blob: 83ccf94ac47c3a694151d1457a7f3c81c3d70120 [file] [log] [blame]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <assert.h>
#include <xcb/xcb.h>
#include <xgl.h>
#include <xglDbg.h>
#include <xglWsiX11Ext.h>
#define DEMO_BUFFER_COUNT 2
struct demo {
xcb_connection_t *connection;
xcb_screen_t *screen;
XGL_PHYSICAL_GPU gpu;
XGL_DEVICE device;
XGL_QUEUE queue;
int width, height;
XGL_FORMAT format;
struct {
XGL_IMAGE image;
XGL_GPU_MEMORY mem;
XGL_COLOR_ATTACHMENT_VIEW view;
} buffers[DEMO_BUFFER_COUNT];
XGL_PIPELINE pipeline;
XGL_VIEWPORT_STATE_OBJECT viewport;
XGL_RASTER_STATE_OBJECT raster;
XGL_MSAA_STATE_OBJECT msaa;
XGL_COLOR_BLEND_STATE_OBJECT color_blend;
XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
XGL_CMD_BUFFER cmd;
xcb_window_t window;
bool quit;
XGL_UINT current_buffer;
};
static void demo_draw_build_cmd(struct demo *demo)
{
const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
.view = demo->buffers[demo->current_buffer].view,
.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
};
XGL_RESULT err;
err = xglBeginCommandBuffer(demo->cmd,
XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
assert(!err);
xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
demo->pipeline);
xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
demo->color_blend);
xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
demo->depth_stencil);
xglCmdBindAttachments(demo->cmd, 1, &color_attachment, NULL);
xglCmdDraw(demo->cmd, 0, 3, 0, 1);
err = xglEndCommandBuffer(demo->cmd);
assert(!err);
}
static void demo_draw(struct demo *demo)
{
const XGL_WSI_X11_PRESENT_INFO present = {
.destWindow = demo->window,
.srcImage = demo->buffers[demo->current_buffer].image,
};
XGL_RESULT err;
demo_draw_build_cmd(demo);
err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
0, NULL, XGL_NULL_HANDLE);
assert(!err);
err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
assert(!err);
demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
}
static void demo_prepare_buffers(struct demo *demo)
{
const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
.format = demo->format,
.usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.extent = {
.width = demo->width,
.height = demo->height,
},
.flags = 0,
};
XGL_RESULT err;
XGL_UINT i;
for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
.sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.pNext = NULL,
.format = demo->format,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
};
err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
&demo->buffers[i].image, &demo->buffers[i].mem);
assert(!err);
color_attachment_view.image = demo->buffers[i].image;
err = xglCreateColorAttachmentView(demo->device,
&color_attachment_view, &demo->buffers[i].view);
assert(!err);
}
}
static XGL_SHADER demo_prepare_shader(struct demo *demo,
const void *code,
XGL_SIZE size)
{
const XGL_SHADER_CREATE_INFO info = {
.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.pNext = NULL,
.codeSize = size,
.pCode = (const XGL_VOID *) code,
.flags = 0,
};
XGL_SHADER shader;
XGL_RESULT err;
err = xglCreateShader(demo->device, &info, &shader);
assert(!err);
return shader;
}
static XGL_SHADER demo_prepare_vs(struct demo *demo)
{
static const uint32_t gen6_vs[] = {
0x07230203, 99, 'v',
0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
// urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
};
return demo_prepare_shader(demo, (const void *) gen6_vs, sizeof(gen6_vs));
}
static XGL_SHADER demo_prepare_fs(struct demo *demo)
{
static const uint32_t gen6_fs[] = {
0x07230203, 99, 'w',
0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
// render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
};
return demo_prepare_shader(demo, (const void *) gen6_fs, sizeof(gen6_fs));
}
static void demo_prepare_pipeline(struct demo *demo)
{
XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
XGL_PIPELINE_CB_STATE cb;
XGL_PIPELINE_DB_STATE_CREATE_INFO db;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
XGL_RESULT err;
memset(&pipeline, 0, sizeof(pipeline));
pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
memset(&ia, 0, sizeof(ia));
ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
memset(&rs, 0, sizeof(rs));
rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
memset(&cb, 0, sizeof(cb));
cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
cb.attachment[0].format = demo->format;
cb.attachment[0].channelWriteMask = 0xf;
memset(&db, 0, sizeof(db));
db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
memset(&vs, 0, sizeof(vs));
vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
vs.shader.shader = demo_prepare_vs(demo);
memset(&fs, 0, sizeof(fs));
fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
fs.shader.shader = demo_prepare_fs(demo);
pipeline.pNext = (const XGL_VOID *) &ia;
ia.pNext = (const XGL_VOID *) &rs;
rs.pNext = (const XGL_VOID *) &cb;
cb.pNext = (const XGL_VOID *) &db;
db.pNext = (const XGL_VOID *) &vs;
vs.pNext = (const XGL_VOID *) &fs;
err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
assert(!err);
xglDestroyObject(vs.shader.shader);
xglDestroyObject(fs.shader.shader);
}
static void demo_prepare_dynamic_states(struct demo *demo)
{
XGL_VIEWPORT_STATE_CREATE_INFO viewport;
XGL_RASTER_STATE_CREATE_INFO raster;
XGL_MSAA_STATE_CREATE_INFO msaa;
XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
XGL_RESULT err;
memset(&viewport, 0, sizeof(viewport));
viewport.viewportCount = 1;
viewport.scissorEnable = XGL_FALSE;
viewport.viewports[0].width = (XGL_FLOAT) demo->width;
viewport.viewports[0].height = (XGL_FLOAT) demo->height;
memset(&raster, 0, sizeof(raster));
raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
raster.fillMode = XGL_FILL_SOLID;
raster.cullMode = XGL_CULL_NONE;
raster.frontFace = XGL_FRONT_FACE_CCW;
memset(&msaa, 0, sizeof(msaa));
msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
msaa.samples = 1;
msaa.sampleMask = 0x1;
memset(&color_blend, 0, sizeof(color_blend));
color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
memset(&depth_stencil, 0, sizeof(depth_stencil));
depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
assert(!err);
err = xglCreateRasterState(demo->device, &raster, &demo->raster);
assert(!err);
err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
assert(!err);
err = xglCreateColorBlendState(demo->device,
&color_blend, &demo->color_blend);
assert(!err);
err = xglCreateDepthStencilState(demo->device,
&depth_stencil, &demo->depth_stencil);
assert(!err);
}
static void demo_prepare(struct demo *demo)
{
const XGL_CMD_BUFFER_CREATE_INFO cmd = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
.pNext = NULL,
.queueType = XGL_QUEUE_TYPE_GRAPHICS,
.flags = 0,
};
XGL_RESULT err;
demo_prepare_buffers(demo);
demo_prepare_pipeline(demo);
demo_prepare_dynamic_states(demo);
err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
assert(!err);
}
static void demo_handle_event(struct demo *demo,
const xcb_generic_event_t *event)
{
switch (event->response_type & 0x7f) {
case XCB_EXPOSE:
demo_draw(demo);
break;
case XCB_KEY_RELEASE:
{
const xcb_key_release_event_t *key =
(const xcb_key_release_event_t *) event;
if (key->detail == 0x9)
demo->quit = true;
}
break;
default:
break;
}
}
static void demo_run(struct demo *demo)
{
xcb_flush(demo->connection);
while (!demo->quit) {
xcb_generic_event_t *event;
event = xcb_wait_for_event(demo->connection);
if (event) {
demo_handle_event(demo, event);
free(event);
}
}
}
static void demo_create_window(struct demo *demo)
{
uint32_t value_mask, value_list[32];
demo->window = xcb_generate_id(demo->connection);
value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
value_list[0] = demo->screen->black_pixel;
value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
XCB_EVENT_MASK_EXPOSURE;
xcb_create_window(demo->connection,
XCB_COPY_FROM_PARENT,
demo->window, demo->screen->root,
0, 0, demo->width, demo->height, 0,
XCB_WINDOW_CLASS_INPUT_OUTPUT,
demo->screen->root_visual,
value_mask, value_list);
xcb_map_window(demo->connection, demo->window);
}
static void demo_init_xgl(struct demo *demo)
{
const XGL_APPLICATION_INFO app = {
.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pAppName = (const XGL_CHAR *) "tri",
.appVersion = 0,
.pEngineName = (const XGL_CHAR *) "tri",
.engineVersion = 0,
.apiVersion = XGL_MAKE_VERSION(0, 22, 0),
};
const XGL_WSI_X11_CONNECTION_INFO connection = {
.pConnection = demo->connection,
.root = demo->screen->root,
.provider = 0,
};
const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
.queueNodeIndex = 0,
.queueCount = 1,
};
const XGL_CHAR *ext_names[] = {
(const XGL_CHAR *) "XGL_WSI_X11",
};
const XGL_DEVICE_CREATE_INFO device = {
.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.queueRecordCount = 1,
.pRequestedQueues = &queue,
.extensionCount = 1,
.ppEnabledExtensionNames = ext_names,
.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
.flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
};
XGL_RESULT err;
XGL_UINT gpu_count;
XGL_UINT i;
err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
assert(!err && gpu_count == 1);
for (i = 0; i < device.extensionCount; i++) {
err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
assert(!err);
}
err = xglWsiX11AssociateConnection(demo->gpu, &connection);
assert(!err);
err = xglCreateDevice(demo->gpu, &device, &demo->device);
assert(!err);
err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
0, &demo->queue);
assert(!err);
}
static void demo_init_connection(struct demo *demo)
{
const xcb_setup_t *setup;
xcb_screen_iterator_t iter;
int scr;
demo->connection = xcb_connect(NULL, &scr);
setup = xcb_get_setup(demo->connection);
iter = xcb_setup_roots_iterator(setup);
while (scr-- > 0)
xcb_screen_next(&iter);
demo->screen = iter.data;
}
static void demo_init(struct demo *demo)
{
memset(demo, 0, sizeof(*demo));
demo_init_connection(demo);
demo_init_xgl(demo);
demo->width = 300;
demo->height = 300;
demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
demo->format.numericFormat = XGL_NUM_FMT_UNORM;
}
static void demo_cleanup(struct demo *demo)
{
XGL_UINT i;
xglDestroyObject(demo->cmd);
xglDestroyObject(demo->viewport);
xglDestroyObject(demo->raster);
xglDestroyObject(demo->msaa);
xglDestroyObject(demo->color_blend);
xglDestroyObject(demo->depth_stencil);
xglDestroyObject(demo->pipeline);
for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
xglDestroyObject(demo->buffers[i].view);
xglDestroyObject(demo->buffers[i].image);
}
xglDestroyDevice(demo->device);
xcb_destroy_window(demo->connection, demo->window);
xcb_disconnect(demo->connection);
}
int main(void)
{
struct demo demo;
demo_init(&demo);
demo_prepare(&demo);
demo_create_window(&demo);
demo_run(&demo);
demo_cleanup(&demo);
return 0;
}