blob: 780e41b3dbfe821fd50670118f41be1a29cadadd [file] [log] [blame]
/*
* Draw a textured triangle with depth testing. This is written against Intel
* ICD. It does not do state transition nor object memory binding like it
* should. It also does no error checking.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <assert.h>
#if defined(XCB_NVIDIA)
#define __linux__
#endif
#include <xcb/xcb.h>
#include <xgl.h>
#include <xglDbg.h>
#if defined(__linux__)
#include <xglWsiX11Ext.h>
#endif
#include "icd-spv.h"
#define DEMO_BUFFER_COUNT 2
#define DEMO_TEXTURE_COUNT 1
struct texture_objects {
XGL_SAMPLER sampler;
XGL_IMAGE image;
uint32_t num_mem;
XGL_GPU_MEMORY *mem;
XGL_IMAGE_VIEW view;
int32_t tex_width, tex_height;
};
struct demo {
#if defined(__linux__)
xcb_connection_t *connection;
xcb_screen_t *screen;
#endif
XGL_INSTANCE inst;
XGL_PHYSICAL_GPU gpu;
XGL_DEVICE device;
XGL_QUEUE queue;
int width, height;
XGL_FORMAT format;
struct {
XGL_IMAGE image;
uint32_t num_mem;
XGL_GPU_MEMORY *mem;
XGL_COLOR_ATTACHMENT_VIEW view;
XGL_FENCE fence;
} buffers[DEMO_BUFFER_COUNT];
struct {
XGL_FORMAT format;
XGL_IMAGE image;
uint32_t num_mem;
XGL_GPU_MEMORY *mem;
XGL_DEPTH_STENCIL_VIEW view;
} depth;
struct texture_objects textures[DEMO_TEXTURE_COUNT];
struct {
XGL_BUFFER buf;
uint32_t num_mem;
XGL_GPU_MEMORY *mem;
XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
} vertices;
XGL_DESCRIPTOR_SET_LAYOUT desc_layout;
XGL_PIPELINE pipeline;
XGL_DYNAMIC_VP_STATE_OBJECT viewport;
XGL_DYNAMIC_RS_STATE_OBJECT raster;
XGL_DYNAMIC_CB_STATE_OBJECT color_blend;
XGL_DYNAMIC_DS_STATE_OBJECT depth_stencil;
XGL_CMD_BUFFER cmd;
XGL_DESCRIPTOR_REGION desc_region;
XGL_DESCRIPTOR_SET desc_set;
#if defined(__linux__)
xcb_window_t window;
xcb_intern_atom_reply_t *atom_wm_delete_window;
#endif
bool quit;
bool use_staging_buffer;
uint32_t current_buffer;
};
static void demo_draw_build_cmd(struct demo *demo)
{
#if defined(__linux__)
const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
.view = demo->buffers[demo->current_buffer].view,
.layout = XGL_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
#endif
const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
.view = demo->depth.view,
.layout = XGL_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
const float clear_color[4] = { 0.2f, 0.2f, 0.2f, 0.2f };
const float clear_depth = 0.9f;
XGL_IMAGE_SUBRESOURCE_RANGE clear_range;
XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO graphics_cmd_buf_info = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO,
.pNext = NULL,
};
XGL_CMD_BUFFER_BEGIN_INFO cmd_buf_info = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,
.pNext = &graphics_cmd_buf_info,
.flags = XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT,
};
XGL_RESULT err;
XGL_ATTACHMENT_LOAD_OP load_op = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
XGL_ATTACHMENT_STORE_OP store_op = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
const XGL_FRAMEBUFFER_CREATE_INFO fb_info = {
.sType = XGL_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = NULL,
.colorAttachmentCount = 1,
#if defined(__linux__)
.pColorAttachments = (XGL_COLOR_ATTACHMENT_BIND_INFO*) &color_attachment,
#endif
.pDepthStencilAttachment = (XGL_DEPTH_STENCIL_BIND_INFO*) &depth_stencil,
.sampleCount = 1,
.width = demo->width,
.height = demo->height,
.layers = 1,
};
XGL_RENDER_PASS_CREATE_INFO rp_info;
memset(&rp_info, 0 , sizeof(rp_info));
err = xglCreateFramebuffer(demo->device, &fb_info, &(rp_info.framebuffer));
assert(!err);
rp_info.sType = XGL_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rp_info.renderArea.extent.width = demo->width;
rp_info.renderArea.extent.height = demo->height;
rp_info.colorAttachmentCount = fb_info.colorAttachmentCount;
rp_info.pColorLoadOps = &load_op;
rp_info.pColorStoreOps = &store_op;
rp_info.depthLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
rp_info.depthStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
rp_info.stencilLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
rp_info.stencilStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
err = xglCreateRenderPass(demo->device, &rp_info, &(graphics_cmd_buf_info.renderPass));
assert(!err);
err = xglBeginCommandBuffer(demo->cmd, &cmd_buf_info);
assert(!err);
xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
demo->pipeline);
xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
demo->desc_set, NULL);
xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
demo->color_blend);
xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
demo->depth_stencil);
xglCmdBindVertexBuffer(demo->cmd, demo->vertices.buf, 0, 0);
xglCmdBeginRenderPass(demo->cmd, graphics_cmd_buf_info.renderPass);
clear_range.aspect = XGL_IMAGE_ASPECT_COLOR;
clear_range.baseMipLevel = 0;
clear_range.mipLevels = 1;
clear_range.baseArraySlice = 0;
clear_range.arraySize = 1;
xglCmdClearColorImage(demo->cmd,
demo->buffers[demo->current_buffer].image,
clear_color, 1, &clear_range);
clear_range.aspect = XGL_IMAGE_ASPECT_DEPTH;
xglCmdClearDepthStencil(demo->cmd, demo->depth.image,
clear_depth, 0, 1, &clear_range);
xglCmdDraw(demo->cmd, 0, 3, 0, 1);
xglCmdEndRenderPass(demo->cmd, graphics_cmd_buf_info.renderPass);
err = xglEndCommandBuffer(demo->cmd);
assert(!err);
xglDestroyObject(graphics_cmd_buf_info.renderPass);
xglDestroyObject(rp_info.framebuffer);
}
static void demo_draw(struct demo *demo)
{
#if defined(__linux__)
const XGL_WSI_X11_PRESENT_INFO present = {
.destWindow = demo->window,
.srcImage = demo->buffers[demo->current_buffer].image,
};
#endif
XGL_FENCE fence = demo->buffers[demo->current_buffer].fence;
XGL_RESULT err;
demo_draw_build_cmd(demo);
err = xglWaitForFences(demo->device, 1, &fence, XGL_TRUE, ~((uint64_t) 0));
assert(err == XGL_SUCCESS || err == XGL_ERROR_UNAVAILABLE);
uint32_t i, idx = 0;
XGL_MEMORY_REF *memRefs = 0;
memRefs = malloc(sizeof(XGL_MEMORY_REF) * (2 + demo->depth.num_mem +
demo->textures[0].num_mem + demo->vertices.num_mem));
for (i = 0; i < demo->depth.num_mem; i++, idx++) {
memRefs[idx].mem = demo->depth.mem[i];
memRefs[idx].flags = 0;
}
for (i = 0; i < demo->textures[0].num_mem; i++, idx++) {
memRefs[idx].mem = demo->textures[0].mem[i];
memRefs[idx].flags = 0;
}
for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
for (uint32_t j = 0; j < demo->buffers[i].num_mem; j++) {
memRefs[idx].mem = demo->buffers[i].mem[j];
memRefs[idx++].flags = 0;
}
}
for (i = 0; i < demo->vertices.num_mem; i++, idx++) {
memRefs[idx].mem = demo->vertices.mem[i];
memRefs[idx].flags = 0;
}
err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
idx, memRefs, XGL_NULL_HANDLE);
assert(!err);
#if defined(__linux__)
err = xglWsiX11QueuePresent(demo->queue, &present, fence);
assert(!err);
#endif
demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
}
static void demo_prepare_buffers(struct demo *demo)
{
#if defined(__linux__)
const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
.format = demo->format,
.usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.extent = {
.width = demo->width,
.height = demo->height,
},
.flags = 0,
};
#else
const XGL_IMAGE_CREATE_INFO presentable_image = {
.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = XGL_IMAGE_2D,
.format = demo->format,
.extent = { demo->width, demo->height, 1 },
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = XGL_OPTIMAL_TILING,
.usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.flags = 0,
};
XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO,
.pNext = NULL,
};
XGL_MEMORY_ALLOC_INFO mem_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
.pNext = &img_alloc,
.allocationSize = 0,
.memProps = XGL_MEMORY_PROPERTY_GPU_ONLY,
.memType = XGL_MEMORY_TYPE_IMAGE,
.memPriority = XGL_MEMORY_PRIORITY_NORMAL,
};
XGL_MEMORY_REQUIREMENTS *mem_reqs;
size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs;
size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS);
uint32_t num_allocations = 0;
size_t num_alloc_size = sizeof(num_allocations);
#endif
const XGL_FENCE_CREATE_INFO fence = {
.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
};
XGL_RESULT err;
uint32_t i;
for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
.sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.pNext = NULL,
.format = demo->format,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
};
#if defined(__linux__)
demo->buffers[i].mem = malloc(sizeof(XGL_GPU_MEMORY));
err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
&demo->buffers[i].image, &demo->buffers[i].mem[0]);
assert(!err);
demo->buffers[i].num_mem = 1;
#else
err = xglCreateImage(demo->device, &presentable_image, &demo->buffers[i].image);
assert(!err);
err = xglGetObjectInfo(demo->buffers[i].image, XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, &num_alloc_size, &num_allocations);
assert(!err && num_alloc_size == sizeof(num_allocations));
mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
demo->buffers[i].mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
demo->buffers[i].num_mem = num_allocations;
err = xglGetObjectInfo(demo->buffers[i].image,
XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&mem_reqs_size, mem_reqs);
assert(!err && mem_reqs_size == num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
err = xglGetObjectInfo(demo->buffers[i].image,
XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
&img_reqs_size, &img_reqs);
assert(!err && img_reqs_size == sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS));
img_alloc.usage = img_reqs.usage;
img_alloc.formatClass = img_reqs.formatClass;
img_alloc.samples = img_reqs.samples;
for (uint32_t i = 0; i < num_allocations; i++) {
mem_alloc.allocationSize = mem_reqs[i].size;
/* allocate memory */
err = xglAllocMemory(demo->device, &mem_alloc,
&(demo->buffers[i].mem[i]));
assert(!err);
/* bind memory */
err = xglBindObjectMemory(demo->buffers[i].image, i,
demo->buffers[i].mem[i], 0);
assert(!err);
}
#endif
color_attachment_view.image = demo->buffers[i].image;
err = xglCreateColorAttachmentView(demo->device,
&color_attachment_view, &demo->buffers[i].view);
assert(!err);
err = xglCreateFence(demo->device,
&fence, &demo->buffers[i].fence);
assert(!err);
}
demo->current_buffer = 0;
}
static void demo_prepare_depth(struct demo *demo)
{
const XGL_FORMAT depth_format = XGL_FMT_D16_UNORM;
const XGL_IMAGE_CREATE_INFO image = {
.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = XGL_IMAGE_2D,
.format = depth_format,
.extent = { demo->width, demo->height, 1 },
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = XGL_OPTIMAL_TILING,
.usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
.flags = 0,
};
XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO,
.pNext = NULL,
};
XGL_MEMORY_ALLOC_INFO mem_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
.pNext = &img_alloc,
.allocationSize = 0,
.memProps = XGL_MEMORY_PROPERTY_GPU_ONLY,
.memType = XGL_MEMORY_TYPE_IMAGE,
.memPriority = XGL_MEMORY_PRIORITY_NORMAL,
};
XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
.pNext = NULL,
.image = XGL_NULL_HANDLE,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
.flags = 0,
};
XGL_MEMORY_REQUIREMENTS *mem_reqs;
size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs;
size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS);
XGL_RESULT err;
uint32_t num_allocations = 0;
size_t num_alloc_size = sizeof(num_allocations);
demo->depth.format = depth_format;
/* create image */
err = xglCreateImage(demo->device, &image,
&demo->depth.image);
assert(!err);
err = xglGetObjectInfo(demo->depth.image, XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, &num_alloc_size, &num_allocations);
assert(!err && num_alloc_size == sizeof(num_allocations));
mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
demo->depth.mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
demo->depth.num_mem = num_allocations;
err = xglGetObjectInfo(demo->depth.image,
XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&mem_reqs_size, mem_reqs);
assert(!err && mem_reqs_size == num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
err = xglGetObjectInfo(demo->depth.image,
XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
&img_reqs_size, &img_reqs);
assert(!err && img_reqs_size == sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS));
img_alloc.usage = img_reqs.usage;
img_alloc.formatClass = img_reqs.formatClass;
img_alloc.samples = img_reqs.samples;
for (uint32_t i = 0; i < num_allocations; i ++) {
mem_alloc.allocationSize = mem_reqs[i].size;
/* allocate memory */
err = xglAllocMemory(demo->device, &mem_alloc,
&(demo->depth.mem[i]));
assert(!err);
/* bind memory */
err = xglBindObjectMemory(demo->depth.image, i,
demo->depth.mem[i], 0);
assert(!err);
}
/* create image view */
view.image = demo->depth.image;
err = xglCreateDepthStencilView(demo->device, &view,
&demo->depth.view);
assert(!err);
}
static void demo_prepare_texture_image(struct demo *demo,
const uint32_t *tex_colors,
struct texture_objects *tex_objs,
XGL_IMAGE_TILING tiling,
XGL_FLAGS mem_props)
{
const XGL_FORMAT tex_format = XGL_FMT_B8G8R8A8_UNORM;
const int32_t tex_width = 2;
const int32_t tex_height = 2;
XGL_RESULT err;
tex_objs->tex_width = tex_width;
tex_objs->tex_height = tex_height;
const XGL_IMAGE_CREATE_INFO image_create_info = {
.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = NULL,
.imageType = XGL_IMAGE_2D,
.format = tex_format,
.extent = { tex_width, tex_height, 1 },
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = tiling,
.usage = XGL_IMAGE_USAGE_TRANSFER_SOURCE_BIT,
.flags = 0,
};
XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO,
.pNext = NULL,
};
XGL_MEMORY_ALLOC_INFO mem_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
.pNext = &img_alloc,
.allocationSize = 0,
.memProps = mem_props,
.memType = XGL_MEMORY_TYPE_IMAGE,
.memPriority = XGL_MEMORY_PRIORITY_NORMAL,
};
XGL_MEMORY_REQUIREMENTS *mem_reqs;
size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs;
size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS);
uint32_t num_allocations = 0;
size_t num_alloc_size = sizeof(num_allocations);
err = xglCreateImage(demo->device, &image_create_info,
&tex_objs->image);
assert(!err);
err = xglGetObjectInfo(tex_objs->image,
XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
&num_alloc_size, &num_allocations);
assert(!err && num_alloc_size == sizeof(num_allocations));
mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
tex_objs->mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
err = xglGetObjectInfo(tex_objs->image,
XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&mem_reqs_size, mem_reqs);
assert(!err && mem_reqs_size == num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
err = xglGetObjectInfo(tex_objs->image,
XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
&img_reqs_size, &img_reqs);
assert(!err && img_reqs_size == sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS));
img_alloc.usage = img_reqs.usage;
img_alloc.formatClass = img_reqs.formatClass;
img_alloc.samples = img_reqs.samples;
mem_alloc.memProps = XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT;
for (uint32_t j = 0; j < num_allocations; j ++) {
mem_alloc.allocationSize = mem_reqs[j].size;
mem_alloc.memType = mem_reqs[j].memType;
/* allocate memory */
err = xglAllocMemory(demo->device, &mem_alloc,
&(tex_objs->mem[j]));
assert(!err);
/* bind memory */
err = xglBindObjectMemory(tex_objs->image, j, tex_objs->mem[j], 0);
assert(!err);
}
free(mem_reqs);
mem_reqs = NULL;
tex_objs->num_mem = num_allocations;
if (mem_props & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) {
const XGL_IMAGE_SUBRESOURCE subres = {
.aspect = XGL_IMAGE_ASPECT_COLOR,
.mipLevel = 0,
.arraySlice = 0,
};
XGL_SUBRESOURCE_LAYOUT layout;
size_t layout_size = sizeof(XGL_SUBRESOURCE_LAYOUT);
void *data;
int32_t x, y;
err = xglGetImageSubresourceInfo(tex_objs->image, &subres,
XGL_INFO_TYPE_SUBRESOURCE_LAYOUT,
&layout_size, &layout);
assert(!err && layout_size == sizeof(layout));
/* Linear texture must be within a single memory object */
assert(num_allocations == 1);
err = xglMapMemory(tex_objs->mem[0], 0, &data);
assert(!err);
for (y = 0; y < tex_height; y++) {
uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
for (x = 0; x < tex_width; x++)
row[x] = tex_colors[(x & 1) ^ (y & 1)];
}
err = xglUnmapMemory(tex_objs->mem[0]);
assert(!err);
}
}
static void demo_destroy_texture_image(struct texture_objects *tex_objs)
{
/* clean up staging resources */
for (uint32_t j = 0; j < tex_objs->num_mem; j ++) {
xglBindObjectMemory(tex_objs->image, j, XGL_NULL_HANDLE, 0);
xglFreeMemory(tex_objs->mem[j]);
}
free(tex_objs->mem);
xglDestroyObject(tex_objs->image);
}
static void demo_prepare_textures(struct demo *demo)
{
const XGL_FORMAT tex_format = XGL_FMT_B8G8R8A8_UNORM;
XGL_FORMAT_PROPERTIES props;
size_t size = sizeof(props);
const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
{ 0xffff0000, 0xff00ff00 },
};
XGL_RESULT err;
uint32_t i;
err = xglGetFormatInfo(demo->device, tex_format,
XGL_INFO_TYPE_FORMAT_PROPERTIES,
&size, &props);
assert(!err);
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
if ((props.linearTilingFeatures & XGL_FORMAT_IMAGE_SHADER_READ_BIT) && !demo->use_staging_buffer) {
/* Device can texture using linear textures */
demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
XGL_LINEAR_TILING, XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT);
} else if (props.optimalTilingFeatures & XGL_FORMAT_IMAGE_SHADER_READ_BIT){
/* Must use staging buffer to copy linear texture to optimized */
struct texture_objects staging_texture;
memset(&staging_texture, 0, sizeof(staging_texture));
demo_prepare_texture_image(demo, tex_colors[i], &staging_texture,
XGL_LINEAR_TILING, XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT);
demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
XGL_OPTIMAL_TILING, XGL_MEMORY_PROPERTY_GPU_ONLY);
XGL_CMD_BUFFER staging_cmd_buf;
XGL_CMD_BUFFER_CREATE_INFO cmd_buf_create_info = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
.pNext = NULL,
.queueType = XGL_QUEUE_TYPE_GRAPHICS,
.flags = 0
};
err = xglCreateCommandBuffer(demo->device, &cmd_buf_create_info, &staging_cmd_buf);
assert(!err);
/* Copy staging texture to usable texture */
XGL_CMD_BUFFER_BEGIN_INFO cmd_buf_begin_info = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,
.pNext = NULL,
.flags = 0
};
err = xglResetCommandBuffer(staging_cmd_buf);
assert(!err);
err = xglBeginCommandBuffer(staging_cmd_buf, &cmd_buf_begin_info);
assert(!err);
XGL_IMAGE_COPY copy_region = {
.srcSubresource = { XGL_IMAGE_ASPECT_COLOR, 0, 0 },
.srcOffset = { 0, 0, 0 },
.destSubresource = { XGL_IMAGE_ASPECT_COLOR, 0, 0 },
.destOffset = { 0, 0, 0 },
.extent = { staging_texture.tex_width, staging_texture.tex_height, 1 },
};
xglCmdCopyImage(staging_cmd_buf, staging_texture.image, demo->textures[i].image, 1, &copy_region);
XGL_IMAGE_MEMORY_BARRIER image_memory_barrier = {
.sType = XGL_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = NULL,
.outputMask = XGL_MEMORY_OUTPUT_COPY_BIT,
.inputMask = XGL_MEMORY_INPUT_SHADER_READ_BIT | XGL_MEMORY_INPUT_COPY_BIT,
.oldLayout = XGL_IMAGE_LAYOUT_GENERAL,
.newLayout = XGL_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
.image = staging_texture.image,
.subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 0 }
};
XGL_IMAGE_MEMORY_BARRIER *pmemory_barrier = &image_memory_barrier;
XGL_SET_EVENT set_events[] = { XGL_SET_EVENT_GPU_COMMANDS_COMPLETE };
XGL_PIPELINE_BARRIER pipeline_barrier;
pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
pipeline_barrier.pNext = NULL;
pipeline_barrier.eventCount = 1;
pipeline_barrier.pEvents = set_events;
pipeline_barrier.waitEvent = XGL_WAIT_EVENT_TOP_OF_PIPE;
pipeline_barrier.memBarrierCount = 1;
pipeline_barrier.ppMemBarriers = (const void **)&pmemory_barrier;
// write barrier to the command buffer
xglCmdPipelineBarrier(staging_cmd_buf, &pipeline_barrier);
err = xglEndCommandBuffer(staging_cmd_buf);
assert(!err);
const XGL_CMD_BUFFER cmd_bufs[] = { staging_cmd_buf };
XGL_MEMORY_REF mem_refs[16];
uint32_t num_refs = 0;
for (uint32_t j = 0; j < staging_texture.num_mem; j++) {
mem_refs[num_refs].flags = XGL_MEMORY_REF_READ_ONLY_BIT;
mem_refs[num_refs].mem = staging_texture.mem[j];
num_refs++;
assert(num_refs < 16);
}
for (uint32_t j = 0; j < demo->textures[i].num_mem; j++) {
mem_refs[num_refs].flags = XGL_MEMORY_REF_READ_ONLY_BIT;
mem_refs[num_refs].mem = demo->textures[i].mem[j];
num_refs++;
assert(num_refs < 16);
}
err = xglQueueSubmit(demo->queue, 1, cmd_bufs,
num_refs, mem_refs, XGL_NULL_HANDLE);
assert(!err);
err = xglQueueWaitIdle(demo->queue);
assert(!err);
demo_destroy_texture_image(&staging_texture);
xglDestroyObject(staging_cmd_buf);
} else {
/* Can't support XGL_FMT_B8G8R8A8_UNORM !? */
assert(!"No support for B8G8R8A8_UNORM as texture image format");
}
const XGL_SAMPLER_CREATE_INFO sampler = {
.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = NULL,
.magFilter = XGL_TEX_FILTER_NEAREST,
.minFilter = XGL_TEX_FILTER_NEAREST,
.mipMode = XGL_TEX_MIPMAP_BASE,
.addressU = XGL_TEX_ADDRESS_WRAP,
.addressV = XGL_TEX_ADDRESS_WRAP,
.addressW = XGL_TEX_ADDRESS_WRAP,
.mipLodBias = 0.0f,
.maxAnisotropy = 1,
.compareFunc = XGL_COMPARE_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
};
XGL_IMAGE_VIEW_CREATE_INFO view = {
.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = NULL,
.image = XGL_NULL_HANDLE,
.viewType = XGL_IMAGE_VIEW_2D,
.format = tex_format,
.channels = { XGL_CHANNEL_SWIZZLE_R,
XGL_CHANNEL_SWIZZLE_G,
XGL_CHANNEL_SWIZZLE_B,
XGL_CHANNEL_SWIZZLE_A, },
.subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
.minLod = 0.0f,
};
/* create sampler */
err = xglCreateSampler(demo->device, &sampler,
&demo->textures[i].sampler);
assert(!err);
/* create image view */
view.image = demo->textures[i].image;
err = xglCreateImageView(demo->device, &view,
&demo->textures[i].view);
assert(!err);
}
}
static void demo_prepare_vertices(struct demo *demo)
{
const float vb[3][5] = {
/* position texcoord */
{ -1.0f, -1.0f, -0.6f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -0.5f, 1.0f, 0.0f },
{ 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
};
const XGL_BUFFER_CREATE_INFO buf_info = {
.sType = XGL_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = NULL,
.size = sizeof(vb),
.usage = XGL_BUFFER_USAGE_VERTEX_FETCH_BIT,
.flags = 0,
};
XGL_MEMORY_ALLOC_BUFFER_INFO buf_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO,
.pNext = NULL,
};
XGL_MEMORY_ALLOC_INFO mem_alloc = {
.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
.pNext = &buf_alloc,
.allocationSize = 0,
.memProps = XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT,
.memType = XGL_MEMORY_TYPE_BUFFER,
.memPriority = XGL_MEMORY_PRIORITY_NORMAL,
};
XGL_MEMORY_REQUIREMENTS *mem_reqs;
size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
XGL_BUFFER_MEMORY_REQUIREMENTS buf_reqs;
size_t buf_reqs_size = sizeof(XGL_BUFFER_MEMORY_REQUIREMENTS);
uint32_t num_allocations = 0;
size_t num_alloc_size = sizeof(num_allocations);
XGL_RESULT err;
void *data;
memset(&demo->vertices, 0, sizeof(demo->vertices));
err = xglCreateBuffer(demo->device, &buf_info, &demo->vertices.buf);
assert(!err);
err = xglGetObjectInfo(demo->vertices.buf,
XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
&num_alloc_size, &num_allocations);
assert(!err && num_alloc_size == sizeof(num_allocations));
mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
demo->vertices.mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
demo->vertices.num_mem = num_allocations;
err = xglGetObjectInfo(demo->vertices.buf,
XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
&mem_reqs_size, mem_reqs);
assert(!err && mem_reqs_size == sizeof(*mem_reqs));
err = xglGetObjectInfo(demo->vertices.buf,
XGL_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS,
&buf_reqs_size, &buf_reqs);
assert(!err && buf_reqs_size == sizeof(XGL_BUFFER_MEMORY_REQUIREMENTS));
buf_alloc.usage = buf_reqs.usage;
for (uint32_t i = 0; i < num_allocations; i ++) {
mem_alloc.allocationSize = mem_reqs[i].size;
err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem[i]);
assert(!err);
err = xglMapMemory(demo->vertices.mem[i], 0, &data);
assert(!err);
memcpy(data, vb, sizeof(vb));
err = xglUnmapMemory(demo->vertices.mem[i]);
assert(!err);
err = xglBindObjectMemory(demo->vertices.buf, i, demo->vertices.mem[i], 0);
assert(!err);
}
demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
demo->vertices.vi.pNext = NULL;
demo->vertices.vi.bindingCount = 1;
demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
demo->vertices.vi.attributeCount = 2;
demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
demo->vertices.vi_attrs[0].binding = 0;
demo->vertices.vi_attrs[0].format = XGL_FMT_R32G32B32_SFLOAT;
demo->vertices.vi_attrs[0].offsetInBytes = 0;
demo->vertices.vi_attrs[1].binding = 0;
demo->vertices.vi_attrs[1].format = XGL_FMT_R32G32_SFLOAT;
demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
}
static void demo_prepare_descriptor_layout(struct demo *demo)
{
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO descriptor_layout = {
.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = NULL,
.descriptorType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE,
.count = DEMO_TEXTURE_COUNT,
.stageFlags = XGL_SHADER_STAGE_FLAGS_FRAGMENT_BIT,
.immutableSampler = XGL_NULL_HANDLE,
};
const uint32_t bind_point = 0;
XGL_RESULT err;
err = xglCreateDescriptorSetLayout(demo->device,
XGL_SHADER_STAGE_FLAGS_ALL, &bind_point,
XGL_NULL_HANDLE, &descriptor_layout,
&demo->desc_layout);
assert(!err);
}
static XGL_SHADER demo_prepare_shader(struct demo *demo,
XGL_PIPELINE_SHADER_STAGE stage,
const void *code,
size_t size)
{
XGL_SHADER_CREATE_INFO createInfo;
XGL_SHADER shader;
XGL_RESULT err;
createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
createInfo.pNext = NULL;
// Create fake BIL structure to feed GLSL
// to the driver "under the covers"
createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
createInfo.pCode = malloc(createInfo.codeSize);
createInfo.flags = 0;
/* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
((uint32_t *) createInfo.pCode)[1] = 0;
((uint32_t *) createInfo.pCode)[2] = stage;
memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
err = xglCreateShader(demo->device, &createInfo, &shader);
if (err) {
free((void *) createInfo.pCode);
return NULL;
}
return shader;
}
static XGL_SHADER demo_prepare_vs(struct demo *demo)
{
static const char *vertShaderText =
"#version 130\n"
"in vec4 pos;\n"
"in vec2 attr;\n"
"out vec2 texcoord;\n"
"void main() {\n"
" texcoord = attr;\n"
" gl_Position = pos;\n"
"}\n";
return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
(const void *) vertShaderText,
strlen(vertShaderText));
}
static XGL_SHADER demo_prepare_fs(struct demo *demo)
{
static const char *fragShaderText =
"#version 130\n"
"uniform sampler2D tex;\n"
"in vec2 texcoord;\n"
"void main() {\n"
" gl_FragColor = texture(tex, texcoord);\n"
"}\n";
return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
(const void *) fragShaderText,
strlen(fragShaderText));
}
static void demo_prepare_pipeline(struct demo *demo)
{
XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
XGL_PIPELINE_CB_STATE_CREATE_INFO cb;
XGL_PIPELINE_DS_STATE_CREATE_INFO ds;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
XGL_PIPELINE_VP_STATE_CREATE_INFO vp;
XGL_PIPELINE_MS_STATE_CREATE_INFO ms;
XGL_RESULT err;
memset(&pipeline, 0, sizeof(pipeline));
pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline.lastSetLayout = demo->desc_layout;
vi = demo->vertices.vi;
memset(&ia, 0, sizeof(ia));
ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
memset(&rs, 0, sizeof(rs));
rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
rs.fillMode = XGL_FILL_SOLID;
rs.cullMode = XGL_CULL_NONE;
rs.frontFace = XGL_FRONT_FACE_CCW;
memset(&cb, 0, sizeof(cb));
cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
XGL_PIPELINE_CB_ATTACHMENT_STATE att_state[1];
memset(att_state, 0, sizeof(att_state));
att_state[0].format = demo->format;
att_state[0].channelWriteMask = 0xf;
att_state[0].blendEnable = XGL_FALSE;
cb.attachmentCount = 1;
cb.pAttachments = att_state;
memset(&vp, 0, sizeof(vp));
vp.sType = XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO;
vp.numViewports = 1;
vp.clipOrigin = XGL_COORDINATE_ORIGIN_UPPER_LEFT;
memset(&ds, 0, sizeof(ds));
ds.sType = XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO;
ds.format = demo->depth.format;
ds.depthTestEnable = XGL_TRUE;
ds.depthWriteEnable = XGL_TRUE;
ds.depthFunc = XGL_COMPARE_LESS_EQUAL;
ds.depthBoundsEnable = XGL_FALSE;
ds.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
ds.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
ds.back.stencilFunc = XGL_COMPARE_ALWAYS;
ds.stencilTestEnable = XGL_FALSE;
ds.front = ds.back;
memset(&vs, 0, sizeof(vs));
vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
vs.shader.shader = demo_prepare_vs(demo);
vs.shader.linkConstBufferCount = 0;
memset(&fs, 0, sizeof(fs));
fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
fs.shader.shader = demo_prepare_fs(demo);
memset(&ms, 0, sizeof(ms));
ms.sType = XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
ms.sampleMask = 1;
ms.multisampleEnable = XGL_FALSE;
ms.samples = 1;
pipeline.pNext = (const void *) &vi;
vi.pNext = (void *) &ia;
ia.pNext = (const void *) &rs;
rs.pNext = (const void *) &cb;
cb.pNext = (const void *) &ms;
ms.pNext = (const void *) &vp;
vp.pNext = (const void *) &ds;
ds.pNext = (const void *) &vs;
vs.pNext = (const void *) &fs;
err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
assert(!err);
xglDestroyObject(vs.shader.shader);
xglDestroyObject(fs.shader.shader);
}
static void demo_prepare_dynamic_states(struct demo *demo)
{
XGL_DYNAMIC_VP_STATE_CREATE_INFO viewport_create;
XGL_DYNAMIC_RS_STATE_CREATE_INFO raster;
XGL_DYNAMIC_CB_STATE_CREATE_INFO color_blend;
XGL_DYNAMIC_DS_STATE_CREATE_INFO depth_stencil;
XGL_RESULT err;
memset(&viewport_create, 0, sizeof(viewport_create));
viewport_create.sType = XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO;
viewport_create.viewportAndScissorCount = 1;
XGL_VIEWPORT viewport;
memset(&viewport, 0, sizeof(viewport));
viewport.height = (float) demo->height;
viewport.width = (float) demo->width;
viewport.minDepth = (float) 0.0f;
viewport.maxDepth = (float) 1.0f;
viewport_create.pViewports = &viewport;
XGL_RECT scissor;
memset(&scissor, 0, sizeof(scissor));
scissor.extent.width = demo->width;
scissor.extent.height = demo->height;
scissor.offset.x = 0;
scissor.offset.y = 0;
viewport_create.pScissors = &scissor;
memset(&raster, 0, sizeof(raster));
raster.sType = XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO;
raster.pointSize = 1.0;
raster.lineWidth = 1.0;
memset(&color_blend, 0, sizeof(color_blend));
color_blend.sType = XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO;
color_blend.blendConst[0] = 1.0f;
color_blend.blendConst[1] = 1.0f;
color_blend.blendConst[2] = 1.0f;
color_blend.blendConst[3] = 1.0f;
memset(&depth_stencil, 0, sizeof(depth_stencil));
depth_stencil.sType = XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO;
depth_stencil.minDepth = 0.0f;
depth_stencil.maxDepth = 1.0f;
depth_stencil.stencilBackRef = 0;
depth_stencil.stencilFrontRef = 0;
depth_stencil.stencilReadMask = 0xff;
depth_stencil.stencilWriteMask = 0xff;
err = xglCreateDynamicViewportState(demo->device, &viewport_create, &demo->viewport);
assert(!err);
err = xglCreateDynamicRasterState(demo->device, &raster, &demo->raster);
assert(!err);
err = xglCreateDynamicColorBlendState(demo->device,
&color_blend, &demo->color_blend);
assert(!err);
err = xglCreateDynamicDepthStencilState(demo->device,
&depth_stencil, &demo->depth_stencil);
assert(!err);
}
static void demo_prepare_descriptor_region(struct demo *demo)
{
const XGL_DESCRIPTOR_TYPE_COUNT type_count = {
.type = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE,
.count = DEMO_TEXTURE_COUNT,
};
const XGL_DESCRIPTOR_REGION_CREATE_INFO descriptor_region = {
.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_REGION_CREATE_INFO,
.pNext = NULL,
.count = 1,
.pTypeCount = &type_count,
};
XGL_RESULT err;
err = xglCreateDescriptorRegion(demo->device,
XGL_DESCRIPTOR_REGION_USAGE_ONE_SHOT, 1,
&descriptor_region, &demo->desc_region);
assert(!err);
}
static void demo_prepare_descriptor_set(struct demo *demo)
{
XGL_IMAGE_VIEW_ATTACH_INFO view_info[DEMO_TEXTURE_COUNT];
XGL_SAMPLER_IMAGE_VIEW_INFO combined_info[DEMO_TEXTURE_COUNT];
XGL_UPDATE_SAMPLER_TEXTURES update;
XGL_RESULT err;
uint32_t count;
uint32_t i;
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
view_info[i].sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
view_info[i].pNext = NULL;
view_info[i].view = demo->textures[i].view,
view_info[i].layout = XGL_IMAGE_LAYOUT_GENERAL;
combined_info[i].pSampler = demo->textures[i].sampler;
combined_info[i].pImageView = &view_info[i];
}
memset(&update, 0, sizeof(update));
update.sType = XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES;
update.count = DEMO_TEXTURE_COUNT;
update.pSamplerImageViews = combined_info;
err = xglAllocDescriptorSets(demo->desc_region,
XGL_DESCRIPTOR_SET_USAGE_STATIC,
1, &demo->desc_layout,
&demo->desc_set, &count);
assert(!err && count == 1);
xglBeginDescriptorRegionUpdate(demo->device,
XGL_DESCRIPTOR_UPDATE_MODE_FASTEST);
xglClearDescriptorSets(demo->desc_region, 1, &demo->desc_set);
xglUpdateDescriptors(demo->desc_set, &update);
xglEndDescriptorRegionUpdate(demo->device, demo->cmd);
}
static void demo_prepare(struct demo *demo)
{
const XGL_CMD_BUFFER_CREATE_INFO cmd = {
.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
.pNext = NULL,
.queueType = XGL_QUEUE_TYPE_GRAPHICS,
.flags = 0,
};
XGL_RESULT err;
demo_prepare_buffers(demo);
demo_prepare_depth(demo);
demo_prepare_textures(demo);
demo_prepare_vertices(demo);
demo_prepare_descriptor_layout(demo);
demo_prepare_pipeline(demo);
demo_prepare_dynamic_states(demo);
err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
assert(!err);
demo_prepare_descriptor_region(demo);
demo_prepare_descriptor_set(demo);
}
#if defined(__linux__)
static void demo_handle_event(struct demo *demo,
const xcb_generic_event_t *event)
#else
static void demo_handle_event(struct demo *demo)
#endif
{
#if defined(__linux__)
switch (event->response_type & 0x7f) {
case XCB_EXPOSE:
demo_draw(demo);
break;
case XCB_CLIENT_MESSAGE:
if((*(xcb_client_message_event_t*)event).data.data32[0] ==
(*demo->atom_wm_delete_window).atom) {
demo->quit = true;
}
break;
case XCB_KEY_RELEASE:
{
const xcb_key_release_event_t *key =
(const xcb_key_release_event_t *) event;
if (key->detail == 0x9)
demo->quit = true;
}
break;
case XCB_DESTROY_NOTIFY:
demo->quit = true;
break;
default:
break;
}
#else
// Since we don't yet support events, we'll just do a draw
demo_draw(demo);
#endif
}
static void demo_run(struct demo *demo)
{
#if defined(__linux__)
xcb_flush(demo->connection);
while (!demo->quit) {
xcb_generic_event_t *event;
event = xcb_wait_for_event(demo->connection);
if (event) {
demo_handle_event(demo, event);
free(event);
}
}
#else
// Since we don't yet support events, just call demo_handle_event to do a draw
demo_handle_event(demo);
#endif
}
static void demo_create_window(struct demo *demo)
{
#if defined(__linux__)
uint32_t value_mask, value_list[32];
demo->window = xcb_generate_id(demo->connection);
value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
value_list[0] = demo->screen->black_pixel;
value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
XCB_EVENT_MASK_EXPOSURE |
XCB_EVENT_MASK_STRUCTURE_NOTIFY;
xcb_create_window(demo->connection,
XCB_COPY_FROM_PARENT,
demo->window, demo->screen->root,
0, 0, demo->width, demo->height, 0,
XCB_WINDOW_CLASS_INPUT_OUTPUT,
demo->screen->root_visual,
value_mask, value_list);
/* Magic code that will send notification when window is destroyed */
xcb_intern_atom_cookie_t cookie = xcb_intern_atom(demo->connection, 1, 12,
"WM_PROTOCOLS");
xcb_intern_atom_reply_t* reply = xcb_intern_atom_reply(demo->connection, cookie, 0);
xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(demo->connection, 0, 16, "WM_DELETE_WINDOW");
demo->atom_wm_delete_window = xcb_intern_atom_reply(demo->connection, cookie2, 0);
xcb_change_property(demo->connection, XCB_PROP_MODE_REPLACE,
demo->window, (*reply).atom, 4, 32, 1,
&(*demo->atom_wm_delete_window).atom);
free(reply);
xcb_map_window(demo->connection, demo->window);
#endif
}
static void demo_init_xgl(struct demo *demo)
{
const XGL_APPLICATION_INFO app = {
.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pAppName = "tri",
.appVersion = 0,
.pEngineName = "tri",
.engineVersion = 0,
.apiVersion = XGL_API_VERSION,
};
#if defined(__linux__)
const XGL_WSI_X11_CONNECTION_INFO connection = {
.pConnection = demo->connection,
.root = demo->screen->root,
.provider = 0,
};
#endif
const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
.queueNodeIndex = 0,
.queueCount = 1,
};
const char *ext_names[] = {
#if defined(__linux__)
"XGL_WSI_X11",
#else
"XGL_WSI_WINDOWS",
#endif
};
const XGL_DEVICE_CREATE_INFO device = {
.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.queueRecordCount = 1,
.pRequestedQueues = &queue,
.extensionCount = 1,
.ppEnabledExtensionNames = ext_names,
.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
.flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
};
XGL_RESULT err;
uint32_t gpu_count;
uint32_t i;
err = xglCreateInstance(&app, NULL, &demo->inst);
assert(!err);
err = xglEnumerateGpus(demo->inst, 1, &gpu_count, &demo->gpu);
assert(!err && gpu_count == 1);
for (i = 0; i < device.extensionCount; i++) {
err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
assert(!err);
}
#if defined(__linux__)
err = xglWsiX11AssociateConnection(demo->gpu, &connection);
assert(!err);
#endif
err = xglCreateDevice(demo->gpu, &device, &demo->device);
assert(!err);
err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
0, &demo->queue);
assert(!err);
}
static void demo_init_connection(struct demo *demo)
{
#if defined(__linux__)
const xcb_setup_t *setup;
xcb_screen_iterator_t iter;
int scr;
demo->connection = xcb_connect(NULL, &scr);
setup = xcb_get_setup(demo->connection);
iter = xcb_setup_roots_iterator(setup);
while (scr-- > 0)
xcb_screen_next(&iter);
demo->screen = iter.data;
#endif
}
static void demo_init(struct demo *demo, const int argc, const char *argv[])
{
memset(demo, 0, sizeof(*demo));
for (int i = 0; i < argc; i++) {
if (strncmp(argv[i], "--use_staging", strlen("--use_staging")) == 0)
demo->use_staging_buffer = true;
}
demo_init_connection(demo);
demo_init_xgl(demo);
demo->width = 300;
demo->height = 300;
demo->format = XGL_FMT_B8G8R8A8_UNORM;
}
static void demo_cleanup(struct demo *demo)
{
uint32_t i, j;
xglDestroyObject(demo->desc_set);
xglDestroyObject(demo->desc_region);
xglDestroyObject(demo->cmd);
xglDestroyObject(demo->viewport);
xglDestroyObject(demo->raster);
xglDestroyObject(demo->color_blend);
xglDestroyObject(demo->depth_stencil);
xglDestroyObject(demo->pipeline);
xglDestroyObject(demo->desc_layout);
xglBindObjectMemory(demo->vertices.buf, 0, XGL_NULL_HANDLE, 0);
xglDestroyObject(demo->vertices.buf);
for (j = 0; j < demo->vertices.num_mem; j++)
xglFreeMemory(demo->vertices.mem[j]);
for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
xglDestroyObject(demo->textures[i].view);
xglBindObjectMemory(demo->textures[i].image, 0, XGL_NULL_HANDLE, 0);
xglDestroyObject(demo->textures[i].image);
for (j = 0; j < demo->textures[i].num_mem; j++)
xglFreeMemory(demo->textures[i].mem[j]);
free(demo->textures[i].mem);
xglDestroyObject(demo->textures[i].sampler);
}
xglDestroyObject(demo->depth.view);
xglBindObjectMemory(demo->depth.image, 0, XGL_NULL_HANDLE, 0);
xglDestroyObject(demo->depth.image);
for (j = 0; j < demo->depth.num_mem; j++)
xglFreeMemory(demo->depth.mem[j]);
for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
xglDestroyObject(demo->buffers[i].fence);
xglDestroyObject(demo->buffers[i].view);
xglDestroyObject(demo->buffers[i].image);
#if defined(XCB_NVIDIA)
for (j = 0; j < demo->buffers[i].num_mem; j++)
xglFreeMemory(demo->buffers[i].mem[j]);
#endif
free(demo->buffers[i].mem);
}
xglDestroyDevice(demo->device);
xglDestroyInstance(demo->inst);
#if defined(__linux__)
xcb_destroy_window(demo->connection, demo->window);
xcb_disconnect(demo->connection);
#endif
}
int main(const int argc, const char *argv[])
{
struct demo demo;
demo_init(&demo, argc, argv);
demo_prepare(&demo);
demo_create_window(&demo);
demo_run(&demo);
demo_cleanup(&demo);
#if defined(__linux__)
#else
printf("try exitting...\n"); fflush(stdout);
#endif
return 0;
}