| #include "xgldevice.h" |
| |
| XglDevice::XglDevice(XGL_UINT id, XGL_PHYSICAL_GPU obj) : |
| m_flags(0), |
| XglGpu(id, obj) |
| { |
| init_device(); |
| init_formats(); |
| } |
| |
| |
| void XglDevice::init_device() |
| { |
| XGL_DEVICE_CREATE_INFO info = {}; |
| XGL_RESULT err; |
| XGL_SIZE size; |
| XGL_UINT i; |
| |
| info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO, |
| info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE; |
| info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT; |
| |
| /* request all queues */ |
| info.queueRecordCount = this->queue_count; |
| info.pRequestedQueues = this->queue_reqs; |
| |
| /* enable all extensions */ |
| info.extensionCount = this->extension_count; |
| info.ppEnabledExtensionNames = this->extensions; |
| |
| err = xglCreateDevice(this->gpuObj, &info, &m_xgl_device_object); |
| ASSERT_XGL_SUCCESS(err); |
| |
| err = xglGetMemoryHeapCount(m_xgl_device_object, &this->heap_count); |
| ASSERT_XGL_SUCCESS(err); |
| ASSERT_GE(1, this->heap_count) << "No memory heaps available"; |
| |
| this->heap_props = new XGL_MEMORY_HEAP_PROPERTIES [this->heap_count]; |
| ASSERT_TRUE(NULL != this->heap_props) << "Out of memory"; |
| |
| for (i = 0; i < this->heap_count; i++) { |
| err = xglGetMemoryHeapInfo(m_xgl_device_object, i, |
| XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES, |
| &size, &this->heap_props[i]); |
| ASSERT_XGL_SUCCESS(err); |
| ASSERT_EQ(size, sizeof(this->heap_props[0])) << "Invalid heap property size"; |
| } |
| } |
| |
| void XglDevice::init_formats() |
| { |
| XGL_CHANNEL_FORMAT ch; |
| XGL_NUM_FORMAT num; |
| |
| for (int chInt = XGL_CH_FMT_UNDEFINED; chInt < XGL_MAX_CH_FMT; chInt++) { |
| for (int numInt = 0; numInt < XGL_MAX_NUM_FMT; numInt++) { |
| XGL_FORMAT fmt = {}; |
| XGL_RESULT err; |
| XGL_SIZE size; |
| |
| fmt.channelFormat = static_cast<XGL_CHANNEL_FORMAT>(chInt); |
| fmt.numericFormat = static_cast<XGL_NUM_FORMAT>(numInt); |
| |
| err = xglGetFormatInfo(m_xgl_device_object, fmt, |
| XGL_INFO_TYPE_FORMAT_PROPERTIES, |
| &size, &this->format_props[ch][num]); |
| if (err) { |
| memset(&this->format_props[ch][num], 0, |
| sizeof(this->format_props[ch][num])); |
| } |
| else if (size != sizeof(this->format_props[ch][num])) { |
| ASSERT_EQ(size, sizeof(this->format_props[ch][num])) << "Incorrect data size"; |
| } |
| } |
| } |
| } |
| |
| void XglDevice::get_device_queue() |
| { |
| XGL_RESULT err; |
| |
| err = xglGetDeviceQueue(this->device(), XGL_QUEUE_TYPE_GRAPHICS, 0, &this->m_queue); |
| ASSERT_XGL_SUCCESS(err) << "xglGetDeviceQueue failed"; |
| } |