCESS(err);
//
// // allocate memory
// err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
// ASSERT_VK_SUCCESS(err);
//
// // Bind memory to Image object
// err = vkBindImageMemory(m_device->device(), image, mem, 0);
// ASSERT_VK_SUCCESS(err);
//
// // Introduce validation failure, free memory while still bound to object
// vkFreeMemory(m_device->device(), mem, NULL);
//
// if (!m_errorMonitor->DesiredMsgFound()) {
// FAIL() << "Did not receive Warning 'Freeing memory object while it still has references'");
// m_errorMonitor->DumpFailureMsgs();
// }
//}
TEST_F(VkLayerTest, RebindMemory)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"which has already been bound to mem object");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem1;
VkDeviceMemory mem2;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
// Introduce failure, do NOT set memProps to VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate 2 memory objects
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem1);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem2);
ASSERT_VK_SUCCESS(err);
// Bind first memory object to Image object
err = vkBindImageMemory(m_device->device(), image, mem1, 0);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, try to bind a different memory object to the same image object
err = vkBindImageMemory(m_device->device(), image, mem2, 0);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error when rebinding memory to an object";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), mem1, NULL);
vkFreeMemory(m_device->device(), mem2, NULL);
}
TEST_F(VkLayerTest, SubmitSignaledFence)
{
vk_testing::Fence testFence;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"submitted in SIGNALED state. Fences must be reset before being submitted");
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
vkQueueWaitIdle(m_device->m_queue );
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'VkQueueSubmit with fence in SIGNALED_STATE'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, ResetUnsignaledFence)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
"submitted to VkResetFences in UNSIGNALED STATE");
ASSERT_NO_FATAL_FAILURE(InitState());
testFence.init(*m_device, fenceInfo);
VkFence fences[1] = {testFence.handle()};
vkResetFences(m_device->device(), 1, fences);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'VkResetFences with fence in UNSIGNALED_STATE'";
m_errorMonitor->DumpFailureMsgs();
}
}
/* TODO: Update for changes due to bug-14075 tiling across render passes */
#if 0
TEST_F(VkLayerTest, InvalidUsageBits)
{
// Initiate Draw w/o a PSO bound
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid usage flag for image ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferObj commandBuffer(m_device);
BeginCommandBuffer();
const VkExtent3D e3d = {
.width = 128,
.height = 128,
.depth = 1,
};
const VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_D32_SFLOAT_S8_UINT,
.extent = e3d,
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = 0, // Not setting VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
.flags = 0,
};
VkImage dsi;
vkCreateImage(m_device->device(), &ici, NULL, &dsi);
VkDepthStencilView dsv;
const VkDepthStencilViewCreateInfo dsvci = {
.sType = VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
.pNext = NULL,
.image = dsi,
.mipLevel = 0,
.baseArrayLayer = 0,
.arraySize = 1,
.flags = 0,
};
vkCreateDepthStencilView(m_device->device(), &dsvci, NULL, &dsv);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Error received was not 'Invalid usage flag for image...'";
m_errorMonitor->DumpFailureMsgs();
}
}
#endif // 0
#endif // MEM_TRACKER_TESTS
#if OBJ_TRACKER_TESTS
TEST_F(VkLayerTest, PipelineNotBound)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid VkPipeline Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Error received was not 'Invalid VkPipeline Object 0xbaadb1be'" << endl;
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, BindInvalidMemory)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid VkDeviceMemory Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, free memory before binding
vkFreeMemory(m_device->device(), mem, NULL);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void)err;
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Invalid VkDeviceMemory Object 0x<handle>'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkLayerTest, BindMemoryToDestroyedObject)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT, "Invalid VkImage Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image object, allocate memory, destroy the object and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(),
image,
&mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// Allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, destroy Image object before binding
vkDestroyImage(m_device->device(), image, NULL);
ASSERT_VK_SUCCESS(err);
// Now Try to bind memory to this destroyed object
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void) err;
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Invalid VkImage Object 0x<handle>'";
m_errorMonitor->DumpFailureMsgs();
}
vkFreeMemory(m_device->device(), mem, NULL);
}
TEST_F(VkLayerTest, InvalidBufferViewObject)
{
// Create a single TEXEL_BUFFER descriptor and send it an invalid bufferView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid VkBufferView Object 0xbaadbeef");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkBufferView view = (VkBufferView) 0xbaadbeef; // invalid bufferView object
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &view;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did nto receive Error 'Invalid VkBufferView Object 0xbaadbeef'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // OBJ_TRACKER_TESTS
#if DRAW_STATE_TESTS
TEST_F(VkLayerTest, LineWidthStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic line width state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a line width state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic line width state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, DepthBiasStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic depth bias state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth bias state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic depth bias state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
// Disable these two tests until we can sort out how to track multiple layer errors
TEST_F(VkLayerTest, ViewportStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic viewport state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'Dynamic scissor state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, ScissorStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic scissor state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error ' Expected: 'Dynamic scissor state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, BlendStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic blend object state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a blend state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'Dynamic blend object state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, DepthBoundsStateNotBound)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic depth bounds state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth bounds state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic depth bounds state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, StencilReadMaskNotSet)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic stencil read mask state not set for this command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil read mask is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic stencil read mask state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, StencilWriteMaskNotSet)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic stencil write mask state not set for this command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil write mask is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilWriteMask);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic stencil write mask state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, StencilReferenceNotSet)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic stencil reference state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil reference is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReference);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic stencil reference state not set for this command buffer'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CommandBufferTwoSubmits)
{
vk_testing::Fence testFence;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"was begun w/ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set, but has been submitted");
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// We luck out b/c by default the framework creates CB w/ the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
// Cause validation error by re-submitting cmd buffer that should only be submitted once
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'CB (0xaddress) was created w/ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, BindPipelineNoRenderPass)
{
// Initiate Draw w/o a PSO bound
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Incorrectly binding graphics pipeline ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = 1;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
VkCommandBufferBeginInfo cmd_buf_info = {};
memset(&cmd_buf_info, 0, sizeof(VkCommandBufferBeginInfo));
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
vkCmdBindPipeline(commandBuffer.GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Incorrectly binding graphics pipeline (0x<handle>) without an active RenderPass'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, AllocDescriptorFromEmptyPool)
{
// Initiate Draw w/o a PSO bound
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Unable to allocate 1 descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Create Pool w/ 1 Sampler descriptor, but try to alloc Uniform Buffer descriptor from it
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.flags = 0;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Unable to allocate 1 descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, FreeDescriptorFromOneShotPool)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to call vkFreeDescriptorSets() with a pool created without setting VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.flags = 0;
// Not specifying VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT means
// app can only call vkResetDescriptorPool on this pool.;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
err = vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptorSet);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to call vkFreeDescriptorSets() with a pool created with...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorPool)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Attempt to clear DS Pool with bad object
/*
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Unable to find pool node for pool 0xbaad6001 specified in vkResetDescriptorPool() call");
VkDescriptorPool badPool = (VkDescriptorPool)0xbaad6001;
vkResetDescriptorPool(device(), badPool);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Unable to find pool node for pool 0xbaad6001 specified in vkResetDescriptorPool() call'";
m_errorMonitor->DumpFailureMsgs();
}*/
}
TEST_F(VkLayerTest, InvalidDescriptorSet)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Create a valid cmd buffer
// call vkCmdBindDescriptorSets w/ false DS
}
TEST_F(VkLayerTest, InvalidDescriptorSetLayout)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
}
TEST_F(VkLayerTest, InvalidPipeline)
{
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
// Create a valid cmd buffer
// call vkCmdBindPipeline w/ false Pipeline
//
// m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
// "Attempt to bind Pipeline ");
//
// ASSERT_NO_FATAL_FAILURE(InitState());
// VkCommandBufferObj commandBuffer(m_device);
// BeginCommandBuffer();
// VkPipeline badPipeline = (VkPipeline)0xbaadb1be;
// vkCmdBindPipeline(commandBuffer.GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
//
// if (!m_errorMonitor->DesiredMsgFound()) {
// FAIL() << "Did not receive Error 'Attempt to bind Pipeline 0xbaadb1be that doesn't exist!'";
// m_errorMonitor->DumpFailureMsgs();
// }
}
TEST_F(VkLayerTest, DescriptorSetNotUpdated)
{
// Create and update CommandBuffer then call QueueSubmit w/o calling End on CommandBuffer
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
" bound but it was never updated. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
// TODO - We shouldn't need a fragment shader but add it to be able to run on more devices
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptorSet, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Warning 'DS <blah> bound but it was never updated. You may want to either update it or not bind it.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NoBeginCommandBuffer)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"You must call vkBeginCommandBuffer() before this call to ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Call EndCommandBuffer() w/o calling BeginCommandBuffer()
vkEndCommandBuffer(commandBuffer.GetBufferHandle());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'You must call vkBeginCommandBuffer() before this call to vkEndCommandBuffer()'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, PrimaryCommandBufferFramebufferAndRenderpass)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"may not specify framebuffer or renderpass parameters");
ASSERT_NO_FATAL_FAILURE(InitState());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Force the failure by setting the Renderpass and Framebuffer fields with (fake) data
VkCommandBufferBeginInfo cmd_buf_info = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmd_buf_info.renderPass = (VkRenderPass)0xcadecade;
cmd_buf_info.framebuffer = (VkFramebuffer)0xcadecade;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkAllocateCommandBuffers(): Primary Command Buffer may not specify framebuffer or renderpass parameters'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, SecondaryCommandBufferFramebufferAndRenderpass)
{
VkResult err;
VkCommandBuffer draw_cmd;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"must specify framebuffer and renderpass parameters");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferAllocateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOC_INFO;
cmd.pNext = NULL;
cmd.commandPool = m_commandPool;
cmd.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
cmd.bufferCount = 1;
err = vkAllocateCommandBuffers(m_device->device(), &cmd, &draw_cmd);
ASSERT_VK_SUCCESS(err);
// Force the failure by not setting the Renderpass and Framebuffer fields
VkCommandBufferBeginInfo cmd_buf_info = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(draw_cmd, &cmd_buf_info);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkAllocateCommandBuffers(): Secondary Command Buffer must specify framebuffer and renderpass parameters'";
m_errorMonitor->DumpFailureMsgs();
}
vkFreeCommandBuffers(m_device->device(), m_commandPool, 1, &draw_cmd);
}
TEST_F(VkLayerTest, InvalidPipelineCreateState)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid Pipeline CreateInfo State: Vtx Shader required");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkRect2D sc = {}; // dummy scissor to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = &sc;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = &vp;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.initialDataSize = 0;
pc_ci.pInitialData = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Invalid Pipeline CreateInfo State: Vtx Shader required'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
/*// TODO : This test should be good, but needs Tess support in compiler to run
TEST_F(VkLayerTest, InvalidPatchControlPoints)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH primitive ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), VK_DESCRIPTOR_POOL_USAGE_NON_FREE, 1, &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocateDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_SET_USAGE_NON_FREE, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineShaderStageCreateInfo shaderStages[3];
memset(&shaderStages, 0, 3 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
// Just using VS txt for Tess shaders as we don't care about functionality
VkShaderObj tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
shaderStages[1].shader = tc.handle();
shaderStages[2].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[2].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
shaderStages[2].shader = te.handle();
VkPipelineInputAssemblyStateCreateInfo iaCI = {};
iaCI.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaCI.topology = VK_PRIMITIVE_TOPOLOGY_PATCH;
VkPipelineTessellationStateCreateInfo tsCI = {};
tsCI.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tsCI.patchControlPoints = 0; // This will cause an error
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pNext = NULL;
gp_ci.stageCount = 3;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = NULL;
gp_ci.pInputAssemblyState = &iaCI;
gp_ci.pTessellationState = &tsCI;
gp_ci.pViewportState = NULL;
gp_ci.pRasterizationState = NULL;
gp_ci.pMultisampleState = NULL;
gp_ci.pDepthStencilState = NULL;
gp_ci.pColorBlendState = NULL;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.pNext = NULL;
pc_ci.initialSize = 0;
pc_ci.initialData = 0;
pc_ci.maxSize = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH primitive...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
*/
// Set scissor and viewport counts to different numbers
TEST_F(VkLayerTest, PSOViewportScissorCountMismatch)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Gfx Pipeline viewport count (1) must match scissor count (0).");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 0;
vp_state_ci.viewportCount = 1; // Count mismatch should cause error
vp_state_ci.pViewports = &vp;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].shader = fs.handle();
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Gfx Pipeline viewport count (1) must match scissor count (0).'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Don't set viewport state in PSO. This is an error b/c we always need this state
// for the counts even if the data is going to be set dynamically.
TEST_F(VkLayerTest, PSOViewportStateNotSet)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Gfx Pipeline pViewportState is null. Even if ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid second error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].shader = fs.handle();
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pViewportState = NULL; // Not setting VP state w/o dynamic vp state should cause validation error
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Gfx Pipeline pViewportState is null. Even if...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero viewportCount but no viewport data
// Then run second test where dynamic scissor count doesn't match PSO scissor count
TEST_F(VkLayerTest, PSOViewportCountWithoutDataAndDynScissorMismatch)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Gfx Pipeline viewportCount is 1, but pViewports is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL; // Null vp w/ count of 1 should cause error
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = NULL; // Scissor is dynamic (below) so this won't cause error
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].shader = fs.handle();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'Gfx Pipeline viewportCount is 1, but pViewports is NULL...'";
m_errorMonitor->DumpFailureMsgs();
}
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting pViewports
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic scissorCount from vkCmdSetScissor() is 2, but PSO scissorCount is 1. These counts must match.");
VkViewport vp = {}; // Just need dummy vp to point to
vp_state_ci.pViewports = &vp;
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkRect2D scissors[2] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetScissor(m_commandBuffer->GetBufferHandle(), 2, scissors);
Draw(1, 0, 0, 0);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic scissorCount from vkCmdSetScissor() is 2, but PSO scissorCount is 1...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero scissorCount but no scissor data
// Then run second test where dynamic viewportCount doesn't match PSO viewportCount
TEST_F(VkLayerTest, PSOScissorCountWithoutDataAndDynViewportMismatch)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Gfx Pipeline scissorCount is 1, but pScissors is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = NULL; // Null scissor w/ count of 1 should cause error
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL; // vp is dynamic (below) so this won't cause error
VkDynamicState vp_state = VK_DYNAMIC_STATE_VIEWPORT;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &vp_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].shader = fs.handle();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'Gfx Pipeline scissorCount is 1, but pScissors is NULL...'";
m_errorMonitor->DumpFailureMsgs();
}
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting pViewports
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Dynamic viewportCount from vkCmdSetViewport() is 2, but PSO viewportCount is 1. These counts must match.");
VkRect2D sc = {}; // Just need dummy vp to point to
vp_state_ci.pScissors = &sc;
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkViewport viewports[2] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetViewport(m_commandBuffer->GetBufferHandle(), 2, viewports);
Draw(1, 0, 0, 0);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Dynamic viewportCount from vkCmdSetViewport() is 2, but PSO viewportCount is 1...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NullRenderPass)
{
// Bind a NULL RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Don't care about RenderPass handle b/c error should be flagged before that
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), NULL, VK_SUBPASS_CONTENTS_INLINE);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, RenderPassWithinRenderPass)
{
// Bind a BeginRenderPass within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Just create a dummy Renderpass that's non-NULL so we can get to the proper error
VkRenderPassBeginInfo rp_begin = {};
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rp_begin.pNext = NULL;
rp_begin.renderPass = renderPass();
rp_begin.framebuffer = framebuffer();
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to issue this call inside an active render pass...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, FillBufferWithinRenderPass)
{
// Call CmdFillBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
m_commandBuffer->FillBuffer(dstBuffer.handle(), 0, 4, 0x11111111);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to issue this call inside an active render pass...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, UpdateBufferWithinRenderPass)
{
// Call CmdUpdateBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
VkDeviceSize dstOffset = 0;
VkDeviceSize dataSize = 1024;
const uint32_t *pData = NULL;
vkCmdUpdateBuffer(m_commandBuffer->GetBufferHandle(), dstBuffer.handle(), dstOffset, dataSize, pData);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to issue this call inside an active render pass...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, ClearColorImageWithinRenderPass)
{
// Call CmdClearColorImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearColorValue clear_color = {0};
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo&)image_create_info, reqs);
const VkImageSubresourceRange range =
vk_testing::Image::subresource_range(image_create_info, VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(),
dstImage.handle(),
VK_IMAGE_LAYOUT_GENERAL,
&clear_color,
1,
&range);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to issue this call inside an active render pass...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, ClearDepthStencilImageWithinRenderPass)
{
// Call CmdClearDepthStencilImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearDepthStencilValue clear_value = {0};
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
VkImageCreateInfo image_create_info = vk_testing::Image::create_info();
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo&)image_create_info, reqs);
const VkImageSubresourceRange range =
vk_testing::Image::subresource_range(image_create_info, VK_IMAGE_ASPECT_DEPTH_BIT);
vkCmdClearDepthStencilImage(m_commandBuffer->GetBufferHandle(),
dstImage.handle(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
&clear_value,
1,
&range);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'It is invalid to issue this call inside an active render pass...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, ClearColorAttachmentsOutsideRenderPass)
{
// Call CmdClearAttachmentss outside of an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdClearAttachments: This call must be issued inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Start no RenderPass
err = m_commandBuffer->BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 0;
color_attachment.clearValue.color.float32[1] = 0;
color_attachment.clearValue.color.float32[2] = 0;
color_attachment.clearValue.color.float32[3] = 0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = { { { 0, 0 }, { 32, 32 } } };
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(),
1, &color_attachment,
1, &clear_rect);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdClearAttachments: This call must be issued inside an active render pass.'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, InvalidDynamicStateObject)
{
// Create a valid cmd buffer
// call vkCmdBindDynamicStateObject w/ false DS Obj
// TODO : Simple check for bad object should be added to ObjectTracker to catch this case
// The DS check for this is after driver has been called to validate DS internal data struct
}
TEST_F(VkLayerTest, IdxBufferAlignmentError)
{
// Bind a BeginRenderPass within an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdBindIndexBuffer() offset (0x7) does not fall on ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer ib;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
//vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Should error before calling to driver so don't care about actual data
vkCmdBindIndexBuffer(m_commandBuffer->GetBufferHandle(), ib, 7, VK_INDEX_TYPE_UINT16);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdBindIndexBuffer() offset (0x7) does not fall on ...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyBuffer(m_device->device(), ib, NULL);
}
TEST_F(VkLayerTest, ExecuteCommandsPrimaryCB)
{
// Attempt vkCmdExecuteCommands w/ a primary cmd buffer (should only be secondary)
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdExecuteCommands() called w/ Primary Cmd Buffer ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
//ASSERT_VK_SUCCESS(err);
VkCommandBuffer primCB = m_commandBuffer->GetBufferHandle();
vkCmdExecuteCommands(m_commandBuffer->GetBufferHandle(), 1, &primCB);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdExecuteCommands() called w/ Primary Cmd Buffer '";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, DSTypeMismatch)
{
// Create DS w/ layout of one type and attempt Update w/ mis-matched type
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Write descriptor update has descriptor type VK_DESCRIPTOR_TYPE_SAMPLER that does not match ");
ASSERT_NO_FATAL_FAILURE(InitState());
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is a mismatched type for the layout which expects BUFFER
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Write descriptor update has descriptor type VK_DESCRIPTOR_TYPE_SAMPLER that does not match...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSUpdateOutOfBounds)
{
// For overlapping Update, have arrayIndex exceed that of layout
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET is out of bounds for matching binding");
ASSERT_NO_FATAL_FAILURE(InitState());
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstArrayElement = 1; /* This index out of bounds for the update */
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Descriptor update type of VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET is out of bounds for matching binding...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateIndex)
{
// Create layout w/ count of 1 and attempt update to that layout w/ binding index 2
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
" does not have binding to match update binding ");
ASSERT_NO_FATAL_FAILURE(InitState());
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 2;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Descriptor Set <blah> does not have binding to match update binding '";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateStruct)
{
// Call UpdateDS w/ struct type other than valid VK_STRUCTUR_TYPE_UPDATE_* types
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Unexpected UPDATE struct of type ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = (VkStructureType)0x99999999; /* Intentionally broken struct type */
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Unexpected UPDATE struct of type '";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, SampleDescriptorUpdateError)
{
// Create a single Sampler descriptor and send it an invalid Sampler
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Attempt to update descriptor with invalid sampler 0xbaadbeef");
ASSERT_NO_FATAL_FAILURE(InitState());
// TODO : Farm Descriptor setup code to helper function(s) to reduce copied code
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSampler sampler = (VkSampler) 0xbaadbeef; // Sampler with invalid handle
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Attempt to update descriptor with invalid sampler...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, ImageViewDescriptorUpdateError)
{
// Create a single combined Image/Sampler descriptor and send it an invalid imageView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Attempt to update descriptor with invalid imageView 0xbaadbeef");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkImageView view = (VkImageView) 0xbaadbeef; // invalid imageView object
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
descriptor_info.imageView = view;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Attempt to update descriptor with invalid imageView...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, CopyDescriptorUpdateErrors)
{
// Create DS w/ layout of 2 types, write update 1 and attempt to copy-update into the other
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Copy descriptor update index 0, update count #1, has src update descriptor type VK_DESCRIPTOR_TYPE_SAMPLER ");
ASSERT_NO_FATAL_FAILURE(InitState());
//VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count[2] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 1;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count[1].descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 2;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding[2] = {};
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].arraySize = 1;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding[1].arraySize = 1;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[1].pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 2;
ds_layout_ci.pBindings = dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_BASE;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(VkWriteDescriptorSet));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 1; // SAMPLER binding from layout above
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
// This write update should succeed
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Now perform a copy update that fails due to type mismatch
VkCopyDescriptorSet copy_ds_update;
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1; // copy from SAMPLER binding
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0; // ERROR : copy to UNIFORM binding
copy_ds_update.descriptorCount = 1; // copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Copy descriptor update index 0, update count #1, has src update descriptor type_DESCRIPTOR_TYPE_SAMPLER'";
m_errorMonitor->DumpFailureMsgs();
}
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Copy descriptor update 0 has srcBinding 3 which is out of bounds ");
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 3; // ERROR : Invalid binding for matching layout
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount = 1; // copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Copy descriptor update 0 has srcBinding 3 which is out of bounds...'";
m_errorMonitor->DumpFailureMsgs();
}
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Copy descriptor src update is out of bounds for matching binding 1 ");
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1;
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount = 5; // ERROR copy 5 descriptors (out of bounds for layout)
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Copy descriptor src update is out of bounds for matching binding 1...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NumSamplesMismatch)
{
// Create CommandBuffer where MSAA samples doesn't match RenderPass sampleCount
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Num samples mismatch! ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = 4;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieve Error 'Num samples mismatch!...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, ClearCmdNoDraw)
{
// Create CommandBuffer where we add ClearCmd for FB Color attachment prior to issuing a Draw
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
"vkCmdClearAttachments() issued on CB object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = 4;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
// TODO - We shouldn't need a fragment shader but add it to be able to run on more devices
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
// Main thing we care about for this test is that the VkImage obj we're clearing matches Color Attachment of FB
// Also pass down other dummy params to keep driver and paramchecker happy
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 1.0;
color_attachment.clearValue.color.float32[1] = 1.0;
color_attachment.clearValue.color.float32[2] = 1.0;
color_attachment.clearValue.color.float32[3] = 1.0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = { { { 0, 0 }, { (int)m_width, (int)m_height } } };
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1, &color_attachment, 1, &clear_rect);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCommandClearAttachments() issued on CB object...'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, VtxBufferBadIndex)
{
// Create CommandBuffer where MSAA samples doesn't match RenderPass sampleCount
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Vtx Buffer Index 1 was bound, but no vtx buffers are attached to PSO.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = 1;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.SetViewport(m_viewports);
pipe.SetScissor(m_scissors);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Don't care about actual data, just need to get to draw to flag error
static const float vbo_data[3] = {1.f, 0.f, 1.f};
VkConstantBufferObj vbo(m_device, sizeof(vbo_data), sizeof(float), (const void*) &vbo_data);
BindVertexBuffer(&vbo, (VkDeviceSize)0, 1); // VBO idx 1, but no VBO in PSO
Draw(1, 0, 0, 0);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Vtx Buffer Index 0 was bound, but no vtx buffers are attached to PSO.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // DRAW_STATE_TESTS
#if THREADING_TESTS
#if GTEST_IS_THREADSAFE
struct thread_data_struct {
VkCommandBuffer commandBuffer;
VkEvent event;
bool bailout;
};
extern "C" void *AddToCommandBuffer(void *arg)
{
struct thread_data_struct *data = (struct thread_data_struct *) arg;
for (int i = 0; i<10000; i++) {
vkCmdSetEvent(data->commandBuffer, data->event, VK_PIPELINE_STAGE_ALL_GPU_COMMANDS);
if (data->bailout) {
break;
}
}
return NULL;
}
TEST_F(VkLayerTest, ThreadCommandBufferCollision)
{
test_platform_thread thread;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT, "THREADING ERROR");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Avoid creating RenderPass
commandBuffer.BeginCommandBuffer();
VkEventCreateInfo event_info;
VkEvent event;
VkResult err;
memset(&event_info, 0, sizeof(event_info));
event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
err = vkCreateEvent(device(), &event_info, NULL, &event);
ASSERT_VK_SUCCESS(err);
err = vkResetEvent(device(), event);
ASSERT_VK_SUCCESS(err);
struct thread_data_struct data;
data.commandBuffer = commandBuffer.GetBufferHandle();
data.event = event;
data.bailout = false;
m_errorMonitor->SetBailout(&data.bailout);
// Add many entries to command buffer from another thread.
test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
// Add many entries to command buffer from this thread at the same time.
AddToCommandBuffer(&data);
test_platform_thread_join(thread, NULL);
commandBuffer.EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'THREADING ERROR' from using one VkCommandBufferObj in two threads";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyEvent(device(), event, NULL);
}
#endif // GTEST_IS_THREADSAFE
#endif // THREADING_TESTS
#if SHADER_CHECKER_TESTS
TEST_F(VkLayerTest, InvalidSPIRVCodeSize)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *) &spv;
moduleCreateInfo.codeSize = 4;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, InvalidSPIRVMagic)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ~ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *) &spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, InvalidSPIRVVersion)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ~ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *) &spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not recieive Error 'Shader is not SPIR-V'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
"not consumed by fragment shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out float x;\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
" x = 0;\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Warning 'not consumed by fragment shader'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'not written by vertex shader'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Type mismatch on location 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out int x;\n"
"void main(){\n"
" x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Type mismatch on location 0'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
"location 0 not consumed by VS");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Warning 'location 0 not consumed by VS'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineAttribNotProvided)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"VS consumes input at location 0 but not provided");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in vec4 x;\n" /* not provided */
"void main(){\n"
" gl_Position = x;\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'VS consumes input at location 0 but not provided'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"location 0 does not match VS input type");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in int x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'location 0 does not match VS input type'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Duplicate vertex input binding descriptions for binding 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* Two binding descriptions for binding 0 */
VkVertexInputBindingDescription input_bindings[2];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) in float x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(input_bindings, 2);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Duplicate vertex input binding descriptions for binding 0'";
m_errorMonitor->DumpFailureMsgs();
}
}
/* TODO: would be nice to test the mixed broadcast & custom case, but the GLSL->SPV compiler
* rejects it. */
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Attachment 0 not written by FS");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Attachment 0 not written by FS'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_WARN_BIT,
"FS writes to output location 1 with no matching attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(location=1) out vec4 y;\n" /* no matching attachment for this */
"void main(){\n"
" x = vec4(1);\n"
" y = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* FS writes CB 1, but we don't configure it */
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'FS writes to output location 1 with no matching attachment'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"does not match FS output type");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out ivec4 x;\n" /* not UNORM */
"void main(){\n"
" x = ivec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'does not match FS output type'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreatePipelineUniformBlockNotProvided)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"not declared in pipeline layout");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects: require\n"
"#extension GL_ARB_shading_language_420pack: require\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* should have generated an error -- pipeline layout does not
* provide a uniform buffer in 0.0
*/
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'not declared in pipeline layout'";
m_errorMonitor->DumpFailureMsgs();
}
}
#endif // SHADER_CHECKER_TESTS
#if DEVICE_LIMITS_TESTS
TEST_F(VkLayerTest, CreateImageLimitsViolationWidth)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"CreateImage extents exceed allowable limits for format");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down a bogus width extent
image_create_info.extent.width = 65536;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'CreateImage extents exceed allowable limits for format'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CreateImageResourceSizeViolation)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"CreateImage resource size exceeds allowable maximum");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down individually allowable values that result in a surface size
// exceeding the device maximum
image_create_info.extent.width = 8192;
image_create_info.extent.height = 8192;
image_create_info.extent.depth = 16;
image_create_info.arrayLayers = 4;
image_create_info.samples = 2;
image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'CreateImage resource size exceeds allowable maximum'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, UpdateBufferAlignment)
{
uint32_t updateData[] = { 1, 2, 3, 4, 5, 6, 7, 8 };
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"dstOffset, is not a multiple of 4");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using offset that is not multiple of 4
m_commandBuffer->UpdateBuffer(buffer.handle(), 1, 4, updateData);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCommandUpdateBuffer parameter, VkDeviceSize dstOffset, is not a multiple of 4'";
m_errorMonitor->DumpFailureMsgs();
}
// Introduce failure by using size that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"dataSize, is not a multiple of 4");
m_commandBuffer->UpdateBuffer(buffer.handle(), 0, 6, updateData);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCommandUpdateBuffer parameter, VkDeviceSize dataSize, is not a multiple of 4'";
m_errorMonitor->DumpFailureMsgs();
}
EndCommandBuffer();
}
TEST_F(VkLayerTest, FillBufferAlignment)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"dstOffset, is not a multiple of 4");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using offset that is not multiple of 4
m_commandBuffer->FillBuffer(buffer.handle(), 1, 4, 0x11111111);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCommandFillBuffer parameter, VkDeviceSize dstOffset, is not a multiple of 4'";
m_errorMonitor->DumpFailureMsgs();
}
// Introduce failure by using size that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"size, is not a multiple of 4");
m_commandBuffer->FillBuffer(buffer.handle(), 0, 6, 0x11111111);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCommandFillBuffer parameter, VkDeviceSize size, is not a multiple of 4'";
m_errorMonitor->DumpFailureMsgs();
}
EndCommandBuffer();
}
#endif // DEVICE_LIMITS_TESTS
#if IMAGE_TESTS
TEST_F(VkLayerTest, InvalidImageView)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCreateImageView called with baseMipLevel 10 ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with bad baseMipLevel
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 10; // cause an error
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCreateImageView called with baseMipLevel 10...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, InvalidImageViewAspect)
{
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCreateImageView: Color image formats must have ONLY the VK_IMAGE_ASPECT_COLOR_BIT set");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with an invalid aspectMask
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
// Cause an error by setting an invalid image aspect
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_METADATA_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'VkCreateImageView: Color image formats must have ...'";
m_errorMonitor->DumpFailureMsgs();
}
}
TEST_F(VkLayerTest, CopyImageTypeMismatch)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdCopyImage called with unmatched source and dest image types");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdCopyImage called with unmatched source and dest image types'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, CopyImageFormatSizeMismatch)
{
// TODO : Create two images with different format sizes and vkCmdCopyImage between them
}
TEST_F(VkLayerTest, CopyImageDepthStencilFormatMismatch)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdCopyImage called with unmatched source and dest image types");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdCopyImage called with unmatched source and dest image types'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageLowSampleCount)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdResolveImage called with source sample count less than 2.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 1 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
//VK_IMAGE_LAYOUT_UNDEFINED = 0,
//VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdResolveImage called with source sample count less than 2.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageHighSampleCount)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdResolveImage called with dest sample count greater than 1.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 2 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 2;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
//VK_IMAGE_LAYOUT_UNDEFINED = 0,
//VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdResolveImage called with dest sample count greater than 1.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageFormatMismatch)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdResolveImage called with unmatched source and dest formats.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 2;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
// Set format to something other than source image
image_create_info.format = VK_FORMAT_R32_SFLOAT;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
//VK_IMAGE_LAYOUT_UNDEFINED = 0,
//VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdResolveImage called with unmatched source and dest formats.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageTypeMismatch)
{
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"vkCmdResolveImage called with unmatched source and dest image types.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 2;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
// Note: Some implementations expect color attachment usage for any multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
//VK_IMAGE_LAYOUT_UNDEFINED = 0,
//VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'vkCmdResolveImage called with unmatched source and dest image types.'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, DepthStencilImageViewWithColorAspectBitError)
{
// Create a single Image descriptor and cause it to first hit an error due
// to using a DS format, then cause it to hit error due to COLOR_BIT not set in aspect
// The image format check comes 2nd in validation so we trigger it first,
// then when we cause aspect fail next, bad format check will be preempted
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DBG_REPORT_ERROR_BIT,
"Combination depth/stencil image formats can have only the ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding.arraySize = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOC_INFO;
alloc_info.setLayoutCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkImage image_bad;
VkImage image_good;
// One bad format and one good format for Color attachment
const VkFormat tex_format_bad = VK_FORMAT_D32_SFLOAT_S8_UINT;
const VkFormat tex_format_good = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format_bad;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = 1;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image_bad);
ASSERT_VK_SUCCESS(err);
image_create_info.format = tex_format_good;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image_good);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image_bad;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format_bad;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
if (!m_errorMonitor->DesiredMsgFound()) {
FAIL() << "Did not receive Error 'Combination depth-stencil image formats can have only the....'";
m_errorMonitor->DumpFailureMsgs();
}
vkDestroyImage(m_device->device(), image_bad, NULL);
vkDestroyImage(m_device->device(), image_good, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // IMAGE_TESTS
int main(int argc, char **argv) {
int result;
::testing::InitGoogleTest(&argc, argv);
VkTestFramework::InitArgs(&argc, argv);
::testing::AddGlobalTestEnvironment(new TestEnvironment);
result = RUN_ALL_TESTS();
VkTestFramework::Finish();
return result;
}