| /* |
| * Draw a textured triangle with depth testing. This is written against Intel |
| * ICD. It does not do state transition nor object memory binding like it |
| * should. It also does no error checking. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <stdbool.h> |
| #include <assert.h> |
| |
| #include <xcb/xcb.h> |
| #include <xgl.h> |
| #include <xglDbg.h> |
| #include <xglWsiX11Ext.h> |
| |
| #include "icd-bil.h" |
| |
| #define DEMO_BUFFER_COUNT 2 |
| #define DEMO_TEXTURE_COUNT 1 |
| |
| struct demo { |
| xcb_connection_t *connection; |
| xcb_screen_t *screen; |
| |
| XGL_PHYSICAL_GPU gpu; |
| XGL_DEVICE device; |
| XGL_QUEUE queue; |
| |
| int width, height; |
| XGL_FORMAT format; |
| |
| struct { |
| XGL_IMAGE image; |
| XGL_GPU_MEMORY mem; |
| |
| XGL_COLOR_ATTACHMENT_VIEW view; |
| XGL_FENCE fence; |
| } buffers[DEMO_BUFFER_COUNT]; |
| |
| struct { |
| XGL_FORMAT format; |
| |
| XGL_IMAGE image; |
| XGL_GPU_MEMORY mem; |
| XGL_DEPTH_STENCIL_VIEW view; |
| } depth; |
| |
| struct { |
| XGL_SAMPLER sampler; |
| |
| XGL_IMAGE image; |
| XGL_GPU_MEMORY mem; |
| XGL_IMAGE_VIEW view; |
| } textures[DEMO_TEXTURE_COUNT]; |
| |
| struct { |
| XGL_BUFFER buf; |
| XGL_GPU_MEMORY mem; |
| |
| XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi; |
| XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1]; |
| XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2]; |
| } vertices; |
| |
| XGL_DESCRIPTOR_SET_LAYOUT desc_layout; |
| XGL_PIPELINE pipeline; |
| |
| XGL_DYNAMIC_VP_STATE_OBJECT viewport; |
| XGL_DYNAMIC_RS_STATE_OBJECT raster; |
| XGL_DYNAMIC_CB_STATE_OBJECT color_blend; |
| XGL_DYNAMIC_DS_STATE_OBJECT depth_stencil; |
| |
| XGL_CMD_BUFFER cmd; |
| |
| XGL_DESCRIPTOR_REGION desc_region; |
| XGL_DESCRIPTOR_SET desc_set; |
| |
| xcb_window_t window; |
| xcb_intern_atom_reply_t *atom_wm_delete_window; |
| |
| bool quit; |
| XGL_UINT current_buffer; |
| }; |
| |
| static void demo_draw_build_cmd(struct demo *demo) |
| { |
| const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = { |
| .view = demo->buffers[demo->current_buffer].view, |
| .layout = XGL_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| }; |
| const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = { |
| .view = demo->depth.view, |
| .layout = XGL_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| }; |
| const XGL_FLOAT clear_color[4] = { 0.2f, 0.2f, 0.2f, 0.2f }; |
| const XGL_FLOAT clear_depth = 0.9f; |
| XGL_IMAGE_SUBRESOURCE_RANGE clear_range; |
| XGL_CMD_BUFFER_GRAPHICS_BEGIN_INFO graphics_cmd_buf_info = { |
| .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO, |
| .pNext = NULL, |
| .operation = XGL_RENDER_PASS_OPERATION_BEGIN_AND_END, |
| }; |
| XGL_CMD_BUFFER_BEGIN_INFO cmd_buf_info = { |
| .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO, |
| .pNext = &graphics_cmd_buf_info, |
| .flags = XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT | |
| XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT, |
| }; |
| XGL_RESULT err; |
| XGL_ATTACHMENT_LOAD_OP load_op = XGL_ATTACHMENT_LOAD_OP_DONT_CARE; |
| XGL_ATTACHMENT_STORE_OP store_op = XGL_ATTACHMENT_STORE_OP_DONT_CARE; |
| const XGL_FRAMEBUFFER_CREATE_INFO fb_info = { |
| .sType = XGL_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, |
| .pNext = NULL, |
| .colorAttachmentCount = 1, |
| .pColorAttachments = (XGL_COLOR_ATTACHMENT_BIND_INFO*) &color_attachment, |
| .pDepthStencilAttachment = (XGL_DEPTH_STENCIL_BIND_INFO*) &depth_stencil, |
| .sampleCount = 1, |
| }; |
| XGL_RENDER_PASS_CREATE_INFO rp_info; |
| |
| memset(&rp_info, 0 , sizeof(rp_info)); |
| err = xglCreateFramebuffer(demo->device, &fb_info, &(rp_info.framebuffer)); |
| assert(!err); |
| rp_info.sType = XGL_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
| rp_info.renderArea.extent.width = demo->width; |
| rp_info.renderArea.extent.height = demo->height; |
| rp_info.pColorLoadOps = &load_op; |
| rp_info.pColorStoreOps = &store_op; |
| rp_info.depthLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE; |
| rp_info.depthStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE; |
| rp_info.stencilLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE; |
| rp_info.stencilStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE; |
| err = xglCreateRenderPass(demo->device, &rp_info, &(graphics_cmd_buf_info.renderPass)); |
| assert(!err); |
| |
| err = xglBeginCommandBuffer(demo->cmd, &cmd_buf_info); |
| assert(!err); |
| |
| xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS, |
| demo->pipeline); |
| xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS, |
| demo->desc_set, NULL); |
| |
| xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport); |
| xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster); |
| xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND, |
| demo->color_blend); |
| xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL, |
| demo->depth_stencil); |
| |
| |
| xglCmdBindVertexBuffer(demo->cmd, demo->vertices.buf, 0, 0); |
| |
| clear_range.aspect = XGL_IMAGE_ASPECT_COLOR; |
| clear_range.baseMipLevel = 0; |
| clear_range.mipLevels = 1; |
| clear_range.baseArraySlice = 0; |
| clear_range.arraySize = 1; |
| xglCmdClearColorImage(demo->cmd, |
| demo->buffers[demo->current_buffer].image, |
| clear_color, 1, &clear_range); |
| |
| clear_range.aspect = XGL_IMAGE_ASPECT_DEPTH; |
| xglCmdClearDepthStencil(demo->cmd, demo->depth.image, |
| clear_depth, 0, 1, &clear_range); |
| |
| xglCmdDraw(demo->cmd, 0, 3, 0, 1); |
| |
| err = xglEndCommandBuffer(demo->cmd); |
| assert(!err); |
| } |
| |
| static void demo_draw(struct demo *demo) |
| { |
| const XGL_WSI_X11_PRESENT_INFO present = { |
| .destWindow = demo->window, |
| .srcImage = demo->buffers[demo->current_buffer].image, |
| }; |
| XGL_FENCE fence = demo->buffers[demo->current_buffer].fence; |
| XGL_RESULT err; |
| |
| demo_draw_build_cmd(demo); |
| |
| err = xglWaitForFences(demo->device, 1, &fence, XGL_TRUE, ~((XGL_UINT64) 0)); |
| assert(err == XGL_SUCCESS || err == XGL_ERROR_UNAVAILABLE); |
| |
| static const uint32_t NUM_MEM_REFS = 5; |
| XGL_MEMORY_REF memRefs[NUM_MEM_REFS]; |
| memRefs[0].mem = demo->depth.mem; |
| memRefs[0].flags = 0; |
| memRefs[1].mem = demo->textures[0].mem; |
| memRefs[1].flags = 0; |
| memRefs[2].mem = demo->buffers[0].mem; |
| memRefs[2].flags = 0; |
| memRefs[3].mem = demo->buffers[1].mem; |
| memRefs[3].flags = 0; |
| memRefs[4].mem = demo->vertices.mem; |
| memRefs[4].flags = 0; |
| err = xglQueueSubmit(demo->queue, 1, &demo->cmd, |
| NUM_MEM_REFS, memRefs, XGL_NULL_HANDLE); |
| assert(!err); |
| |
| err = xglWsiX11QueuePresent(demo->queue, &present, fence); |
| assert(!err); |
| |
| demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT; |
| } |
| |
| static void demo_prepare_buffers(struct demo *demo) |
| { |
| const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = { |
| .format = demo->format, |
| .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, |
| .extent = { |
| .width = demo->width, |
| .height = demo->height, |
| }, |
| .flags = 0, |
| }; |
| const XGL_FENCE_CREATE_INFO fence = { |
| .sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO, |
| .pNext = NULL, |
| .flags = 0, |
| }; |
| XGL_RESULT err; |
| XGL_UINT i; |
| |
| for (i = 0; i < DEMO_BUFFER_COUNT; i++) { |
| XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = { |
| .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO, |
| .pNext = NULL, |
| .format = demo->format, |
| .mipLevel = 0, |
| .baseArraySlice = 0, |
| .arraySize = 1, |
| }; |
| |
| err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image, |
| &demo->buffers[i].image, &demo->buffers[i].mem); |
| assert(!err); |
| |
| color_attachment_view.image = demo->buffers[i].image; |
| |
| err = xglCreateColorAttachmentView(demo->device, |
| &color_attachment_view, &demo->buffers[i].view); |
| assert(!err); |
| |
| err = xglCreateFence(demo->device, |
| &fence, &demo->buffers[i].fence); |
| assert(!err); |
| } |
| } |
| |
| static void demo_prepare_depth(struct demo *demo) |
| { |
| const XGL_FORMAT depth_format = { XGL_CH_FMT_R16, XGL_NUM_FMT_DS }; |
| const XGL_IMAGE_CREATE_INFO image = { |
| .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO, |
| .pNext = NULL, |
| .imageType = XGL_IMAGE_2D, |
| .format = depth_format, |
| .extent = { demo->width, demo->height, 1 }, |
| .mipLevels = 1, |
| .arraySize = 1, |
| .samples = 1, |
| .tiling = XGL_OPTIMAL_TILING, |
| .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT, |
| .flags = 0, |
| }; |
| XGL_MEMORY_ALLOC_INFO mem_alloc = { |
| .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO, |
| .pNext = NULL, |
| .allocationSize = 0, |
| .alignment = 0, |
| .flags = 0, |
| .heapCount = 0, |
| .memPriority = XGL_MEMORY_PRIORITY_NORMAL, |
| }; |
| XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = { |
| .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO, |
| .pNext = NULL, |
| .image = XGL_NULL_HANDLE, |
| .mipLevel = 0, |
| .baseArraySlice = 0, |
| .arraySize = 1, |
| .flags = 0, |
| }; |
| XGL_MEMORY_REQUIREMENTS mem_reqs; |
| XGL_SIZE mem_reqs_size= sizeof(XGL_MEMORY_REQUIREMENTS); |
| XGL_RESULT err; |
| |
| demo->depth.format = depth_format; |
| |
| /* create image */ |
| err = xglCreateImage(demo->device, &image, |
| &demo->depth.image); |
| assert(!err); |
| |
| err = xglGetObjectInfo(demo->depth.image, |
| XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &mem_reqs_size, &mem_reqs); |
| assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| |
| mem_alloc.allocationSize = mem_reqs.size; |
| mem_alloc.alignment = mem_reqs.alignment; |
| mem_alloc.heapCount = mem_reqs.heapCount; |
| XGL_UINT heapInfo[1]; |
| mem_alloc.pHeaps = (const XGL_UINT *)&heapInfo; |
| memcpy(&heapInfo, mem_reqs.pHeaps, |
| sizeof(mem_reqs.pHeaps[0]) * mem_reqs.heapCount); |
| |
| /* allocate memory */ |
| err = xglAllocMemory(demo->device, &mem_alloc, |
| &demo->depth.mem); |
| assert(!err); |
| |
| /* bind memory */ |
| err = xglBindObjectMemory(demo->depth.image, |
| demo->depth.mem, 0); |
| assert(!err); |
| |
| /* create image view */ |
| view.image = demo->depth.image; |
| err = xglCreateDepthStencilView(demo->device, &view, |
| &demo->depth.view); |
| assert(!err); |
| } |
| |
| static void demo_prepare_textures(struct demo *demo) |
| { |
| const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM }; |
| const XGL_INT tex_width = 2; |
| const XGL_INT tex_height = 2; |
| const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { |
| { 0xffff0000, 0xff00ff00 }, |
| }; |
| XGL_RESULT err; |
| XGL_UINT i; |
| |
| for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| const XGL_SAMPLER_CREATE_INFO sampler = { |
| .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, |
| .pNext = NULL, |
| .magFilter = XGL_TEX_FILTER_NEAREST, |
| .minFilter = XGL_TEX_FILTER_NEAREST, |
| .mipMode = XGL_TEX_MIPMAP_BASE, |
| .addressU = XGL_TEX_ADDRESS_WRAP, |
| .addressV = XGL_TEX_ADDRESS_WRAP, |
| .addressW = XGL_TEX_ADDRESS_WRAP, |
| .mipLodBias = 0.0f, |
| .maxAnisotropy = 0, |
| .compareFunc = XGL_COMPARE_NEVER, |
| .minLod = 0.0f, |
| .maxLod = 0.0f, |
| .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE, |
| }; |
| const XGL_IMAGE_CREATE_INFO image = { |
| .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO, |
| .pNext = NULL, |
| .imageType = XGL_IMAGE_2D, |
| .format = tex_format, |
| .extent = { tex_width, tex_height, 1 }, |
| .mipLevels = 1, |
| .arraySize = 1, |
| .samples = 1, |
| .tiling = XGL_LINEAR_TILING, |
| .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT, |
| .flags = 0, |
| }; |
| XGL_MEMORY_ALLOC_INFO mem_alloc = { |
| .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO, |
| .pNext = NULL, |
| .allocationSize = 0, |
| .alignment = 0, |
| .flags = 0, |
| .heapCount = 0, |
| .memPriority = XGL_MEMORY_PRIORITY_NORMAL, |
| }; |
| XGL_IMAGE_VIEW_CREATE_INFO view = { |
| .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, |
| .pNext = NULL, |
| .image = XGL_NULL_HANDLE, |
| .viewType = XGL_IMAGE_VIEW_2D, |
| .format = image.format, |
| .channels = { XGL_CHANNEL_SWIZZLE_R, |
| XGL_CHANNEL_SWIZZLE_G, |
| XGL_CHANNEL_SWIZZLE_B, |
| XGL_CHANNEL_SWIZZLE_A, }, |
| .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 }, |
| .minLod = 0.0f, |
| }; |
| XGL_MEMORY_REQUIREMENTS mem_reqs; |
| XGL_SIZE mem_reqs_size= sizeof(XGL_MEMORY_REQUIREMENTS); |
| |
| /* create sampler */ |
| err = xglCreateSampler(demo->device, &sampler, |
| &demo->textures[i].sampler); |
| assert(!err); |
| |
| /* create image */ |
| err = xglCreateImage(demo->device, &image, |
| &demo->textures[i].image); |
| assert(!err); |
| |
| err = xglGetObjectInfo(demo->textures[i].image, |
| XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &mem_reqs_size, &mem_reqs); |
| assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| |
| mem_alloc.allocationSize = mem_reqs.size; |
| mem_alloc.alignment = mem_reqs.alignment; |
| mem_alloc.heapCount = mem_reqs.heapCount; |
| XGL_UINT heapInfo[0]; |
| mem_alloc.pHeaps = (const XGL_UINT *)&heapInfo; |
| memcpy(&heapInfo, mem_reqs.pHeaps, |
| sizeof(mem_reqs.pHeaps[0]) * mem_reqs.heapCount); |
| |
| /* allocate memory */ |
| err = xglAllocMemory(demo->device, &mem_alloc, |
| &demo->textures[i].mem); |
| assert(!err); |
| |
| /* bind memory */ |
| err = xglBindObjectMemory(demo->textures[i].image, |
| demo->textures[i].mem, 0); |
| assert(!err); |
| |
| /* create image view */ |
| view.image = demo->textures[i].image; |
| err = xglCreateImageView(demo->device, &view, |
| &demo->textures[i].view); |
| assert(!err); |
| } |
| |
| for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| const XGL_IMAGE_SUBRESOURCE subres = { |
| .aspect = XGL_IMAGE_ASPECT_COLOR, |
| .mipLevel = 0, |
| .arraySlice = 0, |
| }; |
| XGL_SUBRESOURCE_LAYOUT layout; |
| XGL_SIZE layout_size; |
| XGL_VOID *data; |
| XGL_INT x, y; |
| |
| err = xglGetImageSubresourceInfo(demo->textures[i].image, &subres, |
| XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout); |
| assert(!err && layout_size == sizeof(layout)); |
| |
| err = xglMapMemory(demo->textures[i].mem, 0, &data); |
| assert(!err); |
| |
| for (y = 0; y < tex_height; y++) { |
| uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y); |
| for (x = 0; x < tex_width; x++) |
| row[x] = tex_colors[i][(x & 1) ^ (y & 1)]; |
| } |
| |
| err = xglUnmapMemory(demo->textures[i].mem); |
| assert(!err); |
| } |
| } |
| |
| static void demo_prepare_vertices(struct demo *demo) |
| { |
| const float vb[3][5] = { |
| /* position texcoord */ |
| { -1.0f, -1.0f, -0.6f, 0.0f, 0.0f }, |
| { 1.0f, -1.0f, -0.5f, 1.0f, 0.0f }, |
| { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f }, |
| }; |
| const XGL_BUFFER_CREATE_INFO buf_info = { |
| .sType = XGL_STRUCTURE_TYPE_BUFFER_CREATE_INFO, |
| .pNext = NULL, |
| .size = sizeof(vb), |
| .usage = XGL_BUFFER_USAGE_VERTEX_FETCH_BIT, |
| .flags = 0, |
| }; |
| XGL_MEMORY_ALLOC_INFO mem_alloc = { |
| .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO, |
| .pNext = NULL, |
| .allocationSize = 0, |
| .alignment = 0, |
| .flags = 0, |
| .heapCount = 0, |
| .pHeaps = 0, |
| .memPriority = XGL_MEMORY_PRIORITY_NORMAL, |
| }; |
| XGL_MEMORY_REQUIREMENTS mem_reqs; |
| XGL_SIZE mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS); |
| XGL_RESULT err; |
| void *data; |
| |
| memset(&demo->vertices, 0, sizeof(demo->vertices)); |
| |
| err = xglCreateBuffer(demo->device, &buf_info, &demo->vertices.buf); |
| assert(!err); |
| |
| err = xglGetObjectInfo(demo->vertices.buf, |
| XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| &mem_reqs_size, &mem_reqs); |
| assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| mem_alloc.allocationSize = mem_reqs.size; |
| mem_alloc.alignment = mem_reqs.alignment; |
| mem_alloc.heapCount = mem_reqs.heapCount; |
| mem_alloc.pHeaps = mem_reqs.pHeaps; |
| memcpy((XGL_UINT *)mem_alloc.pHeaps, mem_reqs.pHeaps, |
| sizeof(mem_reqs.pHeaps[0]) * mem_reqs.heapCount); |
| |
| err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem); |
| assert(!err); |
| |
| err = xglMapMemory(demo->vertices.mem, 0, &data); |
| assert(!err); |
| |
| memcpy(data, vb, sizeof(vb)); |
| |
| err = xglUnmapMemory(demo->vertices.mem); |
| assert(!err); |
| |
| err = xglBindObjectMemory(demo->vertices.buf, demo->vertices.mem, 0); |
| assert(!err); |
| |
| demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO; |
| demo->vertices.vi.pNext = NULL; |
| demo->vertices.vi.bindingCount = 1; |
| demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings; |
| demo->vertices.vi.attributeCount = 2; |
| demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs; |
| |
| demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]); |
| demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX; |
| |
| demo->vertices.vi_attrs[0].binding = 0; |
| demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32; |
| demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| demo->vertices.vi_attrs[0].offsetInBytes = 0; |
| |
| demo->vertices.vi_attrs[1].binding = 0; |
| demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32; |
| demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3; |
| } |
| |
| static void demo_prepare_descriptor_layout(struct demo *demo) |
| { |
| const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO descriptor_layout = { |
| .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
| .pNext = NULL, |
| .descriptorType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE, |
| .count = DEMO_TEXTURE_COUNT, |
| .stageFlags = XGL_SHADER_STAGE_FLAGS_FRAGMENT_BIT, |
| .immutableSampler = XGL_NULL_HANDLE, |
| }; |
| const uint32_t bind_point = 0; |
| XGL_RESULT err; |
| |
| err = xglCreateDescriptorSetLayout(demo->device, |
| XGL_SHADER_STAGE_FLAGS_ALL, &bind_point, |
| XGL_NULL_HANDLE, &descriptor_layout, |
| &demo->desc_layout); |
| assert(!err); |
| } |
| |
| static XGL_SHADER demo_prepare_shader(struct demo *demo, |
| XGL_PIPELINE_SHADER_STAGE stage, |
| const void *code, |
| XGL_SIZE size) |
| { |
| XGL_SHADER_CREATE_INFO createInfo; |
| XGL_SHADER shader; |
| XGL_RESULT err; |
| |
| createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO; |
| createInfo.pNext = NULL; |
| |
| // Create fake BIL structure to feed GLSL |
| // to the driver "under the covers" |
| createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1; |
| createInfo.pCode = malloc(createInfo.codeSize); |
| createInfo.flags = 0; |
| |
| /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */ |
| ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC; |
| ((uint32_t *) createInfo.pCode)[1] = 0; |
| ((uint32_t *) createInfo.pCode)[2] = stage; |
| memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1); |
| |
| err = xglCreateShader(demo->device, &createInfo, &shader); |
| if (err) { |
| free((void *) createInfo.pCode); |
| return NULL; |
| } |
| |
| return shader; |
| } |
| |
| static XGL_SHADER demo_prepare_vs(struct demo *demo) |
| { |
| static const char *vertShaderText = |
| "#version 130\n" |
| "in vec4 pos;\n" |
| "in vec2 attr;\n" |
| "out vec2 texcoord;\n" |
| "void main() {\n" |
| " texcoord = attr;\n" |
| " gl_Position = pos;\n" |
| "}\n"; |
| |
| return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX, |
| (const void *) vertShaderText, |
| strlen(vertShaderText)); |
| } |
| |
| static XGL_SHADER demo_prepare_fs(struct demo *demo) |
| { |
| static const char *fragShaderText = |
| "#version 130\n" |
| "uniform sampler2D tex;\n" |
| "in vec2 texcoord;\n" |
| "void main() {\n" |
| " gl_FragColor = texture(tex, texcoord);\n" |
| "}\n"; |
| |
| return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT, |
| (const void *) fragShaderText, |
| strlen(fragShaderText)); |
| } |
| |
| static void demo_prepare_pipeline(struct demo *demo) |
| { |
| XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline; |
| XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi; |
| XGL_PIPELINE_IA_STATE_CREATE_INFO ia; |
| XGL_PIPELINE_RS_STATE_CREATE_INFO rs; |
| XGL_PIPELINE_CB_STATE_CREATE_INFO cb; |
| XGL_PIPELINE_DS_STATE_CREATE_INFO ds; |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs; |
| XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs; |
| XGL_PIPELINE_VP_STATE_CREATE_INFO vp; |
| XGL_PIPELINE_MS_STATE_CREATE_INFO ms; |
| XGL_RESULT err; |
| |
| memset(&pipeline, 0, sizeof(pipeline)); |
| pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| pipeline.lastSetLayout = demo->desc_layout; |
| |
| vi = demo->vertices.vi; |
| |
| memset(&ia, 0, sizeof(ia)); |
| ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO; |
| ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST; |
| |
| memset(&rs, 0, sizeof(rs)); |
| rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO; |
| rs.fillMode = XGL_FILL_SOLID; |
| rs.cullMode = XGL_CULL_NONE; |
| rs.frontFace = XGL_FRONT_FACE_CCW; |
| |
| memset(&cb, 0, sizeof(cb)); |
| cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO; |
| XGL_PIPELINE_CB_ATTACHMENT_STATE att_state[1]; |
| memset(att_state, 0, sizeof(att_state)); |
| att_state[0].format = demo->format; |
| att_state[0].channelWriteMask = 0xf; |
| att_state[0].blendEnable = XGL_FALSE; |
| cb.attachmentCount = 1; |
| cb.pAttachments = att_state; |
| |
| |
| memset(&vp, 0, sizeof(vp)); |
| vp.sType = XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO; |
| vp.scissorEnable = XGL_FALSE; |
| |
| |
| memset(&ds, 0, sizeof(ds)); |
| ds.sType = XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO; |
| ds.format = demo->depth.format; |
| ds.depthTestEnable = XGL_TRUE; |
| ds.depthWriteEnable = XGL_TRUE; |
| ds.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| ds.depthBoundsEnable = XGL_FALSE; |
| ds.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| ds.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| ds.back.stencilFunc = XGL_COMPARE_ALWAYS; |
| ds.stencilTestEnable = XGL_FALSE; |
| ds.front = ds.back; |
| |
| memset(&vs, 0, sizeof(vs)); |
| vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| vs.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| vs.shader.shader = demo_prepare_vs(demo); |
| vs.shader.linkConstBufferCount = 0; |
| |
| memset(&fs, 0, sizeof(fs)); |
| fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| fs.shader.shader = demo_prepare_fs(demo); |
| |
| memset(&ms, 0, sizeof(ms)); |
| ms.sType = XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO; |
| ms.sampleMask = 1; |
| ms.multisampleEnable = XGL_FALSE; |
| ms.samples = 1; |
| |
| pipeline.pNext = (const XGL_VOID *) &vi; |
| vi.pNext = (XGL_VOID *) &ia; |
| ia.pNext = (const XGL_VOID *) &rs; |
| rs.pNext = (const XGL_VOID *) &cb; |
| cb.pNext = (const XGL_VOID *) &ms; |
| ms.pNext = (const XGL_VOID *) &vp; |
| vp.pNext = (const XGL_VOID *) &ds; |
| ds.pNext = (const XGL_VOID *) &vs; |
| vs.pNext = (const XGL_VOID *) &fs; |
| |
| err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline); |
| assert(!err); |
| |
| xglDestroyObject(vs.shader.shader); |
| xglDestroyObject(fs.shader.shader); |
| } |
| |
| static void demo_prepare_dynamic_states(struct demo *demo) |
| { |
| XGL_DYNAMIC_VP_STATE_CREATE_INFO viewport_create; |
| XGL_DYNAMIC_RS_STATE_CREATE_INFO raster; |
| XGL_DYNAMIC_CB_STATE_CREATE_INFO color_blend; |
| XGL_DYNAMIC_DS_STATE_CREATE_INFO depth_stencil; |
| XGL_RESULT err; |
| |
| memset(&viewport_create, 0, sizeof(viewport_create)); |
| viewport_create.sType = XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO; |
| viewport_create.viewportCount = 1; |
| XGL_VIEWPORT viewport; |
| memset(&viewport, 0, sizeof(viewport)); |
| viewport.width = (XGL_FLOAT) demo->width; |
| viewport.height = (XGL_FLOAT) demo->height; |
| viewport.minDepth = (XGL_FLOAT) 0.0f; |
| viewport.maxDepth = (XGL_FLOAT) 1.0f; |
| viewport_create.pViewports = &viewport; |
| |
| memset(&raster, 0, sizeof(raster)); |
| raster.sType = XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO; |
| |
| memset(&color_blend, 0, sizeof(color_blend)); |
| color_blend.sType = XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO; |
| |
| memset(&depth_stencil, 0, sizeof(depth_stencil)); |
| depth_stencil.sType = XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO; |
| depth_stencil.stencilBackRef = 0; |
| depth_stencil.stencilFrontRef = 0; |
| depth_stencil.stencilReadMask = 0xff; |
| depth_stencil.stencilWriteMask = 0xff; |
| |
| err = xglCreateDynamicViewportState(demo->device, &viewport_create, &demo->viewport); |
| assert(!err); |
| |
| err = xglCreateDynamicRasterState(demo->device, &raster, &demo->raster); |
| assert(!err); |
| |
| err = xglCreateDynamicColorBlendState(demo->device, |
| &color_blend, &demo->color_blend); |
| assert(!err); |
| |
| err = xglCreateDynamicDepthStencilState(demo->device, |
| &depth_stencil, &demo->depth_stencil); |
| assert(!err); |
| } |
| |
| static void demo_prepare_descriptor_region(struct demo *demo) |
| { |
| const XGL_DESCRIPTOR_TYPE_COUNT type_count = { |
| .type = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE, |
| .count = DEMO_TEXTURE_COUNT, |
| }; |
| const XGL_DESCRIPTOR_REGION_CREATE_INFO descriptor_region = { |
| .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_REGION_CREATE_INFO, |
| .pNext = NULL, |
| .count = 1, |
| .pTypeCount = &type_count, |
| }; |
| XGL_RESULT err; |
| |
| err = xglCreateDescriptorRegion(demo->device, |
| XGL_DESCRIPTOR_REGION_USAGE_ONE_SHOT, 1, |
| &descriptor_region, &demo->desc_region); |
| assert(!err); |
| } |
| |
| static void demo_prepare_descriptor_set(struct demo *demo) |
| { |
| XGL_IMAGE_VIEW_ATTACH_INFO view_info[DEMO_TEXTURE_COUNT]; |
| XGL_SAMPLER_IMAGE_VIEW_INFO combined_info[DEMO_TEXTURE_COUNT]; |
| XGL_UPDATE_SAMPLER_TEXTURES update; |
| XGL_RESULT err; |
| uint32_t count; |
| XGL_UINT i; |
| |
| for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| view_info[i].sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| view_info[i].pNext = NULL; |
| view_info[i].view = demo->textures[i].view, |
| view_info[i].layout = XGL_IMAGE_LAYOUT_GENERAL; |
| |
| combined_info[i].pSampler = demo->textures[i].sampler; |
| combined_info[i].pImageView = &view_info[i]; |
| } |
| |
| memset(&update, 0, sizeof(update)); |
| update.sType = XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES; |
| update.count = DEMO_TEXTURE_COUNT; |
| update.pSamplerImageViews = combined_info; |
| |
| err = xglAllocDescriptorSets(demo->desc_region, |
| XGL_DESCRIPTOR_SET_USAGE_STATIC, |
| 1, &demo->desc_layout, |
| &demo->desc_set, &count); |
| assert(!err && count == 1); |
| |
| xglBeginDescriptorRegionUpdate(demo->device, |
| XGL_DESCRIPTOR_UPDATE_MODE_FASTEST); |
| |
| xglClearDescriptorSets(demo->desc_region, 1, &demo->desc_set); |
| xglUpdateDescriptors(demo->desc_set, &update); |
| |
| xglEndDescriptorRegionUpdate(demo->device, demo->cmd); |
| } |
| |
| static void demo_prepare(struct demo *demo) |
| { |
| const XGL_CMD_BUFFER_CREATE_INFO cmd = { |
| .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO, |
| .pNext = NULL, |
| .queueType = XGL_QUEUE_TYPE_GRAPHICS, |
| .flags = 0, |
| }; |
| XGL_RESULT err; |
| |
| demo_prepare_buffers(demo); |
| demo_prepare_depth(demo); |
| demo_prepare_textures(demo); |
| demo_prepare_vertices(demo); |
| demo_prepare_descriptor_layout(demo); |
| demo_prepare_pipeline(demo); |
| demo_prepare_dynamic_states(demo); |
| |
| err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd); |
| assert(!err); |
| |
| demo_prepare_descriptor_region(demo); |
| demo_prepare_descriptor_set(demo); |
| } |
| |
| static void demo_handle_event(struct demo *demo, |
| const xcb_generic_event_t *event) |
| { |
| switch (event->response_type & 0x7f) { |
| case XCB_EXPOSE: |
| demo_draw(demo); |
| break; |
| case XCB_CLIENT_MESSAGE: |
| if((*(xcb_client_message_event_t*)event).data.data32[0] == |
| (*demo->atom_wm_delete_window).atom) { |
| demo->quit = true; |
| } |
| break; |
| case XCB_KEY_RELEASE: |
| { |
| const xcb_key_release_event_t *key = |
| (const xcb_key_release_event_t *) event; |
| |
| if (key->detail == 0x9) |
| demo->quit = true; |
| } |
| break; |
| case XCB_DESTROY_NOTIFY: |
| demo->quit = true; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| static void demo_run(struct demo *demo) |
| { |
| xcb_flush(demo->connection); |
| |
| while (!demo->quit) { |
| xcb_generic_event_t *event; |
| |
| event = xcb_wait_for_event(demo->connection); |
| if (event) { |
| demo_handle_event(demo, event); |
| free(event); |
| } |
| } |
| } |
| |
| static void demo_create_window(struct demo *demo) |
| { |
| uint32_t value_mask, value_list[32]; |
| |
| demo->window = xcb_generate_id(demo->connection); |
| |
| value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK; |
| value_list[0] = demo->screen->black_pixel; |
| value_list[1] = XCB_EVENT_MASK_KEY_RELEASE | |
| XCB_EVENT_MASK_EXPOSURE | |
| XCB_EVENT_MASK_STRUCTURE_NOTIFY; |
| |
| xcb_create_window(demo->connection, |
| XCB_COPY_FROM_PARENT, |
| demo->window, demo->screen->root, |
| 0, 0, demo->width, demo->height, 0, |
| XCB_WINDOW_CLASS_INPUT_OUTPUT, |
| demo->screen->root_visual, |
| value_mask, value_list); |
| |
| /* Magic code that will send notification when window is destroyed */ |
| xcb_intern_atom_cookie_t cookie = xcb_intern_atom(demo->connection, 1, 12, |
| "WM_PROTOCOLS"); |
| xcb_intern_atom_reply_t* reply = xcb_intern_atom_reply(demo->connection, cookie, 0); |
| |
| xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(demo->connection, 0, 16, "WM_DELETE_WINDOW"); |
| demo->atom_wm_delete_window = xcb_intern_atom_reply(demo->connection, cookie2, 0); |
| |
| xcb_change_property(demo->connection, XCB_PROP_MODE_REPLACE, |
| demo->window, (*reply).atom, 4, 32, 1, |
| &(*demo->atom_wm_delete_window).atom); |
| free(reply); |
| |
| xcb_map_window(demo->connection, demo->window); |
| } |
| |
| static void demo_init_xgl(struct demo *demo) |
| { |
| const XGL_APPLICATION_INFO app = { |
| .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO, |
| .pNext = NULL, |
| .pAppName = "tri", |
| .appVersion = 0, |
| .pEngineName = "tri", |
| .engineVersion = 0, |
| .apiVersion = XGL_MAKE_VERSION(0, 22, 0), |
| }; |
| const XGL_WSI_X11_CONNECTION_INFO connection = { |
| .pConnection = demo->connection, |
| .root = demo->screen->root, |
| .provider = 0, |
| }; |
| const XGL_DEVICE_QUEUE_CREATE_INFO queue = { |
| .queueNodeIndex = 0, |
| .queueCount = 1, |
| }; |
| const XGL_CHAR *ext_names[] = { |
| "XGL_WSI_X11", |
| }; |
| const XGL_DEVICE_CREATE_INFO device = { |
| .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO, |
| .pNext = NULL, |
| .queueRecordCount = 1, |
| .pRequestedQueues = &queue, |
| .extensionCount = 1, |
| .ppEnabledExtensionNames = ext_names, |
| .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE, |
| .flags = XGL_DEVICE_CREATE_VALIDATION_BIT, |
| }; |
| XGL_RESULT err; |
| XGL_UINT gpu_count; |
| XGL_UINT i; |
| |
| err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu); |
| assert(!err && gpu_count == 1); |
| |
| for (i = 0; i < device.extensionCount; i++) { |
| err = xglGetExtensionSupport(demo->gpu, ext_names[i]); |
| assert(!err); |
| } |
| |
| err = xglWsiX11AssociateConnection(demo->gpu, &connection); |
| assert(!err); |
| |
| err = xglCreateDevice(demo->gpu, &device, &demo->device); |
| assert(!err); |
| |
| err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS, |
| 0, &demo->queue); |
| assert(!err); |
| } |
| |
| static void demo_init_connection(struct demo *demo) |
| { |
| const xcb_setup_t *setup; |
| xcb_screen_iterator_t iter; |
| int scr; |
| |
| demo->connection = xcb_connect(NULL, &scr); |
| |
| setup = xcb_get_setup(demo->connection); |
| iter = xcb_setup_roots_iterator(setup); |
| while (scr-- > 0) |
| xcb_screen_next(&iter); |
| |
| demo->screen = iter.data; |
| } |
| |
| static void demo_init(struct demo *demo) |
| { |
| memset(demo, 0, sizeof(*demo)); |
| |
| demo_init_connection(demo); |
| demo_init_xgl(demo); |
| |
| demo->width = 300; |
| demo->height = 300; |
| demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8; |
| demo->format.numericFormat = XGL_NUM_FMT_UNORM; |
| } |
| |
| static void demo_cleanup(struct demo *demo) |
| { |
| XGL_UINT i; |
| |
| xglDestroyObject(demo->desc_set); |
| xglDestroyObject(demo->desc_region); |
| |
| xglDestroyObject(demo->cmd); |
| |
| xglDestroyObject(demo->viewport); |
| xglDestroyObject(demo->raster); |
| xglDestroyObject(demo->color_blend); |
| xglDestroyObject(demo->depth_stencil); |
| |
| xglDestroyObject(demo->pipeline); |
| xglDestroyObject(demo->desc_layout); |
| |
| xglBindObjectMemory(demo->vertices.buf, XGL_NULL_HANDLE, 0); |
| xglDestroyObject(demo->vertices.buf); |
| xglFreeMemory(demo->vertices.mem); |
| |
| for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| xglDestroyObject(demo->textures[i].view); |
| xglBindObjectMemory(demo->textures[i].image, XGL_NULL_HANDLE, 0); |
| xglDestroyObject(demo->textures[i].image); |
| xglFreeMemory(demo->textures[i].mem); |
| xglDestroyObject(demo->textures[i].sampler); |
| } |
| |
| xglDestroyObject(demo->depth.view); |
| xglBindObjectMemory(demo->depth.image, XGL_NULL_HANDLE, 0); |
| xglDestroyObject(demo->depth.image); |
| xglFreeMemory(demo->depth.mem); |
| |
| for (i = 0; i < DEMO_BUFFER_COUNT; i++) { |
| xglDestroyObject(demo->buffers[i].fence); |
| xglDestroyObject(demo->buffers[i].view); |
| xglDestroyObject(demo->buffers[i].image); |
| } |
| |
| xglDestroyDevice(demo->device); |
| |
| xcb_destroy_window(demo->connection, demo->window); |
| xcb_disconnect(demo->connection); |
| } |
| |
| int main(void) |
| { |
| struct demo demo; |
| |
| demo_init(&demo); |
| |
| demo_prepare(&demo); |
| demo_create_window(&demo); |
| demo_run(&demo); |
| |
| demo_cleanup(&demo); |
| |
| return 0; |
| } |