blob: 34dca22b2734e2c34e8c228fe7a2d33297491c90 [file] [log] [blame]
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001/* THIS FILE IS GENERATED. DO NOT EDIT. */
2
3/*
4 * XGL
5 *
6 * Copyright (C) 2014 LunarG, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27#include <stdio.h>
28#include <stdlib.h>
29#include <string.h>
30#include <assert.h>
31#include <pthread.h>
32#include "xglLayer.h"
Tobin Ehlis0f051a52014-10-24 13:03:56 -060033#include "xgl_string_helper.h"
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060034
35static XGL_LAYER_DISPATCH_TABLE nextTable;
36static XGL_BASE_LAYER_OBJECT *pCurObj;
37static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
38
39// Block of code at start here for managing/tracking Pipeline state that this layer cares about
40// Just track 2 shaders for now
41#define VS 0
42#define FS 1
43#define MAX_SLOTS 2048
44typedef struct _SHADER_DS_MAPPING {
45 XGL_UINT slotCount;
46 XGL_DESCRIPTOR_SLOT_INFO* pShaderMappingSlot;
47} SHADER_DS_MAPPING;
48
49typedef struct _PIPELINE_NODE {
50 XGL_PIPELINE pipeline;
51 struct _PIPELINE_NODE* pNext;
52 SHADER_DS_MAPPING dsMapping[2][XGL_MAX_DESCRIPTOR_SETS];
53} PIPELINE_NODE;
54
55typedef struct _PIPELINE_LL_HEADER {
56 XGL_STRUCTURE_TYPE sType;
57 const XGL_VOID* pNext;
58} PIPELINE_LL_HEADER;
59
60static PIPELINE_NODE *pPipelineHead = NULL;
61static XGL_PIPELINE lastBoundPipeline = NULL;
62
63static PIPELINE_NODE *getPipeline(XGL_PIPELINE pipeline)
64{
65 PIPELINE_NODE *pTrav = pPipelineHead;
66 while (pTrav) {
67 if (pTrav->pipeline == pipeline)
68 return pTrav;
69 pTrav = pTrav->pNext;
70 }
71 return NULL;
72}
73
74// Init the pipeline mapping info based on pipeline create info LL tree
75static void initPipeline(PIPELINE_NODE *pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
76{
77 PIPELINE_LL_HEADER *pTrav = (PIPELINE_LL_HEADER*)pCreateInfo->pNext;
78 while (pTrav) {
79 if (XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO == pTrav->sType) {
80 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* pSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav;
81 if (XGL_SHADER_STAGE_VERTEX == pSSCI->shader.stage) {
82 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
83 if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
84 printf("DS ERROR: descriptorCount for Vertex Shader exceeds 2048 (%u), is this correct? Changing to 0\n", pSSCI->shader.descriptorSetMapping[i].descriptorCount);
85 pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
86 }
87 pPipeline->dsMapping[0][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
88 // Deep copy DS Slot array
89 pPipeline->dsMapping[0][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[0][i].slotCount);
90 memcpy(&pPipeline->dsMapping[0][i].pShaderMappingSlot, &pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[0][i].slotCount);
91 }
92 }
93 else if (XGL_SHADER_STAGE_FRAGMENT == pSSCI->shader.stage) {
94 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
95 if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
96 printf("DS ERROR: descriptorCount for Frag Shader exceeds 2048 (%u), is this correct? Changing to 0\n", pSSCI->shader.descriptorSetMapping[i].descriptorCount);
97 pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
98 }
99 pPipeline->dsMapping[1][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
100 // Deep copy DS Slot array
101 pPipeline->dsMapping[1][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[1][i].slotCount);
102 memcpy(&pPipeline->dsMapping[1][i].pShaderMappingSlot, &pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[1][i].slotCount);
103 }
104 }
105 }
106 pTrav = pTrav->pNext;
107 }
108}
109
110// Block of code at start here specifically for managing/tracking DSs
111#define MAPPING_MEMORY 0x00000001
112#define MAPPING_IMAGE 0x00000002
113#define MAPPING_SAMPLER 0x00000004
114#define MAPPING_DS 0x00000008
115
116typedef struct _DS_SLOT {
117 XGL_UINT slot;
118 XGL_DESCRIPTOR_SLOT_INFO shaderSlotInfo[2];
119 // Only 1 of 4 possible slot mappings active
120 XGL_UINT activeMapping;
121 XGL_UINT mappingMask; // store record of different mappings used
122 XGL_MEMORY_VIEW_ATTACH_INFO memView;
123 XGL_IMAGE_VIEW_ATTACH_INFO imageView;
124 XGL_SAMPLER sampler;
125} DS_SLOT;
126
127// Top-level node that points to start of DS
128typedef struct _DS_LL_HEAD {
129 XGL_DESCRIPTOR_SET dsID;
130 XGL_UINT numSlots;
131 struct _DS_LL_HEAD *pNextDS;
132 DS_SLOT *dsSlot; // Dynamically allocated array of DS_SLOTs
133 XGL_BOOL updateActive; // Track if DS is in an update block
134} DS_LL_HEAD;
135
136// ptr to HEAD of LL of DSs
137static DS_LL_HEAD *pDSHead = NULL;
138// Last DS that was bound
139static XGL_DESCRIPTOR_SET lastBoundDS[XGL_MAX_DESCRIPTOR_SETS] = {NULL, NULL};
140
141// Return DS Head ptr for specified ds or else NULL
142static DS_LL_HEAD* getDS(XGL_DESCRIPTOR_SET ds)
143{
144 DS_LL_HEAD *pTrav = pDSHead;
145 while (pTrav) {
146 if (pTrav->dsID == ds)
147 return pTrav;
148 pTrav = pTrav->pNextDS;
149 }
150 return NULL;
151}
152
153// Initialize a DS where all slots are UNUSED for all shaders
154static void initDS(DS_LL_HEAD *pDS)
155{
156 for (uint32_t i = 0; i < pDS->numSlots; i++) {
157 memset((void*)&pDS->dsSlot[i], 0, sizeof(DS_SLOT));
158 pDS->dsSlot[i].slot = i;
159 }
160}
161
162// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
163static XGL_BOOL dsUpdate(XGL_DESCRIPTOR_SET ds)
164{
165 DS_LL_HEAD *pTrav = getDS(ds);
166 if (pTrav)
167 return pTrav->updateActive;
168 return XGL_FALSE;
169}
170
171// Clear specified slotCount DS Slots starting at startSlot
172// Return XGL_TRUE if DS is within a xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
173static XGL_BOOL clearDS(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
174{
175 DS_LL_HEAD *pTrav = getDS(descriptorSet);
176 if (!pTrav || ((startSlot + slotCount) > pTrav->numSlots)) {
177 // TODO : Log more meaningful error here
178 return XGL_FALSE;
179 }
180 for (uint32_t i = startSlot; i < slotCount; i++) {
181 memset((void*)&pTrav->dsSlot[i], 0, sizeof(DS_SLOT));
182 }
183 return XGL_TRUE;
184}
185
186static void dsSetMapping(DS_SLOT* pSlot, XGL_UINT mapping)
187{
188 pSlot->mappingMask |= mapping;
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600189 pSlot->activeMapping = mapping;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600190}
191
192static void noteSlotMapping(XGL_UINT32 mapping)
193{
194 if (MAPPING_MEMORY & mapping)
195 printf("\tMemory View previously mapped\n");
196 if (MAPPING_IMAGE & mapping)
197 printf("\tImage View previously mapped\n");
198 if (MAPPING_SAMPLER & mapping)
199 printf("\tSampler previously mapped\n");
200 if (MAPPING_DS & mapping)
201 printf("\tDESCRIPTOR SET ptr previously mapped\n");
202}
203
204static void dsSetMemMapping(DS_SLOT* pSlot, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
205{
206 if (pSlot->mappingMask) {
207 printf("DS INFO : While mapping Memory View to slot %u previous Mapping(s) identified:\n", pSlot->slot);
208 noteSlotMapping(pSlot->mappingMask);
209 }
210 memcpy(&pSlot->memView, pMemView, sizeof(XGL_MEMORY_VIEW_ATTACH_INFO));
211 dsSetMapping(pSlot, MAPPING_MEMORY);
212}
213
214static XGL_BOOL dsMemMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
215{
216 DS_LL_HEAD *pTrav = getDS(descriptorSet);
217 if (pTrav) {
218 if (pTrav->numSlots < (startSlot + slotCount)) {
219 return XGL_FALSE;
220 }
221 for (uint32_t i = 0; i < slotCount; i++) {
222 dsSetMemMapping(&pTrav->dsSlot[i+startSlot], &pMemViews[i]);
223 }
224 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600225 else
226 return XGL_FALSE;
227 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600228}
229
230static void dsSetImageMapping(DS_SLOT* pSlot, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
231{
232 if (pSlot->mappingMask) {
233 printf("DS INFO : While mapping Image View to slot %u previous Mapping(s) identified:\n", pSlot->slot);
234 noteSlotMapping(pSlot->mappingMask);
235 }
236 memcpy(&pSlot->imageView, pImageViews, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
237 dsSetMapping(pSlot, MAPPING_IMAGE);
238}
239
240static XGL_BOOL dsImageMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
241{
242 DS_LL_HEAD *pTrav = getDS(descriptorSet);
243 if (pTrav) {
244 if (pTrav->numSlots < (startSlot + slotCount)) {
245 return XGL_FALSE;
246 }
247 for (uint32_t i = 0; i < slotCount; i++) {
248 dsSetImageMapping(&pTrav->dsSlot[i+startSlot], &pImageViews[i]);
249 }
250 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600251 else
252 return XGL_FALSE;
253 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600254}
255
256static void dsSetSamplerMapping(DS_SLOT* pSlot, const XGL_SAMPLER sampler)
257{
258 if (pSlot->mappingMask) {
259 printf("DS INFO : While mapping Sampler to slot %u previous Mapping(s) identified:\n", pSlot->slot);
260 noteSlotMapping(pSlot->mappingMask);
261 }
262 pSlot->sampler = sampler;
263 dsSetMapping(pSlot, MAPPING_SAMPLER);
264}
265
266static XGL_BOOL dsSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
267{
268 DS_LL_HEAD *pTrav = getDS(descriptorSet);
269 if (pTrav) {
270 if (pTrav->numSlots < (startSlot + slotCount)) {
271 return XGL_FALSE;
272 }
273 for (uint32_t i = 0; i < slotCount; i++) {
274 dsSetImageMapping(&pTrav->dsSlot[i+startSlot], pSamplers[i]);
275 }
276 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600277 else
278 return XGL_FALSE;
279 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600280}
281
282// Synch up currently bound pipeline settings with DS mappings
283static void synchDSMapping()
284{
285 // First verify that we have a bound pipeline
286 PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
287 if (!pPipeTrav) {
288 printf("DS ERROR : Can't find last bound Pipeline %p!\n", (void*)lastBoundPipeline);
289 }
290 else {
291 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600292 DS_LL_HEAD *pDS;
293 if (lastBoundDS[i]) {
294 pDS = getDS(lastBoundDS[i]);
295 if (!pDS) {
296 printf("DS ERROR : Can't find last bound DS %p. Did you need to bind DS to index %u?\n", (void*)lastBoundDS[i], i);
297 }
298 else { // We have a good DS & Pipeline, store pipeline mappings in DS
299 for (uint32_t j = 0; j < 2; j++) { // j is shader selector
300 for (uint32_t k = 0; k < XGL_MAX_DESCRIPTOR_SETS; k++) {
301 if (pPipeTrav->dsMapping[j][k].slotCount > pDS->numSlots) {
302 printf("DS ERROR : DS Mapping for shader %u has more slots (%u) than DS %p (%u)!\n", j, pPipeTrav->dsMapping[j][k].slotCount, (void*)pDS->dsID, pDS->numSlots);
303 }
304 else {
305 for (uint32_t r = 0; r < pPipeTrav->dsMapping[j][k].slotCount; r++) {
306 pDS->dsSlot[r].shaderSlotInfo[j] = pPipeTrav->dsMapping[j][k].pShaderMappingSlot[j];
307 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600308 }
309 }
310 }
311 }
312 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600313 else {
314 printf("DS INFO : It appears that no DS was bound to index %u.\n", i);
315 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600316 }
317 }
318}
319
320// Print details of DS config to stdout
321static void printDSConfig()
322{
323 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
324 DS_LL_HEAD *pDS = getDS(lastBoundDS[i]);
325 if (pDS) {
326 printf("DS INFO : Bindings for DS %p:\n", (void*)pDS->dsID);
327 for (uint32_t j = 0; j < pDS->numSlots; j++) {
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600328 printf(" Slot %u\n", j);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600329 switch (pDS->dsSlot[j].activeMapping)
330 {
331 case MAPPING_MEMORY:
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600332 printf(" Mapped to Memory View %p (CAN PRINT DETAILS HERE)\n", (void*)&pDS->dsSlot[j].memView);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600333 break;
334 case MAPPING_IMAGE:
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600335 printf(" Mapped to Image View %p (CAN PRINT DETAILS HERE)\n", (void*)&pDS->dsSlot[j].imageView);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600336 break;
337 case MAPPING_SAMPLER:
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600338 printf(" Mapped to Sampler View %p (CAN PRINT DETAILS HERE)\n", (void*)pDS->dsSlot[j].sampler);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600339 break;
340 default:
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600341 printf(" NO VIEW MAPPED TO THIS DS SLOT\n");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600342 break;
343 }
344 for (uint32_t k = 0; k < 2; k++) {
345 if (XGL_SLOT_UNUSED != pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType) {
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600346 printf(" Shader type %s has %s slot type mapping to shaderEntityIndex %u\n", (k == 0) ? "VS" : "FS", string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType), pDS->dsSlot[j].shaderSlotInfo[k].shaderEntityIndex);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600347 }
348 }
349 }
350 }
351 else {
352 printf("DS ERROR : Can't find last bound DS %p!\n", (void*)lastBoundDS[i]);
353 }
354 }
355}
356
357static void synchAndPrintDSConfig()
358{
359 synchDSMapping();
360 printDSConfig();
361}
362
363static void initLayerTable()
364{
365 GetProcAddrType fpNextGPA;
366 fpNextGPA = pCurObj->pGPA;
367 assert(fpNextGPA);
368
369 GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
370 nextTable.GetProcAddr = fpGetProcAddr;
371 InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
372 nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
373 GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
374 nextTable.GetGpuInfo = fpGetGpuInfo;
375 CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
376 nextTable.CreateDevice = fpCreateDevice;
377 DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
378 nextTable.DestroyDevice = fpDestroyDevice;
379 GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
380 nextTable.GetExtensionSupport = fpGetExtensionSupport;
381 EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
382 nextTable.EnumerateLayers = fpEnumerateLayers;
383 GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
384 nextTable.GetDeviceQueue = fpGetDeviceQueue;
385 QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
386 nextTable.QueueSubmit = fpQueueSubmit;
387 QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
388 nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
389 QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
390 nextTable.QueueWaitIdle = fpQueueWaitIdle;
391 DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
392 nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
393 GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
394 nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
395 GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
396 nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
397 AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
398 nextTable.AllocMemory = fpAllocMemory;
399 FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
400 nextTable.FreeMemory = fpFreeMemory;
401 SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
402 nextTable.SetMemoryPriority = fpSetMemoryPriority;
403 MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
404 nextTable.MapMemory = fpMapMemory;
405 UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
406 nextTable.UnmapMemory = fpUnmapMemory;
407 PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
408 nextTable.PinSystemMemory = fpPinSystemMemory;
409 RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
410 nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
411 GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
412 nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
413 OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
414 nextTable.OpenSharedMemory = fpOpenSharedMemory;
415 OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
416 nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
417 OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
418 nextTable.OpenPeerMemory = fpOpenPeerMemory;
419 OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
420 nextTable.OpenPeerImage = fpOpenPeerImage;
421 DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
422 nextTable.DestroyObject = fpDestroyObject;
423 GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
424 nextTable.GetObjectInfo = fpGetObjectInfo;
425 BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
426 nextTable.BindObjectMemory = fpBindObjectMemory;
427 CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
428 nextTable.CreateFence = fpCreateFence;
429 GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
430 nextTable.GetFenceStatus = fpGetFenceStatus;
431 WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
432 nextTable.WaitForFences = fpWaitForFences;
433 CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
434 nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
435 SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
436 nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
437 WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
438 nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
439 CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
440 nextTable.CreateEvent = fpCreateEvent;
441 GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
442 nextTable.GetEventStatus = fpGetEventStatus;
443 SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
444 nextTable.SetEvent = fpSetEvent;
445 ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
446 nextTable.ResetEvent = fpResetEvent;
447 CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
448 nextTable.CreateQueryPool = fpCreateQueryPool;
449 GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
450 nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
451 GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
452 nextTable.GetFormatInfo = fpGetFormatInfo;
453 CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
454 nextTable.CreateImage = fpCreateImage;
455 GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
456 nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
457 CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
458 nextTable.CreateImageView = fpCreateImageView;
459 CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
460 nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
461 CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
462 nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
463 CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
464 nextTable.CreateShader = fpCreateShader;
465 CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
466 nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
467 CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
468 nextTable.CreateComputePipeline = fpCreateComputePipeline;
469 StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
470 nextTable.StorePipeline = fpStorePipeline;
471 LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
472 nextTable.LoadPipeline = fpLoadPipeline;
473 CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
474 nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
475 CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
476 nextTable.CreateSampler = fpCreateSampler;
477 CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
478 nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
479 BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
480 nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
481 EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
482 nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
483 AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
484 nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
485 AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
486 nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
487 AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
488 nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
489 AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
490 nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
491 ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
492 nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
493 CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
494 nextTable.CreateViewportState = fpCreateViewportState;
495 CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
496 nextTable.CreateRasterState = fpCreateRasterState;
497 CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
498 nextTable.CreateMsaaState = fpCreateMsaaState;
499 CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
500 nextTable.CreateColorBlendState = fpCreateColorBlendState;
501 CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
502 nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
503 CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
504 nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
505 BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
506 nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
507 EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
508 nextTable.EndCommandBuffer = fpEndCommandBuffer;
509 ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
510 nextTable.ResetCommandBuffer = fpResetCommandBuffer;
511 CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
512 nextTable.CmdBindPipeline = fpCmdBindPipeline;
513 CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
514 nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
515 CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
516 nextTable.CmdBindStateObject = fpCmdBindStateObject;
517 CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
518 nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
519 CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
520 nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
521 CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
522 nextTable.CmdBindIndexData = fpCmdBindIndexData;
523 CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
524 nextTable.CmdBindAttachments = fpCmdBindAttachments;
525 CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
526 nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
527 CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
528 nextTable.CmdPrepareImages = fpCmdPrepareImages;
529 CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
530 nextTable.CmdDraw = fpCmdDraw;
531 CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
532 nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
533 CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
534 nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
535 CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
536 nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
537 CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
538 nextTable.CmdDispatch = fpCmdDispatch;
539 CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
540 nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
541 CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
542 nextTable.CmdCopyMemory = fpCmdCopyMemory;
543 CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
544 nextTable.CmdCopyImage = fpCmdCopyImage;
545 CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
546 nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
547 CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
548 nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
549 CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
550 nextTable.CmdCloneImageData = fpCmdCloneImageData;
551 CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
552 nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
553 CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
554 nextTable.CmdFillMemory = fpCmdFillMemory;
555 CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
556 nextTable.CmdClearColorImage = fpCmdClearColorImage;
557 CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
558 nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
559 CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
560 nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
561 CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
562 nextTable.CmdResolveImage = fpCmdResolveImage;
563 CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
564 nextTable.CmdSetEvent = fpCmdSetEvent;
565 CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
566 nextTable.CmdResetEvent = fpCmdResetEvent;
567 CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
568 nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
569 CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
570 nextTable.CmdBeginQuery = fpCmdBeginQuery;
571 CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
572 nextTable.CmdEndQuery = fpCmdEndQuery;
573 CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
574 nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
575 CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
576 nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
577 CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
578 nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
579 CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
580 nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
581 CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
582 nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
583 DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
584 nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
585 DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
586 nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
587 DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
588 nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
589 DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
590 nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
591 DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
592 nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
593 DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
594 nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
595 DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
596 nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
597 CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
598 nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
599 CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
600 nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
601 WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
602 nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
603 WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
604 nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
605 WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
606 nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
607 WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
608 nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
609}
610
611
612XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
613{
614 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
615 printf("At start of layered GetGpuInfo\n");
616 pCurObj = gpuw;
617 pthread_once(&tabOnce, initLayerTable);
618 XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
619 printf("Completed layered GetGpuInfo\n");
620 return result;
621}
622
623XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
624{
625 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
626 printf("At start of layered CreateDevice\n");
627 pCurObj = gpuw;
628 pthread_once(&tabOnce, initLayerTable);
629 XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
630 printf("Completed layered CreateDevice\n");
631 return result;
632}
633
634XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
635{
636 XGL_RESULT result = nextTable.DestroyDevice(device);
637 return result;
638}
639
640XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
641{
642 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
643 printf("At start of layered GetExtensionSupport\n");
644 pCurObj = gpuw;
645 pthread_once(&tabOnce, initLayerTable);
646 XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
647 printf("Completed layered GetExtensionSupport\n");
648 return result;
649}
650
651XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
652{
653 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
654 printf("At start of layered EnumerateLayers\n");
655 pCurObj = gpuw;
656 pthread_once(&tabOnce, initLayerTable);
657 XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
658 printf("Completed layered EnumerateLayers\n");
659 return result;
660}
661
662XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
663{
664 XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
665 return result;
666}
667
668XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
669{
670 XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
671 return result;
672}
673
674XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
675{
676 XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
677 return result;
678}
679
680XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
681{
682 XGL_RESULT result = nextTable.QueueWaitIdle(queue);
683 return result;
684}
685
686XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
687{
688 XGL_RESULT result = nextTable.DeviceWaitIdle(device);
689 return result;
690}
691
692XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
693{
694 XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
695 return result;
696}
697
698XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
699{
700 XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
701 return result;
702}
703
704XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
705{
706 XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
707 return result;
708}
709
710XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
711{
712 XGL_RESULT result = nextTable.FreeMemory(mem);
713 return result;
714}
715
716XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
717{
718 XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
719 return result;
720}
721
722XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
723{
724 XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
725 return result;
726}
727
728XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
729{
730 XGL_RESULT result = nextTable.UnmapMemory(mem);
731 return result;
732}
733
734XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
735{
736 XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
737 return result;
738}
739
740XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
741{
742 XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
743 return result;
744}
745
746XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
747{
748 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
749 printf("At start of layered GetMultiGpuCompatibility\n");
750 pCurObj = gpuw;
751 pthread_once(&tabOnce, initLayerTable);
752 XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
753 printf("Completed layered GetMultiGpuCompatibility\n");
754 return result;
755}
756
757XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
758{
759 XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
760 return result;
761}
762
763XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
764{
765 XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
766 return result;
767}
768
769XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
770{
771 XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
772 return result;
773}
774
775XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
776{
777 XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
778 return result;
779}
780
781XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
782{
783 XGL_RESULT result = nextTable.DestroyObject(object);
784 return result;
785}
786
787XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
788{
789 XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
790 return result;
791}
792
793XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
794{
795 XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
796 return result;
797}
798
799XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
800{
801 XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
802 return result;
803}
804
805XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
806{
807 XGL_RESULT result = nextTable.GetFenceStatus(fence);
808 return result;
809}
810
811XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
812{
813 XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
814 return result;
815}
816
817XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
818{
819 XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
820 return result;
821}
822
823XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
824{
825 XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
826 return result;
827}
828
829XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
830{
831 XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
832 return result;
833}
834
835XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
836{
837 XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
838 return result;
839}
840
841XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
842{
843 XGL_RESULT result = nextTable.GetEventStatus(event);
844 return result;
845}
846
847XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
848{
849 XGL_RESULT result = nextTable.SetEvent(event);
850 return result;
851}
852
853XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
854{
855 XGL_RESULT result = nextTable.ResetEvent(event);
856 return result;
857}
858
859XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
860{
861 XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
862 return result;
863}
864
865XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
866{
867 XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
868 return result;
869}
870
871XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
872{
873 XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
874 return result;
875}
876
877XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
878{
879 XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
880 return result;
881}
882
883XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
884{
885 XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
886 return result;
887}
888
889XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
890{
891 XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
892 return result;
893}
894
895XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
896{
897 XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
898 return result;
899}
900
901XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
902{
903 XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
904 return result;
905}
906
907XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
908{
909 XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
910 return result;
911}
912
913XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
914{
915 XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
916 // Create LL HEAD for this Pipeline
917 printf("INFO: Created Gfx Pipelines %p\n", (void*)*pPipeline);
918 PIPELINE_NODE *pTrav = pPipelineHead;
919 if (pTrav) {
920 while (pTrav->pNext)
921 pTrav = pTrav->pNext;
922 pTrav->pNext = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
923 pTrav = pTrav->pNext;
924 }
925 else {
926 pTrav = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
927 pPipelineHead = pTrav;
928 }
929 memset((void*)pTrav, 0, sizeof(PIPELINE_NODE));
930 pTrav->pipeline = *pPipeline;
931 initPipeline(pTrav, pCreateInfo);
932 return result;
933}
934
935XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
936{
937 XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
938 return result;
939}
940
941XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
942{
943 XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
944 return result;
945}
946
947XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
948{
949 XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
950 return result;
951}
952
953XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
954{
955 XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
956 return result;
957}
958
959XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
960{
961 XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
962 return result;
963}
964
965XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
966{
967 XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
968 // Create LL chain
969 DS_LL_HEAD *pTrav = pDSHead;
970 if (pTrav) {
971 // Grow existing list
972 while (pTrav->pNextDS)
973 pTrav = pTrav->pNextDS;
974 pTrav->pNextDS = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
975 pTrav = pTrav->pNextDS;
976 }
977 else { // Create new list
978 pTrav = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
979 pDSHead = pTrav;
980 }
981 pTrav->dsSlot = (DS_SLOT*)malloc(sizeof(DS_SLOT) * pCreateInfo->slots);
982 pTrav->dsID = *pDescriptorSet;
983 pTrav->numSlots = pCreateInfo->slots;
984 pTrav->pNextDS = NULL;
985 pTrav->updateActive = XGL_FALSE;
986 initDS(pTrav);
987 return result;
988}
989
990XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
991{
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600992 DS_LL_HEAD* pDS = getDS(descriptorSet);
993 if (!pDS) {
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600994 // TODO : This is where we should flag a REAL error
995 printf("DS ERROR : Specified Descriptor Set %p does not exist!\n", (void*)descriptorSet);
996 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600997 else {
998 pDS->updateActive = XGL_TRUE;
999 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001000 nextTable.BeginDescriptorSetUpdate(descriptorSet);
1001}
1002
1003XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1004{
1005 if (!dsUpdate(descriptorSet)) {
1006 // TODO : This is where we should flag a REAL error
1007 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglEndDescriptorSetUpdate()!\n", (void*)descriptorSet);
1008 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001009 else {
1010 DS_LL_HEAD* pDS = getDS(descriptorSet);
1011 if (!pDS) {
1012 printf("DS ERROR : Specified Descriptor Set %p does not exist!\n", (void*)descriptorSet);
1013 }
1014 else {
1015 pDS->updateActive = XGL_FALSE;
1016 }
1017 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001018 nextTable.EndDescriptorSetUpdate(descriptorSet);
1019}
1020
1021XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
1022{
1023 if (!dsUpdate(descriptorSet)) {
1024 // TODO : This is where we should flag a REAL error
1025 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!\n", (void*)descriptorSet);
1026 }
1027 else {
1028 if (!dsSamplerMapping(descriptorSet, startSlot, slotCount, pSamplers))
1029 printf("DS ERROR : Unable to attach sampler descriptors to DS %p!\n", (void*)descriptorSet);
1030 }
1031 nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
1032}
1033
1034XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
1035{
1036 if (!dsUpdate(descriptorSet)) {
1037 // TODO : This is where we should flag a REAL error
1038 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!\n", (void*)descriptorSet);
1039 }
1040 else {
1041 if (!dsImageMapping(descriptorSet, startSlot, slotCount, pImageViews))
1042 printf("DS ERROR : Unable to attach image view descriptors to DS %p!\n", (void*)descriptorSet);
1043 }
1044 nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
1045}
1046
1047XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
1048{
1049 if (!dsUpdate(descriptorSet)) {
1050 // TODO : This is where we should flag a REAL error
1051 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!\n", (void*)descriptorSet);
1052 }
1053 else {
1054 if (!dsMemMapping(descriptorSet, startSlot, slotCount, pMemViews))
1055 printf("DS ERROR : Unable to attach memory view descriptors to DS %p!\n", (void*)descriptorSet);
1056 }
1057 nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
1058}
1059
1060XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
1061{
1062 if (!dsUpdate(descriptorSet)) {
1063 // TODO : This is where we should flag a REAL error
1064 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!\n", (void*)descriptorSet);
1065 }
1066 nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
1067}
1068
1069// TODO : Does xglBeginDescriptorSetUpdate() have to be called before this function?
1070XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
1071{
1072 if (!dsUpdate(descriptorSet)) {
1073 // TODO : This is where we should flag a REAL error
1074 printf("DS ERROR : You must call xglBeginDescriptorSetUpdate(%p) before this call to xglClearDescriptorSetSlots()!\n", (void*)descriptorSet);
1075 }
1076 if (!clearDS(descriptorSet, startSlot, slotCount)) {
1077 // TODO : This is where we should flag a REAL error
1078 printf("DS ERROR : Unable to perform xglClearDescriptorSetSlots(%p, %u, %u) call!\n", descriptorSet, startSlot, slotCount);
1079 }
1080 nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
1081}
1082
1083XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
1084{
1085 XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
1086 return result;
1087}
1088
1089XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
1090{
1091 XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
1092 return result;
1093}
1094
1095XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
1096{
1097 XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
1098 return result;
1099}
1100
1101XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
1102{
1103 XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
1104 return result;
1105}
1106
1107XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
1108{
1109 XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
1110 return result;
1111}
1112
1113XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
1114{
1115 XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
1116 return result;
1117}
1118
1119XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
1120{
1121 XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
1122 return result;
1123}
1124
1125XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1126{
1127 XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
1128 return result;
1129}
1130
1131XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1132{
1133 XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
1134 return result;
1135}
1136
1137XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
1138{
1139 if (getPipeline(pipeline)) {
1140 lastBoundPipeline = pipeline;
1141 }
1142 else {
1143 printf("DS ERROR : Attempt to bind Pipeline %p that doesn't exist!\n", (void*)pipeline);
1144 }
1145 nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
1146}
1147
1148XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
1149{
1150 nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
1151}
1152
1153XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
1154{
1155 nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
1156}
1157
1158XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
1159{
1160 if (getDS(descriptorSet)) {
1161 // TODO : Validate index
1162 lastBoundDS[index] = descriptorSet;
1163 }
1164 else {
1165 printf("DS ERROR : Attempt to bind DS %p that doesn't exist!\n", (void*)descriptorSet);
1166 }
1167 nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
1168}
1169
1170XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
1171{
1172 nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
1173}
1174
1175XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
1176{
1177 nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
1178}
1179
1180XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
1181{
1182 nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
1183}
1184
1185XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
1186{
1187 nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
1188}
1189
1190XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
1191{
1192 nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
1193}
1194
1195XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1196{
1197 synchAndPrintDSConfig();
1198 nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
1199}
1200
1201XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1202{
1203 nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
1204}
1205
1206XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1207{
1208 nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
1209}
1210
1211XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1212{
1213 nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
1214}
1215
1216XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
1217{
1218 nextTable.CmdDispatch(cmdBuffer, x, y, z);
1219}
1220
1221XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1222{
1223 nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
1224}
1225
1226XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
1227{
1228 nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
1229}
1230
1231XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
1232{
1233 nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
1234}
1235
1236XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1237{
1238 nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
1239}
1240
1241XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1242{
1243 nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
1244}
1245
1246XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
1247{
1248 nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
1249}
1250
1251XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
1252{
1253 nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
1254}
1255
1256XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
1257{
1258 nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
1259}
1260
1261XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1262{
1263 nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
1264}
1265
1266XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1267{
1268 nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
1269}
1270
1271XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1272{
1273 nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
1274}
1275
1276XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
1277{
1278 nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
1279}
1280
1281XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1282{
1283 nextTable.CmdSetEvent(cmdBuffer, event);
1284}
1285
1286XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1287{
1288 nextTable.CmdResetEvent(cmdBuffer, event);
1289}
1290
1291XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
1292{
1293 nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
1294}
1295
1296XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
1297{
1298 nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
1299}
1300
1301XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
1302{
1303 nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
1304}
1305
1306XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
1307{
1308 nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
1309}
1310
1311XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1312{
1313 nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
1314}
1315
1316XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
1317{
1318 nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
1319}
1320
1321XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
1322{
1323 nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
1324}
1325
1326XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1327{
1328 nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
1329}
1330
1331XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
1332{
1333 XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
1334 return result;
1335}
1336
1337XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
1338{
1339 XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
1340 return result;
1341}
1342
1343XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
1344{
1345 XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
1346 return result;
1347}
1348
1349XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
1350{
1351 XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
1352 return result;
1353}
1354
1355XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
1356{
1357 XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
1358 return result;
1359}
1360
1361XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1362{
1363 XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
1364 return result;
1365}
1366
1367XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1368{
1369 XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
1370 return result;
1371}
1372
1373XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
1374{
1375 nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
1376}
1377
1378XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
1379{
1380 nextTable.CmdDbgMarkerEnd(cmdBuffer);
1381}
1382
1383XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
1384{
1385 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1386 printf("At start of layered WsiX11AssociateConnection\n");
1387 pCurObj = gpuw;
1388 pthread_once(&tabOnce, initLayerTable);
1389 XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
1390 printf("Completed layered WsiX11AssociateConnection\n");
1391 return result;
1392}
1393
1394XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
1395{
1396 XGL_RESULT result = nextTable.WsiX11GetMSC(device, crtc, pMsc);
1397 return result;
1398}
1399
1400XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1401{
1402 XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
1403 return result;
1404}
1405
1406XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
1407{
1408 XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
1409 return result;
1410}
1411
1412XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
1413{
1414 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1415 if (gpu == NULL)
1416 return NULL;
1417 pCurObj = gpuw;
1418 pthread_once(&tabOnce, initLayerTable);
1419
1420 if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
1421 return xglGetProcAddr;
1422 else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
1423 return nextTable.InitAndEnumerateGpus;
1424 else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
1425 return xglGetGpuInfo;
1426 else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
1427 return xglCreateDevice;
1428 else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
1429 return xglDestroyDevice;
1430 else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
1431 return xglGetExtensionSupport;
1432 else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
1433 return xglEnumerateLayers;
1434 else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
1435 return xglGetDeviceQueue;
1436 else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
1437 return xglQueueSubmit;
1438 else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
1439 return xglQueueSetGlobalMemReferences;
1440 else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
1441 return xglQueueWaitIdle;
1442 else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
1443 return xglDeviceWaitIdle;
1444 else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
1445 return xglGetMemoryHeapCount;
1446 else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
1447 return xglGetMemoryHeapInfo;
1448 else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
1449 return xglAllocMemory;
1450 else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
1451 return xglFreeMemory;
1452 else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
1453 return xglSetMemoryPriority;
1454 else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
1455 return xglMapMemory;
1456 else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
1457 return xglUnmapMemory;
1458 else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
1459 return xglPinSystemMemory;
1460 else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
1461 return xglRemapVirtualMemoryPages;
1462 else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
1463 return xglGetMultiGpuCompatibility;
1464 else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
1465 return xglOpenSharedMemory;
1466 else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
1467 return xglOpenSharedQueueSemaphore;
1468 else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
1469 return xglOpenPeerMemory;
1470 else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
1471 return xglOpenPeerImage;
1472 else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
1473 return xglDestroyObject;
1474 else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
1475 return xglGetObjectInfo;
1476 else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
1477 return xglBindObjectMemory;
1478 else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
1479 return xglCreateFence;
1480 else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
1481 return xglGetFenceStatus;
1482 else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
1483 return xglWaitForFences;
1484 else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
1485 return xglCreateQueueSemaphore;
1486 else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
1487 return xglSignalQueueSemaphore;
1488 else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
1489 return xglWaitQueueSemaphore;
1490 else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
1491 return xglCreateEvent;
1492 else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
1493 return xglGetEventStatus;
1494 else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
1495 return xglSetEvent;
1496 else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
1497 return xglResetEvent;
1498 else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
1499 return xglCreateQueryPool;
1500 else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
1501 return xglGetQueryPoolResults;
1502 else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
1503 return xglGetFormatInfo;
1504 else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
1505 return xglCreateImage;
1506 else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
1507 return xglGetImageSubresourceInfo;
1508 else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
1509 return xglCreateImageView;
1510 else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
1511 return xglCreateColorAttachmentView;
1512 else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
1513 return xglCreateDepthStencilView;
1514 else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
1515 return xglCreateShader;
1516 else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
1517 return xglCreateGraphicsPipeline;
1518 else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
1519 return xglCreateComputePipeline;
1520 else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
1521 return xglStorePipeline;
1522 else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
1523 return xglLoadPipeline;
1524 else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
1525 return xglCreatePipelineDelta;
1526 else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
1527 return xglCreateSampler;
1528 else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
1529 return xglCreateDescriptorSet;
1530 else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
1531 return xglBeginDescriptorSetUpdate;
1532 else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
1533 return xglEndDescriptorSetUpdate;
1534 else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
1535 return xglAttachSamplerDescriptors;
1536 else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
1537 return xglAttachImageViewDescriptors;
1538 else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
1539 return xglAttachMemoryViewDescriptors;
1540 else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
1541 return xglAttachNestedDescriptors;
1542 else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
1543 return xglClearDescriptorSetSlots;
1544 else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
1545 return xglCreateViewportState;
1546 else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
1547 return xglCreateRasterState;
1548 else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
1549 return xglCreateMsaaState;
1550 else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
1551 return xglCreateColorBlendState;
1552 else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
1553 return xglCreateDepthStencilState;
1554 else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
1555 return xglCreateCommandBuffer;
1556 else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
1557 return xglBeginCommandBuffer;
1558 else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
1559 return xglEndCommandBuffer;
1560 else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
1561 return xglResetCommandBuffer;
1562 else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
1563 return xglCmdBindPipeline;
1564 else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
1565 return xglCmdBindPipelineDelta;
1566 else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
1567 return xglCmdBindStateObject;
1568 else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
1569 return xglCmdBindDescriptorSet;
1570 else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
1571 return xglCmdBindDynamicMemoryView;
1572 else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
1573 return xglCmdBindIndexData;
1574 else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
1575 return xglCmdBindAttachments;
1576 else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
1577 return xglCmdPrepareMemoryRegions;
1578 else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
1579 return xglCmdPrepareImages;
1580 else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
1581 return xglCmdDraw;
1582 else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
1583 return xglCmdDrawIndexed;
1584 else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
1585 return xglCmdDrawIndirect;
1586 else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
1587 return xglCmdDrawIndexedIndirect;
1588 else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
1589 return xglCmdDispatch;
1590 else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
1591 return xglCmdDispatchIndirect;
1592 else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
1593 return xglCmdCopyMemory;
1594 else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
1595 return xglCmdCopyImage;
1596 else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
1597 return xglCmdCopyMemoryToImage;
1598 else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
1599 return xglCmdCopyImageToMemory;
1600 else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
1601 return xglCmdCloneImageData;
1602 else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
1603 return xglCmdUpdateMemory;
1604 else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
1605 return xglCmdFillMemory;
1606 else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
1607 return xglCmdClearColorImage;
1608 else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
1609 return xglCmdClearColorImageRaw;
1610 else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
1611 return xglCmdClearDepthStencil;
1612 else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
1613 return xglCmdResolveImage;
1614 else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
1615 return xglCmdSetEvent;
1616 else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
1617 return xglCmdResetEvent;
1618 else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
1619 return xglCmdMemoryAtomic;
1620 else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
1621 return xglCmdBeginQuery;
1622 else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
1623 return xglCmdEndQuery;
1624 else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
1625 return xglCmdResetQueryPool;
1626 else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
1627 return xglCmdWriteTimestamp;
1628 else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
1629 return xglCmdInitAtomicCounters;
1630 else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
1631 return xglCmdLoadAtomicCounters;
1632 else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
1633 return xglCmdSaveAtomicCounters;
1634 else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
1635 return xglDbgSetValidationLevel;
1636 else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
1637 return xglDbgRegisterMsgCallback;
1638 else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
1639 return xglDbgUnregisterMsgCallback;
1640 else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
1641 return xglDbgSetMessageFilter;
1642 else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
1643 return xglDbgSetObjectTag;
1644 else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
1645 return xglDbgSetGlobalOption;
1646 else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
1647 return xglDbgSetDeviceOption;
1648 else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
1649 return xglCmdDbgMarkerBegin;
1650 else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
1651 return xglCmdDbgMarkerEnd;
1652 else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
1653 return xglWsiX11AssociateConnection;
1654 else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
1655 return xglWsiX11GetMSC;
1656 else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
1657 return xglWsiX11CreatePresentableImage;
1658 else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
1659 return xglWsiX11QueuePresent;
1660 else {
1661 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1662 if (gpuw->pGPA == NULL)
1663 return NULL;
1664 return gpuw->pGPA(gpuw->nextObject, funcName);
1665 }
1666}
1667