blob: b13c0f748784356791f75bf4d2621ca90cd3a92e [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "loader_platform.h"
#include "xgl_dispatch_table_helper.h"
#include "xgl_generic_intercept_proc_helper.h"
#include "xgl_struct_string_helper.h"
#include "xgl_struct_graphviz_helper.h"
#include "draw_state.h"
#include "layers_config.h"
// The following is #included again to catch certain OS-specific functions
// being used:
#include "loader_platform.h"
#include "layers_msg.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
// TODO : This can be much smarter, using separate locks for separate global data
static int globalLockInitialized = 0;
static loader_platform_thread_mutex globalLock;
#define ALLOC_DEBUG 0
#if ALLOC_DEBUG
static uint64_t g_alloc_count = 0;
static uint64_t g_free_count = 0;
#endif
#define MAX_TID 513
static loader_platform_thread_id tidMapping[MAX_TID] = {0};
static uint32_t g_maxTID = 0;
// Map actual TID to an index value and return that index
// This keeps TIDs in range from 0-MAX_TID and simplifies compares between runs
static uint32_t getTIDIndex() {
loader_platform_thread_id tid = loader_platform_get_thread_id();
for (uint32_t i = 0; i < g_maxTID; i++) {
if (tid == tidMapping[i])
return i;
}
// Don't yet have mapping, set it and return newly set index
uint32_t retVal = (uint32_t) g_maxTID;
tidMapping[g_maxTID++] = tid;
assert(g_maxTID < MAX_TID);
return retVal;
}
// Return the size of the underlying struct based on struct type
static size_t sTypeStructSize(XGL_STRUCTURE_TYPE sType)
{
switch (sType)
{
case XGL_STRUCTURE_TYPE_APPLICATION_INFO:
return sizeof(XGL_APPLICATION_INFO);
case XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO:
return sizeof(XGL_DEVICE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO:
return sizeof(XGL_MEMORY_ALLOC_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO:
return sizeof(XGL_MEMORY_OPEN_INFO);
case XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO:
return sizeof(XGL_PEER_MEMORY_OPEN_INFO);
case XGL_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO:
return sizeof(XGL_BUFFER_VIEW_ATTACH_INFO);
case XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO:
return sizeof(XGL_IMAGE_VIEW_ATTACH_INFO);
case XGL_STRUCTURE_TYPE_EVENT_WAIT_INFO:
return sizeof(XGL_EVENT_WAIT_INFO);
case XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO:
return sizeof(XGL_IMAGE_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO:
return sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO:
return sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO:
return sizeof(XGL_SHADER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO:
return sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO:
return sizeof(XGL_SAMPLER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO:
return sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO:
return sizeof(XGL_CMD_BUFFER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO:
return sizeof(XGL_EVENT_CREATE_INFO);
case XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO:
return sizeof(XGL_FENCE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_QUEUE_SEMAPHORE_CREATE_INFO:
return sizeof(XGL_QUEUE_SEMAPHORE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_QUEUE_SEMAPHORE_OPEN_INFO:
return sizeof(XGL_QUEUE_SEMAPHORE_OPEN_INFO);
case XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO:
return sizeof(XGL_QUERY_POOL_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO:
return sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO:
return sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO:
return sizeof(XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_IA_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_TESS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_VP_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_RS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_MS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_CB_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO:
return sizeof(XGL_PIPELINE_DS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO:
return sizeof(XGL_IMAGE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_BUFFER_CREATE_INFO:
return sizeof(XGL_BUFFER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO:
return sizeof(XGL_BUFFER_VIEW_CREATE_INFO);
case XGL_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO:
return sizeof(XGL_FRAMEBUFFER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO:
return sizeof(XGL_CMD_BUFFER_BEGIN_INFO);
case XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO:
return sizeof(XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO);
case XGL_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO:
return sizeof(XGL_RENDER_PASS_CREATE_INFO);
case XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO:
return sizeof(XGL_LAYER_CREATE_INFO);
case XGL_STRUCTURE_TYPE_PIPELINE_BARRIER:
return sizeof(XGL_PIPELINE_BARRIER);
case XGL_STRUCTURE_TYPE_MEMORY_BARRIER:
return sizeof(XGL_MEMORY_BARRIER);
case XGL_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER:
return sizeof(XGL_BUFFER_MEMORY_BARRIER);
case XGL_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER:
return sizeof(XGL_IMAGE_MEMORY_BARRIER);
case XGL_STRUCTURE_TYPE_DESCRIPTOR_REGION_CREATE_INFO:
return sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO);
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return sizeof(XGL_UPDATE_SAMPLERS);
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return sizeof(XGL_UPDATE_SAMPLER_TEXTURES);
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return sizeof(XGL_UPDATE_IMAGES);
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return sizeof(XGL_UPDATE_BUFFERS);
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
return sizeof(XGL_UPDATE_AS_COPY);
case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO:
return sizeof(XGL_MEMORY_ALLOC_BUFFER_INFO);
case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO:
return sizeof(XGL_MEMORY_ALLOC_IMAGE_INFO);
default:
return 0;
}
}
// Return the size of the underlying struct based on sType
static size_t dynStateCreateInfoSize(XGL_STRUCTURE_TYPE sType)
{
switch (sType)
{
case XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO);
case XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO:
return sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO);
default:
return 0;
}
}
// Return a string representation of CMD_TYPE enum
static char* cmdTypeToString(CMD_TYPE cmd)
{
switch (cmd)
{
case CMD_BINDPIPELINE:
return "CMD_BINDPIPELINE";
case CMD_BINDPIPELINEDELTA:
return "CMD_BINDPIPELINEDELTA";
case CMD_BINDDYNAMICSTATEOBJECT:
return "CMD_BINDDYNAMICSTATEOBJECT";
case CMD_BINDDESCRIPTORSET:
return "CMD_BINDDESCRIPTORSET";
case CMD_BINDINDEXBUFFER:
return "CMD_BINDINDEXBUFFER";
case CMD_BINDVERTEXBUFFER:
return "CMD_BINDVERTEXBUFFER";
case CMD_DRAW:
return "CMD_DRAW";
case CMD_DRAWINDEXED:
return "CMD_DRAWINDEXED";
case CMD_DRAWINDIRECT:
return "CMD_DRAWINDIRECT";
case CMD_DRAWINDEXEDINDIRECT:
return "CMD_DRAWINDEXEDINDIRECT";
case CMD_DISPATCH:
return "CMD_DISPATCH";
case CMD_DISPATCHINDIRECT:
return "CMD_DISPATCHINDIRECT";
case CMD_COPYBUFFER:
return "CMD_COPYBUFFER";
case CMD_COPYIMAGE:
return "CMD_COPYIMAGE";
case CMD_COPYBUFFERTOIMAGE:
return "CMD_COPYBUFFERTOIMAGE";
case CMD_COPYIMAGETOBUFFER:
return "CMD_COPYIMAGETOBUFFER";
case CMD_CLONEIMAGEDATA:
return "CMD_CLONEIMAGEDATA";
case CMD_UPDATEBUFFER:
return "CMD_UPDATEBUFFER";
case CMD_FILLBUFFER:
return "CMD_FILLBUFFER";
case CMD_CLEARCOLORIMAGE:
return "CMD_CLEARCOLORIMAGE";
case CMD_CLEARCOLORIMAGERAW:
return "CMD_CLEARCOLORIMAGERAW";
case CMD_CLEARDEPTHSTENCIL:
return "CMD_CLEARDEPTHSTENCIL";
case CMD_RESOLVEIMAGE:
return "CMD_RESOLVEIMAGE";
case CMD_SETEVENT:
return "CMD_SETEVENT";
case CMD_RESETEVENT:
return "CMD_RESETEVENT";
case CMD_WAITEVENTS:
return "CMD_WAITEVENTS";
case CMD_PIPELINEBARRIER:
return "CMD_PIPELINEBARRIER";
case CMD_BEGINQUERY:
return "CMD_BEGINQUERY";
case CMD_ENDQUERY:
return "CMD_ENDQUERY";
case CMD_RESETQUERYPOOL:
return "CMD_RESETQUERYPOOL";
case CMD_WRITETIMESTAMP:
return "CMD_WRITETIMESTAMP";
case CMD_INITATOMICCOUNTERS:
return "CMD_INITATOMICCOUNTERS";
case CMD_LOADATOMICCOUNTERS:
return "CMD_LOADATOMICCOUNTERS";
case CMD_SAVEATOMICCOUNTERS:
return "CMD_SAVEATOMICCOUNTERS";
case CMD_BEGINRENDERPASS:
return "CMD_BEGINRENDERPASS";
case CMD_ENDRENDERPASS:
return "CMD_ENDRENDERPASS";
default:
return "UNKNOWN";
}
}
// Block of code at start here for managing/tracking Pipeline state that this layer cares about
// Just track 2 shaders for now
#define XGL_NUM_GRAPHICS_SHADERS XGL_SHADER_STAGE_COMPUTE
#define MAX_SLOTS 2048
static uint64_t g_drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
// TODO : Should be tracking lastBound per cmdBuffer and when draws occur, report based on that cmd buffer lastBound
// Then need to synchronize the accesses based on cmd buffer so that if I'm reading state on one cmd buffer, updates
// to that same cmd buffer by separate thread are not changing state from underneath us
static PIPELINE_NODE* g_pPipelineHead = NULL;
static SAMPLER_NODE* g_pSamplerHead = NULL;
static IMAGE_NODE* g_pImageHead = NULL;
static BUFFER_NODE* g_pBufferHead = NULL;
static GLOBAL_CB_NODE* g_pCmdBufferHead = NULL;
static XGL_CMD_BUFFER g_lastCmdBuffer[MAX_TID] = {NULL};
#define MAX_BINDING 0xFFFFFFFF // Default vtxBinding value in CB Node to identify if no vtxBinding set
static DYNAMIC_STATE_NODE* g_pDynamicStateHead[XGL_NUM_STATE_BIND_POINT] = {0};
static void insertDynamicState(const XGL_DYNAMIC_STATE_OBJECT state, const GENERIC_HEADER* pCreateInfo, XGL_STATE_BIND_POINT bindPoint)
{
loader_platform_thread_lock_mutex(&globalLock);
// Insert new node at head of appropriate LL
DYNAMIC_STATE_NODE* pStateNode = (DYNAMIC_STATE_NODE*)malloc(sizeof(DYNAMIC_STATE_NODE));
#if ALLOC_DEBUG
printf("Alloc1 #%lu pStateNode addr(%p)\n", ++g_alloc_count, (void*)pStateNode);
#endif
pStateNode->pNext = g_pDynamicStateHead[bindPoint];
g_pDynamicStateHead[bindPoint] = pStateNode;
pStateNode->stateObj = state;
pStateNode->pCreateInfo = (GENERIC_HEADER*)malloc(dynStateCreateInfoSize(pCreateInfo->sType));
#if ALLOC_DEBUG
printf("Alloc2 #%lu pStateNode->pCreateInfo addr(%p)\n", ++g_alloc_count, (void*)pStateNode->pCreateInfo);
#endif
memcpy(pStateNode->pCreateInfo, pCreateInfo, dynStateCreateInfoSize(pCreateInfo->sType));
// VP has embedded ptr so need to handle that as special case
if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == pCreateInfo->sType) {
XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pStateNode->pCreateInfo;
XGL_VIEWPORT** ppViewports = (XGL_VIEWPORT**)&pVPCI->pViewports;
size_t vpSize = sizeof(XGL_VIEWPORT) * pVPCI->viewportAndScissorCount;
if (vpSize) {
*ppViewports = (XGL_VIEWPORT*)malloc(vpSize);
#if ALLOC_DEBUG
printf("Alloc3 #%lu *ppViewports addr(%p)\n", ++g_alloc_count, (void*)*ppViewports);
#endif
memcpy(*ppViewports, ((XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo)->pViewports, vpSize);
}
XGL_RECT** ppScissors = (XGL_RECT**)&pVPCI->pScissors;
size_t scSize = sizeof(XGL_RECT) * pVPCI->viewportAndScissorCount;
if (scSize) {
*ppScissors = (XGL_RECT*)malloc(scSize);
#if ALLOC_DEBUG
printf("Alloc4 #%lu *ppScissors addr(%p)\n", ++g_alloc_count, (void*)*ppScissors);
#endif
memcpy(*ppScissors, ((XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pCreateInfo)->pScissors, scSize);
}
}
loader_platform_thread_unlock_mutex(&globalLock);
}
// Free all allocated nodes for Dynamic State objs
static void freeDynamicState()
{
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
DYNAMIC_STATE_NODE* pStateNode = g_pDynamicStateHead[i];
DYNAMIC_STATE_NODE* pFreeMe = pStateNode;
while (pStateNode) {
pFreeMe = pStateNode;
pStateNode = pStateNode->pNext;
assert(pFreeMe->pCreateInfo);
if (XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO == pFreeMe->pCreateInfo->sType) {
XGL_DYNAMIC_VP_STATE_CREATE_INFO* pVPCI = (XGL_DYNAMIC_VP_STATE_CREATE_INFO*)pFreeMe->pCreateInfo;
if (pVPCI->pViewports) {
void** ppToFree = (void**)&pVPCI->pViewports;
#if ALLOC_DEBUG
printf("Free3 #%lu pViewports addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
if (pVPCI->pScissors) {
void** ppToFree = (void**)&pVPCI->pScissors;
#if ALLOC_DEBUG
printf("Free4 #%lu pScissors addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
}
#if ALLOC_DEBUG
printf("Free2 #%lu pStateNode->CreateInfo addr(%p)\n", ++g_free_count, (void*)pFreeMe->pCreateInfo);
#endif
free(pFreeMe->pCreateInfo);
#if ALLOC_DEBUG
printf("Free1 #%lu pStateNode addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pDynamicStateHead[i] = NULL;
}
}
// Free all sampler nodes
static void freeSamplers()
{
SAMPLER_NODE* pSampler = g_pSamplerHead;
SAMPLER_NODE* pFreeMe = pSampler;
while (pSampler) {
pFreeMe = pSampler;
pSampler = pSampler->pNext;
#if ALLOC_DEBUG
printf("Free25 #%lu pSampler addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pSamplerHead = NULL;
}
static XGL_IMAGE_VIEW_CREATE_INFO* getImageViewCreateInfo(XGL_IMAGE_VIEW view)
{
loader_platform_thread_lock_mutex(&globalLock);
IMAGE_NODE* pTrav = g_pImageHead;
while (pTrav) {
if (view == pTrav->image) {
loader_platform_thread_unlock_mutex(&globalLock);
return &pTrav->createInfo;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Free all image nodes
static void freeImages()
{
IMAGE_NODE* pImage = g_pImageHead;
IMAGE_NODE* pFreeMe = pImage;
while (pImage) {
pFreeMe = pImage;
pImage = pImage->pNext;
#if ALLOC_DEBUG
printf("Free22 #%lu pImage addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pImageHead = NULL;
}
static XGL_BUFFER_VIEW_CREATE_INFO* getBufferViewCreateInfo(XGL_BUFFER_VIEW view)
{
loader_platform_thread_lock_mutex(&globalLock);
BUFFER_NODE* pTrav = g_pBufferHead;
while (pTrav) {
if (view == pTrav->buffer) {
loader_platform_thread_unlock_mutex(&globalLock);
return &pTrav->createInfo;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Free all buffer nodes
static void freeBuffers()
{
BUFFER_NODE* pBuffer = g_pBufferHead;
BUFFER_NODE* pFreeMe = pBuffer;
while (pBuffer) {
pFreeMe = pBuffer;
pBuffer = pBuffer->pNext;
#if ALLOC_DEBUG
printf("Free21 #%lu pBuffer addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pBufferHead = NULL;
}
static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb);
// Print the last bound dynamic state
static void printDynamicState(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
loader_platform_thread_lock_mutex(&globalLock);
char str[4*1024];
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pCB->lastBoundDynamicState[i]) {
sprintf(str, "Reporting CreateInfo for currently bound %s object %p", string_XGL_STATE_BIND_POINT(i), pCB->lastBoundDynamicState[i]->stateObj);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", str);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCB->lastBoundDynamicState[i]->stateObj, 0, DRAWSTATE_NONE, "DS", dynamic_display(pCB->lastBoundDynamicState[i]->pCreateInfo, " "));
break;
}
else {
sprintf(str, "No dynamic state of type %s bound", string_XGL_STATE_BIND_POINT(i));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
}
}
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
}
// Retrieve pipeline node ptr for given pipeline object
static PIPELINE_NODE *getPipeline(XGL_PIPELINE pipeline)
{
loader_platform_thread_lock_mutex(&globalLock);
PIPELINE_NODE *pTrav = g_pPipelineHead;
while (pTrav) {
if (pTrav->pipeline == pipeline) {
loader_platform_thread_unlock_mutex(&globalLock);
return pTrav;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// For given sampler, return a ptr to its Create Info struct, or NULL if sampler not found
static XGL_SAMPLER_CREATE_INFO* getSamplerCreateInfo(const XGL_SAMPLER sampler)
{
loader_platform_thread_lock_mutex(&globalLock);
SAMPLER_NODE *pTrav = g_pSamplerHead;
while (pTrav) {
if (sampler == pTrav->sampler) {
loader_platform_thread_unlock_mutex(&globalLock);
return &pTrav->createInfo;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Init the pipeline mapping info based on pipeline create info LL tree
// Threading note : Calls to this function should wrapped in mutex
static void initPipeline(PIPELINE_NODE *pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
{
// First init create info, we'll shadow the structs as we go down the tree
pPipeline->pCreateTree = (XGL_GRAPHICS_PIPELINE_CREATE_INFO*)malloc(sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
#if ALLOC_DEBUG
printf("Alloc5 #%lu pPipeline->pCreateTree addr(%p)\n", ++g_alloc_count, (void*)pPipeline->pCreateTree);
#endif
memcpy(pPipeline->pCreateTree, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO));
GENERIC_HEADER *pShadowTrav = (GENERIC_HEADER*)pPipeline->pCreateTree;
GENERIC_HEADER *pTrav = (GENERIC_HEADER*)pCreateInfo->pNext;
while (pTrav) {
// Shadow the struct
pShadowTrav->pNext = (GENERIC_HEADER*)malloc(sTypeStructSize(pTrav->sType));
#if ALLOC_DEBUG
printf("Alloc6 #%lu pShadowTrav->pNext addr(%p)\n", ++g_alloc_count, (void*)pShadowTrav->pNext);
#endif
// Typically pNext is const so have to cast to avoid warning when we modify it here
memcpy((void*)pShadowTrav->pNext, pTrav, sTypeStructSize(pTrav->sType));
pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
// Special copy of Vtx info as it has embedded array
if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pTrav->sType) {
XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO *pVICI = (XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pShadowTrav;
pPipeline->vtxBindingCount = pVICI->bindingCount;
uint32_t allocSize = pPipeline->vtxBindingCount * sizeof(XGL_VERTEX_INPUT_BINDING_DESCRIPTION);
if (allocSize) {
pPipeline->pVertexBindingDescriptions = (XGL_VERTEX_INPUT_BINDING_DESCRIPTION*)malloc(allocSize);
#if ALLOC_DEBUG
printf("Alloc7 #%lu pPipeline->pVertexBindingDescriptions addr(%p)\n", ++g_alloc_count, (void*)pPipeline->pVertexBindingDescriptions);
#endif
memcpy(pPipeline->pVertexBindingDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, allocSize);
}
pPipeline->vtxAttributeCount = pVICI->attributeCount;
allocSize = pPipeline->vtxAttributeCount * sizeof(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION);
if (allocSize) {
pPipeline->pVertexAttributeDescriptions = (XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION*)malloc(allocSize);
#if ALLOC_DEBUG
printf("Alloc8 #%lu pPipeline->pVertexAttributeDescriptions addr(%p)\n", ++g_alloc_count, (void*)pPipeline->pVertexAttributeDescriptions);
#endif
memcpy(pPipeline->pVertexAttributeDescriptions, ((XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO*)pTrav)->pVertexAttributeDescriptions, allocSize);
}
}
else if (XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO == pTrav->sType) {
// Special copy of CB state as it has embedded array
XGL_PIPELINE_CB_STATE_CREATE_INFO *pCBCI = (XGL_PIPELINE_CB_STATE_CREATE_INFO*)pShadowTrav;
pPipeline->attachmentCount = pCBCI->attachmentCount;
uint32_t allocSize = pPipeline->attachmentCount * sizeof(XGL_PIPELINE_CB_ATTACHMENT_STATE);
if (allocSize) {
pPipeline->pAttachments = (XGL_PIPELINE_CB_ATTACHMENT_STATE*)malloc(allocSize);
#if ALLOC_DEBUG
printf("Alloc9 #%lu pPipeline->pAttachments addr(%p)\n", ++g_alloc_count, (void*)pPipeline->pAttachments);
#endif
XGL_PIPELINE_CB_ATTACHMENT_STATE** ppAttachments = (XGL_PIPELINE_CB_ATTACHMENT_STATE**)&pCBCI->pAttachments;
*ppAttachments = pPipeline->pAttachments;
memcpy(pPipeline->pAttachments, ((XGL_PIPELINE_CB_STATE_CREATE_INFO*)pTrav)->pAttachments, allocSize);
}
}
pTrav = (GENERIC_HEADER*)pTrav->pNext;
}
}
// Free the Pipeline nodes
static void freePipelines()
{
PIPELINE_NODE* pPipeline = g_pPipelineHead;
PIPELINE_NODE* pFreeMe = pPipeline;
while (pPipeline) {
pFreeMe = pPipeline;
GENERIC_HEADER* pShadowTrav = (GENERIC_HEADER*)pPipeline->pCreateTree;
GENERIC_HEADER* pShadowFree = pShadowTrav;
while (pShadowTrav) {
pShadowFree = pShadowTrav;
pShadowTrav = (GENERIC_HEADER*)pShadowTrav->pNext;
if (XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO == pShadowFree->sType) {
// Free the vtx data shadowed directly into pPipeline node
if (pFreeMe->pVertexBindingDescriptions) {
#if ALLOC_DEBUG
printf("Free7 #%lu pVertexBindingDescriptions addr(%p)\n", ++g_free_count, (void*)pFreeMe->pVertexBindingDescriptions);
#endif
free(pFreeMe->pVertexBindingDescriptions);
}
if (pFreeMe->pVertexAttributeDescriptions) {
#if ALLOC_DEBUG
printf("Free8 #%lu pVertexAttributeDescriptions addr(%p)\n", ++g_free_count, (void*)pFreeMe->pVertexAttributeDescriptions);
#endif
free(pFreeMe->pVertexAttributeDescriptions);
}
}
else if (XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO == pShadowFree->sType) {
// Free attachment data shadowed into pPipeline node
if (pFreeMe->pAttachments) {
#if ALLOC_DEBUG
printf("Free9 #%lu pAttachments addr(%p)\n", ++g_free_count, (void*)pFreeMe->pAttachments);
#endif
free(pFreeMe->pAttachments);
}
}
#if ALLOC_DEBUG
printf("Free5 & Free6 #%lu pShadowNode addr(%p)\n", ++g_free_count, (void*)pShadowFree);
#endif
free(pShadowFree);
}
pPipeline = pPipeline->pNext;
#if ALLOC_DEBUG
printf("Free23 & Free24 #%lu pPipeline addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pPipelineHead = NULL;
}
// Block of code at start here specifically for managing/tracking DSs
// ptr to HEAD of LL of DS Regions
static REGION_NODE* g_pRegionHead = NULL;
// ptr to HEAD of LL of top-level Layouts
static LAYOUT_NODE* g_pLayoutHead = NULL;
// Return Region node ptr for specified region or else NULL
static REGION_NODE* getRegionNode(XGL_DESCRIPTOR_REGION region)
{
loader_platform_thread_lock_mutex(&globalLock);
REGION_NODE* pTrav = g_pRegionHead;
while (pTrav) {
if (pTrav->region == region) {
loader_platform_thread_unlock_mutex(&globalLock);
return pTrav;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Return Set node ptr for specified set or else NULL
static SET_NODE* getSetNode(XGL_DESCRIPTOR_SET set)
{
loader_platform_thread_lock_mutex(&globalLock);
REGION_NODE* pTrav = g_pRegionHead;
while (pTrav) {
SET_NODE* pSet = pTrav->pSets;
while (pSet) {
if (pSet->set == set) {
loader_platform_thread_unlock_mutex(&globalLock);
return pSet;
}
pSet = pSet->pNext;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorRegionUpdate() call sequence, otherwise XGL_FALSE
static bool32_t dsUpdateActive(XGL_DESCRIPTOR_SET ds)
{
// Note, both "get" functions use global mutex so this guy does not
SET_NODE* pTrav = getSetNode(ds);
if (pTrav) {
REGION_NODE* pRegion = NULL;
pRegion = getRegionNode(pTrav->region);
if (pRegion) {
return pRegion->updateActive;
}
}
return XGL_FALSE;
}
static LAYOUT_NODE* getLayoutNode(XGL_DESCRIPTOR_SET_LAYOUT layout) {
loader_platform_thread_lock_mutex(&globalLock);
LAYOUT_NODE* pTrav = g_pLayoutHead;
while (pTrav) {
if (pTrav->layout == layout) {
loader_platform_thread_unlock_mutex(&globalLock);
return pTrav;
}
pTrav = pTrav->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
static uint32_t getUpdateIndex(GENERIC_HEADER* pUpdateStruct)
{
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
return ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex;
default:
// TODO : Flag specific error for this case
return 0;
}
}
static uint32_t getUpdateUpperBound(GENERIC_HEADER* pUpdateStruct)
{
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
return (((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLERS*)pUpdateStruct)->index);
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
return (((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->count + ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdateStruct)->index);
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
return (((XGL_UPDATE_IMAGES*)pUpdateStruct)->count + ((XGL_UPDATE_IMAGES*)pUpdateStruct)->index);
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
return (((XGL_UPDATE_BUFFERS*)pUpdateStruct)->count + ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->index);
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
// TODO : Need to understand this case better and make sure code is correct
return (((XGL_UPDATE_AS_COPY*)pUpdateStruct)->count + ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorIndex);
default:
// TODO : Flag specific error for this case
return 0;
}
}
// Verify that the descriptor type in the update struct matches what's expected by the layout
static bool32_t validateUpdateType(GENERIC_HEADER* pUpdateStruct, const LAYOUT_NODE* pLayout)//XGL_DESCRIPTOR_TYPE type)
{
// First get actual type of update
XGL_DESCRIPTOR_TYPE actualType;
uint32_t i = 0;
uint32_t bound = getUpdateUpperBound(pUpdateStruct);
switch (pUpdateStruct->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
actualType = XGL_DESCRIPTOR_TYPE_SAMPLER;
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
actualType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE;
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
actualType = ((XGL_UPDATE_IMAGES*)pUpdateStruct)->descriptorType;
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
actualType = ((XGL_UPDATE_BUFFERS*)pUpdateStruct)->descriptorType;
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
actualType = ((XGL_UPDATE_AS_COPY*)pUpdateStruct)->descriptorType;
break;
default:
// TODO : Flag specific error for this case
return 0;
}
for (i = getUpdateIndex(pUpdateStruct); i < bound; i++) {
if (pLayout->pTypes[i] != actualType)
return 0;
}
return 1;
}
// Verify that update region for this update does not exceed max layout index for this type
static bool32_t validateUpdateSize(GENERIC_HEADER* pUpdateStruct, uint32_t layoutIdx)
{
if ((getUpdateUpperBound(pUpdateStruct)-1) > layoutIdx)
return 0;
return 1;
}
// Determine the update type, allocate a new struct of that type, shadow the given pUpdate
// struct into the new struct and return ptr to shadow struct cast as GENERIC_HEADER
// NOTE : Calls to this function should be wrapped in mutex
static GENERIC_HEADER* shadowUpdateNode(GENERIC_HEADER* pUpdate)
{
GENERIC_HEADER* pNewNode = NULL;
size_t array_size = 0;
size_t base_array_size = 0;
size_t total_array_size = 0;
size_t baseBuffAddr = 0;
XGL_UPDATE_BUFFERS* pUBCI;
XGL_UPDATE_IMAGES* pUICI;
char str[1024];
switch (pUpdate->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLERS));
#if ALLOC_DEBUG
printf("Alloc10 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLERS));
array_size = sizeof(XGL_SAMPLER) * ((XGL_UPDATE_SAMPLERS*)pNewNode)->count;
((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers = (XGL_SAMPLER*)malloc(array_size);
#if ALLOC_DEBUG
printf("Alloc11 #%lu pNewNode->pSamplers addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers);
#endif
memcpy((XGL_SAMPLER*)((XGL_UPDATE_SAMPLERS*)pNewNode)->pSamplers, ((XGL_UPDATE_SAMPLERS*)pUpdate)->pSamplers, array_size);
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
#if ALLOC_DEBUG
printf("Alloc12 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_SAMPLER_TEXTURES));
array_size = sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO) * ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count;
((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews = (XGL_SAMPLER_IMAGE_VIEW_INFO*)malloc(array_size);
#if ALLOC_DEBUG
printf("Alloc13 #%lu pNewNode->pSamplerImageViews addr(%p)\n", ++g_alloc_count, (void*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews);
#endif
for (uint32_t i = 0; i < ((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->count; i++) {
memcpy((XGL_SAMPLER_IMAGE_VIEW_INFO*)&((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i], &((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i], sizeof(XGL_SAMPLER_IMAGE_VIEW_INFO));
((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView = malloc(sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
#if ALLOC_DEBUG
printf("Alloc14 #%lu pSamplerImageViews)[%u].pImageView addr(%p)\n", ++g_alloc_count, i, (void*)((XGL_SAMPLER_IMAGE_VIEW_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews)[i].pImageView);
#endif
memcpy((XGL_IMAGE_VIEW_ATTACH_INFO*)((XGL_UPDATE_SAMPLER_TEXTURES*)pNewNode)->pSamplerImageViews[i].pImageView, ((XGL_UPDATE_SAMPLER_TEXTURES*)pUpdate)->pSamplerImageViews[i].pImageView, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUICI = (XGL_UPDATE_IMAGES*)pUpdate;
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_IMAGES));
#if ALLOC_DEBUG
printf("Alloc15 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_IMAGES));
base_array_size = sizeof(XGL_IMAGE_VIEW_ATTACH_INFO*) * ((XGL_UPDATE_IMAGES*)pNewNode)->count;
total_array_size = (sizeof(XGL_IMAGE_VIEW_ATTACH_INFO) * ((XGL_UPDATE_IMAGES*)pNewNode)->count) + base_array_size;
XGL_IMAGE_VIEW_ATTACH_INFO*** pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO***)&((XGL_UPDATE_IMAGES*)pNewNode)->pImageViews;
*pppLocalImageViews = (XGL_IMAGE_VIEW_ATTACH_INFO**)malloc(total_array_size);
#if ALLOC_DEBUG
printf("Alloc16 #%lu *pppLocalImageViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalImageViews);
#endif
baseBuffAddr = (size_t)(*pppLocalImageViews) + base_array_size;
for (uint32_t i = 0; i < pUICI->count; i++) {
(*pppLocalImageViews)[i] = (XGL_IMAGE_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_IMAGE_VIEW_ATTACH_INFO)));
memcpy((*pppLocalImageViews)[i], pUICI->pImageViews[i], sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUBCI = (XGL_UPDATE_BUFFERS*)pUpdate;
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_BUFFERS));
#if ALLOC_DEBUG
printf("Alloc17 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_BUFFERS));
base_array_size = sizeof(XGL_BUFFER_VIEW_ATTACH_INFO*) * pUBCI->count;
total_array_size = (sizeof(XGL_BUFFER_VIEW_ATTACH_INFO) * pUBCI->count) + base_array_size;
XGL_BUFFER_VIEW_ATTACH_INFO*** pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO***)&((XGL_UPDATE_BUFFERS*)pNewNode)->pBufferViews;
*pppLocalBufferViews = (XGL_BUFFER_VIEW_ATTACH_INFO**)malloc(total_array_size);
#if ALLOC_DEBUG
printf("Alloc18 #%lu *pppLocalBufferViews addr(%p)\n", ++g_alloc_count, (void*)*pppLocalBufferViews);
#endif
baseBuffAddr = (size_t)(*pppLocalBufferViews) + base_array_size;
for (uint32_t i = 0; i < pUBCI->count; i++) {
// Set ptr and then copy data into that ptr
(*pppLocalBufferViews)[i] = (XGL_BUFFER_VIEW_ATTACH_INFO*)(baseBuffAddr + (i * sizeof(XGL_BUFFER_VIEW_ATTACH_INFO)));
memcpy((*pppLocalBufferViews)[i], pUBCI->pBufferViews[i], sizeof(XGL_BUFFER_VIEW_ATTACH_INFO));
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
pNewNode = (GENERIC_HEADER*)malloc(sizeof(XGL_UPDATE_AS_COPY));
#if ALLOC_DEBUG
printf("Alloc19 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
memcpy(pNewNode, pUpdate, sizeof(XGL_UPDATE_AS_COPY));
break;
default:
sprintf(str, "Unexpected UPDATE struct of type %s (value %u) in xglUpdateDescriptors() struct tree", string_XGL_STRUCTURE_TYPE(pUpdate->sType), pUpdate->sType);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_INVALID_UPDATE_STRUCT, "DS", str);
return NULL;
}
// Make sure that pNext for the end of shadow copy is NULL
pNewNode->pNext = NULL;
return pNewNode;
}
// For given ds, update its mapping based on pUpdateChain linked-list
static void dsUpdate(XGL_DESCRIPTOR_SET ds, GENERIC_HEADER* pUpdateChain)
{
SET_NODE* pSet = getSetNode(ds);
loader_platform_thread_lock_mutex(&globalLock);
LAYOUT_NODE* pLayout = NULL;
XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLayoutCI = NULL;
// TODO : If pCIList is NULL, flag error
GENERIC_HEADER* pUpdates = pUpdateChain;
// Perform all updates
while (pUpdates) {
pLayout = pSet->pLayouts;
// For each update first find the layout section that it overlaps
while (pLayout && (pLayout->startIndex > getUpdateIndex(pUpdates))) {
pLayout = pLayout->pPriorSetLayout;
}
if (!pLayout) {
char str[1024];
sprintf(str, "Descriptor Set %p does not have index to match update index %u for update type %s!", ds, getUpdateIndex(pUpdates), string_XGL_STRUCTURE_TYPE(pUpdates->sType));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_INVALID_UPDATE_INDEX, "DS", str);
}
else {
// Next verify that update is correct size
if (!validateUpdateSize(pUpdates, pLayout->endIndex)) {
char str[48*1024]; // TODO : Keep count of layout CI structs and size this string dynamically based on that count
pLayoutCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLayout->pCreateInfoList;
char* pDSstr = xgl_print_xgl_descriptor_set_layout_create_info(pLayoutCI, "{DS} ");
sprintf(str, "Descriptor update type of %s is out of bounds for matching layout w/ CI:\n%s!", string_XGL_STRUCTURE_TYPE(pUpdates->sType), pDSstr);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, "DS", str);
free(pDSstr);
}
else { // TODO : should we skip update on a type mismatch or force it?
// We have the right layout section, now verify that update is of the right type
if (!validateUpdateType(pUpdates, pLayout)) {
char str[1024];
sprintf(str, "Descriptor update type of %s does not match overlapping layout type!", string_XGL_STRUCTURE_TYPE(pUpdates->sType));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, "DS", str);
}
else {
// Save the update info
// TODO : Info message that update successful
// Create new update struct for this set's shadow copy
GENERIC_HEADER* pNewNode = shadowUpdateNode(pUpdates);
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate UPDATE struct in xglUpdateDescriptors()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, ds, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
// Insert shadow node into LL of updates for this set
pNewNode->pNext = pSet->pUpdateStructs;
pSet->pUpdateStructs = pNewNode;
// Now update appropriate descriptor(s) to point to new Update node
for (uint32_t i = getUpdateIndex(pUpdates); i < getUpdateUpperBound(pUpdates); i++) {
assert(i<pSet->descriptorCount);
pSet->ppDescriptors[i] = pNewNode;
}
}
}
}
}
pUpdates = (GENERIC_HEADER*)pUpdates->pNext;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
// Free the shadowed update node for this Set
// NOTE : Calls to this function should be wrapped in mutex
static void freeShadowUpdateTree(SET_NODE* pSet)
{
GENERIC_HEADER* pShadowUpdate = pSet->pUpdateStructs;
pSet->pUpdateStructs = NULL;
GENERIC_HEADER* pFreeUpdate = pShadowUpdate;
// Clear the descriptor mappings as they will now be invalid
memset(pSet->ppDescriptors, 0, pSet->descriptorCount*sizeof(GENERIC_HEADER*));
while(pShadowUpdate) {
pFreeUpdate = pShadowUpdate;
pShadowUpdate = (GENERIC_HEADER*)pShadowUpdate->pNext;
uint32_t index = 0;
XGL_UPDATE_SAMPLERS* pUS = NULL;
XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
XGL_UPDATE_IMAGES* pUI = NULL;
XGL_UPDATE_BUFFERS* pUB = NULL;
void** ppToFree = NULL;
switch (pFreeUpdate->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pUS = (XGL_UPDATE_SAMPLERS*)pFreeUpdate;
if (pUS->pSamplers) {
ppToFree = (void**)&pUS->pSamplers;
#if ALLOC_DEBUG
printf("Free11 #%lu pSamplers addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pFreeUpdate;
for (index = 0; index < pUST->count; index++) {
if (pUST->pSamplerImageViews[index].pImageView) {
ppToFree = (void**)&pUST->pSamplerImageViews[index].pImageView;
#if ALLOC_DEBUG
printf("Free14 #%lu pImageView addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
}
ppToFree = (void**)&pUST->pSamplerImageViews;
#if ALLOC_DEBUG
printf("Free13 #%lu pSamplerImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUI = (XGL_UPDATE_IMAGES*)pFreeUpdate;
if (pUI->pImageViews) {
ppToFree = (void**)&pUI->pImageViews;
#if ALLOC_DEBUG
printf("Free16 #%lu pImageViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUB = (XGL_UPDATE_BUFFERS*)pFreeUpdate;
if (pUB->pBufferViews) {
ppToFree = (void**)&pUB->pBufferViews;
#if ALLOC_DEBUG
printf("Free18 #%lu pBufferViews addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
break;
default:
assert(0);
break;
}
#if ALLOC_DEBUG
printf("Free10, Free12, Free15, Free17, Free19 #%lu pUpdateNode addr(%p)\n", ++g_free_count, (void*)pFreeUpdate);
#endif
free(pFreeUpdate);
}
}
// Free all DS Regions including their Sets & related sub-structs
// NOTE : Calls to this function should be wrapped in mutex
static void freeRegions()
{
REGION_NODE* pRegion = g_pRegionHead;
REGION_NODE* pFreeMe = pRegion;
while (pRegion) {
pFreeMe = pRegion;
SET_NODE* pSet = pRegion->pSets;
SET_NODE* pFreeSet = pSet;
while (pSet) {
pFreeSet = pSet;
pSet = pSet->pNext;
// Freeing layouts handled in freeLayouts() function
// Free Update shadow struct tree
freeShadowUpdateTree(pFreeSet);
if (pFreeSet->ppDescriptors) {
#if ALLOC_DEBUG
printf("Free35 #%lu pSet->ppDescriptors addr(%p)\n", ++g_free_count, (void*)pFreeSet->ppDescriptors);
#endif
free(pFreeSet->ppDescriptors);
}
#if ALLOC_DEBUG
printf("Free32 #%lu pSet addr(%p)\n", ++g_free_count, (void*)pFreeSet);
#endif
free(pFreeSet);
}
pRegion = pRegion->pNext;
if (pFreeMe->createInfo.pTypeCount) {
void** ppToFree = (void**)&pFreeMe->createInfo.pTypeCount;
#if ALLOC_DEBUG
printf("Free31 #%lu pTypeCount addr(%p)\n", ++g_free_count, (void*)*ppToFree);
#endif
free(*ppToFree);
}
#if ALLOC_DEBUG
printf("Free30 #%lu pRegion addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pRegionHead = NULL;
}
// WARN : Once freeLayouts() called, any layout ptrs in Region/Set data structure will be invalid
// NOTE : Calls to this function should be wrapped in mutex
static void freeLayouts()
{
LAYOUT_NODE* pLayout = g_pLayoutHead;
LAYOUT_NODE* pFreeLayout = pLayout;
while (pLayout) {
pFreeLayout = pLayout;
GENERIC_HEADER* pTrav = (GENERIC_HEADER*)pLayout->pCreateInfoList;
while (pTrav) {
void* pToFree = (void*)pTrav;
pTrav = (GENERIC_HEADER*)pTrav->pNext;
#if ALLOC_DEBUG
printf("Free27 & Free28 #%lu pLayoutCITree addr(%p)\n", ++g_free_count, (void*)pToFree);
#endif
free(pToFree);
}
if (pLayout->pTypes) {
#if ALLOC_DEBUG
printf("Free29 #%lu pLayout->pTypes addr(%p)\n", ++g_free_count, (void*)pLayout->pTypes);
#endif
free(pLayout->pTypes);
}
pLayout = pLayout->pNext;
#if ALLOC_DEBUG
printf("Free26 #%lu pLayout addr(%p)\n", ++g_free_count, (void*)pFreeLayout);
#endif
free(pFreeLayout);
}
g_pLayoutHead = NULL;
}
// Currently clearing a set is removing all previous updates to that set
// TODO : Validate if this is correct clearing behavior
static void clearDescriptorSet(XGL_DESCRIPTOR_SET set)
{
SET_NODE* pSet = getSetNode(set);
if (!pSet) {
// TODO : Return error
}
else {
loader_platform_thread_lock_mutex(&globalLock);
freeShadowUpdateTree(pSet);
loader_platform_thread_unlock_mutex(&globalLock);
}
}
static void clearDescriptorRegion(XGL_DESCRIPTOR_REGION region)
{
REGION_NODE* pRegion = getRegionNode(region);
if (!pRegion) {
char str[1024];
sprintf(str, "Unable to find region node for region %p specified in xglClearDescriptorRegion() call", (void*)region);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, region, 0, DRAWSTATE_INVALID_REGION, "DS", str);
}
else
{
// For every set off of this region, clear it
SET_NODE* pSet = pRegion->pSets;
while (pSet) {
clearDescriptorSet(pSet->set);
}
}
}
// Code here to manage the Cmd buffer LL
static GLOBAL_CB_NODE* getCBNode(XGL_CMD_BUFFER cb)
{
loader_platform_thread_lock_mutex(&globalLock);
GLOBAL_CB_NODE* pCB = g_pCmdBufferHead;
while (pCB) {
if (cb == pCB->cmdBuffer) {
loader_platform_thread_unlock_mutex(&globalLock);
return pCB;
}
pCB = pCB->pNextGlobalCBNode;
}
loader_platform_thread_unlock_mutex(&globalLock);
return NULL;
}
// Free all CB Nodes
// NOTE : Calls to this function should be wrapped in mutex
static void freeCmdBuffers()
{
GLOBAL_CB_NODE* pCB = g_pCmdBufferHead;
GLOBAL_CB_NODE* pFreeMe = pCB;
while (pCB) {
pFreeMe = pCB;
CMD_NODE* pCmd = pCB->pCmds;
CMD_NODE* pFreeCmd = pCmd;
while (pCmd) {
pFreeCmd = pCmd;
pCmd = pCmd->pNext;
#if ALLOC_DEBUG
printf("Free20 #%lu pCmd addr(%p)\n", ++g_free_count, (void*)pFreeCmd);
#endif
free(pFreeCmd);
}
pCB = pCB->pNextGlobalCBNode;
#if ALLOC_DEBUG
printf("Free33 #%lu pCB addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
g_pCmdBufferHead = NULL;
}
static void addCmd(GLOBAL_CB_NODE* pCB, const CMD_TYPE cmd)
{
CMD_NODE* pCmd = (CMD_NODE*)malloc(sizeof(CMD_NODE));
#if ALLOC_DEBUG
printf("Alloc20 #%lu pCmd addr(%p)\n", ++g_alloc_count, (void*)pCmd);
#endif
if (pCmd) {
// init cmd node and append to end of cmd LL
memset(pCmd, 0, sizeof(CMD_NODE));
pCB->numCmds++;
pCmd->cmdNumber = pCB->numCmds;
pCmd->type = cmd;
if (!pCB->pCmds) {
pCB->pCmds = pCmd;
}
else {
assert(pCB->lastCmd);
pCB->lastCmd->pNext = pCmd;
}
pCB->lastCmd = pCmd;
}
else {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate new CMD_NODE for cmdBuffer %p", (void*)pCB->cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCB->cmdBuffer, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
}
static void resetCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
CMD_NODE* pCur = pCB->pCmds;
CMD_NODE* pFreeMe = pCur;
while (pCur) {
pFreeMe = pCur;
pCur = pCur->pNext;
#if ALLOC_DEBUG
printf("Free20 #%lu pCmd addr(%p)\n", ++g_free_count, (void*)pFreeMe);
#endif
free(pFreeMe);
}
// Reset CB state
GLOBAL_CB_NODE* pSaveNext = pCB->pNextGlobalCBNode;
XGL_FLAGS saveFlags = pCB->flags;
XGL_QUEUE_TYPE saveQT = pCB->queueType;
memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
pCB->cmdBuffer = cb;
pCB->flags = saveFlags;
pCB->queueType = saveQT;
pCB->pNextGlobalCBNode = pSaveNext;
pCB->lastVtxBinding = MAX_BINDING;
}
}
// Set the last bound dynamic state of given type
// TODO : Need to track this per cmdBuffer and correlate cmdBuffer for Draw w/ last bound for that cmdBuffer?
static void setLastBoundDynamicState(const XGL_CMD_BUFFER cmdBuffer, const XGL_DYNAMIC_STATE_OBJECT state, const XGL_STATE_BIND_POINT sType)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
loader_platform_thread_lock_mutex(&globalLock);
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDDYNAMICSTATEOBJECT);
DYNAMIC_STATE_NODE* pTrav = g_pDynamicStateHead[sType];
while (pTrav && (state != pTrav->stateObj)) {
pTrav = pTrav->pNext;
}
if (!pTrav) {
char str[1024];
sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, DRAWSTATE_INVALID_DYNAMIC_STATE_OBJECT, "DS", str);
}
pCB->lastBoundDynamicState[sType] = pTrav;
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
}
// Print the last bound Gfx Pipeline
static void printPipeline(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
if (!pPipeTrav) {
// nothing to print
}
else {
char* pipeStr = xgl_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "{DS}");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", pipeStr);
free(pipeStr);
}
}
}
// Dump subgraph w/ DS info
static void dsDumpDot(const XGL_CMD_BUFFER cb, FILE* pOutFile)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB && pCB->lastBoundDescriptorSet) {
SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet);
REGION_NODE* pRegion = getRegionNode(pSet->region);
char tmp_str[4*1024];
fprintf(pOutFile, "subgraph cluster_DescriptorRegion\n{\nlabel=\"Descriptor Region\"\n");
sprintf(tmp_str, "Region (%p)", pRegion->region);
char* pGVstr = xgl_gv_print_xgl_descriptor_region_create_info(&pRegion->createInfo, tmp_str);
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
fprintf(pOutFile, "subgraph cluster_DescriptorSet\n{\nlabel=\"Descriptor Set (%p)\"\n", pSet->set);
sprintf(tmp_str, "Descriptor Set (%p)", pSet->set);
LAYOUT_NODE* pLayout = pSet->pLayouts;
uint32_t layout_index = 0;
while (pLayout) {
++layout_index;
sprintf(tmp_str, "LAYOUT%u", layout_index);
pGVstr = xgl_gv_print_xgl_descriptor_set_layout_create_info(pLayout->pCreateInfoList, tmp_str);
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
pLayout = pLayout->pNext;
if (pLayout) {
fprintf(pOutFile, "\"%s\" -> \"LAYOUT%u\" [];\n", tmp_str, layout_index+1);
}
}
if (pSet->pUpdateStructs) {
pGVstr = dynamic_gv_display(pSet->pUpdateStructs, "Descriptor Updates");
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
}
if (pSet->ppDescriptors) {
//void* pDesc = NULL;
fprintf(pOutFile, "\"DESCRIPTORS\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD PORT=\"desc\">DESCRIPTORS</TD></TR>");
uint32_t i = 0;
for (i=0; i < pSet->descriptorCount; i++) {
if (pSet->ppDescriptors[i]) {
fprintf(pOutFile, "<TR><TD PORT=\"slot%u\">slot%u</TD></TR>", i, i);
}
}
#define NUM_COLORS 7
char* edgeColors[NUM_COLORS];
edgeColors[0] = "0000ff";
edgeColors[1] = "ff00ff";
edgeColors[2] = "ffff00";
edgeColors[3] = "00ff00";
edgeColors[4] = "000000";
edgeColors[5] = "00ffff";
edgeColors[6] = "ff0000";
uint32_t colorIdx = 0;
fprintf(pOutFile, "</TABLE>>\n];\n");
// Now add the views that are mapped to active descriptors
XGL_UPDATE_SAMPLERS* pUS = NULL;
XGL_UPDATE_SAMPLER_TEXTURES* pUST = NULL;
XGL_UPDATE_IMAGES* pUI = NULL;
XGL_UPDATE_BUFFERS* pUB = NULL;
XGL_UPDATE_AS_COPY* pUAC = NULL;
XGL_SAMPLER_CREATE_INFO* pSCI = NULL;
XGL_IMAGE_VIEW_CREATE_INFO* pIVCI = NULL;
XGL_BUFFER_VIEW_CREATE_INFO* pBVCI = NULL;
for (i=0; i < pSet->descriptorCount; i++) {
if (pSet->ppDescriptors[i]) {
switch (pSet->ppDescriptors[i]->sType)
{
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
pUS = (XGL_UPDATE_SAMPLERS*)pSet->ppDescriptors[i];
pSCI = getSamplerCreateInfo(pUS->pSamplers[i-pUS->index]);
if (pSCI) {
sprintf(tmp_str, "SAMPLER%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
pUST = (XGL_UPDATE_SAMPLER_TEXTURES*)pSet->ppDescriptors[i];
pSCI = getSamplerCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pSampler);
if (pSCI) {
sprintf(tmp_str, "SAMPLER%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_sampler_create_info(pSCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
}
pIVCI = getImageViewCreateInfo(pUST->pSamplerImageViews[i-pUST->index].pImageView->view);
if (pIVCI) {
sprintf(tmp_str, "IMAGE_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
pUI = (XGL_UPDATE_IMAGES*)pSet->ppDescriptors[i];
pIVCI = getImageViewCreateInfo(pUI->pImageViews[i-pUI->index]->view);
if (pIVCI) {
sprintf(tmp_str, "IMAGE_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_image_view_create_info(pIVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
pUB = (XGL_UPDATE_BUFFERS*)pSet->ppDescriptors[i];
pBVCI = getBufferViewCreateInfo(pUB->pBufferViews[i-pUB->index]->view);
if (pBVCI) {
sprintf(tmp_str, "BUFFER_VIEW%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_buffer_view_create_info(pBVCI, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
}
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
pUAC = (XGL_UPDATE_AS_COPY*)pSet->ppDescriptors[i];
// TODO : Need to validate this code
// Save off pNext and set to NULL while printing this struct, then restore it
void** ppNextPtr = (void*)&pUAC->pNext;
void* pSaveNext = *ppNextPtr;
*ppNextPtr = NULL;
sprintf(tmp_str, "UPDATE_AS_COPY%u", i);
fprintf(pOutFile, "%s", xgl_gv_print_xgl_update_as_copy(pUAC, tmp_str));
fprintf(pOutFile, "\"DESCRIPTORS\":slot%u -> \"%s\" [color=\"#%s\"];\n", i, tmp_str, edgeColors[colorIdx]);
// Restore next ptr
*ppNextPtr = pSaveNext;
break;
default:
break;
}
colorIdx = (colorIdx+1) % NUM_COLORS;
}
}
}
fprintf(pOutFile, "}\n");
fprintf(pOutFile, "}\n");
pRegion = pRegion->pNext;
}
}
// Dump a GraphViz dot file showing the Cmd Buffers
static void cbDumpDotFile(char *outFileName)
{
// Print CB Chain for each CB
FILE* pOutFile;
pOutFile = fopen(outFileName, "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph cluster_cmdBuffers\n{\nlabel=\"Command Buffers\"\n");
for (uint32_t i=0; i < MAX_TID; i++) {
if (g_lastCmdBuffer[i]) {
GLOBAL_CB_NODE* pCB = getCBNode(g_lastCmdBuffer[i]);
if (pCB) {
fprintf(pOutFile, "subgraph cluster_cmdBuffer%u\n{\nlabel=\"Command Buffer #%u\"\n", i, i);
CMD_NODE* pCmd = pCB->pCmds;
uint32_t instNum = 0;
while (pCmd) {
if (instNum)
fprintf(pOutFile, "\"CB%pCMD%u\" -> \"CB%pCMD%u\" [];\n", (void*)pCB->cmdBuffer, instNum-1, (void*)pCB->cmdBuffer, instNum);
fprintf(pOutFile, "\"CB%pCMD%u\" [\nlabel=<<TABLE BORDER=\"0\" CELLBORDER=\"1\" CELLSPACING=\"0\"> <TR><TD>CMD#</TD><TD>%u</TD></TR><TR><TD>CMD Type</TD><TD>%s</TD></TR></TABLE>>\n];\n", (void*)pCB->cmdBuffer, instNum, instNum, cmdTypeToString(pCmd->type));
++instNum;
pCmd = pCmd->pNext;
}
fprintf(pOutFile, "}\n");
}
}
}
fprintf(pOutFile, "}\n");
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
// Dump a GraphViz dot file showing the pipeline
static void dumpDotFile(const XGL_CMD_BUFFER cb, char *outFileName)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
if (pPipeTrav) {
FILE* pOutFile;
pOutFile = fopen(outFileName, "w");
fprintf(pOutFile, "digraph g {\ngraph [\nrankdir = \"TB\"\n];\nnode [\nfontsize = \"16\"\nshape = \"plaintext\"\n];\nedge [\n];\n");
fprintf(pOutFile, "subgraph cluster_dynamicState\n{\nlabel=\"Dynamic State\"\n");
char* pGVstr = NULL;
for (uint32_t i = 0; i < XGL_NUM_STATE_BIND_POINT; i++) {
if (pCB->lastBoundDynamicState[i] && pCB->lastBoundDynamicState[i]->pCreateInfo) {
pGVstr = dynamic_gv_display(pCB->lastBoundDynamicState[i]->pCreateInfo, string_XGL_STATE_BIND_POINT(i));
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
}
}
fprintf(pOutFile, "}\n"); // close dynamicState subgraph
fprintf(pOutFile, "subgraph cluster_PipelineStateObject\n{\nlabel=\"Pipeline State Object\"\n");
pGVstr = xgl_gv_print_xgl_graphics_pipeline_create_info(pPipeTrav->pCreateTree, "PSO HEAD");
fprintf(pOutFile, "%s", pGVstr);
free(pGVstr);
fprintf(pOutFile, "}\n");
dsDumpDot(cb, pOutFile);
fprintf(pOutFile, "}\n"); // close main graph "g"
fclose(pOutFile);
}
}
}
// Synch up currently bound pipeline settings with DS mappings
// TODO : Update name. We don't really have to "synch" the descriptors anymore and "mapping" is outdated as well.
static void synchDSMapping(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB && pCB->lastBoundPipeline) {
// First verify that we have a Node for bound pipeline
PIPELINE_NODE *pPipeTrav = getPipeline(pCB->lastBoundPipeline);
char str[1024];
if (!pPipeTrav) {
sprintf(str, "Can't find last bound Pipeline %p!", (void*)pCB->lastBoundPipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
}
else {
// Verify Vtx binding
if (MAX_BINDING != pCB->lastVtxBinding) {
if (pCB->lastVtxBinding >= pPipeTrav->vtxBindingCount) {
if (0 == pPipeTrav->vtxBindingCount) {
sprintf(str, "Vtx Buffer Index %u was bound, but no vtx buffers are attached to PSO.", pCB->lastVtxBinding);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
}
else {
sprintf(str, "Vtx binding Index of %u exceeds PSO pVertexBindingDescriptions max array index of %u.", pCB->lastVtxBinding, (pPipeTrav->vtxBindingCount - 1));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, "DS", str);
}
}
else {
char *tmpStr = xgl_print_xgl_vertex_input_binding_description(&pPipeTrav->pVertexBindingDescriptions[pCB->lastVtxBinding], "{DS}INFO : ");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmpStr);
free(tmpStr);
}
}
}
}
}
// Print details of DS config to stdout
static void printDSConfig(const XGL_CMD_BUFFER cb)
{
char tmp_str[1024];
char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
SET_NODE* pSet = getSetNode(pCB->lastBoundDescriptorSet);
REGION_NODE* pRegion = getRegionNode(pSet->region);
// Print out region details
sprintf(tmp_str, "Details for region %p.", (void*)pRegion->region);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
char* pRegionStr = xgl_print_xgl_descriptor_region_create_info(&pRegion->createInfo, " ");
sprintf(ds_config_str, "%s", pRegionStr);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
free(pRegionStr);
// Print out set details
char prefix[10];
uint32_t index = 0;
sprintf(tmp_str, "Details for descriptor set %p.", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
LAYOUT_NODE* pLayout = pSet->pLayouts;
while (pLayout) {
// Print layout details
sprintf(tmp_str, "Layout #%u, (object %p) for DS %p.", index+1, (void*)pLayout->layout, (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
sprintf(prefix, " [L%u] ", index);
char* pDSLstr = xgl_print_xgl_descriptor_set_layout_create_info(&pLayout->pCreateInfoList[0], prefix);
sprintf(ds_config_str, "%s", pDSLstr);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
free(pDSLstr);
pLayout = pLayout->pPriorSetLayout;
index++;
}
GENERIC_HEADER* pUpdate = pSet->pUpdateStructs;
if (pUpdate) {
sprintf(tmp_str, "Update Chain [UC] for descriptor set %p:", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
sprintf(prefix, " [UC] ");
sprintf(ds_config_str, "%s", dynamic_display(pUpdate, prefix));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
// TODO : If there is a "view" associated with this update, print CI for that view
}
else {
sprintf(tmp_str, "No Update Chain for descriptor set %p (xglUpdateDescriptors has not been called)", (void*)pSet->set);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", tmp_str);
}
}
}
static void printCB(const XGL_CMD_BUFFER cb)
{
GLOBAL_CB_NODE* pCB = getCBNode(cb);
if (pCB) {
char str[1024];
CMD_NODE* pCmd = pCB->pCmds;
sprintf(str, "Cmds in CB %p", (void*)cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", str);
while (pCmd) {
sprintf(str, " CMD#%lu: %s", pCmd->cmdNumber, cmdTypeToString(pCmd->type));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, DRAWSTATE_NONE, "DS", str);
pCmd = pCmd->pNext;
}
}
else {
// Nothing to print
}
}
static void synchAndPrintDSConfig(const XGL_CMD_BUFFER cb)
{
synchDSMapping(cb);
printDSConfig(cb);
printPipeline(cb);
printDynamicState(cb);
static int autoDumpOnce = 0;
if (autoDumpOnce) {
autoDumpOnce = 0;
dumpDotFile(cb, "pipeline_dump.dot");
cbDumpDotFile("cb_dump.dot");
#if defined(_WIN32)
// FIXME: NEED WINDOWS EQUIVALENT
#else // WIN32
// Convert dot to svg if dot available
if(access( "/usr/bin/dot", X_OK) != -1) {
system("/usr/bin/dot pipeline_dump.dot -Tsvg -o pipeline_dump.svg");
}
#endif // WIN32
}
}
static void initDrawState(void)
{
const char *strOpt;
// initialize DrawState options
g_reportingLevel = getLayerOptionEnum("DrawStateReportLevel", g_reportingLevel);
g_debugAction = getLayerOptionEnum("DrawStateDebugAction", g_debugAction);
if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
{
strOpt = getLayerOption("DrawStateLogFilename");
if (strOpt)
{
g_logFile = fopen(strOpt, "w");
}
if (g_logFile == NULL)
g_logFile = stdout;
}
// initialize Layer dispatch table
// TODO handle multiple GPUs
xglGetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
xglGetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
if (!globalLockInitialized)
{
// TODO/TBD: Need to delete this mutex sometime. How??? One
// suggestion is to call this during xglCreateInstance(), and then we
// can clean it up during xglDestroyInstance(). However, that requires
// that the layer have per-instance locks. We need to come back and
// address this soon.
loader_platform_thread_create_mutex(&globalLock);
globalLockInitialized = 1;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateInstance(const XGL_APPLICATION_INFO* pAppInfo, const XGL_ALLOC_CALLBACKS* pAllocCb, XGL_INSTANCE* pInstance)
{
XGL_RESULT result = nextTable.CreateInstance(pAppInfo, pAllocCb, pInstance);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyInstance(XGL_INSTANCE instance)
{
XGL_RESULT result = nextTable.DestroyInstance(instance);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateGpus(XGL_INSTANCE instance, uint32_t maxGpus, uint32_t* pGpuCount, XGL_PHYSICAL_GPU* pGpus)
{
XGL_RESULT result = nextTable.EnumerateGpus(instance, maxGpus, pGpuCount, pGpus);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
// Free all the memory
loader_platform_thread_lock_mutex(&globalLock);
freePipelines();
freeSamplers();
freeImages();
freeBuffers();
freeCmdBuffers();
freeDynamicState();
freeRegions();
freeLayouts();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const char* pExtName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayerCount, pOutLayers, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "DrawState", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, uint32_t queueIndex, XGL_QUEUE* pQueue)
{
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
for (uint32_t i=0; i < cmdBufferCount; i++) {
// Validate that cmd buffers have been updated
}
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.FreeMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData)
{
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
// TODO : When wrapped objects (such as dynamic state) are destroyed, need to clean up memory
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemoryRange(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_SIZE rangeOffset, XGL_GPU_SIZE rangeSize, XGL_GPU_MEMORY mem, XGL_GPU_SIZE memOffset)
{
XGL_RESULT result = nextTable.BindObjectMemoryRange(object, allocationIdx, rangeOffset, rangeSize, mem, memOffset);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindImageMemoryRange(XGL_IMAGE image, uint32_t allocationIdx, const XGL_IMAGE_MEMORY_BIND_INFO* bindInfo, XGL_GPU_MEMORY mem, XGL_GPU_SIZE memOffset)
{
XGL_RESULT result = nextTable.BindImageMemoryRange(image, allocationIdx, bindInfo, mem, memOffset);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
XGL_RESULT result = nextTable.GetFenceStatus(fence);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout)
{
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
{
XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
{
XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
{
XGL_RESULT result = nextTable.GetEventStatus(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.SetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
{
XGL_RESULT result = nextTable.ResetEvent(event);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData)
{
XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer)
{
XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
BUFFER_NODE *pNewNode = (BUFFER_NODE*)malloc(sizeof(BUFFER_NODE));
#if ALLOC_DEBUG
printf("Alloc21 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
pNewNode->buffer = *pView;
memcpy(&pNewNode->createInfo, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO));
pNewNode->pNext = g_pBufferHead;
g_pBufferHead = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetFastClearColor(XGL_IMAGE image, const float color[4])
{
XGL_RESULT result = nextTable.SetFastClearColor(image, color);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetFastClearDepth(XGL_IMAGE image, float depth)
{
XGL_RESULT result = nextTable.SetFastClearDepth(image, depth);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
IMAGE_NODE *pNewNode = (IMAGE_NODE*)malloc(sizeof(IMAGE_NODE));
#if ALLOC_DEBUG
printf("Alloc22 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
pNewNode->image = *pView;
memcpy(&pNewNode->createInfo, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO));
pNewNode->pNext = g_pImageHead;
g_pImageHead = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
// Create LL HEAD for this Pipeline
char str[1024];
sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_NONE, "DS", str);
loader_platform_thread_lock_mutex(&globalLock);
PIPELINE_NODE *pTrav = g_pPipelineHead;
if (pTrav) {
while (pTrav->pNext)
pTrav = pTrav->pNext;
pTrav->pNext = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
#if ALLOC_DEBUG
printf("Alloc23 #%lu pTrav->pNext addr(%p)\n", ++g_alloc_count, (void*)pTrav->pNext);
#endif
pTrav = pTrav->pNext;
}
else {
pTrav = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
#if ALLOC_DEBUG
printf("Alloc24 #%lu pTrav addr(%p)\n", ++g_alloc_count, (void*)pTrav);
#endif
g_pPipelineHead = pTrav;
}
memset((void*)pTrav, 0, sizeof(PIPELINE_NODE));
pTrav->pipeline = *pPipeline;
initPipeline(pTrav, pCreateInfo);
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, size_t* pDataSize, void* pData)
{
XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, size_t dataSize, const void* pData, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
{
XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
SAMPLER_NODE *pNewNode = (SAMPLER_NODE*)malloc(sizeof(SAMPLER_NODE));
#if ALLOC_DEBUG
printf("Alloc25 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
pNewNode->sampler = *pSampler;
memcpy(&pNewNode->createInfo, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO));
pNewNode->pNext = g_pSamplerHead;
g_pSamplerHead = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(XGL_DEVICE device, XGL_FLAGS stageFlags, const uint32_t* pSetBindPoints, XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout, const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList, XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout)
{
XGL_RESULT result = nextTable.CreateDescriptorSetLayout(device, stageFlags, pSetBindPoints, priorSetLayout, pSetLayoutInfoList, pSetLayout);
if (XGL_SUCCESS == result) {
LAYOUT_NODE* pNewNode = (LAYOUT_NODE*)malloc(sizeof(LAYOUT_NODE));
#if ALLOC_DEBUG
printf("Alloc26 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate LAYOUT_NODE in xglCreateDescriptorSetLayout()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pSetLayout, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
memset(pNewNode, 0, sizeof(LAYOUT_NODE));
// TODO : API Currently missing a count here that we should multiply by struct size
pNewNode->pCreateInfoList = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
#if ALLOC_DEBUG
printf("Alloc27 #%lu pNewNode->pCreateInfoList addr(%p)\n", ++g_alloc_count, (void*)pNewNode->pCreateInfoList);
#endif
memset((void*)pNewNode->pCreateInfoList, 0, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
void* pCITrav = NULL;
uint32_t totalCount = 0;
if (pSetLayoutInfoList) {
memcpy((void*)pNewNode->pCreateInfoList, pSetLayoutInfoList, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
pCITrav = (void*)pSetLayoutInfoList->pNext;
totalCount = pSetLayoutInfoList->count;
}
void** ppNext = (void**)&pNewNode->pCreateInfoList->pNext;
while (pCITrav) {
totalCount += ((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->count;
*ppNext = (void*)malloc(sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
#if ALLOC_DEBUG
printf("Alloc28 #%lu *ppNext addr(%p)\n", ++g_alloc_count, (void*)*ppNext);
#endif
memcpy((void*)*ppNext, pCITrav, sizeof(XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO));
pCITrav = (void*)((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pCITrav)->pNext;
ppNext = (void**)&((XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)*ppNext)->pNext;
}
if (totalCount > 0) {
pNewNode->pTypes = (XGL_DESCRIPTOR_TYPE*)malloc(totalCount*sizeof(XGL_DESCRIPTOR_TYPE));
#if ALLOC_DEBUG
printf("Alloc29 #%lu pNewNode->pTypes addr(%p)\n", ++g_alloc_count, (void*)pNewNode->pTypes);
#endif
XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pSetLayoutInfoList;
uint32_t offset = 0;
uint32_t i = 0;
while (pLCI) {
for (i = 0; i < pLCI->count; i++) {
pNewNode->pTypes[offset + i] = pLCI->descriptorType;
}
offset += i;
pLCI = (XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO*)pLCI->pNext;
}
}
pNewNode->layout = *pSetLayout;
pNewNode->stageFlags = stageFlags;
uint32_t i = (XGL_SHADER_STAGE_FLAGS_ALL == stageFlags) ? 0 : XGL_SHADER_STAGE_COMPUTE;
for (uint32_t stage = XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT; stage > 0; stage >>= 1) {
assert(i < XGL_NUM_SHADER_STAGE);
if (stage & stageFlags)
pNewNode->shaderStageBindPoints[i] = pSetBindPoints[i];
i = (i == 0) ? 0 : (i-1);
}
pNewNode->startIndex = 0;
LAYOUT_NODE* pPriorNode = getLayoutNode(priorSetLayout);
// Point to prior node or NULL if no prior node
if (NULL != priorSetLayout && pPriorNode == NULL) {
char str[1024];
sprintf(str, "Invalid priorSetLayout of %p passed to xglCreateDescriptorSetLayout()", (void*)priorSetLayout);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, priorSetLayout, 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
}
else if (pPriorNode != NULL) { // We have a node for a valid prior layout
// Get count for prior layout
pNewNode->startIndex = pPriorNode->endIndex + 1;
}
pNewNode->endIndex = pNewNode->startIndex + totalCount - 1;
assert(pNewNode->endIndex >= pNewNode->startIndex);
pNewNode->pPriorSetLayout = pPriorNode;
// Put new node at Head of global Layer list
loader_platform_thread_lock_mutex(&globalLock);
pNewNode->pNext = g_pLayoutHead;
g_pLayoutHead = pNewNode;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(XGL_DEVICE device, XGL_DESCRIPTOR_UPDATE_MODE updateMode)
{
XGL_RESULT result = nextTable.BeginDescriptorRegionUpdate(device, updateMode);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
REGION_NODE* pRegionNode = g_pRegionHead;
if (!pRegionNode) {
char str[1024];
sprintf(str, "Unable to find region node for global region head %p", (void*)g_pRegionHead);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, g_pRegionHead, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
}
else {
pRegionNode->updateActive = 1;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(XGL_DEVICE device, XGL_CMD_BUFFER cmd)
{
XGL_RESULT result = nextTable.EndDescriptorRegionUpdate(device, cmd);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
REGION_NODE* pRegionNode = g_pRegionHead;
if (!pRegionNode) {
char str[1024];
sprintf(str, "Unable to find region node for global region head %p", (void*)g_pRegionHead);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, g_pRegionHead, 0, DRAWSTATE_INTERNAL_ERROR, "DS", str);
}
else {
if (!pRegionNode->updateActive) {
char str[1024];
sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglEndDescriptorRegionUpdate()!");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, g_pRegionHead, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
}
else {
pRegionNode->updateActive = 0;
}
}
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorRegion(XGL_DEVICE device, XGL_DESCRIPTOR_REGION_USAGE regionUsage, uint32_t maxSets, const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_REGION* pDescriptorRegion)
{
XGL_RESULT result = nextTable.CreateDescriptorRegion(device, regionUsage, maxSets, pCreateInfo, pDescriptorRegion);
if (XGL_SUCCESS == result) {
// Insert this region into Global Region LL at head
char str[1024];
sprintf(str, "Created Descriptor Region %p", (void*)*pDescriptorRegion);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorRegion, 0, DRAWSTATE_NONE, "DS", str);
loader_platform_thread_lock_mutex(&globalLock);
REGION_NODE* pNewNode = (REGION_NODE*)malloc(sizeof(REGION_NODE));
#if ALLOC_DEBUG
printf("Alloc30 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate REGION_NODE in xglCreateDescriptorRegion()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pDescriptorRegion, 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
memset(pNewNode, 0, sizeof(REGION_NODE));
pNewNode->pNext = g_pRegionHead;
g_pRegionHead = pNewNode;
XGL_DESCRIPTOR_REGION_CREATE_INFO* pCI = (XGL_DESCRIPTOR_REGION_CREATE_INFO*)&pNewNode->createInfo;
memcpy((void*)pCI, pCreateInfo, sizeof(XGL_DESCRIPTOR_REGION_CREATE_INFO));
size_t typeCountSize = pNewNode->createInfo.count * sizeof(XGL_DESCRIPTOR_TYPE_COUNT);
if (typeCountSize) {
XGL_DESCRIPTOR_TYPE_COUNT** ppTypeCount = (XGL_DESCRIPTOR_TYPE_COUNT**)&pNewNode->createInfo.pTypeCount;
*ppTypeCount = (XGL_DESCRIPTOR_TYPE_COUNT*)malloc(typeCountSize);
#if ALLOC_DEBUG
printf("Alloc31 #%lu *ppTypeCount addr(%p)\n", ++g_alloc_count, (void*)*ppTypeCount);
#endif
memcpy((void*)*ppTypeCount, pCreateInfo->pTypeCount, typeCountSize);
}
pNewNode->regionUsage = regionUsage;
pNewNode->updateActive = 0;
pNewNode->maxSets = maxSets;
pNewNode->region = *pDescriptorRegion;
}
loader_platform_thread_unlock_mutex(&globalLock);
}
else {
// Need to do anything if region create fails?
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglClearDescriptorRegion(XGL_DESCRIPTOR_REGION descriptorRegion)
{
XGL_RESULT result = nextTable.ClearDescriptorRegion(descriptorRegion);
if (XGL_SUCCESS == result) {
clearDescriptorRegion(descriptorRegion);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, XGL_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts, XGL_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount)
{
XGL_RESULT result = nextTable.AllocDescriptorSets(descriptorRegion, setUsage, count, pSetLayouts, pDescriptorSets, pCount);
if ((XGL_SUCCESS == result) || (*pCount > 0)) {
REGION_NODE *pRegionNode = getRegionNode(descriptorRegion);
if (!pRegionNode) {
char str[1024];
sprintf(str, "Unable to find region node for region %p specified in xglAllocDescriptorSets() call", (void*)descriptorRegion);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorRegion, 0, DRAWSTATE_INVALID_REGION, "DS", str);
}
else {
for (uint32_t i = 0; i < *pCount; i++) {
char str[1024];
sprintf(str, "Created Descriptor Set %p", (void*)pDescriptorSets[i]);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_NONE, "DS", str);
// Create new set node and add to head of region nodes
SET_NODE* pNewNode = (SET_NODE*)malloc(sizeof(SET_NODE));
#if ALLOC_DEBUG
printf("Alloc32 #%lu pNewNode addr(%p)\n", ++g_alloc_count, (void*)pNewNode);
#endif
if (NULL == pNewNode) {
char str[1024];
sprintf(str, "Out of memory while attempting to allocate SET_NODE in xglAllocDescriptorSets()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pDescriptorSets[i], 0, DRAWSTATE_OUT_OF_MEMORY, "DS", str);
}
else {
memset(pNewNode, 0, sizeof(SET_NODE));
// Insert set at head of Set LL for this region
pNewNode->pNext = pRegionNode->pSets;
pRegionNode->pSets = pNewNode;
LAYOUT_NODE* pLayout = getLayoutNode(pSetLayouts[i]);
if (NULL == pLayout) {
char str[1024];
sprintf(str, "Unable to find set layout node for layout %p specified in xglAllocDescriptorSets() call", (void*)pSetLayouts[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pSetLayouts[i], 0, DRAWSTATE_INVALID_LAYOUT, "DS", str);
}
pNewNode->pLayouts = pLayout;
pNewNode->region = descriptorRegion;
pNewNode->set = pDescriptorSets[i];
pNewNode->setUsage = setUsage;
pNewNode->descriptorCount = pLayout->endIndex + 1;
size_t descriptorArraySize = sizeof(GENERIC_HEADER*)*pNewNode->descriptorCount;
pNewNode->ppDescriptors = (GENERIC_HEADER**)malloc(descriptorArraySize);
#if ALLOC_DEBUG
printf("Alloc35 #%lu pSet->ppDescriptors addr(%p)\n", ++g_alloc_count, (void*)pNewNode->ppDescriptors);
#endif
memset(pNewNode->ppDescriptors, 0, descriptorArraySize);
}
}
}
}
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglClearDescriptorSets(XGL_DESCRIPTOR_REGION descriptorRegion, uint32_t count, const XGL_DESCRIPTOR_SET* pDescriptorSets)
{
for (uint32_t i = 0; i < count; i++) {
clearDescriptorSet(pDescriptorSets[i]);
}
nextTable.ClearDescriptorSets(descriptorRegion, count, pDescriptorSets);
}
XGL_LAYER_EXPORT void XGLAPI xglUpdateDescriptors(XGL_DESCRIPTOR_SET descriptorSet, const void* pUpdateChain)
{
if (!dsUpdateActive(descriptorSet)) {
char str[1024];
sprintf(str, "You must call xglBeginDescriptorRegionUpdate() before this call to xglUpdateDescriptors()!");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, g_pRegionHead->region, 0, DRAWSTATE_UPDATE_WITHOUT_BEGIN, "DS", str);
}
else {
// pUpdateChain is a Linked-list of XGL_UPDATE_* structures defining the mappings for the descriptors
dsUpdate(descriptorSet, (GENERIC_HEADER*)pUpdateChain);
}
nextTable.UpdateDescriptors(descriptorSet, pUpdateChain);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_VP_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_VIEWPORT);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_RS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_RASTER);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_CB_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_COLOR_BLEND);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, XGL_DYNAMIC_DS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
insertDynamicState(*pState, (GENERIC_HEADER*)pCreateInfo, XGL_STATE_BIND_DEPTH_STENCIL);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
GLOBAL_CB_NODE* pCB = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
#if ALLOC_DEBUG
printf("Alloc33 #%lu pCB addr(%p)\n", ++g_alloc_count, (void*)pCB);
#endif
memset(pCB, 0, sizeof(GLOBAL_CB_NODE));
pCB->pNextGlobalCBNode = g_pCmdBufferHead;
g_pCmdBufferHead = pCB;
pCB->cmdBuffer = *pCmdBuffer;
pCB->flags = pCreateInfo->flags;
pCB->queueType = pCreateInfo->queueType;
pCB->lastVtxBinding = MAX_BINDING;
g_lastCmdBuffer[getTIDIndex()] = *pCmdBuffer;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
{
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
if (XGL_SUCCESS == result) {
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
if (CB_NEW != pCB->state)
resetCB(cmdBuffer);
pCB->state = CB_UPDATE_ACTIVE;
}
else {
char str[1024];
sprintf(str, "In xglBeginCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
loader_platform_thread_lock_mutex(&globalLock);
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
if (XGL_SUCCESS == result) {
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
pCB->state = CB_UPDATE_COMPLETE;
printCB(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "In xglEndCommandBuffer() and unable to find CmdBuffer Node for CB %p!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
loader_platform_thread_lock_mutex(&globalLock);
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
loader_platform_thread_unlock_mutex(&globalLock);
cbDumpDotFile("cb_dump.dot");
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
if (XGL_SUCCESS == result) {
resetCB(cmdBuffer);
loader_platform_thread_lock_mutex(&globalLock);
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDPIPELINE);
if (getPipeline(pipeline)) {
pCB->lastBoundPipeline = pipeline;
}
else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
}
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
// TODO : Handle storing Pipeline Deltas to cmd buffer here
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDPIPELINEDELTA);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
{
setLastBoundDynamicState(cmdBuffer, state, stateBindPoint);
nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_DESCRIPTOR_SET descriptorSet, const uint32_t* pUserData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDDESCRIPTORSET);
if (getSetNode(descriptorSet)) {
if (dsUpdateActive(descriptorSet)) {
// TODO : This check here needs to be made at QueueSubmit time
/*
char str[1024];
sprintf(str, "You must call xglEndDescriptorRegionUpdate(%p) before this call to xglCmdBindDescriptorSet()!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_BINDING_DS_NO_END_UPDATE, "DS", str);
*/
}
loader_platform_thread_lock_mutex(&globalLock);
pCB->lastBoundDescriptorSet = descriptorSet;
loader_platform_thread_unlock_mutex(&globalLock);
char str[1024];
sprintf(str, "DS %p bound on pipeline %s", (void*)descriptorSet, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_SET, "DS", str);
}
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, descriptorSet, pUserData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDINDEXBUFFER);
// TODO : Track idxBuffer binding
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BINDVERTEXBUFFER);
pCB->lastVtxBinding = binding;
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DRAW);
pCB->drawCount[DRAW]++;
char str[1024];
sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", g_drawCount[DRAW]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DRAWINDEXED);
pCB->drawCount[DRAW_INDEXED]++;
char str[1024];
sprintf(str, "xglCmdDrawIndexed() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DRAWINDIRECT);
pCB->drawCount[DRAW_INDIRECT]++;
char str[1024];
sprintf(str, "xglCmdDrawIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DRAWINDEXEDINDIRECT);
pCB->drawCount[DRAW_INDEXED_INDIRECT]++;
char str[1024];
sprintf(str, "xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:", g_drawCount[DRAW_INDEXED_INDIRECT]++);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
synchAndPrintDSConfig(cmdBuffer);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DISPATCH);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDispatch(cmdBuffer, x, y, z);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_DISPATCHINDIRECT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_COPYBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_COPYIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_IMAGE destImage, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_COPYBUFFERTOIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_BUFFER destBuffer, uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_COPYIMAGETOBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout, XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_CLONEIMAGEDATA);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_UPDATEBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_FILLBUFFER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const float color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_CLEARCOLORIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const uint32_t color[4], uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_CLEARCOLORIMAGERAW);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, float depth, uint32_t stencil, uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_CLEARDEPTHSTENCIL);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_RESOLVEIMAGE);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event, XGL_SET_EVENT pipeEvent)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_SETEVENT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdSetEvent(cmdBuffer, event, pipeEvent);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_RESETEVENT);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResetEvent(cmdBuffer, event);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdWaitEvents(XGL_CMD_BUFFER cmdBuffer, const XGL_EVENT_WAIT_INFO* pWaitInfo)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_WAITEVENTS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdWaitEvents(cmdBuffer, pWaitInfo);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdPipelineBarrier(XGL_CMD_BUFFER cmdBuffer, const XGL_PIPELINE_BARRIER* pBarrier)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_PIPELINEBARRIER);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdPipelineBarrier(cmdBuffer, pBarrier);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BEGINQUERY);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_ENDQUERY);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_RESETQUERYPOOL);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_WRITETIMESTAMP);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destBuffer, destOffset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_INITATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER srcBuffer, XGL_GPU_SIZE srcOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_LOADATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcBuffer, srcOffset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_SAVEATOMICCOUNTERS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destBuffer, destOffset);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFramebuffer(XGL_DEVICE device, const XGL_FRAMEBUFFER_CREATE_INFO* pCreateInfo, XGL_FRAMEBUFFER* pFramebuffer)
{
XGL_RESULT result = nextTable.CreateFramebuffer(device, pCreateInfo, pFramebuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRenderPass(XGL_DEVICE device, const XGL_RENDER_PASS_CREATE_INFO* pCreateInfo, XGL_RENDER_PASS* pRenderPass)
{
XGL_RESULT result = nextTable.CreateRenderPass(device, pCreateInfo, pRenderPass);
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_BEGINRENDERPASS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdBeginRenderPass(cmdBuffer, renderPass);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndRenderPass(XGL_CMD_BUFFER cmdBuffer, XGL_RENDER_PASS renderPass)
{
GLOBAL_CB_NODE* pCB = getCBNode(cmdBuffer);
if (pCB) {
g_lastCmdBuffer[getTIDIndex()] = cmdBuffer;
addCmd(pCB, CMD_ENDRENDERPASS);
}
else {
char str[1024];
sprintf(str, "Attempt to use CmdBuffer %p that doesn't exist!", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_INVALID_CMD_BUFFER, "DS", str);
}
nextTable.CmdEndRenderPass(cmdBuffer, renderPass);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
{
XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE* pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
#if ALLOC_DEBUG
printf("Alloc34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pNewDbgFuncNode);
#endif
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
g_pDbgFunctionHead = pNewDbgFuncNode;
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pTrav = g_pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
while (pTrav) {
if (pTrav->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pTrav->pNext;
if (g_pDbgFunctionHead == pTrav)
g_pDbgFunctionHead = pTrav->pNext;
#if ALLOC_DEBUG
printf("Free34 #%lu pNewDbgFuncNode addr(%p)\n", ++g_alloc_count, (void*)pTrav);
#endif
free(pTrav);
break;
}
pPrev = pTrav;
pTrav = pTrav->pNext;
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, int32_t msgCode, XGL_DBG_MSG_FILTER filter)
{
XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, size_t tagSize, const void* pTag)
{
XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, size_t dataSize, const void* pData)
{
XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, size_t dataSize, const void* pData)
{
XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
return result;
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const char* pMarker)
{
nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
{
nextTable.CmdDbgMarkerEnd(cmdBuffer);
}
#if defined(WIN32)
// FIXME: NEED WINDOWS EQUIVALENT
#else // WIN32
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, uint64_t* pMsc)
{
XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
return result;
}
#endif // WIN32
// TODO : Want to pass in a cmdBuffer here based on which state to display
void drawStateDumpDotFile(char* outFileName)
{
// TODO : Currently just setting cmdBuffer based on global var
dumpDotFile(g_lastCmdBuffer[getTIDIndex()], outFileName);
}
void drawStateDumpCommandBufferDotFile(char* outFileName)
{
cbDumpDotFile(outFileName);
}
void drawStateDumpPngFile(char* outFileName)
{
#if defined(_WIN32)
// FIXME: NEED WINDOWS EQUIVALENT
char str[1024];
sprintf(str, "Cannot execute dot program yet on Windows.");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
#else // WIN32
char dotExe[32] = "/usr/bin/dot";
if( access(dotExe, X_OK) != -1) {
dumpDotFile(g_lastCmdBuffer[getTIDIndex()], "/tmp/tmp.dot");
char dotCmd[1024];
sprintf(dotCmd, "%s /tmp/tmp.dot -Tpng -o %s", dotExe, outFileName);
system(dotCmd);
remove("/tmp/tmp.dot");
}
else {
char str[1024];
sprintf(str, "Cannot execute dot program at (%s) to dump requested %s file.", dotExe, outFileName);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_MISSING_DOT_PROGRAM, "DS", str);
}
#endif // WIN32
}
XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
void *addr;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initDrawState);
addr = layer_intercept_proc(funcName);
if (addr)
return addr;
else if (!strncmp("drawStateDumpDotFile", funcName, sizeof("drawStateDumpDotFile")))
return drawStateDumpDotFile;
else if (!strncmp("drawStateDumpCommandBufferDotFile", funcName, sizeof("drawStateDumpCommandBufferDotFile")))
return drawStateDumpCommandBufferDotFile;
else if (!strncmp("drawStateDumpPngFile", funcName, sizeof("drawStateDumpPngFile")))
return drawStateDumpPngFile;
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA(gpuw->nextObject, funcName);
}
}