| // XGL tests |
| // |
| // Copyright (C) 2014 LunarG, Inc. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a |
| // copy of this software and associated documentation files (the "Software"), |
| // to deal in the Software without restriction, including without limitation |
| // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| // and/or sell copies of the Software, and to permit persons to whom the |
| // Software is furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included |
| // in all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| // DEALINGS IN THE SOFTWARE. |
| |
| #include <iostream> |
| #include <string.h> // memset(), memcmp() |
| #include "xgltestbinding.h" |
| |
| namespace { |
| |
| #define DERIVED_OBJECT_INIT(create_func, ...) \ |
| do { \ |
| obj_type obj; \ |
| if (EXPECT(create_func(__VA_ARGS__, &obj) == XGL_SUCCESS)) \ |
| base_type::init(obj); \ |
| } while (0) |
| |
| #define STRINGIFY(x) #x |
| #define EXPECT(expr) ((expr) ? true : expect_failure(STRINGIFY(expr), __FILE__, __LINE__, __FUNCTION__)) |
| |
| xgl_testing::ErrorCallback error_callback; |
| |
| bool expect_failure(const char *expr, const char *file, unsigned int line, const char *function) |
| { |
| if (error_callback) { |
| error_callback(expr, file, line, function); |
| } else { |
| std::cerr << file << ":" << line << ": " << function << |
| ": Expectation `" << expr << "' failed.\n"; |
| } |
| |
| return false; |
| } |
| |
| template<class T, class S> |
| std::vector<T> make_objects(const std::vector<S> &v) |
| { |
| std::vector<T> objs; |
| objs.reserve(v.size()); |
| for (typename std::vector<S>::const_iterator it = v.begin(); it != v.end(); it++) |
| objs.push_back((*it)->obj()); |
| return objs; |
| } |
| |
| template<typename T> |
| std::vector<T> get_info(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE type, size_t min_elems) |
| { |
| std::vector<T> info; |
| size_t size; |
| if (EXPECT(xglGetGpuInfo(gpu, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) { |
| info.resize(size / sizeof(T)); |
| if (!EXPECT(xglGetGpuInfo(gpu, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T))) |
| info.clear(); |
| } |
| |
| if (info.size() < min_elems) |
| info.resize(min_elems); |
| |
| return info; |
| } |
| |
| template<typename T> |
| std::vector<T> get_info(XGL_BASE_OBJECT obj, XGL_OBJECT_INFO_TYPE type, size_t min_elems) |
| { |
| std::vector<T> info; |
| size_t size; |
| if (EXPECT(xglGetObjectInfo(obj, type, &size, NULL) == XGL_SUCCESS && size % sizeof(T) == 0)) { |
| info.resize(size / sizeof(T)); |
| if (!EXPECT(xglGetObjectInfo(obj, type, &size, &info[0]) == XGL_SUCCESS && size == info.size() * sizeof(T))) |
| info.clear(); |
| } |
| |
| if (info.size() < min_elems) |
| info.resize(min_elems); |
| |
| return info; |
| } |
| |
| } // namespace |
| |
| namespace xgl_testing { |
| |
| void set_error_callback(ErrorCallback callback) |
| { |
| error_callback = callback; |
| } |
| |
| XGL_PHYSICAL_GPU_PROPERTIES PhysicalGpu::properties() const |
| { |
| return get_info<XGL_PHYSICAL_GPU_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES, 1)[0]; |
| } |
| |
| XGL_PHYSICAL_GPU_PERFORMANCE PhysicalGpu::performance() const |
| { |
| return get_info<XGL_PHYSICAL_GPU_PERFORMANCE>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE, 1)[0]; |
| } |
| |
| std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> PhysicalGpu::queue_properties() const |
| { |
| return get_info<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, 0); |
| } |
| |
| XGL_PHYSICAL_GPU_MEMORY_PROPERTIES PhysicalGpu::memory_properties() const |
| { |
| return get_info<XGL_PHYSICAL_GPU_MEMORY_PROPERTIES>(gpu_, XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES, 1)[0]; |
| } |
| |
| std::vector<const char *> PhysicalGpu::layers(std::vector<char> &buf) const |
| { |
| const size_t max_layer_count = 16; |
| const size_t max_string_size = 256; |
| |
| buf.resize(max_layer_count * max_string_size); |
| |
| std::vector<const char *> layers; |
| layers.reserve(max_layer_count); |
| for (size_t i = 0; i < max_layer_count; i++) |
| layers.push_back(&buf[0] + max_string_size * i); |
| |
| char * const *out = const_cast<char * const *>(&layers[0]); |
| size_t count; |
| if (!EXPECT(xglEnumerateLayers(gpu_, max_layer_count, max_string_size, &count, out, NULL) == XGL_SUCCESS)) |
| count = 0; |
| layers.resize(count); |
| |
| return layers; |
| } |
| |
| std::vector<const char *> PhysicalGpu::extensions() const |
| { |
| static const char *known_exts[] = { |
| "XGL_WSI_X11", |
| }; |
| |
| std::vector<const char *> exts; |
| for (int i = 0; i < sizeof(known_exts) / sizeof(known_exts[0]); i++) { |
| XGL_RESULT err = xglGetExtensionSupport(gpu_, known_exts[i]); |
| if (err == XGL_SUCCESS) |
| exts.push_back(known_exts[i]); |
| } |
| |
| return exts; |
| } |
| |
| XGL_GPU_COMPATIBILITY_INFO PhysicalGpu::compatibility(const PhysicalGpu &other) const |
| { |
| XGL_GPU_COMPATIBILITY_INFO data; |
| if (!EXPECT(xglGetMultiGpuCompatibility(gpu_, other.gpu_, &data) == XGL_SUCCESS)) |
| memset(&data, 0, sizeof(data)); |
| |
| return data; |
| } |
| |
| void BaseObject::init(XGL_BASE_OBJECT obj, bool own) |
| { |
| EXPECT(!initialized()); |
| reinit(obj, own); |
| } |
| |
| void BaseObject::reinit(XGL_BASE_OBJECT obj, bool own) |
| { |
| obj_ = obj; |
| own_obj_ = own; |
| } |
| |
| uint32_t BaseObject::memory_allocation_count() const |
| { |
| return get_info<uint32_t>(obj_, XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, 1)[0]; |
| } |
| |
| std::vector<XGL_MEMORY_REQUIREMENTS> BaseObject::memory_requirements() const |
| { |
| XGL_RESULT err; |
| uint32_t num_allocations = 0; |
| size_t num_alloc_size = sizeof(num_allocations); |
| err = xglGetObjectInfo(obj_, XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, |
| &num_alloc_size, &num_allocations); |
| EXPECT(err == XGL_SUCCESS && num_alloc_size == sizeof(num_allocations)); |
| std::vector<XGL_MEMORY_REQUIREMENTS> info = |
| get_info<XGL_MEMORY_REQUIREMENTS>(obj_, XGL_INFO_TYPE_MEMORY_REQUIREMENTS, 0); |
| EXPECT(info.size() == num_allocations); |
| if (info.size() == 1 && !info[0].size) |
| info.clear(); |
| |
| return info; |
| } |
| |
| void Object::init(XGL_OBJECT obj, bool own) |
| { |
| BaseObject::init(obj, own); |
| mem_alloc_count_ = memory_allocation_count(); |
| } |
| |
| void Object::reinit(XGL_OBJECT obj, bool own) |
| { |
| cleanup(); |
| BaseObject::reinit(obj, own); |
| mem_alloc_count_ = memory_allocation_count(); |
| } |
| |
| void Object::cleanup() |
| { |
| if (!initialized()) |
| return; |
| |
| unbind_memory(); |
| |
| if (internal_mems_) { |
| delete[] internal_mems_; |
| internal_mems_ = NULL; |
| primary_mem_ = NULL; |
| } |
| |
| mem_alloc_count_ = 0; |
| |
| if (own()) |
| EXPECT(xglDestroyObject(obj()) == XGL_SUCCESS); |
| } |
| |
| void Object::bind_memory(uint32_t alloc_idx, const GpuMemory &mem, XGL_GPU_SIZE mem_offset) |
| { |
| EXPECT(xglBindObjectMemory(obj(), alloc_idx, mem.obj(), mem_offset) == XGL_SUCCESS); |
| } |
| |
| void Object::bind_memory(uint32_t alloc_idx, XGL_GPU_SIZE offset, XGL_GPU_SIZE size, |
| const GpuMemory &mem, XGL_GPU_SIZE mem_offset) |
| { |
| EXPECT(!alloc_idx && xglBindObjectMemoryRange(obj(), 0, offset, size, mem.obj(), mem_offset) == XGL_SUCCESS); |
| } |
| |
| void Object::unbind_memory(uint32_t alloc_idx) |
| { |
| EXPECT(xglBindObjectMemory(obj(), alloc_idx, XGL_NULL_HANDLE, 0) == XGL_SUCCESS); |
| } |
| |
| void Object::unbind_memory() |
| { |
| for (uint32_t i = 0; i < mem_alloc_count_; i++) |
| unbind_memory(i); |
| } |
| |
| void Object::alloc_memory(const Device &dev, bool for_buf, bool for_img) |
| { |
| if (!EXPECT(!internal_mems_) || !mem_alloc_count_) |
| return; |
| |
| internal_mems_ = new GpuMemory[mem_alloc_count_]; |
| |
| const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements(); |
| std::vector<XGL_IMAGE_MEMORY_REQUIREMENTS> img_reqs; |
| std::vector<XGL_BUFFER_MEMORY_REQUIREMENTS> buf_reqs; |
| XGL_MEMORY_ALLOC_IMAGE_INFO img_info; |
| XGL_MEMORY_ALLOC_BUFFER_INFO buf_info; |
| XGL_MEMORY_ALLOC_INFO info, *next_info = NULL; |
| |
| if (for_img) { |
| img_reqs = get_info<XGL_IMAGE_MEMORY_REQUIREMENTS>(obj(), |
| XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS, 0); |
| EXPECT(img_reqs.size() == 1); |
| next_info = (XGL_MEMORY_ALLOC_INFO *) &img_info; |
| img_info.pNext = NULL; |
| img_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO; |
| img_info.usage = img_reqs[0].usage; |
| img_info.formatClass = img_reqs[0].formatClass; |
| img_info.samples = img_reqs[0].samples; |
| } |
| |
| |
| if (for_buf) { |
| buf_reqs = get_info<XGL_BUFFER_MEMORY_REQUIREMENTS>(obj(), |
| XGL_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS, 0); |
| if (for_img) |
| img_info.pNext = &buf_info; |
| else |
| next_info = (XGL_MEMORY_ALLOC_INFO *) &buf_info; |
| buf_info.pNext = NULL; |
| buf_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO; |
| buf_info.usage = buf_reqs[0].usage; |
| } |
| |
| |
| for (int i = 0; i < mem_reqs.size(); i++) { |
| info = GpuMemory::alloc_info(mem_reqs[i], next_info); |
| |
| switch (info.memType) { |
| case XGL_MEMORY_TYPE_BUFFER: |
| EXPECT(for_buf); |
| info.memProps |= XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT; |
| primary_mem_ = &internal_mems_[i]; |
| break; |
| case XGL_MEMORY_TYPE_IMAGE: |
| EXPECT(for_img); |
| primary_mem_ = &internal_mems_[i]; |
| break; |
| default: |
| break; |
| } |
| |
| internal_mems_[i].init(dev, info); |
| bind_memory(i, internal_mems_[i], 0); |
| } |
| } |
| |
| void Object::alloc_memory(const std::vector<XGL_GPU_MEMORY> &mems) |
| { |
| if (!EXPECT(!internal_mems_) || !mem_alloc_count_) |
| return; |
| |
| internal_mems_ = new GpuMemory[mem_alloc_count_]; |
| |
| const std::vector<XGL_MEMORY_REQUIREMENTS> mem_reqs = memory_requirements(); |
| if (!EXPECT(mem_reqs.size() == mems.size())) |
| return; |
| |
| for (int i = 0; i < mem_reqs.size(); i++) { |
| primary_mem_ = &internal_mems_[i]; |
| |
| internal_mems_[i].init(mems[i]); |
| bind_memory(i, internal_mems_[i], 0); |
| } |
| } |
| |
| std::vector<XGL_GPU_MEMORY> Object::memories() const |
| { |
| std::vector<XGL_GPU_MEMORY> mems; |
| if (internal_mems_) { |
| mems.reserve(mem_alloc_count_); |
| for (uint32_t i = 0; i < mem_alloc_count_; i++) |
| mems.push_back(internal_mems_[i].obj()); |
| } |
| |
| return mems; |
| } |
| |
| Device::~Device() |
| { |
| if (!initialized()) |
| return; |
| |
| for (int i = 0; i < QUEUE_COUNT; i++) { |
| for (std::vector<Queue *>::iterator it = queues_[i].begin(); it != queues_[i].end(); it++) |
| delete *it; |
| queues_[i].clear(); |
| } |
| |
| EXPECT(xglDestroyDevice(obj()) == XGL_SUCCESS); |
| } |
| |
| void Device::init(bool enable_layers) |
| { |
| // request all queues |
| const std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> queue_props = gpu_.queue_properties(); |
| std::vector<XGL_DEVICE_QUEUE_CREATE_INFO> queue_info; |
| queue_info.reserve(queue_props.size()); |
| for (int i = 0; i < queue_props.size(); i++) { |
| XGL_DEVICE_QUEUE_CREATE_INFO qi = {}; |
| qi.queueNodeIndex = i; |
| qi.queueCount = queue_props[i].queueCount; |
| if (queue_props[i].queueFlags & XGL_QUEUE_GRAPHICS_BIT) { |
| graphics_queue_node_index_ = i; |
| } |
| queue_info.push_back(qi); |
| } |
| |
| XGL_LAYER_CREATE_INFO layer_info = {}; |
| layer_info.sType = XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO; |
| |
| std::vector<const char *> layers; |
| std::vector<char> layer_buf; |
| // request all layers |
| if (enable_layers) { |
| layers = gpu_.layers(layer_buf); |
| layer_info.layerCount = layers.size(); |
| layer_info.ppActiveLayerNames = &layers[0]; |
| } |
| |
| const std::vector<const char *> exts = gpu_.extensions(); |
| |
| XGL_DEVICE_CREATE_INFO dev_info = {}; |
| dev_info.sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO; |
| dev_info.pNext = (enable_layers) ? static_cast<void *>(&layer_info) : NULL; |
| dev_info.queueRecordCount = queue_info.size(); |
| dev_info.pRequestedQueues = &queue_info[0]; |
| dev_info.extensionCount = exts.size(); |
| dev_info.ppEnabledExtensionNames = &exts[0]; |
| dev_info.maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE; |
| dev_info.flags = XGL_DEVICE_CREATE_VALIDATION_BIT; |
| |
| init(dev_info); |
| } |
| |
| void Device::init(const XGL_DEVICE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDevice, gpu_.obj(), &info); |
| |
| init_queues(); |
| init_formats(); |
| } |
| |
| void Device::init_queues() |
| { |
| XGL_RESULT err; |
| size_t data_size; |
| uint32_t queue_node_count; |
| |
| err = xglGetGpuInfo(gpu_.obj(), XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, |
| &data_size, NULL); |
| EXPECT(err == XGL_SUCCESS); |
| |
| queue_node_count = data_size / sizeof(XGL_PHYSICAL_GPU_QUEUE_PROPERTIES); |
| EXPECT(queue_node_count >= 1); |
| |
| XGL_PHYSICAL_GPU_QUEUE_PROPERTIES queue_props[queue_node_count]; |
| |
| err = xglGetGpuInfo(gpu_.obj(), XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES, |
| &data_size, queue_props); |
| EXPECT(err == XGL_SUCCESS); |
| |
| for (int i = 0; i < queue_node_count; i++) { |
| XGL_QUEUE queue; |
| |
| for (int j = 0; j < queue_props[i].queueCount; j++) { |
| err = xglGetDeviceQueue(obj(), i, j, &queue); |
| EXPECT(err == XGL_SUCCESS); |
| |
| if (queue_props[i].queueFlags & XGL_QUEUE_GRAPHICS_BIT) { |
| queues_[GRAPHICS].push_back(new Queue(queue)); |
| } |
| |
| if (queue_props[i].queueFlags & XGL_QUEUE_COMPUTE_BIT) { |
| queues_[COMPUTE].push_back(new Queue(queue)); |
| } |
| |
| if (queue_props[i].queueFlags & XGL_QUEUE_DMA_BIT) { |
| queues_[DMA].push_back(new Queue(queue)); |
| } |
| } |
| } |
| |
| EXPECT(!queues_[GRAPHICS].empty() || !queues_[COMPUTE].empty()); |
| } |
| |
| void Device::init_formats() |
| { |
| for (int f = XGL_FMT_BEGIN_RANGE; f <= XGL_FMT_END_RANGE; f++) { |
| const XGL_FORMAT fmt = static_cast<XGL_FORMAT>(f); |
| const XGL_FORMAT_PROPERTIES props = format_properties(fmt); |
| |
| if (props.linearTilingFeatures) { |
| const Format tmp = { fmt, XGL_LINEAR_TILING, props.linearTilingFeatures }; |
| formats_.push_back(tmp); |
| } |
| |
| if (props.optimalTilingFeatures) { |
| const Format tmp = { fmt, XGL_OPTIMAL_TILING, props.optimalTilingFeatures }; |
| formats_.push_back(tmp); |
| } |
| } |
| |
| EXPECT(!formats_.empty()); |
| } |
| |
| XGL_FORMAT_PROPERTIES Device::format_properties(XGL_FORMAT format) |
| { |
| const XGL_FORMAT_INFO_TYPE type = XGL_INFO_TYPE_FORMAT_PROPERTIES; |
| XGL_FORMAT_PROPERTIES data; |
| size_t size = sizeof(data); |
| if (!EXPECT(xglGetFormatInfo(obj(), format, type, &size, &data) == XGL_SUCCESS && size == sizeof(data))) |
| memset(&data, 0, sizeof(data)); |
| |
| return data; |
| } |
| |
| void Device::wait() |
| { |
| EXPECT(xglDeviceWaitIdle(obj()) == XGL_SUCCESS); |
| } |
| |
| XGL_RESULT Device::wait(const std::vector<const Fence *> &fences, bool wait_all, uint64_t timeout) |
| { |
| const std::vector<XGL_FENCE> fence_objs = make_objects<XGL_FENCE>(fences); |
| XGL_RESULT err = xglWaitForFences(obj(), fence_objs.size(), &fence_objs[0], wait_all, timeout); |
| EXPECT(err == XGL_SUCCESS || err == XGL_TIMEOUT); |
| |
| return err; |
| } |
| |
| void Device::begin_descriptor_pool_update(XGL_DESCRIPTOR_UPDATE_MODE mode) |
| { |
| EXPECT(xglBeginDescriptorPoolUpdate(obj(), mode) == XGL_SUCCESS); |
| } |
| |
| void Device::end_descriptor_pool_update(CmdBuffer &cmd) |
| { |
| EXPECT(xglEndDescriptorPoolUpdate(obj(), cmd.obj()) == XGL_SUCCESS); |
| } |
| |
| void Queue::submit(const std::vector<const CmdBuffer *> &cmds, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence) |
| { |
| const std::vector<XGL_CMD_BUFFER> cmd_objs = make_objects<XGL_CMD_BUFFER>(cmds); |
| EXPECT(xglQueueSubmit(obj(), cmd_objs.size(), &cmd_objs[0], mem_refs.size(), &mem_refs[0], fence.obj()) == XGL_SUCCESS); |
| } |
| |
| void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence) |
| { |
| submit(std::vector<const CmdBuffer*>(1, &cmd), mem_refs, fence); |
| } |
| |
| void Queue::submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs) |
| { |
| Fence fence; |
| submit(cmd, mem_refs, fence); |
| } |
| |
| void Queue::set_global_mem_references(const std::vector<XGL_MEMORY_REF> &mem_refs) |
| { |
| EXPECT(xglQueueSetGlobalMemReferences(obj(), mem_refs.size(), &mem_refs[0]) == XGL_SUCCESS); |
| } |
| |
| void Queue::wait() |
| { |
| EXPECT(xglQueueWaitIdle(obj()) == XGL_SUCCESS); |
| } |
| |
| void Queue::signal_semaphore(Semaphore &sem) |
| { |
| EXPECT(xglQueueSignalSemaphore(obj(), sem.obj()) == XGL_SUCCESS); |
| } |
| |
| void Queue::wait_semaphore(Semaphore &sem) |
| { |
| EXPECT(xglQueueWaitSemaphore(obj(), sem.obj()) == XGL_SUCCESS); |
| } |
| |
| GpuMemory::~GpuMemory() |
| { |
| if (initialized() && own()) |
| EXPECT(xglFreeMemory(obj()) == XGL_SUCCESS); |
| } |
| |
| void GpuMemory::init(const Device &dev, const XGL_MEMORY_ALLOC_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglAllocMemory, dev.obj(), &info); |
| } |
| |
| void GpuMemory::init(const Device &dev, size_t size, const void *data) |
| { |
| DERIVED_OBJECT_INIT(xglPinSystemMemory, dev.obj(), data, size); |
| } |
| |
| void GpuMemory::init(const Device &dev, const XGL_MEMORY_OPEN_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglOpenSharedMemory, dev.obj(), &info); |
| } |
| |
| void GpuMemory::init(const Device &dev, const XGL_PEER_MEMORY_OPEN_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglOpenPeerMemory, dev.obj(), &info); |
| } |
| |
| void GpuMemory::set_priority(XGL_MEMORY_PRIORITY priority) |
| { |
| EXPECT(xglSetMemoryPriority(obj(), priority) == XGL_SUCCESS); |
| } |
| |
| const void *GpuMemory::map(XGL_FLAGS flags) const |
| { |
| void *data; |
| if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS)) |
| data = NULL; |
| |
| return data; |
| } |
| |
| void *GpuMemory::map(XGL_FLAGS flags) |
| { |
| void *data; |
| if (!EXPECT(xglMapMemory(obj(), flags, &data) == XGL_SUCCESS)) |
| data = NULL; |
| |
| return data; |
| } |
| |
| void GpuMemory::unmap() const |
| { |
| EXPECT(xglUnmapMemory(obj()) == XGL_SUCCESS); |
| } |
| |
| void Fence::init(const Device &dev, const XGL_FENCE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateFence, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Semaphore::init(const Device &dev, const XGL_SEMAPHORE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateSemaphore, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Semaphore::init(const Device &dev, const XGL_SEMAPHORE_OPEN_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglOpenSharedSemaphore, dev.obj(), &info); |
| } |
| |
| void Event::init(const Device &dev, const XGL_EVENT_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateEvent, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Event::set() |
| { |
| EXPECT(xglSetEvent(obj()) == XGL_SUCCESS); |
| } |
| |
| void Event::reset() |
| { |
| EXPECT(xglResetEvent(obj()) == XGL_SUCCESS); |
| } |
| |
| void QueryPool::init(const Device &dev, const XGL_QUERY_POOL_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateQueryPool, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| XGL_RESULT QueryPool::results(uint32_t start, uint32_t count, size_t size, void *data) |
| { |
| size_t tmp = size; |
| XGL_RESULT err = xglGetQueryPoolResults(obj(), start, count, &tmp, data); |
| if (err == XGL_SUCCESS) { |
| if (!EXPECT(tmp == size)) |
| memset(data, 0, size); |
| } else { |
| EXPECT(err == XGL_NOT_READY); |
| } |
| |
| return err; |
| } |
| |
| void Buffer::init(const Device &dev, const XGL_BUFFER_CREATE_INFO &info) |
| { |
| init_no_mem(dev, info); |
| alloc_memory(dev, true, false); |
| } |
| |
| void Buffer::init_no_mem(const Device &dev, const XGL_BUFFER_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateBuffer, dev.obj(), &info); |
| create_info_ = info; |
| } |
| |
| void BufferView::init(const Device &dev, const XGL_BUFFER_VIEW_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateBufferView, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Image::init(const Device &dev, const XGL_IMAGE_CREATE_INFO &info) |
| { |
| init_no_mem(dev, info); |
| alloc_memory(dev, info.tiling == XGL_LINEAR_TILING, true); |
| } |
| |
| void Image::init_no_mem(const Device &dev, const XGL_IMAGE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateImage, dev.obj(), &info); |
| init_info(dev, info); |
| } |
| |
| void Image::init(const Device &dev, const XGL_PEER_IMAGE_OPEN_INFO &info, const XGL_IMAGE_CREATE_INFO &original_info) |
| { |
| XGL_IMAGE img; |
| XGL_GPU_MEMORY mem; |
| EXPECT(xglOpenPeerImage(dev.obj(), &info, &img, &mem) == XGL_SUCCESS); |
| Object::init(img); |
| |
| init_info(dev, original_info); |
| alloc_memory(std::vector<XGL_GPU_MEMORY>(1, mem)); |
| } |
| |
| void Image::init_info(const Device &dev, const XGL_IMAGE_CREATE_INFO &info) |
| { |
| create_info_ = info; |
| |
| for (std::vector<Device::Format>::const_iterator it = dev.formats().begin(); it != dev.formats().end(); it++) { |
| if (memcmp(&it->format, &create_info_.format, sizeof(it->format)) == 0 && it->tiling == create_info_.tiling) { |
| format_features_ = it->features; |
| break; |
| } |
| } |
| } |
| |
| void Image::bind_memory(uint32_t alloc_idx, const XGL_IMAGE_MEMORY_BIND_INFO &info, |
| const GpuMemory &mem, XGL_GPU_SIZE mem_offset) |
| { |
| EXPECT(!alloc_idx && xglBindImageMemoryRange(obj(), 0, &info, mem.obj(), mem_offset) == XGL_SUCCESS); |
| } |
| |
| XGL_SUBRESOURCE_LAYOUT Image::subresource_layout(const XGL_IMAGE_SUBRESOURCE &subres) const |
| { |
| const XGL_SUBRESOURCE_INFO_TYPE type = XGL_INFO_TYPE_SUBRESOURCE_LAYOUT; |
| XGL_SUBRESOURCE_LAYOUT data; |
| size_t size = sizeof(data); |
| if (!EXPECT(xglGetImageSubresourceInfo(obj(), &subres, type, &size, &data) == XGL_SUCCESS && size == sizeof(data))) |
| memset(&data, 0, sizeof(data)); |
| |
| return data; |
| } |
| |
| bool Image::transparent() const |
| { |
| return (create_info_.tiling == XGL_LINEAR_TILING && |
| create_info_.samples == 1 && |
| !(create_info_.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | |
| XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT))); |
| } |
| |
| void ImageView::init(const Device &dev, const XGL_IMAGE_VIEW_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateImageView, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void ColorAttachmentView::init(const Device &dev, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateColorAttachmentView, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DepthStencilView::init(const Device &dev, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDepthStencilView, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Shader::init(const Device &dev, const XGL_SHADER_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateShader, dev.obj(), &info); |
| } |
| |
| XGL_RESULT Shader::init_try(const Device &dev, const XGL_SHADER_CREATE_INFO &info) |
| { |
| XGL_SHADER sh; |
| XGL_RESULT err = xglCreateShader(dev.obj(), &info, &sh); |
| if (err == XGL_SUCCESS) |
| Object::init(sh); |
| |
| return err; |
| } |
| |
| void Pipeline::init(const Device &dev, const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateGraphicsPipeline, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Pipeline::init( |
| const Device &dev, |
| const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info, |
| const XGL_PIPELINE basePipeline) |
| { |
| DERIVED_OBJECT_INIT(xglCreateGraphicsPipelineDerivative, dev.obj(), &info, basePipeline); |
| alloc_memory(dev); |
| } |
| |
| void Pipeline::init(const Device &dev, const XGL_COMPUTE_PIPELINE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateComputePipeline, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void Pipeline::init(const Device&dev, size_t size, const void *data) |
| { |
| DERIVED_OBJECT_INIT(xglLoadPipeline, dev.obj(), size, data); |
| alloc_memory(dev); |
| } |
| |
| void Pipeline::init( |
| const Device&dev, |
| size_t size, |
| const void *data, |
| const XGL_PIPELINE basePipeline) |
| { |
| DERIVED_OBJECT_INIT(xglLoadPipelineDerivative, dev.obj(), size, data, basePipeline); |
| alloc_memory(dev); |
| } |
| |
| size_t Pipeline::store(size_t size, void *data) |
| { |
| if (!EXPECT(xglStorePipeline(obj(), &size, data) == XGL_SUCCESS)) |
| size = 0; |
| |
| return size; |
| } |
| |
| void Sampler::init(const Device &dev, const XGL_SAMPLER_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateSampler, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DescriptorSetLayout::init(const Device &dev, XGL_FLAGS stage_mask, |
| const std::vector<uint32_t> &bind_points, |
| const DescriptorSetLayout &prior_layout, |
| const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDescriptorSetLayout, dev.obj(), stage_mask, |
| &bind_points[0], prior_layout.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DescriptorSetLayout::init(const Device &dev, uint32_t bind_point, |
| const DescriptorSetLayout &prior_layout, |
| const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO &info) |
| { |
| init(dev, XGL_SHADER_STAGE_FLAGS_ALL, std::vector<uint32_t>(1, bind_point), prior_layout, info); |
| } |
| |
| void DescriptorPool::init(const Device &dev, XGL_DESCRIPTOR_POOL_USAGE usage, |
| uint32_t max_sets, const XGL_DESCRIPTOR_POOL_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDescriptorPool, dev.obj(), usage, max_sets, &info); |
| alloc_memory(dev); |
| } |
| |
| void DescriptorPool::reset() |
| { |
| EXPECT(xglResetDescriptorPool(obj()) == XGL_SUCCESS); |
| } |
| |
| std::vector<DescriptorSet *> DescriptorPool::alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const std::vector<const DescriptorSetLayout *> &layouts) |
| { |
| const std::vector<XGL_DESCRIPTOR_SET_LAYOUT> layout_objs = make_objects<XGL_DESCRIPTOR_SET_LAYOUT>(layouts); |
| |
| std::vector<XGL_DESCRIPTOR_SET> set_objs; |
| set_objs.resize(layout_objs.size()); |
| |
| uint32_t set_count; |
| XGL_RESULT err = xglAllocDescriptorSets(obj(), usage, layout_objs.size(), &layout_objs[0], &set_objs[0], &set_count); |
| if (err == XGL_SUCCESS) |
| EXPECT(set_count == set_objs.size()); |
| set_objs.resize(set_count); |
| |
| std::vector<DescriptorSet *> sets; |
| sets.reserve(set_count); |
| for (std::vector<XGL_DESCRIPTOR_SET>::const_iterator it = set_objs.begin(); it != set_objs.end(); it++) { |
| // do descriptor sets need memories bound? |
| sets.push_back(new DescriptorSet(*it)); |
| } |
| |
| return sets; |
| } |
| |
| std::vector<DescriptorSet *> DescriptorPool::alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const DescriptorSetLayout &layout, uint32_t count) |
| { |
| return alloc_sets(usage, std::vector<const DescriptorSetLayout *>(count, &layout)); |
| } |
| |
| DescriptorSet *DescriptorPool::alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const DescriptorSetLayout &layout) |
| { |
| std::vector<DescriptorSet *> set = alloc_sets(usage, layout, 1); |
| return (set.empty()) ? NULL : set[0]; |
| } |
| |
| void DescriptorPool::clear_sets(const std::vector<DescriptorSet *> &sets) |
| { |
| const std::vector<XGL_DESCRIPTOR_SET> set_objs = make_objects<XGL_DESCRIPTOR_SET>(sets); |
| xglClearDescriptorSets(obj(), set_objs.size(), &set_objs[0]); |
| } |
| |
| void DescriptorSet::update(const void *update_chain) |
| { |
| xglUpdateDescriptors(obj(), update_chain); |
| } |
| |
| void DynamicVpStateObject::init(const Device &dev, const XGL_DYNAMIC_VP_STATE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDynamicViewportState, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DynamicRsStateObject::init(const Device &dev, const XGL_DYNAMIC_RS_STATE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDynamicRasterState, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DynamicCbStateObject::init(const Device &dev, const XGL_DYNAMIC_CB_STATE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDynamicColorBlendState, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void DynamicDsStateObject::init(const Device &dev, const XGL_DYNAMIC_DS_STATE_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateDynamicDepthStencilState, dev.obj(), &info); |
| alloc_memory(dev); |
| } |
| |
| void CmdBuffer::init(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info) |
| { |
| DERIVED_OBJECT_INIT(xglCreateCommandBuffer, dev.obj(), &info); |
| } |
| |
| void CmdBuffer::begin(const XGL_CMD_BUFFER_BEGIN_INFO *info) |
| { |
| EXPECT(xglBeginCommandBuffer(obj(), info) == XGL_SUCCESS); |
| } |
| |
| void CmdBuffer::begin(XGL_RENDER_PASS renderpass_obj, XGL_FRAMEBUFFER framebuffer_obj) |
| { |
| XGL_CMD_BUFFER_BEGIN_INFO info = {}; |
| XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO graphics_cmd_buf_info = {}; |
| graphics_cmd_buf_info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO; |
| graphics_cmd_buf_info.pNext = NULL; |
| graphics_cmd_buf_info.renderPassContinue.renderPass = renderpass_obj; |
| graphics_cmd_buf_info.renderPassContinue.framebuffer = framebuffer_obj; |
| |
| info.flags = XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT | |
| XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT; |
| info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| info.pNext = &graphics_cmd_buf_info; |
| |
| begin(&info); |
| } |
| |
| void CmdBuffer::begin() |
| { |
| XGL_CMD_BUFFER_BEGIN_INFO info = {}; |
| info.flags = XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT | |
| XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT; |
| info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| |
| begin(&info); |
| } |
| |
| void CmdBuffer::end() |
| { |
| EXPECT(xglEndCommandBuffer(obj()) == XGL_SUCCESS); |
| } |
| |
| void CmdBuffer::reset() |
| { |
| EXPECT(xglResetCommandBuffer(obj()) == XGL_SUCCESS); |
| } |
| |
| }; // namespace xgl_testing |