| digraph g { | 
 | graph [ | 
 | rankdir = "TB" | 
 | ]; | 
 | node [ | 
 | fontsize = "16" | 
 | shape = "plaintext" | 
 | ]; | 
 | edge [ | 
 | ]; | 
 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_FLAGS</TD><TD>flags</TD></TR></TABLE>> | 
 | ]; | 
 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>XGL_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> | 
 | ]; | 
 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>> | 
 | ]; | 
 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>> | 
 | ]; | 
 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_CB_STATE</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>XGL_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>XGL_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> | 
 | ]; | 
 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_FORMAT</TD><TD>format</TD></TR> </TABLE>> | 
 | ]; | 
 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> | 
 | ]; | 
 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> | 
 | ]; | 
 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> | 
 | ]; | 
 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> | 
 | ]; | 
 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> | 
 | ]; | 
 | "VS_XGL_PIPELINE_SHADER" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> | 
 | ]; | 
 | "TC_XGL_PIPELINE_SHADER" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> | 
 | ]; | 
 | "TE_XGL_PIPELINE_SHADER" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> | 
 | ]; | 
 | "GS_XGL_PIPELINE_SHADER" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> | 
 | ]; | 
 | "FS_XGL_PIPELINE_SHADER" [ | 
 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> | 
 | ]; | 
 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ | 
 | id = 0 | 
 | ]; | 
 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ | 
 | id = 1 | 
 | ]; | 
 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ | 
 | id = 2 | 
 | ]; | 
 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ | 
 | id = 3 | 
 | ]; | 
 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ | 
 | id = 4 | 
 | ]; | 
 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | id = 5 | 
 | ]; | 
 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | id = 6 | 
 | ]; | 
 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | id = 7 | 
 | ]; | 
 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | id = 8 | 
 | ]; | 
 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ | 
 | id = 9 | 
 | ]; | 
 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_XGL_PIPELINE_SHADER" [ | 
 | id = 10 | 
 | ]; | 
 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_XGL_PIPELINE_SHADER" [ | 
 | id = 11 | 
 | ]; | 
 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_XGL_PIPELINE_SHADER" [ | 
 | id = 12 | 
 | ]; | 
 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_XGL_PIPELINE_SHADER" [ | 
 | id = 13 | 
 | ]; | 
 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_XGL_PIPELINE_SHADER" [ | 
 | id = 14 | 
 | ]; | 
 | } | 
 |  |