Courtney Goeltzenleuchter | 05a6054 | 2014-08-15 14:54:34 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * XGL |
| 3 | * |
| 4 | * Copyright (C) 2014 LunarG, Inc. |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the "Software"), |
| 8 | * to deal in the Software without restriction, including without limitation |
| 9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 10 | * and/or sell copies of the Software, and to permit persons to whom the |
| 11 | * Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included |
| 14 | * in all copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 21 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 22 | * DEALINGS IN THE SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | #include "pipeline.h" |
| 26 | #include "brw_defines.h" |
| 27 | |
| 28 | static XGL_RESULT intelPipelineIAState(struct intel_dev *dev, struct intel_pipeline *pipeline, |
| 29 | const XGL_PIPELINE_IA_STATE_CREATE_INFO* ia_state) |
| 30 | { |
| 31 | if (ia_state->provokingVertex == XGL_PROVOKING_VERTEX_FIRST) { |
| 32 | pipeline->provoking_vertex_tri = BRW_PROVOKING_VERTEX_0; |
| 33 | pipeline->provoking_vertex_trifan = BRW_PROVOKING_VERTEX_1; |
| 34 | pipeline->provoking_vertex_line = BRW_PROVOKING_VERTEX_0; |
| 35 | } else { |
| 36 | pipeline->provoking_vertex_tri = BRW_PROVOKING_VERTEX_2; |
| 37 | pipeline->provoking_vertex_trifan = BRW_PROVOKING_VERTEX_2; |
| 38 | pipeline->provoking_vertex_line = BRW_PROVOKING_VERTEX_1; |
| 39 | } |
| 40 | |
| 41 | switch (ia_state->topology) { |
| 42 | case XGL_TOPOLOGY_POINT_LIST: |
| 43 | pipeline->prim_type = _3DPRIM_POINTLIST; |
| 44 | break; |
| 45 | case XGL_TOPOLOGY_LINE_LIST: |
| 46 | pipeline->prim_type = _3DPRIM_LINELIST; |
| 47 | break; |
| 48 | case XGL_TOPOLOGY_LINE_STRIP: |
| 49 | pipeline->prim_type = _3DPRIM_LINESTRIP; |
| 50 | break; |
| 51 | case XGL_TOPOLOGY_TRIANGLE_LIST: |
| 52 | pipeline->prim_type = _3DPRIM_TRILIST; |
| 53 | break; |
| 54 | case XGL_TOPOLOGY_TRIANGLE_STRIP: |
| 55 | pipeline->prim_type = _3DPRIM_TRISTRIP; |
| 56 | break; |
| 57 | case XGL_TOPOLOGY_RECT_LIST: |
| 58 | /* |
| 59 | * TODO: Rect lists are special in XGL, do we need to do |
| 60 | * something special here? |
| 61 | * XGL Guide: |
| 62 | * The rectangle list is a special geometry primitive type |
| 63 | * that can be used for implementing post-processing techniques |
| 64 | * or efficient copy operations. There are some special limitations |
| 65 | * for rectangle primitives. They cannot be clipped, must |
| 66 | * be axis aligned and cannot have depth gradient. |
| 67 | * Failure to comply with these restrictions results in |
| 68 | * undefined rendering results. |
| 69 | */ |
| 70 | pipeline->prim_type = _3DPRIM_RECTLIST; |
| 71 | break; |
| 72 | case XGL_TOPOLOGY_QUAD_LIST: |
| 73 | pipeline->prim_type = _3DPRIM_QUADLIST; |
| 74 | break; |
| 75 | case XGL_TOPOLOGY_QUAD_STRIP: |
| 76 | pipeline->prim_type = _3DPRIM_QUADSTRIP; |
| 77 | break; |
| 78 | case XGL_TOPOLOGY_LINE_LIST_ADJ: |
| 79 | // TODO: implement |
| 80 | break; |
| 81 | case XGL_TOPOLOGY_LINE_STRIP_ADJ: |
| 82 | // TODO: implement |
| 83 | break; |
| 84 | case XGL_TOPOLOGY_TRIANGLE_LIST_ADJ: |
| 85 | // TODO: implement |
| 86 | break; |
| 87 | case XGL_TOPOLOGY_TRIANGLE_STRIP_ADJ: |
| 88 | // TODO: implement |
| 89 | break; |
| 90 | case XGL_TOPOLOGY_PATCH: |
| 91 | // TODO: implement something here |
| 92 | break; |
| 93 | default: |
| 94 | return XGL_ERROR_BAD_PIPELINE_DATA; |
| 95 | } |
| 96 | |
| 97 | if (ia_state->primitiveRestartEnable) { |
| 98 | pipeline->primitive_restart = true; |
| 99 | pipeline->primitive_restart_index = ia_state->primitiveRestartIndex; |
| 100 | } else { |
| 101 | pipeline->primitive_restart = false; |
| 102 | } |
| 103 | |
| 104 | if (ia_state->disableVertexReuse) { |
| 105 | // TODO: What do we do to disable vertex reuse? |
| 106 | } |
| 107 | |
| 108 | return XGL_SUCCESS; |
| 109 | } |
| 110 | |
| 111 | static XGL_RESULT intelPipelineRSState(struct intel_dev *dev, struct intel_pipeline *pipeline, |
| 112 | const XGL_PIPELINE_RS_STATE_CREATE_INFO* rs_state) |
| 113 | { |
| 114 | pipeline->depthClipEnable = rs_state->depthClipEnable; |
| 115 | pipeline->rasterizerDiscardEnable = rs_state->rasterizerDiscardEnable; |
| 116 | pipeline->pointSize = rs_state->pointSize; |
| 117 | return XGL_SUCCESS; |
| 118 | } |
| 119 | |
| 120 | static void intelPipelineDestroy(struct intel_obj *obj) |
| 121 | { |
| 122 | struct intel_pipeline *pipeline = intel_pipeline_from_obj(obj); |
| 123 | |
| 124 | intel_base_destroy(&pipeline->obj.base); |
| 125 | } |
| 126 | |
| 127 | XGL_RESULT XGLAPI intelCreateGraphicsPipeline( |
| 128 | XGL_DEVICE device, |
| 129 | const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, |
| 130 | XGL_PIPELINE* pPipeline) |
| 131 | { |
| 132 | union { |
| 133 | const void *ptr; |
| 134 | const struct { |
| 135 | XGL_STRUCTURE_TYPE struct_type; |
| 136 | XGL_VOID *next; |
| 137 | } *header; |
| 138 | const XGL_GRAPHICS_PIPELINE_CREATE_INFO* graphics_pipeline; |
| 139 | const XGL_PIPELINE_IA_STATE_CREATE_INFO* ia_state; |
| 140 | const XGL_PIPELINE_DB_STATE_CREATE_INFO* db_state; |
| 141 | const XGL_PIPELINE_CB_STATE* cb_state; |
| 142 | const XGL_PIPELINE_RS_STATE_CREATE_INFO* rs_state; |
| 143 | const XGL_PIPELINE_TESS_STATE_CREATE_INFO* tess_state; |
| 144 | const XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shader_state; |
| 145 | } info = { .ptr = pCreateInfo }; |
| 146 | struct intel_dev *dev = intel_dev(device); |
| 147 | struct intel_pipeline *pipeline; |
| 148 | XGL_RESULT result; |
| 149 | |
| 150 | pipeline = (struct intel_pipeline *) intel_base_create(dev, sizeof(*pipeline), |
| 151 | dev->base.dbg, XGL_DBG_OBJECT_GRAPHICS_PIPELINE, pCreateInfo, 0); |
| 152 | if (!pipeline) { |
| 153 | return XGL_ERROR_OUT_OF_MEMORY; |
| 154 | } |
| 155 | |
| 156 | pipeline->dev = dev; |
| 157 | pipeline->obj.destroy = intelPipelineDestroy; |
| 158 | |
| 159 | do { |
| 160 | result = XGL_SUCCESS; |
| 161 | |
| 162 | switch (info.header->struct_type) { |
| 163 | case XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO: |
| 164 | // TODO: Should not see Compute Pipeline structs processing CreateGraphicsPipeline |
| 165 | return XGL_ERROR_BAD_PIPELINE_DATA; |
| 166 | |
| 167 | case XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO: |
| 168 | if (info.graphics_pipeline->flags & XGL_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT) { |
| 169 | // TODO: process disable optimization. |
| 170 | } |
| 171 | break; |
| 172 | |
| 173 | case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO: |
| 174 | result = intelPipelineIAState(dev, pipeline, info.ia_state); |
| 175 | break; |
| 176 | |
| 177 | case XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO: |
| 178 | pipeline->db_format = info.db_state->format; |
| 179 | break; |
| 180 | |
| 181 | case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO: |
| 182 | pipeline->cb_state = *info.cb_state; |
| 183 | break; |
| 184 | |
| 185 | case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO: |
| 186 | result = intelPipelineRSState(dev, pipeline, info.rs_state); |
| 187 | break; |
| 188 | |
| 189 | case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO: |
| 190 | pipeline->tess_state = *info.tess_state; |
| 191 | break; |
| 192 | |
| 193 | case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO: |
| 194 | switch (info.shader_state->shader.stage) { |
| 195 | case XGL_SHADER_STAGE_VERTEX: |
| 196 | pipeline->vs = info.shader_state->shader; |
| 197 | pipeline->active_shaders |= SHADER_VERTEX_FLAG; |
| 198 | break; |
| 199 | case XGL_SHADER_STAGE_GEOMETRY: |
| 200 | pipeline->gs = info.shader_state->shader; |
| 201 | pipeline->active_shaders |= SHADER_GEOMETRY_FLAG; |
| 202 | break; |
| 203 | case XGL_SHADER_STAGE_FRAGMENT: |
| 204 | pipeline->fs = info.shader_state->shader; |
| 205 | pipeline->active_shaders |= SHADER_FRAGMENT_FLAG; |
| 206 | break; |
| 207 | case XGL_SHADER_STAGE_TESS_CONTROL: |
| 208 | pipeline->tess_control = info.shader_state->shader; |
| 209 | pipeline->active_shaders |= SHADER_TESS_CONTROL_FLAG; |
| 210 | break; |
| 211 | case XGL_SHADER_STAGE_TESS_EVALUATION: |
| 212 | pipeline->tess_eval = info.shader_state->shader; |
| 213 | pipeline->active_shaders |= SHADER_TESS_EVAL_FLAG; |
| 214 | break; |
| 215 | case XGL_SHADER_STAGE_COMPUTE: |
| 216 | pipeline->compute = info.shader_state->shader; |
| 217 | pipeline->active_shaders |= SHADER_COMPUTE_FLAG; |
| 218 | break; |
| 219 | default: |
| 220 | // TODO: Log debug message |
| 221 | result = XGL_ERROR_BAD_PIPELINE_DATA; |
| 222 | goto error_exit; |
| 223 | } |
| 224 | break; |
| 225 | |
| 226 | default: |
| 227 | // TODO: Log debug message |
| 228 | result = XGL_ERROR_BAD_PIPELINE_DATA; |
| 229 | goto error_exit; |
| 230 | } |
| 231 | |
| 232 | if (result != XGL_SUCCESS) { |
| 233 | // TODO: What needs to happen if pipeline build fails? |
| 234 | goto error_exit; |
| 235 | } |
| 236 | info.ptr = info.header->next; |
| 237 | } while (info.ptr != NULL); |
| 238 | |
| 239 | /* |
| 240 | * Validate required elements |
| 241 | */ |
| 242 | if (!(pipeline->active_shaders & SHADER_VERTEX_FLAG)) { |
| 243 | // TODO: Log debug message: Vertex Shader required. |
| 244 | result = XGL_ERROR_BAD_PIPELINE_DATA; |
| 245 | goto error_exit; |
| 246 | } |
| 247 | |
| 248 | /* |
| 249 | * Tessalation control and evaluation have to both have a shader defined or |
| 250 | * neither should have a shader defined. |
| 251 | */ |
| 252 | if (((pipeline->active_shaders & SHADER_TESS_CONTROL_FLAG) == 0) != |
| 253 | ((pipeline->active_shaders & SHADER_TESS_EVAL_FLAG) == 0) ) { |
| 254 | // TODO: Log debug message: Both Tess control and Tess eval are required to use tessalation |
| 255 | result = XGL_ERROR_BAD_PIPELINE_DATA; |
| 256 | goto error_exit; |
| 257 | } |
| 258 | |
| 259 | if ((pipeline->active_shaders & SHADER_COMPUTE_FLAG) && |
| 260 | (pipeline->active_shaders & (SHADER_VERTEX_FLAG | SHADER_TESS_CONTROL_FLAG | |
| 261 | SHADER_TESS_EVAL_FLAG | SHADER_GEOMETRY_FLAG | |
| 262 | SHADER_FRAGMENT_FLAG))) { |
| 263 | // TODO: Log debug message: Can only specify compute shader when doing compute |
| 264 | result = XGL_ERROR_BAD_PIPELINE_DATA; |
| 265 | goto error_exit; |
| 266 | } |
| 267 | |
| 268 | /* |
| 269 | * Now compile everything into a pipeline object ready for the HW. |
| 270 | */ |
| 271 | |
| 272 | *pPipeline = pipeline; |
| 273 | |
| 274 | return XGL_SUCCESS; |
| 275 | |
| 276 | error_exit: |
| 277 | intel_base_destroy(&pipeline->obj.base); |
| 278 | return result; |
| 279 | } |
| 280 | |
| 281 | XGL_RESULT XGLAPI intelCreateComputePipeline( |
| 282 | XGL_DEVICE device, |
| 283 | const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, |
| 284 | XGL_PIPELINE* pPipeline) |
| 285 | { |
| 286 | return XGL_ERROR_UNAVAILABLE; |
| 287 | } |
| 288 | |
| 289 | XGL_RESULT XGLAPI intelStorePipeline( |
| 290 | XGL_PIPELINE pipeline, |
| 291 | XGL_SIZE* pDataSize, |
| 292 | XGL_VOID* pData) |
| 293 | { |
| 294 | return XGL_ERROR_UNAVAILABLE; |
| 295 | } |
| 296 | |
| 297 | XGL_RESULT XGLAPI intelLoadPipeline( |
| 298 | XGL_DEVICE device, |
| 299 | XGL_SIZE dataSize, |
| 300 | const XGL_VOID* pData, |
| 301 | XGL_PIPELINE* pPipeline) |
| 302 | { |
| 303 | return XGL_ERROR_UNAVAILABLE; |
| 304 | } |
| 305 | |
| 306 | XGL_RESULT XGLAPI intelCreatePipelineDelta( |
| 307 | XGL_DEVICE device, |
| 308 | XGL_PIPELINE p1, |
| 309 | XGL_PIPELINE p2, |
| 310 | XGL_PIPELINE_DELTA* delta) |
| 311 | { |
| 312 | return XGL_ERROR_UNAVAILABLE; |
| 313 | } |