commit | e0e6457b6193f1c59b52dad13b254a9ee84a598a | [log] [tgz] |
---|---|---|
author | Jon Ashburn <jon@lunarg.com> | Wed Sep 30 12:56:42 2015 -0600 |
committer | Jon Ashburn <jon@lunarg.com> | Fri Oct 02 11:06:05 2015 -0600 |
tree | ba907bbe80630e305090d8391586c1d23939658a | |
parent | 8b331d9c2d49c0eb3625284c277f0b1d81647568 [diff] |
loader: Fixes in trampoline code to support layers which wrap objects Loader trampoline code may see wrapped objects. Don't do value comparisons of dispatchable objects but instead compare dispatch tables to find objects. PhysicalDevice objects where may have multiple gpus with same instance dispatch will be fixed in a later patch.