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/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "xglLayer.h"
// Object Tracker ERROR codes
typedef enum _OBJECT_TRACK_ERROR
{
OBJTRACK_NONE, // Used for INFO & other non-error messages
OBJTRACK_UNKNOWN_OBJECT, // Updating uses of object that's not in global object list
OBJTRACK_INTERNAL_ERROR, // Bug with data tracking within the layer
OBJTRACK_DESTROY_OBJECT_FAILED, // Couldn't find object to be destroyed
OBJTRACK_MISSING_OBJECT, // Attempted look-up on object that isn't in global object list
OBJTRACK_OBJECT_LEAK, // OBJECT was not correctly freed/destroyed
OBJTRACK_OBJCOUNT_MAX_EXCEEDED, // Request for Object data in excess of max obj count
OBJTRACK_INVALID_FENCE, // Requested status of unsubmitted fence object
OBJTRACK_VIEWPORT_NOT_BOUND, // Draw submitted with no viewport state object bound
OBJTRACK_RASTER_NOT_BOUND, // Draw submitted with no raster state object bound
OBJTRACK_COLOR_BLEND_NOT_BOUND, // Draw submitted with no color blend state object bound
OBJTRACK_DEPTH_STENCIL_NOT_BOUND, // Draw submitted with no depth-stencil state object bound
OBJTRACK_GPU_MEM_MAPPED, // Mem object ref'd in cmd buff is still mapped
OBJTRACK_GETGPUINFO_NOT_CALLED, // Gpu Information has not been requested before drawing
OBJTRACK_MEMREFCOUNT_MAX_EXCEEDED, // Number of QueueSubmit memory references exceeds GPU maximum
} OBJECT_TRACK_ERROR;
// Object Status -- used to track state of individual objects
typedef enum _OBJECT_STATUS
{
OBJSTATUS_NONE = 0x00000000, // No status is set
OBJSTATUS_FENCE_IS_SUBMITTED = 0x00000001, // Fence has been submitted
OBJSTATUS_VIEWPORT_BOUND = 0x00000002, // Viewport state object has been bound
OBJSTATUS_RASTER_BOUND = 0x00000004, // Viewport state object has been bound
OBJSTATUS_COLOR_BLEND_BOUND = 0x00000008, // Viewport state object has been bound
OBJSTATUS_DEPTH_STENCIL_BOUND = 0x00000010, // Viewport state object has been bound
OBJSTATUS_GPU_MEM_MAPPED = 0x00000020, // Memory object is currently mapped
} OBJECT_STATUS;
// TODO : Make this code-generated
// Object type enum
typedef enum _XGL_OBJECT_TYPE
{
XGL_OBJECT_TYPE_SAMPLER,
XGL_OBJECT_TYPE_DYNAMIC_DS_STATE_OBJECT,
XGL_OBJECT_TYPE_DESCRIPTOR_SET,
XGL_OBJECT_TYPE_DESCRIPTOR_REGION,
XGL_OBJECT_TYPE_DYNAMIC_CB_STATE_OBJECT,
XGL_OBJECT_TYPE_IMAGE_VIEW,
XGL_OBJECT_TYPE_SEMAPHORE,
XGL_OBJECT_TYPE_SHADER,
XGL_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
XGL_OBJECT_TYPE_BUFFER,
XGL_OBJECT_TYPE_PIPELINE,
XGL_OBJECT_TYPE_DEVICE,
XGL_OBJECT_TYPE_QUERY_POOL,
XGL_OBJECT_TYPE_EVENT,
XGL_OBJECT_TYPE_QUEUE,
XGL_OBJECT_TYPE_PHYSICAL_GPU,
XGL_OBJECT_TYPE_RENDER_PASS,
XGL_OBJECT_TYPE_FRAMEBUFFER,
XGL_OBJECT_TYPE_IMAGE,
XGL_OBJECT_TYPE_BUFFER_VIEW,
XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW,
XGL_OBJECT_TYPE_INSTANCE,
XGL_OBJECT_TYPE_PIPELINE_DELTA,
XGL_OBJECT_TYPE_DYNAMIC_VP_STATE_OBJECT,
XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW,
XGL_OBJECT_TYPE_GPU_MEMORY,
XGL_OBJECT_TYPE_DYNAMIC_RS_STATE_OBJECT,
XGL_OBJECT_TYPE_FENCE,
XGL_OBJECT_TYPE_CMD_BUFFER,
XGL_OBJECT_TYPE_PRESENTABLE_IMAGE_MEMORY,
XGL_OBJECT_TYPE_UNKNOWN,
XGL_NUM_OBJECT_TYPE,
XGL_OBJECT_TYPE_ANY, // Allow global object list to be queried/retrieved
} XGL_OBJECT_TYPE;
static const char* string_XGL_OBJECT_TYPE(XGL_OBJECT_TYPE type) {
switch (type)
{
case XGL_OBJECT_TYPE_DEVICE:
return "DEVICE";
case XGL_OBJECT_TYPE_PIPELINE:
return "PIPELINE";
case XGL_OBJECT_TYPE_FENCE:
return "FENCE";
case XGL_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT:
return "DESCRIPTOR_SET_LAYOUT";
case XGL_OBJECT_TYPE_GPU_MEMORY:
return "GPU_MEMORY";
case XGL_OBJECT_TYPE_QUEUE:
return "QUEUE";
case XGL_OBJECT_TYPE_IMAGE:
return "IMAGE";
case XGL_OBJECT_TYPE_CMD_BUFFER:
return "CMD_BUFFER";
case XGL_OBJECT_TYPE_SEMAPHORE:
return "SEMAPHORE";
case XGL_OBJECT_TYPE_FRAMEBUFFER:
return "FRAMEBUFFER";
case XGL_OBJECT_TYPE_SAMPLER:
return "SAMPLER";
case XGL_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW:
return "COLOR_ATTACHMENT_VIEW";
case XGL_OBJECT_TYPE_BUFFER_VIEW:
return "BUFFER_VIEW";
case XGL_OBJECT_TYPE_DESCRIPTOR_SET:
return "DESCRIPTOR_SET";
case XGL_OBJECT_TYPE_PHYSICAL_GPU:
return "PHYSICAL_GPU";
case XGL_OBJECT_TYPE_IMAGE_VIEW:
return "IMAGE_VIEW";
case XGL_OBJECT_TYPE_BUFFER:
return "BUFFER";
case XGL_OBJECT_TYPE_PIPELINE_DELTA:
return "PIPELINE_DELTA";
case XGL_OBJECT_TYPE_DYNAMIC_RS_STATE_OBJECT:
return "DYNAMIC_RS_STATE_OBJECT";
case XGL_OBJECT_TYPE_EVENT:
return "EVENT";
case XGL_OBJECT_TYPE_DEPTH_STENCIL_VIEW:
return "DEPTH_STENCIL_VIEW";
case XGL_OBJECT_TYPE_SHADER:
return "SHADER";
case XGL_OBJECT_TYPE_DYNAMIC_DS_STATE_OBJECT:
return "DYNAMIC_DS_STATE_OBJECT";
case XGL_OBJECT_TYPE_DYNAMIC_VP_STATE_OBJECT:
return "DYNAMIC_VP_STATE_OBJECT";
case XGL_OBJECT_TYPE_DYNAMIC_CB_STATE_OBJECT:
return "DYNAMIC_CB_STATE_OBJECT";
case XGL_OBJECT_TYPE_INSTANCE:
return "INSTANCE";
case XGL_OBJECT_TYPE_RENDER_PASS:
return "RENDER_PASS";
case XGL_OBJECT_TYPE_QUERY_POOL:
return "QUERY_POOL";
case XGL_OBJECT_TYPE_DESCRIPTOR_REGION:
return "DESCRIPTOR_REGION";
default:
return "UNKNOWN";
}
}
typedef struct _OBJTRACK_NODE {
void *pObj;
XGL_OBJECT_TYPE objType;
uint64_t numUses;
OBJECT_STATUS status;
} OBJTRACK_NODE;
// prototype for extension functions
uint64_t objTrackGetObjectCount(XGL_OBJECT_TYPE type);
XGL_RESULT objTrackGetObjects(XGL_OBJECT_TYPE type, uint64_t objCount, OBJTRACK_NODE* pObjNodeArray);
// Func ptr typedefs
typedef uint64_t (*OBJ_TRACK_GET_OBJECT_COUNT)(XGL_OBJECT_TYPE);
typedef XGL_RESULT (*OBJ_TRACK_GET_OBJECTS)(XGL_OBJECT_TYPE, uint64_t, OBJTRACK_NODE*);