blob: 6bd2b77b7d75f09d8477c9cb5f804fe7ed8548d4 [file] [log] [blame]
/*
* Vulkan
*
* Copyright (C) 2015 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <list>
#include <map>
using namespace std;
#include "loader_platform.h"
#include "xgl_dispatch_table_helper.h"
#include "xgl_struct_string_helper_cpp.h"
#include "mem_tracker.h"
#include "layers_config.h"
// The following is #included again to catch certain OS-specific functions
// being used:
#include "loader_platform.h"
#include "layers_msg.h"
static XGL_LAYER_DISPATCH_TABLE nextTable;
static XGL_BASE_LAYER_OBJECT *pCurObj;
static LOADER_PLATFORM_THREAD_ONCE_DECLARATION(g_initOnce);
// TODO : This can be much smarter, using separate locks for separate global data
static int globalLockInitialized = 0;
static loader_platform_thread_mutex globalLock;
#define MAX_BINDING 0xFFFFFFFF
map<XGL_CMD_BUFFER, MT_CB_INFO*> cbMap;
map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*> memObjMap;
map<XGL_OBJECT, MT_OBJ_INFO*> objectMap;
map<uint64_t, MT_FENCE_INFO*> fenceMap; // Map fenceId to fence info
map<XGL_QUEUE, MT_QUEUE_INFO*> queueMap;
// TODO : Add per-device fence completion
static uint64_t g_currentFenceId = 1;
static XGL_DEVICE globalDevice = NULL;
// Add new queue for this device to map container
static void addQueueInfo(const XGL_QUEUE queue)
{
MT_QUEUE_INFO* pInfo = new MT_QUEUE_INFO;
pInfo->lastRetiredId = 0;
pInfo->lastSubmittedId = 0;
queueMap[queue] = pInfo;
}
static void deleteQueueInfoList(void)
{
// Process queue list, cleaning up each entry before deleting
for (map<XGL_QUEUE, MT_QUEUE_INFO*>::iterator ii=queueMap.begin(); ii!=queueMap.end(); ++ii) {
(*ii).second->pQueueCmdBuffers.clear();
}
queueMap.clear();
}
// Add new CBInfo for this cb to map container
static void addCBInfo(const XGL_CMD_BUFFER cb)
{
MT_CB_INFO* pInfo = new MT_CB_INFO;
memset(pInfo, 0, (sizeof(MT_CB_INFO) - sizeof(list<XGL_GPU_MEMORY>)));
pInfo->cmdBuffer = cb;
cbMap[cb] = pInfo;
}
// Return ptr to Info in CB map, or NULL if not found
static MT_CB_INFO* getCBInfo(const XGL_CMD_BUFFER cb)
{
MT_CB_INFO* pCBInfo = NULL;
if (cbMap.find(cb) != cbMap.end()) {
pCBInfo = cbMap[cb];
}
return pCBInfo;
}
// Add a fence, creating one if necessary to our list of fences/fenceIds
static uint64_t addFenceInfo(XGL_FENCE fence, XGL_QUEUE queue)
{
// Create fence object
MT_FENCE_INFO* pFenceInfo = new MT_FENCE_INFO;
MT_QUEUE_INFO* pQueueInfo = queueMap[queue];
uint64_t fenceId = g_currentFenceId++;
memset(pFenceInfo, 0, sizeof(MT_FENCE_INFO));
// If no fence, create an internal fence to track the submissions
if (fence == NULL) {
XGL_FENCE_CREATE_INFO fci;
fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fci.pNext = NULL;
fci.flags = 0;
nextTable.CreateFence(globalDevice, &fci, &pFenceInfo->fence);
pFenceInfo->localFence = XGL_TRUE;
} else {
pFenceInfo->localFence = XGL_FALSE;
pFenceInfo->fence = fence;
}
pFenceInfo->queue = queue;
fenceMap[fenceId] = pFenceInfo;
// Update most recently submitted fenceId for Queue
pQueueInfo->lastSubmittedId = fenceId;
return fenceId;
}
// Remove a fenceInfo from our list of fences/fenceIds
static void deleteFenceInfo(uint64_t fenceId)
{
if (fenceId != 0) {
if (fenceMap.find(fenceId) != fenceMap.end()) {
map<uint64_t, MT_FENCE_INFO*>::iterator item;
MT_FENCE_INFO* pDelInfo = fenceMap[fenceId];
if (pDelInfo != NULL) {
if (pDelInfo->localFence == XGL_TRUE) {
nextTable.DestroyObject(pDelInfo->fence);
}
delete pDelInfo;
}
item = fenceMap.find(fenceId);
fenceMap.erase(item);
}
}
}
// Search through list for this fence, deleting all items before it (with lower IDs) and updating lastRetiredId
static void updateFenceTracking(XGL_FENCE fence)
{
MT_FENCE_INFO *pCurFenceInfo = NULL;
uint64_t fenceId = 0;
XGL_QUEUE queue = NULL;
for (map<uint64_t, MT_FENCE_INFO*>::iterator ii=fenceMap.begin(); ii!=fenceMap.end(); ++ii) {
if ((*ii).second != NULL) {
if (fence == ((*ii).second)->fence) {
queue = ((*ii).second)->queue;
MT_QUEUE_INFO *pQueueInfo = queueMap[queue];
pQueueInfo->lastRetiredId = (*ii).first;
} else {
deleteFenceInfo((*ii).first);
}
}
}
}
// Utility function that determines if a fenceId has been retired yet
static bool32_t fenceRetired(uint64_t fenceId)
{
bool32_t result = XGL_FALSE;
if (fenceId == 0) { // Uninitialized fences will have IDs of zero, ignore
result = XGL_TRUE;
} else if (fenceMap.find(fenceId) != fenceMap.end()) {
MT_FENCE_INFO* pFenceInfo = fenceMap[fenceId];
MT_QUEUE_INFO* pQueueInfo = queueMap[pFenceInfo->queue];
if (fenceId <= pQueueInfo->lastRetiredId) {
result = XGL_TRUE;
}
} else { // If not in list, fence has been retired and deleted
result = XGL_TRUE;
}
return result;
}
// Return the fence associated with a fenceId
static XGL_FENCE getFenceFromId(uint64_t fenceId)
{
XGL_FENCE fence = NULL;
if (fenceId != 0) {
// Search for an item with this fenceId
if (fenceMap.find(fenceId) != fenceMap.end()) {
MT_FENCE_INFO* pFenceInfo = fenceMap[fenceId];
if (pFenceInfo != NULL) {
MT_QUEUE_INFO* pQueueInfo = queueMap[pFenceInfo->queue];
if (fenceId > pQueueInfo->lastRetiredId) {
fence = pFenceInfo->fence;
}
}
}
}
return fence;
}
// Helper routine that updates the fence list for a specific queue to all-retired
static void retireQueueFences(XGL_QUEUE queue)
{
MT_QUEUE_INFO *pQueueInfo = queueMap[queue];
pQueueInfo->lastRetiredId = pQueueInfo->lastSubmittedId;
// Set Queue's lastRetired to lastSubmitted, free items in queue's fence list
map<uint64_t, MT_FENCE_INFO*>::iterator it = fenceMap.begin();
map<uint64_t, MT_FENCE_INFO*>::iterator temp;
while (it != fenceMap.end()) {
if (((*it).second)->queue == queue) {
temp = it;
++temp;
deleteFenceInfo((*it).first);
it = temp;
} else {
++it;
}
}
}
// Helper routine that updates fence list for all queues to all-retired
static void retireDeviceFences(XGL_DEVICE device)
{
// Process each queue for device
// TODO: Add multiple device support
for (map<XGL_QUEUE, MT_QUEUE_INFO*>::iterator ii=queueMap.begin(); ii!=queueMap.end(); ++ii) {
retireQueueFences((*ii).first);
}
}
static bool32_t validateCBMemRef(const XGL_CMD_BUFFER cb, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
bool32_t result = XGL_TRUE;
MT_CB_INFO* pInfo = getCBInfo(cb);
if (!pInfo) {
char str[1024];
sprintf(str, "Unable to find info for CB %p in order to check memory references", (void*)cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
// Validate that all actual references are accounted for in pMemRefs
uint32_t i;
uint8_t found = 0;
uint64_t foundCount = 0;
for (list<XGL_GPU_MEMORY>::iterator it = pInfo->pMemObjList.begin(); it != pInfo->pMemObjList.end(); ++it) {
for (i = 0; i < memRefCount; i++) {
if ((*it) == pMemRefs[i].mem) {
char str[1024];
sprintf(str, "Found Mem Obj %p binding to CB %p", (*it), cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
found = 1;
foundCount++;
break;
}
}
if (!found) {
char str[1024];
sprintf(str, "Memory reference list for Command Buffer %p is missing ref to mem obj %p", cb, (*it));
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
result = XGL_FALSE;
}
found = 0;
}
if (result == XGL_TRUE) {
char str[1024];
sprintf(str, "Verified all %lu memory dependencies for CB %p are included in pMemRefs list", foundCount, cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
// TODO : Could report mem refs in pMemRefs that AREN'T in mem list, that would be primarily informational
// Currently just noting that there is a difference
if (foundCount != memRefCount) {
sprintf(str, "There are %u mem refs included in pMemRefs list, but only %lu are required", memRefCount, foundCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
}
}
}
return result;
}
// Return ptr to info in map container containing mem, or NULL if not found
// Calls to this function should be wrapped in mutex
static MT_MEM_OBJ_INFO* getMemObjInfo(const XGL_GPU_MEMORY mem)
{
MT_MEM_OBJ_INFO* pMemObjInfo = NULL;
if (memObjMap.find(mem) != memObjMap.end()) {
pMemObjInfo = memObjMap[mem];
}
return pMemObjInfo;
}
static void addMemObjInfo(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
{
MT_MEM_OBJ_INFO* pInfo = new MT_MEM_OBJ_INFO;
pInfo->refCount = 0;
memset(&pInfo->allocInfo, 0, sizeof(XGL_MEMORY_ALLOC_INFO));
if (pAllocInfo) { // MEM alloc created by xglWsiX11CreatePresentableImage() doesn't have alloc info struct
memcpy(&pInfo->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
// TODO: Update for real hardware, actually process allocation info structures
pInfo->allocInfo.pNext = NULL;
}
pInfo->mem = mem;
memObjMap[mem] = pInfo;
}
// Find CB Info and add mem binding to list container
// Find Mem Obj Info and add CB binding to list container
static bool32_t updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
bool32_t result = XGL_TRUE;
// First update CB binding in MemObj mini CB list
MT_MEM_OBJ_INFO* pMemInfo = getMemObjInfo(mem);
if (!pMemInfo) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no info for that mem obj.\n Was it correctly allocated? Did it already get freed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
// Search for cmd buffer object in memory object's binding list
bool32_t found = XGL_FALSE;
for (list<XGL_CMD_BUFFER>::iterator it = pMemInfo->pCmdBufferBindings.begin(); it != pMemInfo->pCmdBufferBindings.end(); ++it) {
if ((*it) == cb) {
found = XGL_TRUE;
break;
}
}
// If not present, add to list
if (found == XGL_FALSE) {
pMemInfo->pCmdBufferBindings.push_front(cb);
pMemInfo->refCount++;
}
// Now update CBInfo's Mem binding list
MT_CB_INFO* pCBInfo = getCBInfo(cb);
if (!pCBInfo) {
char str[1024];
sprintf(str, "Trying to bind mem obj %p to CB %p but no info for that CB. Was it CB incorrectly destroyed?", mem, cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
// Search for memory object in cmd buffer's binding list
bool32_t found = XGL_FALSE;
for (list<XGL_GPU_MEMORY>::iterator it = pCBInfo->pMemObjList.begin(); it != pCBInfo->pMemObjList.end(); ++it) {
if ((*it) == mem) {
found = XGL_TRUE;
break;
}
}
// If not present, add to list
if (found == XGL_FALSE) {
pCBInfo->pMemObjList.push_front(mem);
}
}
}
return result;
}
// Clear the CB Binding for mem
// Calls to this function should be wrapped in mutex
static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
{
MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem);
// TODO : Having this check is not ideal, really if memInfo was deleted,
// its CB bindings should be cleared and then freeCBBindings wouldn't call
// us here with stale mem objs
if (pInfo) {
pInfo->pCmdBufferBindings.remove(cb);
pInfo->refCount--;
}
}
// Free bindings related to CB
static bool32_t freeCBBindings(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
MT_CB_INFO* pCBInfo = getCBInfo(cb);
if (!pCBInfo) {
char str[1024];
sprintf(str, "Unable to find global CB info %p for deletion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
if (!fenceRetired(pCBInfo->fenceId)) {
deleteFenceInfo(pCBInfo->fenceId);
}
for (list<XGL_GPU_MEMORY>::iterator it=pCBInfo->pMemObjList.begin(); it!=pCBInfo->pMemObjList.end(); ++it) {
clearCBBinding(cb, (*it));
}
pCBInfo->pMemObjList.clear();
}
return result;
}
// Delete CBInfo from list along with all of it's mini MemObjInfo
// and also clear mem references to CB
// TODO : When should this be called? There's no Destroy of CBs that I see
static bool32_t deleteCBInfo(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
result = freeCBBindings(cb);
// Delete the CBInfo info
if (result == XGL_TRUE) {
if (cbMap.find(cb) != cbMap.end()) {
MT_CB_INFO* pDelInfo = cbMap[cb];
delete pDelInfo;
cbMap.erase(cb);
}
}
return result;
}
// Delete the entire CB list
static bool32_t deleteCBInfoList()
{
bool32_t result = XGL_TRUE;
for (map<XGL_CMD_BUFFER, MT_CB_INFO*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) {
freeCBBindings((*ii).first);
delete (*ii).second;
}
return result;
}
// For given MemObjInfo, report Obj & CB bindings
static void reportMemReferences(const MT_MEM_OBJ_INFO* pMemObjInfo)
{
uint32_t refCount = 0; // Count found references
for (list<XGL_CMD_BUFFER>::const_iterator it = pMemObjInfo->pCmdBufferBindings.begin(); it != pMemObjInfo->pCmdBufferBindings.end(); ++it) {
refCount++;
char str[1024];
sprintf(str, "Command Buffer %p has reference to mem obj %p", (*it), pMemObjInfo->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str);
}
for (list<XGL_OBJECT>::const_iterator it = pMemObjInfo->pObjBindings.begin(); it != pMemObjInfo->pObjBindings.end(); ++it) {
char str[1024];
sprintf(str, "XGL Object %p has reference to mem obj %p", (*it), pMemObjInfo->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, (*it), 0, MEMTRACK_NONE, "MEM", str);
}
if (refCount != pMemObjInfo->refCount) {
char str[1024];
sprintf(str, "Refcount of %u for Mem Obj %p does't match reported refs of %u", pMemObjInfo->refCount, pMemObjInfo->mem, refCount);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pMemObjInfo->mem, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
}
static void deleteMemObjInfo(XGL_GPU_MEMORY mem)
{
MT_MEM_OBJ_INFO* pDelInfo = memObjMap[mem];
if (memObjMap.find(mem) != memObjMap.end()) {
MT_MEM_OBJ_INFO* pDelInfo = memObjMap[mem];
delete pDelInfo;
memObjMap.erase(mem);
}
}
// Check if fence for given CB is completed
static bool32_t checkCBCompleted(const XGL_CMD_BUFFER cb)
{
bool32_t result = XGL_TRUE;
MT_CB_INFO* pCBInfo = getCBInfo(cb);
if (!pCBInfo) {
char str[1024];
sprintf(str, "Unable to find global CB info %p to check for completion", cb);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_INVALID_CB, "MEM", str);
result = XGL_FALSE;
} else {
if (!fenceRetired(pCBInfo->fenceId)) {
char str[1024];
sprintf(str, "FenceId %" PRIx64", fence %p for CB %p has not been checked for completion", pCBInfo->fenceId, getFenceFromId(pCBInfo->fenceId), cb);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cb, 0, MEMTRACK_NONE, "MEM", str);
result = XGL_FALSE;
}
}
return result;
}
static bool32_t freeMemObjInfo(XGL_GPU_MEMORY mem, bool internal)
{
bool32_t result = XGL_TRUE;
// Parse global list to find info w/ mem
MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem);
if (!pInfo) {
char str[1024];
sprintf(str, "Couldn't find mem info object for %p\n Was %p never allocated or previously freed?", (void*)mem, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
if (pInfo->allocInfo.allocationSize == 0 && !internal) {
char str[1024];
sprintf(str, "Attempting to free memory associated with a Presentable Image, %p, this should not be explicitly freed\n", (void*)mem);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
result = XGL_FALSE;
} else {
// Clear any CB bindings for completed CBs
// TODO : Is there a better place to do this?
list<XGL_CMD_BUFFER>::iterator it = pInfo->pCmdBufferBindings.begin();
list<XGL_CMD_BUFFER>::iterator temp;
while (it != pInfo->pCmdBufferBindings.end()) {
if (XGL_TRUE == checkCBCompleted(*it)) {
temp = it;
++temp;
freeCBBindings(*it);
it = temp;
} else {
++it;
}
}
// Now verify that no references to this mem obj remain
if (0 != pInfo->refCount) {
// If references remain, report the error and can search CB list to find references
char str[1024];
sprintf(str, "Freeing mem obj %p while it still has references", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREED_MEM_REF, "MEM", str);
reportMemReferences(pInfo);
result = XGL_FALSE;
}
// Delete mem obj info
deleteMemObjInfo(mem);
}
}
return result;
}
// Return object info for 'object' or return NULL if no info exists
static MT_OBJ_INFO* getObjectInfo(const XGL_OBJECT object)
{
MT_OBJ_INFO* pObjInfo = NULL;
if (objectMap.find(object) != objectMap.end()) {
pObjInfo = objectMap[object];
}
return pObjInfo;
}
static MT_OBJ_INFO* addObjectInfo(XGL_OBJECT object, XGL_STRUCTURE_TYPE sType, const void *pCreateInfo, const int struct_size, const char *name_prefix)
{
MT_OBJ_INFO* pInfo = new MT_OBJ_INFO;
memset(pInfo, 0, sizeof(MT_OBJ_INFO));
memcpy(&pInfo->create_info, pCreateInfo, struct_size);
sprintf(pInfo->object_name, "%s_%p", name_prefix, object);
pInfo->object = object;
pInfo->ref_count = 1;
pInfo->sType = sType;
objectMap[object] = pInfo;
return pInfo;
}
// Remove object binding performs 3 tasks:
// 1. Remove ObjectInfo from MemObjInfo list container of obj bindings & free it
// 2. Decrement refCount for MemObjInfo
// 3. Clear MemObjInfo ptr from ObjectInfo
static bool32_t clearObjectBinding(XGL_OBJECT object)
{
bool32_t result = XGL_FALSE;
MT_OBJ_INFO* pObjInfo = getObjectInfo(object);
if (!pObjInfo) {
char str[1024];
sprintf(str, "Attempting to clear mem binding for object %p: devices, queues, command buffers, shaders and memory objects do not have external memory requirements and it is unneccessary to call bind/unbindObjectMemory on them.", object);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
} else {
if (!pObjInfo->pMemObjInfo) {
char str[1024];
sprintf(str, "Attempting to clear mem binding on obj %p but it has no binding.", (void*)object);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, "MEM", str);
} else {
for (list<XGL_OBJECT>::iterator it = pObjInfo->pMemObjInfo->pObjBindings.begin(); it != pObjInfo->pMemObjInfo->pObjBindings.end(); ++it) {
pObjInfo->pMemObjInfo->refCount--;
pObjInfo->pMemObjInfo = NULL;
it = pObjInfo->pMemObjInfo->pObjBindings.erase(it);
result = XGL_TRUE;
break;
}
if (result == XGL_FALSE) {
char str[1024];
sprintf(str, "While trying to clear mem binding for object %p, unable to find that object referenced by mem obj %p",
object, pObjInfo->pMemObjInfo->mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
}
}
return result;
}
// For NULL mem case, clear any previous binding Else...
// Make sure given object is in global object map
// IF a previous binding existed, clear it
// Add reference from objectInfo to memoryInfo
// Add reference off of objInfo
// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
static bool32_t updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
{
bool32_t result = XGL_FALSE;
// Handle NULL case separately, just clear previous binding & decrement reference
if (mem == XGL_NULL_HANDLE) {
clearObjectBinding(object);
result = XGL_TRUE;
} else {
char str[1024];
MT_OBJ_INFO* pObjInfo = getObjectInfo(object);
if (!pObjInfo) {
sprintf(str, "Attempting to update Binding of Obj(%p) that's not in global list()", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
return XGL_FALSE;
}
// non-null case so should have real mem obj
MT_MEM_OBJ_INFO* pInfo = getMemObjInfo(mem);
if (!pInfo) {
sprintf(str, "While trying to bind mem for obj %p, couldn't find info for mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_MEM_OBJ, "MEM", str);
} else {
// Search for object in memory object's binding list
bool32_t found = XGL_FALSE;
for (list<XGL_OBJECT>::iterator it = pInfo->pObjBindings.begin(); it != pInfo->pObjBindings.end(); ++it) {
if ((*it) == object) {
found = XGL_TRUE;
break;
}
}
// If not present, add to list
if (found == XGL_FALSE) {
pInfo->pObjBindings.push_front(object);
pInfo->refCount++;
}
if (pObjInfo->pMemObjInfo) {
clearObjectBinding(object); // Need to clear the previous object binding before setting new binding
sprintf(str, "Updating memory binding for object %p from mem obj %p to %p", object, pObjInfo->pMemObjInfo->mem, mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_NONE, "MEM", str);
}
// For image objects, make sure default memory state is correctly set
// TODO : What's the best/correct way to handle this?
if (XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO == pObjInfo->sType) {
if (pObjInfo->create_info.image_create_info.usage & (XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT)) {
// TODO:: More memory state transition stuff.
}
}
pObjInfo->pMemObjInfo = pInfo;
}
}
return XGL_TRUE;
}
// Print details of global Obj tracking list
static void printObjList()
{
MT_OBJ_INFO* pInfo = NULL;
char str[1024];
sprintf(str, "Details of Object list of size %lu elements", objectMap.size());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (map<XGL_OBJECT, MT_OBJ_INFO*>::iterator ii=objectMap.begin(); ii!=objectMap.end(); ++ii) {
pInfo = (*ii).second;
sprintf(str, " ObjInfo %p has object %p, pMemObjInfo %p", pInfo, pInfo->object, pInfo->pMemObjInfo);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pInfo->object, 0, MEMTRACK_NONE, "MEM", str);
}
}
// For given Object, get 'mem' obj that it's bound to or NULL if no binding
static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
{
XGL_GPU_MEMORY mem = NULL;
MT_OBJ_INFO* pObjInfo = getObjectInfo(object);
if (pObjInfo) {
if (pObjInfo->pMemObjInfo) {
mem = pObjInfo->pMemObjInfo->mem;
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but object has no mem binding", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MISSING_MEM_BINDINGS, "MEM", str);
printObjList();
}
}
else {
char str[1024];
sprintf(str, "Trying to get mem binding for object %p but no such object in global list", (void*)object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_INVALID_OBJECT, "MEM", str);
printObjList();
}
return mem;
}
// Print details of MemObjInfo list
static void printMemList()
{
MT_MEM_OBJ_INFO* pInfo = NULL;
// Just printing each msg individually for now, may want to package these into single large print
char str[1024];
sprintf(str, "MEM INFO : Details of Memory Object list of size %lu elements", memObjMap.size());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) {
pInfo = (*ii).second;
sprintf(str, " ===MemObjInfo at %p===", (void*)pInfo);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Mem object: %p", (void*)pInfo->mem);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
sprintf(str, " Ref Count: %u", pInfo->refCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
if (0 != pInfo->allocInfo.allocationSize) {
string pAllocInfoMsg = xgl_print_xgl_memory_alloc_info(&pInfo->allocInfo, "{MEM}INFO : ");
sprintf(str, " Mem Alloc info:\n%s", pAllocInfoMsg.c_str());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
} else {
sprintf(str, " Mem Alloc info is NULL (alloc done by xglWsiX11CreatePresentableImage())");
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
sprintf(str, " XGL OBJECT Binding list of size %lu elements:", pInfo->pObjBindings.size());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (list<XGL_OBJECT>::iterator it = pInfo->pObjBindings.begin(); it != pInfo->pObjBindings.end(); ++it) {
sprintf(str, " XGL OBJECT %p", (*it));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
sprintf(str, " XGL Command Buffer (CB) binding list of size %lu elements", pInfo->pCmdBufferBindings.size());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (list<XGL_CMD_BUFFER>::iterator it = pInfo->pCmdBufferBindings.begin(); it != pInfo->pCmdBufferBindings.end(); ++it) {
sprintf(str, " XGL CB %p", (*it));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
}
}
static void printCBList()
{
char str[1024] = {0};
MT_CB_INFO* pCBInfo = NULL;
sprintf(str, "Details of CB list of size %lu elements", cbMap.size());
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (map<XGL_CMD_BUFFER, MT_CB_INFO*>::iterator ii=cbMap.begin(); ii!=cbMap.end(); ++ii) {
pCBInfo = (*ii).second;
sprintf(str, " CB Info (%p) has CB %p, fenceId %" PRIx64", and fence %p",
(void*)pCBInfo, (void*)pCBInfo->cmdBuffer, pCBInfo->fenceId,
(void*)getFenceFromId(pCBInfo->fenceId));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
for (list<XGL_GPU_MEMORY>::iterator it = pCBInfo->pMemObjList.begin(); it != pCBInfo->pMemObjList.end(); ++it) {
sprintf(str, " Mem obj %p", (*it));
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, MEMTRACK_NONE, "MEM", str);
}
}
}
static void initMemTracker(void)
{
const char *strOpt;
// initialize MemTracker options
getLayerOptionEnum("MemTrackerReportLevel", (uint32_t *) &g_reportingLevel);
g_actionIsDefault = getLayerOptionEnum("MemTrackerDebugAction", (uint32_t *) &g_debugAction);
if (g_debugAction & XGL_DBG_LAYER_ACTION_LOG_MSG)
{
strOpt = getLayerOption("MemTrackerLogFilename");
if (strOpt)
{
g_logFile = fopen(strOpt, "w");
}
if (g_logFile == NULL)
g_logFile = stdout;
}
// initialize Layer dispatch table
// TODO handle multiple GPUs
xglGetProcAddrType fpNextGPA;
fpNextGPA = pCurObj->pGPA;
assert(fpNextGPA);
layer_initialize_dispatch_table(&nextTable, fpNextGPA, (XGL_PHYSICAL_GPU) pCurObj->nextObject);
xglGetProcAddrType fpGetProcAddr = (xglGetProcAddrType)fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (char *) "xglGetProcAddr");
nextTable.GetProcAddr = fpGetProcAddr;
if (!globalLockInitialized)
{
// TODO/TBD: Need to delete this mutex sometime. How??? One
// suggestion is to call this during xglCreateInstance(), and then we
// can clean it up during xglDestroyInstance(). However, that requires
// that the layer have per-instance locks. We need to come back and
// address this soon.
loader_platform_thread_create_mutex(&globalLock);
globalLockInitialized = 1;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
// Save off device in case we need it to create Fences
globalDevice = *pDevice;
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
{
char str[1024];
sprintf(str, "Printing List details prior to xglDestroyDevice()");
loader_platform_thread_lock_mutex(&globalLock);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printCBList();
printObjList();
if (XGL_FALSE == deleteCBInfoList()) {
sprintf(str, "Issue deleting global CB list in xglDestroyDevice()");
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, device, 0, MEMTRACK_INTERNAL_ERROR, "MEM", str);
}
// Report any memory leaks
MT_MEM_OBJ_INFO* pInfo = NULL;
for (map<XGL_GPU_MEMORY, MT_MEM_OBJ_INFO*>::iterator ii=memObjMap.begin(); ii!=memObjMap.end(); ++ii) {
pInfo = (*ii).second;
if (pInfo->allocInfo.allocationSize != 0) {
sprintf(str, "Mem Object %p has not been freed. You should clean up this memory by calling xglFreeMemory(%p) prior to xglDestroyDevice().",
pInfo->mem, pInfo->mem);
layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, pInfo->mem, 0, MEMTRACK_MEMORY_LEAK, "MEM", str);
}
}
// Queues persist until device is destroyed
deleteQueueInfoList();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyDevice(device);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, size_t maxLayerCount,
size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved)
{
if (gpu != NULL)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount,
maxStringSize, pOutLayerCount, pOutLayers, pReserved);
return result;
} else
{
if (pOutLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)
return XGL_ERROR_INVALID_POINTER;
// This layer compatible with all GPUs
*pOutLayerCount = 1;
strncpy((char *) pOutLayers[0], "MemTracker", maxStringSize);
return XGL_SUCCESS;
}
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, XGL_QUEUE* pQueue)
{
XGL_RESULT result = nextTable.GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue);
addQueueInfo(*pQueue);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, uint32_t cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers,
uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
{
loader_platform_thread_lock_mutex(&globalLock);
// TODO : Need to track fence and clear mem references when fence clears
MT_CB_INFO* pCBInfo = NULL;
uint64_t fenceId = addFenceInfo(fence, queue);
char str[1024];
sprintf(str, "In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs", cmdBufferCount, memRefCount);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
printMemList();
printCBList();
for (uint32_t i = 0; i < cmdBufferCount; i++) {
pCBInfo = getCBInfo(pCmdBuffers[i]);
pCBInfo->fenceId = fenceId;
sprintf(str, "Verifying mem refs for CB %p", pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_NONE, "MEM", str);
if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
sprintf(str, "Unable to verify memory references for CB %p", (void*)pCmdBuffers[i]);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pCmdBuffers[i], 0, MEMTRACK_CB_MISSING_MEM_REF, "MEM", str);
}
}
printCBList();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, getFenceFromId(fenceId));
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, uint32_t memRefCount, const XGL_MEMORY_REF* pMemRefs)
{
// TODO : Use global mem references as part of list checked on QueueSubmit above
XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
// TODO : Track allocations and overall size here
loader_platform_thread_lock_mutex(&globalLock);
addMemObjInfo(*pMem, pAllocInfo);
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
{
/* From spec : A memory object is freed by calling xglFreeMemory() when it is no longer needed. Before
* freeing a memory object, an application must ensure the memory object is unbound from
* all API objects referencing it and that it is not referenced by any queued command buffers
*/
loader_platform_thread_lock_mutex(&globalLock);
if (XGL_FALSE == freeMemObjInfo(mem, false)) {
char str[1024];
sprintf(str, "Issue while freeing mem obj %p", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_FREE_MEM_ERROR, "MEM", str);
}
printMemList();
printObjList();
printCBList();
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.FreeMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
{
// TODO : Update tracking for this alloc
// Make sure memory is not pinned, which can't have priority set
XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, void** ppData)
{
// TODO : Track when memory is mapped
loader_platform_thread_lock_mutex(&globalLock);
MT_MEM_OBJ_INFO *pMemObj = getMemObjInfo(mem);
if ((pMemObj->allocInfo.memProps & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) == 0) {
char str[1024];
sprintf(str, "Mapping Memory (%p) without XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT set", (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, mem, 0, MEMTRACK_INVALID_STATE, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
{
// TODO : Track as memory gets unmapped, do we want to check what changed following map?
// Make sure that memory was ever mapped to begin with
XGL_RESULT result = nextTable.UnmapMemory(mem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const void* pSysMem, size_t memSize, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
// Verify that memory is actually pinnable
XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
// TODO : Track this
XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
{
loader_platform_thread_lock_mutex(&globalLock);
// First check if this is a CmdBuffer
if (NULL != getCBInfo((XGL_CMD_BUFFER)object)) {
deleteCBInfo((XGL_CMD_BUFFER)object);
}
if (objectMap.find(object) != objectMap.end()) {
MT_OBJ_INFO* pDelInfo = objectMap[object];
if (pDelInfo->pMemObjInfo) {
// Wsi allocated Memory is tied to image object so clear the binding and free that memory automatically
if (0 == pDelInfo->pMemObjInfo->allocInfo.allocationSize) { // Wsi allocated memory has NULL allocInfo w/ 0 size
XGL_GPU_MEMORY memToFree = pDelInfo->pMemObjInfo->mem;
clearObjectBinding(object);
freeMemObjInfo(memToFree, true);
}
else {
char str[1024];
sprintf(str, "Destroying obj %p that is still bound to memory object %p\nYou should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE, 0)", object, (void*)pDelInfo->pMemObjInfo->mem, object);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_DESTROY_OBJECT_ERROR, "MEM", str);
// From the spec : If an object has previous memory binding, it is required to unbind memory from an API object before it is destroyed.
clearObjectBinding(object);
}
}
delete pDelInfo;
objectMap.erase(object);
}
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.DestroyObject(object);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData)
{
// TODO : What to track here?
// Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
// From spec : The only objects that are guaranteed to have no external memory requirements are devices, queues, command buffers, shaders and memory objects.
XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, uint32_t allocationIdx, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
{
XGL_RESULT result = nextTable.BindObjectMemory(object, allocationIdx, mem, offset);
loader_platform_thread_lock_mutex(&globalLock);
// Track objects tied to memory
if (XGL_FALSE == updateObjectBinding(object, mem)) {
char str[1024];
sprintf(str, "Unable to set object %p binding to mem obj %p", (void*)object, (void*)mem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, object, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
printObjList();
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
{
XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pFence, pCreateInfo->sType, pCreateInfo, sizeof(XGL_FENCE_CREATE_INFO), "fence");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
{
XGL_RESULT result = nextTable.GetFenceStatus(fence);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
updateFenceTracking(fence);
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, uint32_t fenceCount, const XGL_FENCE* pFences, bool32_t waitAll, uint64_t timeout)
{
XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
loader_platform_thread_lock_mutex(&globalLock);
if (XGL_SUCCESS == result) {
if (waitAll || fenceCount == 1) { // Clear all the fences
for(uint32_t i = 0; i < fenceCount; i++) {
updateFenceTracking(pFences[i]);
}
}
}
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
{
XGL_RESULT result = nextTable.QueueWaitIdle(queue);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
retireQueueFences(queue);
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
{
XGL_RESULT result = nextTable.DeviceWaitIdle(device);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
retireDeviceFences(device);
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
{
XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pEvent, pCreateInfo->sType, pCreateInfo, sizeof(XGL_EVENT_CREATE_INFO), "event");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
{
XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pQueryPool, pCreateInfo->sType, pCreateInfo, sizeof(XGL_QUERY_POOL_CREATE_INFO), "query_pool");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBuffer(XGL_DEVICE device, const XGL_BUFFER_CREATE_INFO* pCreateInfo, XGL_BUFFER* pBuffer)
{
XGL_RESULT result = nextTable.CreateBuffer(device, pCreateInfo, pBuffer);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pBuffer, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_CREATE_INFO), "buffer");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateBufferView(XGL_DEVICE device, const XGL_BUFFER_VIEW_CREATE_INFO* pCreateInfo, XGL_BUFFER_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateBufferView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_BUFFER_VIEW_CREATE_INFO), "buffer_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
{
XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
if (XGL_SUCCESS == result) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pImage, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_CREATE_INFO), "image");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_IMAGE_VIEW_CREATE_INFO), "image_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
XGL_COLOR_ATTACHMENT_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO), "color_attachment_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
{
XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pView, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DEPTH_STENCIL_VIEW_CREATE_INFO), "ds_view");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
{
XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipelineDerivative(
XGL_DEVICE device,
const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
XGL_PIPELINE basePipeline,
XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateGraphicsPipelineDerivative(device, pCreateInfo, basePipeline, pPipeline);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_GRAPHICS_PIPELINE_CREATE_INFO), "graphics_pipeline");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
{
XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pPipeline, pCreateInfo->sType, pCreateInfo, sizeof(XGL_COMPUTE_PIPELINE_CREATE_INFO), "compute_pipeline");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
{
XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pSampler, pCreateInfo->sType, pCreateInfo, sizeof(XGL_SAMPLER_CREATE_INFO), "sampler");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicViewportState(XGL_DEVICE device, const XGL_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo,
XGL_DYNAMIC_VP_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicViewportState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_VP_STATE_CREATE_INFO), "viewport_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicRasterState(XGL_DEVICE device, const XGL_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo,
XGL_DYNAMIC_RS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicRasterState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_RS_STATE_CREATE_INFO), "raster_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicColorBlendState(XGL_DEVICE device, const XGL_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo,
XGL_DYNAMIC_CB_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicColorBlendState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_CB_STATE_CREATE_INFO), "cb_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDynamicDepthStencilState(XGL_DEVICE device, const XGL_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo,
XGL_DYNAMIC_DS_STATE_OBJECT* pState)
{
XGL_RESULT result = nextTable.CreateDynamicDepthStencilState(device, pCreateInfo, pState);
if (result == XGL_SUCCESS) {
loader_platform_thread_lock_mutex(&globalLock);
addObjectInfo(*pState, pCreateInfo->sType, pCreateInfo, sizeof(XGL_DYNAMIC_DS_STATE_CREATE_INFO), "ds_state");
loader_platform_thread_unlock_mutex(&globalLock);
}
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
{
XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
// At time of cmd buffer creation, create global cmd buffer info for the returned cmd buffer
loader_platform_thread_lock_mutex(&globalLock);
if (*pCmdBuffer)
addCBInfo(*pCmdBuffer);
printCBList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, const XGL_CMD_BUFFER_BEGIN_INFO* pBeginInfo)
{
// This implicitly resets the Cmd Buffer so make sure any fence is done and then clear memory references
MT_CB_INFO* pCBInfo = getCBInfo(cmdBuffer);
if (pCBInfo && (!fenceRetired(pCBInfo->fenceId))) {
bool32_t cbDone = checkCBCompleted(cmdBuffer);
if (XGL_FALSE == cbDone) {
char str[1024];
sprintf(str, "Calling xglBeginCommandBuffer() on active CB %p before it has completed. You must check CB flag before this call.", cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
}
}
XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, pBeginInfo);
loader_platform_thread_lock_mutex(&globalLock);
freeCBBindings(cmdBuffer);
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// TODO : Anything to do here?
XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
{
// Verify that CB is complete (not in-flight)
MT_CB_INFO* pCBInfo = getCBInfo(cmdBuffer);
if (pCBInfo && (!fenceRetired(pCBInfo->fenceId))) {
bool32_t cbDone = checkCBCompleted(cmdBuffer);
if (XGL_FALSE == cbDone) {
char str[1024];
sprintf(str, "Resetting CB %p before it has completed. You must check CB flag before calling xglResetCommandBuffer().", cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, "MEM", str);
}
}
// Clear memory references as this point.
loader_platform_thread_lock_mutex(&globalLock);
freeCBBindings(cmdBuffer);
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
return result;
}
// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
// need to account for that mem now having binding to given cmdBuffer
XGL_LAYER_EXPORT void XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
{
#if 0
// TODO : If memory bound to pipeline, then need to tie that mem to cmdBuffer
if (getPipeline(pipeline)) {
MT_CB_INFO *pCBInfo = getCBInfo(cmdBuffer);
if (pCBInfo) {
pCBInfo->pipelines[pipelineBindPoint] = pipeline;
} else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p to non-existant command buffer %p!", (void*)pipeline, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, (char *) "DS", (char *) str);
}
}
else {
char str[1024];
sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, MEMTRACK_INVALID_OBJECT, (char *) "DS", (char *) str);
}
#endif
nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDynamicStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT state)
{
MT_OBJ_INFO *pObjInfo;
loader_platform_thread_lock_mutex(&globalLock);
MT_CB_INFO *pCmdBuf = getCBInfo(cmdBuffer);
if (!pCmdBuf) {
char str[1024];
sprintf(str, "Unable to find command buffer object %p, was it ever created?", (void*)cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_INVALID_CB, "DD", str);
}
pObjInfo = getObjectInfo(state);
if (!pObjInfo) {
char str[1024];
sprintf(str, "Unable to find dynamic state object %p, was it ever created?", (void*)state);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, state, 0, MEMTRACK_INVALID_OBJECT, "DD", str);
}
pCmdBuf->pDynamicState[stateBindPoint] = pObjInfo;
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBindDynamicStateObject(cmdBuffer, stateBindPoint, state);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindDescriptorSets(
XGL_CMD_BUFFER cmdBuffer,
XGL_PIPELINE_BIND_POINT pipelineBindPoint,
XGL_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain,
uint32_t layoutChainSlot,
uint32_t count,
const XGL_DESCRIPTOR_SET* pDescriptorSets,
const uint32_t* pUserData)
{
// TODO : Somewhere need to verify that all textures referenced by shaders in DS are in some type of *SHADER_READ* state
nextTable.CmdBindDescriptorSets(cmdBuffer, pipelineBindPoint, layoutChain, layoutChainSlot, count, pDescriptorSets, pUserData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindVertexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t binding)
{
nextTable.CmdBindVertexBuffer(cmdBuffer, buffer, offset, binding);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBindIndexBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
{
nextTable.CmdBindIndexBuffer(cmdBuffer, buffer, offset, indexType);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDrawIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset, uint32_t count, uint32_t stride)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDrawIndexedIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDrawIndexedIndirect(cmdBuffer, buffer, offset, count, stride);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER buffer, XGL_GPU_SIZE offset)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(buffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdDispatchIndirect() call unable to update binding of buffer %p to cmdBuffer %p", buffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdDispatchIndirect(cmdBuffer, buffer, offset);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER srcBuffer, XGL_BUFFER destBuffer,
uint32_t regionCount, const XGL_BUFFER_COPY* pRegions)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyBuffer() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyBuffer(cmdBuffer, srcBuffer, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_IMAGE_COPY* pRegions)
{
// TODO : Each image will have mem mapping so track them
nextTable.CmdCopyImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBlitImage(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_IMAGE_BLIT* pRegions)
{
// TODO : Each image will have mem mapping so track them
nextTable.CmdBlitImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyBufferToImage(XGL_CMD_BUFFER cmdBuffer,
XGL_BUFFER srcBuffer,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
// TODO : Track this
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(srcBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyMemoryToImage() call unable to update binding of srcBuffer %p to cmdBuffer %p", srcBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyBufferToImage(cmdBuffer, srcBuffer, destImage, destImageLayout, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCopyImageToBuffer(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_BUFFER destBuffer,
uint32_t regionCount, const XGL_BUFFER_IMAGE_COPY* pRegions)
{
// TODO : Track this
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCopyImageToMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCopyImageToBuffer(cmdBuffer, srcImage, srcImageLayout, destBuffer, regionCount, pRegions);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout)
{
// TODO : Each image will have mem mapping so track them
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdCloneImageData() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdUpdateBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const uint32_t* pData)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdUpdateMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdUpdateBuffer(cmdBuffer, destBuffer, destOffset, dataSize, pData);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdFillBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_BUFFER destBuffer, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, uint32_t data)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(destBuffer);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdFillMemory() call unable to update binding of destBuffer %p to cmdBuffer %p", destBuffer, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdFillBuffer(cmdBuffer, destBuffer, destOffset, fillSize, data);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout,
XGL_CLEAR_COLOR color,
uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
// TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearColorImage() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdClearColorImage(cmdBuffer, image, imageLayout, color, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE image, XGL_IMAGE_LAYOUT imageLayout,
float depth, uint32_t stencil,
uint32_t rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
{
// TODO : Verify memory is in XGL_IMAGE_STATE_CLEAR state
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdClearDepthStencil() call unable to update binding of image buffer %p to cmdBuffer %p", image, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer,
XGL_IMAGE srcImage, XGL_IMAGE_LAYOUT srcImageLayout,
XGL_IMAGE destImage, XGL_IMAGE_LAYOUT destImageLayout,
uint32_t rectCount, const XGL_IMAGE_RESOLVE* pRects)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of srcImage buffer %p to cmdBuffer %p", srcImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
mem = getMemBindingFromObject(destImage);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResolveImage() call unable to update binding of destImage buffer %p to cmdBuffer %p", destImage, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdResolveImage(cmdBuffer, srcImage, srcImageLayout, destImage, destImageLayout, rectCount, pRects);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot, XGL_FLAGS flags)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdBeginQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t slot)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdEndQuery() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
}
XGL_LAYER_EXPORT void XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount)
{
loader_platform_thread_lock_mutex(&globalLock);
XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
if (XGL_FALSE == updateCBBinding(cmdBuffer, mem)) {
char str[1024];
sprintf(str, "In xglCmdResetQueryPool() call unable to update binding of queryPool buffer %p to cmdBuffer %p", queryPool, cmdBuffer);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
loader_platform_thread_unlock_mutex(&globalLock);
nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, void* pUserData)
{
// This layer intercepts callbacks
XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
if (!pNewDbgFuncNode)
return XGL_ERROR_OUT_OF_MEMORY;
pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
pNewDbgFuncNode->pUserData = pUserData;
pNewDbgFuncNode->pNext = g_pDbgFunctionHead;
g_pDbgFunctionHead = pNewDbgFuncNode;
// force callbacks if DebugAction hasn't been set already other than initial value
if (g_actionIsDefault) {
g_debugAction = XGL_DBG_LAYER_ACTION_CALLBACK;
}
XGL_RESULT result = nextTable.DbgRegisterMsgCallback(instance, pfnMsgCallback, pUserData);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_INSTANCE instance, XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
{
XGL_LAYER_DBG_FUNCTION_NODE *pInfo = g_pDbgFunctionHead;
XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pInfo;
while (pInfo) {
if (pInfo->pfnMsgCallback == pfnMsgCallback) {
pPrev->pNext = pInfo->pNext;
if (g_pDbgFunctionHead == pInfo)
g_pDbgFunctionHead = pInfo->pNext;
free(pInfo);
break;
}
pPrev = pInfo;
pInfo = pInfo->pNext;
}
if (g_pDbgFunctionHead == NULL)
{
if (g_actionIsDefault) {
g_debugAction = XGL_DBG_LAYER_ACTION_LOG_MSG;
} else {
g_debugAction = (XGL_LAYER_DBG_ACTION)(g_debugAction & ~((uint32_t)XGL_DBG_LAYER_ACTION_CALLBACK));
}
}
XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(instance, pfnMsgCallback);
return result;
}
#if !defined(WIN32)
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo,
XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
{
XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
loader_platform_thread_lock_mutex(&globalLock);
if (XGL_SUCCESS == result) {
// Add image object, then insert the new Mem Object and then bind it to created image
addObjectInfo(*pImage, _XGL_STRUCTURE_TYPE_MAX_ENUM, pCreateInfo, sizeof(XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO), "wsi_x11_image");
addMemObjInfo(*pMem, NULL);
if (XGL_FALSE == updateObjectBinding(*pImage, *pMem)) {
char str[1024];
sprintf(str, "In xglWsiX11CreatePresentableImage(), unable to set image %p binding to mem obj %p", (void*)*pImage, (void*)*pMem);
layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, *pImage, 0, MEMTRACK_MEMORY_BINDING_ERROR, "MEM", str);
}
}
printObjList();
printMemList();
loader_platform_thread_unlock_mutex(&globalLock);
return result;
}
XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
{
loader_platform_thread_lock_mutex(&globalLock);
addFenceInfo(fence, queue);
char str[1024];
sprintf(str, "In xglWsiX11QueuePresent(), checking queue %p for fence %p", queue, fence);
layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, queue, 0, MEMTRACK_NONE, "MEM", str);
loader_platform_thread_unlock_mutex(&globalLock);
XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
return result;
}
#endif // WIN32
XGL_LAYER_EXPORT void* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const char* funcName)
{
XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
if (gpu == NULL)
return NULL;
pCurObj = gpuw;
loader_platform_thread_once(&g_initOnce, initMemTracker);
if (!strcmp(funcName, "xglGetProcAddr"))
return (void *) xglGetProcAddr;
if (!strcmp(funcName, "xglCreateDevice"))
return (void*) xglCreateDevice;
if (!strcmp(funcName, "xglDestroyDevice"))
return (void*) xglDestroyDevice;
if (!strcmp(funcName, "xglEnumerateLayers"))
return (void*) xglEnumerateLayers;
if (!strcmp(funcName, "xglQueueSubmit"))
return (void*) xglQueueSubmit;
if (!strcmp(funcName, "xglQueueSetGlobalMemReferences"))
return (void*) xglQueueSetGlobalMemReferences;
if (!strcmp(funcName, "xglAllocMemory"))
return (void*) xglAllocMemory;
if (!strcmp(funcName, "xglFreeMemory"))
return (void*) xglFreeMemory;
if (!strcmp(funcName, "xglSetMemoryPriority"))
return (void*) xglSetMemoryPriority;
if (!strcmp(funcName, "xglMapMemory"))
return (void*) xglMapMemory;
if (!strcmp(funcName, "xglUnmapMemory"))
return (void*) xglUnmapMemory;
if (!strcmp(funcName, "xglPinSystemMemory"))
return (void*) xglPinSystemMemory;
if (!strcmp(funcName, "xglOpenSharedMemory"))
return (void*) xglOpenSharedMemory;
if (!strcmp(funcName, "xglOpenPeerMemory"))
return (void*) xglOpenPeerMemory;
if (!strcmp(funcName, "xglOpenPeerImage"))
return (void*) xglOpenPeerImage;
if (!strcmp(funcName, "xglDestroyObject"))
return (void*) xglDestroyObject;
if (!strcmp(funcName, "xglGetObjectInfo"))
return (void*) xglGetObjectInfo;
if (!strcmp(funcName, "xglBindObjectMemory"))
return (void*) xglBindObjectMemory;
if (!strcmp(funcName, "xglCreateFence"))
return (void*) xglCreateFence;
if (!strcmp(funcName, "xglGetFenceStatus"))
return (void*) xglGetFenceStatus;
if (!strcmp(funcName, "xglWaitForFences"))
return (void*) xglWaitForFences;
if (!strcmp(funcName, "xglQueueWaitIdle"))
return (void*) xglQueueWaitIdle;
if (!strcmp(funcName, "xglDeviceWaitIdle"))
return (void*) xglDeviceWaitIdle;
if (!strcmp(funcName, "xglCreateEvent"))
return (void*) xglCreateEvent;
if (!strcmp(funcName, "xglCreateQueryPool"))
return (void*) xglCreateQueryPool;
if (!strcmp(funcName, "xglCreateBuffer"))
return (void*) xglCreateBuffer;
if (!strcmp(funcName, "xglCreateBufferView"))
return (void*) xglCreateBufferView;
if (!strcmp(funcName, "xglCreateImage"))
return (void*) xglCreateImage;
if (!strcmp(funcName, "xglCreateImageView"))
return (void*) xglCreateImageView;
if (!strcmp(funcName, "xglCreateColorAttachmentView"))
return (void*) xglCreateColorAttachmentView;
if (!strcmp(funcName, "xglCreateDepthStencilView"))
return (void*) xglCreateDepthStencilView;
if (!strcmp(funcName, "xglCreateShader"))
return (void*) xglCreateShader;
if (!strcmp(funcName, "xglCreateGraphicsPipeline"))
return (void*) xglCreateGraphicsPipeline;
if (!strcmp(funcName, "xglCreateGraphicsPipelineDerivative"))
return (void*) xglCreateGraphicsPipelineDerivative;
if (!strcmp(funcName, "xglCreateComputePipeline"))
return (void*) xglCreateComputePipeline;
if (!strcmp(funcName, "xglCreateSampler"))
return (void*) xglCreateSampler;
if (!strcmp(funcName, "xglCreateDynamicViewportState"))
return (void*) xglCreateDynamicViewportState;
if (!strcmp(funcName, "xglCreateDynamicRasterState"))
return (void*) xglCreateDynamicRasterState;
if (!strcmp(funcName, "xglCreateDynamicColorBlendState"))
return (void*) xglCreateDynamicColorBlendState;
if (!strcmp(funcName, "xglCreateDynamicDepthStencilState"))
return (void*) xglCreateDynamicDepthStencilState;
if (!strcmp(funcName, "xglCreateCommandBuffer"))
return (void*) xglCreateCommandBuffer;
if (!strcmp(funcName, "xglBeginCommandBuffer"))
return (void*) xglBeginCommandBuffer;
if (!strcmp(funcName, "xglEndCommandBuffer"))
return (void*) xglEndCommandBuffer;
if (!strcmp(funcName, "xglResetCommandBuffer"))
return (void*) xglResetCommandBuffer;
if (!strcmp(funcName, "xglCmdBindPipeline"))
return (void*) xglCmdBindPipeline;
if (!strcmp(funcName, "xglCmdBindDynamicStateObject"))
return (void*) xglCmdBindDynamicStateObject;
if (!strcmp(funcName, "xglCmdBindDescriptorSets"))
return (void*) xglCmdBindDescriptorSets;
if (!strcmp(funcName, "xglCmdBindVertexBuffer"))
return (void*) xglCmdBindVertexBuffer;
if (!strcmp(funcName, "xglCmdBindIndexBuffer"))
return (void*) xglCmdBindIndexBuffer;
if (!strcmp(funcName, "xglCmdDrawIndirect"))
return (void*) xglCmdDrawIndirect;
if (!strcmp(funcName, "xglCmdDrawIndexedIndirect"))
return (void*) xglCmdDrawIndexedIndirect;
if (!strcmp(funcName, "xglCmdDispatchIndirect"))
return (void*) xglCmdDispatchIndirect;
if (!strcmp(funcName, "xglCmdCopyBuffer"))
return (void*) xglCmdCopyBuffer;
if (!strcmp(funcName, "xglCmdCopyImage"))
return (void*) xglCmdCopyImage;
if (!strcmp(funcName, "xglCmdCopyBufferToImage"))
return (void*) xglCmdCopyBufferToImage;
if (!strcmp(funcName, "xglCmdCopyImageToBuffer"))
return (void*) xglCmdCopyImageToBuffer;
if (!strcmp(funcName, "xglCmdCloneImageData"))
return (void*) xglCmdCloneImageData;
if (!strcmp(funcName, "xglCmdUpdateBuffer"))
return (void*) xglCmdUpdateBuffer;
if (!strcmp(funcName, "xglCmdFillBuffer"))
return (void*) xglCmdFillBuffer;
if (!strcmp(funcName, "xglCmdClearColorImage"))
return (void*) xglCmdClearColorImage;
if (!strcmp(funcName, "xglCmdClearDepthStencil"))
return (void*) xglCmdClearDepthStencil;
if (!strcmp(funcName, "xglCmdResolveImage"))
return (void*) xglCmdResolveImage;
if (!strcmp(funcName, "xglCmdBeginQuery"))
return (void*) xglCmdBeginQuery;
if (!strcmp(funcName, "xglCmdEndQuery"))
return (void*) xglCmdEndQuery;
if (!strcmp(funcName, "xglCmdResetQueryPool"))
return (void*) xglCmdResetQueryPool;
if (!strcmp(funcName, "xglDbgRegisterMsgCallback"))
return (void*) xglDbgRegisterMsgCallback;
if (!strcmp(funcName, "xglDbgUnregisterMsgCallback"))
return (void*) xglDbgUnregisterMsgCallback;
if (!strcmp(funcName, "xglGetDeviceQueue"))
return (void*) xglGetDeviceQueue;
#if !defined(WIN32)
if (!strcmp(funcName, "xglWsiX11CreatePresentableImage"))
return (void*) xglWsiX11CreatePresentableImage;
if (!strcmp(funcName, "xglWsiX11QueuePresent"))
return (void*) xglWsiX11QueuePresent;
#endif
else {
if (gpuw->pGPA == NULL)
return NULL;
return gpuw->pGPA((XGL_PHYSICAL_GPU)gpuw->nextObject, funcName);
}
}