blob: 96c00368bbb266b4ef9a5c21d0537061aad8ea03 [file] [log] [blame]
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <xgl.h>
#include "common.h"
static const char *xgl_gpu_type_string(XGL_PHYSICAL_GPU_TYPE type)
{
switch (type) {
#define STR(r) case XGL_GPU_TYPE_ ##r: return #r
STR(OTHER);
STR(INTEGRATED);
STR(DISCRETE);
STR(VIRTUAL);
#undef STR
default: return "UNKNOWN_GPU";
}
}
static const char *xgl_heap_type_string(XGL_HEAP_MEMORY_TYPE type)
{
switch (type) {
#define STR(r) case XGL_HEAP_MEMORY_ ##r: return #r
STR(OTHER);
STR(LOCAL);
STR(REMOTE);
STR(EMBEDDED);
#undef STR
default: return "UNKNOWN_HEAP";
}
}
static const char *xgl_channel_format_string(XGL_CHANNEL_FORMAT ch)
{
switch (ch) {
#define STR(r) case XGL_CH_FMT_ ##r: return #r
STR(UNDEFINED);
STR(R4G4);
STR(R4G4B4A4);
STR(R5G6B5);
STR(B5G6R5);
STR(R5G5B5A1);
STR(R8);
STR(R8G8);
STR(R8G8B8A8);
STR(B8G8R8A8);
STR(R10G11B11);
STR(R11G11B10);
STR(R10G10B10A2);
STR(R16);
STR(R16G16);
STR(R16G16B16A16);
STR(R32);
STR(R32G32);
STR(R32G32B32);
STR(R32G32B32A32);
STR(R16G8);
STR(R32G8);
STR(R9G9B9E5);
STR(BC1);
STR(BC2);
STR(BC3);
STR(BC4);
STR(BC5);
STR(BC6U);
STR(BC6S);
STR(BC7);
#undef STR
default: return "UNKNOWN_CH";
}
}
static const char *xgl_numeric_format_string(XGL_NUM_FORMAT num)
{
switch (num) {
#define STR(r) case XGL_NUM_FMT_ ##r: return #r
STR(UNDEFINED);
STR(UNORM);
STR(SNORM);
STR(UINT);
STR(SINT);
STR(FLOAT);
STR(SRGB);
STR(DS);
#undef STR
default: return "UNKNOWN_NUM";
}
}
static void app_dev_dump_format_props(const struct app_dev *dev, XGL_CHANNEL_FORMAT ch, XGL_NUM_FORMAT num)
{
const XGL_FORMAT_PROPERTIES *props = &dev->format_props[ch][num];
struct {
const char *name;
XGL_FLAGS flags;
} tilings[2];
XGL_UINT i;
if (!props->linearTilingFeatures && !props->optimalTilingFeatures)
return;
tilings[0].name = "linear";
tilings[0].flags = props->linearTilingFeatures;
tilings[1].name = "optimal";
tilings[1].flags = props->optimalTilingFeatures;
printf("FORMAT_%s_%s\n", xgl_channel_format_string(ch),
xgl_numeric_format_string(num));
for (i = 0; i < ARRAY_SIZE(tilings); i++) {
if (!tilings[i].flags)
continue;
printf("\t%s tiling image =%s%s%s\n", tilings[i].name,
(tilings[i].flags & XGL_FORMAT_IMAGE_SHADER_READ_BIT) ? " read" : "",
(tilings[i].flags & XGL_FORMAT_IMAGE_SHADER_WRITE_BIT) ? " write" : "",
(tilings[i].flags & XGL_FORMAT_IMAGE_COPY_BIT) ? " copy" : "");
printf("\t%s tiling memory =%s\n", tilings[i].name,
(tilings[i].flags & XGL_FORMAT_MEMORY_SHADER_ACCESS_BIT) ? " access" : "");
printf("\t%s tiling attachment =%s%s%s%s%s\n", tilings[i].name,
(tilings[i].flags & XGL_FORMAT_COLOR_ATTACHMENT_WRITE_BIT) ? " color" : "",
(tilings[i].flags & XGL_FORMAT_COLOR_ATTACHMENT_BLEND_BIT) ? " blend" : "",
(tilings[i].flags & XGL_FORMAT_DEPTH_ATTACHMENT_BIT) ? " depth" : "",
(tilings[i].flags & XGL_FORMAT_STENCIL_ATTACHMENT_BIT) ? " stencil" : "",
(tilings[i].flags & XGL_FORMAT_MSAA_ATTACHMENT_BIT) ? " msaa" : "");
printf("\t%s tiling conversion = %u\n", tilings[i].name,
(bool) (tilings[i].flags & XGL_FORMAT_CONVERSION_BIT));
}
}
static void app_dev_dump_heap_props(const struct app_dev *dev, XGL_UINT id)
{
const XGL_MEMORY_HEAP_PROPERTIES *props = &dev->heap_props[id];
printf("XGL_MEMORY_HEAP_PROPERTIES[%u]\n", id);
printf("\tstructSize = %u\n", props->structSize);
printf("\theapMemoryType = %s\n", xgl_heap_type_string(props->heapMemoryType));
printf("\theapSize = %u\n", props->heapSize);
printf("\tpagesSize = %u\n", props->pageSize);
printf("\tflags =%s%s%s%s%s%s\n",
(props->flags & XGL_MEMORY_HEAP_CPU_VISIBLE_BIT) ? " visible" : "",
(props->flags & XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT) ? " coherent" : "",
(props->flags & XGL_MEMORY_HEAP_CPU_UNCACHED_BIT) ? " uc" : "",
(props->flags & XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT) ? " wc" : "",
(props->flags & XGL_MEMORY_HEAP_HOLDS_PINNED_BIT) ? " pinnable" : "",
(props->flags & XGL_MEMORY_HEAP_SHAREABLE_BIT) ? " shareable" : "");
printf("\tgpuReadPerfRating = %f\n", props->gpuReadPerfRating);
printf("\tgpuWritePerfRating = %f\n", props->gpuWritePerfRating);
printf("\tcpuReadPerfRating = %f\n", props->cpuReadPerfRating);
printf("\tcpuWritePerfRating = %f\n", props->cpuWritePerfRating);
}
static void
app_dev_dump(const struct app_dev *dev)
{
XGL_CHANNEL_FORMAT ch;
XGL_NUM_FORMAT num;
XGL_UINT i;
for (i = 0; i < dev->heap_count; i++) {
app_dev_dump_heap_props(dev, i);
printf("\n");
}
for (ch = 0; ch < XGL_MAX_CH_FMT; ch++) {
for (num = 0; num < XGL_MAX_NUM_FMT; num++)
app_dev_dump_format_props(dev, ch, num);
}
}
static void app_gpu_dump_multi_compat(const struct app_gpu *gpu, const struct app_gpu *other,
const XGL_GPU_COMPATIBILITY_INFO *info)
{
printf("XGL_GPU_COMPATIBILITY_INFO[GPU%d]\n", other->id);
#define TEST(info, b) printf(#b " = %u\n", (bool) (info->compatibilityFlags & XGL_GPU_COMPAT_ ##b## _BIT))
TEST(info, ASIC_FEATURES);
TEST(info, IQ_MATCH);
TEST(info, PEER_TRANSFER);
TEST(info, SHARED_MEMORY);
TEST(info, SHARED_SYNC);
TEST(info, SHARED_GPU0_DISPLAY);
TEST(info, SHARED_GPU1_DISPLAY);
#undef TEST
}
static void app_gpu_multi_compat(struct app_gpu *gpus, XGL_UINT gpu_count)
{
XGL_RESULT err;
XGL_UINT i, j;
for (i = 0; i < gpu_count; i++) {
for (j = 0; j < gpu_count; j++) {
XGL_GPU_COMPATIBILITY_INFO info;
if (i == j)
continue;
err = xglGetMultiGpuCompatibility(gpus[i].obj,
gpus[j].obj, &info);
if (err)
ERR_EXIT(err);
app_gpu_dump_multi_compat(&gpus[i], &gpus[j], &info);
}
}
}
static void app_gpu_dump_props(const struct app_gpu *gpu)
{
const XGL_PHYSICAL_GPU_PROPERTIES *props = &gpu->props;
printf("XGL_PHYSICAL_GPU_PROPERTIES\n");
printf("\tstructSize = %u\n", props->structSize);
printf("\tapiVersion = %u\n", props->apiVersion);
printf("\tdriverVersion = %u\n", props->driverVersion);
printf("\tvendorId = 0x%04x\n", props->vendorId);
printf("\tdeviceId = 0x%04x\n", props->deviceId);
printf("\tgpuType = %s\n", xgl_gpu_type_string(props->gpuType));
printf("\tgpuName = %s\n", props->gpuName);
printf("\tmaxMemRefsPerSubmission = %u\n", props->maxMemRefsPerSubmission);
printf("\tvirtualMemPageSize = %u\n", props->virtualMemPageSize);
printf("\tmaxInlineMemoryUpdateSize = %u\n", props->maxInlineMemoryUpdateSize);
printf("\tmaxBoundDescriptorSets = %u\n", props->maxBoundDescriptorSets);
printf("\tmaxThreadGroupSize = %u\n", props->maxThreadGroupSize);
printf("\ttimestampFrequency = %lu\n", props->timestampFrequency);
printf("\tmultiColorAttachmentClears = %u\n", props->multiColorAttachmentClears);
}
static void app_gpu_dump_perf(const struct app_gpu *gpu)
{
const XGL_PHYSICAL_GPU_PERFORMANCE *perf = &gpu->perf;
printf("XGL_PHYSICAL_GPU_PERFORMANCE\n");
printf("\tmaxGpuClock = %f\n", perf->maxGpuClock);
printf("\taluPerClock = %f\n", perf->aluPerClock);
printf("\ttexPerClock = %f\n", perf->texPerClock);
printf("\tprimsPerClock = %f\n", perf->primsPerClock);
printf("\tpixelsPerClock = %f\n", perf->pixelsPerClock);
}
static void app_gpu_dump_queue_props(const struct app_gpu *gpu, XGL_UINT id)
{
const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *props = &gpu->queue_props[id];
printf("XGL_PHYSICAL_GPU_QUEUE_PROPERTIES[%d]\n", id);
printf("\tstructSize = %u\n", props->structSize);
printf("\tqueueFlags = %c%c%c%c\n",
(props->queueFlags & XGL_QUEUE_GRAPHICS_BIT) ? 'G' : '.',
(props->queueFlags & XGL_QUEUE_COMPUTE_BIT) ? 'C' : '.',
(props->queueFlags & XGL_QUEUE_DMA_BIT) ? 'D' : '.',
(props->queueFlags & XGL_QUEUE_EXTENDED_BIT) ? 'X' : '.');
printf("\tqueueCount = %u\n", props->queueCount);
printf("\tmaxAtomicCounters = %u\n", props->maxAtomicCounters);
printf("\tsupportsTimestamps = %u\n", props->supportsTimestamps);
}
static void app_gpu_dump_memory_props(const struct app_gpu *gpu)
{
const XGL_PHYSICAL_GPU_MEMORY_PROPERTIES *props = &gpu->memory_props;
printf("XGL_PHYSICAL_GPU_MEMORY_PROPERTIES\n");
printf("\tstructSize = %u\n", props->structSize);
printf("\tsupportsMigration = %u\n", props->supportsMigration);
printf("\tsupportsVirtualMemoryRemapping = %u\n", props->supportsVirtualMemoryRemapping);
printf("\tsupportsPinning = %u\n", props->supportsPinning);
}
static void app_gpu_dump(const struct app_gpu *gpu)
{
XGL_UINT i;
printf("GPU%u\n", gpu->id);
app_gpu_dump_props(gpu);
printf("\n");
app_gpu_dump_perf(gpu);
printf("\n");
for (i = 0; i < gpu->queue_count; i++) {
app_gpu_dump_queue_props(gpu, i);
printf("\n");
}
app_gpu_dump_memory_props(gpu);
printf("\n");
app_dev_dump(&gpu->dev);
}
int main(int argc, char **argv)
{
static const XGL_APPLICATION_INFO app_info = {
.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pAppName = (const XGL_CHAR *) "xglinfo",
.appVersion = 1,
.pEngineName = (const XGL_CHAR *) "xglinfo",
.engineVersion = 1,
.apiVersion = XGL_MAKE_VERSION(0, 22, 0),
};
struct app_gpu gpus[MAX_GPUS];
XGL_PHYSICAL_GPU objs[MAX_GPUS];
XGL_UINT gpu_count, i;
XGL_RESULT err;
err = xglInitAndEnumerateGpus(&app_info, NULL,
MAX_GPUS, &gpu_count, objs);
if (err)
ERR_EXIT(err);
for (i = 0; i < gpu_count; i++) {
app_gpu_init(&gpus[i], i, objs[i]);
app_gpu_dump(&gpus[i]);
printf("\n\n");
}
app_gpu_multi_compat(gpus, gpu_count);
for (i = 0; i < gpu_count; i++)
app_gpu_destroy(&gpus[i]);
xglInitAndEnumerateGpus(&app_info, NULL, 0, &gpu_count, NULL);
return 0;
}