blob: 3ffe1519200c61fb6d10d5b79dc11c1c3838c245 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2015 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "buf.h"
#include "cmd.h"
#include "dev.h"
#include "gpu.h"
#include "img.h"
#include "sampler.h"
#include "view.h"
#include "desc.h"
enum intel_desc_surface_type {
INTEL_DESC_SURFACE_UNUSED,
INTEL_DESC_SURFACE_BUF,
INTEL_DESC_SURFACE_IMG,
};
struct intel_desc_surface {
const struct intel_mem *mem;
bool read_only;
enum intel_desc_surface_type type;
union {
const void *unused;
const struct intel_buf_view *buf;
const struct intel_img_view *img;
} u;
};
struct intel_desc_sampler {
const struct intel_sampler *sampler;
};
static bool desc_pool_init_desc_sizes(struct intel_desc_pool *pool,
const struct intel_gpu *gpu)
{
pool->surface_desc_size = sizeof(struct intel_desc_surface);
pool->sampler_desc_size = sizeof(struct intel_desc_sampler);
return true;
}
XGL_RESULT intel_desc_pool_create(struct intel_dev *dev,
struct intel_desc_pool **pool_ret)
{
const uint32_t surface_count = 16384;
const uint32_t sampler_count = 16384;
struct intel_desc_pool *pool;
pool = icd_alloc(sizeof(*pool), 0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!pool)
return XGL_ERROR_OUT_OF_MEMORY;
memset(pool, 0, sizeof(*pool));
if (!desc_pool_init_desc_sizes(pool, dev->gpu)) {
icd_free(pool);
return XGL_ERROR_UNKNOWN;
}
intel_desc_offset_set(&pool->size,
pool->surface_desc_size * surface_count,
pool->sampler_desc_size * sampler_count);
pool->surfaces = icd_alloc(pool->size.surface,
64, XGL_SYSTEM_ALLOC_INTERNAL);
if (!pool->surfaces) {
icd_free(pool);
return XGL_ERROR_OUT_OF_MEMORY;
}
pool->samplers = icd_alloc(pool->size.sampler,
64, XGL_SYSTEM_ALLOC_INTERNAL);
if (!pool->samplers) {
icd_free(pool->surfaces);
icd_free(pool);
return XGL_ERROR_OUT_OF_MEMORY;
}
*pool_ret = pool;
return XGL_SUCCESS;
}
void intel_desc_pool_destroy(struct intel_desc_pool *pool)
{
icd_free(pool->samplers);
icd_free(pool->surfaces);
icd_free(pool);
}
/**
* Get the size of a descriptor in the pool.
*/
static XGL_RESULT desc_pool_get_desc_size(const struct intel_desc_pool *pool,
XGL_DESCRIPTOR_TYPE type,
struct intel_desc_offset *size)
{
uint32_t surface_size = 0, sampler_size = 0;
switch (type) {
case XGL_DESCRIPTOR_TYPE_SAMPLER:
sampler_size = pool->sampler_desc_size;
break;
case XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE:
surface_size = pool->surface_desc_size;
sampler_size = pool->sampler_desc_size;
break;
case XGL_DESCRIPTOR_TYPE_TEXTURE:
case XGL_DESCRIPTOR_TYPE_TEXTURE_BUFFER:
case XGL_DESCRIPTOR_TYPE_IMAGE:
case XGL_DESCRIPTOR_TYPE_IMAGE_BUFFER:
case XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case XGL_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER:
case XGL_DESCRIPTOR_TYPE_RAW_BUFFER:
case XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case XGL_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC:
case XGL_DESCRIPTOR_TYPE_RAW_BUFFER_DYNAMIC:
surface_size = pool->surface_desc_size;
break;
default:
assert(!"unknown descriptor type");
return XGL_ERROR_INVALID_VALUE;
break;
}
intel_desc_offset_set(size, surface_size, sampler_size);
return XGL_SUCCESS;
}
XGL_RESULT intel_desc_pool_alloc(struct intel_desc_pool *pool,
const XGL_DESCRIPTOR_REGION_CREATE_INFO *info,
struct intel_desc_offset *begin,
struct intel_desc_offset *end)
{
uint32_t surface_size = 0, sampler_size = 0;
struct intel_desc_offset alloc;
uint32_t i;
/* calculate sizes needed */
for (i = 0; i < info->count; i++) {
const XGL_DESCRIPTOR_TYPE_COUNT *tc = &info->pTypeCount[i];
struct intel_desc_offset size;
XGL_RESULT ret;
ret = desc_pool_get_desc_size(pool, tc->type, &size);
if (ret != XGL_SUCCESS)
return ret;
surface_size += size.surface * tc->count;
sampler_size += size.sampler * tc->count;
}
intel_desc_offset_set(&alloc, surface_size, sampler_size);
*begin = pool->cur;
intel_desc_offset_add(end, &pool->cur, &alloc);
if (!intel_desc_offset_within(end, &pool->size))
return XGL_ERROR_OUT_OF_MEMORY;
/* increment the writer pointer */
pool->cur = *end;
return XGL_SUCCESS;
}
static void desc_pool_validate_begin_end(const struct intel_desc_pool *pool,
const struct intel_desc_offset *begin,
const struct intel_desc_offset *end)
{
assert(begin->surface % pool->surface_desc_size == 0 &&
begin->sampler % pool->sampler_desc_size == 0);
assert(end->surface % pool->surface_desc_size == 0 &&
end->sampler % pool->sampler_desc_size == 0);
assert(intel_desc_offset_within(end, &pool->size));
}
void intel_desc_pool_free(struct intel_desc_pool *pool,
const struct intel_desc_offset *begin,
const struct intel_desc_offset *end)
{
desc_pool_validate_begin_end(pool, begin, end);
/* is it ok not to reclaim? */
}
XGL_RESULT intel_desc_pool_begin_update(struct intel_desc_pool *pool,
XGL_DESCRIPTOR_UPDATE_MODE mode)
{
/* no-op */
return XGL_SUCCESS;
}
XGL_RESULT intel_desc_pool_end_update(struct intel_desc_pool *pool,
struct intel_cmd *cmd)
{
/* No pipelined update. cmd_draw() will do the work. */
return XGL_SUCCESS;
}
void intel_desc_pool_clear(struct intel_desc_pool *pool,
const struct intel_desc_offset *begin,
const struct intel_desc_offset *end)
{
uint32_t i;
desc_pool_validate_begin_end(pool, begin, end);
for (i = begin->surface; i < end->surface; i += pool->surface_desc_size) {
struct intel_desc_surface *desc = (struct intel_desc_surface *)
((char *) pool->surfaces + i);
desc->mem = NULL;
desc->type = INTEL_DESC_SURFACE_UNUSED;
desc->u.unused = NULL;
}
for (i = begin->sampler; i < end->sampler; i += pool->sampler_desc_size) {
struct intel_desc_sampler *desc = (struct intel_desc_sampler *)
((char *) pool->samplers + i);
desc->sampler = NULL;
}
}
void intel_desc_pool_update(struct intel_desc_pool *pool,
const struct intel_desc_offset *begin,
const struct intel_desc_offset *end,
const struct intel_desc_surface *surfaces,
const struct intel_desc_sampler *samplers)
{
desc_pool_validate_begin_end(pool, begin, end);
if (begin->surface < end->surface) {
memcpy((char *) pool->surfaces + begin->surface, surfaces,
end->surface - begin->surface);
}
if (begin->sampler < end->sampler) {
memcpy((char *) pool->samplers + begin->sampler, samplers,
end->sampler - begin->sampler);
}
}
void intel_desc_pool_copy(struct intel_desc_pool *pool,
const struct intel_desc_offset *begin,
const struct intel_desc_offset *end,
const struct intel_desc_offset *src)
{
struct intel_desc_offset src_end;
const struct intel_desc_surface *surfaces;
const struct intel_desc_sampler *samplers;
/* no overlap */
assert(intel_desc_offset_within(src, begin) ||
intel_desc_offset_within(end, src));
/* no read past pool */
intel_desc_offset_sub(&src_end, end, begin);
intel_desc_offset_add(&src_end, src, &src_end);
assert(intel_desc_offset_within(&src_end, &pool->size));
surfaces = (const struct intel_desc_surface *)
((const char *) pool->surfaces + src->surface);
samplers = (const struct intel_desc_surface *)
((const char *) pool->samplers + src->sampler);
intel_desc_pool_update(pool, begin, end, surfaces, samplers);
}
void intel_desc_pool_read_surface(const struct intel_desc_pool *pool,
const struct intel_desc_offset *offset,
XGL_PIPELINE_SHADER_STAGE stage,
const struct intel_mem **mem,
bool *read_only,
const uint32_t **cmd,
uint32_t *cmd_len)
{
const struct intel_desc_surface *desc;
struct intel_desc_offset end;
intel_desc_offset_set(&end,
offset->surface + pool->surface_desc_size, offset->sampler);
desc_pool_validate_begin_end(pool, offset, &end);
desc = (const struct intel_desc_surface *)
((const char *) pool->surfaces + offset->surface);
*mem = desc->mem;
*read_only = desc->read_only;
switch (desc->type) {
case INTEL_DESC_SURFACE_BUF:
*cmd = (stage == XGL_SHADER_STAGE_FRAGMENT) ?
desc->u.buf->fs_cmd : desc->u.buf->cmd;
*cmd_len = desc->u.buf->cmd_len;
break;
case INTEL_DESC_SURFACE_IMG:
*cmd = desc->u.img->cmd;
*cmd_len = desc->u.img->cmd_len;
break;
case INTEL_DESC_SURFACE_UNUSED:
default:
*cmd = NULL;
*cmd_len = 0;
break;
}
}
void intel_desc_pool_read_sampler(const struct intel_desc_pool *pool,
const struct intel_desc_offset *offset,
const struct intel_sampler **sampler)
{
const struct intel_desc_sampler *desc;
struct intel_desc_offset end;
intel_desc_offset_set(&end,
offset->surface, offset->sampler + pool->sampler_desc_size);
desc_pool_validate_begin_end(pool, offset, &end);
desc = (const struct intel_desc_sampler *)
((const char *) pool->samplers + offset->sampler);
*sampler = desc->sampler;
}
static void desc_region_destroy(struct intel_obj *obj)
{
struct intel_desc_region *region = intel_desc_region_from_obj(obj);
intel_desc_region_destroy(region);
}
XGL_RESULT intel_desc_region_create(struct intel_dev *dev,
XGL_DESCRIPTOR_REGION_USAGE usage,
uint32_t max_sets,
const XGL_DESCRIPTOR_REGION_CREATE_INFO *info,
struct intel_desc_region **region_ret)
{
struct intel_desc_region *region;
XGL_RESULT ret;
region = (struct intel_desc_region *)
intel_base_create(dev, sizeof(*region), dev->base.dbg,
XGL_DBG_OBJECT_DESCRIPTOR_REGION, info, 0);
if (!region)
return XGL_ERROR_OUT_OF_MEMORY;
region->dev = dev;
ret = intel_desc_pool_alloc(dev->desc_pool, info,
&region->pool_begin, &region->pool_end);
if (ret != XGL_SUCCESS) {
intel_base_destroy(&region->obj.base);
return ret;
}
/* point to head */
region->cur = region->pool_begin;
region->obj.destroy = desc_region_destroy;
*region_ret = region;
return XGL_SUCCESS;
}
void intel_desc_region_destroy(struct intel_desc_region *region)
{
intel_desc_pool_free(region->dev->desc_pool,
&region->pool_begin, &region->pool_end);
intel_base_destroy(&region->obj.base);
}
XGL_RESULT intel_desc_region_alloc(struct intel_desc_region *region,
const struct intel_desc_layout *layout,
struct intel_desc_offset *begin,
struct intel_desc_offset *end)
{
*begin = region->cur;
intel_desc_offset_add(end, &region->cur, &layout->pool_size);
if (!intel_desc_offset_within(end, &region->pool_end))
return XGL_ERROR_OUT_OF_MEMORY;
/* increment the writer pointer */
region->cur = *end;
return XGL_SUCCESS;
}
void intel_desc_region_free_all(struct intel_desc_region *region)
{
/* reset to head */
region->cur = region->pool_begin;
}
static void desc_set_destroy(struct intel_obj *obj)
{
struct intel_desc_set *set = intel_desc_set_from_obj(obj);
intel_desc_set_destroy(set);
}
XGL_RESULT intel_desc_set_create(struct intel_dev *dev,
struct intel_desc_region *region,
XGL_DESCRIPTOR_SET_USAGE usage,
const struct intel_desc_layout *layout,
struct intel_desc_set **set_ret)
{
struct intel_desc_set *set;
XGL_RESULT ret;
set = (struct intel_desc_set *)
intel_base_create(dev, sizeof(*set), dev->base.dbg,
XGL_DBG_OBJECT_DESCRIPTOR_SET, NULL, 0);
if (!set)
return XGL_ERROR_OUT_OF_MEMORY;
set->pool = dev->desc_pool;
ret = intel_desc_region_alloc(region, layout,
&set->pool_begin, &set->pool_end);
if (ret != XGL_SUCCESS) {
intel_base_destroy(&set->obj.base);
return ret;
}
set->layout = layout;
set->obj.destroy = desc_set_destroy;
*set_ret = set;
return XGL_SUCCESS;
}
void intel_desc_set_destroy(struct intel_desc_set *set)
{
intel_base_destroy(&set->obj.base);
}
static void desc_set_update(struct intel_desc_set *set,
const struct intel_desc_layout_iter *iter,
const struct intel_desc_surface *surfaces,
const struct intel_desc_sampler *samplers)
{
struct intel_desc_offset begin, end;
intel_desc_offset_add(&begin, &set->pool_begin, &iter->offset_begin);
intel_desc_offset_add(&end, &set->pool_begin, &iter->offset_end);
intel_desc_pool_update(set->pool, &begin, &end, surfaces, samplers);
}
static bool desc_set_img_layout_read_only(XGL_IMAGE_LAYOUT layout)
{
switch (layout) {
case XGL_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case XGL_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case XGL_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL:
return true;
default:
return false;
}
}
void intel_desc_set_update_samplers(struct intel_desc_set *set,
const XGL_UPDATE_SAMPLERS *update)
{
struct intel_desc_layout_iter iter;
uint32_t i;
if (!intel_desc_layout_find_index(set->layout, update->index, &iter))
return;
for (i = 0; i < update->count; i++) {
const struct intel_sampler *sampler =
intel_sampler((XGL_SAMPLER) update->pSamplers[i]);
struct intel_desc_sampler desc;
if (iter.type != XGL_DESCRIPTOR_TYPE_SAMPLER)
break;
desc.sampler = sampler;
desc_set_update(set, &iter, NULL, &desc);
if (!intel_desc_layout_advance_iter(set->layout, &iter))
break;
}
}
void intel_desc_set_update_sampler_textures(struct intel_desc_set *set,
const XGL_UPDATE_SAMPLER_TEXTURES *update)
{
struct intel_desc_layout_iter iter;
const struct intel_sampler *immutable_sampler = NULL;
uint32_t i;
if (!intel_desc_layout_find_index(set->layout, update->index, &iter))
return;
for (i = 0; i < update->count; i++) {
const struct intel_sampler *sampler =
intel_sampler(update->pSamplerImageViews[i].pSampler);
const XGL_IMAGE_VIEW_ATTACH_INFO *info =
update->pSamplerImageViews[i].pImageView;
const struct intel_img_view *view = intel_img_view(info->view);
struct intel_desc_surface view_desc;
struct intel_desc_sampler sampler_desc;
if (iter.type != XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE)
return;
/* update every immutable sampler once */
if (immutable_sampler != iter.range->immutable_sampler) {
immutable_sampler = iter.range->immutable_sampler;
if (immutable_sampler) {
struct intel_desc_offset begin, end;
intel_desc_offset_add(&begin, &set->pool_begin,
&iter.offset_begin);
intel_desc_offset_set(&end, begin.surface,
begin.sampler + set->pool->sampler_desc_size);
sampler_desc.sampler = immutable_sampler;
intel_desc_pool_update(set->pool, &begin, &end,
NULL, &sampler_desc);
}
}
view_desc.mem = view->img->obj.mem;
view_desc.read_only = desc_set_img_layout_read_only(info->layout);
view_desc.type = INTEL_DESC_SURFACE_IMG;
view_desc.u.img = view;
sampler_desc.sampler = sampler;
desc_set_update(set, &iter, &view_desc, &sampler_desc);
if (!intel_desc_layout_advance_iter(set->layout, &iter))
break;
}
}
void intel_desc_set_update_images(struct intel_desc_set *set,
const XGL_UPDATE_IMAGES *update)
{
struct intel_desc_layout_iter iter;
uint32_t i;
if (!intel_desc_layout_find_index(set->layout, update->index, &iter))
return;
for (i = 0; i < update->count; i++) {
const XGL_IMAGE_VIEW_ATTACH_INFO *info = update->pImageViews[i];
const struct intel_img_view *view = intel_img_view(info->view);
struct intel_desc_surface desc;
if (iter.type != update->descriptorType)
break;
desc.mem = view->img->obj.mem;
desc.read_only = desc_set_img_layout_read_only(info->layout);
desc.type = INTEL_DESC_SURFACE_IMG;
desc.u.img = view;
desc_set_update(set, &iter, &desc, NULL);
if (!intel_desc_layout_advance_iter(set->layout, &iter))
break;
}
}
void intel_desc_set_update_buffers(struct intel_desc_set *set,
const XGL_UPDATE_BUFFERS *update)
{
struct intel_desc_layout_iter iter;
uint32_t i;
if (!intel_desc_layout_find_index(set->layout, update->index, &iter))
return;
for (i = 0; i < update->count; i++) {
const XGL_BUFFER_VIEW_ATTACH_INFO *info = update->pBufferViews[i];
const struct intel_buf_view *view = intel_buf_view(info->view);
struct intel_desc_surface desc;
if (iter.type != update->descriptorType)
break;
desc.mem = view->buf->obj.mem;
desc.read_only = false;
desc.type = INTEL_DESC_SURFACE_BUF;
desc.u.buf = view;
desc_set_update(set, &iter, &desc, NULL);
if (!intel_desc_layout_advance_iter(set->layout, &iter))
break;
}
}
void intel_desc_set_update_as_copy(struct intel_desc_set *set,
const XGL_UPDATE_AS_COPY *update)
{
const struct intel_desc_set *src_set =
intel_desc_set(update->descriptorSet);
struct intel_desc_layout_iter iter, src_iter;
struct intel_desc_offset begin, end, src_begin;
uint32_t i;
/* disallow combined sampler textures */
if (update->descriptorType == XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE)
return;
/* no update->index? */
if (!intel_desc_layout_find_index(set->layout, 0, &iter))
return;
if (!intel_desc_layout_find_index(src_set->layout,
update->descriptorIndex, &src_iter))
return;
intel_desc_offset_add(&begin, &set->pool_begin, &iter.offset_begin);
intel_desc_offset_add(&src_begin, &src_set->pool_begin,
&src_iter.offset_end);
/* advance to end */
for (i = 0; i < update->count; i++) {
if (iter.type != update->descriptorType ||
src_iter.type != update->descriptorType ||
!intel_desc_layout_advance_iter(set->layout, &iter) ||
!intel_desc_layout_advance_iter(src_set->layout, &src_iter))
break;
}
if (i < update->count)
return;
intel_desc_offset_add(&end, &src_set->pool_begin, &iter.offset_end);
intel_desc_pool_copy(src_set->pool, &begin, &end, &src_begin);
}
static void desc_layout_destroy(struct intel_obj *obj)
{
struct intel_desc_layout *layout = intel_desc_layout_from_obj(obj);
intel_desc_layout_destroy(layout);
}
static XGL_RESULT desc_layout_alloc_ranges(struct intel_desc_layout *layout,
const struct intel_desc_pool *pool,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO *info)
{
/* calculate counts */
while (info) {
if (info->sType !=
XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)
return XGL_ERROR_INVALID_POINTER;
switch (info->descriptorType) {
case XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
case XGL_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC:
case XGL_DESCRIPTOR_TYPE_RAW_BUFFER_DYNAMIC:
layout->dynamic_desc_count += info->count;
break;
default:
break;
}
layout->range_count++;
info = info->pNext;
}
layout->ranges = icd_alloc(sizeof(layout->ranges[0]) *
layout->range_count, 0, XGL_SYSTEM_ALLOC_INTERNAL);
if (!layout->ranges)
return XGL_ERROR_OUT_OF_MEMORY;
memset(layout->ranges, 0, sizeof(layout->ranges[0]) *
layout->range_count);
return XGL_SUCCESS;
}
static XGL_RESULT desc_layout_init_ranges(struct intel_desc_layout *layout,
const struct intel_desc_pool *pool,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO *info)
{
struct intel_desc_offset offset;
uint32_t index, i;
XGL_RESULT ret;
ret = desc_layout_alloc_ranges(layout, pool, info);
if (ret != XGL_SUCCESS)
return ret;
if (layout->prior_layout) {
index = layout->prior_layout->end;
offset = layout->prior_layout->pool_size;
} else {
index = 0;
intel_desc_offset_set(&offset, 0, 0);
}
layout->begin = index;
/* initialize the ranges */
for (i = 0; i < layout->range_count; i++, info = info->pNext) {
struct intel_desc_layout_range *range = &layout->ranges[i];
struct intel_desc_offset size;
ret = desc_pool_get_desc_size(pool, info->descriptorType, &size);
if (ret != XGL_SUCCESS)
return ret;
/* info->stageFlags does not gain us anything */
range->type = info->descriptorType;
range->begin = index;
range->offset = offset;
if (info->immutableSampler != XGL_NULL_HANDLE) {
range->immutable_sampler = intel_sampler(info->immutableSampler);
/* do not increment sampler offset */
intel_desc_offset_set(&range->increment, size.surface, 0);
} else {
range->immutable_sampler = NULL;
range->increment = size;
}
/* increment index and offset */
index += info->count;
intel_desc_offset_mad(&size, &range->increment, &size,
info->count - 1);
intel_desc_offset_add(&offset, &offset, &size);
range->end = index;
}
layout->end = index;
layout->pool_size = offset;
return XGL_SUCCESS;
}
static XGL_RESULT desc_layout_init_bind_points(struct intel_desc_layout *layout,
XGL_FLAGS stage_flags,
const uint32_t *bind_points)
{
if (!bind_points)
return XGL_ERROR_INVALID_POINTER;
layout->stage_flags = stage_flags;
if (stage_flags == XGL_SHADER_STAGE_FLAGS_ALL) {
layout->bind_point_vs = *bind_points;
layout->bind_point_tcs = *bind_points;
layout->bind_point_tes = *bind_points;
layout->bind_point_gs = *bind_points;
layout->bind_point_fs = *bind_points;
layout->bind_point_cs = *bind_points;
} else {
if (stage_flags & XGL_SHADER_STAGE_FLAGS_VERTEX_BIT)
layout->bind_point_vs = *bind_points++;
if (stage_flags & XGL_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT)
layout->bind_point_tcs = *bind_points++;
if (stage_flags & XGL_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT)
layout->bind_point_tes = *bind_points++;
if (stage_flags & XGL_SHADER_STAGE_FLAGS_GEOMETRY_BIT)
layout->bind_point_gs = *bind_points++;
if (stage_flags & XGL_SHADER_STAGE_FLAGS_FRAGMENT_BIT)
layout->bind_point_fs = *bind_points++;
if (stage_flags & XGL_SHADER_STAGE_FLAGS_COMPUTE_BIT)
layout->bind_point_cs = *bind_points++;
}
return XGL_SUCCESS;
}
XGL_RESULT intel_desc_layout_create(struct intel_dev *dev,
XGL_FLAGS stage_flags,
const uint32_t *bind_points,
const struct intel_desc_layout *prior_layout,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO *info,
struct intel_desc_layout **layout_ret)
{
struct intel_desc_layout *layout;
XGL_RESULT ret;
layout = (struct intel_desc_layout *)
intel_base_create(dev, sizeof(*layout), dev->base.dbg,
XGL_DBG_OBJECT_DESCRIPTOR_SET_LAYOUT, info, 0);
if (!layout)
return XGL_ERROR_OUT_OF_MEMORY;
layout->prior_layout = prior_layout;
ret = desc_layout_init_bind_points(layout, stage_flags, bind_points);
if (ret == XGL_SUCCESS)
ret = desc_layout_init_ranges(layout, dev->desc_pool, info);
if (ret != XGL_SUCCESS) {
intel_desc_layout_destroy(layout);
return ret;
}
layout->obj.destroy = desc_layout_destroy;
*layout_ret = layout;
return XGL_SUCCESS;
}
void intel_desc_layout_destroy(struct intel_desc_layout *layout)
{
icd_free(layout->ranges);
intel_base_destroy(&layout->obj.base);
}
static void desc_layout_init_iter(const struct intel_desc_layout *sublayout,
uint32_t index,
struct intel_desc_layout_iter *iter)
{
const struct intel_desc_layout_range *range;
assert(index >= sublayout->begin && index < sublayout->end);
/* find the range the index is in */
for (range = sublayout->ranges;; range++) {
assert(range < sublayout->ranges + sublayout->range_count);
if (index < range->end)
break;
}
/* current position */
iter->sublayout = sublayout;
iter->range = range;
iter->index = index;
iter->type = iter->range->type;
intel_desc_offset_mad(&iter->offset_begin, &range->increment,
&range->offset, iter->index - range->begin);
intel_desc_offset_add(&iter->offset_end, &iter->offset_begin,
&range->increment);
}
bool intel_desc_layout_find_bind_point(const struct intel_desc_layout *layout,
XGL_PIPELINE_SHADER_STAGE stage,
uint32_t set, uint32_t binding,
struct intel_desc_layout_iter *iter)
{
/* find the layout at the bind point */
switch (stage) {
#define CASE(stage, s) \
case XGL_SHADER_STAGE_ ##stage: \
while (layout) { \
if ((layout->stage_flags & \
XGL_SHADER_STAGE_FLAGS_ ##stage## _BIT) && \
layout->bind_point_ ##s == set) \
break; \
layout = layout->prior_layout; \
} \
break
CASE(VERTEX, vs);
CASE(TESS_CONTROL, tcs);
CASE(TESS_EVALUATION, tes);
CASE(GEOMETRY, gs);
CASE(FRAGMENT, fs);
CASE(COMPUTE, cs);
#undef CASE
default:
assert(!"unknown shader stage");
layout = NULL;
break;
}
if (!layout || layout->begin + binding >= layout->end) {
memset(iter, 0, sizeof(*iter));
return false;
}
desc_layout_init_iter(layout, layout->begin + binding, iter);
return true;
}
bool intel_desc_layout_find_index(const struct intel_desc_layout *layout,
uint32_t index,
struct intel_desc_layout_iter *iter)
{
if (index >= layout->begin) {
/* out of bound */
if (index >= layout->end)
layout = NULL;
} else {
while (true) {
layout = layout->prior_layout;
if (index >= layout->begin) {
assert(index < layout->end);
break;
}
}
}
if (!layout) {
memset(iter, 0, sizeof(*iter));
return false;
}
desc_layout_init_iter(layout, index, iter);
return true;
}
bool intel_desc_layout_advance_iter(const struct intel_desc_layout *layout,
struct intel_desc_layout_iter *iter)
{
/* all descriptors traversed */
if (!iter->sublayout)
return false;
iter->index++;
if (iter->index >= iter->range->end) {
/* move to the next range */
iter->range++;
if (iter->range >= iter->sublayout->ranges +
iter->sublayout->range_count) {
/* find again as the chain is not doubly-linked */
const bool ret = intel_desc_layout_find_index(layout,
iter->index, iter);
if (!ret) {
iter->sublayout = NULL;
iter->range = NULL;
}
return ret;
}
iter->type = iter->range->type;
}
iter->offset_begin = iter->offset_end;
intel_desc_offset_add(&iter->offset_end, &iter->offset_end,
&iter->range->increment);
return true;
}
XGL_RESULT XGLAPI xglCreateDescriptorSetLayout(
XGL_DEVICE device,
XGL_FLAGS stageFlags,
const XGL_UINT* pSetBindPoints,
XGL_DESCRIPTOR_SET_LAYOUT priorSetLayout,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pSetLayoutInfoList,
XGL_DESCRIPTOR_SET_LAYOUT* pSetLayout)
{
struct intel_dev *dev = intel_dev(device);
struct intel_desc_layout *prior_layout = intel_desc_layout(priorSetLayout);
return intel_desc_layout_create(dev, stageFlags, pSetBindPoints,
prior_layout, pSetLayoutInfoList,
(struct intel_desc_layout **) pSetLayout);
}
XGL_RESULT XGLAPI xglBeginDescriptorRegionUpdate(
XGL_DEVICE device,
XGL_DESCRIPTOR_UPDATE_MODE updateMode)
{
struct intel_dev *dev = intel_dev(device);
struct intel_desc_pool *pool = dev->desc_pool;
return intel_desc_pool_begin_update(pool, updateMode);
}
XGL_RESULT XGLAPI xglEndDescriptorRegionUpdate(
XGL_DEVICE device,
XGL_CMD_BUFFER cmd_)
{
struct intel_dev *dev = intel_dev(device);
struct intel_desc_pool *pool = dev->desc_pool;
struct intel_cmd *cmd = intel_cmd(cmd_);
return intel_desc_pool_end_update(pool, cmd);
}
XGL_RESULT XGLAPI xglCreateDescriptorRegion(
XGL_DEVICE device,
XGL_DESCRIPTOR_REGION_USAGE regionUsage,
XGL_UINT maxSets,
const XGL_DESCRIPTOR_REGION_CREATE_INFO* pCreateInfo,
XGL_DESCRIPTOR_REGION* pDescriptorRegion)
{
struct intel_dev *dev = intel_dev(device);
return intel_desc_region_create(dev, regionUsage, maxSets, pCreateInfo,
(struct intel_desc_region **) pDescriptorRegion);
}
XGL_RESULT XGLAPI xglClearDescriptorRegion(
XGL_DESCRIPTOR_REGION descriptorRegion)
{
struct intel_desc_region *region = intel_desc_region(descriptorRegion);
intel_desc_region_free_all(region);
return XGL_SUCCESS;
}
XGL_RESULT XGLAPI xglAllocDescriptorSets(
XGL_DESCRIPTOR_REGION descriptorRegion,
XGL_DESCRIPTOR_SET_USAGE setUsage,
XGL_UINT count,
const XGL_DESCRIPTOR_SET_LAYOUT* pSetLayouts,
XGL_DESCRIPTOR_SET* pDescriptorSets,
XGL_UINT* pCount)
{
struct intel_desc_region *region = intel_desc_region(descriptorRegion);
struct intel_dev *dev = region->dev;
XGL_RESULT ret = XGL_SUCCESS;
uint32_t i;
for (i = 0; i < count; i++) {
const struct intel_desc_layout *layout =
intel_desc_layout((XGL_DESCRIPTOR_SET_LAYOUT) pSetLayouts[i]);
ret = intel_desc_set_create(dev, region, setUsage, layout,
(struct intel_desc_set **) &pDescriptorSets[i]);
if (ret != XGL_SUCCESS)
break;
}
if (pCount)
*pCount = i;
return ret;
}
XGL_VOID XGLAPI xglClearDescriptorSets(
XGL_DESCRIPTOR_REGION descriptorRegion,
XGL_UINT count,
const XGL_DESCRIPTOR_SET* pDescriptorSets)
{
uint32_t i;
for (i = 0; i < count; i++) {
struct intel_desc_set *set =
intel_desc_set((XGL_DESCRIPTOR_SET) pDescriptorSets[i]);
intel_desc_pool_clear(set->pool, &set->pool_begin, &set->pool_end);
}
}
XGL_VOID XGLAPI xglUpdateDescriptors(
XGL_DESCRIPTOR_SET descriptorSet,
const XGL_VOID* pUpdateChain)
{
struct intel_desc_set *set = intel_desc_set(descriptorSet);
const union {
struct {
XGL_STRUCTURE_TYPE sType;
const XGL_VOID* pNext;
} common;
XGL_UPDATE_SAMPLERS samplers;
XGL_UPDATE_SAMPLER_TEXTURES sampler_textures;
XGL_UPDATE_IMAGES images;
XGL_UPDATE_BUFFERS buffers;
XGL_UPDATE_AS_COPY as_copy;
} *u = pUpdateChain;
while (u) {
switch (u->common.sType) {
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS:
intel_desc_set_update_samplers(set, &u->samplers);
break;
case XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES:
intel_desc_set_update_sampler_textures(set, &u->sampler_textures);
break;
case XGL_STRUCTURE_TYPE_UPDATE_IMAGES:
intel_desc_set_update_images(set, &u->images);
break;
case XGL_STRUCTURE_TYPE_UPDATE_BUFFERS:
intel_desc_set_update_buffers(set, &u->buffers);
break;
case XGL_STRUCTURE_TYPE_UPDATE_AS_COPY:
intel_desc_set_update_as_copy(set, &u->as_copy);
break;
default:
assert(!"unknown descriptor update");
break;
}
u = u->common.pNext;
}
}