blob: 7eeb275596cec51010fa03d1e562f61f050042ea [file] [log] [blame]
#include "xglgpu.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
XglGpu::XglGpu(XGL_UINT id, XGL_PHYSICAL_GPU obj)
{
this->id = id;
this->gpuObj = obj;
this->extension_count = 0;
this->heap_count = 0;
this->queue_count = 0;
this->init_gpu();
this->init_extensions();
this->init_device();
this->init_formats();
}
void XglGpu::init_gpu()
{
int i;
XGL_RESULT err;
XGL_SIZE size;
err = xglGetGpuInfo(this->gpuObj,
XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES,
&size, &this->props);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(size, sizeof(this->props));
err = xglGetGpuInfo(this->gpuObj,
XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE,
&size, &this->perf);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(size, sizeof(this->perf));
/* get queue count */
err = xglGetGpuInfo(this->gpuObj,
XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES,
&size, NULL);
ASSERT_XGL_SUCCESS(err);
this->queue_count = size / sizeof(this->queue_props[0]);
ASSERT_EQ(this->queue_count*sizeof(this->queue_props[0]), size) << "invalid GPU_QUEUE_PROPERTIES size";
this->queue_props = new XGL_PHYSICAL_GPU_QUEUE_PROPERTIES [this->queue_count];
ASSERT_TRUE(NULL != this->queue_props) << "Out of memory";
err = xglGetGpuInfo(this->gpuObj,
XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES,
&size, this->queue_props);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(this->queue_count*sizeof(this->queue_props[0]), size) << "invalid GPU_QUEUE_PROPERTIES size";
/* set up queue requests */
// this->queue_reqs = malloc(sizeof(*this->queue_reqs) * this->queue_count);
this->queue_reqs = new XGL_DEVICE_QUEUE_CREATE_INFO [this->queue_count];
ASSERT_TRUE(NULL != this->queue_reqs) << "Out of memory";
for (i = 0; i < this->queue_count; i++) {
this->queue_reqs[i].queueNodeIndex = i;
this->queue_reqs[i].queueCount = this->queue_props[i].queueCount;
}
err = xglGetGpuInfo(this->gpuObj,
XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES,
&size, &this->memory_props);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(size, sizeof(this->memory_props));
}
void XglGpu::init_extensions()
{
XGL_RESULT err;
XGL_UINT i;
static const XGL_CHAR *known_extensions[] = {
(const XGL_CHAR *) "some_extension",
};
this->extension_count = 0;
for (i = 0; i < ARRAY_SIZE(known_extensions); i++) {
err = xglGetExtensionSupport(this->gpuObj, known_extensions[i]);
if (!err)
this->extension_count++;
}
if (this->extension_count == 0) {
return;
}
this->extensions = new const XGL_CHAR *[this->extension_count];
ASSERT_TRUE(NULL != this->extensions) << "Out of memory";
this->extension_count = 0;
for (i = 0; i < ARRAY_SIZE(known_extensions); i++) {
err = xglGetExtensionSupport(this->gpuObj, known_extensions[i]);
if (!err)
this->extensions[this->extension_count++] = known_extensions[i];
}
}
void XglGpu::init_device()
{
XGL_DEVICE_CREATE_INFO info = {};
XGL_RESULT err;
XGL_SIZE size;
XGL_UINT i;
info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE;
info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT;
/* request all queues */
info.queueRecordCount = this->queue_count;
info.pRequestedQueues = this->queue_reqs;
/* enable all extensions */
info.extensionCount = this->extension_count;
info.ppEnabledExtensionNames = this->extensions;
err = xglCreateDevice(this->gpuObj, &info, &this->devObj);
ASSERT_XGL_SUCCESS(err);
err = xglGetMemoryHeapCount(this->devObj, &this->heap_count);
ASSERT_XGL_SUCCESS(err);
ASSERT_GE(1, this->heap_count) << "No memory heaps available";
this->heap_props = new XGL_MEMORY_HEAP_PROPERTIES [this->heap_count];
ASSERT_TRUE(NULL != this->heap_props) << "Out of memory";
for (i = 0; i < this->heap_count; i++) {
err = xglGetMemoryHeapInfo(this->devObj, i,
XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES,
&size, &this->heap_props[i]);
ASSERT_XGL_SUCCESS(err);
ASSERT_EQ(size, sizeof(this->heap_props[0])) << "Invalid heap property size";
}
}
void XglGpu::init_formats()
{
XGL_CHANNEL_FORMAT ch;
XGL_NUM_FORMAT num;
for (int chInt = XGL_CH_FMT_UNDEFINED; chInt < XGL_MAX_CH_FMT; chInt++) {
for (int numInt = 0; numInt < XGL_MAX_NUM_FMT; numInt++) {
XGL_FORMAT fmt = {};
XGL_RESULT err;
XGL_SIZE size;
fmt.channelFormat = static_cast<XGL_CHANNEL_FORMAT>(chInt);
fmt.numericFormat = static_cast<XGL_NUM_FORMAT>(numInt);
err = xglGetFormatInfo(this->devObj, fmt,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &this->format_props[ch][num]);
if (err) {
memset(&this->format_props[ch][num], 0,
sizeof(this->format_props[ch][num]));
}
else if (size != sizeof(this->format_props[ch][num])) {
ASSERT_EQ(size, sizeof(this->format_props[ch][num])) << "Incorrect data size";
}
}
}
}