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Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
32
33class XglRenderFramework : public XglTestFramework
34{
35public:
36 XglRenderFramework();
37 ~XglRenderFramework();
38
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060039 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlisca915872014-11-18 11:28:33 -070040 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060041 void InitViewport(float width, float height);
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060042 void InitViewport();
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060043 void InitRenderTarget();
44 void InitFramework();
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060045 void ShutdownFramework();
46 void InitState();
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060047 void GenerateClearAndPrepareBufferCmds();
48 void GenerateBindRenderTargetCmd();
Tony Barboure2c58df2014-11-25 13:18:32 -070049 void GenerateBindStateAndPipelineCmds();
50
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060051
52protected:
53 XGL_APPLICATION_INFO app_info;
Chia-I Wuaf11d922014-12-28 14:37:25 +080054 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060055 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060056 XglDevice *m_device;
57 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060058 XGL_MEMORY_REF m_memRefs[5];
59 XGL_RASTER_STATE_OBJECT m_stateRaster;
60 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
61 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
62 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
63 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wuecebf752014-12-05 10:45:15 +080064 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
65 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060066 XGL_FLOAT m_width, m_height;
67 XGL_FORMAT m_render_target_fmt;
Chia-I Wuecebf752014-12-05 10:45:15 +080068 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060069 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060070
71 /*
72 * SetUp and TearDown are called by the Google Test framework
73 * to initialize a test framework based on this class.
74 */
75 virtual void SetUp() {
76 XGL_RESULT err;
77
78 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
79 this->app_info.pNext = NULL;
Chia-I Wuf1a5a742014-12-27 15:16:07 +080080 this->app_info.pAppName = "base";
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060081 this->app_info.appVersion = 1;
Chia-I Wuf1a5a742014-12-27 15:16:07 +080082 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060083 this->app_info.engineVersion = 1;
84 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
85
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060086 err = xglInitAndEnumerateGpus(&app_info, NULL,
Chia-I Wuaf11d922014-12-28 14:37:25 +080087 XGL_MAX_PHYSICAL_GPUS, &this->gpu_count, objs);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060088 ASSERT_XGL_SUCCESS(err);
Jon Ashburnbf843b22014-11-26 11:06:49 -070089 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060090
91 m_device = new XglDevice(0, objs[0]);
92 m_device->get_device_queue();
93 }
94
95 virtual void TearDown() {
96 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
97 }
98};
99
Tony Barbour30cc9e82014-12-17 11:53:55 -0700100class XglIndexBufferObj;
101class XglConstantBufferObj;
102
Chia-I Wud28343c2014-12-28 15:12:48 +0800103class XglCommandBufferObj : xgl_testing::CmdBuffer
Tony Barbour6d047bf2014-12-10 14:34:45 -0700104{
105public:
106 XglCommandBufferObj(XglDevice *device);
Tony Barbour471338d2014-12-10 17:28:39 -0700107 XGL_CMD_BUFFER GetBufferHandle();
108 XGL_RESULT BeginCommandBuffer(XGL_FLAGS flags);
109 XGL_RESULT EndCommandBuffer();
110 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour30cc9e82014-12-17 11:53:55 -0700111 void AddRenderTarget(XglImage *renderTarget);
112 void AddDepthStencil();
113 void ClearAllBuffers();
114 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
115 void BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding);
116 void BindAttachments();
117 void BindPipeline(XGL_PIPELINE pipeline);
118 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
119 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
120 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
121 void BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
122 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
123 XGL_MSAA_STATE_OBJECT stateMsaa);
124 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
125 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
126 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour6d047bf2014-12-10 14:34:45 -0700127
128protected:
129 XglDevice *m_device;
Tony Barbour30cc9e82014-12-17 11:53:55 -0700130 vector<XglImage*> m_renderTargets;
131 XGL_UINT m_renderTargetCount;
Tony Barbour6d047bf2014-12-10 14:34:45 -0700132
133};
134
Tony Barbourac3692c2014-11-20 15:06:56 -0700135class XglConstantBufferObj
Tony Barbour9d951a02014-11-19 16:33:11 -0700136{
137public:
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700138 XglConstantBufferObj(XglDevice *device);
Tony Barbourac3692c2014-11-20 15:06:56 -0700139 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barbour07e80dc2014-12-03 16:23:43 -0700140 ~XglConstantBufferObj();
Tony Barbour099a9eb2014-12-10 17:40:15 -0700141 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700142 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbourac3692c2014-11-20 15:06:56 -0700143 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
144 XGL_GPU_MEMORY m_constantBufferMem;
Tony Barbour9d951a02014-11-19 16:33:11 -0700145
146protected:
Tony Barbourac3692c2014-11-20 15:06:56 -0700147 XglDevice *m_device;
148 int m_numVertices;
149 int m_stride;
Tony Barbour38422802014-12-10 14:36:31 -0700150 XglCommandBufferObj *m_commandBuffer;
151 XGL_FENCE m_fence;
Tony Barbour9d951a02014-11-19 16:33:11 -0700152};
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700153
154class XglIndexBufferObj : public XglConstantBufferObj
155{
156public:
157 XglIndexBufferObj(XglDevice *device);
158 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
159 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbouraf1f9192014-12-17 10:57:58 -0700160 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700161
162protected:
163 XGL_INDEX_TYPE m_indexType;
164};
165
Tony Barbour9d951a02014-11-19 16:33:11 -0700166class XglTextureObj
167{
168public:
169 XglTextureObj(XglDevice *device);
Tony Barbourf325bf12014-12-03 15:59:38 -0700170 ~XglTextureObj();
Tony Barbourd1b1bd12014-11-21 17:17:49 -0700171 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbour9d951a02014-11-19 16:33:11 -0700172 XGL_IMAGE m_texture;
173 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
174 XGL_GPU_MEMORY m_textureMem;
175
176protected:
177 XglDevice *m_device;
178 XGL_IMAGE_VIEW m_textureView;
Tony Barbourd1b1bd12014-11-21 17:17:49 -0700179 int m_texHeight;
180 int m_texWidth;
181 int m_rowPitch;
Tony Barbour9d951a02014-11-19 16:33:11 -0700182
183};
184
185class XglSamplerObj
186{
187public:
188 XglSamplerObj(XglDevice *device);
Tony Barbourf325bf12014-12-03 15:59:38 -0700189 ~XglSamplerObj();
Tony Barbour9d951a02014-11-19 16:33:11 -0700190 XGL_SAMPLER m_sampler;
191
192protected:
193 XGL_SAMPLER_CREATE_INFO m_samplerCreateInfo;
194 XglDevice *m_device;
195
196};
197
Tony Barbourac3692c2014-11-20 15:06:56 -0700198class XglDescriptorSetObj
Tony Barbour9d951a02014-11-19 16:33:11 -0700199{
200public:
Tony Barbourac3692c2014-11-20 15:06:56 -0700201 XglDescriptorSetObj(XglDevice *device);
Tony Barbour25ef8a62014-12-03 13:59:18 -0700202 ~XglDescriptorSetObj();
Tony Barbourac3692c2014-11-20 15:06:56 -0700203 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
204 void AttachSampler( XglSamplerObj* sampler);
205 void AttachImageView( XglTextureObj* texture);
206 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbourb5f4d082014-12-17 10:54:03 -0700207 void CreateXGLDescriptorSet();
208 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barbour824b7712014-12-18 17:06:21 -0700209 int GetTotalSlots();
Tony Barbourac3692c2014-11-20 15:06:56 -0700210 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<XGL_OBJECT>objs );
Tony Barbour9d951a02014-11-19 16:33:11 -0700211
212protected:
Tony Barbourac3692c2014-11-20 15:06:56 -0700213 XGL_DESCRIPTOR_SET_CREATE_INFO m_descriptorInfo;
214 XGL_DESCRIPTOR_SET m_rsrcDescSet;
215 XGL_GPU_MEMORY m_descriptor_set_mem;
216 XglDevice *m_device;
217 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
218 int m_nextSlot;
219 vector<int> m_memorySlots;
220 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
221 vector<int> m_samplerSlots;
222 vector<XGL_SAMPLER*> m_samplers;
223 vector<int> m_imageSlots;
224 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbour9d951a02014-11-19 16:33:11 -0700225};
Tony Barbourac3692c2014-11-20 15:06:56 -0700226
227
Tony Barbour9d951a02014-11-19 16:33:11 -0700228class XglShaderObj
229{
230public:
Tony Barboure2c58df2014-11-25 13:18:32 -0700231 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbourf325bf12014-12-03 15:59:38 -0700232 ~XglShaderObj();
Tony Barbour5420af02014-12-03 13:58:15 -0700233 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbourac3692c2014-11-20 15:06:56 -0700234 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
235 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
236 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbour9d951a02014-11-19 16:33:11 -0700237
238protected:
239 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
240 XGL_SHADER m_shader;
241 XGL_PIPELINE_SHADER_STAGE m_stage;
242 XglDevice *m_device;
243 vector<int> m_memSlots;
244 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
245 vector<XGL_OBJECT> m_memObjs;
246 vector<int> m_samplerSlots;
247 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
248 vector<XGL_OBJECT> m_samplerObjs;
249 vector<int> m_imageSlots;
250 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
251 vector<XGL_OBJECT> m_imageObjs;
252
253};
254
255class XglPipelineObj
256{
257public:
258 XglPipelineObj(XglDevice *device);
Tony Barbourf325bf12014-12-03 15:59:38 -0700259 ~XglPipelineObj();
Tony Barbour5420af02014-12-03 13:58:15 -0700260 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbour9d951a02014-11-19 16:33:11 -0700261 void AddShader(XglShaderObj* shaderObj);
262 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
263 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
264 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wuecebf752014-12-05 10:45:15 +0800265 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barbour976e1cf2014-12-17 11:57:31 -0700266 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
267 XGL_PIPELINE GetPipelineHandle();
Tony Barbour9d951a02014-11-19 16:33:11 -0700268
269protected:
270 XGL_PIPELINE m_pipeline;
271 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
272 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
273 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
274 XGL_PIPELINE_CB_STATE m_cb_state;
275 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbour9d951a02014-11-19 16:33:11 -0700276 XGL_GPU_MEMORY m_pipe_mem;
277 XglDevice *m_device;
Tony Barbour9d951a02014-11-19 16:33:11 -0700278 vector<XglShaderObj*> m_shaderObjs;
279 vector<XglConstantBufferObj*> m_vertexBufferObjs;
280 vector<int> m_vertexBufferBindings;
281 int m_vertexBufferCount;
282
283};
284class XglMemoryRefManager{
285public:
286 XglMemoryRefManager();
Tony Barbourac3692c2014-11-20 15:06:56 -0700287 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
288 void AddMemoryRef(XglTextureObj *texture);
Tony Barbour9d951a02014-11-19 16:33:11 -0700289 XGL_MEMORY_REF* GetMemoryRefList();
290 int GetNumRefs();
291
292protected:
293 int m_numRefs;
Chia-I Wu283d7a62014-12-28 15:43:42 +0800294 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbour9d951a02014-11-19 16:33:11 -0700295
296};
297
298
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600299#endif // XGLRENDERFRAMEWORK_H