blob: 471cf5198c50b38889b1ceee11dc261686d98f2e [file] [log] [blame]
/*
* Vulkan
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Courtney Goeltzenleuchter <courtney@lunarg.com>
* Chia-I Wu <olv@lunarg.com>
*/
#include "dev.h"
#include "shader.h"
#include "compiler/shader/compiler_interface.h"
static void shader_module_destroy(struct intel_obj *obj)
{
struct intel_shader_module *sm = intel_shader_module_from_obj(obj);
free(sm->code);
sm->code = 0;
intel_base_destroy(&sm->obj.base);
}
static VkResult shader_module_create(struct intel_dev *dev,
const VkShaderModuleCreateInfo *info,
struct intel_shader_module **sm_ret)
{
struct intel_shader_module *sm;
sm = (struct intel_shader_module *) intel_base_create(&dev->base.handle,
sizeof(*sm), dev->base.dbg, VK_OBJECT_TYPE_SHADER_MODULE, info, 0);
if (!sm)
return VK_ERROR_OUT_OF_HOST_MEMORY;
sm->code_size = info->codeSize;
sm->code = malloc(info->codeSize);
if (!sm->code) {
shader_module_destroy(&sm->obj);
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
memcpy(sm->code, info->pCode, info->codeSize);
sm->obj.destroy = shader_module_destroy;
*sm_ret = sm;
return VK_SUCCESS;
}
ICD_EXPORT VkResult VKAPI vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
VkShaderModule* pShaderModule)
{
struct intel_dev *dev = intel_dev(device);
return shader_module_create(dev, pCreateInfo, (struct intel_shader_module **) pShaderModule);
}
ICD_EXPORT void VKAPI vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule)
{
struct intel_obj *obj = intel_obj(shaderModule.handle);
obj->destroy(obj);
}
static void shader_destroy(struct intel_obj *obj)
{
struct intel_shader *sh = intel_shader_from_obj(obj);
if (sh->ir)
shader_destroy_ir(sh->ir);
intel_base_destroy(&sh->obj.base);
}
static VkResult shader_create(struct intel_dev *dev,
const VkShaderCreateInfo *info,
struct intel_shader **sh_ret)
{
struct intel_shader *sh;
sh = (struct intel_shader *) intel_base_create(&dev->base.handle,
sizeof(*sh), dev->base.dbg, VK_OBJECT_TYPE_SHADER, info, 0);
if (!sh)
return VK_ERROR_OUT_OF_HOST_MEMORY;
struct intel_shader_module *sm = intel_shader_module(info->module);
sh->ir = shader_create_ir(dev->gpu, sm->code, sm->code_size, info->stage);
if (!sh->ir) {
shader_destroy(&sh->obj);
/* TODOVV: Can this move to validation layer? */
// return VK_ERROR_BAD_SHADER_CODE;
return VK_ERROR_VALIDATION_FAILED;
}
sh->obj.destroy = shader_destroy;
*sh_ret = sh;
return VK_SUCCESS;
}
ICD_EXPORT VkResult VKAPI vkCreateShader(
VkDevice device,
const VkShaderCreateInfo* pCreateInfo,
VkShader* pShader)
{
struct intel_dev *dev = intel_dev(device);
return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
}
ICD_EXPORT void VKAPI vkDestroyShader(
VkDevice device,
VkShader shader)
{
struct intel_obj *obj = intel_obj(shader.handle);
obj->destroy(obj);
}