Cody Northrop | 0d5881e | 2014-09-17 14:06:55 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright © 2008, 2009 Intel Corporation |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 21 | * DEALINGS IN THE SOFTWARE. |
| 22 | */ |
| 23 | #include <getopt.h> |
| 24 | |
| 25 | /** @file main.cpp |
| 26 | * |
| 27 | * This file is the main() routine and scaffolding for producing |
| 28 | * builtin_compiler (which doesn't include builtins itself and is used |
| 29 | * to generate the profile information for builtin_function.cpp), and |
| 30 | * for glsl_compiler (which does include builtins and can be used to |
| 31 | * offline compile GLSL code and examine the resulting GLSL IR. |
| 32 | */ |
| 33 | |
| 34 | #include "ast.h" |
| 35 | #include "glsl_parser_extras.h" |
| 36 | #include "ir_optimization.h" |
| 37 | #include "program.h" |
| 38 | #include "loop_analysis.h" |
| 39 | #include "standalone_scaffolding.h" |
| 40 | |
| 41 | static int glsl_version = 330; |
| 42 | |
| 43 | extern "C" void |
| 44 | _mesa_error_no_memory(const char *caller) |
| 45 | { |
| 46 | fprintf(stderr, "Mesa error: out of memory in %s", caller); |
| 47 | } |
| 48 | |
| 49 | static void |
| 50 | initialize_context(struct gl_context *ctx, gl_api api) |
| 51 | { |
| 52 | initialize_context_to_defaults(ctx, api); |
| 53 | |
| 54 | /* The standalone compiler needs to claim support for almost |
| 55 | * everything in order to compile the built-in functions. |
| 56 | */ |
| 57 | ctx->Const.GLSLVersion = glsl_version; |
| 58 | ctx->Extensions.ARB_ES3_compatibility = true; |
| 59 | ctx->Const.MaxComputeWorkGroupCount[0] = 65535; |
| 60 | ctx->Const.MaxComputeWorkGroupCount[1] = 65535; |
| 61 | ctx->Const.MaxComputeWorkGroupCount[2] = 65535; |
| 62 | ctx->Const.MaxComputeWorkGroupSize[0] = 1024; |
| 63 | ctx->Const.MaxComputeWorkGroupSize[1] = 1024; |
| 64 | ctx->Const.MaxComputeWorkGroupSize[2] = 64; |
| 65 | ctx->Const.MaxComputeWorkGroupInvocations = 1024; |
| 66 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; |
| 67 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; |
| 68 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ |
| 69 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ |
| 70 | |
| 71 | switch (ctx->Const.GLSLVersion) { |
| 72 | case 100: |
| 73 | ctx->Const.MaxClipPlanes = 0; |
| 74 | ctx->Const.MaxCombinedTextureImageUnits = 8; |
| 75 | ctx->Const.MaxDrawBuffers = 2; |
| 76 | ctx->Const.MinProgramTexelOffset = 0; |
| 77 | ctx->Const.MaxProgramTexelOffset = 0; |
| 78 | ctx->Const.MaxLights = 0; |
| 79 | ctx->Const.MaxTextureCoordUnits = 0; |
| 80 | ctx->Const.MaxTextureUnits = 8; |
| 81 | |
| 82 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; |
| 83 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; |
| 84 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; |
| 85 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| 86 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; |
| 87 | |
| 88 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = |
| 89 | ctx->Const.MaxCombinedTextureImageUnits; |
| 90 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; |
| 91 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| 92 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| 93 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| 94 | |
| 95 | ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| 96 | break; |
| 97 | case 110: |
| 98 | case 120: |
| 99 | ctx->Const.MaxClipPlanes = 6; |
| 100 | ctx->Const.MaxCombinedTextureImageUnits = 2; |
| 101 | ctx->Const.MaxDrawBuffers = 1; |
| 102 | ctx->Const.MinProgramTexelOffset = 0; |
| 103 | ctx->Const.MaxProgramTexelOffset = 0; |
| 104 | ctx->Const.MaxLights = 8; |
| 105 | ctx->Const.MaxTextureCoordUnits = 2; |
| 106 | ctx->Const.MaxTextureUnits = 2; |
| 107 | |
| 108 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| 109 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; |
| 110 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; |
| 111 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| 112 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; |
| 113 | |
| 114 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = |
| 115 | ctx->Const.MaxCombinedTextureImageUnits; |
| 116 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; |
| 117 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| 118 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| 119 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| 120 | |
| 121 | ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| 122 | break; |
| 123 | case 130: |
| 124 | case 140: |
| 125 | ctx->Const.MaxClipPlanes = 8; |
| 126 | ctx->Const.MaxCombinedTextureImageUnits = 16; |
| 127 | ctx->Const.MaxDrawBuffers = 8; |
| 128 | ctx->Const.MinProgramTexelOffset = -8; |
| 129 | ctx->Const.MaxProgramTexelOffset = 7; |
| 130 | ctx->Const.MaxLights = 8; |
| 131 | ctx->Const.MaxTextureCoordUnits = 8; |
| 132 | ctx->Const.MaxTextureUnits = 2; |
| 133 | |
| 134 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| 135 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| 136 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| 137 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| 138 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; |
| 139 | |
| 140 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| 141 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; |
| 142 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| 143 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| 144 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| 145 | |
| 146 | ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; |
| 147 | break; |
| 148 | case 150: |
| 149 | case 330: |
| 150 | ctx->Const.MaxClipPlanes = 8; |
| 151 | ctx->Const.MaxDrawBuffers = 8; |
| 152 | ctx->Const.MinProgramTexelOffset = -8; |
| 153 | ctx->Const.MaxProgramTexelOffset = 7; |
| 154 | ctx->Const.MaxLights = 8; |
| 155 | ctx->Const.MaxTextureCoordUnits = 8; |
| 156 | ctx->Const.MaxTextureUnits = 2; |
| 157 | |
| 158 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| 159 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| 160 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| 161 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| 162 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; |
| 163 | |
| 164 | ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; |
| 165 | ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; |
| 166 | ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = |
| 167 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; |
| 168 | ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; |
| 169 | |
| 170 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| 171 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; |
| 172 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = |
| 173 | ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; |
| 174 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| 175 | |
| 176 | ctx->Const.MaxCombinedTextureImageUnits = |
| 177 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits |
| 178 | + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits |
| 179 | + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; |
| 180 | |
| 181 | ctx->Const.MaxGeometryOutputVertices = 256; |
| 182 | ctx->Const.MaxGeometryTotalOutputComponents = 1024; |
| 183 | |
| 184 | // ctx->Const.MaxGeometryVaryingComponents = 64; |
| 185 | |
| 186 | ctx->Const.MaxVarying = 60 / 4; |
| 187 | break; |
| 188 | case 300: |
| 189 | ctx->Const.MaxClipPlanes = 8; |
| 190 | ctx->Const.MaxCombinedTextureImageUnits = 32; |
| 191 | ctx->Const.MaxDrawBuffers = 4; |
| 192 | ctx->Const.MinProgramTexelOffset = -8; |
| 193 | ctx->Const.MaxProgramTexelOffset = 7; |
| 194 | ctx->Const.MaxLights = 0; |
| 195 | ctx->Const.MaxTextureCoordUnits = 0; |
| 196 | ctx->Const.MaxTextureUnits = 0; |
| 197 | |
| 198 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
| 199 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |
| 200 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; |
| 201 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ |
| 202 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; |
| 203 | |
| 204 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; |
| 205 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; |
| 206 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; |
| 207 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ |
| 208 | |
| 209 | ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; |
| 210 | break; |
| 211 | } |
| 212 | |
| 213 | ctx->Driver.NewShader = _mesa_new_shader; |
| 214 | } |
| 215 | |
| 216 | /* Returned string will have 'ctx' as its ralloc owner. */ |
| 217 | static char * |
| 218 | load_text_file(void *ctx, const char *file_name) |
| 219 | { |
| 220 | char *text = NULL; |
| 221 | size_t size; |
| 222 | size_t total_read = 0; |
| 223 | FILE *fp = fopen(file_name, "rb"); |
| 224 | |
| 225 | if (!fp) { |
| 226 | return NULL; |
| 227 | } |
| 228 | |
| 229 | fseek(fp, 0L, SEEK_END); |
| 230 | size = ftell(fp); |
| 231 | fseek(fp, 0L, SEEK_SET); |
| 232 | |
| 233 | text = (char *) ralloc_size(ctx, size + 1); |
| 234 | if (text != NULL) { |
| 235 | do { |
| 236 | size_t bytes = fread(text + total_read, |
| 237 | 1, size - total_read, fp); |
| 238 | if (bytes < size - total_read) { |
| 239 | free(text); |
| 240 | text = NULL; |
| 241 | goto error; |
| 242 | } |
| 243 | |
| 244 | if (bytes == 0) { |
| 245 | break; |
| 246 | } |
| 247 | |
| 248 | total_read += bytes; |
| 249 | } while (total_read < size); |
| 250 | |
| 251 | text[total_read] = '\0'; |
| 252 | error:; |
| 253 | } |
| 254 | |
| 255 | fclose(fp); |
| 256 | |
| 257 | return text; |
| 258 | } |
| 259 | |
| 260 | int dump_ast = 0; |
| 261 | int dump_hir = 0; |
| 262 | int dump_lir = 0; |
| 263 | int do_link = 0; |
| 264 | |
| 265 | const struct option compiler_opts[] = { |
| 266 | { "dump-ast", no_argument, &dump_ast, 1 }, |
| 267 | { "dump-hir", no_argument, &dump_hir, 1 }, |
| 268 | { "dump-lir", no_argument, &dump_lir, 1 }, |
| 269 | { "link", no_argument, &do_link, 1 }, |
| 270 | { "version", required_argument, NULL, 'v' }, |
| 271 | { NULL, 0, NULL, 0 } |
| 272 | }; |
| 273 | |
| 274 | /** |
| 275 | * \brief Print proper usage and exit with failure. |
| 276 | */ |
| 277 | void |
| 278 | usage_fail(const char *name) |
| 279 | { |
| 280 | |
| 281 | const char *header = |
| 282 | "usage: %s [options] <file.vert | file.geom | file.frag>\n" |
| 283 | "\n" |
| 284 | "Possible options are:\n"; |
| 285 | printf(header, name, name); |
| 286 | for (const struct option *o = compiler_opts; o->name != 0; ++o) { |
| 287 | printf(" --%s\n", o->name); |
| 288 | } |
| 289 | exit(EXIT_FAILURE); |
| 290 | } |
| 291 | |
| 292 | extern "C" { |
| 293 | /* Stubbed linkage for diskcache, which is not used for standalone compilation */ |
| 294 | extern int |
| 295 | mesa_shader_diskcache_find(struct gl_context *ctx, struct gl_shader *shader) |
| 296 | { |
| 297 | return 1; |
| 298 | } |
| 299 | |
| 300 | /* Stubbed linkage for diskcache, which is not used for standalone compilation */ |
| 301 | extern int |
| 302 | mesa_shader_diskcache_cache(struct gl_context *ctx, struct gl_shader *shader) |
| 303 | { |
| 304 | return 1; |
| 305 | } |
| 306 | |
| 307 | } // extern "C" |
| 308 | |
| 309 | |
| 310 | void |
| 311 | compile_shader(struct gl_context *ctx, struct gl_shader *shader) |
| 312 | { |
| 313 | struct _mesa_glsl_parse_state *state = |
| 314 | new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); |
| 315 | |
| 316 | // There's no _Shader set up in the context pipeline state for the standalone |
| 317 | // compiler, so we fake it. |
| 318 | GLbitfield flags = 0x0; |
| 319 | const char *env = _mesa_getenv("MESA_GLSL"); |
| 320 | if (env) { |
| 321 | if (strstr(env, "glassy")) |
| 322 | flags |= GLSL_USE_GLASS; |
| 323 | } |
| 324 | |
| 325 | if (flags & GLSL_USE_GLASS) |
| 326 | ctx->Const.GlassMode = 2; |
| 327 | |
| 328 | _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); |
| 329 | |
| 330 | /* Print out the resulting IR */ |
| 331 | if (!state->error && dump_lir) { |
| 332 | _mesa_print_ir(stdout, shader->ir, state); |
| 333 | } |
| 334 | |
| 335 | return; |
| 336 | } |
| 337 | |
| 338 | int |
| 339 | main(int argc, char **argv) |
| 340 | { |
| 341 | int status = EXIT_SUCCESS; |
| 342 | struct gl_context local_ctx; |
| 343 | struct gl_context *ctx = &local_ctx; |
| 344 | bool glsl_es = false; |
| 345 | |
| 346 | int c; |
| 347 | int idx = 0; |
| 348 | while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { |
| 349 | switch (c) { |
| 350 | case 'v': |
| 351 | glsl_version = strtol(optarg, NULL, 10); |
| 352 | switch (glsl_version) { |
| 353 | case 100: |
| 354 | case 300: |
| 355 | glsl_es = true; |
| 356 | break; |
| 357 | case 110: |
| 358 | case 120: |
| 359 | case 130: |
| 360 | case 140: |
| 361 | case 150: |
| 362 | case 330: |
| 363 | glsl_es = false; |
| 364 | break; |
| 365 | default: |
| 366 | fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); |
| 367 | usage_fail(argv[0]); |
| 368 | break; |
| 369 | } |
| 370 | break; |
| 371 | default: |
| 372 | break; |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | _mesa_create_shader_compiler(); |
| 377 | |
| 378 | if (argc <= optind) |
| 379 | usage_fail(argv[0]); |
| 380 | |
| 381 | initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT); |
| 382 | |
| 383 | struct gl_shader_program *whole_program; |
| 384 | |
| 385 | whole_program = rzalloc (NULL, struct gl_shader_program); |
| 386 | assert(whole_program != NULL); |
| 387 | whole_program->InfoLog = ralloc_strdup(whole_program, ""); |
| 388 | |
| 389 | for (/* empty */; argc > optind; optind++) { |
| 390 | whole_program->Shaders = |
| 391 | reralloc(whole_program, whole_program->Shaders, |
| 392 | struct gl_shader *, whole_program->NumShaders + 1); |
| 393 | assert(whole_program->Shaders != NULL); |
| 394 | |
| 395 | struct gl_shader *shader = rzalloc(whole_program, gl_shader); |
| 396 | |
| 397 | whole_program->Shaders[whole_program->NumShaders] = shader; |
| 398 | whole_program->NumShaders++; |
| 399 | |
| 400 | const unsigned len = strlen(argv[optind]); |
| 401 | if (len < 6) |
| 402 | usage_fail(argv[0]); |
| 403 | |
| 404 | const char *const ext = & argv[optind][len - 5]; |
| 405 | if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) |
| 406 | shader->Type = GL_VERTEX_SHADER; |
| 407 | else if (strncmp(".geom", ext, 5) == 0) |
| 408 | shader->Type = GL_GEOMETRY_SHADER; |
| 409 | else if (strncmp(".frag", ext, 5) == 0) |
| 410 | shader->Type = GL_FRAGMENT_SHADER; |
| 411 | else if (strncmp(".comp", ext, 5) == 0) |
| 412 | shader->Type = GL_COMPUTE_SHADER; |
| 413 | else |
| 414 | usage_fail(argv[0]); |
| 415 | shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type); |
| 416 | |
| 417 | shader->Source = load_text_file(whole_program, argv[optind]); |
| 418 | if (shader->Source == NULL) { |
| 419 | printf("File \"%s\" does not exist.\n", argv[optind]); |
| 420 | exit(EXIT_FAILURE); |
| 421 | } |
| 422 | |
| 423 | compile_shader(ctx, shader); |
| 424 | |
| 425 | if (strlen(shader->InfoLog) > 0) |
| 426 | printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); |
| 427 | |
| 428 | if (!shader->CompileStatus) { |
| 429 | status = EXIT_FAILURE; |
| 430 | break; |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | if ((status == EXIT_SUCCESS) && do_link) { |
| 435 | link_shaders(ctx, whole_program); |
| 436 | status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; |
| 437 | |
| 438 | if (strlen(whole_program->InfoLog) > 0) |
| 439 | printf("Info log for linking:\n%s\n", whole_program->InfoLog); |
| 440 | } |
| 441 | |
| 442 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) |
| 443 | ralloc_free(whole_program->_LinkedShaders[i]); |
| 444 | |
| 445 | ralloc_free(whole_program); |
| 446 | _mesa_glsl_release_types(); |
| 447 | _mesa_glsl_release_builtin_functions(); |
| 448 | |
| 449 | return status; |
| 450 | } |