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//
// File: vulkan.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __VULKAN_H__
#define __VULKAN_H__
#define VK_MAKE_VERSION(major, minor, patch) \
((major << 22) | (minor << 12) | patch)
#include "vk_platform.h"
// Vulkan API version supported by this file
#define VK_API_VERSION VK_MAKE_VERSION(0, 80, 0)
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Core Vulkan API
***************************************************************************************************
*/
#ifdef __cplusplus
#define VK_DEFINE_HANDLE(_obj) struct _obj##_T {char _dummy;}; typedef _obj##_T* _obj;
#define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
#else // __cplusplus
#define VK_DEFINE_HANDLE(_obj) typedef void* _obj;
#define VK_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj;
#endif // __cplusplus
VK_DEFINE_HANDLE(VkInstance)
VK_DEFINE_HANDLE(VkPhysicalGpu)
VK_DEFINE_HANDLE(VkBaseObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDevice, VkBaseObject)
VK_DEFINE_SUBCLASS_HANDLE(VkQueue, VkBaseObject)
VK_DEFINE_SUBCLASS_HANDLE(VkGpuMemory, VkBaseObject)
VK_DEFINE_SUBCLASS_HANDLE(VkObject, VkBaseObject)
VK_DEFINE_SUBCLASS_HANDLE(VkBuffer, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkBufferView, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkImage, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkImageView, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkColorAttachmentView, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDepthStencilView, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkShader, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkPipeline, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkSampler, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSet, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSetLayout, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorSetLayoutChain, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDescriptorPool, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDynamicStateObject, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDynamicVpState, VkDynamicStateObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDynamicRsState, VkDynamicStateObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDynamicCbState, VkDynamicStateObject)
VK_DEFINE_SUBCLASS_HANDLE(VkDynamicDsState, VkDynamicStateObject)
VK_DEFINE_SUBCLASS_HANDLE(VkCmdBuffer, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkFence, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkSemaphore, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkEvent, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkQueryPool, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkFramebuffer, VkObject)
VK_DEFINE_SUBCLASS_HANDLE(VkRenderPass, VkObject)
#define VK_MAX_PHYSICAL_GPUS 16
#define VK_MAX_PHYSICAL_GPU_NAME 256
#define VK_MAX_EXTENSION_NAME 256
#define VK_LOD_CLAMP_NONE MAX_FLOAT
#define VK_LAST_MIP_OR_SLICE 0xffffffff
#define VK_TRUE 1
#define VK_FALSE 0
#define VK_NULL_HANDLE 0
// This macro defines INT_MAX in enumerations to force compilers to use 32 bits
// to represent them. This may or may not be necessary on some compilers. The
// option to compile it out may allow compilers that warn about missing enumerants
// in switch statements to be silenced.
#define VK_MAX_ENUM(T) T##_MAX_ENUM = 0x7FFFFFFF
// ------------------------------------------------------------------------------------------------
// Enumerations
typedef enum VkMemoryPriority_
{
VK_MEMORY_PRIORITY_UNUSED = 0x0,
VK_MEMORY_PRIORITY_VERY_LOW = 0x1,
VK_MEMORY_PRIORITY_LOW = 0x2,
VK_MEMORY_PRIORITY_NORMAL = 0x3,
VK_MEMORY_PRIORITY_HIGH = 0x4,
VK_MEMORY_PRIORITY_VERY_HIGH = 0x5,
VK_MEMORY_PRIORITY_BEGIN_RANGE = VK_MEMORY_PRIORITY_UNUSED,
VK_MEMORY_PRIORITY_END_RANGE = VK_MEMORY_PRIORITY_VERY_HIGH,
VK_NUM_MEMORY_PRIORITY = (VK_MEMORY_PRIORITY_END_RANGE - VK_MEMORY_PRIORITY_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkMemoryPriority)
} VkMemoryPriority;
typedef enum VkImageLayout_
{
VK_IMAGE_LAYOUT_UNDEFINED = 0x00000000, // Implicit layout an image is when its contents are undefined due to various reasons (e.g. right after creation)
VK_IMAGE_LAYOUT_GENERAL = 0x00000001, // General layout when image can be used for any kind of access
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 0x00000002, // Optimal layout when image is only used for color attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 0x00000003, // Optimal layout when image is only used for depth/stencil attachment read/write
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 0x00000004, // Optimal layout when image is used for read only depth/stencil attachment and shader access
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, // Optimal layout when image is used for read only shader access
VK_IMAGE_LAYOUT_CLEAR_OPTIMAL = 0x00000006, // Optimal layout when image is used only for clear operations
VK_IMAGE_LAYOUT_TRANSFER_SOURCE_OPTIMAL = 0x00000007, // Optimal layout when image is used only as source of transfer operations
VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL = 0x00000008, // Optimal layout when image is used only as destination of transfer operations
VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
VK_NUM_IMAGE_LAYOUT = (VK_IMAGE_LAYOUT_END_RANGE - VK_IMAGE_LAYOUT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkImageLayout)
} VkImageLayout;
typedef enum VkPipeEvent_
{
VK_PIPE_EVENT_TOP_OF_PIPE = 0x00000001, // Set event before the GPU starts processing subsequent command
VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE = 0x00000002, // Set event when all pending vertex processing is complete
VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE = 0x00000003, // Set event when all pending fragment shader executions are complete, within each fragment location
VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE = 0x00000004, // Set event when all pending fragment shader executions are complete
VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE = 0x00000005, // Set event when all pending graphics operations are complete
VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE = 0x00000006, // Set event when all pending compute operations are complete
VK_PIPE_EVENT_TRANSFER_COMPLETE = 0x00000007, // Set event when all pending transfer operations are complete
VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE = 0x00000008, // Set event when all pending GPU work is complete
VK_PIPE_EVENT_BEGIN_RANGE = VK_PIPE_EVENT_TOP_OF_PIPE,
VK_PIPE_EVENT_END_RANGE = VK_PIPE_EVENT_GPU_COMMANDS_COMPLETE,
VK_NUM_PIPE_EVENT = (VK_PIPE_EVENT_END_RANGE - VK_PIPE_EVENT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPipeEvent)
} VkPipeEvent;
typedef enum VkWaitEvent_
{
VK_WAIT_EVENT_TOP_OF_PIPE = 0x00000001, // Wait event before the GPU starts processing subsequent commands
VK_WAIT_EVENT_BEFORE_RASTERIZATION = 0x00000002, // Wait event before rasterizing subsequent primitives
VK_WAIT_EVENT_BEGIN_RANGE = VK_WAIT_EVENT_TOP_OF_PIPE,
VK_WAIT_EVENT_END_RANGE = VK_WAIT_EVENT_BEFORE_RASTERIZATION,
VK_NUM_WAIT_EVENT = (VK_WAIT_EVENT_END_RANGE - VK_WAIT_EVENT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkWaitEvent)
} VkWaitEvent;
typedef enum VkMemoryOutputFlags_
{
VK_MEMORY_OUTPUT_CPU_WRITE_BIT = 0x00000001, // Controls output coherency of CPU writes
VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002, // Controls output coherency of generic shader writes
VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004, // Controls output coherency of color attachment writes
VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008, // Controls output coherency of depth/stencil attachment writes
VK_MEMORY_OUTPUT_TRANSFER_BIT = 0x00000010, // Controls output coherency of transfer operations
VK_MAX_ENUM(VkMemoryOutputFlags)
} VkMemoryOutputFlags;
typedef enum VkMemoryInputFlags_
{
VK_MEMORY_INPUT_CPU_READ_BIT = 0x00000001, // Controls input coherency of CPU reads
VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002, // Controls input coherency of indirect command reads
VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004, // Controls input coherency of index fetches
VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008, // Controls input coherency of vertex attribute fetches
VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010, // Controls input coherency of uniform buffer reads
VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020, // Controls input coherency of generic shader reads
VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040, // Controls input coherency of color attachment reads
VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080, // Controls input coherency of depth/stencil attachment reads
VK_MEMORY_INPUT_TRANSFER_BIT = 0x00000100, // Controls input coherency of transfer operations
VK_MAX_ENUM(VkMemoryInputFlags)
} VkMemoryInputFlags;
typedef enum VkAttachmentLoadOp_
{
VK_ATTACHMENT_LOAD_OP_LOAD = 0x00000000,
VK_ATTACHMENT_LOAD_OP_CLEAR = 0x00000001,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 0x00000002,
VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_NUM_ATTACHMENT_LOAD_OP = (VK_ATTACHMENT_LOAD_OP_END_RANGE - VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkAttachmentLoadOp)
} VkAttachmentLoadOp;
typedef enum VkAttachmentStoreOp_
{
VK_ATTACHMENT_STORE_OP_STORE = 0x00000000,
VK_ATTACHMENT_STORE_OP_RESOLVE_MSAA = 0x00000001,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 0x00000002,
VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_NUM_ATTACHMENT_STORE_OP = (VK_ATTACHMENT_STORE_OP_END_RANGE - VK_ATTACHMENT_STORE_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkAttachmentStoreOp)
} VkAttachmentStoreOp;
typedef enum VkImageType_
{
VK_IMAGE_1D = 0x00000000,
VK_IMAGE_2D = 0x00000001,
VK_IMAGE_3D = 0x00000002,
VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_1D,
VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_3D,
VK_NUM_IMAGE_TYPE = (VK_IMAGE_TYPE_END_RANGE - VK_IMAGE_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkImageType)
} VkImageType;
typedef enum VkImageTiling_
{
VK_LINEAR_TILING = 0x00000000,
VK_OPTIMAL_TILING = 0x00000001,
VK_IMAGE_TILING_BEGIN_RANGE = VK_LINEAR_TILING,
VK_IMAGE_TILING_END_RANGE = VK_OPTIMAL_TILING,
VK_NUM_IMAGE_TILING = (VK_IMAGE_TILING_END_RANGE - VK_IMAGE_TILING_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkImageTiling)
} VkImageTiling;
typedef enum VkImageViewType_
{
VK_IMAGE_VIEW_1D = 0x00000000,
VK_IMAGE_VIEW_2D = 0x00000001,
VK_IMAGE_VIEW_3D = 0x00000002,
VK_IMAGE_VIEW_CUBE = 0x00000003,
VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_1D,
VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_CUBE,
VK_NUM_IMAGE_VIEW_TYPE = (VK_IMAGE_VIEW_TYPE_END_RANGE - VK_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkImageViewType)
} VkImageViewType;
typedef enum VkImageAspect_
{
VK_IMAGE_ASPECT_COLOR = 0x00000000,
VK_IMAGE_ASPECT_DEPTH = 0x00000001,
VK_IMAGE_ASPECT_STENCIL = 0x00000002,
VK_IMAGE_ASPECT_BEGIN_RANGE = VK_IMAGE_ASPECT_COLOR,
VK_IMAGE_ASPECT_END_RANGE = VK_IMAGE_ASPECT_STENCIL,
VK_NUM_IMAGE_ASPECT = (VK_IMAGE_ASPECT_END_RANGE - VK_IMAGE_ASPECT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkImageAspect)
} VkImageAspect;
typedef enum VkChannelSwizzle_
{
VK_CHANNEL_SWIZZLE_ZERO = 0x00000000,
VK_CHANNEL_SWIZZLE_ONE = 0x00000001,
VK_CHANNEL_SWIZZLE_R = 0x00000002,
VK_CHANNEL_SWIZZLE_G = 0x00000003,
VK_CHANNEL_SWIZZLE_B = 0x00000004,
VK_CHANNEL_SWIZZLE_A = 0x00000005,
VK_CHANNEL_SWIZZLE_BEGIN_RANGE = VK_CHANNEL_SWIZZLE_ZERO,
VK_CHANNEL_SWIZZLE_END_RANGE = VK_CHANNEL_SWIZZLE_A,
VK_NUM_CHANNEL_SWIZZLE = (VK_CHANNEL_SWIZZLE_END_RANGE - VK_CHANNEL_SWIZZLE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkChannelSwizzle)
} VkChannelSwizzle;
typedef enum VkDescriptorType_
{
VK_DESCRIPTOR_TYPE_SAMPLER = 0x00000000,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 0x00000001,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 0x00000002,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 0x00000003,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 0x00000004,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 0x00000005,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 0x00000006,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 0x00000007,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 0x00000008,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 0x00000009,
VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,
VK_NUM_DESCRIPTOR_TYPE = (VK_DESCRIPTOR_TYPE_END_RANGE - VK_DESCRIPTOR_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkDescriptorType)
} VkDescriptorType;
typedef enum VkDescriptorPoolUsage_
{
VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_POOL_USAGE_DYNAMIC = 0x00000001,
VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT,
VK_DESCRIPTOR_POOL_USAGE_END_RANGE = VK_DESCRIPTOR_POOL_USAGE_DYNAMIC,
VK_NUM_DESCRIPTOR_POOL_USAGE = (VK_DESCRIPTOR_POOL_USAGE_END_RANGE - VK_DESCRIPTOR_POOL_USAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkDescriptorPoolUsage)
} VkDescriptorPoolUsage;
typedef enum VkDescriptorUpdateMode_
{
VK_DESCRIPTOR_UDPATE_MODE_COPY = 0x00000000,
VK_DESCRIPTOR_UPDATE_MODE_FASTEST = 0x00000001,
VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE = VK_DESCRIPTOR_UDPATE_MODE_COPY,
VK_DESCRIPTOR_UPDATE_MODE_END_RANGE = VK_DESCRIPTOR_UPDATE_MODE_FASTEST,
VK_NUM_DESCRIPTOR_UPDATE_MODE = (VK_DESCRIPTOR_UPDATE_MODE_END_RANGE - VK_DESCRIPTOR_UPDATE_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkDescriptorUpdateMode)
} VkDescriptorUpdateMode;
typedef enum VkDescriptorSetUsage_
{
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT = 0x00000000,
VK_DESCRIPTOR_SET_USAGE_STATIC = 0x00000001,
VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE = VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
VK_DESCRIPTOR_SET_USAGE_END_RANGE = VK_DESCRIPTOR_SET_USAGE_STATIC,
VK_NUM_DESCRIPTOR_SET_USAGE = (VK_DESCRIPTOR_SET_USAGE_END_RANGE - VK_DESCRIPTOR_SET_USAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkDescriptorSetUsage)
} VkDescriptorSetUsage;
typedef enum VkQueryType_
{
VK_QUERY_OCCLUSION = 0x00000000,
VK_QUERY_PIPELINE_STATISTICS = 0x00000001,
VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_OCCLUSION,
VK_QUERY_TYPE_END_RANGE = VK_QUERY_PIPELINE_STATISTICS,
VK_NUM_QUERY_TYPE = (VK_QUERY_TYPE_END_RANGE - VK_QUERY_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkQueryType)
} VkQueryType;
typedef enum VkTimestampType_
{
VK_TIMESTAMP_TOP = 0x00000000,
VK_TIMESTAMP_BOTTOM = 0x00000001,
VK_TIMESTAMP_TYPE_BEGIN_RANGE = VK_TIMESTAMP_TOP,
VK_TIMESTAMP_TYPE_END_RANGE = VK_TIMESTAMP_BOTTOM,
VK_NUM_TIMESTAMP_TYPE = (VK_TIMESTAMP_TYPE_END_RANGE - VK_TIMESTAMP_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkTimestampType)
} VkTimestampType;
typedef enum VkBorderColorType_
{
VK_BORDER_COLOR_OPAQUE_WHITE = 0x00000000,
VK_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001,
VK_BORDER_COLOR_OPAQUE_BLACK = 0x00000002,
VK_BORDER_COLOR_TYPE_BEGIN_RANGE = VK_BORDER_COLOR_OPAQUE_WHITE,
VK_BORDER_COLOR_TYPE_END_RANGE = VK_BORDER_COLOR_OPAQUE_BLACK,
VK_NUM_BORDER_COLOR_TYPE = (VK_BORDER_COLOR_TYPE_END_RANGE - VK_BORDER_COLOR_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkBorderColorType)
} VkBorderColorType;
typedef enum VkPipelineBindPoint_
{
VK_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
VK_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
VK_NUM_PIPELINE_BIND_POINT = (VK_PIPELINE_BIND_POINT_END_RANGE - VK_PIPELINE_BIND_POINT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPipelineBindPoint)
} VkPipelineBindPoint;
typedef enum VkStateBindPoint_
{
VK_STATE_BIND_VIEWPORT = 0x00000000,
VK_STATE_BIND_RASTER = 0x00000001,
VK_STATE_BIND_COLOR_BLEND = 0x00000002,
VK_STATE_BIND_DEPTH_STENCIL = 0x00000003,
VK_STATE_BIND_POINT_BEGIN_RANGE = VK_STATE_BIND_VIEWPORT,
VK_STATE_BIND_POINT_END_RANGE = VK_STATE_BIND_DEPTH_STENCIL,
VK_NUM_STATE_BIND_POINT = (VK_STATE_BIND_POINT_END_RANGE - VK_STATE_BIND_POINT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkStateBindPoint)
} VkStateBindPoint;
typedef enum VkPrimitiveTopology_
{
VK_TOPOLOGY_POINT_LIST = 0x00000000,
VK_TOPOLOGY_LINE_LIST = 0x00000001,
VK_TOPOLOGY_LINE_STRIP = 0x00000002,
VK_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
VK_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
VK_TOPOLOGY_TRIANGLE_FAN = 0x00000005,
VK_TOPOLOGY_LINE_LIST_ADJ = 0x00000006,
VK_TOPOLOGY_LINE_STRIP_ADJ = 0x00000007,
VK_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x00000008,
VK_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x00000009,
VK_TOPOLOGY_PATCH = 0x0000000a,
VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_TOPOLOGY_PATCH,
VK_NUM_PRIMITIVE_TOPOLOGY = (VK_PRIMITIVE_TOPOLOGY_END_RANGE - VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPrimitiveTopology)
} VkPrimitiveTopology;
typedef enum VkIndexType_
{
VK_INDEX_8 = 0x00000000,
VK_INDEX_16 = 0x00000001,
VK_INDEX_32 = 0x00000002,
VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_8,
VK_INDEX_TYPE_END_RANGE = VK_INDEX_32,
VK_NUM_INDEX_TYPE = (VK_INDEX_TYPE_END_RANGE - VK_INDEX_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkIndexType)
} VkIndexType;
typedef enum VkTexFilter_
{
VK_TEX_FILTER_NEAREST = 0,
VK_TEX_FILTER_LINEAR = 1,
VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR,
VK_NUM_TEX_FILTER = (VK_TEX_FILTER_END_RANGE - VK_TEX_FILTER_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkTexFilter)
} VkTexFilter;
typedef enum VkTexMipmapMode_
{
VK_TEX_MIPMAP_BASE = 0, // Always choose base level
VK_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level
VK_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels
VK_TEX_MIPMAP_BEGIN_RANGE = VK_TEX_MIPMAP_BASE,
VK_TEX_MIPMAP_END_RANGE = VK_TEX_MIPMAP_LINEAR,
VK_NUM_TEX_MIPMAP = (VK_TEX_MIPMAP_END_RANGE - VK_TEX_MIPMAP_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkTexMipmapMode)
} VkTexMipmapMode;
typedef enum VkTexAddress_
{
VK_TEX_ADDRESS_WRAP = 0x00000000,
VK_TEX_ADDRESS_MIRROR = 0x00000001,
VK_TEX_ADDRESS_CLAMP = 0x00000002,
VK_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
VK_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP,
VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER,
VK_NUM_TEX_ADDRESS = (VK_TEX_ADDRESS_END_RANGE - VK_TEX_ADDRESS_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkTexAddress)
} VkTexAddress;
typedef enum VkCompareFunc_
{
VK_COMPARE_NEVER = 0x00000000,
VK_COMPARE_LESS = 0x00000001,
VK_COMPARE_EQUAL = 0x00000002,
VK_COMPARE_LESS_EQUAL = 0x00000003,
VK_COMPARE_GREATER = 0x00000004,
VK_COMPARE_NOT_EQUAL = 0x00000005,
VK_COMPARE_GREATER_EQUAL = 0x00000006,
VK_COMPARE_ALWAYS = 0x00000007,
VK_COMPARE_FUNC_BEGIN_RANGE = VK_COMPARE_NEVER,
VK_COMPARE_FUNC_END_RANGE = VK_COMPARE_ALWAYS,
VK_NUM_COMPARE_FUNC = (VK_COMPARE_FUNC_END_RANGE - VK_COMPARE_FUNC_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkCompareFunc)
} VkCompareFunc;
typedef enum VkFillMode_
{
VK_FILL_POINTS = 0x00000000,
VK_FILL_WIREFRAME = 0x00000001,
VK_FILL_SOLID = 0x00000002,
VK_FILL_MODE_BEGIN_RANGE = VK_FILL_POINTS,
VK_FILL_MODE_END_RANGE = VK_FILL_SOLID,
VK_NUM_FILL_MODE = (VK_FILL_MODE_END_RANGE - VK_FILL_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkFillMode)
} VkFillMode;
typedef enum VkCullMode_
{
VK_CULL_NONE = 0x00000000,
VK_CULL_FRONT = 0x00000001,
VK_CULL_BACK = 0x00000002,
VK_CULL_FRONT_AND_BACK = 0x00000003,
VK_CULL_MODE_BEGIN_RANGE = VK_CULL_NONE,
VK_CULL_MODE_END_RANGE = VK_CULL_FRONT_AND_BACK,
VK_NUM_CULL_MODE = (VK_CULL_MODE_END_RANGE - VK_CULL_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkCullMode)
} VkCullMode;
typedef enum VkFaceOrientation_
{
VK_FRONT_FACE_CCW = 0x00000000,
VK_FRONT_FACE_CW = 0x00000001,
VK_FACE_ORIENTATION_BEGIN_RANGE = VK_FRONT_FACE_CCW,
VK_FACE_ORIENTATION_END_RANGE = VK_FRONT_FACE_CW,
VK_NUM_FACE_ORIENTATION = (VK_FACE_ORIENTATION_END_RANGE - VK_FACE_ORIENTATION_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkFaceOrientation)
} VkFaceOrientation;
typedef enum VkProvokingVertexConvention_
{
VK_PROVOKING_VERTEX_FIRST = 0x00000000,
VK_PROVOKING_VERTEX_LAST = 0x00000001,
VK_PROVOKING_VERTEX_BEGIN_RANGE = VK_PROVOKING_VERTEX_FIRST,
VK_PROVOKING_VERTEX_END_RANGE = VK_PROVOKING_VERTEX_LAST,
VK_NUM_PROVOKING_VERTEX_CONVENTION = (VK_PROVOKING_VERTEX_END_RANGE - VK_PROVOKING_VERTEX_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkProvokingVertexConvention)
} VkProvokingVertexConvention;
typedef enum VkCoordinateOrigin_
{
VK_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
VK_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
VK_COORDINATE_ORIGIN_BEGIN_RANGE = VK_COORDINATE_ORIGIN_UPPER_LEFT,
VK_COORDINATE_ORIGIN_END_RANGE = VK_COORDINATE_ORIGIN_LOWER_LEFT,
VK_NUM_COORDINATE_ORIGIN = (VK_COORDINATE_ORIGIN_END_RANGE - VK_COORDINATE_ORIGIN_END_RANGE + 1),
VK_MAX_ENUM(VkCoordinateOrigin)
} VkCoordinateOrigin;
typedef enum VkDepthMode_
{
VK_DEPTH_MODE_ZERO_TO_ONE = 0x00000000,
VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE = 0x00000001,
VK_DEPTH_MODE_BEGIN_RANGE = VK_DEPTH_MODE_ZERO_TO_ONE,
VK_DEPTH_MODE_END_RANGE = VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE,
VK_NUM_DEPTH_MODE = (VK_DEPTH_MODE_END_RANGE - VK_DEPTH_MODE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkDepthMode)
} VkDepthMode;
typedef enum VkBlend_
{
VK_BLEND_ZERO = 0x00000000,
VK_BLEND_ONE = 0x00000001,
VK_BLEND_SRC_COLOR = 0x00000002,
VK_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
VK_BLEND_DEST_COLOR = 0x00000004,
VK_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
VK_BLEND_SRC_ALPHA = 0x00000006,
VK_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
VK_BLEND_DEST_ALPHA = 0x00000008,
VK_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
VK_BLEND_CONSTANT_COLOR = 0x0000000a,
VK_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
VK_BLEND_CONSTANT_ALPHA = 0x0000000c,
VK_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
VK_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
VK_BLEND_SRC1_COLOR = 0x0000000f,
VK_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
VK_BLEND_SRC1_ALPHA = 0x00000011,
VK_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
VK_BLEND_BEGIN_RANGE = VK_BLEND_ZERO,
VK_BLEND_END_RANGE = VK_BLEND_ONE_MINUS_SRC1_ALPHA,
VK_NUM_BLEND = (VK_BLEND_END_RANGE - VK_BLEND_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkBlend)
} VkBlend;
typedef enum VkBlendFunc_
{
VK_BLEND_FUNC_ADD = 0x00000000,
VK_BLEND_FUNC_SUBTRACT = 0x00000001,
VK_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002,
VK_BLEND_FUNC_MIN = 0x00000003,
VK_BLEND_FUNC_MAX = 0x00000004,
VK_BLEND_FUNC_BEGIN_RANGE = VK_BLEND_FUNC_ADD,
VK_BLEND_FUNC_END_RANGE = VK_BLEND_FUNC_MAX,
VK_NUM_BLEND_FUNC = (VK_BLEND_FUNC_END_RANGE - VK_BLEND_FUNC_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkBlendFunc)
} VkBlendFunc;
typedef enum VkStencilOp_
{
VK_STENCIL_OP_KEEP = 0x00000000,
VK_STENCIL_OP_ZERO = 0x00000001,
VK_STENCIL_OP_REPLACE = 0x00000002,
VK_STENCIL_OP_INC_CLAMP = 0x00000003,
VK_STENCIL_OP_DEC_CLAMP = 0x00000004,
VK_STENCIL_OP_INVERT = 0x00000005,
VK_STENCIL_OP_INC_WRAP = 0x00000006,
VK_STENCIL_OP_DEC_WRAP = 0x00000007,
VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DEC_WRAP,
VK_NUM_STENCIL_OP = (VK_STENCIL_OP_END_RANGE - VK_STENCIL_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkStencilOp)
} VkStencilOp;
typedef enum VkLogicOp_
{
VK_LOGIC_OP_COPY = 0x00000000,
VK_LOGIC_OP_CLEAR = 0x00000001,
VK_LOGIC_OP_AND = 0x00000002,
VK_LOGIC_OP_AND_REVERSE = 0x00000003,
VK_LOGIC_OP_AND_INVERTED = 0x00000004,
VK_LOGIC_OP_NOOP = 0x00000005,
VK_LOGIC_OP_XOR = 0x00000006,
VK_LOGIC_OP_OR = 0x00000007,
VK_LOGIC_OP_NOR = 0x00000008,
VK_LOGIC_OP_EQUIV = 0x00000009,
VK_LOGIC_OP_INVERT = 0x0000000a,
VK_LOGIC_OP_OR_REVERSE = 0x0000000b,
VK_LOGIC_OP_COPY_INVERTED = 0x0000000c,
VK_LOGIC_OP_OR_INVERTED = 0x0000000d,
VK_LOGIC_OP_NAND = 0x0000000e,
VK_LOGIC_OP_SET = 0x0000000f,
VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_COPY,
VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
VK_NUM_LOGIC_OP = (VK_LOGIC_OP_END_RANGE - VK_LOGIC_OP_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkLogicOp)
} VkLogicOp;
typedef enum VkSystemAllocType_
{
VK_SYSTEM_ALLOC_API_OBJECT = 0x00000000,
VK_SYSTEM_ALLOC_INTERNAL = 0x00000001,
VK_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002,
VK_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003,
VK_SYSTEM_ALLOC_DEBUG = 0x00000004,
VK_SYSTEM_ALLOC_BEGIN_RANGE = VK_SYSTEM_ALLOC_API_OBJECT,
VK_SYSTEM_ALLOC_END_RANGE = VK_SYSTEM_ALLOC_DEBUG,
VK_NUM_SYSTEM_ALLOC_TYPE = (VK_SYSTEM_ALLOC_END_RANGE - VK_SYSTEM_ALLOC_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkSystemAllocType)
} VkSystemAllocType;
typedef enum VkPhysicalGpuType_
{
VK_GPU_TYPE_OTHER = 0x00000000,
VK_GPU_TYPE_INTEGRATED = 0x00000001,
VK_GPU_TYPE_DISCRETE = 0x00000002,
VK_GPU_TYPE_VIRTUAL = 0x00000003,
VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE = VK_GPU_TYPE_OTHER,
VK_PHYSICAL_GPU_TYPE_END_RANGE = VK_GPU_TYPE_VIRTUAL,
VK_NUM_PHYSICAL_GPU_TYPE = (VK_PHYSICAL_GPU_TYPE_END_RANGE - VK_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPhysicalGpuType)
} VkPhysicalGpuType;
typedef enum VkPhysicalGpuInfoType_
{
// Info type for vkGetGpuInfo()
VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000,
VK_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001,
VK_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002,
VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003,
VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_PROPERTIES,
VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE = VK_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES,
VK_NUM_INFO_TYPE_PHYSICAL_GPU = (VK_INFO_TYPE_PHYSICAL_GPU_END_RANGE - VK_INFO_TYPE_PHYSICAL_GPU_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPhysicalGpuInfoType)
} VkPhysicalGpuInfoType;
typedef enum VkExtensionInfoType_
{
// Info type for vkGetGlobalExtensionInfo() and vkGetPhysicalDeviceExtensionInfo()
VK_EXTENSION_INFO_TYPE_COUNT = 0x00000000,
VK_EXTENSION_INFO_TYPE_PROPERTIES = 0x00000001,
//VK_ENUM_RANGE(EXTENSION_INFO_TYPE, COUNT, PROPERTIES)
} VkExtensionInfoType;
typedef enum VkFormatInfoType_
{
// Info type for vkGetFormatInfo()
VK_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000,
VK_INFO_TYPE_FORMAT_BEGIN_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
VK_INFO_TYPE_FORMAT_END_RANGE = VK_INFO_TYPE_FORMAT_PROPERTIES,
VK_NUM_INFO_TYPE_FORMAT = (VK_INFO_TYPE_FORMAT_END_RANGE - VK_INFO_TYPE_FORMAT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkFormatInfoType)
} VkFormatInfoType;
typedef enum VkSubresourceInfoType_
{
// Info type for vkGetImageSubresourceInfo()
VK_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
VK_INFO_TYPE_SUBRESOURCE_END_RANGE = VK_INFO_TYPE_SUBRESOURCE_LAYOUT,
VK_NUM_INFO_TYPE_SUBRESOURCE = (VK_INFO_TYPE_SUBRESOURCE_END_RANGE - VK_INFO_TYPE_SUBRESOURCE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkSubresourceInfoType)
} VkSubresourceInfoType;
typedef enum VkObjectInfoType_
{
// Info type for vkGetObjectInfo()
VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT = 0x00000000,
VK_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000001,
VK_INFO_TYPE_BEGIN_RANGE = VK_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
VK_INFO_TYPE_END_RANGE = VK_INFO_TYPE_MEMORY_REQUIREMENTS,
VK_NUM_INFO_TYPE = (VK_INFO_TYPE_END_RANGE - VK_INFO_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkObjectInfoType)
} VkObjectInfoType;
// ------------------------------------------------------------------------------------------------
// Error and return codes
typedef enum VkResult_
{
// Return codes for successful operation execution (> = 0)
VK_SUCCESS = 0x0000000,
VK_UNSUPPORTED = 0x0000001,
VK_NOT_READY = 0x0000002,
VK_TIMEOUT = 0x0000003,
VK_EVENT_SET = 0x0000004,
VK_EVENT_RESET = 0x0000005,
// Error codes (negative values)
VK_ERROR_UNKNOWN = -(0x00000001),
VK_ERROR_UNAVAILABLE = -(0x00000002),
VK_ERROR_INITIALIZATION_FAILED = -(0x00000003),
VK_ERROR_OUT_OF_MEMORY = -(0x00000004),
VK_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005),
VK_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
VK_ERROR_DEVICE_LOST = -(0x00000007),
VK_ERROR_INVALID_POINTER = -(0x00000008),
VK_ERROR_INVALID_VALUE = -(0x00000009),
VK_ERROR_INVALID_HANDLE = -(0x0000000A),
VK_ERROR_INVALID_ORDINAL = -(0x0000000B),
VK_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
VK_ERROR_INVALID_EXTENSION = -(0x0000000D),
VK_ERROR_INVALID_FLAGS = -(0x0000000E),
VK_ERROR_INVALID_ALIGNMENT = -(0x0000000F),
VK_ERROR_INVALID_FORMAT = -(0x00000010),
VK_ERROR_INVALID_IMAGE = -(0x00000011),
VK_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012),
VK_ERROR_INVALID_QUEUE_TYPE = -(0x00000013),
VK_ERROR_INVALID_OBJECT_TYPE = -(0x00000014),
VK_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015),
VK_ERROR_BAD_SHADER_CODE = -(0x00000016),
VK_ERROR_BAD_PIPELINE_DATA = -(0x00000017),
VK_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018),
VK_ERROR_NOT_MAPPABLE = -(0x00000019),
VK_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
VK_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
VK_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
VK_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
VK_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
VK_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
VK_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
VK_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
VK_ERROR_NOT_SHAREABLE = -(0x00000022),
VK_MAX_ENUM(VkResult)
} VkResult;
// ------------------------------------------------------------------------------------------------
// Vulkan format definitions
typedef enum VkVertexInputStepRate_
{
VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
VK_VERTEX_INPUT_STEP_RATE_DRAW = 0x2, //Optional
VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX,
VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_DRAW,
VK_NUM_VERTEX_INPUT_STEP_RATE = (VK_VERTEX_INPUT_STEP_RATE_END_RANGE - VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkVertexInputStepRate)
} VkVertexInputStepRate;
typedef enum VkFormat_
{
VK_FMT_UNDEFINED = 0x00000000,
VK_FMT_R4G4_UNORM = 0x00000001,
VK_FMT_R4G4_USCALED = 0x00000002,
VK_FMT_R4G4B4A4_UNORM = 0x00000003,
VK_FMT_R4G4B4A4_USCALED = 0x00000004,
VK_FMT_R5G6B5_UNORM = 0x00000005,
VK_FMT_R5G6B5_USCALED = 0x00000006,
VK_FMT_R5G5B5A1_UNORM = 0x00000007,
VK_FMT_R5G5B5A1_USCALED = 0x00000008,
VK_FMT_R8_UNORM = 0x00000009,
VK_FMT_R8_SNORM = 0x0000000A,
VK_FMT_R8_USCALED = 0x0000000B,
VK_FMT_R8_SSCALED = 0x0000000C,
VK_FMT_R8_UINT = 0x0000000D,
VK_FMT_R8_SINT = 0x0000000E,
VK_FMT_R8_SRGB = 0x0000000F,
VK_FMT_R8G8_UNORM = 0x00000010,
VK_FMT_R8G8_SNORM = 0x00000011,
VK_FMT_R8G8_USCALED = 0x00000012,
VK_FMT_R8G8_SSCALED = 0x00000013,
VK_FMT_R8G8_UINT = 0x00000014,
VK_FMT_R8G8_SINT = 0x00000015,
VK_FMT_R8G8_SRGB = 0x00000016,
VK_FMT_R8G8B8_UNORM = 0x00000017,
VK_FMT_R8G8B8_SNORM = 0x00000018,
VK_FMT_R8G8B8_USCALED = 0x00000019,
VK_FMT_R8G8B8_SSCALED = 0x0000001A,
VK_FMT_R8G8B8_UINT = 0x0000001B,
VK_FMT_R8G8B8_SINT = 0x0000001C,
VK_FMT_R8G8B8_SRGB = 0x0000001D,
VK_FMT_R8G8B8A8_UNORM = 0x0000001E,
VK_FMT_R8G8B8A8_SNORM = 0x0000001F,
VK_FMT_R8G8B8A8_USCALED = 0x00000020,
VK_FMT_R8G8B8A8_SSCALED = 0x00000021,
VK_FMT_R8G8B8A8_UINT = 0x00000022,
VK_FMT_R8G8B8A8_SINT = 0x00000023,
VK_FMT_R8G8B8A8_SRGB = 0x00000024,
VK_FMT_R10G10B10A2_UNORM = 0x00000025,
VK_FMT_R10G10B10A2_SNORM = 0x00000026,
VK_FMT_R10G10B10A2_USCALED = 0x00000027,
VK_FMT_R10G10B10A2_SSCALED = 0x00000028,
VK_FMT_R10G10B10A2_UINT = 0x00000029,
VK_FMT_R10G10B10A2_SINT = 0x0000002A,
VK_FMT_R16_UNORM = 0x0000002B,
VK_FMT_R16_SNORM = 0x0000002C,
VK_FMT_R16_USCALED = 0x0000002D,
VK_FMT_R16_SSCALED = 0x0000002E,
VK_FMT_R16_UINT = 0x0000002F,
VK_FMT_R16_SINT = 0x00000030,
VK_FMT_R16_SFLOAT = 0x00000031,
VK_FMT_R16G16_UNORM = 0x00000032,
VK_FMT_R16G16_SNORM = 0x00000033,
VK_FMT_R16G16_USCALED = 0x00000034,
VK_FMT_R16G16_SSCALED = 0x00000035,
VK_FMT_R16G16_UINT = 0x00000036,
VK_FMT_R16G16_SINT = 0x00000037,
VK_FMT_R16G16_SFLOAT = 0x00000038,
VK_FMT_R16G16B16_UNORM = 0x00000039,
VK_FMT_R16G16B16_SNORM = 0x0000003A,
VK_FMT_R16G16B16_USCALED = 0x0000003B,
VK_FMT_R16G16B16_SSCALED = 0x0000003C,
VK_FMT_R16G16B16_UINT = 0x0000003D,
VK_FMT_R16G16B16_SINT = 0x0000003E,
VK_FMT_R16G16B16_SFLOAT = 0x0000003F,
VK_FMT_R16G16B16A16_UNORM = 0x00000040,
VK_FMT_R16G16B16A16_SNORM = 0x00000041,
VK_FMT_R16G16B16A16_USCALED = 0x00000042,
VK_FMT_R16G16B16A16_SSCALED = 0x00000043,
VK_FMT_R16G16B16A16_UINT = 0x00000044,
VK_FMT_R16G16B16A16_SINT = 0x00000045,
VK_FMT_R16G16B16A16_SFLOAT = 0x00000046,
VK_FMT_R32_UINT = 0x00000047,
VK_FMT_R32_SINT = 0x00000048,
VK_FMT_R32_SFLOAT = 0x00000049,
VK_FMT_R32G32_UINT = 0x0000004A,
VK_FMT_R32G32_SINT = 0x0000004B,
VK_FMT_R32G32_SFLOAT = 0x0000004C,
VK_FMT_R32G32B32_UINT = 0x0000004D,
VK_FMT_R32G32B32_SINT = 0x0000004E,
VK_FMT_R32G32B32_SFLOAT = 0x0000004F,
VK_FMT_R32G32B32A32_UINT = 0x00000050,
VK_FMT_R32G32B32A32_SINT = 0x00000051,
VK_FMT_R32G32B32A32_SFLOAT = 0x00000052,
VK_FMT_R64_SFLOAT = 0x00000053,
VK_FMT_R64G64_SFLOAT = 0x00000054,
VK_FMT_R64G64B64_SFLOAT = 0x00000055,
VK_FMT_R64G64B64A64_SFLOAT = 0x00000056,
VK_FMT_R11G11B10_UFLOAT = 0x00000057,
VK_FMT_R9G9B9E5_UFLOAT = 0x00000058,
VK_FMT_D16_UNORM = 0x00000059,
VK_FMT_D24_UNORM = 0x0000005A,
VK_FMT_D32_SFLOAT = 0x0000005B,
VK_FMT_S8_UINT = 0x0000005C,
VK_FMT_D16_UNORM_S8_UINT = 0x0000005D,
VK_FMT_D24_UNORM_S8_UINT = 0x0000005E,
VK_FMT_D32_SFLOAT_S8_UINT = 0x0000005F,
VK_FMT_BC1_RGB_UNORM = 0x00000060,
VK_FMT_BC1_RGB_SRGB = 0x00000061,
VK_FMT_BC1_RGBA_UNORM = 0x00000062,
VK_FMT_BC1_RGBA_SRGB = 0x00000063,
VK_FMT_BC2_UNORM = 0x00000064,
VK_FMT_BC2_SRGB = 0x00000065,
VK_FMT_BC3_UNORM = 0x00000066,
VK_FMT_BC3_SRGB = 0x00000067,
VK_FMT_BC4_UNORM = 0x00000068,
VK_FMT_BC4_SNORM = 0x00000069,
VK_FMT_BC5_UNORM = 0x0000006A,
VK_FMT_BC5_SNORM = 0x0000006B,
VK_FMT_BC6H_UFLOAT = 0x0000006C,
VK_FMT_BC6H_SFLOAT = 0x0000006D,
VK_FMT_BC7_UNORM = 0x0000006E,
VK_FMT_BC7_SRGB = 0x0000006F,
VK_FMT_ETC2_R8G8B8_UNORM = 0x00000070,
VK_FMT_ETC2_R8G8B8_SRGB = 0x00000071,
VK_FMT_ETC2_R8G8B8A1_UNORM = 0x00000072,
VK_FMT_ETC2_R8G8B8A1_SRGB = 0x00000073,
VK_FMT_ETC2_R8G8B8A8_UNORM = 0x00000074,
VK_FMT_ETC2_R8G8B8A8_SRGB = 0x00000075,
VK_FMT_EAC_R11_UNORM = 0x00000076,
VK_FMT_EAC_R11_SNORM = 0x00000077,
VK_FMT_EAC_R11G11_UNORM = 0x00000078,
VK_FMT_EAC_R11G11_SNORM = 0x00000079,
VK_FMT_ASTC_4x4_UNORM = 0x0000007A,
VK_FMT_ASTC_4x4_SRGB = 0x0000007B,
VK_FMT_ASTC_5x4_UNORM = 0x0000007C,
VK_FMT_ASTC_5x4_SRGB = 0x0000007D,
VK_FMT_ASTC_5x5_UNORM = 0x0000007E,
VK_FMT_ASTC_5x5_SRGB = 0x0000007F,
VK_FMT_ASTC_6x5_UNORM = 0x00000080,
VK_FMT_ASTC_6x5_SRGB = 0x00000081,
VK_FMT_ASTC_6x6_UNORM = 0x00000082,
VK_FMT_ASTC_6x6_SRGB = 0x00000083,
VK_FMT_ASTC_8x5_UNORM = 0x00000084,
VK_FMT_ASTC_8x5_SRGB = 0x00000085,
VK_FMT_ASTC_8x6_UNORM = 0x00000086,
VK_FMT_ASTC_8x6_SRGB = 0x00000087,
VK_FMT_ASTC_8x8_UNORM = 0x00000088,
VK_FMT_ASTC_8x8_SRGB = 0x00000089,
VK_FMT_ASTC_10x5_UNORM = 0x0000008A,
VK_FMT_ASTC_10x5_SRGB = 0x0000008B,
VK_FMT_ASTC_10x6_UNORM = 0x0000008C,
VK_FMT_ASTC_10x6_SRGB = 0x0000008D,
VK_FMT_ASTC_10x8_UNORM = 0x0000008E,
VK_FMT_ASTC_10x8_SRGB = 0x0000008F,
VK_FMT_ASTC_10x10_UNORM = 0x00000090,
VK_FMT_ASTC_10x10_SRGB = 0x00000091,
VK_FMT_ASTC_12x10_UNORM = 0x00000092,
VK_FMT_ASTC_12x10_SRGB = 0x00000093,
VK_FMT_ASTC_12x12_UNORM = 0x00000094,
VK_FMT_ASTC_12x12_SRGB = 0x00000095,
VK_FMT_B4G4R4A4_UNORM = 0x00000096,
VK_FMT_B5G5R5A1_UNORM = 0x00000097,
VK_FMT_B5G6R5_UNORM = 0x00000098,
VK_FMT_B5G6R5_USCALED = 0x00000099,
VK_FMT_B8G8R8_UNORM = 0x0000009A,
VK_FMT_B8G8R8_SNORM = 0x0000009B,
VK_FMT_B8G8R8_USCALED = 0x0000009C,
VK_FMT_B8G8R8_SSCALED = 0x0000009D,
VK_FMT_B8G8R8_UINT = 0x0000009E,
VK_FMT_B8G8R8_SINT = 0x0000009F,
VK_FMT_B8G8R8_SRGB = 0x000000A0,
VK_FMT_B8G8R8A8_UNORM = 0x000000A1,
VK_FMT_B8G8R8A8_SNORM = 0x000000A2,
VK_FMT_B8G8R8A8_USCALED = 0x000000A3,
VK_FMT_B8G8R8A8_SSCALED = 0x000000A4,
VK_FMT_B8G8R8A8_UINT = 0x000000A5,
VK_FMT_B8G8R8A8_SINT = 0x000000A6,
VK_FMT_B8G8R8A8_SRGB = 0x000000A7,
VK_FMT_B10G10R10A2_UNORM = 0x000000A8,
VK_FMT_B10G10R10A2_SNORM = 0x000000A9,
VK_FMT_B10G10R10A2_USCALED = 0x000000AA,
VK_FMT_B10G10R10A2_SSCALED = 0x000000AB,
VK_FMT_B10G10R10A2_UINT = 0x000000AC,
VK_FMT_B10G10R10A2_SINT = 0x000000AD,
VK_FMT_BEGIN_RANGE = VK_FMT_UNDEFINED,
VK_FMT_END_RANGE = VK_FMT_B10G10R10A2_SINT,
VK_NUM_FMT = (VK_FMT_END_RANGE - VK_FMT_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkFormat)
} VkFormat;
// Shader stage enumerant
typedef enum VkPipelineShaderStage_
{
VK_SHADER_STAGE_VERTEX = 0,
VK_SHADER_STAGE_TESS_CONTROL = 1,
VK_SHADER_STAGE_TESS_EVALUATION = 2,
VK_SHADER_STAGE_GEOMETRY = 3,
VK_SHADER_STAGE_FRAGMENT = 4,
VK_SHADER_STAGE_COMPUTE = 5,
VK_SHADER_STAGE_BEGIN_RANGE = VK_SHADER_STAGE_VERTEX,
VK_SHADER_STAGE_END_RANGE = VK_SHADER_STAGE_COMPUTE,
VK_NUM_SHADER_STAGE = (VK_SHADER_STAGE_END_RANGE - VK_SHADER_STAGE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkPipelineShaderStage)
} VkPipelineShaderStage;
typedef enum VkShaderStageFlags_
{
VK_SHADER_STAGE_FLAGS_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_FLAGS_TESS_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_FLAGS_TESS_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_FLAGS_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FLAGS_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_FLAGS_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_FLAGS_ALL = 0x7FFFFFFF,
VK_MAX_ENUM(VkShaderStageFlags)
} VkShaderStageFlags;
// Structure type enumerant
typedef enum VkStructureType_
{
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4,
VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5,
VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO = 6,
VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7,
VK_STRUCTURE_TYPE_EVENT_WAIT_INFO = 8,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 34,
VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO = 35,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 36,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO = 40,
VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO = 41,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 42,
VK_STRUCTURE_TYPE_LAYER_CREATE_INFO = 43,
VK_STRUCTURE_TYPE_PIPELINE_BARRIER = 44,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 47,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 48,
VK_STRUCTURE_TYPE_UPDATE_SAMPLERS = 49,
VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES = 50,
VK_STRUCTURE_TYPE_UPDATE_IMAGES = 51,
VK_STRUCTURE_TYPE_UPDATE_BUFFERS = 52,
VK_STRUCTURE_TYPE_UPDATE_AS_COPY = 53,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 54,
VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
VK_NUM_STRUCTURE_TYPE = (VK_STRUCTURE_TYPE_END_RANGE - VK_STRUCTURE_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkStructureType)
} VkStructureType;
// ------------------------------------------------------------------------------------------------
// Flags
// Device creation flags
typedef enum VkDeviceCreateFlags_
{
VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
VK_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002,
VK_MAX_ENUM(VkDeviceCreateFlags)
} VkDeviceCreateFlags;
// Queue capabilities
typedef enum VkQueueFlags_
{
VK_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
VK_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
VK_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
VK_QUEUE_MEMMGR_BIT = 0x00000008, // Queue supports memory management operations
VK_QUEUE_EXTENDED_BIT = 0x40000000, // Extended queue
VK_MAX_ENUM(VkQueueFlags)
} VkQueueFlags;
// memory properties passed into vkAllocMemory().
typedef enum VkMemoryPropertyFlags_
{
VK_MEMORY_PROPERTY_GPU_ONLY = 0x00000000, // If not set, then allocate memory on device (GPU)
VK_MEMORY_PROPERTY_CPU_VISIBLE_BIT = 0x00000001,
VK_MEMORY_PROPERTY_CPU_GPU_COHERENT_BIT = 0x00000002,
VK_MEMORY_PROPERTY_CPU_UNCACHED_BIT = 0x00000004,
VK_MEMORY_PROPERTY_CPU_WRITE_COMBINED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_PREFER_CPU_LOCAL = 0x00000010, // all else being equal, prefer CPU access
VK_MEMORY_PROPERTY_SHAREABLE_BIT = 0x00000020,
VK_MAX_ENUM(VkMemoryPropertyFlags)
} VkMemoryPropertyFlags;
// Buffer and buffer allocation usage flags
typedef enum VkBufferUsageFlags_
{
VK_BUFFER_USAGE_GENERAL = 0x00000000, // No special usage
VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000001, // Can be used as a source of transfer operations
VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002, // Can be used as a destination of transfer operations
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, // Can be used as TBO
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, // Can be used as IBO
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, // Can be used as UBO
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, // Can be used as SSBO
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, // Can be used as source of fixed function index fetch (index buffer)
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, // Can be used as source of fixed function vertex fetch (VBO)
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, // Can be the source of indirect parameters (e.g. indirect buffer, parameter buffer)
VK_MAX_ENUM(VkBufferUsageFlags)
} VkBufferUsageFlags;
// Buffer flags
typedef enum VkBufferCreateFlags_
{
VK_BUFFER_CREATE_SHAREABLE_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_BIT = 0x00000002,
VK_MAX_ENUM(VkBufferCreateFlags)
} VkBufferCreateFlags;
typedef enum VkBufferViewType_
{
VK_BUFFER_VIEW_RAW = 0x00000000, // Raw buffer without special structure (UBO, SSBO)
VK_BUFFER_VIEW_FORMATTED = 0x00000001, // Buffer with format (TBO, IBO)
VK_BUFFER_VIEW_TYPE_BEGIN_RANGE = VK_BUFFER_VIEW_RAW,
VK_BUFFER_VIEW_TYPE_END_RANGE = VK_BUFFER_VIEW_FORMATTED,
VK_NUM_BUFFER_VIEW_TYPE = (VK_BUFFER_VIEW_TYPE_END_RANGE - VK_BUFFER_VIEW_TYPE_BEGIN_RANGE + 1),
VK_MAX_ENUM(VkBufferViewType)
} VkBufferViewType;
// Image and image allocation usage flags
typedef enum VkImageUsageFlags_
{
VK_IMAGE_USAGE_GENERAL = 0x00000000, // no special usage
VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000001, // Can be used as a source of transfer operations
VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002, // Can be used as a destination of transfer operations
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, // Can be sampled from (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types)
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, // Can be used as storage image (STORAGE_IMAGE descriptor type)
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, // Can be used as framebuffer color attachment
VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000020, // Can be used as framebuffer depth/stencil attachment
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, // Image data not needed outside of rendering
VK_MAX_ENUM(VkImageUsageFlags)
} VkImageUsageFlags;
// Image flags
typedef enum VkImageCreateFlags_
{
VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001,
VK_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002,
VK_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004,
VK_IMAGE_CREATE_SPARSE_BIT = 0x00000008,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010, // Allows image views to have different format than the base image
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000020, // Allows creating image views with cube type from the created image
VK_MAX_ENUM(VkImageCreateFlags)
} VkImageCreateFlags;
// Depth-stencil view creation flags
typedef enum VkDepthStencilViewCreateFlags_
{
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
VK_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
VK_MAX_ENUM(VkDepthStencilViewCreateFlags)
} VkDepthStencilViewCreateFlags;
// Pipeline creation flags
typedef enum VkPipelineCreateFlags_
{
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_MAX_ENUM(VkPipelineCreateFlags)
} VkPipelineCreateFlags;
// Fence creation flags
typedef enum VkFenceCreateFlags_
{
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
VK_MAX_ENUM(VkFenceCreateFlags)
} VkFenceCreateFlags;
// Semaphore creation flags
typedef enum VkSemaphoreCreateFlags_
{
VK_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001,
VK_MAX_ENUM(VkSemaphoreCreateFlags)
} VkSemaphoreCreateFlags;
// Format capability flags
typedef enum VkFormatFeatureFlags_
{
VK_FORMAT_SAMPLED_IMAGE_BIT = 0x00000001, // Format can be used for sampled images (SAMPLED_IMAGE and COMBINED_IMAGE_SAMPLER descriptor types)
VK_FORMAT_STORAGE_IMAGE_BIT = 0x00000002, // Format can be used for storage images (STORAGE_IMAGE descriptor type)
VK_FORMAT_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, // Format supports atomic operations in case it's used for storage images
VK_FORMAT_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, // Format can be used for uniform texel buffers (TBOs)
VK_FORMAT_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, // Format can be used for storage texel buffers (IBOs)
VK_FORMAT_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, // Format supports atomic operations in case it's used for storage texel buffers
VK_FORMAT_VERTEX_BUFFER_BIT = 0x00000040, // Format can be used for vertex buffers (VBOs)
VK_FORMAT_COLOR_ATTACHMENT_BIT = 0x00000080, // Format can be used for color attachment images
VK_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, // Format supports blending in case it's used for color attachment images
VK_FORMAT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, // Format can be used for depth/stencil attachment images
VK_FORMAT_CONVERSION_BIT = 0x00000400, // Format can be used as the source or destination of format converting blits
VK_MAX_ENUM(VkFormatFeatureFlags)
} VkFormatFeatureFlags;
// Query flags
typedef enum VkQueryControlFlags_
{
VK_QUERY_IMPRECISE_DATA_BIT = 0x00000001,
VK_MAX_ENUM(VkQueryControlFlags)
} VkQueryControlFlags;
// Query result flags
typedef enum VkQueryResultFlags_
{
VK_QUERY_RESULT_32_BIT = 0x00000000, // Results of the queries are written to the destination buffer as 32-bit values
VK_QUERY_RESULT_64_BIT = 0x00000001, // Results of the queries are written to the destination buffer as 64-bit values
// Duplicate enum result messes with validation
// VK_QUERY_RESULT_NO_WAIT_BIT = 0x00000000, // Results of the queries aren't waited on before proceeding with the result copy
VK_QUERY_RESULT_WAIT_BIT = 0x00000002, // Results of the queries are waited on before proceeding with the result copy
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, // Besides the results of the query, the availability of the results is also written
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008 // Copy the partial results of the query even if the final results aren't available
} VkQueryResultFlags;
// GPU compatibility flags
typedef enum VkGpuCompatibilityFlags_
{
VK_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001,
VK_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002,
VK_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004,
VK_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008,
VK_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010,
VK_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020,
VK_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040,
VK_MAX_ENUM(VkGpuCompatibilityFlags)
} VkGpuCompatibilityFlags;
// Command buffer building flags
typedef enum VkCmdBufferBuildFlags_
{
VK_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001,
VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
VK_MAX_ENUM(VkCmdBufferBuildFlags)
} VkCmdBufferBuildFlags;
// ------------------------------------------------------------------------------------------------
// Vulkan structures
typedef struct VkOffset2D_
{
int32_t x;
int32_t y;
} VkOffset2D;
typedef struct VkOffset3D_
{
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
typedef struct VkExtent2D_
{
int32_t width;
int32_t height;
} VkExtent2D;
typedef struct VkExtent3D_
{
int32_t width;
int32_t height;
int32_t depth;
} VkExtent3D;
typedef struct VkViewport_
{
float originX;
float originY;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
typedef struct VkRect_
{
VkOffset2D offset;
VkExtent2D extent;
} VkRect;
typedef struct VkChannelMapping_
{
VkChannelSwizzle r;
VkChannelSwizzle g;
VkChannelSwizzle b;
VkChannelSwizzle a;
} VkChannelMapping;
typedef struct VkPhysicalGpuProperties_
{
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorId;
uint32_t deviceId;
VkPhysicalGpuType gpuType;
char gpuName[VK_MAX_PHYSICAL_GPU_NAME];
VkGpuSize maxInlineMemoryUpdateSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxThreadGroupSize;
uint64_t timestampFrequency;
bool32_t multiColorAttachmentClears;
uint32_t maxDescriptorSets; // at least 2?
uint32_t maxViewports; // at least 16?
uint32_t maxColorAttachments; // at least 8?
} VkPhysicalGpuProperties;
typedef struct VkPhysicalGpuPerformance_
{
float maxGpuClock;
float aluPerClock;
float texPerClock;
float primsPerClock;
float pixelsPerClock;
} VkPhysicalGpuPerformance;
typedef struct VkGpuCompatibilityInfo_
{
VkFlags compatibilityFlags; // VkGpuCompatibilityFlags
} VkGpuCompatibilityInfo;
typedef struct VkExtensionProperties_
{
char extName[VK_MAX_EXTENSION_NAME]; // extension name
uint32_t version; // version of the extension specification
} VkExtensionProperties;
typedef struct VkApplicationInfo_
{
VkStructureType sType; // Type of structure. Should be VK_STRUCTURE_TYPE_APPLICATION_INFO
const void* pNext; // Next structure in chain
const char* pAppName;
uint32_t appVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
typedef void* (VKAPI *PFN_vkAllocFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocType allocType);
typedef void (VKAPI *PFN_vkFreeFunction)(
void* pUserData,
void* pMem);
typedef struct VkAllocCallbacks_
{
void* pUserData;
PFN_vkAllocFunction pfnAlloc;
PFN_vkFreeFunction pfnFree;
} VkAllocCallbacks;
typedef struct VkDeviceQueueCreateInfo_
{
uint32_t queueNodeIndex;
uint32_t queueCount;
} VkDeviceQueueCreateInfo;
typedef struct VkDeviceCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueRecordCount;
const VkDeviceQueueCreateInfo* pRequestedQueues;
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames;
VkFlags flags; // VkDeviceCreateFlags
} VkDeviceCreateInfo;
typedef struct VkInstanceCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
const void* pNext; // Pointer to next structure
const VkApplicationInfo* pAppInfo;
const VkAllocCallbacks* pAllocCb;
uint32_t extensionCount;
const char*const* ppEnabledExtensionNames; // layer or extension name to be enabled
} VkInstanceCreateInfo;
// can be added to VkDeviceCreateInfo or VkInstanceCreateInfo via pNext
typedef struct _VkLayerCreateInfo
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_LAYER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t layerCount;
const char *const* ppActiveLayerNames; // layer name from the layer's vkEnumerateLayers())
} VkLayerCreateInfo;
typedef struct VkPhysicalGpuQueueProperties_
{
VkFlags queueFlags; // VkQueueFlags
uint32_t queueCount;
uint32_t maxAtomicCounters;
bool32_t supportsTimestamps;
uint32_t maxMemReferences; // Tells how many memory references can be active for the given queue
} VkPhysicalGpuQueueProperties;
typedef struct VkPhysicalGpuMemoryProperties_
{
bool32_t supportsMigration;
bool32_t supportsPinning;
} VkPhysicalGpuMemoryProperties;
typedef struct VkMemoryAllocInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
const void* pNext; // Pointer to next structure
VkGpuSize allocationSize; // Size of memory allocation
VkFlags memProps; // VkMemoryPropertyFlags
VkMemoryPriority memPriority;
} VkMemoryAllocInfo;
typedef struct VkMemoryOpenInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_OPEN_INFO
const void* pNext; // Pointer to next structure
VkGpuMemory sharedMem;
} VkMemoryOpenInfo;
typedef struct VkPeerMemoryOpenInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO
const void* pNext; // Pointer to next structure
VkGpuMemory originalMem;
} VkPeerMemoryOpenInfo;
typedef struct VkMemoryRequirements_
{
VkGpuSize size; // Specified in bytes
VkGpuSize alignment; // Specified in bytes
VkGpuSize granularity; // Granularity on which vkQueueBindObjectMemoryRange can bind sub-ranges of memory specified in bytes (usually the page size)
VkMemoryPropertyFlags memPropsAllowed; // Allowed memory property flags
VkMemoryPropertyFlags memPropsRequired; // Required memory property flags
} VkMemoryRequirements;
typedef struct VkFormatProperties_
{
VkFlags linearTilingFeatures; // VkFormatFeatureFlags
VkFlags optimalTilingFeatures; // VkFormatFeatureFlags
} VkFormatProperties;
typedef struct VkBufferViewAttachInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO
const void* pNext; // Pointer to next structure
VkBufferView view;
} VkBufferViewAttachInfo;
typedef struct VkImageViewAttachInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
const void* pNext; // Pointer to next structure
VkImageView view;
VkImageLayout layout;
} VkImageViewAttachInfo;
typedef struct VkUpdateSamplers_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLERS
const void* pNext; // Pointer to next structure
uint32_t binding; // Binding of the sampler (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VkSampler* pSamplers;
} VkUpdateSamplers;
typedef struct VkSamplerImageViewInfo_
{
VkSampler sampler;
const VkImageViewAttachInfo* pImageView;
} VkSamplerImageViewInfo;
typedef struct VkUpdateSamplerTextures_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES
const void* pNext; // Pointer to next structure
uint32_t binding; // Binding of the combined texture sampler (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VkSamplerImageViewInfo* pSamplerImageViews;
} VkUpdateSamplerTextures;
typedef struct VkUpdateImages_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_IMAGES
const void* pNext; // Pointer to next structure
VkDescriptorType descriptorType;
uint32_t binding; // Binding of the image (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VkImageViewAttachInfo* pImageViews;
} VkUpdateImages;
typedef struct VkUpdateBuffers_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_BUFFERS
const void* pNext; // Pointer to next structure
VkDescriptorType descriptorType;
uint32_t binding; // Binding of the buffer (array)
uint32_t arrayIndex; // First element of the array to update or zero otherwise
uint32_t count; // Number of elements to update
const VkBufferViewAttachInfo* pBufferViews;
} VkUpdateBuffers;
typedef struct VkUpdateAsCopy_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_UPDATE_AS_COPY
const void* pNext; // Pointer to next structure
VkDescriptorType descriptorType;
VkDescriptorSet descriptorSet;
uint32_t binding;
uint32_t arrayElement;
uint32_t count;
} VkUpdateAsCopy;
typedef struct VkBufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkGpuSize size; // Specified in bytes
VkFlags usage; // VkBufferUsageFlags
VkFlags flags; // VkBufferCreateFlags
} VkBufferCreateInfo;
typedef struct VkBufferViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkBuffer buffer;
VkBufferViewType viewType;
VkFormat format; // Optionally specifies format of elements
VkGpuSize offset; // Specified in bytes
VkGpuSize range; // View size specified in bytes
} VkBufferViewCreateInfo;
typedef struct VkImageSubresource_
{
VkImageAspect aspect;
uint32_t mipLevel;
uint32_t arraySlice;
} VkImageSubresource;
typedef struct VkImageSubresourceRange_
{
VkImageAspect aspect;
uint32_t baseMipLevel;
uint32_t mipLevels;
uint32_t baseArraySlice;
uint32_t arraySize;
} VkImageSubresourceRange;
typedef struct VkEventWaitInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_EVENT_WAIT_INFO
const void* pNext; // Pointer to next structure.
uint32_t eventCount; // Number of events to wait on
const VkEvent* pEvents; // Array of event objects to wait on
VkWaitEvent waitEvent; // Pipeline event where the wait should happen
uint32_t memBarrierCount; // Number of memory barriers
const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VkMemoryBarrier, VkBufferMemoryBarrier, or VkImageMemoryBarrier)
} VkEventWaitInfo;
typedef struct VkPipelineBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_BARRIER
const void* pNext; // Pointer to next structure.
uint32_t eventCount; // Number of events to wait on
const VkPipeEvent* pEvents; // Array of pipeline events to wait on
VkWaitEvent waitEvent; // Pipeline event where the wait should happen
uint32_t memBarrierCount; // Number of memory barriers
const void** ppMemBarriers; // Array of pointers to memory barriers (any of them can be either VkMemoryBarrier, VkBufferMemoryBarrier, or VkImageMemoryBarrier)
} VkPipelineBarrier;
typedef struct VkMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags)
VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags)
} VkMemoryBarrier;
typedef struct VkBufferMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags)
VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags)
VkBuffer buffer; // Buffer to sync
VkGpuSize offset; // Offset within the buffer to sync
VkGpuSize size; // Amount of bytes to sync
} VkBufferMemoryBarrier;
typedef struct VkImageMemoryBarrier_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER
const void* pNext; // Pointer to next structure.
VkFlags outputMask; // Outputs the barrier should sync (see VkMemoryOutputFlags)
VkFlags inputMask; // Inputs the barrier should sync to (see VkMemoryInputFlags)
VkImageLayout oldLayout; // Current layout of the image
VkImageLayout newLayout; // New layout to transition the image to
VkImage image; // Image to sync
VkImageSubresourceRange subresourceRange; // Subresource range to sync
} VkImageMemoryBarrier;
typedef struct VkImageCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
const void* pNext; // Pointer to next structure.
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arraySize;
uint32_t samples;
VkImageTiling tiling;
VkFlags usage; // VkImageUsageFlags
VkFlags flags; // VkImageCreateFlags
} VkImageCreateInfo;
typedef struct VkPeerImageOpenInfo_
{
VkImage originalImage;
} VkPeerImageOpenInfo;
typedef struct VkSubresourceLayout_
{
VkGpuSize offset; // Specified in bytes
VkGpuSize size; // Specified in bytes
VkGpuSize rowPitch; // Specified in bytes
VkGpuSize depthPitch; // Specified in bytes
} VkSubresourceLayout;
typedef struct VkImageViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkChannelMapping channels;
VkImageSubresourceRange subresourceRange;
float minLod;
} VkImageViewCreateInfo;
typedef struct VkColorAttachmentViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
VkFormat format;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VkImage msaaResolveImage;
VkImageSubresourceRange msaaResolveSubResource;
} VkColorAttachmentViewCreateInfo;
typedef struct VkDepthStencilViewCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
const void* pNext; // Pointer to next structure
VkImage image;
uint32_t mipLevel;
uint32_t baseArraySlice;
uint32_t arraySize;
VkImage msaaResolveImage;
VkImageSubresourceRange msaaResolveSubResource;
VkFlags flags; // VkDepthStencilViewCreateFlags
} VkDepthStencilViewCreateInfo;
typedef struct VkColorAttachmentBindInfo_
{
VkColorAttachmentView view;
VkImageLayout layout;
} VkColorAttachmentBindInfo;
typedef struct VkDepthStencilBindInfo_
{
VkDepthStencilView view;
VkImageLayout layout;
} VkDepthStencilBindInfo;
typedef struct VkBufferCopy_
{
VkGpuSize srcOffset; // Specified in bytes
VkGpuSize destOffset; // Specified in bytes
VkGpuSize copySize; // Specified in bytes
} VkBufferCopy;
typedef struct VkImageMemoryBindInfo_
{
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
} VkImageMemoryBindInfo;
typedef struct VkImageCopy_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images
VkImageSubresource destSubresource;
VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D extent; // Specified in pixels for both compressed and uncompressed images
} VkImageCopy;
typedef struct VkImageBlit_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D srcExtent; // Specified in pixels for both compressed and uncompressed images
VkImageSubresource destSubresource;
VkOffset3D destOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D destExtent; // Specified in pixels for both compressed and uncompressed images
} VkImageBlit;
typedef struct VkBufferImageCopy_
{
VkGpuSize bufferOffset; // Specified in bytes
VkImageSubresource imageSubresource;
VkOffset3D imageOffset; // Specified in pixels for both compressed and uncompressed images
VkExtent3D imageExtent; // Specified in pixels for both compressed and uncompressed images
} VkBufferImageCopy;
typedef struct VkImageResolve_
{
VkImageSubresource srcSubresource;
VkOffset3D srcOffset;
VkImageSubresource destSubresource;
VkOffset3D destOffset;
VkExtent3D extent;
} VkImageResolve;
typedef struct VkShaderCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SHADER_CREATE_INFO
const void* pNext; // Pointer to next structure
size_t codeSize; // Specified in bytes
const void* pCode;
VkFlags flags; // Reserved
} VkShaderCreateInfo;
typedef struct VkDescriptorSetLayoutBinding_
{
VkDescriptorType descriptorType;
uint32_t count;
VkFlags stageFlags; // VkShaderStageFlags
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
typedef struct VkDescriptorSetLayoutCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count; // Number of bindings in the descriptor set layout
const VkDescriptorSetLayoutBinding* pBinding; // Array of descriptor set layout bindings
} VkDescriptorSetLayoutCreateInfo;
typedef struct VkDescriptorTypeCount_
{
VkDescriptorType type;
uint32_t count;
} VkDescriptorTypeCount;
typedef struct VkDescriptorPoolCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t count;
const VkDescriptorTypeCount* pTypeCount;
} VkDescriptorPoolCreateInfo;
typedef struct VkLinkConstBuffer_
{
uint32_t bufferId;
size_t bufferSize;
const void* pBufferData;
} VkLinkConstBuffer;
typedef struct VkSpecializationMapEntry_
{
uint32_t constantId; // The SpecConstant ID specified in the BIL
uint32_t offset; // Offset of the value in the data block
} VkSpecializationMapEntry;
typedef struct VkSpecializationInfo_
{
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMap; // mapEntryCount entries
const void* pData;
} VkSpecializationInfo;
typedef struct VkPipelineShader_
{
VkPipelineShaderStage stage;
VkShader shader;
uint32_t linkConstBufferCount;
const VkLinkConstBuffer* pLinkConstBufferInfo;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShader;
typedef struct VkComputePipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkPipelineShader cs;
VkFlags flags; // VkPipelineCreateFlags
VkDescriptorSetLayoutChain setLayoutChain;
uint32_t localSizeX;
uint32_t localSizeY;
uint32_t localSizeZ;
} VkComputePipelineCreateInfo;
typedef struct VkVertexInputBindingDescription_
{
uint32_t binding; // Vertex buffer binding id
uint32_t strideInBytes; // Distance between vertices in bytes (0 = no advancement)
VkVertexInputStepRate stepRate; // Rate at which binding is incremented
} VkVertexInputBindingDescription;
typedef struct VkVertexInputAttributeDescription_
{
uint32_t location; // location of the shader vertex attrib
uint32_t binding; // Vertex buffer binding id
VkFormat format; // format of source data
uint32_t offsetInBytes; // Offset of first element in bytes from base of vertex
} VkVertexInputAttributeDescription;
typedef struct VkPipelineVertexInputCreateInfo_
{
VkStructureType sType; // Should be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t bindingCount; // number of bindings
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t attributeCount; // number of attributes
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputCreateInfo;
typedef struct VkPipelineIaStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkPrimitiveTopology topology;
bool32_t disableVertexReuse; // optional
bool32_t primitiveRestartEnable;
uint32_t primitiveRestartIndex; // optional (GL45)
} VkPipelineIaStateCreateInfo;
typedef struct VkPipelineTessStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t patchControlPoints;
} VkPipelineTessStateCreateInfo;
typedef struct VkPipelineVpStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t numViewports;
VkCoordinateOrigin clipOrigin; // optional (GL45)
VkDepthMode depthMode; // optional (GL45)
} VkPipelineVpStateCreateInfo;
typedef struct VkPipelineRsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t depthClipEnable;
bool32_t rasterizerDiscardEnable;
bool32_t programPointSize; // optional (GL45)
VkCoordinateOrigin pointOrigin; // optional (GL45)
VkProvokingVertexConvention provokingVertex; // optional (GL45)
VkFillMode fillMode; // optional (GL45)
VkCullMode cullMode;
VkFaceOrientation frontFace;
} VkPipelineRsStateCreateInfo;
typedef struct VkPipelineMsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t samples;
bool32_t multisampleEnable; // optional (GL45)
bool32_t sampleShadingEnable; // optional (GL45)
float minSampleShading; // optional (GL45)
VkSampleMask sampleMask;
} VkPipelineMsStateCreateInfo;
typedef struct VkPipelineCbAttachmentState_
{
bool32_t blendEnable;
VkFormat format;
VkBlend srcBlendColor;
VkBlend destBlendColor;
VkBlendFunc blendFuncColor;
VkBlend srcBlendAlpha;
VkBlend destBlendAlpha;
VkBlendFunc blendFuncAlpha;
uint8_t channelWriteMask;
} VkPipelineCbAttachmentState;
typedef struct VkPipelineCbStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
bool32_t alphaToCoverageEnable;
bool32_t logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount; // # of pAttachments
const VkPipelineCbAttachmentState* pAttachments;
} VkPipelineCbStateCreateInfo;
typedef struct VkStencilOpState_
{
VkStencilOp stencilFailOp;
VkStencilOp stencilPassOp;
VkStencilOp stencilDepthFailOp;
VkCompareFunc stencilFunc;
} VkStencilOpState;
typedef struct VkPipelineDsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFormat format;
bool32_t depthTestEnable;
bool32_t depthWriteEnable;
VkCompareFunc depthFunc;
bool32_t depthBoundsEnable; // optional (depth_bounds_test)
bool32_t stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
} VkPipelineDsStateCreateInfo;
typedef struct VkPipelineShaderStageCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkPipelineShader shader;
} VkPipelineShaderStageCreateInfo;
typedef struct VkGraphicsPipelineCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFlags flags; // VkPipelineCreateFlags
VkDescriptorSetLayoutChain pSetLayoutChain;
} VkGraphicsPipelineCreateInfo;
typedef struct VkSamplerCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
const void* pNext; // Pointer to next structure
VkTexFilter magFilter; // Filter mode for magnification
VkTexFilter minFilter; // Filter mode for minifiation
VkTexMipmapMode mipMode; // Mipmap selection mode
VkTexAddress addressU;
VkTexAddress addressV;
VkTexAddress addressW;
float mipLodBias;
uint32_t maxAnisotropy;
VkCompareFunc compareFunc;
float minLod;
float maxLod;
VkBorderColorType borderColorType;
} VkSamplerCreateInfo;
typedef struct VkDynamicVpStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t viewportAndScissorCount; // number of entries in pViewports and pScissors
const VkViewport* pViewports;
const VkRect* pScissors;
} VkDynamicVpStateCreateInfo;
typedef struct VkDynamicRsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
float pointSize; // optional (GL45) - Size of points
float pointFadeThreshold; // optional (GL45) - Size of point fade threshold
float lineWidth; // optional (GL45) - Width of lines
} VkDynamicRsStateCreateInfo;
typedef struct VkDynamicCbStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float blendConst[4];
} VkDynamicCbStateCreateInfo;
typedef struct VkDynamicDsStateCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
const void* pNext; // Pointer to next structure
float minDepth; // optional (depth_bounds_test)
float maxDepth; // optional (depth_bounds_test)
uint32_t stencilReadMask;
uint32_t stencilWriteMask;
uint32_t stencilFrontRef;
uint32_t stencilBackRef;
} VkDynamicDsStateCreateInfo;
typedef struct VkCmdBufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t queueNodeIndex;
VkFlags flags;
} VkCmdBufferCreateInfo;
typedef struct VkCmdBufferBeginInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO
const void* pNext; // Pointer to next structure
VkFlags flags; // VkCmdBufferBuildFlags
} VkCmdBufferBeginInfo;
typedef struct VkRenderPassBegin_
{
VkRenderPass renderPass;
VkFramebuffer framebuffer;
} VkRenderPassBegin;
typedef struct VkCmdBufferGraphicsBeginInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_CMD_BUFFER_GRAPHICS_BEGIN_INFO
const void* pNext; // Pointer to next structure
VkRenderPassBegin renderPassContinue; // Only needed when a render pass is split across two command buffers
} VkCmdBufferGraphicsBeginInfo;
// Union allowing specification of floating point or raw color data. Actual value selected is based on image being cleared.
typedef union VkClearColorValue_
{
float floatColor[4];
uint32_t rawColor[4];
} VkClearColorValue;
typedef struct VkClearColor_
{
VkClearColorValue color;
bool32_t useRawValue;
} VkClearColor;
typedef struct VkRenderPassCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
const void* pNext; // Pointer to next structure
VkRect renderArea;
uint32_t colorAttachmentCount;
VkExtent2D extent;
uint32_t sampleCount;
uint32_t layers;
const VkFormat* pColorFormats;
const VkImageLayout* pColorLayouts;
const VkAttachmentLoadOp* pColorLoadOps;
const VkAttachmentStoreOp* pColorStoreOps;
const VkClearColor* pColorLoadClearValues;
VkFormat depthStencilFormat;
VkImageLayout depthStencilLayout;
VkAttachmentLoadOp depthLoadOp;
float depthLoadClearValue;
VkAttachmentStoreOp depthStoreOp;
VkAttachmentLoadOp stencilLoadOp;
uint32_t stencilLoadClearValue;
VkAttachmentStoreOp stencilStoreOp;
} VkRenderPassCreateInfo;
typedef struct VkEventCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFlags flags; // Reserved
} VkEventCreateInfo;
typedef struct VkFenceCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
const void* pNext; // Pointer to next structure
VkFenceCreateFlags flags; // VkFenceCreateFlags
} VkFenceCreateInfo;
typedef struct VkSemaphoreCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t initialCount;
VkFlags flags; // VkSemaphoreCreateFlags
} VkSemaphoreCreateInfo;
typedef struct VkSemaphoreOpenInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO
const void* pNext; // Pointer to next structure
VkSemaphore sharedSemaphore;
} VkSemaphoreOpenInfo;
typedef struct VkPipelineStatisticsData_
{
uint64_t fsInvocations; // Fragment shader invocations
uint64_t cPrimitives; // Clipper primitives
uint64_t cInvocations; // Clipper invocations
uint64_t vsInvocations; // Vertex shader invocations
uint64_t gsInvocations; // Geometry shader invocations
uint64_t gsPrimitives; // Geometry shader primitives
uint64_t iaPrimitives; // Input primitives
uint64_t iaVertices; // Input vertices
uint64_t tcsInvocations; // Tessellation control shader invocations
uint64_t tesInvocations; // Tessellation evaluation shader invocations
uint64_t csInvocations; // Compute shader invocations
} VkPipelineStatisticsData;
typedef struct VkQueryPoolCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
const void* pNext; // Pointer to next structure
VkQueryType queryType;
uint32_t slots;
} VkQueryPoolCreateInfo;
typedef struct VkFramebufferCreateInfo_
{
VkStructureType sType; // Must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
const void* pNext; // Pointer to next structure
uint32_t colorAttachmentCount;
const VkColorAttachmentBindInfo* pColorAttachments;
const VkDepthStencilBindInfo* pDepthStencilAttachment;
uint32_t sampleCount;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
typedef struct VkDrawIndirectCmd_
{
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCmd;
typedef struct VkDrawIndexedIndirectCmd_
{
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCmd;
typedef struct VkDispatchIndirectCmd_
{
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCmd;
// ------------------------------------------------------------------------------------------------
// API functions
typedef VkResult (VKAPI *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance);
typedef VkResult (VKAPI *PFN_vkDestroyInstance)(VkInstance instance);
typedef VkResult (VKAPI *PFN_vkEnumerateGpus)(VkInstance instance, uint32_t maxGpus, uint32_t* pGpuCount, VkPhysicalGpu* pGpus);
typedef VkResult (VKAPI *PFN_vkGetGpuInfo)(VkPhysicalGpu gpu, VkPhysicalGpuInfoType infoType, size_t* pDataSize, void* pData);
typedef void * (VKAPI *PFN_vkGetProcAddr)(VkPhysicalGpu gpu, const char * pName);
typedef VkResult (VKAPI *PFN_vkCreateDevice)(VkPhysicalGpu gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice);
typedef VkResult (VKAPI *PFN_vkDestroyDevice)(VkDevice device);
typedef VkResult (VKAPI *PFN_vkGetGlobalExtensionInfo)(VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceExtensionInfo)(VkPhysicalGpu gpu, VkExtensionInfoType infoType, uint32_t extensionIndex, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkEnumerateLayers)(VkPhysicalGpu gpu, size_t maxLayerCount, size_t maxStringSize, size_t* pOutLayerCount, char* const* pOutLayers, void* pReserved);
typedef VkResult (VKAPI *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue* pQueue);
typedef VkResult (VKAPI *PFN_vkQueueSubmit)(VkQueue queue, uint32_t cmdBufferCount, const VkCmdBuffer* pCmdBuffers, VkFence fence);
typedef VkResult (VKAPI *PFN_vkQueueAddMemReferences)(VkQueue queue, uint32_t count, const VkGpuMemory* pMems);
typedef VkResult (VKAPI *PFN_vkQueueRemoveMemReferences)(VkQueue queue, uint32_t count, const VkGpuMemory* pMems);
typedef VkResult (VKAPI *PFN_vkQueueWaitIdle)(VkQueue queue);
typedef VkResult (VKAPI *PFN_vkDeviceWaitIdle)(VkDevice device);
typedef VkResult (VKAPI *PFN_vkAllocMemory)(VkDevice device, const VkMemoryAllocInfo* pAllocInfo, VkGpuMemory* pMem);
typedef VkResult (VKAPI *PFN_vkFreeMemory)(VkGpuMemory mem);
typedef VkResult (VKAPI *PFN_vkSetMemoryPriority)(VkGpuMemory mem, VkMemoryPriority priority);
typedef VkResult (VKAPI *PFN_vkMapMemory)(VkGpuMemory mem, VkFlags flags, void** ppData);
typedef VkResult (VKAPI *PFN_vkUnmapMemory)(VkGpuMemory mem);
typedef VkResult (VKAPI *PFN_vkPinSystemMemory)(VkDevice device, const void* pSysMem, size_t memSize, VkGpuMemory* pMem);
typedef VkResult (VKAPI *PFN_vkGetMultiGpuCompatibility)(VkPhysicalGpu gpu0, VkPhysicalGpu gpu1, VkGpuCompatibilityInfo* pInfo);
typedef VkResult (VKAPI *PFN_vkOpenSharedMemory)(VkDevice device, const VkMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem);
typedef VkResult (VKAPI *PFN_vkOpenSharedSemaphore)(VkDevice device, const VkSemaphoreOpenInfo* pOpenInfo, VkSemaphore* pSemaphore);
typedef VkResult (VKAPI *PFN_vkOpenPeerMemory)(VkDevice device, const VkPeerMemoryOpenInfo* pOpenInfo, VkGpuMemory* pMem);
typedef VkResult (VKAPI *PFN_vkOpenPeerImage)(VkDevice device, const VkPeerImageOpenInfo* pOpenInfo, VkImage* pImage, VkGpuMemory* pMem);
typedef VkResult (VKAPI *PFN_vkDestroyObject)(VkObject object);
typedef VkResult (VKAPI *PFN_vkGetObjectInfo)(VkBaseObject object, VkObjectInfoType infoType, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkQueueBindObjectMemory)(VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuMemory mem, VkGpuSize offset);
typedef VkResult (VKAPI *PFN_vkQueueBindObjectMemoryRange)(VkQueue queue, VkObject object, uint32_t allocationIdx, VkGpuSize rangeOffset,VkGpuSize rangeSize, VkGpuMemory mem, VkGpuSize memOffset);
typedef VkResult (VKAPI *PFN_vkQueueBindImageMemoryRange)(VkQueue queue, VkImage image, uint32_t allocationIdx, const VkImageMemoryBindInfo* bindInfo, VkGpuMemory mem, VkGpuSize memOffset);
typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence);
typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, VkFence* pFences);
typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkFence fence);
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout);
typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore);
typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, VkEvent* pEvent);
typedef VkResult (VKAPI *PFN_vkGetEventStatus)(VkEvent event);
typedef VkResult (VKAPI *PFN_vkSetEvent)(VkEvent event);
typedef VkResult (VKAPI *PFN_vkResetEvent)(VkEvent event);
typedef VkResult (VKAPI *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, VkQueryPool* pQueryPool);
typedef VkResult (VKAPI *PFN_vkGetQueryPoolResults)(VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkGetFormatInfo)(VkDevice device, VkFormat format, VkFormatInfoType infoType, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, VkBuffer* pBuffer);
typedef VkResult (VKAPI *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, VkBufferView* pView);
typedef VkResult (VKAPI *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, VkImage* pImage);
typedef VkResult (VKAPI *PFN_vkGetImageSubresourceInfo)(VkImage image, const VkImageSubresource* pSubresource, VkSubresourceInfoType infoType, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, VkImageView* pView);
typedef VkResult (VKAPI *PFN_vkCreateColorAttachmentView)(VkDevice device, const VkColorAttachmentViewCreateInfo* pCreateInfo, VkColorAttachmentView* pView);
typedef VkResult (VKAPI *PFN_vkCreateDepthStencilView)(VkDevice device, const VkDepthStencilViewCreateInfo* pCreateInfo, VkDepthStencilView* pView);
typedef VkResult (VKAPI *PFN_vkCreateShader)(VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader);
typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipeline)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreateGraphicsPipelineDerivative)(VkDevice device, const VkGraphicsPipelineCreateInfo* pCreateInfo, VkPipeline basePipeline, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreateComputePipeline)(VkDevice device, const VkComputePipelineCreateInfo* pCreateInfo, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkStorePipeline)(VkPipeline pipeline, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkLoadPipeline)(VkDevice device, size_t dataSize, const void* pData, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkLoadPipelineDerivative)(VkDevice device, size_t dataSize, const void* pData, VkPipeline basePipeline, VkPipeline* pPipeline);
typedef VkResult (VKAPI *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, VkSampler* pSampler);
typedef VkResult (VKAPI *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayout* pSetLayout);
typedef VkResult (VKAPI *PFN_vkCreateDescriptorSetLayoutChain)(VkDevice device, uint32_t setLayoutArrayCount, const VkDescriptorSetLayout* pSetLayoutArray, VkDescriptorSetLayoutChain* pLayoutChain);
typedef VkResult (VKAPI *PFN_vkBeginDescriptorPoolUpdate)(VkDevice device, VkDescriptorUpdateMode updateMode);
typedef VkResult (VKAPI *PFN_vkEndDescriptorPoolUpdate)(VkDevice device, VkCmdBuffer cmd);
typedef VkResult (VKAPI *PFN_vkCreateDescriptorPool)(VkDevice device, VkDescriptorPoolUsage poolUsage, uint32_t maxSets, const VkDescriptorPoolCreateInfo* pCreateInfo, VkDescriptorPool* pDescriptorPool);
typedef VkResult (VKAPI *PFN_vkResetDescriptorPool)(VkDescriptorPool descriptorPool);
typedef VkResult (VKAPI *PFN_vkAllocDescriptorSets)(VkDescriptorPool descriptorPool, VkDescriptorSetUsage setUsage, uint32_t count, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets, uint32_t* pCount);
typedef void (VKAPI *PFN_vkClearDescriptorSets)(VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets);
typedef void (VKAPI *PFN_vkUpdateDescriptors)(VkDescriptorSet descriptorSet, uint32_t updateCount, const void** pUpdateArray);
typedef VkResult (VKAPI *PFN_vkCreateDynamicViewportState)(VkDevice device, const VkDynamicVpStateCreateInfo* pCreateInfo, VkDynamicVpState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicRasterState)(VkDevice device, const VkDynamicRsStateCreateInfo* pCreateInfo, VkDynamicRsState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicColorBlendState)(VkDevice device, const VkDynamicCbStateCreateInfo* pCreateInfo, VkDynamicCbState* pState);
typedef VkResult (VKAPI *PFN_vkCreateDynamicDepthStencilState)(VkDevice device, const VkDynamicDsStateCreateInfo* pCreateInfo, VkDynamicDsState* pState);
typedef VkResult (VKAPI *PFN_vkCreateCommandBuffer)(VkDevice device, const VkCmdBufferCreateInfo* pCreateInfo, VkCmdBuffer* pCmdBuffer);
typedef VkResult (VKAPI *PFN_vkBeginCommandBuffer)(VkCmdBuffer cmdBuffer, const VkCmdBufferBeginInfo* pBeginInfo);
typedef VkResult (VKAPI *PFN_vkEndCommandBuffer)(VkCmdBuffer cmdBuffer);
typedef VkResult (VKAPI *PFN_vkResetCommandBuffer)(VkCmdBuffer cmdBuffer);
typedef void (VKAPI *PFN_vkCmdBindPipeline)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
typedef void (VKAPI *PFN_vkCmdBindDynamicStateObject)(VkCmdBuffer cmdBuffer, VkStateBindPoint stateBindPoint, VkDynamicStateObject state);
typedef void (VKAPI *PFN_vkCmdBindDescriptorSets)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, VkDescriptorSetLayoutChain layoutChain, uint32_t layoutChainSlot, uint32_t count, const VkDescriptorSet* pDescriptorSets, const uint32_t* pUserData);
typedef void (VKAPI *PFN_vkCmdBindIndexBuffer)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, VkIndexType indexType);
typedef void (VKAPI *PFN_vkCmdBindVertexBuffers)(VkCmdBuffer cmdBuffer, uint32_t startBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkGpuSize* pOffsets);
typedef void (VKAPI *PFN_vkCmdDraw)(VkCmdBuffer cmdBuffer, uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *PFN_vkCmdDrawIndexed)(VkCmdBuffer cmdBuffer, uint32_t firstIndex, uint32_t indexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount);
typedef void (VKAPI *PFN_vkCmdDrawIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *PFN_vkCmdDrawIndexedIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset, uint32_t count, uint32_t stride);
typedef void (VKAPI *PFN_vkCmdDispatch)(VkCmdBuffer cmdBuffer, uint32_t x, uint32_t y, uint32_t z);
typedef void (VKAPI *PFN_vkCmdDispatchIndirect)(VkCmdBuffer cmdBuffer, VkBuffer buffer, VkGpuSize offset);
typedef void (VKAPI *PFN_vkCmdCopyBuffer)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkBuffer destBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdCopyImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdBlitImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageBlit* pRegions);
typedef void (VKAPI *PFN_vkCmdCopyBufferToImage)(VkCmdBuffer cmdBuffer, VkBuffer srcBuffer, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdCopyImageToBuffer)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer destBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI *PFN_vkCmdCloneImageData)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout);
typedef void (VKAPI *PFN_vkCmdUpdateBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize dataSize, const uint32_t* pData);
typedef void (VKAPI *PFN_vkCmdFillBuffer)(VkCmdBuffer cmdBuffer, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize fillSize, uint32_t data);
typedef void (VKAPI *PFN_vkCmdClearColorImage)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, VkClearColor color, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI *PFN_vkCmdClearDepthStencil)(VkCmdBuffer cmdBuffer, VkImage image, VkImageLayout imageLayout, float depth, uint32_t stencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI *PFN_vkCmdResolveImage)(VkCmdBuffer cmdBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage destImage, VkImageLayout destImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
typedef void (VKAPI *PFN_vkCmdSetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent);
typedef void (VKAPI *PFN_vkCmdResetEvent)(VkCmdBuffer cmdBuffer, VkEvent event, VkPipeEvent pipeEvent);
typedef void (VKAPI *PFN_vkCmdWaitEvents)(VkCmdBuffer cmdBuffer, const VkEventWaitInfo* pWaitInfo);
typedef void (VKAPI *PFN_vkCmdPipelineBarrier)(VkCmdBuffer cmdBuffer, const VkPipelineBarrier* pBarrier);
typedef void (VKAPI *PFN_vkCmdBeginQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags);
typedef void (VKAPI *PFN_vkCmdEndQuery)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t slot);
typedef void (VKAPI *PFN_vkCmdResetQueryPool)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount);
typedef void (VKAPI *PFN_vkCmdWriteTimestamp)(VkCmdBuffer cmdBuffer, VkTimestampType timestampType, VkBuffer destBuffer, VkGpuSize destOffset);
typedef void (VKAPI *PFN_vkCmdCopyQueryPoolResults)(VkCmdBuffer cmdBuffer, VkQueryPool queryPool, uint32_t startQuery, uint32_t queryCount, VkBuffer destBuffer, VkGpuSize destOffset, VkGpuSize destStride, VkFlags flags);
typedef void (VKAPI *PFN_vkCmdInitAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, const uint32_t* pData);
typedef void (VKAPI *PFN_vkCmdLoadAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer srcBuffer, VkGpuSize srcOffset);
typedef void (VKAPI *PFN_vkCmdSaveAtomicCounters)(VkCmdBuffer cmdBuffer, VkPipelineBindPoint pipelineBindPoint, uint32_t startCounter, uint32_t counterCount, VkBuffer destBuffer, VkGpuSize destOffset);
typedef VkResult (VKAPI *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, VkFramebuffer* pFramebuffer);
typedef VkResult (VKAPI *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, VkRenderPass* pRenderPass);
typedef void (VKAPI *PFN_vkCmdBeginRenderPass)(VkCmdBuffer cmdBuffer, const VkRenderPassBegin* pRenderPassBegin);
typedef void (VKAPI *PFN_vkCmdEndRenderPass)(VkCmdBuffer cmdBuffer, VkRenderPass renderPass);
#ifdef VK_PROTOTYPES
// GPU initialization
VkResult VKAPI vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
VkInstance* pInstance);
VkResult VKAPI vkDestroyInstance(
VkInstance instance);
VkResult VKAPI vkEnumerateGpus(
VkInstance instance,
uint32_t maxGpus,
uint32_t* pGpuCount,
VkPhysicalGpu* pGpus);
VkResult VKAPI vkGetGpuInfo(
VkPhysicalGpu gpu,
VkPhysicalGpuInfoType infoType,
size_t* pDataSize,
void* pData);
void * VKAPI vkGetProcAddr(
VkPhysicalGpu gpu,
const char* pName);
// Device functions
VkResult VKAPI vkCreateDevice(
VkPhysicalGpu gpu,
const VkDeviceCreateInfo* pCreateInfo,
VkDevice* pDevice);
VkResult VKAPI vkDestroyDevice(
VkDevice device);
// Extension discovery functions
VkResult VKAPI vkGetGlobalExtensionInfo(
VkExtensionInfoType infoType,
uint32_t extensionIndex,
size_t* pDataSize,
void* pData);
VkResult VKAPI vkGetPhysicalDeviceExtensionInfo(
VkPhysicalGpu gpu,
VkExtensionInfoType infoType,
uint32_t extensionIndex,
size_t* pDataSize,
void* pData);
// Layer discovery functions
VkResult VKAPI vkEnumerateLayers(
VkPhysicalGpu gpu,
size_t maxLayerCount,
size_t maxStringSize,
size_t* pOutLayerCount,
char* const* pOutLayers,
void* pReserved);
// Queue functions
VkResult VKAPI vkGetDeviceQueue(
VkDevice device,
uint32_t queueNodeIndex,
uint32_t queueIndex,
VkQueue* pQueue);
VkResult VKAPI vkQueueSubmit(
VkQueue queue,
uint32_t cmdBufferCount,
const VkCmdBuffer* pCmdBuffers,
VkFence fence);
VkResult VKAPI vkQueueAddMemReferences(
VkQueue queue,
uint32_t count,
const VkGpuMemory* pMems);
VkResult VKAPI vkQueueRemoveMemReferences(
VkQueue queue,
uint32_t count,
const VkGpuMemory* pMems);
VkResult VKAPI vkQueueWaitIdle(
VkQueue queue);
VkResult VKAPI vkDeviceWaitIdle(
VkDevice device);
// Memory functions
VkResult VKAPI vkAllocMemory(
VkDevice device,
const VkMemoryAllocInfo* pAllocInfo,
VkGpuMemory* pMem);
VkResult VKAPI vkFreeMemory(
VkGpuMemory mem);
VkResult VKAPI vkSetMemoryPriority(
VkGpuMemory mem,
VkMemoryPriority priority);
VkResult VKAPI vkMapMemory(
VkGpuMemory mem,
VkFlags flags, // Reserved
void** ppData);
VkResult VKAPI vkUnmapMemory(
VkGpuMemory mem);
VkResult VKAPI vkPinSystemMemory(
VkDevice device,
const void* pSysMem,
size_t memSize,
VkGpuMemory* pMem);
// Multi-device functions
VkResult VKAPI vkGetMultiGpuCompatibility(
VkPhysicalGpu gpu0,
VkPhysicalGpu gpu1,
VkGpuCompatibilityInfo* pInfo);
VkResult VKAPI vkOpenSharedMemory(
VkDevice device,
const VkMemoryOpenInfo* pOpenInfo,
VkGpuMemory* pMem);
VkResult VKAPI vkOpenSharedSemaphore(
VkDevice device,
const VkSemaphoreOpenInfo* pOpenInfo,
VkSemaphore* pSemaphore);
VkResult VKAPI vkOpenPeerMemory(
VkDevice device,
const VkPeerMemoryOpenInfo* pOpenInfo,
VkGpuMemory* pMem);
VkResult VKAPI vkOpenPeerImage(
VkDevice device,
const VkPeerImageOpenInfo* pOpenInfo,
VkImage* pImage,
VkGpuMemory* pMem);
// Generic API object functions
VkResult VKAPI vkDestroyObject(
VkObject object);
VkResult VKAPI vkGetObjectInfo(
VkBaseObject object,
VkObjectInfoType infoType,
size_t* pDataSize,
void* pData);
// Memory namagement API functions
VkResult VKAPI vkQueueBindObjectMemory(
VkQueue queue,
VkObject object,
uint32_t allocationIdx,
VkGpuMemory mem,
VkGpuSize memOffset);
VkResult VKAPI vkQueueBindObjectMemoryRange(
VkQueue queue,
VkObject object,
uint32_t allocationIdx,
VkGpuSize rangeOffset,
VkGpuSize rangeSize,
VkGpuMemory mem,
VkGpuSize memOffset);
VkResult VKAPI vkQueueBindImageMemoryRange(
VkQueue queue,
VkImage image,
uint32_t allocationIdx,
const VkImageMemoryBindInfo* bindInfo,
VkGpuMemory mem,
VkGpuSize memOffset);
// Fence functions
VkResult VKAPI vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
VkFence* pFence);
VkResult VKAPI vkResetFences(
VkDevice device,
uint32_t fenceCount,
VkFence* pFences);
VkResult VKAPI vkGetFenceStatus(
VkFence fence);
VkResult VKAPI vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
bool32_t waitAll,
uint64_t timeout); // timeout in nanoseconds
// Queue semaphore functions
VkResult VKAPI vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
VkSemaphore* pSemaphore);
VkResult VKAPI vkQueueSignalSemaphore(
VkQueue queue,
VkSemaphore semaphore);
VkResult VKAPI vkQueueWaitSemaphore(
VkQueue queue,
VkSemaphore semaphore);
// Event functions
VkResult VKAPI vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
VkEvent* pEvent);
VkResult VKAPI vkGetEventStatus(
VkEvent event);
VkResult VKAPI vkSetEvent(
VkEvent event);
VkResult VKAPI vkResetEvent(
VkEvent event);
// Query functions
VkResult VKAPI vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
VkQueryPool* pQueryPool);
VkResult VKAPI vkGetQueryPoolResults(
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount,
size_t* pDataSize,
void* pData);
// Format capabilities
VkResult VKAPI vkGetFormatInfo(
VkDevice device,
VkFormat format,
VkFormatInfoType infoType,
size_t* pDataSize,
void* pData);
// Buffer functions
VkResult VKAPI vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
VkBuffer* pBuffer);
// Buffer view functions
VkResult VKAPI vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
VkBufferView* pView);
// Image functions
VkResult VKAPI vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
VkImage* pImage);
VkResult VKAPI vkGetImageSubresourceInfo(
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceInfoType infoType,
size_t* pDataSize,
void* pData);
// Image view functions
VkResult VKAPI vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
VkImageView* pView);
VkResult VKAPI vkCreateColorAttachmentView(
VkDevice device,
const VkColorAttachmentViewCreateInfo* pCreateInfo,
VkColorAttachmentView* pView);
VkResult VKAPI vkCreateDepthStencilView(
VkDevice device,
const VkDepthStencilViewCreateInfo* pCreateInfo,
VkDepthStencilView* pView);
// Shader functions
VkResult VKAPI vkCreateShader(
VkDevice device,
const VkShaderCreateInfo* pCreateInfo,
VkShader* pShader);
// Pipeline functions
VkResult VKAPI vkCreateGraphicsPipeline(
VkDevice device,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
VkPipeline* pPipeline);
VkResult VKAPI vkCreateGraphicsPipelineDerivative(
VkDevice device,
const VkGraphicsPipelineCreateInfo* pCreateInfo,
VkPipeline basePipeline,
VkPipeline* pPipeline);
VkResult VKAPI vkCreateComputePipeline(
VkDevice device,
const VkComputePipelineCreateInfo* pCreateInfo,
VkPipeline* pPipeline);
VkResult VKAPI vkStorePipeline(
VkPipeline pipeline,
size_t* pDataSize,
void* pData);
VkResult VKAPI vkLoadPipeline(
VkDevice device,
size_t dataSize,
const void* pData,
VkPipeline* pPipeline);
VkResult VKAPI vkLoadPipelineDerivative(
VkDevice device,
size_t dataSize,
const void* pData,
VkPipeline basePipeline,
VkPipeline* pPipeline);
// Sampler functions
VkResult VKAPI vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
VkSampler* pSampler);
// Descriptor set functions
VkResult VKAPI vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayout* pSetLayout);
VkResult VKAPI vkCreateDescriptorSetLayoutChain(
VkDevice device,
uint32_t setLayoutArrayCount,
const VkDescriptorSetLayout* pSetLayoutArray,
VkDescriptorSetLayoutChain* pLayoutChain);
VkResult VKAPI vkBeginDescriptorPoolUpdate(
VkDevice device,
VkDescriptorUpdateMode updateMode);
VkResult VKAPI vkEndDescriptorPoolUpdate(
VkDevice device,
VkCmdBuffer cmd);
VkResult VKAPI vkCreateDescriptorPool(
VkDevice device,
VkDescriptorPoolUsage poolUsage,
uint32_t maxSets,
const VkDescriptorPoolCreateInfo* pCreateInfo,
VkDescriptorPool* pDescriptorPool);
VkResult VKAPI vkResetDescriptorPool(
VkDescriptorPool descriptorPool);
VkResult VKAPI vkAllocDescriptorSets(
VkDescriptorPool descriptorPool,
VkDescriptorSetUsage setUsage,
uint32_t count,
const VkDescriptorSetLayout* pSetLayouts,
VkDescriptorSet* pDescriptorSets,
uint32_t* pCount);
void VKAPI vkClearDescriptorSets(
VkDescriptorPool descriptorPool,
uint32_t count,
const VkDescriptorSet* pDescriptorSets);
void VKAPI vkUpdateDescriptors(
VkDescriptorSet descriptorSet,
uint32_t updateCount,
const void** pUpdateArray);
// State object functions
VkResult VKAPI vkCreateDynamicViewportState(
VkDevice device,
const VkDynamicVpStateCreateInfo* pCreateInfo,
VkDynamicVpState* pState);
VkResult VKAPI vkCreateDynamicRasterState(
VkDevice device,
const VkDynamicRsStateCreateInfo* pCreateInfo,
VkDynamicRsState* pState);
VkResult VKAPI vkCreateDynamicColorBlendState(
VkDevice device,
const VkDynamicCbStateCreateInfo* pCreateInfo,
VkDynamicCbState* pState);
VkResult VKAPI vkCreateDynamicDepthStencilState(
VkDevice device,
const VkDynamicDsStateCreateInfo* pCreateInfo,
VkDynamicDsState* pState);
// Command buffer functions
VkResult VKAPI vkCreateCommandBuffer(
VkDevice device,
const VkCmdBufferCreateInfo* pCreateInfo,
VkCmdBuffer* pCmdBuffer);
VkResult VKAPI vkBeginCommandBuffer(
VkCmdBuffer cmdBuffer,
const VkCmdBufferBeginInfo* pBeginInfo);
VkResult VKAPI vkEndCommandBuffer(
VkCmdBuffer cmdBuffer);
VkResult VKAPI vkResetCommandBuffer(
VkCmdBuffer cmdBuffer);
// Command buffer building functions
void VKAPI vkCmdBindPipeline(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
void VKAPI vkCmdBindDynamicStateObject(
VkCmdBuffer cmdBuffer,
VkStateBindPoint stateBindPoint,
VkDynamicStateObject dynamicState);
void VKAPI vkCmdBindDescriptorSets(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkDescriptorSetLayoutChain layoutChain,
uint32_t layoutChainSlot,
uint32_t count,
const VkDescriptorSet* pDescriptorSets,
const uint32_t* pUserData);
void VKAPI vkCmdBindIndexBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkGpuSize offset,
VkIndexType indexType);
void VKAPI vkCmdBindVertexBuffers(
VkCmdBuffer cmdBuffer,
uint32_t startBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkGpuSize* pOffsets);
void VKAPI vkCmdDraw(
VkCmdBuffer cmdBuffer,
uint32_t firstVertex,
uint32_t vertexCount,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndexed(
VkCmdBuffer cmdBuffer,
uint32_t firstIndex,
uint32_t indexCount,
int32_t vertexOffset,
uint32_t firstInstance,
uint32_t instanceCount);
void VKAPI vkCmdDrawIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkGpuSize offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDrawIndexedIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkGpuSize offset,
uint32_t count,
uint32_t stride);
void VKAPI vkCmdDispatch(
VkCmdBuffer cmdBuffer,
uint32_t x,
uint32_t y,
uint32_t z);
void VKAPI vkCmdDispatchIndirect(
VkCmdBuffer cmdBuffer,
VkBuffer buffer,
VkGpuSize offset);
void VKAPI vkCmdCopyBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
void VKAPI vkCmdCopyImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
void VKAPI vkCmdBlitImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions);
void VKAPI vkCmdCopyBufferToImage(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
void VKAPI vkCmdCopyImageToBuffer(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
void VKAPI vkCmdCloneImageData(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout);
void VKAPI vkCmdUpdateBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkGpuSize destOffset,
VkGpuSize dataSize,
const uint32_t* pData);
void VKAPI vkCmdFillBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkGpuSize destOffset,
VkGpuSize fillSize,
uint32_t data);
void VKAPI vkCmdClearColorImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
VkClearColor color,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
void VKAPI vkCmdClearDepthStencil(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
float depth,
uint32_t stencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
void VKAPI vkCmdResolveImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
void VKAPI vkCmdSetEvent(
VkCmdBuffer cmdBuffer,
VkEvent event,
VkPipeEvent pipeEvent);
void VKAPI vkCmdResetEvent(
VkCmdBuffer cmdBuffer,
VkEvent event,
VkPipeEvent pipeEvent);
void VKAPI vkCmdWaitEvents(
VkCmdBuffer cmdBuffer,
const VkEventWaitInfo* pWaitInfo);
void VKAPI vkCmdPipelineBarrier(
VkCmdBuffer cmdBuffer,
const VkPipelineBarrier* pBarrier);
void VKAPI vkCmdBeginQuery(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t slot,
VkFlags flags);
void VKAPI vkCmdEndQuery(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t slot);
void VKAPI vkCmdResetQueryPool(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount);
void VKAPI vkCmdWriteTimestamp(
VkCmdBuffer cmdBuffer,
VkTimestampType timestampType,
VkBuffer destBuffer,
VkGpuSize destOffset);
void VKAPI vkCmdCopyQueryPoolResults(
VkCmdBuffer cmdBuffer,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount,
VkBuffer destBuffer,
VkGpuSize destOffset,
VkGpuSize destStride,
VkFlags flags); // VkQueryResultFlags
void VKAPI vkCmdInitAtomicCounters(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
const uint32_t* pData);
void VKAPI vkCmdLoadAtomicCounters(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
VkBuffer srcBuffer,
VkGpuSize srcOffset);
void VKAPI vkCmdSaveAtomicCounters(
VkCmdBuffer cmdBuffer,
VkPipelineBindPoint pipelineBindPoint,
uint32_t startCounter,
uint32_t counterCount,
VkBuffer destBuffer,
VkGpuSize destOffset);
VkResult VKAPI vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
VkFramebuffer* pFramebuffer);
VkResult VKAPI vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
VkRenderPass* pRenderPass);
void VKAPI vkCmdBeginRenderPass(
VkCmdBuffer cmdBuffer,
const VkRenderPassBegin* pRenderPassBegin);
void VKAPI vkCmdEndRenderPass(
VkCmdBuffer cmdBuffer,
VkRenderPass renderPass);
#endif // VK_PROTOTYPES
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // __VULKAN_H__