blob: 14207cca711e167b9f1156a4d414ae447338a31a [file] [log] [blame]
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (c) 2015-2016 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the "Materials"), to
* deal in the Materials without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Materials, and to permit persons to whom the Materials are
* furnished to do so, subject to the following conditions:
*
* The above copyright notice(s) and this permission notice shall be included in
* all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
* USE OR OTHER DEALINGS IN THE MATERIALS.
*
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Chris Forbes <chrisf@ijw.co.nz>
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Mark Lobodzinski <mark@lunarg.com>
* Author: Mike Stroyan <mike@LunarG.com>
* Author: Tobin Ehlis <tobine@google.com>
* Author: Tony Barbour <tony@LunarG.com>
*/
#ifdef ANDROID
#include "vulkan_wrapper.h"
#else
#include <vulkan/vulkan.h>
#endif
#include "test_common.h"
#include "vkrenderframework.h"
#include "vk_layer_config.h"
#include "icd-spv.h"
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>
#define MEM_TRACKER_TESTS 1
#define OBJ_TRACKER_TESTS 1
#define DRAW_STATE_TESTS 1
#define THREADING_TESTS 1
#define SHADER_CHECKER_TESTS 1
#define DEVICE_LIMITS_TESTS 1
#define IMAGE_TESTS 1
//--------------------------------------------------------------------------------------
// Mesh and VertexFormat Data
//--------------------------------------------------------------------------------------
struct Vertex {
float posX, posY, posZ, posW; // Position data
float r, g, b, a; // Color
};
#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
typedef enum _BsoFailSelect {
BsoFailNone = 0x00000000,
BsoFailLineWidth = 0x00000001,
BsoFailDepthBias = 0x00000002,
BsoFailViewport = 0x00000004,
BsoFailScissor = 0x00000008,
BsoFailBlend = 0x00000010,
BsoFailDepthBounds = 0x00000020,
BsoFailStencilReadMask = 0x00000040,
BsoFailStencilWriteMask = 0x00000080,
BsoFailStencilReference = 0x00000100,
} BsoFailSelect;
struct vktriangle_vs_uniform {
// Must start with MVP
float mvp[4][4];
float position[3][4];
float color[3][4];
};
static const char bindStateVertShaderText[] =
"#version 450\n"
"vec2 vertices[3];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
" gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);\n"
"}\n";
static const char bindStateFragShaderText[] =
"#version 450\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
static VKAPI_ATTR VkBool32 VKAPI_CALL
myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode,
const char *pLayerPrefix, const char *pMsg, void *pUserData);
// ********************************************************
// ErrorMonitor Usage:
//
// Call SetDesiredFailureMsg with a string to be compared against all
// encountered log messages. Passing NULL will match all log messages.
// logMsg will return true for skipCall only if msg is matched or NULL.
//
// Call DesiredMsgFound to determine if the desired failure message
// was encountered.
class ErrorMonitor {
public:
ErrorMonitor() {
test_platform_thread_create_mutex(&m_mutex);
test_platform_thread_lock_mutex(&m_mutex);
m_msgFlags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT;
m_bailout = NULL;
test_platform_thread_unlock_mutex(&m_mutex);
}
void SetDesiredFailureMsg(VkFlags msgFlags, const char *msgString) {
// also discard all collected messages to this point
test_platform_thread_lock_mutex(&m_mutex);
m_failureMsg.clear();
m_otherMsgs.clear();
m_desiredMsg = msgString;
m_msgFound = VK_FALSE;
m_msgFlags = msgFlags;
test_platform_thread_unlock_mutex(&m_mutex);
}
VkBool32 CheckForDesiredMsg(VkFlags msgFlags, const char *msgString) {
VkBool32 result = VK_FALSE;
test_platform_thread_lock_mutex(&m_mutex);
if (m_bailout != NULL) {
*m_bailout = true;
}
string errorString(msgString);
if (msgFlags & m_msgFlags) {
if (errorString.find(m_desiredMsg) != string::npos) {
if (m_msgFound) { /* if multiple matches, don't lose all but the last! */
m_otherMsgs.push_back(m_failureMsg);
}
m_failureMsg = errorString;
m_msgFound = VK_TRUE;
result = VK_TRUE;
} else {
m_otherMsgs.push_back(errorString);
}
}
test_platform_thread_unlock_mutex(&m_mutex);
return result;
}
vector<string> GetOtherFailureMsgs(void) { return m_otherMsgs; }
string GetFailureMsg(void) { return m_failureMsg; }
VkBool32 DesiredMsgFound(void) { return m_msgFound; }
void SetBailout(bool *bailout) { m_bailout = bailout; }
void DumpFailureMsgs(void) {
vector<string> otherMsgs = GetOtherFailureMsgs();
cout << "Other error messages logged for this test were:" << endl;
for (auto iter = otherMsgs.begin(); iter != otherMsgs.end(); iter++) {
cout << " " << *iter << endl;
}
}
/* helpers */
void ExpectSuccess() {
// match anything
SetDesiredFailureMsg(~0u, "");
}
void VerifyFound() {
// Not seeing the desired message is a failure. /Before/ throwing, dump
// any other messages.
if (!DesiredMsgFound()) {
DumpFailureMsgs();
FAIL() << "Did not receive expected error '" << m_desiredMsg << "'";
}
}
void VerifyNotFound() {
// ExpectSuccess() configured us to match anything. Any error is a
// failure.
if (DesiredMsgFound()) {
DumpFailureMsgs();
FAIL() << "Expected to succeed but got error: " << GetFailureMsg();
}
}
private:
VkFlags m_msgFlags;
string m_desiredMsg;
string m_failureMsg;
vector<string> m_otherMsgs;
test_platform_thread_mutex m_mutex;
bool *m_bailout;
VkBool32 m_msgFound;
};
static VKAPI_ATTR VkBool32 VKAPI_CALL
myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode,
const char *pLayerPrefix, const char *pMsg, void *pUserData) {
if (msgFlags &
(VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
VK_DEBUG_REPORT_ERROR_BIT_EXT)) {
ErrorMonitor *errMonitor = (ErrorMonitor *)pUserData;
return errMonitor->CheckForDesiredMsg(msgFlags, pMsg);
}
return false;
}
class VkLayerTest : public VkRenderFramework {
public:
VkResult BeginCommandBuffer(VkCommandBufferObj &commandBuffer);
VkResult EndCommandBuffer(VkCommandBufferObj &commandBuffer);
void VKTriangleTest(const char *vertShaderText, const char *fragShaderText,
BsoFailSelect failMask);
void GenericDrawPreparation(VkCommandBufferObj *commandBuffer,
VkPipelineObj &pipelineobj,
VkDescriptorSetObj &descriptorSet,
BsoFailSelect failMask);
void GenericDrawPreparation(VkPipelineObj &pipelineobj,
VkDescriptorSetObj &descriptorSet,
BsoFailSelect failMask) {
GenericDrawPreparation(m_commandBuffer, pipelineobj, descriptorSet,
failMask);
}
/* Convenience functions that use built-in command buffer */
VkResult BeginCommandBuffer() {
return BeginCommandBuffer(*m_commandBuffer);
}
VkResult EndCommandBuffer() { return EndCommandBuffer(*m_commandBuffer); }
void Draw(uint32_t vertexCount, uint32_t instanceCount,
uint32_t firstVertex, uint32_t firstInstance) {
m_commandBuffer->Draw(vertexCount, instanceCount, firstVertex,
firstInstance);
}
void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
uint32_t firstIndex, int32_t vertexOffset,
uint32_t firstInstance) {
m_commandBuffer->DrawIndexed(indexCount, instanceCount, firstIndex,
vertexOffset, firstInstance);
}
void QueueCommandBuffer() { m_commandBuffer->QueueCommandBuffer(); }
void QueueCommandBuffer(const VkFence &fence) {
m_commandBuffer->QueueCommandBuffer(fence);
}
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer,
VkDeviceSize offset, uint32_t binding) {
m_commandBuffer->BindVertexBuffer(vertexBuffer, offset, binding);
}
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) {
m_commandBuffer->BindIndexBuffer(indexBuffer, offset);
}
protected:
ErrorMonitor *m_errorMonitor;
virtual void SetUp() {
std::vector<const char *> instance_layer_names;
std::vector<const char *> device_layer_names;
std::vector<const char *> instance_extension_names;
std::vector<const char *> device_extension_names;
instance_extension_names.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
/*
* Since CreateDbgMsgCallback is an instance level extension call
* any extension / layer that utilizes that feature also needs
* to be enabled at create instance time.
*/
// Use Threading layer first to protect others from
// ThreadCommandBufferCollision test
instance_layer_names.push_back("VK_LAYER_GOOGLE_threading");
instance_layer_names.push_back("VK_LAYER_LUNARG_parameter_validation");
instance_layer_names.push_back("VK_LAYER_LUNARG_object_tracker");
instance_layer_names.push_back("VK_LAYER_LUNARG_core_validation");
instance_layer_names.push_back("VK_LAYER_LUNARG_device_limits");
instance_layer_names.push_back("VK_LAYER_LUNARG_image");
instance_layer_names.push_back("VK_LAYER_GOOGLE_unique_objects");
device_layer_names.push_back("VK_LAYER_GOOGLE_threading");
device_layer_names.push_back("VK_LAYER_LUNARG_parameter_validation");
device_layer_names.push_back("VK_LAYER_LUNARG_object_tracker");
device_layer_names.push_back("VK_LAYER_LUNARG_core_validation");
device_layer_names.push_back("VK_LAYER_LUNARG_device_limits");
device_layer_names.push_back("VK_LAYER_LUNARG_image");
device_layer_names.push_back("VK_LAYER_GOOGLE_unique_objects");
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pApplicationName = "layer_tests";
this->app_info.applicationVersion = 1;
this->app_info.pEngineName = "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = VK_API_VERSION_1_0;
m_errorMonitor = new ErrorMonitor;
InitFramework(instance_layer_names, device_layer_names,
instance_extension_names, device_extension_names,
myDbgFunc, m_errorMonitor);
}
virtual void TearDown() {
// Clean up resources before we reset
ShutdownFramework();
delete m_errorMonitor;
}
};
VkResult VkLayerTest::BeginCommandBuffer(VkCommandBufferObj &commandBuffer) {
VkResult result;
result = commandBuffer.BeginCommandBuffer();
/*
* For render test all drawing happens in a single render pass
* on a single command buffer.
*/
if (VK_SUCCESS == result && renderPass()) {
commandBuffer.BeginRenderPass(renderPassBeginInfo());
}
return result;
}
VkResult VkLayerTest::EndCommandBuffer(VkCommandBufferObj &commandBuffer) {
VkResult result;
if (renderPass()) {
commandBuffer.EndRenderPass();
}
result = commandBuffer.EndCommandBuffer();
return result;
}
void VkLayerTest::VKTriangleTest(const char *vertShaderText,
const char *fragShaderText,
BsoFailSelect failMask) {
// Create identity matrix
int i;
struct vktriangle_vs_uniform data;
glm::mat4 Projection = glm::mat4(1.0f);
glm::mat4 View = glm::mat4(1.0f);
glm::mat4 Model = glm::mat4(1.0f);
glm::mat4 MVP = Projection * View * Model;
const int matrixSize = sizeof(MVP);
const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float);
memcpy(&data.mvp, &MVP[0][0], matrixSize);
static const Vertex tri_data[] = {
{XYZ1(-1, -1, 0), XYZ1(1.f, 0.f, 0.f)},
{XYZ1(1, -1, 0), XYZ1(0.f, 1.f, 0.f)},
{XYZ1(0, 1, 0), XYZ1(0.f, 0.f, 1.f)},
};
for (i = 0; i < 3; i++) {
data.position[i][0] = tri_data[i].posX;
data.position[i][1] = tri_data[i].posY;
data.position[i][2] = tri_data[i].posZ;
data.position[i][3] = tri_data[i].posW;
data.color[i][0] = tri_data[i].r;
data.color[i][1] = tri_data[i].g;
data.color[i][2] = tri_data[i].b;
data.color[i][3] = tri_data[i].a;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
VkConstantBufferObj constantBuffer(m_device, bufSize * 2, sizeof(float),
(const void *)&data);
VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
this);
VkPipelineObj pipelineobj(m_device);
pipelineobj.AddColorAttachment();
pipelineobj.AddShader(&vs);
pipelineobj.AddShader(&ps);
if (failMask & BsoFailLineWidth) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_WIDTH);
VkPipelineInputAssemblyStateCreateInfo ia_state = {};
ia_state.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
pipelineobj.SetInputAssembly(&ia_state);
}
if (failMask & BsoFailDepthBias) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BIAS);
VkPipelineRasterizationStateCreateInfo rs_state = {};
rs_state.sType =
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state.depthBiasEnable = VK_TRUE;
pipelineobj.SetRasterization(&rs_state);
}
// Viewport and scissors must stay in synch or other errors will occur than
// the ones we want
if (failMask & BsoFailViewport) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
m_viewports.clear();
m_scissors.clear();
}
if (failMask & BsoFailScissor) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
m_scissors.clear();
m_viewports.clear();
}
if (failMask & BsoFailBlend) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
VkPipelineColorBlendAttachmentState att_state = {};
att_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state.blendEnable = VK_TRUE;
pipelineobj.AddColorAttachment(0, &att_state);
}
if (failMask & BsoFailDepthBounds) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
if (failMask & BsoFailStencilReadMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
if (failMask & BsoFailStencilWriteMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
if (failMask & BsoFailStencilReference) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
constantBuffer);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_VK_SUCCESS(BeginCommandBuffer());
GenericDrawPreparation(pipelineobj, descriptorSet, failMask);
// render triangle
Draw(3, 1, 0, 0);
// finalize recording of the command buffer
EndCommandBuffer();
QueueCommandBuffer();
}
void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer,
VkPipelineObj &pipelineobj,
VkDescriptorSetObj &descriptorSet,
BsoFailSelect failMask) {
if (m_depthStencil->Initialized()) {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
m_stencil_clear_color, m_depthStencil);
} else {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
m_stencil_clear_color, NULL);
}
commandBuffer->PrepareAttachments();
// Make sure depthWriteEnable is set so that Depth fail test will work
// correctly
// Make sure stencilTestEnable is set so that Stencil fail test will work
// correctly
VkStencilOpState stencil = {};
stencil.failOp = VK_STENCIL_OP_KEEP;
stencil.passOp = VK_STENCIL_OP_KEEP;
stencil.depthFailOp = VK_STENCIL_OP_KEEP;
stencil.compareOp = VK_COMPARE_OP_NEVER;
VkPipelineDepthStencilStateCreateInfo ds_ci = {};
ds_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_ci.pNext = NULL;
ds_ci.depthTestEnable = VK_FALSE;
ds_ci.depthWriteEnable = VK_TRUE;
ds_ci.depthCompareOp = VK_COMPARE_OP_NEVER;
ds_ci.depthBoundsTestEnable = VK_FALSE;
if (failMask & BsoFailDepthBounds) {
ds_ci.depthBoundsTestEnable = VK_TRUE;
}
ds_ci.stencilTestEnable = VK_TRUE;
ds_ci.front = stencil;
ds_ci.back = stencil;
pipelineobj.SetDepthStencil(&ds_ci);
pipelineobj.SetViewport(m_viewports);
pipelineobj.SetScissor(m_scissors);
descriptorSet.CreateVKDescriptorSet(commandBuffer);
VkResult err = pipelineobj.CreateVKPipeline(
descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
commandBuffer->BindPipeline(pipelineobj);
commandBuffer->BindDescriptorSet(descriptorSet);
}
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
#if MEM_TRACKER_TESTS
#if 0
TEST_F(VkLayerTest, CallResetCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Resetting CB");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
m_commandBuffer->FillBuffer(buffer.handle(), 0, 4, 0x11111111);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
// Introduce failure by calling begin again before checking fence
vkResetCommandBuffer(m_commandBuffer->handle(), 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CallBeginCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Calling vkBeginCommandBuffer() on active CB");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
VkCommandBufferInheritanceInfo hinfo = {};
VkCommandBufferBeginInfo info = {};
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.renderPass = VK_NULL_HANDLE;
info.subpass = 0;
info.framebuffer = VK_NULL_HANDLE;
info.occlusionQueryEnable = VK_FALSE;
info.queryFlags = 0;
info.pipelineStatistics = 0;
// Introduce failure by calling BCB again before checking fence
vkBeginCommandBuffer(m_commandBuffer->handle(), &info);
m_errorMonitor->VerifyFound();
}
#endif
TEST_F(VkLayerTest, MapMemWithoutHostVisibleBit) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Mapping Memory without VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
// Introduce failure, do NOT set memProps to
// VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass =
m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) { // If we can't find any unmappable memory this test doesn't
// make sense
vkDestroyImage(m_device->device(), image, NULL);
return;
}
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
// Map memory as if to initialize the image
void *mappedAddress = NULL;
err = vkMapMemory(m_device->device(), mem, 0, VK_WHOLE_SIZE, 0,
&mappedAddress);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkLayerTest, RebindMemory) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"which has already been bound to mem object");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem1;
VkDeviceMemory mem2;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
// Introduce failure, do NOT set memProps to
// VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass =
m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate 2 memory objects
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem1);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem2);
ASSERT_VK_SUCCESS(err);
// Bind first memory object to Image object
err = vkBindImageMemory(m_device->device(), image, mem1, 0);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, try to bind a different memory object to
// the same image object
err = vkBindImageMemory(m_device->device(), image, mem2, 0);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), mem1, NULL);
vkFreeMemory(m_device->device(), mem2, NULL);
}
TEST_F(VkLayerTest, SubmitSignaledFence) {
vk_testing::Fence testFence;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT, "submitted in SIGNALED state. Fences "
"must be reset before being submitted");
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
vkQueueWaitIdle(m_device->m_queue);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ResetUnsignaledFence) {
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_WARNING_BIT_EXT,
"submitted to VkResetFences in UNSIGNALED STATE");
ASSERT_NO_FATAL_FAILURE(InitState());
testFence.init(*m_device, fenceInfo);
VkFence fences[1] = {testFence.handle()};
vkResetFences(m_device->device(), 1, fences);
m_errorMonitor->VerifyFound();
}
/* TODO: Update for changes due to bug-14075 tiling across render passes */
#if 0
TEST_F(VkLayerTest, InvalidUsageBits)
{
// Initiate Draw w/o a PSO bound
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid usage flag for image ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferObj commandBuffer(m_device);
BeginCommandBuffer();
const VkExtent3D e3d = {
.width = 128,
.height = 128,
.depth = 1,
};
const VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_D32_SFLOAT_S8_UINT,
.extent = e3d,
.mipLevels = 1,
.arraySize = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = 0, // Not setting VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
.flags = 0,
};
VkImage dsi;
vkCreateImage(m_device->device(), &ici, NULL, &dsi);
VkDepthStencilView dsv;
const VkDepthStencilViewCreateInfo dsvci = {
.sType = VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
.pNext = NULL,
.image = dsi,
.mipLevel = 0,
.baseArrayLayer = 0,
.arraySize = 1,
.flags = 0,
};
vkCreateDepthStencilView(m_device->device(), &dsvci, NULL, &dsv);
m_errorMonitor->VerifyFound();
}
#endif // 0
#endif // MEM_TRACKER_TESTS
#if OBJ_TRACKER_TESTS
TEST_F(VkLayerTest, PipelineNotBound) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkPipeline Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipeline badPipeline = (VkPipeline)((size_t)0xbaadb1be);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, BindInvalidMemory) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkDeviceMemory Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass =
m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, free memory before binding
vkFreeMemory(m_device->device(), mem, NULL);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void)err;
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkLayerTest, BindMemoryToDestroyedObject) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkImage Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image object, allocate memory, destroy the object and then try
// to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass =
m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// Allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, destroy Image object before binding
vkDestroyImage(m_device->device(), image, NULL);
ASSERT_VK_SUCCESS(err);
// Now Try to bind memory to this destroyed object
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void)err;
m_errorMonitor->VerifyFound();
vkFreeMemory(m_device->device(), mem, NULL);
}
#endif // OBJ_TRACKER_TESTS
#if DRAW_STATE_TESTS
TEST_F(VkLayerTest, LineWidthStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic line width state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a line "
"width state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailLineWidth);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DepthBiasStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic depth bias state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth "
"bias state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailDepthBias);
m_errorMonitor->VerifyFound();
}
// Disable these two tests until we can sort out how to track multiple layer
// errors
TEST_F(VkLayerTest, ViewportStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic viewport state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport "
"state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailViewport);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ScissorStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic scissor state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a viewport "
"state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailScissor);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, BlendStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic blend constants state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a blend "
"state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailBlend);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DepthBoundsStateNotBound) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic depth bounds state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a depth "
"bounds state object is not bound beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailDepthBounds);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, StencilReadMaskNotSet) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil read mask state not set for this command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
"read mask is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailStencilReadMask);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, StencilWriteMaskNotSet) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil write mask state not set for this command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
"write mask is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailStencilWriteMask);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, StencilReferenceNotSet) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil reference state not set for this command buffer");
TEST_DESCRIPTION("Simple Draw Call that validates failure when a stencil "
"reference is not set beforehand");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText,
BsoFailStencilReference);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CommandBufferTwoSubmits) {
vk_testing::Fence testFence;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"was begun w/ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set, but has "
"been submitted");
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// We luck out b/c by default the framework creates CB w/ the
// VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color,
m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS(err);
// Cause validation error by re-submitting cmd buffer that should only be
// submitted once
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, AllocDescriptorFromEmptyPool) {
// Initiate Draw w/o a PSO bound
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Unable to allocate 1 descriptors of "
"type "
"VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Create Pool w/ 1 Sampler descriptor, but try to alloc Uniform Buffer
// descriptor from it
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.flags = 0;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, FreeDescriptorFromOneShotPool) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to call vkFreeDescriptorSets() with a pool created "
"without setting VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.flags = 0;
// Not specifying VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT means
// app can only call vkResetDescriptorPool on this pool.;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
err = vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptorSet);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorPool) {
// Attempt to clear Descriptor Pool with bad object.
// ObjectTracker should catch this.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkDescriptorPool Object 0xbaad6001");
VkDescriptorPool badPool = (VkDescriptorPool)0xbaad6001;
vkResetDescriptorPool(device(), badPool, 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidDescriptorSet) {
// Attempt to bind an invalid Descriptor Set to a valid Command Buffer
// ObjectTracker should catch this.
// Create a valid cmd buffer
// call vkCmdBindDescriptorSets w/ false Descriptor Set
VkDescriptorSet badSet = (VkDescriptorSet)0xbaad6001;
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkDescriptorSet Object 0xbaad6001");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding layout_bindings[1] = {};
layout_bindings[0].binding = 0;
layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layout_bindings[0].descriptorCount = 1;
layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layout_bindings[0].pImmutableSamplers = NULL;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSetLayoutCreateInfo dslci = {};
dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dslci.pNext = NULL;
dslci.bindingCount = 1;
dslci.pBindings = layout_bindings;
err = vkCreateDescriptorSetLayout(device(), &dslci, NULL, &descriptor_set_layout);
assert(!err);
VkPipelineLayout pipeline_layout;
VkPipelineLayoutCreateInfo plci = {};
plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
plci.pNext = NULL;
plci.setLayoutCount = 1;
plci.pSetLayouts = &descriptor_set_layout;
err = vkCreatePipelineLayout(device(), &plci, NULL, &pipeline_layout);
assert(!err);
BeginCommandBuffer();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_layout, 0, 1, &badSet, 0, NULL);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
vkDestroyPipelineLayout(device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(device(), descriptor_set_layout, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorSetLayout) {
// Attempt to create a Pipeline Layout with an invalid Descriptor Set Layout.
// ObjectTracker should catch this.
VkDescriptorSetLayout bad_layout = (VkDescriptorSetLayout)0xbaad6001;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkDescriptorSetLayout Object 0xbaad6001");
VkPipelineLayout pipeline_layout;
VkPipelineLayoutCreateInfo plci = {};
plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
plci.pNext = NULL;
plci.setLayoutCount = 1;
plci.pSetLayouts = &bad_layout;
vkCreatePipelineLayout(device(), &plci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidPipeline) {
// Attempt to bind an invalid Pipeline to a valid Command Buffer
// ObjectTracker should catch this.
// Create a valid cmd buffer
// call vkCmdBindPipeline w/ false Pipeline
VkPipeline bad_pipeline = (VkPipeline)0xbaad6001;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid VkPipeline Object 0xbaad6001");
ASSERT_NO_FATAL_FAILURE(InitState());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, bad_pipeline);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DescriptorSetNotUpdated) {
// Create and update CommandBuffer then call QueueSubmit w/o calling End on
// CommandBuffer
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
" bound but it was never updated. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
// We shouldn't need a fragment shader but add it to be able to run
// on more devices
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
1, &descriptorSet, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidBufferViewObject) {
// Create a single TEXEL_BUFFER descriptor and send it an invalid bufferView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempt to update descriptor with invalid bufferView ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkBufferView view =
(VkBufferView)((size_t)0xbaadbeef); // invalid bufferView object
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &view;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDynamicOffsetCases) {
// Create a descriptorSet w/ dynamic descriptor and then hit 3 offset error
// cases:
// 1. No dynamicOffset supplied
// 2. Too many dynamicOffsets supplied
// 3. Dynamic offset oversteps buffer being updated
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" requires 1 dynamicOffsets, but only "
"0 dynamicOffsets are left in "
"pDynamicOffsets ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
VkDescriptorBufferInfo buffInfo = {};
buffInfo.buffer = dyub;
buffInfo.offset = 0;
buffInfo.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
descriptor_write.pBufferInfo = &buffInfo;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
BeginCommandBuffer();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
1, &descriptorSet, 0, NULL);
m_errorMonitor->VerifyFound();
uint32_t pDynOff[2] = {512, 756};
// Now cause error b/c too many dynOffsets in array for # of dyn descriptors
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempting to bind 1 descriptorSets with 1 dynamic descriptors, but ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
1, &descriptorSet, 2, pDynOff);
m_errorMonitor->VerifyFound();
// Finally cause error due to dynamicOffset being too big
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" from its update, this oversteps its buffer (");
// Create PSO to be used for draw-time errors below
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// This update should succeed, but offset size of 512 will overstep buffer
// /w range 1024 & size 1024
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
1, &descriptorSet, 1, pDynOff);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidPushConstants) {
// Hit push constant error cases:
// 1. Create PipelineLayout where push constant overstep maxPushConstantSize
// 2. Incorrectly set push constant size to 0
// 3. Incorrectly set push constant size to non-multiple of 4
// 4. Attempt push constant update that exceeds maxPushConstantSize
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreatePipelineLayout() call has push constants with offset ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPushConstantRange pc_range = {};
pc_range.size = 0xFFFFFFFFu;
pc_range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pushConstantRangeCount = 1;
pipeline_layout_ci.pPushConstantRanges = &pc_range;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
m_errorMonitor->VerifyFound();
// Now cause errors due to size 0 and non-4 byte aligned size
pc_range.size = 0;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreatePipelineLayout() call has push constant index 0 with size 0");
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
m_errorMonitor->VerifyFound();
pc_range.size = 1;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreatePipelineLayout() call has push constant index 0 with size 1");
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
m_errorMonitor->VerifyFound();
// Cause error due to bad size in vkCmdPushConstants() call
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdPushConstants() call has push constants with offset ");
pipeline_layout_ci.pushConstantRangeCount = 0;
pipeline_layout_ci.pPushConstantRanges = NULL;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, 0xFFFFFFFFu, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
TEST_F(VkLayerTest, DescriptorSetCompatibility) {
// Test various desriptorSet errors with bad binding combinations
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
static const uint32_t NUM_DESCRIPTOR_TYPES = 5;
VkDescriptorPoolSize ds_type_count[NUM_DESCRIPTOR_TYPES] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 10;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count[1].descriptorCount = 2;
ds_type_count[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
ds_type_count[2].descriptorCount = 2;
ds_type_count[3].type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count[3].descriptorCount = 5;
// TODO : LunarG ILO driver currently asserts in desc.c w/ INPUT_ATTACHMENT
// type
// ds_type_count[4].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
ds_type_count[4].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
ds_type_count[4].descriptorCount = 2;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 5;
ds_pool_ci.poolSizeCount = NUM_DESCRIPTOR_TYPES;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
static const uint32_t MAX_DS_TYPES_IN_LAYOUT = 2;
VkDescriptorSetLayoutBinding dsl_binding[MAX_DS_TYPES_IN_LAYOUT] = {};
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 5;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
// Create layout identical to set0 layout but w/ different stageFlags
VkDescriptorSetLayoutBinding dsl_fs_stage_only = {};
dsl_fs_stage_only.binding = 0;
dsl_fs_stage_only.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_fs_stage_only.descriptorCount = 5;
dsl_fs_stage_only.stageFlags =
VK_SHADER_STAGE_FRAGMENT_BIT; // Different stageFlags to cause error at
// bind time
dsl_fs_stage_only.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = dsl_binding;
static const uint32_t NUM_LAYOUTS = 4;
VkDescriptorSetLayout ds_layout[NUM_LAYOUTS] = {};
VkDescriptorSetLayout ds_layout_fs_only = {};
// Create 4 unique layouts for full pipelineLayout, and 1 special fs-only
// layout for error case
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout[0]);
ASSERT_VK_SUCCESS(err);
ds_layout_ci.pBindings = &dsl_fs_stage_only;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout_fs_only);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding[0].descriptorCount = 2;
dsl_binding[1].binding = 1;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
dsl_binding[1].descriptorCount = 2;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[1].pImmutableSamplers = NULL;
ds_layout_ci.pBindings = dsl_binding;
ds_layout_ci.bindingCount = 2;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout[1]);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding[0].descriptorCount = 5;
ds_layout_ci.bindingCount = 1;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout[2]);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
dsl_binding[0].descriptorCount = 2;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout[3]);
ASSERT_VK_SUCCESS(err);
static const uint32_t NUM_SETS = 4;
VkDescriptorSet descriptorSet[NUM_SETS] = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = NUM_LAYOUTS;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
descriptorSet);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet ds0_fs_only = {};
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &ds_layout_fs_only;
err =
vkAllocateDescriptorSets(m_device->device(), &alloc_info, &ds0_fs_only);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = NUM_LAYOUTS;
pipeline_layout_ci.pSetLayouts = ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with only one setLayout
pipeline_layout_ci.setLayoutCount = 1;
VkPipelineLayout single_pipe_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&single_pipe_layout);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with 2 descriptor setLayout at index 0
pipeline_layout_ci.pSetLayouts = &ds_layout[3];
VkPipelineLayout pipe_layout_one_desc;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipe_layout_one_desc);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with 5 SAMPLER descriptor setLayout at index 0
pipeline_layout_ci.pSetLayouts = &ds_layout[2];
VkPipelineLayout pipe_layout_five_samp;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipe_layout_five_samp);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with UB type, but stageFlags for FS only
pipeline_layout_ci.pSetLayouts = &ds_layout_fs_only;
VkPipelineLayout pipe_layout_fs_only;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipe_layout_fs_only);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout w/ incompatible set0 layout, but set1 is fine
VkDescriptorSetLayout pl_bad_s0[2] = {};
pl_bad_s0[0] = ds_layout_fs_only;
pl_bad_s0[1] = ds_layout[1];
pipeline_layout_ci.setLayoutCount = 2;
pipeline_layout_ci.pSetLayouts = pl_bad_s0;
VkPipelineLayout pipe_layout_bad_set0;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipe_layout_bad_set0);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
static const uint32_t NUM_BUFFS = 5;
VkDescriptorBufferInfo buffInfo[NUM_BUFFS] = {};
for (uint32_t i = 0; i < NUM_BUFFS; ++i) {
buffInfo[i].buffer = dyub;
buffInfo[i].offset = 0;
buffInfo[i].range = 1024;
}
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memReqs;
VkDeviceMemory imageMem;
bool pass;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &imageMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, imageMem, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
&view);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo imageInfo[4] = {};
imageInfo[0].imageView = view;
imageInfo[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[1].imageView = view;
imageInfo[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[2].imageView = view;
imageInfo[2].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[3].imageView = view;
imageInfo[3].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
static const uint32_t NUM_SET_UPDATES = 3;
VkWriteDescriptorSet descriptor_write[NUM_SET_UPDATES] = {};
descriptor_write[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[0].dstSet = descriptorSet[0];
descriptor_write[0].dstBinding = 0;
descriptor_write[0].descriptorCount = 5;
descriptor_write[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write[0].pBufferInfo = buffInfo;
descriptor_write[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[1].dstSet = descriptorSet[1];
descriptor_write[1].dstBinding = 0;
descriptor_write[1].descriptorCount = 2;
descriptor_write[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_write[1].pImageInfo = imageInfo;
descriptor_write[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[2].dstSet = descriptorSet[1];
descriptor_write[2].dstBinding = 1;
descriptor_write[2].descriptorCount = 2;
descriptor_write[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor_write[2].pImageInfo = &imageInfo[2];
vkUpdateDescriptorSets(m_device->device(), 3, descriptor_write, 0, NULL);
// Create PSO to be used for draw-time errors below
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipe_layout_fs_only, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// NOTE : I believe LunarG ilo driver has bug (LX#189) that requires binding
// of PSO
// here before binding DSs. Otherwise we assert in cmd_copy_dset_data() of
// cmd_pipeline.c
// due to the fact that cmd_alloc_dset_data() has not been called in
// cmd_bind_graphics_pipeline()
// TODO : Want to cause various binding incompatibility issues here to test
// DrawState
// First cause various verify_layout_compatibility() fails
// Second disturb early and late sets and verify INFO msgs
// verify_set_layout_compatibility fail cases:
// 1. invalid VkPipelineLayout (layout) passed into vkCmdBindDescriptorSets
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" due to: invalid VkPipelineLayout ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS,
(VkPipelineLayout)((size_t)0xbaadb1be), 0, 1,
&descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
// 2. layoutIndex exceeds # of layouts in layout
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" attempting to bind set to index 1");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, single_pipe_layout,
0, 2, &descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), single_pipe_layout, NULL);
// 3. Pipeline setLayout[0] has 2 descriptors, but set being bound has 5
// descriptors
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
", but corresponding set being bound has 5 descriptors.");
vkCmdBindDescriptorSets(
m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_one_desc, 0, 1, &descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_one_desc, NULL);
// 4. same # of descriptors but mismatch in type
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" descriptor from pipelineLayout is type 'VK_DESCRIPTOR_TYPE_SAMPLER'");
vkCmdBindDescriptorSets(
m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_five_samp, 0, 1, &descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_five_samp, NULL);
// 5. same # of descriptors but mismatch in stageFlags
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" descriptor from pipelineLayout has stageFlags ");
vkCmdBindDescriptorSets(
m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_fs_only, 0, 1, &descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
// Cause INFO messages due to disturbing previously bound Sets
// First bind sets 0 & 1
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
2, &descriptorSet[0], 0, NULL);
// 1. Disturb bound set0 by re-binding set1 w/ updated pipelineLayout
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
" previously bound as set #0 was disturbed ");
vkCmdBindDescriptorSets(
m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_bad_set0, 1, 1, &descriptorSet[1], 0, NULL);
m_errorMonitor->VerifyFound();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
2, &descriptorSet[0], 0, NULL);
// 2. Disturb set after last bound set
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
" newly bound as set #0 so set #1 and "
"any subsequent sets were disturbed ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_fs_only, 0, 1, &ds0_fs_only, 0, NULL);
m_errorMonitor->VerifyFound();
// Cause draw-time errors due to PSO incompatibilities
// 1. Error due to not binding required set (we actually use same code as
// above to disturb set0)
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
2, &descriptorSet[0], 0, NULL);
vkCmdBindDescriptorSets(
m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
pipe_layout_bad_set0, 1, 1, &descriptorSet[1], 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" uses set #0 but that set is not bound.");
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_bad_set0, NULL);
// 2. Error due to bound set not being compatible with PSO's
// VkPipelineLayout (diff stageFlags in this case)
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
2, &descriptorSet[0], 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" bound as set #0 is not compatible with ");
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
// Remaining clean-up
vkDestroyPipelineLayout(m_device->device(), pipe_layout_fs_only, NULL);
for (uint32_t i = 0; i < NUM_LAYOUTS; ++i) {
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout[i], NULL);
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout_fs_only, NULL);
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, descriptorSet);
vkDestroyBuffer(m_device->device(), dyub, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NoBeginCommandBuffer) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"You must call vkBeginCommandBuffer() before this call to ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Call EndCommandBuffer() w/o calling BeginCommandBuffer()
vkEndCommandBuffer(commandBuffer.GetBufferHandle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, SecondaryCommandBufferNullRenderpass) {
VkResult err;
VkCommandBuffer draw_cmd;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" must specify a valid renderpass parameter.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferAllocateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext = NULL;
cmd.commandPool = m_commandPool;
cmd.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
cmd.commandBufferCount = 1;
err = vkAllocateCommandBuffers(m_device->device(), &cmd, &draw_cmd);
ASSERT_VK_SUCCESS(err);
// Force the failure by not setting the Renderpass and Framebuffer fields
VkCommandBufferBeginInfo cmd_buf_info = {};
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT |
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(draw_cmd, &cmd_buf_info);
m_errorMonitor->VerifyFound();
vkFreeCommandBuffers(m_device->device(), m_commandPool, 1, &draw_cmd);
}
TEST_F(VkLayerTest, CommandBufferResetErrors) {
// Cause error due to Begin while recording CB
// Then cause 2 errors for attempting to reset CB w/o having
// VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT set for the pool from
// which CBs were allocated. Note that this bit is off by default.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Cannot call Begin on CB");
ASSERT_NO_FATAL_FAILURE(InitState());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Force the failure by setting the Renderpass and Framebuffer fields with
// (fake) data
VkCommandBufferBeginInfo cmd_buf_info = {};
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
// Begin CB to transition to recording state
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
// Can't re-begin. This should trigger error
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempt to reset command buffer ");
VkCommandBufferResetFlags flags = 0; // Don't care about flags for this test
// Reset attempt will trigger error due to incorrect CommandPool state
vkResetCommandBuffer(commandBuffer.GetBufferHandle(), flags);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" attempts to implicitly reset cmdBuffer created from ");
// Transition CB to RECORDED state
vkEndCommandBuffer(commandBuffer.GetBufferHandle());
// Now attempting to Begin will implicitly reset, which triggers error
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidPipelineCreateState) {
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo State: Vtx Shader required");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkRect2D sc = {}; // dummy scissor to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = &sc;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = &vp;
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.initialDataSize = 0;
pc_ci.pInitialData = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err =
vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
/*// TODO : This test should be good, but needs Tess support in compiler to run
TEST_F(VkLayerTest, InvalidPatchControlPoints)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH
primitive ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(),
VK_DESCRIPTOR_POOL_USAGE_NON_FREE, 1, &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocateDescriptorSets(m_device->device(), ds_pool,
VK_DESCRIPTOR_SET_USAGE_NON_FREE, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineShaderStageCreateInfo shaderStages[3];
memset(&shaderStages, 0, 3 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT,
this);
// Just using VS txt for Tess shaders as we don't care about functionality
VkShaderObj
tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
this);
VkShaderObj
te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
this);
shaderStages[0].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
shaderStages[1].shader = tc.handle();
shaderStages[2].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[2].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
shaderStages[2].shader = te.handle();
VkPipelineInputAssemblyStateCreateInfo iaCI = {};
iaCI.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaCI.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
VkPipelineTessellationStateCreateInfo tsCI = {};
tsCI.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tsCI.patchControlPoints = 0; // This will cause an error
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pNext = NULL;
gp_ci.stageCount = 3;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = NULL;
gp_ci.pInputAssemblyState = &iaCI;
gp_ci.pTessellationState = &tsCI;
gp_ci.pViewportState = NULL;
gp_ci.pRasterizationState = NULL;
gp_ci.pMultisampleState = NULL;
gp_ci.pDepthStencilState = NULL;
gp_ci.pColorBlendState = NULL;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.pNext = NULL;
pc_ci.initialSize = 0;
pc_ci.initialData = 0;
pc_ci.maxSize = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL,
&pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
*/
// Set scissor and viewport counts to different numbers
TEST_F(VkLayerTest, PSOViewportScissorCountMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline viewport count (1) must match scissor count (0).");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 0;
vp_state_ci.viewportCount = 1; // Count mismatch should cause error
vp_state_ci.pViewports = &vp;
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err =
vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Don't set viewport state in PSO. This is an error b/c we always need this
// state
// for the counts even if the data is going to be set dynamically.
TEST_F(VkLayerTest, PSOViewportStateNotSet) {
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline pViewportState is null. Even if ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid second error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.pViewportState = NULL; // Not setting VP state w/o dynamic vp state
// should cause validation error
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err =
vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero viewportCount but no viewport data
// Then run second test where dynamic scissor count doesn't match PSO scissor
// count
TEST_F(VkLayerTest, PSOViewportCountWithoutDataAndDynScissorMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline viewportCount is 1, but pViewports is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL; // Null vp w/ count of 1 should cause error
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors =
NULL; // Scissor is dynamic (below) so this won't cause error
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err =
vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting
// pViewports
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic scissorCount from vkCmdSetScissor() is 2, but PSO "
"scissorCount is 1. These counts must match.");
VkViewport vp = {}; // Just need dummy vp to point to
vp_state_ci.pViewports = &vp;
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkRect2D scissors[2] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetScissor(m_commandBuffer->GetBufferHandle(), 0, 2, scissors);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero scissorCount but no scissor data
// Then run second test where dynamic viewportCount doesn't match PSO
// viewportCount
TEST_F(VkLayerTest, PSOScissorCountWithoutDataAndDynViewportMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline scissorCount is 1, but pScissors is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors =
NULL; // Null scissor w/ count of 1 should cause error
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports =
NULL; // vp is dynamic (below) so this won't cause error
VkDynamicState vp_state = VK_DYNAMIC_STATE_VIEWPORT;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &vp_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err =
vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting
// pViewports
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic viewportCount from vkCmdSetViewport() is 2, but PSO "
"viewportCount is 1. These counts must match.");
VkRect2D sc = {}; // Just need dummy vp to point to
vp_state_ci.pScissors = &sc;
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkViewport viewports[2] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetViewport(m_commandBuffer->GetBufferHandle(), 0, 2, viewports);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NullRenderPass) {
// Bind a NULL RenderPass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Don't care about RenderPass handle b/c error should be flagged before
// that
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), NULL,
VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassWithinRenderPass) {
// Bind a BeginRenderPass within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Just create a dummy Renderpass that's non-NULL so we can get to the
// proper error
VkRenderPassBeginInfo rp_begin = {};
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rp_begin.pNext = NULL;
rp_begin.renderPass = renderPass();
rp_begin.framebuffer = framebuffer();
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rp_begin,
VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, FillBufferWithinRenderPass) {
// Call CmdFillBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
m_commandBuffer->FillBuffer(dstBuffer.handle(), 0, 4, 0x11111111);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, UpdateBufferWithinRenderPass) {
// Call CmdUpdateBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
VkDeviceSize dstOffset = 0;
VkDeviceSize dataSize = 1024;
const uint32_t *pData = NULL;
vkCmdUpdateBuffer(m_commandBuffer->GetBufferHandle(), dstBuffer.handle(),
dstOffset, dataSize, pData);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearColorImageWithinRenderPass) {
// Call CmdClearColorImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearColorValue clear_color;
memset(clear_color.uint32, 0, sizeof(uint32_t) * 4);
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info,
reqs);
const VkImageSubresourceRange range = vk_testing::Image::subresource_range(
image_create_info, VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), dstImage.handle(),
VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearDepthStencilImageWithinRenderPass) {
// Call CmdClearDepthStencilImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearDepthStencilValue clear_value = {0};
VkMemoryPropertyFlags reqs = 0;
VkImageCreateInfo image_create_info = vk_testing::Image::create_info();
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info,
reqs);
const VkImageSubresourceRange range = vk_testing::Image::subresource_range(
image_create_info, VK_IMAGE_ASPECT_DEPTH_BIT);
vkCmdClearDepthStencilImage(
m_commandBuffer->GetBufferHandle(), dstImage.handle(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &clear_value, 1,
&range);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearColorAttachmentsOutsideRenderPass) {
// Call CmdClearAttachmentss outside of an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdClearAttachments: This call "
"must be issued inside an active "
"render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Start no RenderPass
err = m_commandBuffer->BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 0;
color_attachment.clearValue.color.float32[1] = 0;
color_attachment.clearValue.color.float32[2] = 0;
color_attachment.clearValue.color.float32[3] = 0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = {{{0, 0}, {32, 32}}};
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1,
&color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, IdxBufferAlignmentError) {
// Bind a BeginRenderPass within an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdBindIndexBuffer() offset (0x7) does not fall on ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer ib;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
// vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
// VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Should error before calling to driver so don't care about actual data
vkCmdBindIndexBuffer(m_commandBuffer->GetBufferHandle(), ib, 7,
VK_INDEX_TYPE_UINT16);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), ib, NULL);
}
TEST_F(VkLayerTest, InvalidQueueFamilyIndex) {
// Create an out-of-range queueFamilyIndex
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"queueFamilyIndex 777, must have been given when the device was created.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
// Introduce failure by specifying invalid queue_family_index
uint32_t qfi = 777;
buffCI.pQueueFamilyIndices = &qfi;
buffCI.sharingMode = VK_SHARING_MODE_CONCURRENT; // qfi only matters in CONCURRENT mode
VkBuffer ib;
vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ExecuteCommandsPrimaryCB) {
// Attempt vkCmdExecuteCommands w/ a primary cmd buffer (should only be
// secondary)
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdExecuteCommands() called w/ Primary Cmd Buffer ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// ASSERT_VK_SUCCESS(err);
VkCommandBuffer primCB = m_commandBuffer->GetBufferHandle();
vkCmdExecuteCommands(m_commandBuffer->GetBufferHandle(), 1, &primCB);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DSTypeMismatch) {
// Create DS w/ layout of one type and attempt Update w/ mis-matched type
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT, "Write descriptor update has descriptor "
"type VK_DESCRIPTOR_TYPE_SAMPLER that "
"does not match ");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is a mismatched type for the layout which expects BUFFER
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSUpdateOutOfBounds) {
// For overlapping Update, have arrayIndex exceed that of layout
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT, "Descriptor update type of "
"VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET "
"is out of bounds for matching binding");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstArrayElement =
1; /* This index out of bounds for the update */
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateIndex) {
// Create layout w/ count of 1 and attempt update to that layout w/ binding
// index 2
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
" does not have binding to match update binding ");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 2;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateStruct) {
// Call UpdateDS w/ struct type other than valid VK_STRUCTUR_TYPE_UPDATE_*
// types
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Unexpected UPDATE struct of type ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType =
(VkStructureType)0x99999999; /* Intentionally broken struct type */
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, SampleDescriptorUpdateError) {
// Create a single Sampler descriptor and send it an invalid Sampler
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempt to update descriptor with invalid sampler 0xbaadbeef");
ASSERT_NO_FATAL_FAILURE(InitState());
// TODO : Farm Descriptor setup code to helper function(s) to reduce copied
// code
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSampler sampler =
(VkSampler)((size_t)0xbaadbeef); // Sampler with invalid handle
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, ImageViewDescriptorUpdateError) {
// Create a single combined Image/Sampler descriptor and send it an invalid
// imageView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempt to update descriptor with invalid imageView 0xbaadbeef");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkImageView view =
(VkImageView)((size_t)0xbaadbeef); // invalid imageView object
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
descriptor_info.imageView = view;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, CopyDescriptorUpdateErrors) {
// Create DS w/ layout of 2 types, write update 1 and attempt to copy-update
// into the other
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT, "Copy descriptor update index 0, update "
"count #1, has src update descriptor "
"type VK_DESCRIPTOR_TYPE_SAMPLER ");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count[2] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 1;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count[1].descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 2;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding[2] = {};
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 1;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
dsl_binding[1].binding = 1;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding[1].descriptorCount = 1;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[1].pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 2;
ds_layout_ci.pBindings = dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(VkWriteDescriptorSet));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 1; // SAMPLER binding from layout above
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
// This write update should succeed
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Now perform a copy update that fails due to type mismatch
VkCopyDescriptorSet copy_ds_update;
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1; // copy from SAMPLER binding
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0; // ERROR : copy to UNIFORM binding
copy_ds_update.descriptorCount = 1; // copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
m_errorMonitor->VerifyFound();
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Copy descriptor update 0 has srcBinding 3 which is out of bounds ");
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding =
3; // ERROR : Invalid binding for matching layout
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount = 1; // copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
m_errorMonitor->VerifyFound();
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Copy descriptor src update is out of bounds for matching binding 1 ");
memset(&copy_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1;
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount =
5; // ERROR copy 5 descriptors (out of bounds for layout)
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, &copy_ds_update);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NumSamplesMismatch) {
// Create CommandBuffer where MSAA samples doesn't match RenderPass
// sampleCount
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Num samples mismatch! ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#ifdef ADD_BACK_IN_WHEN_CHECK_IS_BACK // TODO : Re-enable when GH256 fixed
TEST_F(VkLayerTest, NumBlendAttachMismatch) {
// Create Pipeline where the number of blend attachments doesn't match the
// number of color attachments. In this case, we don't add any color
// blend attachments even though we have a color attachment.
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Mismatch between blend state attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif //ADD_BACK_IN_WHEN_CHECK_IS_BACK
TEST_F(VkLayerTest, ClearCmdNoDraw) {
// Create CommandBuffer where we add ClearCmd for FB Color attachment prior
// to issuing a Draw
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"vkCmdClearAttachments() issued on CB object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
// We shouldn't need a fragment shader but add it to be able to run
// on more devices
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
// Main thing we care about for this test is that the VkImage obj we're
// clearing matches Color Attachment of FB
// Also pass down other dummy params to keep driver and paramchecker happy
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 1.0;
color_attachment.clearValue.color.float32[1] = 1.0;
color_attachment.clearValue.color.float32[2] = 1.0;
color_attachment.clearValue.color.float32[3] = 1.0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = {
{{0, 0}, {(uint32_t)m_width, (uint32_t)m_height}}};
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1,
&color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, VtxBufferBadIndex) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"but no vertex buffers are attached to this Pipeline State Object");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText,
VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText,
VK_SHADER_STAGE_FRAGMENT_BIT,
this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.SetViewport(m_viewports);
pipe.SetScissor(m_scissors);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Don't care about actual data, just need to get to draw to flag error
static const float vbo_data[3] = {1.f, 0.f, 1.f};
VkConstantBufferObj vbo(m_device, sizeof(vbo_data), sizeof(float),
(const void *)&vbo_data);
BindVertexBuffer(&vbo, (VkDeviceSize)0, 1); // VBO idx 1, but no VBO in PSO
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // DRAW_STATE_TESTS
#if THREADING_TESTS
#if GTEST_IS_THREADSAFE
struct thread_data_struct {
VkCommandBuffer commandBuffer;
VkEvent event;
bool bailout;
};
extern "C" void *AddToCommandBuffer(void *arg) {
struct thread_data_struct *data = (struct thread_data_struct *)arg;
for (int i = 0; i < 10000; i++) {
vkCmdSetEvent(data->commandBuffer, data->event,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
if (data->bailout) {
break;
}
}
return NULL;
}
TEST_F(VkLayerTest, ThreadCommandBufferCollision) {
test_platform_thread thread;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"THREADING ERROR");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Avoid creating RenderPass
commandBuffer.BeginCommandBuffer();
VkEventCreateInfo event_info;
VkEvent event;
VkResult err;
memset(&event_info, 0, sizeof(event_info));
event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
err = vkCreateEvent(device(), &event_info, NULL, &event);
ASSERT_VK_SUCCESS(err);
err = vkResetEvent(device(), event);
ASSERT_VK_SUCCESS(err);
struct thread_data_struct data;
data.commandBuffer = commandBuffer.GetBufferHandle();
data.event = event;
data.bailout = false;
m_errorMonitor->SetBailout(&data.bailout);
// Add many entries to command buffer from another thread.
test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
// Add many entries to command buffer from this thread at the same time.
AddToCommandBuffer(&data);
test_platform_thread_join(thread, NULL);
commandBuffer.EndCommandBuffer();
m_errorMonitor->SetBailout(NULL);
m_errorMonitor->VerifyFound();
vkDestroyEvent(device(), event, NULL);
}
#endif // GTEST_IS_THREADSAFE
#endif // THREADING_TESTS
#if SHADER_CHECKER_TESTS
TEST_F(VkLayerTest, InvalidSPIRVCodeSize) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = 4;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidSPIRVMagic) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ~ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidSPIRVVersion) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader is not SPIR-V");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ~ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"not consumed by fragment shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) out float x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
" x = 0;\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvidedInBlock) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchArraySize) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Type mismatch on location 0.0: 'ptr to "
"output arr[2] of float32' vs 'ptr to "
"input arr[3] of float32'");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) out float x[2];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" x[0] = 0; x[1] = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x[3];\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x[0] + x[1] + x[2]);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Type mismatch on location 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) out int x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchInBlock) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Type mismatch on location 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=0) int x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByLocation) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0.0 which is not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=1) float x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByComponent) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0.1 which is not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=0, component=0) float x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0, component=1) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"location 0 not consumed by VS");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribLocationMismatch) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"location 0 not consumed by VS");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=1) in float x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribNotProvided) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VS consumes input at location 0 but not provided");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in vec4 x;\n" /* not provided */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x;\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0 does not match VS input type");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in int x;\n" /* attrib provided float */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineDuplicateStage) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Multiple shaders provided for stage VK_SHADER_STAGE_VERTEX_BIT");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribMatrixType) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs[2];
memset(input_attribs, 0, sizeof(input_attribs));
for (int i = 0; i < 2; i++) {
input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
input_attribs[i].location = i;
}
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in mat2x4 x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x[0] + x[1];\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(input_attribs, 2);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* expect success */
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribArrayType)
{
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs[2];
memset(input_attribs, 0, sizeof(input_attribs));
for (int i = 0; i < 2; i++) {
input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
input_attribs[i].location = i;
}
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in vec4 x[2];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x[0] + x[1];\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(input_attribs, 2);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, CreatePipelineSimplePositive)
{
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(0);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, CreatePipelineRelaxedTypeMatch)
{
m_errorMonitor->ExpectSuccess();
// VK 1.0.8 Specification, 14.1.3 "Additionally,..." block
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"layout(location=0) out vec3 x;\n"
"layout(location=1) out ivec3 y;\n"
"layout(location=2) out vec3 z;\n"
"void main(){\n"
" gl_Position = vec4(0);\n"
" x = vec3(0); y = ivec3(0); z = vec3(0);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"layout(location=0) in float x;\n"
"layout(location=1) flat in int y;\n"
"layout(location=2) in vec2 z;\n"
"void main(){\n"
" color = vec4(1 + x + y + z.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, CreatePipelineTessPerVertex)
{
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("Device does not support tessellation shaders; skipped.\n");
return;
}
char const *vsSource =
"#version 450\n"
"void main(){}\n";
char const *tcsSource =
"#version 450\n"
"layout(location=0) out int x[];\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
" x[gl_InvocationID] = gl_InvocationID;\n"
"}\n";
char const *tesSource =
"#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"layout(location=0) in int x[];\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = x[0] + x[1] + x[2];\n"
"}\n";
char const *fsSource =
"#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
nullptr,
0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
VK_FALSE};
VkPipelineTessellationStateCreateInfo tsci{
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
nullptr,
0,
3};
VkPipelineObj pipe(m_device);
pipe.SetInputAssembly(&iasci);
pipe.SetTessellation(&tsci);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&tcs);
pipe.AddShader(&tes);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, CreatePipelineTessPatchDecorationMismatch)
{
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"is per-vertex in tessellation control shader stage "
"but per-patch in tessellation evaluation shader stage");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("Device does not support tessellation shaders; skipped.\n");
return;
}
char const *vsSource =
"#version 450\n"
"void main(){}\n";
char const *tcsSource =
"#version 450\n"
"layout(location=0) out int x[];\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
" x[gl_InvocationID] = gl_InvocationID;\n"
"}\n";
char const *tesSource =
"#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"layout(location=0) patch in int x;\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = x;\n"
"}\n";
char const *fsSource =
"#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
nullptr,
0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
VK_FALSE};
VkPipelineTessellationStateCreateInfo tsci{
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
nullptr,
0,
3};
VkPipelineObj pipe(m_device);
pipe.SetInputAssembly(&iasci);
pipe.SetTessellation(&tsci);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&tcs);
pipe.AddShader(&tes);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Duplicate vertex input binding descriptions for binding 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* Two binding descriptions for binding 0 */
VkVertexInputBindingDescription input_bindings[2];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* attrib provided float */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(input_bindings, 2);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attachment 0 not written by FS");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"void main(){\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_WARNING_BIT_EXT,
"FS writes to output location 1 with no matching attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(location=1) out vec4 y;\n" /* no matching attachment for this */
"void main(){\n"
" x = vec4(1);\n"
" y = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* FS writes CB 1, but we don't configure it */
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"does not match FS output type");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out ivec4 x;\n" /* not UNORM */
"void main(){\n"
" x = ivec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineUniformBlockNotProvided) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"not declared in pipeline layout");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelinePushConstantsNotInLayout) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"not declared in layout");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource =
"#version 450\n"
"\n"
"layout(push_constant, std430) uniform foo { float x; } consts;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(consts.x);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* should have generated an error -- no push constant ranges provided! */
m_errorMonitor->VerifyFound();
}
#endif // SHADER_CHECKER_TESTS
#if DEVICE_LIMITS_TESTS
TEST_F(VkLayerTest, CreateImageLimitsViolationMaxWidth) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"CreateImage extents exceed allowable limits for format");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down a bogus width extent
image_create_info.extent.width = 65536;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreateImageLimitsViolationMinWidth) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"CreateImage extents is 0 for at least one required dimension");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down a bogus width extent
image_create_info.extent.width = 0;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, UpdateBufferAlignment) {
uint32_t updateData[] = {1, 2, 3, 4, 5, 6, 7, 8};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"dstOffset, is not a multiple of 4");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using offset that is not multiple of 4
m_commandBuffer->UpdateBuffer(buffer.handle(), 1, 4, updateData);
m_errorMonitor->VerifyFound();
// Introduce failure by using size that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"dataSize, is not a multiple of 4");
m_commandBuffer->UpdateBuffer(buffer.handle(), 0, 6, updateData);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, FillBufferAlignment) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"dstOffset, is not a multiple of 4");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using offset that is not multiple of 4
m_commandBuffer->FillBuffer(buffer.handle(), 1, 4, 0x11111111);
m_errorMonitor->VerifyFound();
// Introduce failure by using size that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"size, is not a multiple of 4");
m_commandBuffer->FillBuffer(buffer.handle(), 0, 6, 0x11111111);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
#endif // DEVICE_LIMITS_TESTS
#if IMAGE_TESTS
TEST_F(VkLayerTest, InvalidImageView) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateImageView called with baseMipLevel 10 ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with bad baseMipLevel
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 10; // cause an error
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
&view);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidImageViewAspect) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateImageView: Color image "
"formats must have ONLY the "
"VK_IMAGE_ASPECT_COLOR_BIT set");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with an invalid aspectMask
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
// Cause an error by setting an invalid image aspect
image_view_create_info.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_METADATA_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
&view);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CopyImageLayerCountMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage: number of layers in source and destination subresources for pRegions");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 4;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
// Introduce failure by forcing the dst layerCount to differ from src
copyRegion.dstSubresource.layerCount = 3;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, CopyImageFormatSizeMismatch) {
VkResult err;
bool pass;
// Create color images with different format sizes and try to copy between them
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage called with unmatched source and dest image format sizes");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Introduce failure by creating second image with a different-sized format.
image_create_info.format = VK_FORMAT_R5G5B5A1_UNORM_PACK16;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, CopyImageDepthStencilFormatMismatch) {
VkResult err;
bool pass;
// Create a color image and a depth/stencil image and try to copy between them
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage called with unmatched source and dest image depth");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Introduce failure by creating second image with a depth/stencil format
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &copyRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageLowSampleCount) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with source sample count less than 2.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 1 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageHighSampleCount) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with dest sample count greater than 1.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 2 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageFormatMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with unmatched source and dest formats.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
// Set format to something other than source image
image_create_info.format = VK_FORMAT_R32_SFLOAT;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageTypeMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with unmatched source and dest image types.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass =
m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 0;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 0;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage,
VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, DepthStencilImageViewWithColorAspectBitError) {
// Create a single Image descriptor and cause it to first hit an error due
// to using a DS format, then cause it to hit error due to COLOR_BIT not
// set in aspect
// The image format check comes 2nd in validation so we trigger it first,
// then when we cause aspect fail next, bad format check will be preempted
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Combination depth/stencil image formats can have only the ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err =
vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info,
&descriptorSet);
ASSERT_VK_SUCCESS(err);
VkImage image_bad;
VkImage image_good;
// One bad format and one good format for Color attachment
const VkFormat tex_format_bad = VK_FORMAT_D32_SFLOAT_S8_UINT;
const VkFormat tex_format_good = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format_bad;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_create_info.flags = 0;
err =
vkCreateImage(m_device->device(), &image_create_info, NULL, &image_bad);
ASSERT_VK_SUCCESS(err);
image_create_info.format = tex_format_good;
image_create_info.usage =
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL,
&image_good);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image_bad;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format_bad;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL,
&view);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image_bad, NULL);
vkDestroyImage(m_device->device(), image_good, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
#endif // IMAGE_TESTS
int main(int argc, char **argv) {
int result;
#ifdef ANDROID
int vulkanSupport = InitVulkan();
if (vulkanSupport == 0)
return 1;
#endif
::testing::InitGoogleTest(&argc, argv);
VkTestFramework::InitArgs(&argc, argv);
::testing::AddGlobalTestEnvironment(new TestEnvironment);
result = RUN_ALL_TESTS();
VkTestFramework::Finish();
return result;
}