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//
// File: vulkan.h
//
/*
** Copyright (c) 2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __VULKAN_H__
#define __VULKAN_H__
#define VK_MAKE_VERSION(major, minor, patch) \
((major << 22) | (minor << 12) | patch)
#include "vkPlatform.h"
// Vulkan API version supported by this file
#define VK_API_VERSION VK_MAKE_VERSION(0, 69, 0)
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Core Vulkan API
***************************************************************************************************
*/
#ifdef __cplusplus
#define VK_DEFINE_HANDLE(_obj) struct _obj##_T {char _dummy;}; typedef _obj##_T* _obj;
#define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
#else // __cplusplus
#define VK_DEFINE_HANDLE(_obj) typedef void* _obj;
#define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj;
#endif // __cplusplus
VK_DEFINE_HANDLE(VK_INSTANCE)
VK_DEFINE_HANDLE(VK_PHYSICAL_GPU)
VK_DEFINE_HANDLE(VK_BASE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DEVICE, VK_BASE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_QUEUE, VK_BASE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_GPU_MEMORY, VK_BASE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_OBJECT, VK_BASE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_BUFFER_VIEW, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_IMAGE_VIEW, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_COLOR_ATTACHMENT_VIEW, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DEPTH_STENCIL_VIEW, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_SHADER, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_PIPELINE, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_SAMPLER, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_SET_LAYOUT_CHAIN, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DESCRIPTOR_POOL, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_STATE_OBJECT, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_VP_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_RS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_CB_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_DYNAMIC_DS_STATE_OBJECT, VK_DYNAMIC_STATE_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_CMD_BUFFER, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_FENCE, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_SEMAPHORE, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_EVENT, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_QUERY_POOL, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_FRAMEBUFFER, VK_OBJECT)
VK_DEFINE_SUBCLASS_HANDLE(VK_RENDER_PASS, VK_OBJECT)
#define VK_MAX_PHYSICAL_GPUS 16
#define VK_MAX_PHYSICAL_GPU_NAME 256
#define VK_LOD_CLAMP_NONE MAX_FLOAT
#define VK_LAST_MIP_OR_SLICE 0xffffffff
#define VK_TRUE 1
#define VK_FALSE 0
#define VK_NULL_HANDLE 0
// This macro defines INT_MAX in enumerations to force compilers to use 32 bits
// to represent them. This may or may not be necessary on some compilers. The
// option to compile it out may allow compilers that warn about missing enumerants
// in switch statements to be silenced.
#define VK_MAX_ENUM(T) T##_MAX_ENUM = 0x7FFFFFFF
// ------------------------------------------------------------------------------------------------
// Enumerations
typedef enum _VK_MEMORY_PRIORITY
{
VK_MEMORY_PRIORITY_UNUSED = 0x0,
VK_MEMORY_PRIORITY_VERY_LOW = 0x1,
VK_MEMORY_PRIORITY_LOW = 0x2,
VK_MEMORY_PRIORITY_NORMAL = 0x3,
VK_MEMORY_PRIORITY_HIGH = 0x4,
VK_MEMORY_PRIORITY_VERY_HIGH = 0x5,
VK_MEMORY_PRIORITY_BEGIN_RANGE = VK_MEMORY_PRIORITY_UNUSED,
VK_MEMORY_PRIORITY_END_RANGE = VK_MEMORY_PRIORITY_VERY_HIGH,
VK_NUM_MEMORY_PRIORITY = (VK_MEMORY_PRIORITY_END_RANGE - VK_MEMORY_PRIORITY_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_MEMORY_PRIORITY)
} VK_MEMORY_PRIORITY;
typedef enum _VK_IMAGE_LAYOUT
{
VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)
VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access
VK_IMAGE_LAYOUT_CLEAR_OPTIMAL = 0x00000006, // Optimal layout when image is used only for clear operations
VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000007, // Optimal layout when image is used only as source of transfer operations
VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000008, // Optimal layout when image is used only as destination of transfer operations
VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
VK_NUM_IMAGE_LAYOUT = (VK_IMAGE_LAYOUT_END_RANGE - VK_IMAGE_LAYOUT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_LAYOUT)
} VK_IMAGE_LAYOUT;
typedef enum _VK_PIPE_EVENT
{
VK_PIPE_EVENT_TOP_OF_PIPE = 0x00000001, // Set event before the GPU starts processing subsequent command
VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE = 0x00000002, // Set event when all pending vertex processing is complete
VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE = 0x00000003, // Set event when all pending fragment shader executions are complete, within each fragment location
VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE = 0x00000004, // Set event when all pending fragment shader executions are complete
VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE = 0x00000005, // Set event when all pending graphics operations are complete
VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE = 0x00000006, // Set event when all pending compute operations are complete
VK_PIPE_EVENT_TRANSFER_COMPLETE = 0x00000007, // Set event when all pending transfer operations are complete
VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE = 0x00000008, // Set event when all pending GPU work is complete
VK_PIPE_EVENT_BEGIN_RANGE = VK_PIPE_EVENT_TOP_OF_PIPE,
VK_PIPE_EVENT_END_RANGE = VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE,
VK_NUM_PIPE_EVENT = (VK_PIPE_EVENT_END_RANGE - VK_PIPE_EVENT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PIPE_EVENT)
} VK_PIPE_EVENT;
typedef enum _VK_WAIT_EVENT
{
VK_WAIT_EVENT_TOP_OF_PIPE = 0x00000001, // Wait event before the GPU starts processing subsequent commands
VK_WAIT_EVENT_BEFORE_RASTERIZATION = 0x00000002, // Wait event before rasterizing subsequent primitives
VK_WAIT_EVENT_BEGIN_RANGE = VK_WAIT_EVENT_TOP_OF_PIPE,
VK_WAIT_EVENT_END_RANGE = VK_WAIT_EVENT_BEFORE_RASTERIZATION,
VK_NUM_WAIT_EVENT = (VK_WAIT_EVENT_END_RANGE - VK_WAIT_EVENT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_WAIT_EVENT)
} VK_WAIT_EVENT;
typedef enum _VK_MEMORY_OUTPUT_FLAGS
{
VK_MEMORY_OUTPUT_CPU_WRITE_BIT = 0x00000001, // Controls output coherency of CPU writes
VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002, // Controls output coherency of generic shader writes
VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004, // Controls output coherency of color attachment writes
VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008, // Controls output coherency of depth/stencil attachment writes
VK_MEMORY_OUTPUT_COPY_BIT = 0x00000010, // Controls output coherency of copy operations
VK_MAX_ENUM(_VK_MEMORY_OUTPUT_FLAGS)
} VK_MEMORY_OUTPUT_FLAGS;
typedef enum _VK_MEMORY_INPUT_FLAGS
{
VK_MEMORY_INPUT_CPU_READ_BIT = 0x00000001, // Controls input coherency of CPU reads
VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002, // Controls input coherency of indirect command reads
VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004, // Controls input coherency of index fetches
VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008, // Controls input coherency of vertex attribute fetches
VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010, // Controls input coherency of uniform buffer reads
VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020, // Controls input coherency of generic shader reads
VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040, // Controls input coherency of color attachment reads
VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080, // Controls input coherency of depth/stencil attachment reads
VK_MEMORY_INPUT_COPY_BIT = 0x00000100, // Controls input coherency of copy operations
VK_MAX_ENUM(_VK_MEMORY_INPUT_FLAGS)
} VK_MEMORY_INPUT_FLAGS;
typedef enum _VK_ATTACHMENT_LOAD_OP
{
VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000,
VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002,
VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_NUM_ATTACHMENT_LOAD_OP = (VK_ATTACHMENT_LOAD_OP_END_RANGE - VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_ATTACHMENT_LOAD_OP)
} VK_ATTACHMENT_LOAD_OP;
typedef enum _VK_ATTACHMENT_STORE_OP
{
VK_ATTACHMENT_STORE_OP_STORE = 0x00000000,
VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002,
VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_NUM_ATTACHMENT_STORE_OP = (VK_ATTACHMENT_STORE_OP_END_RANGE - VK_ATTACHMENT_STORE_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_ATTACHMENT_STORE_OP)
} VK_ATTACHMENT_STORE_OP;
typedef enum _VK_IMAGE_TYPE
{
VK_IMAGE_1D = 0x00000000,
VK_IMAGE_2D = 0x00000001,
VK_IMAGE_3D = 0x00000002,
VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_1D,
VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_3D,
VK_NUM_IMAGE_TYPE = (VK_IMAGE_TYPE_END_RANGE - VK_IMAGE_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_TYPE)
} VK_IMAGE_TYPE;
typedef enum _VK_IMAGE_TILING
{
VK_LINEAR_TILING = 0x00000000,
VK_OPTIMAL_TILING = 0x00000001,
VK_IMAGE_TILING_BEGIN_RANGE = VK_LINEAR_TILING,
VK_IMAGE_TILING_END_RANGE = VK_OPTIMAL_TILING,
VK_NUM_IMAGE_TILING = (VK_IMAGE_TILING_END_RANGE - VK_IMAGE_TILING_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_TILING)
} VK_IMAGE_TILING;
typedef enum _VK_IMAGE_VIEW_TYPE
{
VK_IMAGE_VIEW_1D = 0x00000000,
VK_IMAGE_VIEW_2D = 0x00000001,
VK_IMAGE_VIEW_3D = 0x00000002,
VK_IMAGE_VIEW_CUBE = 0x00000003,
VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_1D,
VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_CUBE,
VK_NUM_IMAGE_VIEW_TYPE = (VK_IMAGE_VIEW_TYPE_END_RANGE - VK_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_VIEW_TYPE)
} VK_IMAGE_VIEW_TYPE;
typedef enum _VK_IMAGE_ASPECT
{
VK_IMAGE_ASPECT_COLOR = 0x00000000,
VK_IMAGE_ASPECT_DEPTH = 0x00000001,
VK_IMAGE_ASPECT_STENCIL = 0x00000002,
VK_IMAGE_ASPECT_BEGIN_RANGE = VK_IMAGE_ASPECT_COLOR,
VK_IMAGE_ASPECT_END_RANGE = VK_IMAGE_ASPECT_STENCIL,
VK_NUM_IMAGE_ASPECT = (VK_IMAGE_ASPECT_END_RANGE - VK_IMAGE_ASPECT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_ASPECT)
} VK_IMAGE_ASPECT;
typedef enum _VK_CHANNEL_SWIZZLE
{
VK_CHANNEL_SWIZZLE_ZERO = 0x00000000,
VK_CHANNEL_SWIZZLE_ONE = 0x00000001,
VK_CHANNEL_SWIZZLE_R = 0x00000002,
VK_CHANNEL_SWIZZLE_G = 0x00000003,
VK_CHANNEL_SWIZZLE_B = 0x00000004,
VK_CHANNEL_SWIZZLE_A = 0x00000005,
VK_CHANNEL_SWIZZLE_BEGIN_RANGE = VK_CHANNEL_SWIZZLE_ZERO,
VK_CHANNEL_SWIZZLE_END_RANGE = VK_CHANNEL_SWIZZLE_A,
VK_NUM_CHANNEL_SWIZZLE = (VK_CHANNEL_SWIZZLE_END_RANGE - VK_CHANNEL_SWIZZLE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_CHANNEL_SWIZZLE)
} VK_CHANNEL_SWIZZLE;
typedef enum _VK_DESCRIPTOR_TYPE
{
VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000,
VK_DESCRIPTOR_TYPE_SAMPLER_TEXTURE = 0x00000001,
VK_DESCRIPTOR_TYPE_TEXTURE = 0x00000002,
VK_DESCRIPTOR_TYPE_TEXTURE_BUFFER = 0x00000003,
VK_DESCRIPTOR_TYPE_IMAGE = 0x00000004,
VK_DESCRIPTOR_TYPE_IMAGE_BUFFER = 0x00000005,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006,
VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER = 0x00000007,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008,
VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC = 0x00000009,
VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_SHADER_STORAGE_BUFFER_DYNAMIC,
VK_NUM_DESCRIPTOR_TYPE = (VK_DESCRIPTOR_TYPE_END_RANGE - VK_DESCRIPTOR_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_DESCRIPTOR_TYPE)
} VK_DESCRIPTOR_TYPE;
typedef enum _VK_DESCRIPTOR_POOL_USAGE
{
VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001,
VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT,
VK_DESCRIPTOR_POOL_USAGE_END_RANGE = VK_DESCRIPTOR_POOL_USAGE_DYNAMIC,
VK_NUM_DESCRIPTOR_POOL_USAGE = (VK_DESCRIPTOR_POOL_USAGE_END_RANGE - VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_DESCRIPTOR_POOL_USAGE)
} VK_DESCRIPTOR_POOL_USAGE;
typedef enum _VK_DESCRIPTOR_UPDATE_MODE
{
VK_DESCRIPTOR_UDPATE_MODE_COPY = 0x00000000,
VK_DESCRIPTOR_UPDATE_MODE_FASTEST = 0x00000001,
VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE = VK_DESCRIPTOR_UDPATE_MODE_COPY,
VK_DESCRIPTOR_UPDATE_MODE_END_RANGE = VK_DESCRIPTOR_UPDATE_MODE_FASTEST,
VK_NUM_DESCRIPTOR_UPDATE_MODE = (VK_DESCRIPTOR_UPDATE_MODE_END_RANGE - VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_DESCRIPTOR_UPDATE_MODE)
} VK_DESCRIPTOR_UPDATE_MODE;
typedef enum _VK_DESCRIPTOR_SET_USAGE
{
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001,
VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
VK_DESCRIPTOR_SET_USAGE_END_RANGE = VK_DESCRIPTOR_SET_USAGE_STATIC,
VK_NUM_DESCRIPTOR_SET_USAGE = (VK_DESCRIPTOR_SET_USAGE_END_RANGE - VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_DESCRIPTOR_SET_USAGE)
} VK_DESCRIPTOR_SET_USAGE;
typedef enum _VK_QUERY_TYPE
{
VK_QUERY_OCCLUSION = 0x00000000,
VK_QUERY_PIPELINE_STATISTICS = 0x00000001,
VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_OCCLUSION,
VK_QUERY_TYPE_END_RANGE = VK_QUERY_PIPELINE_STATISTICS,
VK_NUM_QUERY_TYPE = (VK_QUERY_TYPE_END_RANGE - VK_QUERY_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_QUERY_TYPE)
} VK_QUERY_TYPE;
typedef enum _VK_TIMESTAMP_TYPE
{
VK_TIMESTAMP_TOP = 0x00000000,
VK_TIMESTAMP_BOTTOM = 0x00000001,
VK_TIMESTAMP_TYPE_BEGIN_RANGE = VK_TIMESTAMP_TOP,
VK_TIMESTAMP_TYPE_END_RANGE = VK_TIMESTAMP_BOTTOM,
VK_NUM_TIMESTAMP_TYPE = (VK_TIMESTAMP_TYPE_END_RANGE - VK_TIMESTAMP_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_TIMESTEAMP_TYPE)
} VK_TIMESTAMP_TYPE;
typedef enum _VK_BORDER_COLOR_TYPE
{
VK_BORDER_COLOR_OPAQUE_WHITE = 0x00000000,
VK_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001,
VK_BORDER_COLOR_OPAQUE_BLACK = 0x00000002,
VK_BORDER_COLOR_TYPE_BEGIN_RANGE = VK_BORDER_COLOR_OPAQUE_WHITE,
VK_BORDER_COLOR_TYPE_END_RANGE = VK_BORDER_COLOR_OPAQUE_BLACK,
VK_NUM_BORDER_COLOR_TYPE = (VK_BORDER_COLOR_TYPE_END_RANGE - VK_BORDER_COLOR_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_BORDER_COLOR_TYPE)
} VK_BORDER_COLOR_TYPE;
typedef enum _VK_PIPELINE_BIND_POINT
{
VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
VK_NUM_PIPELINE_BIND_POINT = (VK_PIPELINE_BIND_POINT_END_RANGE - VK_PIPELINE_BIND_POINT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PIPELINE_BIND_POINT)
} VK_PIPELINE_BIND_POINT;
typedef enum _VK_STATE_BIND_POINT
{
VK_STATE_BIND_VIEWPORT = 0x00000000,
VK_STATE_BIND_RASTER = 0x00000001,
VK_STATE_BIND_COLOR_BLEND = 0x00000002,
VK_STATE_BIND_DEPTH_STENCIL = 0x00000003,
VK_STATE_BIND_POINT_BEGIN_RANGE = VK_STATE_BIND_VIEWPORT,
VK_STATE_BIND_POINT_END_RANGE = VK_STATE_BIND_DEPTH_STENCIL,
VK_NUM_STATE_BIND_POINT = (VK_STATE_BIND_POINT_END_RANGE - VK_STATE_BIND_POINT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_STATE_BIND_POINT)
} VK_STATE_BIND_POINT;
typedef enum _VK_PRIMITIVE_TOPOLOGY
{
VK_TOPOLOGY_POINT_LIST = 0x00000000,
VK_TOPOLOGY_LINE_LIST = 0x00000001,
VK_TOPOLOGY_LINE_STRIP = 0x00000002,
VK_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
VK_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
VK_TOPOLOGY_TRIANGLE_FAN = 0x00000005,
VK_TOPOLOGY_LINE_LIST_ADJ = 0x00000006,
VK_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007,
VK_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008,
VK_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009,
VK_TOPOLOGY_PATCH = 0x0000000a,
VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_TOPOLOGY_PATCH,
VK_NUM_PRIMITIVE_TOPOLOGY = (VK_PRIMITIVE_TOPOLOGY_END_RANGE - VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PRIMITIVE_TOPOLOGY)
} VK_PRIMITIVE_TOPOLOGY;
typedef enum _VK_INDEX_TYPE
{
VK_INDEX_8 = 0x00000000,
VK_INDEX_16 = 0x00000001,
VK_INDEX_32 = 0x00000002,
VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_8,
VK_INDEX_TYPE_END_RANGE = VK_INDEX_32,
VK_NUM_INDEX_TYPE = (VK_INDEX_TYPE_END_RANGE - VK_INDEX_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_INDEX_TYPE)
} VK_INDEX_TYPE;
typedef enum _VK_TEX_FILTER
{
VK_TEX_FILTER_NEAREST = 0,
VK_TEX_FILTER_LINEAR = 1,
VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR,
VK_NUM_TEX_FILTER = (VK_TEX_FILTER_END_RANGE - VK_TEX_FILTER_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_TEX_FILTER)
} VK_TEX_FILTER;
typedef enum _VK_TEX_MIPMAP_MODE
{
VK_TEX_MIPMAP_BASE = 0, // Always choose base level
VK_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level
VK_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels
VK_TEX_MIPMAP_BEGIN_RANGE = VK_TEX_MIPMAP_BASE,
VK_TEX_MIPMAP_END_RANGE = VK_TEX_MIPMAP_LINEAR,
VK_NUM_TEX_MIPMAP = (VK_TEX_MIPMAP_END_RANGE - VK_TEX_MIPMAP_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_TEX_MIPMAP_MODE)
} VK_TEX_MIPMAP_MODE;
typedef enum _VK_TEX_ADDRESS
{
VK_TEX_ADDRESS_WRAP = 0x00000000,
VK_TEX_ADDRESS_MIRROR = 0x00000001,
VK_TEX_ADDRESS_CLAMP = 0x00000002,
VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP,
VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER,
VK_NUM_TEX_ADDRESS = (VK_TEX_ADDRESS_END_RANGE - VK_TEX_ADDRESS_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_TEX_ADDRESS)
} VK_TEX_ADDRESS;
typedef enum _VK_COMPARE_FUNC
{
VK_COMPARE_NEVER = 0x00000000,
VK_COMPARE_LESS = 0x00000001,
VK_COMPARE_EQUAL = 0x00000002,
VK_COMPARE_LESS_EQUAL = 0x00000003,
VK_COMPARE_GREATER = 0x00000004,
VK_COMPARE_NOT_EQUAL = 0x00000005,
VK_COMPARE_GREATER_EQUAL = 0x00000006,
VK_COMPARE_ALWAYS = 0x00000007,
VK_COMPARE_FUNC_BEGIN_RANGE = VK_COMPARE_NEVER,
VK_COMPARE_FUNC_END_RANGE = VK_COMPARE_ALWAYS,
VK_NUM_COMPARE_FUNC = (VK_COMPARE_FUNC_END_RANGE - VK_COMPARE_FUNC_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_COMPARE_FUNC)
} VK_COMPARE_FUNC;
typedef enum _VK_FILL_MODE
{
VK_FILL_POINTS = 0x00000000,
VK_FILL_WIREFRAME = 0x00000001,
VK_FILL_SOLID = 0x00000002,
VK_FILL_MODE_BEGIN_RANGE = VK_FILL_POINTS,
VK_FILL_MODE_END_RANGE = VK_FILL_SOLID,
VK_NUM_FILL_MODE = (VK_FILL_MODE_END_RANGE - VK_FILL_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_FILL_MODE)
} VK_FILL_MODE;
typedef enum _VK_CULL_MODE
{
VK_CULL_NONE = 0x00000000,
VK_CULL_FRONT = 0x00000001,
VK_CULL_BACK = 0x00000002,
VK_CULL_FRONT_AND_BACK = 0x00000003,
VK_CULL_MODE_BEGIN_RANGE = VK_CULL_NONE,
VK_CULL_MODE_END_RANGE = VK_CULL_FRONT_AND_BACK,
VK_NUM_CULL_MODE = (VK_CULL_MODE_END_RANGE - VK_CULL_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_CULL_MODE)
} VK_CULL_MODE;
typedef enum _VK_FACE_ORIENTATION
{
VK_FRONT_FACE_CCW = 0x00000000,
VK_FRONT_FACE_CW = 0x00000001,
VK_FACE_ORIENTATION_BEGIN_RANGE = VK_FRONT_FACE_CCW,
VK_FACE_ORIENTATION_END_RANGE = VK_FRONT_FACE_CW,
VK_NUM_FACE_ORIENTATION = (VK_FACE_ORIENTATION_END_RANGE - VK_FACE_ORIENTATION_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_FACE_ORIENTATION)
} VK_FACE_ORIENTATION;
typedef enum _VK_PROVOKING_VERTEX_CONVENTION
{
VK_PROVOKING_VERTEX_FIRST = 0x00000000,
VK_PROVOKING_VERTEX_LAST = 0x00000001,
VK_PROVOKING_VERTEX_BEGIN_RANGE = VK_PROVOKING_VERTEX_FIRST,
VK_PROVOKING_VERTEX_END_RANGE = VK_PROVOKING_VERTEX_LAST,
VK_NUM_PROVOKING_VERTEX_CONVENTION = (VK_PROVOKING_VERTEX_END_RANGE - VK_PROVOKING_VERTEX_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PROVOKING_VERTEX_CONVENTION)
} VK_PROVOKING_VERTEX_CONVENTION;
typedef enum _VK_COORDINATE_ORIGIN
{
VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
VK_COORDINATE_ORIGIN_BEGIN_RANGE = VK_COORDINATE_ORIGIN_UPPER_LEFT,
VK_COORDINATE_ORIGIN_END_RANGE = VK_COORDINATE_ORIGIN_LOWER_LEFT,
VK_NUM_COORDINATE_ORIGIN = (VK_COORDINATE_ORIGIN_END_RANGE - VK_COORDINATE_ORIGIN_END_RANGE + 1),
VK_MAX_ENUM(_VK_COORDINATE_ORIGIN)
} VK_COORDINATE_ORIGIN;
typedef enum _VK_DEPTH_MODE
{
VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000,
VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001,
VK_DEPTH_MODE_BEGIN_RANGE = VK_DEPTH_MODE_ZERO_TO_ONE,
VK_DEPTH_MODE_END_RANGE = VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE,
VK_NUM_DEPTH_MODE = (VK_DEPTH_MODE_END_RANGE - VK_DEPTH_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_DEPTH_MODE)
} VK_DEPTH_MODE;
typedef enum _VK_BLEND
{
VK_BLEND_ZERO = 0x00000000,
VK_BLEND_ONE = 0x00000001,
VK_BLEND_SRC_COLOR = 0x00000002,
VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
VK_BLEND_DEST_COLOR = 0x00000004,
VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
VK_BLEND_SRC_ALPHA = 0x00000006,
VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
VK_BLEND_DEST_ALPHA = 0x00000008,
VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
VK_BLEND_CONSTANT_COLOR = 0x0000000a,
VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
VK_BLEND_CONSTANT_ALPHA = 0x0000000c,
VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
VK_BLEND_SRC1_COLOR = 0x0000000f,
VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
VK_BLEND_SRC1_ALPHA = 0x00000011,
VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
VK_BLEND_BEGIN_RANGE = VK_BLEND_ZERO,
VK_BLEND_END_RANGE = VK_BLEND_ONE_MINUS_SRC1_ALPHA,
VK_NUM_BLEND = (VK_BLEND_END_RANGE - VK_BLEND_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_BLEND)
} VK_BLEND;
typedef enum _VK_BLEND_FUNC
{
VK_BLEND_FUNC_ADD = 0x00000000,
VK_BLEND_FUNC_SUBTRACT = 0x00000001,
VK_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002,
VK_BLEND_FUNC_MIN = 0x00000003,
VK_BLEND_FUNC_MAX = 0x00000004,
VK_BLEND_FUNC_BEGIN_RANGE = VK_BLEND_FUNC_ADD,
VK_BLEND_FUNC_END_RANGE = VK_BLEND_FUNC_MAX,
VK_NUM_BLEND_FUNC = (VK_BLEND_FUNC_END_RANGE - VK_BLEND_FUNC_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_BLEND_FUNC)
} VK_BLEND_FUNC;
typedef enum _VK_STENCIL_OP
{
VK_STENCIL_OP_KEEP = 0x00000000,
VK_STENCIL_OP_ZERO = 0x00000001,
VK_STENCIL_OP_REPLACE = 0x00000002,
VK_STENCIL_OP_INC_CLAMP = 0x00000003,
VK_STENCIL_OP_DEC_CLAMP = 0x00000004,
VK_STENCIL_OP_INVERT = 0x00000005,
VK_STENCIL_OP_INC_WRAP = 0x00000006,
VK_STENCIL_OP_DEC_WRAP = 0x00000007,
VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DEC_WRAP,
VK_NUM_STENCIL_OP = (VK_STENCIL_OP_END_RANGE - VK_STENCIL_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_STENCIL_OP)
} VK_STENCIL_OP;
typedef enum _VK_LOGIC_OP
{
VK_LOGIC_OP_COPY = 0x00000000,
VK_LOGIC_OP_CLEAR = 0x00000001,
VK_LOGIC_OP_AND = 0x00000002,
VK_LOGIC_OP_AND_REVERSE = 0x00000003,
VK_LOGIC_OP_AND_INVERTED = 0x00000004,
VK_LOGIC_OP_NOOP = 0x00000005,
VK_LOGIC_OP_XOR = 0x00000006,
VK_LOGIC_OP_OR = 0x00000007,
VK_LOGIC_OP_NOR = 0x00000008,
VK_LOGIC_OP_EQUIV = 0x00000009,
VK_LOGIC_OP_INVERT = 0x0000000a,
VK_LOGIC_OP_OR_REVERSE = 0x0000000b,
VK_LOGIC_OP_COPY_INVERTED = 0x0000000c,
VK_LOGIC_OP_OR_INVERTED = 0x0000000d,
VK_LOGIC_OP_NAND = 0x0000000e,
VK_LOGIC_OP_SET = 0x0000000f,
VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_COPY,
VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
VK_NUM_LOGIC_OP = (VK_LOGIC_OP_END_RANGE - VK_LOGIC_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_LOGIC_OP)
} VK_LOGIC_OP;
typedef enum _VK_SYSTEM_ALLOC_TYPE
{
VK_SYSTEM_ALLOC_API_OBJECT = 0x00000000,
VK_SYSTEM_ALLOC_INTERNAL = 0x00000001,
VK_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002,
VK_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003,
VK_SYSTEM_ALLOC_DEBUG = 0x00000004,
VK_SYSTEM_ALLOC_BEGIN_RANGE = VK_SYSTEM_ALLOC_API_OBJECT,
VK_SYSTEM_ALLOC_END_RANGE = VK_SYSTEM_ALLOC_DEBUG,
VK_NUM_SYSTEM_ALLOC_TYPE = (VK_SYSTEM_ALLOC_END_RANGE - VK_SYSTEM_ALLOC_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_SYSTEM_ALLOC_TYPE)
} VK_SYSTEM_ALLOC_TYPE;
typedef enum _VK_PHYSICAL_GPU_TYPE
{
VK_GPU_TYPE_OTHER = 0x00000000,
VK_GPU_TYPE_INTEGRATED = 0x00000001,
VK_GPU_TYPE_DISCRETE = 0x00000002,
VK_GPU_TYPE_VIRTUAL = 0x00000003,
VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE = VK_GPU_TYPE_OTHER,
VK_PHYSICAL_GPU_TYPE_END_RANGE = VK_GPU_TYPE_VIRTUAL,
VK_NUM_PHYSICAL_GPU_TYPE = (VK_PHYSICAL_GPU_TYPE_END_RANGE - VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PHYSICAL_GPU_TYPE)
} VK_PHYSICAL_GPU_TYPE;
typedef enum _VK_PHYSICAL_GPU_INFO_TYPE
{
// Info type for vkGetGpuInfo()
VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000,
VK_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001,
VK_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002,
VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003,
VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES,
VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES,
VK_NUM_INFO_TYPE_PHYSICAL_GPU = (VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE - VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PHYSICAL_GPU_INFO_TYPE)
} VK_PHYSICAL_GPU_INFO_TYPE;
typedef enum _VK_FORMAT_INFO_TYPE
{
// Info type for vkGetFormatInfo()
VK_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000,
VK_INFO_TYPE_FORMAT_BEGIN_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
VK_INFO_TYPE_FORMAT_END_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
VK_NUM_INFO_TYPE_FORMAT = (VK_INFO_TYPE_FORMAT_END_RANGE - VK_INFO_TYPE_FORMAT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_FORMAT_INFO_TYPE)
} VK_FORMAT_INFO_TYPE;
typedef enum _VK_SUBRESOURCE_INFO_TYPE
{
// Info type for vkGetImageSubresourceInfo()
VK_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
VK_INFO_TYPE_SUBRESOURCE_END_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
VK_NUM_INFO_TYPE_SUBRESOURCE = (VK_INFO_TYPE_SUBRESOURCE_END_RANGE - VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_SUBRESOURCE_INFO_TYPE)
} VK_SUBRESOURCE_INFO_TYPE;
typedef enum _VK_OBJECT_INFO_TYPE
{
// Info type for vkGetObjectInfo()
VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT = 0x00000000,
VK_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000001,
VK_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS = 0x00000002,
VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS = 0x00000003,
VK_INFO_TYPE_BEGIN_RANGE = VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
VK_INFO_TYPE_END_RANGE = VK_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
VK_NUM_INFO_TYPE = (VK_INFO_TYPE_END_RANGE - VK_INFO_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_OBJECT_INFO_TYPE)
} VK_OBJECT_INFO_TYPE;
typedef enum _VK_VALIDATION_LEVEL
{
VK_VALIDATION_LEVEL_0 = 0x00000000,
VK_VALIDATION_LEVEL_1 = 0x00000001,
VK_VALIDATION_LEVEL_2 = 0x00000002,
VK_VALIDATION_LEVEL_3 = 0x00000003,
VK_VALIDATION_LEVEL_4 = 0x00000004,
VK_VALIDATION_LEVEL_BEGIN_RANGE = VK_VALIDATION_LEVEL_0,
VK_VALIDATION_LEVEL_END_RANGE = VK_VALIDATION_LEVEL_4,
VK_NUM_VALIDATION_LEVEL = (VK_VALIDATION_LEVEL_END_RANGE - VK_VALIDATION_LEVEL_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_VALIDATION_LEVEL)
} VK_VALIDATION_LEVEL;
// ------------------------------------------------------------------------------------------------
// Error and return codes
typedef enum _VK_RESULT
{
// Return codes for successful operation execution (> = 0)
VK_SUCCESS = 0x0000000,
VK_UNSUPPORTED = 0x0000001,
VK_NOT_READY = 0x0000002,
VK_TIMEOUT = 0x0000003,
VK_EVENT_SET = 0x0000004,
VK_EVENT_RESET = 0x0000005,
// Error codes (negative values)
VK_ERROR_UNKNOWN = -(0x00000001),
VK_ERROR_UNAVAILABLE = -(0x00000002),
VK_ERROR_INITIALIZATION_FAILED = -(0x00000003),
VK_ERROR_OUT_OF_MEMORY = -(0x00000004),
VK_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005),
VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
VK_ERROR_DEVICE_LOST = -(0x00000007),
VK_ERROR_INVALID_POINTER = -(0x00000008),
VK_ERROR_INVALID_VALUE = -(0x00000009),
VK_ERROR_INVALID_HANDLE = -(0x0000000A),
VK_ERROR_INVALID_ORDINAL = -(0x0000000B),
VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
VK_ERROR_INVALID_EXTENSION = -(0x0000000D),
VK_ERROR_INVALID_FLAGS = -(0x0000000E),
VK_ERROR_INVALID_ALIGNMENT = -(0x0000000F),
VK_ERROR_INVALID_FORMAT = -(0x00000010),
VK_ERROR_INVALID_IMAGE = -(0x00000011),
VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012),
VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000013),
VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000014),
VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015),
VK_ERROR_BAD_SHADER_CODE = -(0x00000016),
VK_ERROR_BAD_PIPELINE_DATA = -(0x00000017),
VK_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018),
VK_ERROR_NOT_MAPPABLE = -(0x00000019),
VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
VK_ERROR_NOT_SHAREABLE = -(0x00000022),
VK_MAX_ENUM(_VK_RESULT_CODE)
} VK_RESULT;
// ------------------------------------------------------------------------------------------------
// Vulkan format definitions
typedef enum _VK_VERTEX_INPUT_STEP_RATE
{
VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional
VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX,
VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_DRAW,
VK_NUM_VERTEX_INPUT_STEP_RATE = (VK_VERTEX_INPUT_STEP_RATE_END_RANGE - VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_VERTEX_INPUT_STEP_RATE)
} VK_VERTEX_INPUT_STEP_RATE;
typedef enum _VK_FORMAT
{
VK_FMT_UNDEFINED = 0x00000000,
VK_FMT_R4G4_UNORM = 0x00000001,
VK_FMT_R4G4_USCALED = 0x00000002,
VK_FMT_R4G4B4A4_UNORM = 0x00000003,
VK_FMT_R4G4B4A4_USCALED = 0x00000004,
VK_FMT_R5G6B5_UNORM = 0x00000005,
VK_FMT_R5G6B5_USCALED = 0x00000006,
VK_FMT_R5G5B5A1_UNORM = 0x00000007,
VK_FMT_R5G5B5A1_USCALED = 0x00000008,
VK_FMT_R8_UNORM = 0x00000009,
VK_FMT_R8_SNORM = 0x0000000A,
VK_FMT_R8_USCALED = 0x0000000B,
VK_FMT_R8_SSCALED = 0x0000000C,
VK_FMT_R8_UINT = 0x0000000D,
VK_FMT_R8_SINT = 0x0000000E,
VK_FMT_R8_SRGB = 0x0000000F,
VK_FMT_R8G8_UNORM = 0x00000010,
VK_FMT_R8G8_SNORM = 0x00000011,
VK_FMT_R8G8_USCALED = 0x00000012,
VK_FMT_R8G8_SSCALED = 0x00000013,
VK_FMT_R8G8_UINT = 0x00000014,
VK_FMT_R8G8_SINT = 0x00000015,
VK_FMT_R8G8_SRGB = 0x00000016,
VK_FMT_R8G8B8_UNORM = 0x00000017,
VK_FMT_R8G8B8_SNORM = 0x00000018,
VK_FMT_R8G8B8_USCALED = 0x00000019,
VK_FMT_R8G8B8_SSCALED = 0x0000001A,
VK_FMT_R8G8B8_UINT = 0x0000001B,
VK_FMT_R8G8B8_SINT = 0x0000001C,
VK_FMT_R8G8B8_SRGB = 0x0000001D,
VK_FMT_R8G8B8A8_UNORM = 0x0000001E,
VK_FMT_R8G8B8A8_SNORM = 0x0000001F,
VK_FMT_R8G8B8A8_USCALED = 0x00000020,
VK_FMT_R8G8B8A8_SSCALED = 0x00000021,
VK_FMT_R8G8B8A8_UINT = 0x00000022,
VK_FMT_R8G8B8A8_SINT = 0x00000023,
VK_FMT_R8G8B8A8_SRGB = 0x00000024,
VK_FMT_R10G10B10A2_UNORM = 0x00000025,
VK_FMT_R10G10B10A2_SNORM = 0x00000026,
VK_FMT_R10G10B10A2_USCALED = 0x00000027,
VK_FMT_R10G10B10A2_SSCALED = 0x00000028,
VK_FMT_R10G10B10A2_UINT = 0x00000029,
VK_FMT_R10G10B10A2_SINT = 0x0000002A,
VK_FMT_R16_UNORM = 0x0000002B,
VK_FMT_R16_SNORM = 0x0000002C,
VK_FMT_R16_USCALED = 0x0000002D,
VK_FMT_R16_SSCALED = 0x0000002E,
VK_FMT_R16_UINT = 0x0000002F,
VK_FMT_R16_SINT = 0x00000030,
VK_FMT_R16_SFLOAT = 0x00000031,
VK_FMT_R16G16_UNORM = 0x00000032,
VK_FMT_R16G16_SNORM = 0x00000033,
VK_FMT_R16G16_USCALED = 0x00000034,
VK_FMT_R16G16_SSCALED = 0x00000035,
VK_FMT_R16G16_UINT = 0x00000036,
VK_FMT_R16G16_SINT = 0x00000037,
VK_FMT_R16G16_SFLOAT = 0x00000038,
VK_FMT_R16G16B16_UNORM = 0x00000039,
VK_FMT_R16G16B16_SNORM = 0x0000003A,
VK_FMT_R16G16B16_USCALED = 0x0000003B,
VK_FMT_R16G16B16_SSCALED = 0x0000003C,
VK_FMT_R16G16B16_UINT = 0x0000003D,
VK_FMT_R16G16B16_SINT = 0x0000003E,
VK_FMT_R16G16B16_SFLOAT = 0x0000003F,
VK_FMT_R16G16B16A16_UNORM = 0x00000040,
VK_FMT_R16G16B16A16_SNORM = 0x00000041,
VK_FMT_R16G16B16A16_USCALED = 0x00000042,
VK_FMT_R16G16B16A16_SSCALED = 0x00000043,
VK_FMT_R16G16B16A16_UINT = 0x00000044,
VK_FMT_R16G16B16A16_SINT = 0x00000045,
VK_FMT_R16G16B16A16_SFLOAT = 0x00000046,
VK_FMT_R32_UINT = 0x00000047,
VK_FMT_R32_SINT = 0x00000048,
VK_FMT_R32_SFLOAT = 0x00000049,
VK_FMT_R32G32_UINT = 0x0000004A,
VK_FMT_R32G32_SINT = 0x0000004B,
VK_FMT_R32G32_SFLOAT = 0x0000004C,
VK_FMT_R32G32B32_UINT = 0x0000004D,
VK_FMT_R32G32B32_SINT = 0x0000004E,
VK_FMT_R32G32B32_SFLOAT = 0x0000004F,
VK_FMT_R32G32B32A32_UINT = 0x00000050,
VK_FMT_R32G32B32A32_SINT = 0x00000051,
VK_FMT_R32G32B32A32_SFLOAT = 0x00000052,
VK_FMT_R64_SFLOAT = 0x00000053,
VK_FMT_R64G64_SFLOAT = 0x00000054,
VK_FMT_R64G64B64_SFLOAT = 0x00000055,
VK_FMT_R64G64B64A64_SFLOAT = 0x00000056,
VK_FMT_R11G11B10_UFLOAT = 0x00000057,
VK_FMT_R9G9B9E5_UFLOAT = 0x00000058,
VK_FMT_D16_UNORM = 0x00000059,
VK_FMT_D24_UNORM = 0x0000005A,
VK_FMT_D32_SFLOAT = 0x0000005B,
VK_FMT_S8_UINT = 0x0000005C,
VK_FMT_D16_UNORM_S8_UINT = 0x0000005D,
VK_FMT_D24_UNORM_S8_UINT = 0x0000005E,
VK_FMT_D32_SFLOAT_S8_UINT = 0x0000005F,
VK_FMT_BC1_RGB_UNORM = 0x00000060,
VK_FMT_BC1_RGB_SRGB = 0x00000061,
VK_FMT_BC1_RGBA_UNORM = 0x00000062,
VK_FMT_BC1_RGBA_SRGB = 0x00000063,
VK_FMT_BC2_UNORM = 0x00000064,
VK_FMT_BC2_SRGB = 0x00000065,
VK_FMT_BC3_UNORM = 0x00000066,
VK_FMT_BC3_SRGB = 0x00000067,
VK_FMT_BC4_UNORM = 0x00000068,
VK_FMT_BC4_SNORM = 0x00000069,
VK_FMT_BC5_UNORM = 0x0000006A,
VK_FMT_BC5_SNORM = 0x0000006B,
VK_FMT_BC6H_UFLOAT = 0x0000006C,
VK_FMT_BC6H_SFLOAT = 0x0000006D,
VK_FMT_BC7_UNORM = 0x0000006E,
VK_FMT_BC7_SRGB = 0x0000006F,
VK_FMT_ETC2_R8G8B8_UNORM = 0x00000070,
VK_FMT_ETC2_R8G8B8_SRGB = 0x00000071,
VK_FMT_ETC2_R8G8B8A1_UNORM = 0x00000072,
VK_FMT_ETC2_R8G8B8A1_SRGB = 0x00000073,
VK_FMT_ETC2_R8G8B8A8_UNORM = 0x00000074,
VK_FMT_ETC2_R8G8B8A8_SRGB = 0x00000075,
VK_FMT_EAC_R11_UNORM = 0x00000076,
VK_FMT_EAC_R11_SNORM = 0x00000077,
VK_FMT_EAC_R11G11_UNORM = 0x00000078,
VK_FMT_EAC_R11G11_SNORM = 0x00000079,
VK_FMT_ASTC_4x4_UNORM = 0x0000007A,
VK_FMT_ASTC_4x4_SRGB = 0x0000007B,
VK_FMT_ASTC_5x4_UNORM = 0x0000007C,
VK_FMT_ASTC_5x4_SRGB = 0x0000007D,
VK_FMT_ASTC_5x5_UNORM = 0x0000007E,
VK_FMT_ASTC_5x5_SRGB = 0x0000007F,
VK_FMT_ASTC_6x5_UNORM = 0x00000080,
VK_FMT_ASTC_6x5_SRGB = 0x00000081,
VK_FMT_ASTC_6x6_UNORM = 0x00000082,
VK_FMT_ASTC_6x6_SRGB = 0x00000083,
VK_FMT_ASTC_8x5_UNORM = 0x00000084,
VK_FMT_ASTC_8x5_SRGB = 0x00000085,
VK_FMT_ASTC_8x6_UNORM = 0x00000086,
VK_FMT_ASTC_8x6_SRGB = 0x00000087,
VK_FMT_ASTC_8x8_UNORM = 0x00000088,
VK_FMT_ASTC_8x8_SRGB = 0x00000089,
VK_FMT_ASTC_10x5_UNORM = 0x0000008A,
VK_FMT_ASTC_10x5_SRGB = 0x0000008B,
VK_FMT_ASTC_10x6_UNORM = 0x0000008C,
VK_FMT_ASTC_10x6_SRGB = 0x0000008D,
VK_FMT_ASTC_10x8_UNORM = 0x0000008E,
VK_FMT_ASTC_10x8_SRGB = 0x0000008F,
VK_FMT_ASTC_10x10_UNORM = 0x00000090,
VK_FMT_ASTC_10x10_SRGB = 0x00000091,
VK_FMT_ASTC_12x10_UNORM = 0x00000092,
VK_FMT_ASTC_12x10_SRGB = 0x00000093,
VK_FMT_ASTC_12x12_UNORM = 0x00000094,
VK_FMT_ASTC_12x12_SRGB = 0x00000095,
VK_FMT_B4G4R4A4_UNORM = 0x00000096,
VK_FMT_B5G5R5A1_UNORM = 0x00000097,
VK_FMT_B5G6R5_UNORM = 0x00000098,
VK_FMT_B5G6R5_USCALED = 0x00000099,
VK_FMT_B8G8R8_UNORM = 0x0000009A,
VK_FMT_B8G8R8_SNORM = 0x0000009B,
VK_FMT_B8G8R8_USCALED = 0x0000009C,
VK_FMT_B8G8R8_SSCALED = 0x0000009D,
VK_FMT_B8G8R8_UINT = 0x0000009E,
VK_FMT_B8G8R8_SINT = 0x0000009F,
VK_FMT_B8G8R8_SRGB = 0x000000A0,
VK_FMT_B8G8R8A8_UNORM = 0x000000A1,
VK_FMT_B8G8R8A8_SNORM = 0x000000A2,
VK_FMT_B8G8R8A8_USCALED = 0x000000A3,
VK_FMT_B8G8R8A8_SSCALED = 0x000000A4,
VK_FMT_B8G8R8A8_UINT = 0x000000A5,
VK_FMT_B8G8R8A8_SINT = 0x000000A6,
VK_FMT_B8G8R8A8_SRGB = 0x000000A7,
VK_FMT_B10G10R10A2_UNORM = 0x000000A8,
VK_FMT_B10G10R10A2_SNORM = 0x000000A9,
VK_FMT_B10G10R10A2_USCALED = 0x000000AA,
VK_FMT_B10G10R10A2_SSCALED = 0x000000AB,
VK_FMT_B10G10R10A2_UINT = 0x000000AC,
VK_FMT_B10G10R10A2_SINT = 0x000000AD,
VK_FMT_BEGIN_RANGE = VK_FMT_UNDEFINED,
VK_FMT_END_RANGE = VK_FMT_B10G10R10A2_SINT,
VK_NUM_FMT = (VK_FMT_END_RANGE - VK_FMT_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_FORMAT)
} VK_FORMAT;
// Shader stage enumerant
typedef enum _VK_PIPELINE_SHADER_STAGE
{
VK_SHADER_STAGE_VERTEX = 0,
VK_SHADER_STAGE_TESS_CONTROL = 1,
VK_SHADER_STAGE_TESS_EVALUATION = 2,
VK_SHADER_STAGE_GEOMETRY = 3,
VK_SHADER_STAGE_FRAGMENT = 4,
VK_SHADER_STAGE_COMPUTE = 5,
VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
VK_NUM_SHADER_STAGE = (VK_SHADER_STAGE_END_RANGE - VK_SHADER_STAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_PIPELINE_SHADER_STAGE)
} VK_PIPELINE_SHADER_STAGE;
typedef enum _VK_SHADER_STAGE_FLAGS
{
VK_SHADER_STAGE_FLAGS_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_FLAGS_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FLAGS_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_FLAGS_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_FLAGS_ALL = 0x7FFFFFFF,
VK_MAX_ENUM(_VK_SHADER_STAGE_FLAGS)
} VK_SHADER_STAGE_FLAGS;
// Structure type enumerant
typedef enum _VK_STRUCTURE_TYPE
{
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4,
VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5,
VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO = 6,
VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7,
VK_STRUCTURE_TYPE_EVENT_WAIT_INFO = 8,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 34,
VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 35,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 36,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 40,
VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO = 41,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 42,
VK_STRUCTURE_TYPE_LAYER_CREATE_INFO = 43,
VK_STRUCTURE_TYPE_PIPELINE_BARRIER = 44,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 47,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 48,
VK_STRUCTURE_TYPE_UPDATE_SAMPLERS = 49,
VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES = 50,
VK_STRUCTURE_TYPE_UPDATE_IMAGES = 51,
VK_STRUCTURE_TYPE_UPDATE_BUFFERS = 52,
VK_STRUCTURE_TYPE_UPDATE_AS_COPY = 53,
VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO = 54,
VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO = 55,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 56,
VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
VK_NUM_STRUCTURE_TYPE = (VK_STRUCTURE_TYPE_END_RANGE - VK_STRUCTURE_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_STRUCTURE_TYPE)
} VK_STRUCTURE_TYPE;
// ------------------------------------------------------------------------------------------------
// Flags
// Device creation flags
typedef enum _VK_DEVICE_CREATE_FLAGS
{
VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
VK_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002,
VK_MAX_ENUM(_VK_DEVICE_CREATE_FLAGS)
} VK_DEVICE_CREATE_FLAGS;
// Queue capabilities
typedef enum _VK_QUEUE_FLAGS
{
VK_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
VK_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
VK_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
VK_QUEUE_EXTENDED_BIT = 0x40000000, // Extended queue
VK_MAX_ENUM(_VK_QUEUE_FLAGS)
} VK_QUEUE_FLAGS;
// memory properties passed into vkAllocMemory().
typedef enum _VK_MEMORY_PROPERTY_FLAGS
{
VK_MEMORY_PROPERTY_GPU_ONLY = 0x00000000, // If not set, then allocate memory on device (GPU)
VK_MEMORY_PROPERTY_CPU_VISIBLE_BIT = 0x00000001,
VK_MEMORY_PROPERTY_CPU_GPU_COHERENT_BIT = 0x00000002,
VK_MEMORY_PROPERTY_CPU_UNCACHED_BIT = 0x00000004,
VK_MEMORY_PROPERTY_CPU_WRITE_COMBINED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_PREFER_CPU_LOCAL = 0x00000010, // all else being equal, prefer CPU access
VK_MEMORY_PROPERTY_SHAREABLE_BIT = 0x00000020,
VK_MAX_ENUM(_VK_MEMORY_PROPERTY_FLAGS)
} VK_MEMORY_PROPERTY_FLAGS;
typedef enum _VK_MEMORY_TYPE
{
VK_MEMORY_TYPE_OTHER = 0x00000000, // device memory that is not any of the others
VK_MEMORY_TYPE_BUFFER = 0x00000001, // memory for buffers and associated information
VK_MEMORY_TYPE_IMAGE = 0x00000002, // memory for images and associated information
VK_MEMORY_TYPE_BEGIN_RANGE = VK_MEMORY_TYPE_OTHER,
VK_MEMORY_TYPE_END_RANGE = VK_MEMORY_TYPE_IMAGE,
VK_NUM_MEMORY_TYPE = (VK_MEMORY_TYPE_END_RANGE - VK_MEMORY_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_MEMORY_TYPE)
} VK_MEMORY_TYPE;
// Buffer and buffer allocation usage flags
typedef enum _VK_BUFFER_USAGE_FLAGS
{
VK_BUFFER_USAGE_GENERAL = 0x00000000, // no special usage
VK_BUFFER_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // Shader read (e.g. TBO, image buffer, UBO, SSBO)
VK_BUFFER_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // Shader write (e.g. image buffer, SSBO)
VK_BUFFER_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // Shader atomic operations (e.g. image buffer, SSBO)
VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
VK_BUFFER_USAGE_UNIFORM_READ_BIT = 0x00000020, // Uniform read (UBO)
VK_BUFFER_USAGE_INDEX_FETCH_BIT = 0x00000040, // Fixed function index fetch (index buffer)
VK_BUFFER_USAGE_VERTEX_FETCH_BIT = 0x00000080, // Fixed function vertex fetch (VBO)
VK_BUFFER_USAGE_SHADER_STORAGE_BIT = 0x00000100, // Shader storage buffer (SSBO)
VK_BUFFER_USAGE_INDIRECT_PARAMETER_FETCH_BIT = 0x00000200, // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer)
VK_BUFFER_USAGE_TEXTURE_BUFFER_BIT = 0x00000400, // texture buffer (TBO)
VK_BUFFER_USAGE_IMAGE_BUFFER_BIT = 0x00000800, // image buffer (load/store)
VK_MAX_ENUM(_VK_BUFFER_USAGE_FLAGS)
} VK_BUFFER_USAGE_FLAGS;
// Buffer flags
typedef enum _VK_BUFFER_CREATE_FLAGS
{
VK_BUFFER_CREATE_SHAREABLE_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_BIT = 0x00000002,
VK_MAX_ENUM(_VK_BUFFER_CREATE_FLAGS)
} VK_BUFFER_CREATE_FLAGS;
typedef enum _VK_BUFFER_VIEW_TYPE
{
VK_BUFFER_VIEW_RAW = 0x00000000, // Raw buffer without special structure (e.g. UBO, SSBO, indirect and parameter buffers)
VK_BUFFER_VIEW_TYPED = 0x00000001, // Typed buffer, format and channels are used (TBO, image buffer)
VK_BUFFER_VIEW_TYPE_BEGIN_RANGE = VK_BUFFER_VIEW_RAW,
VK_BUFFER_VIEW_TYPE_END_RANGE = VK_BUFFER_VIEW_TYPED,
VK_NUM_BUFFER_VIEW_TYPE = (VK_BUFFER_VIEW_TYPE_END_RANGE - VK_BUFFER_VIEW_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_BUFFER_VIEW_TYPE)
} VK_BUFFER_VIEW_TYPE;
// Images memory allocations can be used for resources of a given format class.
typedef enum _VK_IMAGE_FORMAT_CLASS
{
VK_IMAGE_FORMAT_CLASS_128_BITS = 1, // color formats
VK_IMAGE_FORMAT_CLASS_96_BITS = 2,
VK_IMAGE_FORMAT_CLASS_64_BITS = 3,
VK_IMAGE_FORMAT_CLASS_48_BITS = 4,
VK_IMAGE_FORMAT_CLASS_32_BITS = 5,
VK_IMAGE_FORMAT_CLASS_24_BITS = 6,
VK_IMAGE_FORMAT_CLASS_16_BITS = 7,
VK_IMAGE_FORMAT_CLASS_8_BITS = 8,
VK_IMAGE_FORMAT_CLASS_128_BIT_BLOCK = 9, // 128-bit block compressed formats
VK_IMAGE_FORMAT_CLASS_64_BIT_BLOCK = 10, // 64-bit block compressed formats
VK_IMAGE_FORMAT_CLASS_D32 = 11, // D32_SFLOAT
VK_IMAGE_FORMAT_CLASS_D24 = 12, // D24_UNORM
VK_IMAGE_FORMAT_CLASS_D16 = 13, // D16_UNORM
VK_IMAGE_FORMAT_CLASS_S8 = 14, // S8_UINT
VK_IMAGE_FORMAT_CLASS_D32S8 = 15, // D32_SFLOAT_S8_UINT
VK_IMAGE_FORMAT_CLASS_D24S8 = 16, // D24_UNORM_S8_UINT
VK_IMAGE_FORMAT_CLASS_D16S8 = 17, // D16_UNORM_S8_UINT
VK_IMAGE_FORMAT_CLASS_LINEAR = 18, // used for pitch-linear (transparent) textures
VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE = VK_IMAGE_FORMAT_CLASS_128_BITS,
VK_IMAGE_FORMAT_CLASS_END_RANGE = VK_IMAGE_FORMAT_CLASS_LINEAR,
VK_NUM_IMAGE_FORMAT_CLASS = (VK_IMAGE_FORMAT_CLASS_END_RANGE - VK_IMAGE_FORMAT_CLASS_BEGIN_RANGE + 1),
VK_MAX_ENUM(_VK_IMAGE_FORMAT_CLASS)
} VK_IMAGE_FORMAT_CLASS;
// Image and image allocation usage flags
typedef enum _VK_IMAGE_USAGE_FLAGS
{
VK_IMAGE_USAGE_GENERAL = 0x00000000, // no special usage
VK_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001, // shader read (e.g. texture, image)
VK_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002, // shader write (e.g. image)
VK_IMAGE_USAGE_SHADER_ACCESS_ATOMIC_BIT = 0x00000004, // shader atomic operations (e.g. image)
VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000008, // used as a source for copies
VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000010, // used as a destination for copies
VK_IMAGE_USAGE_TEXTURE_BIT = 0x00000020, // opaque texture (2d, 3d, etc.)
VK_IMAGE_USAGE_IMAGE_BIT = 0x00000040, // opaque image (2d, 3d, etc.)
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000080, // framebuffer color attachment
VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000100, // framebuffer depth/stencil
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000200, // image data not needed outside of rendering.
VK_MAX_ENUM(_VK_IMAGE_USAGE_FLAGS)
} VK_IMAGE_USAGE_FLAGS;
// Image flags
typedef enum _VK_IMAGE_CREATE_FLAGS
{
VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001,
VK_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002,
VK_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004,
VK_IMAGE_CREATE_SPARSE_BIT = 0x00000008,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010, // Allows image views to have different format than the base image
VK_MAX_ENUM(_VK_IMAGE_CREATE_FLAGS)
} VK_IMAGE_CREATE_FLAGS;
// Depth-stencil view creation flags
typedef enum _VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
{
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
VK_MAX_ENUM(_VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS)
} VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS;
// Pipeline creation flags
typedef enum _VK_PIPELINE_CREATE_FLAGS
{
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_MAX_ENUM(_VK_PIPELINE_CREATE_FLAGS)
} VK_PIPELINE_CREATE_FLAGS;
// Fence creation flags
typedef enum _VK_FENCE_CREATE_FLAGS
{
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
VK_MAX_ENUM(_VK_FENCE_CREATE_FLAGS)
} VK_FENCE_CREATE_FLAGS;
// Semaphore creation flags
typedef enum _VK_SEMAPHORE_CREATE_FLAGS
{
VK_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001,
VK_MAX_ENUM(_VK_SEMAPHORE_CREATE_FLAGS)
} VK_SEMAPHORE_CREATE_FLAGS;
// Format capability flags
typedef enum _VK_FORMAT_FEATURE_FLAGS
{
VK_FORMAT_IMAGE_SHADER_READ_BIT = 0x00000001,
VK_FORMAT_IMAGE_SHADER_WRITE_BIT = 0x00000002,
VK_FORMAT_IMAGE_COPY_BIT = 0x00000004,
VK_FORMAT_MEMORY_SHADER_ACCESS_BIT = 0x00000008,
VK_FORMAT_COLOR_ATTACHMENT_WRITE_BIT = 0x00000010,
VK_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000020,
VK_FORMAT_DEPTH_ATTACHMENT_BIT = 0x00000040,
VK_FORMAT_STENCIL_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_MSAA_ATTACHMENT_BIT = 0x00000100,
VK_FORMAT_CONVERSION_BIT = 0x00000200,
VK_MAX_ENUM(_VK_FORMAT_FEATURE_FLAGS)
} VK_FORMAT_FEATURE_FLAGS;
// Query flags
typedef enum _VK_QUERY_CONTROL_FLAGS
{
VK_QUERY_IMPRECISE_DATA_BIT = 0x00000001,
VK_MAX_ENUM(_VK_QUERY_CONTROL_FLAGS)
} VK_QUERY_CONTROL_FLAGS;
// GPU compatibility flags
typedef enum _VK_GPU_COMPATIBILITY_FLAGS
{
VK_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001,
VK_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002,
VK_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004,
VK_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008,
VK_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010,
VK_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020,
VK_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040,
VK_MAX_ENUM(_VK_GPU_COMPATIBILITY_FLAGS)
} VK_GPU_COMPATIBILITY_FLAGS;
// Command buffer building flags
typedef enum _VK_CMD_BUFFER_BUILD_FLAGS
{
VK_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001,
VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
VK_MAX_ENUM(_VK_CMD_BUFFER_BUILD_FLAGS)
} VK_CMD_BUFFER_BUILD_FLAGS;
// ------------------------------------------------------------------------------------------------
// Vulkan structures
typedef struct _VK_OFFSET2D
{
int32_t x;
int32_t y;
} VK_OFFSET2D;
typedef struct _VK_OFFSET3D
{
int32_t x;
int32_t y;
int32_t z;
} VK_OFFSET3D;
typedef struct _VK_EXTENT2D
{
int32_t width;
int32_t height;
} VK_EXTENT2D;
typedef struct _VK_EXTENT3D
{
int32_t width;
int32_t height;
int32_t depth;
} VK_EXTENT3D;
typedef struct _VK_VIEWPORT
{
float originX;
float originY;
float width;
float height;
float minDepth;
float maxDepth;
} VK_VIEWPORT;
typedef struct _VK_RECT
{
VK_OFFSET2D offset;
VK_EXTENT2D extent;
} VK_RECT;
typedef struct _VK_CHANNEL_MAPPING
{
VK_CHANNEL_SWIZZLE r;
VK_CHANNEL_SWIZZLE g;
VK_CHANNEL_SWIZZLE b;
VK_CHANNEL_SWIZZLE a;
} VK_CHANNEL_MAPPING;
typedef struct _VK_PHYSICAL_GPU_PROPERTIES
{
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorId;
uint32_t deviceId;
VK_PHYSICAL_GPU_TYPE gpuType;
char gpuName[VK_MAX_PHYSICAL_GPU_NAME];
VK_GPU_SIZE maxInlineMemoryUpdateSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxThreadGroupSize;
uint64_t timestampFrequency;
bool32_t multiColorAttachmentClears;
uint32_t maxDescriptorSets; // at least 2?
uint32_t maxViewports; // at least 16?
uint32_t maxColorAttachments; // at least 8?
} VK_PHYSICAL_GPU_PROPERTIES;
typedef struct _VK_PHYSICAL_GPU_PERFORMANCE
{
float maxGpuClock;
float aluPerClock;
float texPerClock;
float primsPerClock;
float pixelsPerClock;
} VK_PHYSICAL_GPU_PERFORMANCE;
typedef struct _VK_GPU_COMPATIBILITY_INFO
{
VK_FLAGS compatibilityFlags; // VK_GPU_COMPATIBILITY_FLAGS
} VK_GPU_COMPATIBILITY_INFO;
typedef struct _VK_APPLICATION_INFO
{
VK_STRUCTURE_TYPE sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO
const void* pNext; // Next structure in chain
const char* pAppName;
uint32_t appVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VK_APPLICATION_INFO;
typedef void* (VKAPI *VK_ALLOC_FUNCTION)(
void* pUserData,
size_t size,
size_t alignment,
VK_SYSTEM_ALLOC_TYPE allocType);
typedef void (VKAPI *VK_FREE_FUNCTION)(
void* pUserData,
void* pMem);
typedef struct _VK_ALLOC_CALLBACKS
{
void* pUserData;
VK_ALLOC_FUNCTION pfnAlloc;
VK_FREE_FUNCTION pfnFree;
} VK_ALLOC_CALLBACKS;
typedef struct _VK_DEVICE_QUEUE_CREATE_INFO
{
uint32_t queueNodeIndex;
uint32_t queueCount;
} VK_DEVICE_QUEUE_CREATE_INFO;
typedef struct _VK_DEVICE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueRecordCount;
const VK_DEVICE_QUEUE_CREATE_INFO* pRequestedQueues;
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames;
VK_VALIDATION_LEVEL maxValidationLevel;
VK_FLAGS flags; // VK_DEVICE_CREATE_FLAGS
} VK_DEVICE_CREATE_INFO;
typedef struct _VK_INSTANCE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
const void* pNext; // Pointer to next structure
const VK_APPLICATION_INFO* pAppInfo;
const VK_ALLOC_CALLBACKS* pAllocCb;
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames; // layer or extension name to be enabled
} VK_INSTANCE_CREATE_INFO;
// can be added to VK_DEVICE_CREATE_INFO or VK_INSTANCE_CREATE_INFO via pNext
typedef struct _VK_LAYER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_LAYER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t layerCount;
const char *const* ppActiveLayerNames; // layer name from the layer's vkEnumerateLayers())
} VK_LAYER_CREATE_INFO;
typedef struct _VK_PHYSICAL_GPU_QUEUE_PROPERTIES
{
VK_FLAGS queueFlags; // VK_QUEUE_FLAGS
uint32_t queueCount;
uint32_t maxAtomicCounters;
bool32_t supportsTimestamps;
uint32_t maxMemReferences; // Tells how many memory references can be active for the given queue
} VK_PHYSICAL_GPU_QUEUE_PROPERTIES;
typedef struct _VK_PHYSICAL_GPU_MEMORY_PROPERTIES
{
bool32_t supportsMigration;
bool32_t supportsPinning;
} VK_PHYSICAL_GPU_MEMORY_PROPERTIES;
typedef struct _VK_MEMORY_ALLOC_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
const void* pNext; // Pointer to next structure
VK_GPU_SIZE allocationSize; // Size of memory allocation
VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
VK_MEMORY_TYPE memType;
VK_MEMORY_PRIORITY memPriority;
} VK_MEMORY_ALLOC_INFO;
// This structure is included in the VK_MEMORY_ALLOC_INFO chain
// for memory regions allocated for buffer usage.
typedef struct _VK_MEMORY_ALLOC_BUFFER_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO
const void* pNext; // Pointer to next structure
VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
} VK_MEMORY_ALLOC_BUFFER_INFO;
// This structure is included in the VK_MEMORY_ALLOC_INFO chain
// for memory regions allocated for image usage.
typedef struct _VK_MEMORY_ALLOC_IMAGE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO
const void* pNext; // Pointer to next structure
VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
VK_IMAGE_FORMAT_CLASS formatClass;
uint32_t samples;
} VK_MEMORY_ALLOC_IMAGE_INFO;
typedef struct _VK_MEMORY_OPEN_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO
const void* pNext; // Pointer to next structure
VK_GPU_MEMORY sharedMem;
} VK_MEMORY_OPEN_INFO;
typedef struct _VK_PEER_MEMORY_OPEN_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO
const void* pNext; // Pointer to next structure
VK_GPU_MEMORY originalMem;
} VK_PEER_MEMORY_OPEN_INFO;
typedef struct _VK_MEMORY_REQUIREMENTS
{
VK_GPU_SIZE size; // Specified in bytes
VK_GPU_SIZE alignment; // Specified in bytes
VK_GPU_SIZE granularity; // Granularity on which vkBindObjectMemoryRange can bind sub-ranges of memory specified in bytes (usually the page size)
VK_FLAGS memProps; // VK_MEMORY_PROPERTY_FLAGS
VK_MEMORY_TYPE memType;
} VK_MEMORY_REQUIREMENTS;
typedef struct _VK_BUFFER_MEMORY_REQUIREMENTS
{
VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
} VK_BUFFER_MEMORY_REQUIREMENTS;
typedef struct _VK_IMAGE_MEMORY_REQUIREMENTS
{
VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
VK_IMAGE_FORMAT_CLASS formatClass;
uint32_t samples;
} VK_IMAGE_MEMORY_REQUIREMENTS;
typedef struct _VK_FORMAT_PROPERTIES
{
VK_FLAGS linearTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
VK_FLAGS optimalTilingFeatures; // VK_FORMAT_FEATURE_FLAGS
} VK_FORMAT_PROPERTIES;
typedef struct _VK_BUFFER_VIEW_ATTACH_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO
const void* pNext; // Pointer to next structure
VK_BUFFER_VIEW view;
} VK_BUFFER_VIEW_ATTACH_INFO;
typedef struct _VK_IMAGE_VIEW_ATTACH_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
const void* pNext; // Pointer to next structure
VK_IMAGE_VIEW view;
VK_IMAGE_LAYOUT layout;
} VK_IMAGE_VIEW_ATTACH_INFO;
typedef struct _VK_UPDATE_SAMPLERS
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLERS
const void* pNext; // Pointer to next structure
uint32_t binding; // Binding of the sampler (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VK_SAMPLER* pSamplers;
} VK_UPDATE_SAMPLERS;
typedef struct _VK_SAMPLER_IMAGE_VIEW_INFO
{
VK_SAMPLER pSampler;
const VK_IMAGE_VIEW_ATTACH_INFO* pImageView;
} VK_SAMPLER_IMAGE_VIEW_INFO;
typedef struct _VK_UPDATE_SAMPLER_TEXTURES
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES
const void* pNext; // Pointer to next structure
uint32_t binding; // Binding of the combined texture sampler (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VK_SAMPLER_IMAGE_VIEW_INFO* pSamplerImageViews;
} VK_UPDATE_SAMPLER_TEXTURES;
typedef struct _VK_UPDATE_IMAGES
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_IMAGES
const void* pNext; // Pointer to next structure
VK_DESCRIPTOR_TYPE descriptorType;
uint32_t binding; // Binding of the image (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VK_IMAGE_VIEW_ATTACH_INFO* pImageViews;
} VK_UPDATE_IMAGES;
typedef struct _VK_UPDATE_BUFFERS
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_BUFFERS
const void* pNext; // Pointer to next structure
VK_DESCRIPTOR_TYPE descriptorType;
uint32_t binding; // Binding of the buffer (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VK_BUFFER_VIEW_ATTACH_INFO* pBufferViews;
} VK_UPDATE_BUFFERS;
typedef struct _VK_UPDATE_AS_COPY
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_UPDATE_AS_COPY
const void* pNext; // Pointer to next structure
VK_DESCRIPTOR_TYPE descriptorType;
VK_DESCRIPTOR_SET descriptorSet;
uint32_t binding;
uint32_t arrayElement;
uint32_t count;
} VK_UPDATE_AS_COPY;
typedef struct _VK_BUFFER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure.
VK_GPU_SIZE size; // Specified in bytes
VK_FLAGS usage; // VK_BUFFER_USAGE_FLAGS
VK_FLAGS flags; // VK_BUFFER_CREATE_FLAGS
} VK_BUFFER_CREATE_INFO;
typedef struct _VK_BUFFER_VIEW_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure.
VK_BUFFER buffer;
VK_BUFFER_VIEW_TYPE viewType;
VK_FORMAT format; // Optionally specifies format of elements
VK_GPU_SIZE offset; // Specified in bytes
VK_GPU_SIZE range; // View size specified in bytes
} VK_BUFFER_VIEW_CREATE_INFO;
typedef struct _VK_IMAGE_SUBRESOURCE
{
VK_IMAGE_ASPECT aspect;
uint32_t mipLevel;
uint32_t arraySlice;
} VK_IMAGE_SUBRESOURCE;
typedef struct _VK_IMAGE_SUBRESOURCE_RANGE
{
VK_IMAGE_ASPECT aspect;
uint32_t baseMipLevel;
uint32_t mipLevels;
uint32_t baseArraySlice;
uint32_t arraySize;
} VK_IMAGE_SUBRESOURCE_RANGE;
typedef struct _VK_EVENT_WAIT_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_WAIT_INFO
const void* pNext; // Pointer to next structure.
uint32_t eventCount; // Number of events to wait on
const VK_EVENT* pEvents; // Array of event objects to wait on
VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
uint32_t memBarrierCount; // Number of memory barriers
const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
} VK_EVENT_WAIT_INFO;
typedef struct _VK_PIPELINE_BARRIER
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_BARRIER
const void* pNext; // Pointer to next structure.
uint32_t eventCount; // Number of events to wait on
const VK_PIPE_EVENT* pEvents; // Array of pipeline events to wait on
VK_WAIT_EVENT waitEvent; // Pipeline event where the wait should happen
uint32_t memBarrierCount; // Number of memory barriers
const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VK_MEMORY_BARRIER, VK_BUFFER_MEMORY_BARRIER, or VK_IMAGE_MEMORY_BARRIER)
} VK_PIPELINE_BARRIER;
typedef struct _VK_MEMORY_BARRIER
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
} VK_MEMORY_BARRIER;
typedef struct _VK_BUFFER_MEMORY_BARRIER
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
VK_BUFFER buffer; // Buffer to sync
VK_GPU_SIZE offset; // Offset within the buffer to sync
VK_GPU_SIZE size; // Amount of bytes to sync
} VK_BUFFER_MEMORY_BARRIER;
typedef struct _VK_IMAGE_MEMORY_BARRIER
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VK_FLAGS outputMask; // Outputs the barrier should sync (see VK_MEMORY_OUTPUT_FLAGS)
VK_FLAGS inputMask; // Inputs the barrier should sync to (see VK_MEMORY_INPUT_FLAGS)
VK_IMAGE_LAYOUT oldLayout; // Current layout of the image
VK_IMAGE_LAYOUT newLayout; // New layout to transition the image to
VK_IMAGE image; // Image to sync
VK_IMAGE_SUBRESOURCE_RANGE subresourceRange; // Subresource range to sync
} VK_IMAGE_MEMORY_BARRIER;
typedef struct _VK_IMAGE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
const void* pNext; // Pointer to next structure.
VK_IMAGE_TYPE imageType;
VK_FORMAT format;
VK_EXTENT3D extent;
uint32_t mipLevels;
uint32_t arraySize;
uint32_t samples;
VK_IMAGE_TILING tiling;
VK_FLAGS usage; // VK_IMAGE_USAGE_FLAGS
VK_FLAGS flags; // VK_IMAGE_CREATE_FLAGS
} VK_IMAGE_CREATE_INFO;
typedef struct _VK_PEER_IMAGE_OPEN_INFO
{
VK_IMAGE originalImage;
} VK_PEER_IMAGE_OPEN_INFO;
typedef struct _VK_SUBRESOURCE_LAYOUT
{
VK_GPU_SIZE offset; // Specified in bytes
VK_GPU_SIZE size; // Specified in bytes
VK_GPU_SIZE rowPitch; // Specified in bytes
VK_GPU_SIZE depthPitch; // Specified in bytes
} VK_SUBRESOURCE_LAYOUT;
typedef struct _VK_IMAGE_VIEW_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_IMAGE image;
VK_IMAGE_VIEW_TYPE viewType;
VK_FORMAT format;
VK_CHANNEL_MAPPING channels;
VK_IMAGE_SUBRESOURCE_RANGE subresourceRange;
float minLod;
} VK_IMAGE_VIEW_CREATE_INFO;
typedef struct _VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_IMAGE image;
VK_FORMAT format;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VK_IMAGE msaaResolveImage;
VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
} VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
typedef struct _VK_DEPTH_STENCIL_VIEW_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_IMAGE image;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VK_IMAGE msaaResolveImage;
VK_IMAGE_SUBRESOURCE_RANGE msaaResolveSubResource;
VK_FLAGS flags; // VK_DEPTH_STENCIL_VIEW_CREATE_FLAGS
} VK_DEPTH_STENCIL_VIEW_CREATE_INFO;
typedef struct _VK_COLOR_ATTACHMENT_BIND_INFO
{
VK_COLOR_ATTACHMENT_VIEW view;
VK_IMAGE_LAYOUT layout;
} VK_COLOR_ATTACHMENT_BIND_INFO;
typedef struct _VK_DEPTH_STENCIL_BIND_INFO
{
VK_DEPTH_STENCIL_VIEW view;
VK_IMAGE_LAYOUT layout;
} VK_DEPTH_STENCIL_BIND_INFO;
typedef struct _VK_BUFFER_COPY
{
VK_GPU_SIZE srcOffset; // Specified in bytes
VK_GPU_SIZE destOffset; // Specified in bytes
VK_GPU_SIZE copySize; // Specified in bytes
} VK_BUFFER_COPY;
typedef struct _VK_IMAGE_MEMORY_BIND_INFO
{
VK_IMAGE_SUBRESOURCE subresource;
VK_OFFSET3D offset;
VK_EXTENT3D extent;
} VK_IMAGE_MEMORY_BIND_INFO;
typedef struct _VK_IMAGE_COPY
{
VK_IMAGE_SUBRESOURCE srcSubresource;
VK_OFFSET3D srcOffset;
VK_IMAGE_SUBRESOURCE destSubresource;
VK_OFFSET3D destOffset;
VK_EXTENT3D extent;
} VK_IMAGE_COPY;
typedef struct _VK_IMAGE_BLIT
{
VK_IMAGE_SUBRESOURCE srcSubresource;
VK_OFFSET3D srcOffset;
VK_EXTENT3D srcExtent;
VK_IMAGE_SUBRESOURCE destSubresource;
VK_OFFSET3D destOffset;
VK_EXTENT3D destExtent;
} VK_IMAGE_BLIT;
typedef struct _VK_BUFFER_IMAGE_COPY
{
VK_GPU_SIZE bufferOffset; // Specified in bytes
VK_IMAGE_SUBRESOURCE imageSubresource;
VK_OFFSET3D imageOffset;
VK_EXTENT3D imageExtent;
} VK_BUFFER_IMAGE_COPY;
typedef struct _VK_IMAGE_RESOLVE
{
VK_IMAGE_SUBRESOURCE srcSubresource;
VK_OFFSET2D srcOffset;
VK_IMAGE_SUBRESOURCE destSubresource;
VK_OFFSET2D destOffset;
VK_EXTENT2D extent;
} VK_IMAGE_RESOLVE;
typedef struct _VK_SHADER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
const void* pNext; // Pointer to next structure
size_t codeSize; // Specified in bytes
const void* pCode;
VK_FLAGS flags; // Reserved
} VK_SHADER_CREATE_INFO;
typedef struct _VK_DESCRIPTOR_SET_LAYOUT_BINDING
{
VK_DESCRIPTOR_TYPE descriptorType;
uint32_t count;
VK_FLAGS stageFlags; // VK_SHADER_STAGE_FLAGS
const VK_SAMPLER* pImmutableSamplers;
} VK_DESCRIPTOR_SET_LAYOUT_BINDING;
typedef struct _VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count; // Number of bindings in the descriptor set layout
const VK_DESCRIPTOR_SET_LAYOUT_BINDING* pBinding; // Array of descriptor set layout bindings
} VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
typedef struct _VK_DESCRIPTOR_TYPE_COUNT
{
VK_DESCRIPTOR_TYPE type;
uint32_t count;
} VK_DESCRIPTOR_TYPE_COUNT;
typedef struct _VK_DESCRIPTOR_POOL_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count;
const VK_DESCRIPTOR_TYPE_COUNT* pTypeCount;
} VK_DESCRIPTOR_POOL_CREATE_INFO;
typedef struct _VK_LINK_CONST_BUFFER
{
uint32_t bufferId;
size_t bufferSize;
const void* pBufferData;
} VK_LINK_CONST_BUFFER;
typedef struct _VK_SPECIALIZATION_MAP_ENTRY
{
uint32_t constantId; // The SpecConstant ID specified in the BIL
uint32_t offset; // Offset of the value in the data block
} VK_SPECIALIZATION_MAP_ENTRY;
typedef struct _VK_SPECIALIZATION_INFO
{
uint32_t mapEntryCount;
const VK_SPECIALIZATION_MAP_ENTRY* pMap; // mapEntryCount entries
const void* pData;
} VK_SPECIALIZATION_INFO;
typedef struct _VK_PIPELINE_SHADER
{
VK_PIPELINE_SHADER_STAGE stage;
VK_SHADER shader;
uint32_t linkConstBufferCount;
const VK_LINK_CONST_BUFFER* pLinkConstBufferInfo;
const VK_SPECIALIZATION_INFO* pSpecializationInfo;
} VK_PIPELINE_SHADER;
typedef struct _VK_COMPUTE_PIPELINE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_PIPELINE_SHADER cs;
VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
VK_DESCRIPTOR_SET_LAYOUT_CHAIN setLayoutChain;
uint32_t localSizeX;
uint32_t localSizeY;
uint32_t localSizeZ;
} VK_COMPUTE_PIPELINE_CREATE_INFO;
typedef struct _VK_VERTEX_INPUT_BINDING_DESCRIPTION
{
uint32_t binding; // Vertex buffer binding id
uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement)
VK_VERTEX_INPUT_STEP_RATE stepRate; // Rate at which binding is incremented
} VK_VERTEX_INPUT_BINDING_DESCRIPTION;
typedef struct _VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION
{
uint32_t location; // location of the shader vertex attrib
uint32_t binding; // Vertex buffer binding id
VK_FORMAT format; // format of source data
uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
} VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION;
typedef struct _VK_PIPELINE_VERTEX_INPUT_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t bindingCount; // number of bindings
const VK_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
uint32_t attributeCount; // number of attributes
const VK_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
} VK_PIPELINE_VERTEX_INPUT_CREATE_INFO;
typedef struct _VK_PIPELINE_IA_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_PRIMITIVE_TOPOLOGY topology;
bool32_t disableVertexReuse; // optional
bool32_t primitiveRestartEnable;
uint32_t primitiveRestartIndex; // optional (GL45)
} VK_PIPELINE_IA_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_TESS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t patchControlPoints;
} VK_PIPELINE_TESS_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_VP_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t numViewports;
VK_COORDINATE_ORIGIN clipOrigin; // optional (GL45)
VK_DEPTH_MODE depthMode; // optional (GL45)
} VK_PIPELINE_VP_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_RS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t depthClipEnable;
bool32_t rasterizerDiscardEnable;
bool32_t programPointSize; // optional (GL45)
VK_COORDINATE_ORIGIN pointOrigin; // optional (GL45)
VK_PROVOKING_VERTEX_CONVENTION provokingVertex; // optional (GL45)
VK_FILL_MODE fillMode; // optional (GL45)
VK_CULL_MODE cullMode;
VK_FACE_ORIENTATION frontFace;
} VK_PIPELINE_RS_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_MS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t samples;
bool32_t multisampleEnable; // optional (GL45)
bool32_t sampleShadingEnable; // optional (GL45)
float minSampleShading; // optional (GL45)
VK_SAMPLE_MASK sampleMask;
} VK_PIPELINE_MS_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_CB_ATTACHMENT_STATE
{
bool32_t blendEnable;
VK_FORMAT format;
VK_BLEND srcBlendColor;
VK_BLEND destBlendColor;
VK_BLEND_FUNC blendFuncColor;
VK_BLEND srcBlendAlpha;
VK_BLEND destBlendAlpha;
VK_BLEND_FUNC blendFuncAlpha;
uint8_t channelWriteMask;
} VK_PIPELINE_CB_ATTACHMENT_STATE;
typedef struct _VK_PIPELINE_CB_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t alphaToCoverageEnable;
bool32_t logicOpEnable;
VK_LOGIC_OP logicOp;
uint32_t attachmentCount; // # of pAttachments
const VK_PIPELINE_CB_ATTACHMENT_STATE* pAttachments;
} VK_PIPELINE_CB_STATE_CREATE_INFO;
typedef struct _VK_STENCIL_OP_STATE
{
VK_STENCIL_OP stencilFailOp;
VK_STENCIL_OP stencilPassOp;
VK_STENCIL_OP stencilDepthFailOp;
VK_COMPARE_FUNC stencilFunc;
} VK_STENCIL_OP_STATE;
typedef struct _VK_PIPELINE_DS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_FORMAT format;
bool32_t depthTestEnable;
bool32_t depthWriteEnable;
VK_COMPARE_FUNC depthFunc;
bool32_t depthBoundsEnable; // optional (depth_bounds_test)
bool32_t stencilTestEnable;
VK_STENCIL_OP_STATE front;
VK_STENCIL_OP_STATE back;
} VK_PIPELINE_DS_STATE_CREATE_INFO;
typedef struct _VK_PIPELINE_SHADER_STAGE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_PIPELINE_SHADER shader;
} VK_PIPELINE_SHADER_STAGE_CREATE_INFO;
typedef struct _VK_GRAPHICS_PIPELINE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_FLAGS flags; // VK_PIPELINE_CREATE_FLAGS
VK_DESCRIPTOR_SET_LAYOUT_CHAIN pSetLayoutChain;
} VK_GRAPHICS_PIPELINE_CREATE_INFO;
typedef struct _VK_SAMPLER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_TEX_FILTER magFilter; // Filter mode for magnification
VK_TEX_FILTER minFilter; // Filter mode for minifiation
VK_TEX_MIPMAP_MODE mipMode; // Mipmap selection mode
VK_TEX_ADDRESS addressU;
VK_TEX_ADDRESS addressV;
VK_TEX_ADDRESS addressW;
float mipLodBias;
uint32_t maxAnisotropy;
VK_COMPARE_FUNC compareFunc;
float minLod;
float maxLod;
VK_BORDER_COLOR_TYPE borderColorType;
} VK_SAMPLER_CREATE_INFO;
typedef struct _VK_DYNAMIC_VP_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors
const VK_VIEWPORT* pViewports;
const VK_RECT* pScissors;
} VK_DYNAMIC_VP_STATE_CREATE_INFO;
typedef struct _VK_DYNAMIC_RS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
float pointSize; // optional (GL45) - Size of points
float pointFadeThreshold; // optional (GL45) - Size of point fade threshold
float lineWidth; // optional (GL45) - Width of lines
} VK_DYNAMIC_RS_STATE_CREATE_INFO;
typedef struct _VK_DYNAMIC_CB_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float blendConst[4];
} VK_DYNAMIC_CB_STATE_CREATE_INFO;
typedef struct _VK_DYNAMIC_DS_STATE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float minDepth; // optional (depth_bounds_test)
float maxDepth; // optional (depth_bounds_test)
uint32_t stencilReadMask;
uint32_t stencilWriteMask;
uint32_t stencilFrontRef;
uint32_t stencilBackRef;
} VK_DYNAMIC_DS_STATE_CREATE_INFO;
typedef struct _VK_CMD_BUFFER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueNodeIndex;
VK_FLAGS flags;
} VK_CMD_BUFFER_CREATE_INFO;
typedef struct _VK_CMD_BUFFER_BEGIN_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO
const void* pNext; // Pointer to next structure
VK_FLAGS flags; // VK_CMD_BUFFER_BUILD_FLAGS
} VK_CMD_BUFFER_BEGIN_INFO;
typedef struct _VK_RENDER_PASS_BEGIN
{
VK_RENDER_PASS renderPass;
VK_FRAMEBUFFER framebuffer;
} VK_RENDER_PASS_BEGIN;
typedef struct _VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO
const void* pNext; // Pointer to next structure
VK_RENDER_PASS_BEGIN renderPassContinue; // Only needed when a render pass is split across two command buffers
} VK_CMD_BUFFER_GRAPHICS_BEGIN_INFO;
// Union allowing specification of floating point or raw color data. Actual value selected is based on image being cleared.
typedef union _VK_CLEAR_COLOR_VALUE
{
float floatColor[4];
uint32_t rawColor[4];
} VK_CLEAR_COLOR_VALUE;
typedef struct _VK_CLEAR_COLOR
{
VK_CLEAR_COLOR_VALUE color;
bool32_t useRawValue;
} VK_CLEAR_COLOR;
typedef struct _VK_RENDER_PASS_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_RECT renderArea;
uint32_t colorAttachmentCount;
VK_EXTENT2D extent;
uint32_t sampleCount;
uint32_t layers;
const VK_FORMAT* pColorFormats;
const VK_IMAGE_LAYOUT* pColorLayouts;
const VK_ATTACHMENT_LOAD_OP* pColorLoadOps;
const VK_ATTACHMENT_STORE_OP* pColorStoreOps;
const VK_CLEAR_COLOR* pColorLoadClearValues;
VK_FORMAT depthStencilFormat;
VK_IMAGE_LAYOUT depthStencilLayout;
VK_ATTACHMENT_LOAD_OP depthLoadOp;
float depthLoadClearValue;
VK_ATTACHMENT_STORE_OP depthStoreOp;
VK_ATTACHMENT_LOAD_OP stencilLoadOp;
uint32_t stencilLoadClearValue;
VK_ATTACHMENT_STORE_OP stencilStoreOp;
} VK_RENDER_PASS_CREATE_INFO;
typedef struct _VK_EVENT_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_FLAGS flags; // Reserved
} VK_EVENT_CREATE_INFO;
typedef struct _VK_FENCE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_FENCE_CREATE_FLAGS flags; // VK_FENCE_CREATE_FLAGS
} VK_FENCE_CREATE_INFO;
typedef struct _VK_SEMAPHORE_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t initialCount;
VK_FLAGS flags; // VK_SEMAPHORE_CREATE_FLAGS
} VK_SEMAPHORE_CREATE_INFO;
typedef struct _VK_SEMAPHORE_OPEN_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO
const void* pNext; // Pointer to next structure
VK_SEMAPHORE sharedSemaphore;
} VK_SEMAPHORE_OPEN_INFO;
typedef struct _VK_PIPELINE_STATISTICS_DATA
{
uint64_t fsInvocations; // Fragment shader invocations
uint64_t cPrimitives; // Clipper primitives
uint64_t cInvocations; // Clipper invocations
uint64_t vsInvocations; // Vertex shader invocations
uint64_t gsInvocations; // Geometry shader invocations
uint64_t gsPrimitives; // Geometry shader primitives
uint64_t iaPrimitives; // Input primitives
uint64_t iaVertices; // Input vertices
uint64_t tcsInvocations; // Tessellation control shader invocations
uint64_t tesInvocations; // Tessellation evaluation shader invocations
uint64_t csInvocations; // Compute shader invocations
} VK_PIPELINE_STATISTICS_DATA;
typedef struct _VK_QUERY_POOL_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
VK_QUERY_TYPE queryType;
uint32_t slots;
} VK_QUERY_POOL_CREATE_INFO;
typedef struct _VK_FRAMEBUFFER_CREATE_INFO
{
VK_STRUCTURE_TYPE sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t colorAttachmentCount;
const VK_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments;
const VK_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment;
uint32_t sampleCount;
uint32_t width;
uint32_t height;
uint32_t layers;
} VK_FRAMEBUFFER_CREATE_INFO;
typedef struct _VK_DRAW_INDIRECT_CMD
{
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VK_DRAW_INDIRECT_CMD;
typedef struct _VK_DRAW_INDEXED_INDIRECT_CMD
{
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VK_DRAW_INDEXED_INDIRECT_CMD;
typedef struct _VK_DISPATCH_INDIRECT_CMD
{
uint32_t x;
uint32_t y;
uint32_t z;
} VK_DISPATCH_INDIRECT_CMD;
// ------------------------------------------------------------------------------------------------
// API functions
typedef VK_RESULT (VKAPI *vkCreateInstanceType)(const VK_INSTANCE_CREATE_INFO* pCreateInfo, VK_INSTANCE* pInstance);
typedef VK_RESULT (VKAPI *vkDestroyInstanceType)(VK_INSTANCE instance);
typedef VK_RESULT (VKAPI *vkEnumerateGpusType)(VK_INSTANCE instance, uint32_t maxGpus, uint32_t* pGpuCount, VK_PHYSICAL_GPU* pGpus);
typedef VK_RESULT (VKAPI *vkGetGpuInfoType)(VK_PHYSICAL_GPU gpu, VK_PHYSICAL_GPU_INFO_TYPE infoType, size_t* pDataSize, void* pData);
typedef void * (VKAPI *vkGetProcAddrType)(VK_PHYSICAL_GPU gpu, const char * pName);
typedef VK_RESULT (VKAPI *vkCreateDeviceType)(VK_PHYSICAL_GPU gpu, const VK_DEVICE_CREATE_INFO* pCreateInfo, VK_DEVICE* pDevice);
typedef VK_RESULT (VKAPI *vkDestroyDeviceType)(VK_DEVICE device);
typedef VK_RESULT (VKAPI *vkGetExtensionSupportType)(VK_PHYSICAL_GPU gpu, const char* pExtName);
typedef VK_RESULT (VKAPI *vkEnumerateLayersType)(VK_PHYSICAL_GPU gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved);
typedef VK_RESULT (VKAPI *vkGetDeviceQueueType)(VK_DEVICE device, uint32_t queueNodeIndex, uint32_t queueIndex, VK_QUEUE* pQueue);
typedef VK_RESULT (VKAPI *vkQueueSubmitType)(VK_QUEUE queue, uint32_t cmdBufferCount, const VK_CMD_BUFFER* pCmdBuffers, VK_FENCE fence);
typedef VK_RESULT (VKAPI *vkQueueAddMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
typedef VK_RESULT (VKAPI *vkQueueRemoveMemReferenceType)(VK_QUEUE queue, VK_GPU_MEMORY mem);
typedef VK_RESULT (VKAPI *vkQueueWaitIdleType)(VK_QUEUE queue);
typedef VK_RESULT (VKAPI *vkDeviceWaitIdleType)(VK_DEVICE device);
typedef VK_RESULT (VKAPI *vkAllocMemoryType)(VK_DEVICE device, const VK_MEMORY_ALLOC_INFO* pAllocInfo, VK_GPU_MEMORY* pMem);
typedef VK_RESULT (VKAPI *vkFreeMemoryType)(VK_GPU_MEMORY mem);
typedef VK_RESULT (VKAPI *vkSetMemoryPriorityType)(VK_GPU_MEMORY mem, VK_MEMORY_PRIORITY priority);
typedef VK_RESULT (VKAPI *vkMapMemoryType)(VK_GPU_MEMORY mem, VK_FLAGS flags, void** ppData);
typedef VK_RESULT (VKAPI *vkUnmapMemoryType)(VK_GPU_MEMORY mem);
typedef VK_RESULT (VKAPI *vkPinSystemMemoryType)(VK_DEVICE device, const void* pSysMem, size_t memSize, VK_GPU_MEMORY* pMem);
typedef VK_RESULT (VKAPI *vkGetMultiGpuCompatibilityType)(VK_PHYSICAL_GPU gpu0, VK_PHYSICAL_GPU gpu1, VK_GPU_COMPATIBILITY_INFO* pInfo);
typedef VK_RESULT (VKAPI *vkOpenSharedMemoryType)(VK_DEVICE device, const VK_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
typedef VK_RESULT (VKAPI *vkOpenSharedSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_OPEN_INFO* pOpenInfo, VK_SEMAPHORE* pSemaphore);
typedef VK_RESULT (VKAPI *vkOpenPeerMemoryType)(VK_DEVICE device, const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo, VK_GPU_MEMORY* pMem);
typedef VK_RESULT (VKAPI *vkOpenPeerImageType)(VK_DEVICE device, const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo, VK_IMAGE* pImage, VK_GPU_MEMORY* pMem);
typedef VK_RESULT (VKAPI *vkDestroyObjectType)(VK_OBJECT object);
typedef VK_RESULT (VKAPI *vkGetObjectInfoType)(VK_BASE_OBJECT object, VK_OBJECT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
typedef VK_RESULT (VKAPI *vkBindObjectMemoryType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_MEMORY mem, VK_GPU_SIZE offset);
typedef VK_RESULT (VKAPI *vkBindObjectMemoryRangeType)(VK_OBJECT object, uint32_t allocationIdx, VK_GPU_SIZE rangeOffset,VK_GPU_SIZE rangeSize, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
typedef VK_RESULT (VKAPI *vkBindImageMemoryRangeType)(VK_IMAGE image, uint32_t allocationIdx, const VK_IMAGE_MEMORY_BIND_INFO* bindInfo, VK_GPU_MEMORY mem, VK_GPU_SIZE memOffset);
typedef VK_RESULT (VKAPI *vkCreateFenceType)(VK_DEVICE device, const VK_FENCE_CREATE_INFO* pCreateInfo, VK_FENCE* pFence);
typedef VK_RESULT (VKAPI *vkResetFencesType)(VK_DEVICE device, uint32_t fenceCount, VK_FENCE* pFences);
typedef VK_RESULT (VKAPI *vkGetFenceStatusType)(VK_FENCE fence);
typedef VK_RESULT (VKAPI *vkWaitForFencesType)(VK_DEVICE device, uint32_t fenceCount, const VK_FENCE* pFences, bool32_t waitAll, uint64_t timeout);
typedef VK_RESULT (VKAPI *vkCreateSemaphoreType)(VK_DEVICE device, const VK_SEMAPHORE_CREATE_INFO* pCreateInfo, VK_SEMAPHORE* pSemaphore);
typedef VK_RESULT (VKAPI *vkQueueSignalSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
typedef VK_RESULT (VKAPI *vkQueueWaitSemaphoreType)(VK_QUEUE queue, VK_SEMAPHORE semaphore);
typedef VK_RESULT (VKAPI *vkCreateEventType)(VK_DEVICE device, const VK_EVENT_CREATE_INFO* pCreateInfo, VK_EVENT* pEvent);
typedef VK_RESULT (VKAPI *vkGetEventStatusType)(VK_EVENT event);
typedef VK_RESULT (VKAPI *vkSetEventType)(VK_EVENT event);
typedef VK_RESULT (VKAPI *vkResetEventType)(VK_EVENT event);
typedef VK_RESULT (VKAPI *vkCreateQueryPoolType)(VK_DEVICE device, const VK_QUERY_POOL_CREATE_INFO* pCreateInfo, VK_QUERY_POOL* pQueryPool);
typedef VK_RESULT (VKAPI *vkGetQueryPoolResultsType)(VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData);
typedef VK_RESULT (VKAPI *vkGetFormatInfoType)(VK_DEVICE device, VK_FORMAT format, VK_FORMAT_INFO_TYPE infoType, size_t* pDataSize, void* pData);
typedef VK_RESULT (VKAPI *vkCreateBufferType)(VK_DEVICE device, const VK_BUFFER_CREATE_INFO* pCreateInfo, VK_BUFFER* pBuffer);
typedef VK_RESULT (VKAPI *vkCreateBufferViewType)(VK_DEVICE device, const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo, VK_BUFFER_VIEW* pView);
typedef VK_RESULT (VKAPI *vkCreateImageType)(VK_DEVICE device, const VK_IMAGE_CREATE_INFO* pCreateInfo, VK_IMAGE* pImage);
typedef VK_RESULT (VKAPI *vkGetImageSubresourceInfoType)(VK_IMAGE image, const VK_IMAGE_SUBRESOURCE* pSubresource, VK_SUBRESOURCE_INFO_TYPE infoType, size_t* pDataSize, void* pData);
typedef VK_RESULT (VKAPI *vkCreateImageViewType)(VK_DEVICE device, const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo, VK_IMAGE_VIEW* pView);
typedef VK_RESULT (VKAPI *vkCreateColorAttachmentViewType)(VK_DEVICE device, const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, VK_COLOR_ATTACHMENT_VIEW* pView);
typedef VK_RESULT (VKAPI *vkCreateDepthStencilViewType)(VK_DEVICE device, const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, VK_DEPTH_STENCIL_VIEW* pView);
typedef VK_RESULT (VKAPI *vkCreateShaderType)(VK_DEVICE device, const VK_SHADER_CREATE_INFO* pCreateInfo, VK_SHADER* pShader);
typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
typedef VK_RESULT (VKAPI *vkCreateGraphicsPipelineDerivativeType)(VK_DEVICE device, const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
typedef VK_RESULT (VKAPI *vkCreateComputePipelineType)(VK_DEVICE device, const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, VK_PIPELINE* pPipeline);
typedef VK_RESULT (VKAPI *vkStorePipelineType)(VK_PIPELINE pipeline, size_t* pDataSize, void* pData);
typedef VK_RESULT (VKAPI *vkLoadPipelineType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE* pPipeline);
typedef VK_RESULT (VKAPI *vkLoadPipelineDerivativeType)(VK_DEVICE device, size_t dataSize, const void* pData, VK_PIPELINE basePipeline, VK_PIPELINE* pPipeline);
typedef VK_RESULT (VKAPI *vkCreateSamplerType)(VK_DEVICE device, const VK_SAMPLER_CREATE_INFO* pCreateInfo, VK_SAMPLER* pSampler);
typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutType)(VK_DEVICE device, const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
typedef VK_RESULT (VKAPI *vkCreateDescriptorSetLayoutChainType)(VK_DEVICE device, uint32_t setLayoutArrayCount, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray, VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
typedef VK_RESULT (VKAPI *vkBeginDescriptorPoolUpdateType)(VK_DEVICE device, VK_DESCRIPTOR_UPDATE_MODE updateMode);
typedef VK_RESULT (VKAPI *vkEndDescriptorPoolUpdateType)(VK_DEVICE device, VK_CMD_BUFFER cmd);
typedef VK_RESULT (VKAPI *vkCreateDescriptorPoolType)(VK_DEVICE device, VK_DESCRIPTOR_POOL_USAGE poolUsage, uint32_t maxSets, const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo, VK_DESCRIPTOR_POOL* pDescriptorPool);
typedef VK_RESULT (VKAPI *vkResetDescriptorPoolType)(VK_DESCRIPTOR_POOL descriptorPool);
typedef VK_RESULT (VKAPI *vkAllocDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, VK_DESCRIPTOR_SET_USAGE setUsage, uint32_t count, const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts, VK_DESCRIPTOR_SET* pDescriptorSets, uint32_t* pCount);
typedef void (VKAPI *vkClearDescriptorSetsType)(VK_DESCRIPTOR_POOL descriptorPool, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets);
typedef void (VKAPI *vkUpdateDescriptorsType)(VK_DESCRIPTOR_SET descriptorSet, uint32_t updateCount, const void** pUpdateArray);
typedef VK_RESULT (VKAPI *vkCreateDynamicViewportStateType)(VK_DEVICE device, const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_VP_STATE_OBJECT* pState);
typedef VK_RESULT (VKAPI *vkCreateDynamicRasterStateType)(VK_DEVICE device, const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_RS_STATE_OBJECT* pState);
typedef VK_RESULT (VKAPI *vkCreateDynamicColorBlendStateType)(VK_DEVICE device, const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_CB_STATE_OBJECT* pState);
typedef VK_RESULT (VKAPI *vkCreateDynamicDepthStencilStateType)(VK_DEVICE device, const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo, VK_DYNAMIC_DS_STATE_OBJECT* pState);
typedef VK_RESULT (VKAPI *vkCreateCommandBufferType)(VK_DEVICE device, const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo, VK_CMD_BUFFER* pCmdBuffer);
typedef VK_RESULT (VKAPI *vkBeginCommandBufferType)(VK_CMD_BUFFER cmdBuffer, const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
typedef VK_RESULT (VKAPI *vkEndCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
typedef VK_RESULT (VKAPI *vkResetCommandBufferType)(VK_CMD_BUFFER cmdBuffer);
typedef void (VKAPI *vkCmdBindPipelineType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_PIPELINE pipeline);
typedef void (VKAPI *vkCmdBindDynamicStateObjectType)(VK_CMD_BUFFER cmdBuffer, VK_STATE_BIND_POINT stateBindPoint, VK_DYNAMIC_STATE_OBJECT state);
typedef void (VKAPI *vkCmdBindDescriptorSetsType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain, uint32_t layoutChainSlot, uint32_t count, const VK_DESCRIPTOR_SET* pDescriptorSets, const uint32_t* pUserData);
typedef void (VKAPI *vkCmdBindIndexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, VK_INDEX_TYPE indexType);
typedef void (VKAPI *vkCmdBindVertexBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t binding);
typedef void (VKAPI *vkCmdDrawType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *vkCmdDrawIndexedType)(VK_CMD_BUFFER cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *vkCmdDrawIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *vkCmdDrawIndexedIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *vkCmdDispatchType)(VK_CMD_BUFFER cmdBuffer, uint32_t x, uint32_t y, uint32_t z);
typedef void (VKAPI *vkCmdDispatchIndirectType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER buffer, VK_GPU_SIZE offset);
typedef void (VKAPI *vkCmdCopyBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_COPY* pRegions);
typedef void (VKAPI *vkCmdCopyImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_COPY* pRegions);
typedef void (VKAPI *vkCmdBlitImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_IMAGE_BLIT* pRegions);
typedef void (VKAPI *vkCmdCopyBufferToImageType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER srcBuffer, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
typedef void (VKAPI *vkCmdCopyImageToBufferType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_BUFFER destBuffer, uint32_t regionCount, const VK_BUFFER_IMAGE_COPY* pRegions);
typedef void (VKAPI *vkCmdCloneImageDataType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout);
typedef void (VKAPI *vkCmdUpdateBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE dataSize, const uint32_t* pData);
typedef void (VKAPI *vkCmdFillBufferType)(VK_CMD_BUFFER cmdBuffer, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset, VK_GPU_SIZE fillSize, uint32_t data);
typedef void (VKAPI *vkCmdClearColorImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, VK_CLEAR_COLOR color, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
typedef void (VKAPI *vkCmdClearDepthStencilType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE image, VK_IMAGE_LAYOUT imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
typedef void (VKAPI *vkCmdResolveImageType)(VK_CMD_BUFFER cmdBuffer, VK_IMAGE srcImage, VK_IMAGE_LAYOUT srcImageLayout, VK_IMAGE destImage, VK_IMAGE_LAYOUT destImageLayout, uint32_t rectCount, const VK_IMAGE_RESOLVE* pRects);
typedef void (VKAPI *vkCmdSetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
typedef void (VKAPI *vkCmdResetEventType)(VK_CMD_BUFFER cmdBuffer, VK_EVENT event, VK_PIPE_EVENT pipeEvent);
typedef void (VKAPI *vkCmdWaitEventsType)(VK_CMD_BUFFER cmdBuffer, const VK_EVENT_WAIT_INFO* pWaitInfo);
typedef void (VKAPI *vkCmdPipelineBarrierType)(VK_CMD_BUFFER cmdBuffer, const VK_PIPELINE_BARRIER* pBarrier);
typedef void (VKAPI *vkCmdBeginQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot, VK_FLAGS flags);
typedef void (VKAPI *vkCmdEndQueryType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t slot);
typedef void (VKAPI *vkCmdResetQueryPoolType)(VK_CMD_BUFFER cmdBuffer, VK_QUERY_POOL queryPool, uint32_t startQuery, uint32_t queryCount);
typedef void (VKAPI *vkCmdWriteTimestampType)(VK_CMD_BUFFER cmdBuffer, VK_TIMESTAMP_TYPE timestampType, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
typedef void (VKAPI *vkCmdInitAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData);
typedef void (VKAPI *vkCmdLoadAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER srcBuffer, VK_GPU_SIZE srcOffset);
typedef void (VKAPI *vkCmdSaveAtomicCountersType)(VK_CMD_BUFFER cmdBuffer, VK_PIPELINE_BIND_POINT pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VK_BUFFER destBuffer, VK_GPU_SIZE destOffset);
typedef VK_RESULT (VKAPI *vkCreateFramebufferType)(VK_DEVICE device, const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo, VK_FRAMEBUFFER* pFramebuffer);
typedef VK_RESULT (VKAPI *vkCreateRenderPassType)(VK_DEVICE device, const VK_RENDER_PASS_CREATE_INFO* pCreateInfo, VK_RENDER_PASS* pRenderPass);
typedef void (VKAPI *vkCmdBeginRenderPassType)(VK_CMD_BUFFER cmdBuffer, const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
typedef void (VKAPI *vkCmdEndRenderPassType)(VK_CMD_BUFFER cmdBuffer, VK_RENDER_PASS renderPass);
#ifdef VK_PROTOTYPES
// GPU initialization
VK_RESULT VKAPI vkCreateInstance(
const VK_INSTANCE_CREATE_INFO* pCreateInfo,
VK_INSTANCE* pInstance);
VK_RESULT VKAPI vkDestroyInstance(
VK_INSTANCE instance);
VK_RESULT VKAPI vkEnumerateGpus(
VK_INSTANCE instance,
uint32_t maxGpus,
uint32_t* pGpuCount,
VK_PHYSICAL_GPU* pGpus);
VK_RESULT VKAPI vkGetGpuInfo(
VK_PHYSICAL_GPU gpu,
VK_PHYSICAL_GPU_INFO_TYPE infoType,
size_t* pDataSize,
void* pData);
void * VKAPI vkGetProcAddr(
VK_PHYSICAL_GPU gpu,
const char* pName);
// Device functions
VK_RESULT VKAPI vkCreateDevice(
VK_PHYSICAL_GPU gpu,
const VK_DEVICE_CREATE_INFO* pCreateInfo,
VK_DEVICE* pDevice);
VK_RESULT VKAPI vkDestroyDevice(
VK_DEVICE device);
// Extension discovery functions
VK_RESULT VKAPI vkGetExtensionSupport(
VK_PHYSICAL_GPU gpu,
const char* pExtName);
// Layer discovery functions
VK_RESULT VKAPI vkEnumerateLayers(
VK_PHYSICAL_GPU gpu,
size_t maxLayerCount,
size_t maxStringSize,
size_t* pOutLayerCount,
char* const* pOutLayers,
void* pReserved);
// Queue functions
VK_RESULT VKAPI vkGetDeviceQueue(
VK_DEVICE device,
uint32_t queueNodeIndex,
uint32_t queueIndex,
VK_QUEUE* pQueue);
VK_RESULT VKAPI vkQueueSubmit(
VK_QUEUE queue,
uint32_t cmdBufferCount,
const VK_CMD_BUFFER* pCmdBuffers,
VK_FENCE fence);
VK_RESULT VKAPI vkQueueAddMemReference(
VK_QUEUE queue,
VK_GPU_MEMORY mem);
VK_RESULT VKAPI vkQueueRemoveMemReference(
VK_QUEUE queue,
VK_GPU_MEMORY mem);
VK_RESULT VKAPI vkQueueWaitIdle(
VK_QUEUE queue);
VK_RESULT VKAPI vkDeviceWaitIdle(
VK_DEVICE device);
// Memory functions
VK_RESULT VKAPI vkAllocMemory(
VK_DEVICE device,
const VK_MEMORY_ALLOC_INFO* pAllocInfo,
VK_GPU_MEMORY* pMem);
VK_RESULT VKAPI vkFreeMemory(
VK_GPU_MEMORY mem);
VK_RESULT VKAPI vkSetMemoryPriority(
VK_GPU_MEMORY mem,
VK_MEMORY_PRIORITY priority);
VK_RESULT VKAPI vkMapMemory(
VK_GPU_MEMORY mem,
VK_FLAGS flags, // Reserved
void** ppData);
VK_RESULT VKAPI vkUnmapMemory(
VK_GPU_MEMORY mem);
VK_RESULT VKAPI vkPinSystemMemory(
VK_DEVICE device,
const void* pSysMem,
size_t memSize,
VK_GPU_MEMORY* pMem);
// Multi-device functions
VK_RESULT VKAPI vkGetMultiGpuCompatibility(
VK_PHYSICAL_GPU gpu0,
VK_PHYSICAL_GPU gpu1,
VK_GPU_COMPATIBILITY_INFO* pInfo);
VK_RESULT VKAPI vkOpenSharedMemory(
VK_DEVICE device,
const VK_MEMORY_OPEN_INFO* pOpenInfo,
VK_GPU_MEMORY* pMem);
VK_RESULT VKAPI vkOpenSharedSemaphore(
VK_DEVICE device,
const VK_SEMAPHORE_OPEN_INFO* pOpenInfo,
VK_SEMAPHORE* pSemaphore);
VK_RESULT VKAPI vkOpenPeerMemory(
VK_DEVICE device,
const VK_PEER_MEMORY_OPEN_INFO* pOpenInfo,
VK_GPU_MEMORY* pMem);
VK_RESULT VKAPI vkOpenPeerImage(
VK_DEVICE device,
const VK_PEER_IMAGE_OPEN_INFO* pOpenInfo,
VK_IMAGE* pImage,
VK_GPU_MEMORY* pMem);
// Generic API object functions
VK_RESULT VKAPI vkDestroyObject(
VK_OBJECT object);
VK_RESULT VKAPI vkGetObjectInfo(
VK_BASE_OBJECT object,
VK_OBJECT_INFO_TYPE infoType,
size_t* pDataSize,
void* pData);
VK_RESULT VKAPI vkBindObjectMemory(
VK_OBJECT object,
uint32_t allocationIdx,
VK_GPU_MEMORY mem,
VK_GPU_SIZE memOffset);
VK_RESULT VKAPI vkBindObjectMemoryRange(
VK_OBJECT object,
uint32_t allocationIdx,
VK_GPU_SIZE rangeOffset,
VK_GPU_SIZE rangeSize,
VK_GPU_MEMORY mem,
VK_GPU_SIZE memOffset);
VK_RESULT VKAPI vkBindImageMemoryRange(
VK_IMAGE image,
uint32_t allocationIdx,
const VK_IMAGE_MEMORY_BIND_INFO* bindInfo,
VK_GPU_MEMORY mem,
VK_GPU_SIZE memOffset);
// Fence functions
VK_RESULT VKAPI vkCreateFence(
VK_DEVICE device,
const VK_FENCE_CREATE_INFO* pCreateInfo,
VK_FENCE* pFence);
VK_RESULT VKAPI vkResetFences(
VK_DEVICE device,
uint32_t fenceCount,
VK_FENCE* pFences);
VK_RESULT VKAPI vkGetFenceStatus(
VK_FENCE fence);
VK_RESULT VKAPI vkWaitForFences(
VK_DEVICE device,
uint32_t fenceCount,
const VK_FENCE* pFences,
bool32_t waitAll,
uint64_t timeout); // timeout in nanoseconds
// Queue semaphore functions
VK_RESULT VKAPI vkCreateSemaphore(
VK_DEVICE device,
const VK_SEMAPHORE_CREATE_INFO* pCreateInfo,
VK_SEMAPHORE* pSemaphore);
VK_RESULT VKAPI vkQueueSignalSemaphore(
VK_QUEUE queue,
VK_SEMAPHORE semaphore);
VK_RESULT VKAPI vkQueueWaitSemaphore(
VK_QUEUE queue,
VK_SEMAPHORE semaphore);
// Event functions
VK_RESULT VKAPI vkCreateEvent(
VK_DEVICE device,
const VK_EVENT_CREATE_INFO* pCreateInfo,
VK_EVENT* pEvent);
VK_RESULT VKAPI vkGetEventStatus(
VK_EVENT event);
VK_RESULT VKAPI vkSetEvent(
VK_EVENT event);
VK_RESULT VKAPI vkResetEvent(
VK_EVENT event);
// Query functions
VK_RESULT VKAPI vkCreateQueryPool(
VK_DEVICE device,
const VK_QUERY_POOL_CREATE_INFO* pCreateInfo,
VK_QUERY_POOL* pQueryPool);
VK_RESULT VKAPI vkGetQueryPoolResults(
VK_QUERY_POOL queryPool,
uint32_t startQuery,
uint32_t queryCount,
size_t* pDataSize,
void* pData);
// Format capabilities
VK_RESULT VKAPI vkGetFormatInfo(
VK_DEVICE device,
VK_FORMAT format,
VK_FORMAT_INFO_TYPE infoType,
size_t* pDataSize,
void* pData);
// Buffer functions
VK_RESULT VKAPI vkCreateBuffer(
VK_DEVICE device,
const VK_BUFFER_CREATE_INFO* pCreateInfo,
VK_BUFFER* pBuffer);
// Buffer view functions
VK_RESULT VKAPI vkCreateBufferView(
VK_DEVICE device,
const VK_BUFFER_VIEW_CREATE_INFO* pCreateInfo,
VK_BUFFER_VIEW* pView);
// Image functions
VK_RESULT VKAPI vkCreateImage(
VK_DEVICE device,
const VK_IMAGE_CREATE_INFO* pCreateInfo,
VK_IMAGE* pImage);
VK_RESULT VKAPI vkGetImageSubresourceInfo(
VK_IMAGE image,
const VK_IMAGE_SUBRESOURCE* pSubresource,
VK_SUBRESOURCE_INFO_TYPE infoType,
size_t* pDataSize,
void* pData);
// Image view functions
VK_RESULT VKAPI vkCreateImageView(
VK_DEVICE device,
const VK_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
VK_IMAGE_VIEW* pView);
VK_RESULT VKAPI vkCreateColorAttachmentView(
VK_DEVICE device,
const VK_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
VK_COLOR_ATTACHMENT_VIEW* pView);
VK_RESULT VKAPI vkCreateDepthStencilView(
VK_DEVICE device,
const VK_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo,
VK_DEPTH_STENCIL_VIEW* pView);
// Shader functions
VK_RESULT VKAPI vkCreateShader(
VK_DEVICE device,
const VK_SHADER_CREATE_INFO* pCreateInfo,
VK_SHADER* pShader);
// Pipeline functions
VK_RESULT VKAPI vkCreateGraphicsPipeline(
VK_DEVICE device,
const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
VK_PIPELINE* pPipeline);
VK_RESULT VKAPI vkCreateGraphicsPipelineDerivative(
VK_DEVICE device,
const VK_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
VK_PIPELINE basePipeline,
VK_PIPELINE* pPipeline);
VK_RESULT VKAPI vkCreateComputePipeline(
VK_DEVICE device,
const VK_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
VK_PIPELINE* pPipeline);
VK_RESULT VKAPI vkStorePipeline(
VK_PIPELINE pipeline,
size_t* pDataSize,
void* pData);
VK_RESULT VKAPI vkLoadPipeline(
VK_DEVICE device,
size_t dataSize,
const void* pData,
VK_PIPELINE* pPipeline);
VK_RESULT VKAPI vkLoadPipelineDerivative(
VK_DEVICE device,
size_t dataSize,
const void* pData,
VK_PIPELINE basePipeline,
VK_PIPELINE* pPipeline);
// Sampler functions
VK_RESULT VKAPI vkCreateSampler(
VK_DEVICE device,
const VK_SAMPLER_CREATE_INFO* pCreateInfo,
VK_SAMPLER* pSampler);
// Descriptor set functions
VK_RESULT VKAPI vkCreateDescriptorSetLayout(
VK_DEVICE device,
const VK_DESCRIPTOR_SET_LAYOUT_CREATE_INFO* pCreateInfo,
VK_DESCRIPTOR_SET_LAYOUT* pSetLayout);
VK_RESULT VKAPI vkCreateDescriptorSetLayoutChain(
VK_DEVICE device,
uint32_t setLayoutArrayCount,
const VK_DESCRIPTOR_SET_LAYOUT* pSetLayoutArray,
VK_DESCRIPTOR_SET_LAYOUT_CHAIN* pLayoutChain);
VK_RESULT VKAPI vkBeginDescriptorPoolUpdate(
VK_DEVICE device,
VK_DESCRIPTOR_UPDATE_MODE updateMode);
VK_RESULT VKAPI vkEndDescriptorPoolUpdate(
VK_DEVICE device,
VK_CMD_BUFFER cmd);
VK_RESULT VKAPI vkCreateDescriptorPool(
VK_DEVICE device,
VK_DESCRIPTOR_POOL_USAGE poolUsage,
uint32_t maxSets,
const VK_DESCRIPTOR_POOL_CREATE_INFO* pCreateInfo,
VK_DESCRIPTOR_POOL* pDescriptorPool);
VK_RESULT VKAPI vkResetDescriptorPool(
VK_DESCRIPTOR_POOL descriptorPool);
VK_RESULT VKAPI vkAllocDescriptorSets(
VK_DESCRIPTOR_POOL descriptorPool,
VK_DESCRIPTOR_SET_USAGE setUsage,
uint32_t count,
const VK_DESCRIPTOR_SET_LAYOUT* pSetLayouts,
VK_DESCRIPTOR_SET* pDescriptorSets,
uint32_t* pCount);
void VKAPI vkClearDescriptorSets(
VK_DESCRIPTOR_POOL descriptorPool,
uint32_t count,
const VK_DESCRIPTOR_SET* pDescriptorSets);
void VKAPI vkUpdateDescriptors(
VK_DESCRIPTOR_SET descriptorSet,
uint32_t updateCount,
const void** pUpdateArray);
// State object functions
VK_RESULT VKAPI vkCreateDynamicViewportState(
VK_DEVICE device,
const VK_DYNAMIC_VP_STATE_CREATE_INFO* pCreateInfo,
VK_DYNAMIC_VP_STATE_OBJECT* pState);
VK_RESULT VKAPI vkCreateDynamicRasterState(
VK_DEVICE device,
const VK_DYNAMIC_RS_STATE_CREATE_INFO* pCreateInfo,
VK_DYNAMIC_RS_STATE_OBJECT* pState);
VK_RESULT VKAPI vkCreateDynamicColorBlendState(
VK_DEVICE device,
const VK_DYNAMIC_CB_STATE_CREATE_INFO* pCreateInfo,
VK_DYNAMIC_CB_STATE_OBJECT* pState);
VK_RESULT VKAPI vkCreateDynamicDepthStencilState(
VK_DEVICE device,
const VK_DYNAMIC_DS_STATE_CREATE_INFO* pCreateInfo,
VK_DYNAMIC_DS_STATE_OBJECT* pState);
// Command buffer functions
VK_RESULT VKAPI vkCreateCommandBuffer(
VK_DEVICE device,
const VK_CMD_BUFFER_CREATE_INFO* pCreateInfo,
VK_CMD_BUFFER* pCmdBuffer);
VK_RESULT VKAPI vkBeginCommandBuffer(
VK_CMD_BUFFER cmdBuffer,
const VK_CMD_BUFFER_BEGIN_INFO* pBeginInfo);
VK_RESULT VKAPI vkEndCommandBuffer(
VK_CMD_BUFFER cmdBuffer);
VK_RESULT VKAPI vkResetCommandBuffer(
VK_CMD_BUFFER cmdBuffer);
// Command buffer building functions
void VKAPI vkCmdBindPipeline(
VK_CMD_BUFFER cmdBuffer,
VK_PIPELINE_BIND_POINT pipelineBindPoint,
VK_PIPELINE pipeline);
void VKAPI vkCmdBindDynamicStateObject(
VK_CMD_BUFFER cmdBuffer,
VK_STATE_BIND_POINT stateBindPoint,
VK_DYNAMIC_STATE_OBJECT dynamicState);
void VKAPI vkCmdBindDescriptorSets(
VK_CMD_BUFFER cmdBuffer,
VK_PIPELINE_BIND_POINT pipelineBindPoint,
VK_DESCRIPTOR_SET_LAYOUT_CHAIN layoutChain,
uint32_t layoutChainSlot,
uint32_t count,
const VK_DESCRIPTOR_SET* pDescriptorSets,
const uint32_t * pUserData);
void VKAPI vkCmdBindIndexBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER buffer,
VK_GPU_SIZE offset,
VK_INDEX_TYPE indexType);
void VKAPI vkCmdBindVertexBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER buffer,
VK_GPU_SIZE offset,
uint32_t binding);
void VKAPI vkCmdDraw(
VK_CMD_BUFFER cmdBuffer,
uint32_t firstVertex,
uint32_t vertexCount,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndexed(
VK_CMD_BUFFER cmdBuffer,
uint32_t firstIndex,
uint32_t indexCount,
int32_t vertexOffset,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndirect(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER buffer,
VK_GPU_SIZE offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDrawIndexedIndirect(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER buffer,
VK_GPU_SIZE offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDispatch(
VK_CMD_BUFFER cmdBuffer,
uint32_t x,
uint32_t y,
uint32_t z);
void VKAPI vkCmdDispatchIndirect(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER buffer,
VK_GPU_SIZE offset);
void VKAPI vkCmdCopyBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER srcBuffer,
VK_BUFFER destBuffer,
uint32_t regionCount,
const VK_BUFFER_COPY* pRegions);
void VKAPI vkCmdCopyImage(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE srcImage,
VK_IMAGE_LAYOUT srcImageLayout,
VK_IMAGE destImage,
VK_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount,
const VK_IMAGE_COPY* pRegions);
void VKAPI vkCmdBlitImage(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE srcImage,
VK_IMAGE_LAYOUT srcImageLayout,
VK_IMAGE destImage,
VK_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount,
const VK_IMAGE_BLIT* pRegions);
void VKAPI vkCmdCopyBufferToImage(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER srcBuffer,
VK_IMAGE destImage,
VK_IMAGE_LAYOUT destImageLayout,
uint32_t regionCount,
const VK_BUFFER_IMAGE_COPY* pRegions);
void VKAPI vkCmdCopyImageToBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE srcImage,
VK_IMAGE_LAYOUT srcImageLayout,
VK_BUFFER destBuffer,
uint32_t regionCount,
const VK_BUFFER_IMAGE_COPY* pRegions);
void VKAPI vkCmdCloneImageData(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE srcImage,
VK_IMAGE_LAYOUT srcImageLayout,
VK_IMAGE destImage,
VK_IMAGE_LAYOUT destImageLayout);
void VKAPI vkCmdUpdateBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER destBuffer,
VK_GPU_SIZE destOffset,
VK_GPU_SIZE dataSize,
const uint32_t* pData);
void VKAPI vkCmdFillBuffer(
VK_CMD_BUFFER cmdBuffer,
VK_BUFFER destBuffer,
VK_GPU_SIZE destOffset,
VK_GPU_SIZE fillSize,
uint32_t data);
void VKAPI vkCmdClearColorImage(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE image,
VK_IMAGE_LAYOUT imageLayout,
VK_CLEAR_COLOR color,
uint32_t rangeCount,
const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
void VKAPI vkCmdClearDepthStencil(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE image,
VK_IMAGE_LAYOUT imageLayout,
float depth,
uint32_t stencil,
uint32_t rangeCount,
const VK_IMAGE_SUBRESOURCE_RANGE* pRanges);
void VKAPI vkCmdResolveImage(
VK_CMD_BUFFER cmdBuffer,
VK_IMAGE srcImage,
VK_IMAGE_LAYOUT srcImageLayout,
VK_IMAGE destImage,
VK_IMAGE_LAYOUT destImageLayout,
uint32_t rectCount,
const VK_IMAGE_RESOLVE* pRects);
void VKAPI vkCmdSetEvent(
VK_CMD_BUFFER cmdBuffer,
VK_EVENT event,
VK_PIPE_EVENT pipeEvent);
void VKAPI vkCmdResetEvent(
VK_CMD_BUFFER cmdBuffer,
VK_EVENT event,
VK_PIPE_EVENT pipeEvent);
void VKAPI vkCmdWaitEvents(
VK_CMD_BUFFER cmdBuffer,
const VK_EVENT_WAIT_INFO* pWaitInfo);
void VKAPI vkCmdPipelineBarrier(
VK_CMD_BUFFER cmdBuffer,
const VK_PIPELINE_BARRIER* pBarrier);
void VKAPI vkCmdBeginQuery(
VK_CMD_BUFFER cmdBuffer,
VK_QUERY_POOL queryPool,
uint32_t slot,
VK_FLAGS flags);
void VKAPI vkCmdEndQuery(
VK_CMD_BUFFER cmdBuffer,
VK_QUERY_POOL queryPool,
uint32_t slot);
void VKAPI vkCmdResetQueryPool(
VK_CMD_BUFFER cmdBuffer,
VK_QUERY_POOL queryPool,
uint32_t startQuery,
uint32_t queryCount);
void VKAPI vkCmdWriteTimestamp(
VK_CMD_BUFFER cmdBuffer,
VK_TIMESTAMP_TYPE timestampType,
VK_BUFFER destBuffer,
VK_GPU_SIZE destOffset);
void VKAPI vkCmdInitAtomicCounters(
VK_CMD_BUFFER cmdBuffer,
VK_PIPELINE_BIND_POINT pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
const uint32_t* pData);
void VKAPI vkCmdLoadAtomicCounters(
VK_CMD_BUFFER cmdBuffer,
VK_PIPELINE_BIND_POINT pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
VK_BUFFER srcBuffer,
VK_GPU_SIZE srcOffset);
void VKAPI vkCmdSaveAtomicCounters(
VK_CMD_BUFFER cmdBuffer,
VK_PIPELINE_BIND_POINT pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
VK_BUFFER destBuffer,
VK_GPU_SIZE destOffset);
VK_RESULT VKAPI vkCreateFramebuffer(
VK_DEVICE device,
const VK_FRAMEBUFFER_CREATE_INFO* pCreateInfo,
VK_FRAMEBUFFER* pFramebuffer);
VK_RESULT VKAPI vkCreateRenderPass(
VK_DEVICE device,
const VK_RENDER_PASS_CREATE_INFO* pCreateInfo,
VK_RENDER_PASS* pRenderPass);
void VKAPI vkCmdBeginRenderPass(
VK_CMD_BUFFER cmdBuffer,
const VK_RENDER_PASS_BEGIN* pRenderPassBegin);
void VKAPI vkCmdEndRenderPass(
VK_CMD_BUFFER cmdBuffer,
VK_RENDER_PASS renderPass);
#endif // VK_PROTOTYPES
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // __VULKAN_H__