blob: 2ceb56652c7d130cef079963ea7a0acdd285fb40 [file] [log] [blame]
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06001//
2// File: xgl.h
3//
4// Copyright 2014 ADVANCED MICRO DEVICES, INC. All Rights Reserved.
5//
6// AMD is granting you permission to use this software and documentation (if
7// any) (collectively, the "Materials") pursuant to the terms and conditions
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47
48#ifndef __XGL_H__
49#define __XGL_H__
50
51#include <stdint.h>
52
53#define XGL_MAKE_VERSION(major, minor, patch) \
54 ((major << 22) | (minor << 12) | patch)
55
56// XGL API version supported by this file
57#define XGL_API_VERSION XGL_MAKE_VERSION(0, 22, 0)
58
59#ifndef XGLAPI
60 #define XGLAPI
61#endif
62
63#ifdef __cplusplus
64extern "C"
65{
66#endif // __cplusplus
67
68/*
69 * Datatypes
70 */
71typedef unsigned char XGL_BOOL;
72typedef void XGL_VOID;
73typedef signed char XGL_CHAR; /* 1-byte signed */
74typedef int32_t XGL_INT; /* 4-byte signed */
75typedef int32_t XGL_INT32; /* 4-byte signed */
76typedef uint32_t XGL_UINT; /* 4-byte unsigned */
77typedef uint32_t XGL_UINT32; /* 4-byte unsigned */
78typedef uint64_t XGL_UINT64; /* 8-byte unsigned */
79typedef uint32_t XGL_SIZE; /* 4-byte unsigned */
80typedef uint32_t XGL_GPU_SIZE; /* 4-byte unsigned */
81typedef uint32_t XGL_FLAGS; /* 4-byte unsigned */
82typedef uint32_t XGL_SAMPLE_MASK; /* 4-byte unsigned */
83typedef uint8_t XGL_UINT8; /* 1-byte unsigned */
84typedef float XGL_FLOAT; /* single precision float */
85typedef double XGL_DOUBLE; /* double precision float in [0,1] */
86
87/*
88***************************************************************************************************
89* Core XGL API
90***************************************************************************************************
91*/
92
93#ifdef __cplusplus
94 #define XGL_DEFINE_HANDLE(_obj) struct _obj##_T {}; typedef _obj##_T* _obj;
95 #define XGL_DEFINE_SUBCLASS_HANDLE(_obj, _base) struct _obj##_T : public _base##_T {}; typedef _obj##_T* _obj;
96#else // __cplusplus
97 #define XGL_DEFINE_HANDLE(_obj) typedef void* _obj;
98 #define XGL_DEFINE_SUBCLASS_HANDLE(_obj, _base) typedef void* _obj;
99#endif // __cplusplus
100
101XGL_DEFINE_HANDLE(XGL_PHYSICAL_GPU)
102XGL_DEFINE_HANDLE(XGL_BASE_OBJECT)
103XGL_DEFINE_SUBCLASS_HANDLE(XGL_DEVICE, XGL_BASE_OBJECT)
104XGL_DEFINE_SUBCLASS_HANDLE(XGL_QUEUE, XGL_BASE_OBJECT)
105XGL_DEFINE_SUBCLASS_HANDLE(XGL_GPU_MEMORY, XGL_BASE_OBJECT)
106XGL_DEFINE_SUBCLASS_HANDLE(XGL_OBJECT, XGL_BASE_OBJECT)
107XGL_DEFINE_SUBCLASS_HANDLE(XGL_IMAGE, XGL_OBJECT)
108XGL_DEFINE_SUBCLASS_HANDLE(XGL_IMAGE_VIEW, XGL_OBJECT)
109XGL_DEFINE_SUBCLASS_HANDLE(XGL_COLOR_ATTACHMENT_VIEW, XGL_OBJECT)
110XGL_DEFINE_SUBCLASS_HANDLE(XGL_DEPTH_STENCIL_VIEW, XGL_OBJECT)
111XGL_DEFINE_SUBCLASS_HANDLE(XGL_SHADER, XGL_OBJECT)
112XGL_DEFINE_SUBCLASS_HANDLE(XGL_PIPELINE, XGL_OBJECT)
113XGL_DEFINE_SUBCLASS_HANDLE(XGL_PIPELINE_DELTA, XGL_OBJECT)
114XGL_DEFINE_SUBCLASS_HANDLE(XGL_SAMPLER, XGL_OBJECT)
115XGL_DEFINE_SUBCLASS_HANDLE(XGL_DESCRIPTOR_SET, XGL_OBJECT)
116XGL_DEFINE_SUBCLASS_HANDLE(XGL_STATE_OBJECT, XGL_OBJECT)
117XGL_DEFINE_SUBCLASS_HANDLE(XGL_VIEWPORT_STATE_OBJECT, XGL_STATE_OBJECT)
118XGL_DEFINE_SUBCLASS_HANDLE(XGL_RASTER_STATE_OBJECT, XGL_STATE_OBJECT)
119XGL_DEFINE_SUBCLASS_HANDLE(XGL_MSAA_STATE_OBJECT, XGL_STATE_OBJECT)
120XGL_DEFINE_SUBCLASS_HANDLE(XGL_COLOR_BLEND_STATE_OBJECT, XGL_STATE_OBJECT)
121XGL_DEFINE_SUBCLASS_HANDLE(XGL_DEPTH_STENCIL_STATE_OBJECT, XGL_STATE_OBJECT)
122XGL_DEFINE_SUBCLASS_HANDLE(XGL_CMD_BUFFER, XGL_OBJECT)
123XGL_DEFINE_SUBCLASS_HANDLE(XGL_FENCE, XGL_OBJECT)
124XGL_DEFINE_SUBCLASS_HANDLE(XGL_QUEUE_SEMAPHORE, XGL_OBJECT)
125XGL_DEFINE_SUBCLASS_HANDLE(XGL_EVENT, XGL_OBJECT)
126XGL_DEFINE_SUBCLASS_HANDLE(XGL_QUERY_POOL, XGL_OBJECT)
127
128#define XGL_MAX_PHYSICAL_GPUS 16
129#define XGL_MAX_PHYSICAL_GPU_NAME 256
130#define XGL_MAX_MEMORY_HEAPS 8
131#define XGL_MAX_DESCRIPTOR_SETS 2
132#define XGL_MAX_VIEWPORTS 16
133#define XGL_MAX_COLOR_ATTACHMENTS 8
134
135#define XGL_LOD_CLAMP_NONE MAX_FLOAT
136#define XGL_LAST_MIP_OR_SLICE 0xffffffff
137
138#define XGL_TRUE 1
139#define XGL_FALSE 0
140
141#define XGL_NULL_HANDLE 0
142
143// This macro defines MAX_UINT in enumerations to force compilers to use 32 bits
144// to represent them. This may or may not be necessary on some compilers. The
145// option to compile it out may allow compilers that warn about missing enumerants
146// in switch statements to be silenced.
147#define XGL_MAX_ENUM(T) T##_MAX_ENUM = 0xFFFFFFFF
148
149// ------------------------------------------------------------------------------------------------
150// Enumerations
151
152
153typedef enum _XGL_QUEUE_TYPE
154{
155 XGL_QUEUE_TYPE_GRAPHICS = 0x1,
156 XGL_QUEUE_TYPE_COMPUTE = 0x2,
157 XGL_QUEUE_TYPE_DMA = 0x3,
158 XGL_MAX_ENUM(_XGL_QUEUE_TYPE)
159} XGL_QUEUE_TYPE;
160
161typedef enum _XGL_MEMORY_PRIORITY
162{
163 XGL_MEMORY_PRIORITY_UNUSED = 0x0,
164 XGL_MEMORY_PRIORITY_VERY_LOW = 0x1,
165 XGL_MEMORY_PRIORITY_LOW = 0x2,
166 XGL_MEMORY_PRIORITY_NORMAL = 0x3,
167 XGL_MEMORY_PRIORITY_HIGH = 0x4,
168 XGL_MEMORY_PRIORITY_VERY_HIGH = 0x5,
169
170 XGL_MEMORY_PRIORITY_BEGIN_RANGE = XGL_MEMORY_PRIORITY_UNUSED,
171 XGL_MEMORY_PRIORITY_END_RANGE = XGL_MEMORY_PRIORITY_VERY_HIGH,
172 XGL_NUM_MEMORY_PRIORITY = (XGL_MEMORY_PRIORITY_END_RANGE - XGL_MEMORY_PRIORITY_BEGIN_RANGE + 1),
173} XGL_MEMORY_PRIORITY;
174
175typedef enum _XGL_MEMORY_STATE
176{
177 XGL_MEMORY_STATE_DATA_TRANSFER = 0x00000000,
178 XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY = 0x00000001,
179 XGL_MEMORY_STATE_GRAPHICS_SHADER_WRITE_ONLY = 0x00000002,
180 XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_WRITE = 0x00000003,
181 XGL_MEMORY_STATE_COMPUTE_SHADER_READ_ONLY = 0x00000004,
182 XGL_MEMORY_STATE_COMPUTE_SHADER_WRITE_ONLY = 0x00000005,
183 XGL_MEMORY_STATE_COMPUTE_SHADER_READ_WRITE = 0x00000006,
184 XGL_MEMORY_STATE_MULTI_SHADER_READ_ONLY = 0x00000007,
185 XGL_MEMORY_STATE_INDEX_DATA = 0x00000008,
186 XGL_MEMORY_STATE_INDIRECT_ARG = 0x00000009,
187 XGL_MEMORY_STATE_WRITE_TIMESTAMP = 0x0000000A,
188 XGL_MEMORY_STATE_QUEUE_ATOMIC = 0x0000000B,
189
190 XGL_MEMORY_STATE_BEGIN_RANGE = XGL_MEMORY_STATE_DATA_TRANSFER,
191 XGL_MEMORY_STATE_END_RANGE = XGL_MEMORY_STATE_QUEUE_ATOMIC,
192 XGL_NUM_MEMORY_STATE = (XGL_MEMORY_STATE_END_RANGE - XGL_MEMORY_STATE_BEGIN_RANGE + 1),
193 XGL_MAX_ENUM(_XGL_MEMORY_STATE)
194} XGL_MEMORY_STATE;
195
196typedef enum _XGL_IMAGE_STATE
197{
198 XGL_IMAGE_STATE_DATA_TRANSFER = 0x00000000,
199 XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY = 0x00000001,
200 XGL_IMAGE_STATE_GRAPHICS_SHADER_WRITE_ONLY = 0x00000002,
201 XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_WRITE = 0x00000003,
202 XGL_IMAGE_STATE_COMPUTE_SHADER_READ_ONLY = 0x00000004,
203 XGL_IMAGE_STATE_COMPUTE_SHADER_WRITE_ONLY = 0x00000005,
204 XGL_IMAGE_STATE_COMPUTE_SHADER_READ_WRITE = 0x00000006,
205 XGL_IMAGE_STATE_MULTI_SHADER_READ_ONLY = 0x00000007,
206 XGL_IMAGE_STATE_TARGET_AND_SHADER_READ_ONLY = 0x00000008,
207 XGL_IMAGE_STATE_UNINITIALIZED_TARGET = 0x00000009,
208 XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL = 0x0000000A,
209 XGL_IMAGE_STATE_TARGET_SHADER_ACCESS_OPTIMAL = 0x0000000B,
210 XGL_IMAGE_STATE_CLEAR = 0x0000000C,
211 XGL_IMAGE_STATE_RESOLVE_SOURCE = 0x0000000D,
212 XGL_IMAGE_STATE_RESOLVE_DESTINATION = 0x0000000E,
213
214 XGL_IMAGE_STATE_BEGIN_RANGE = XGL_IMAGE_STATE_DATA_TRANSFER,
215 XGL_IMAGE_STATE_END_RANGE = XGL_IMAGE_STATE_RESOLVE_DESTINATION,
216 XGL_NUM_IMAGE_STATE = (XGL_IMAGE_STATE_END_RANGE - XGL_IMAGE_STATE_BEGIN_RANGE + 1),
217 XGL_MAX_ENUM(_XGL_IMAGE_STATE)
218} XGL_IMAGE_STATE;
219
220typedef enum _XGL_IMAGE_TYPE
221{
222 XGL_IMAGE_1D = 0x00000000,
223 XGL_IMAGE_2D = 0x00000001,
224 XGL_IMAGE_3D = 0x00000002,
225
226 XGL_IMAGE_TYPE_BEGIN_RANGE = XGL_IMAGE_1D,
227 XGL_IMAGE_TYPE_END_RANGE = XGL_IMAGE_3D,
228 XGL_NUM_IMAGE_TYPE = (XGL_IMAGE_TYPE_END_RANGE - XGL_IMAGE_TYPE_BEGIN_RANGE + 1),
229 XGL_MAX_ENUM(_XGL_IMAGE_TYPE)
230} XGL_IMAGE_TYPE;
231
232typedef enum _XGL_IMAGE_TILING
233{
234 XGL_LINEAR_TILING = 0x00000000,
235 XGL_OPTIMAL_TILING = 0x00000001,
236
237 XGL_IMAGE_TILING_BEGIN_RANGE = XGL_LINEAR_TILING,
238 XGL_IMAGE_TILING_END_RANGE = XGL_OPTIMAL_TILING,
239 XGL_NUM_IMAGE_TILING = (XGL_IMAGE_TILING_END_RANGE - XGL_IMAGE_TILING_BEGIN_RANGE + 1),
240 XGL_MAX_ENUM(_XGL_IMAGE_TILING)
241} XGL_IMAGE_TILING;
242
243typedef enum _XGL_IMAGE_VIEW_TYPE
244{
245 XGL_IMAGE_VIEW_1D = 0x00000000,
246 XGL_IMAGE_VIEW_2D = 0x00000001,
247 XGL_IMAGE_VIEW_3D = 0x00000002,
248 XGL_IMAGE_VIEW_CUBE = 0x00000003,
249
250 XGL_IMAGE_VIEW_TYPE_BEGIN_RANGE = XGL_IMAGE_VIEW_1D,
251 XGL_IMAGE_VIEW_TYPE_END_RANGE = XGL_IMAGE_VIEW_CUBE,
252 XGL_NUM_IMAGE_VIEW_TYPE = (XGL_IMAGE_VIEW_TYPE_END_RANGE - XGL_IMAGE_VIEW_TYPE_BEGIN_RANGE + 1),
253 XGL_MAX_ENUM(_XGL_IMAGE_VIEW_TYPE)
254} XGL_IMAGE_VIEW_TYPE;
255
256typedef enum _XGL_IMAGE_ASPECT
257{
258 XGL_IMAGE_ASPECT_COLOR = 0x00000000,
259 XGL_IMAGE_ASPECT_DEPTH = 0x00000001,
260 XGL_IMAGE_ASPECT_STENCIL = 0x00000002,
261
262 XGL_IMAGE_ASPECT_BEGIN_RANGE = XGL_IMAGE_ASPECT_COLOR,
263 XGL_IMAGE_ASPECT_END_RANGE = XGL_IMAGE_ASPECT_STENCIL,
264 XGL_NUM_IMAGE_ASPECT = (XGL_IMAGE_ASPECT_END_RANGE - XGL_IMAGE_ASPECT_BEGIN_RANGE + 1),
265 XGL_MAX_ENUM(_XGL_IMAGE_ASPECT)
266} XGL_IMAGE_ASPECT;
267
268typedef enum _XGL_CHANNEL_SWIZZLE
269{
270 XGL_CHANNEL_SWIZZLE_ZERO = 0x00000000,
271 XGL_CHANNEL_SWIZZLE_ONE = 0x00000001,
272 XGL_CHANNEL_SWIZZLE_R = 0x00000002,
273 XGL_CHANNEL_SWIZZLE_G = 0x00000003,
274 XGL_CHANNEL_SWIZZLE_B = 0x00000004,
275 XGL_CHANNEL_SWIZZLE_A = 0x00000005,
276
277 XGL_CHANNEL_SWIZZLE_BEGIN_RANGE = XGL_CHANNEL_SWIZZLE_ZERO,
278 XGL_CHANNEL_SWIZZLE_END_RANGE = XGL_CHANNEL_SWIZZLE_A,
279 XGL_NUM_CHANNEL_SWIZZLE = (XGL_CHANNEL_SWIZZLE_END_RANGE - XGL_CHANNEL_SWIZZLE_BEGIN_RANGE + 1),
280 XGL_MAX_ENUM(_XGL_CHANNEL_SWIZZLE)
281} XGL_CHANNEL_SWIZZLE;
282
283typedef enum _XGL_DESCRIPTOR_SET_SLOT_TYPE
284{
285 XGL_SLOT_UNUSED = 0x00000000,
286 XGL_SLOT_SHADER_RESOURCE = 0x00000001,
287 XGL_SLOT_SHADER_UAV = 0x00000002,
288 XGL_SLOT_SHADER_SAMPLER = 0x00000003,
Chia-I Wu3b04af52014-11-08 10:48:20 +0800289 XGL_SLOT_NEXT_DESCRIPTOR_SET = 0x00000004,
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600290
291 XGL_DESCRIPTOR_SET_SLOT_TYPE_BEGIN_RANGE = XGL_SLOT_UNUSED,
292 XGL_DESCRIPTOR_SET_SLOT_TYPE_END_RANGE = XGL_SLOT_NEXT_DESCRIPTOR_SET,
293 XGL_NUM_DESCRIPTOR_SET_SLOT_TYPE = (XGL_DESCRIPTOR_SET_SLOT_TYPE_END_RANGE - XGL_DESCRIPTOR_SET_SLOT_TYPE_BEGIN_RANGE + 1),
294 XGL_MAX_ENUM(_XGL_DESCRIPTOR_SET_SLOT_TYPE)
295} XGL_DESCRIPTOR_SET_SLOT_TYPE;
296
297typedef enum _XGL_QUERY_TYPE
298{
299 XGL_QUERY_OCCLUSION = 0x00000000,
300 XGL_QUERY_PIPELINE_STATISTICS = 0x00000001,
301
302 XGL_QUERY_TYPE_BEGIN_RANGE = XGL_QUERY_OCCLUSION,
303 XGL_QUERY_TYPE_END_RANGE = XGL_QUERY_PIPELINE_STATISTICS,
304 XGL_NUM_QUERY_TYPE = (XGL_QUERY_TYPE_END_RANGE - XGL_QUERY_TYPE_BEGIN_RANGE + 1),
305 XGL_MAX_ENUM(_XGL_QUERY_TYPE)
306} XGL_QUERY_TYPE;
307
308typedef enum _XGL_TIMESTAMP_TYPE
309{
310 XGL_TIMESTAMP_TOP = 0x00000000,
311 XGL_TIMESTAMP_BOTTOM = 0x00000001,
312
313 XGL_TIMESTAMP_TYPE_BEGIN_RANGE = XGL_TIMESTAMP_TOP,
314 XGL_TIMESTAMP_TYPE_END_RANGE = XGL_TIMESTAMP_BOTTOM,
315 XGL_NUM_TIMESTAMP_TYPE = (XGL_TIMESTAMP_TYPE_END_RANGE - XGL_TIMESTAMP_TYPE_BEGIN_RANGE + 1),
316 XGL_MAX_ENUM(_XGL_TIMESTEAMP_TYPE)
317} XGL_TIMESTAMP_TYPE;
318
319typedef enum _XGL_BORDER_COLOR_TYPE
320{
321 XGL_BORDER_COLOR_OPAQUE_WHITE = 0x00000000,
322 XGL_BORDER_COLOR_TRANSPARENT_BLACK = 0x00000001,
323 XGL_BORDER_COLOR_OPAQUE_BLACK = 0x00000002,
324
325 XGL_BORDER_COLOR_TYPE_BEGIN_RANGE = XGL_BORDER_COLOR_OPAQUE_WHITE,
326 XGL_BORDER_COLOR_TYPE_END_RANGE = XGL_BORDER_COLOR_OPAQUE_BLACK,
327 XGL_NUM_BORDER_COLOR_TYPE = (XGL_BORDER_COLOR_TYPE_END_RANGE - XGL_BORDER_COLOR_TYPE_BEGIN_RANGE + 1),
328 XGL_MAX_ENUM(_XGL_BORDER_COLOR_TYPE)
329} XGL_BORDER_COLOR_TYPE;
330
331typedef enum _XGL_PIPELINE_BIND_POINT
332{
333 XGL_PIPELINE_BIND_POINT_COMPUTE = 0x00000000,
334 XGL_PIPELINE_BIND_POINT_GRAPHICS = 0x00000001,
335
336 XGL_PIPELINE_BIND_POINT_BEGIN_RANGE = XGL_PIPELINE_BIND_POINT_COMPUTE,
337 XGL_PIPELINE_BIND_POINT_END_RANGE = XGL_PIPELINE_BIND_POINT_GRAPHICS,
338 XGL_NUM_PIPELINE_BIND_POINT = (XGL_PIPELINE_BIND_POINT_END_RANGE - XGL_PIPELINE_BIND_POINT_BEGIN_RANGE + 1),
339 XGL_MAX_ENUM(_XGL_PIPELINE_BIND_POINT)
340} XGL_PIPELINE_BIND_POINT;
341
342typedef enum _XGL_STATE_BIND_POINT
343{
344 XGL_STATE_BIND_VIEWPORT = 0x00000000,
345 XGL_STATE_BIND_RASTER = 0x00000001,
346 XGL_STATE_BIND_DEPTH_STENCIL = 0x00000002,
347 XGL_STATE_BIND_COLOR_BLEND = 0x00000003,
348 XGL_STATE_BIND_MSAA = 0x00000004,
349
350 XGL_STATE_BIND_POINT_BEGIN_RANGE = XGL_STATE_BIND_VIEWPORT,
351 XGL_STATE_BIND_POINT_END_RANGE = XGL_STATE_BIND_MSAA,
352 XGL_NUM_STATE_BIND_POINT = (XGL_STATE_BIND_POINT_END_RANGE - XGL_STATE_BIND_POINT_BEGIN_RANGE + 1),
353 XGL_MAX_ENUM(_XGL_STATE_BIND_POINT)
354} XGL_STATE_BIND_POINT;
355
356typedef enum _XGL_PRIMITIVE_TOPOLOGY
357{
358 XGL_TOPOLOGY_POINT_LIST = 0x00000000,
359 XGL_TOPOLOGY_LINE_LIST = 0x00000001,
360 XGL_TOPOLOGY_LINE_STRIP = 0x00000002,
361 XGL_TOPOLOGY_TRIANGLE_LIST = 0x00000003,
362 XGL_TOPOLOGY_TRIANGLE_STRIP = 0x00000004,
363 XGL_TOPOLOGY_RECT_LIST = 0x00000005,
364 XGL_TOPOLOGY_QUAD_LIST = 0x00000006,
365 XGL_TOPOLOGY_QUAD_STRIP = 0x00000007,
366 XGL_TOPOLOGY_LINE_LIST_ADJ = 0x00000008,
367 XGL_TOPOLOGY_LINE_STRIP_ADJ = 0x00000009,
368 XGL_TOPOLOGY_TRIANGLE_LIST_ADJ = 0x0000000a,
369 XGL_TOPOLOGY_TRIANGLE_STRIP_ADJ = 0x0000000b,
370 XGL_TOPOLOGY_PATCH = 0x0000000c,
371
372 XGL_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = XGL_TOPOLOGY_POINT_LIST,
373 XGL_PRIMITIVE_TOPOLOGY_END_RANGE = XGL_TOPOLOGY_PATCH,
374 XGL_NUM_PRIMITIVE_TOPOLOGY = (XGL_PRIMITIVE_TOPOLOGY_END_RANGE - XGL_PRIMITIVE_TOPOLOGY_BEGIN_RANGE + 1),
375 XGL_MAX_ENUM(_XGL_PRIMITIVE_TOPOLOGY)
376} XGL_PRIMITIVE_TOPOLOGY;
377
378typedef enum _XGL_INDEX_TYPE
379{
380 XGL_INDEX_8 = 0x00000000,
381 XGL_INDEX_16 = 0x00000001,
382 XGL_INDEX_32 = 0x00000002,
383
384 XGL_INDEX_TYPE_BEGIN_RANGE = XGL_INDEX_8,
385 XGL_INDEX_TYPE_END_RANGE = XGL_INDEX_32,
386 XGL_NUM_INDEX_TYPE = (XGL_INDEX_TYPE_END_RANGE - XGL_INDEX_TYPE_BEGIN_RANGE + 1),
387 XGL_MAX_ENUM(_XGL_INDEX_TYPE)
388} XGL_INDEX_TYPE;
389
390typedef enum _XGL_TEX_FILTER
391{
392 XGL_TEX_FILTER_NEAREST = 0,
393 XGL_TEX_FILTER_LINEAR = 1,
394 XGL_MAX_ENUM(_XGL_TEX_FILTER)
395} XGL_TEX_FILTER;
396
397typedef enum _XGL_TEX_MIPMAP_MODE
398{
399 XGL_TEX_MIPMAP_BASE = 0, // Always choose base level
400 XGL_TEX_MIPMAP_NEAREST = 1, // Choose nearest mip level
401 XGL_TEX_MIPMAP_LINEAR = 2, // Linear filter between mip levels
402 XGL_MAX_ENUM(_XGL_TEX_MIPMAP_MODE)
403} XGL_TEX_MIPMAP_MODE;
404
405typedef enum _XGL_TEX_ADDRESS
406{
407 XGL_TEX_ADDRESS_WRAP = 0x00000000,
408 XGL_TEX_ADDRESS_MIRROR = 0x00000001,
409 XGL_TEX_ADDRESS_CLAMP = 0x00000002,
410 XGL_TEX_ADDRESS_MIRROR_ONCE = 0x00000003,
411 XGL_TEX_ADDRESS_CLAMP_BORDER = 0x00000004,
412
413 XGL_TEX_ADDRESS_BEGIN_RANGE = XGL_TEX_ADDRESS_WRAP,
414 XGL_TEX_ADDRESS_END_RANGE = XGL_TEX_ADDRESS_CLAMP_BORDER,
415 XGL_NUM_TEX_ADDRESS = (XGL_TEX_ADDRESS_END_RANGE - XGL_TEX_ADDRESS_BEGIN_RANGE + 1),
416 XGL_MAX_ENUM(_XGL_TEX_ADDRESS)
417} XGL_TEX_ADDRESS;
418
419typedef enum _XGL_COMPARE_FUNC
420{
421 XGL_COMPARE_NEVER = 0x00000000,
422 XGL_COMPARE_LESS = 0x00000001,
423 XGL_COMPARE_EQUAL = 0x00000002,
424 XGL_COMPARE_LESS_EQUAL = 0x00000003,
425 XGL_COMPARE_GREATER = 0x00000004,
426 XGL_COMPARE_NOT_EQUAL = 0x00000005,
427 XGL_COMPARE_GREATER_EQUAL = 0x00000006,
428 XGL_COMPARE_ALWAYS = 0x00000007,
429
430 XGL_COMPARE_FUNC_BEGIN_RANGE = XGL_COMPARE_NEVER,
431 XGL_COMPARE_FUNC_END_RANGE = XGL_COMPARE_ALWAYS,
432 XGL_NUM_COMPARE_FUNC = (XGL_COMPARE_FUNC_END_RANGE - XGL_COMPARE_FUNC_BEGIN_RANGE + 1),
433 XGL_MAX_ENUM(_XGL_COMPARE_FUNC)
434} XGL_COMPARE_FUNC;
435
436typedef enum _XGL_FILL_MODE
437{
438 XFL_FILL_POINTS = 0x00000000,
439 XGL_FILL_WIREFRAME = 0x00000001,
440 XGL_FILL_SOLID = 0x00000002,
441
442 XGL_FILL_MODE_BEGIN_RANGE = XGL_FILL_SOLID,
443 XGL_FILL_MODE_END_RANGE = XFL_FILL_POINTS,
444 XGL_NUM_FILL_MODE = (XGL_FILL_MODE_END_RANGE - XGL_FILL_MODE_BEGIN_RANGE + 1),
445 XGL_MAX_ENUM(_XGL_FILL_MODE)
446} XGL_FILL_MODE;
447
448typedef enum _XGL_CULL_MODE
449{
450 XGL_CULL_NONE = 0x00000000,
451 XGL_CULL_FRONT = 0x00000001,
452 XGL_CULL_BACK = 0x00000002,
453 XGL_CULL_FRONT_AND_BACK = 0x00000003,
454
455 XGL_CULL_MODE_BEGIN_RANGE = XGL_CULL_NONE,
456 XGL_CULL_MODE_END_RANGE = XGL_CULL_FRONT_AND_BACK,
457 XGL_NUM_CULL_MODE = (XGL_CULL_MODE_END_RANGE - XGL_CULL_MODE_BEGIN_RANGE + 1),
458 XGL_MAX_ENUM(_XGL_CULL_MODE)
459} XGL_CULL_MODE;
460
461typedef enum _XGL_FACE_ORIENTATION
462{
463 XGL_FRONT_FACE_CCW = 0x00000000,
464 XGL_FRONT_FACE_CW = 0x00000001,
465
466 XGL_FACE_ORIENTATION_BEGIN_RANGE = XGL_FRONT_FACE_CCW,
467 XGL_FACE_ORIENTATION_END_RANGE = XGL_FRONT_FACE_CW,
468 XGL_NUM_FACE_ORIENTATION = (XGL_FACE_ORIENTATION_END_RANGE - XGL_FACE_ORIENTATION_BEGIN_RANGE + 1),
469 XGL_MAX_ENUM(_XGL_FACE_ORIENTATION)
470} XGL_FACE_ORIENTATION;
471
472typedef enum _XGL_BLEND
473{
474 XGL_BLEND_ZERO = 0x00000000,
475 XGL_BLEND_ONE = 0x00000001,
476 XGL_BLEND_SRC_COLOR = 0x00000002,
477 XGL_BLEND_ONE_MINUS_SRC_COLOR = 0x00000003,
478 XGL_BLEND_DEST_COLOR = 0x00000004,
479 XGL_BLEND_ONE_MINUS_DEST_COLOR = 0x00000005,
480 XGL_BLEND_SRC_ALPHA = 0x00000006,
481 XGL_BLEND_ONE_MINUS_SRC_ALPHA = 0x00000007,
482 XGL_BLEND_DEST_ALPHA = 0x00000008,
483 XGL_BLEND_ONE_MINUS_DEST_ALPHA = 0x00000009,
484 XGL_BLEND_CONSTANT_COLOR = 0x0000000a,
485 XGL_BLEND_ONE_MINUS_CONSTANT_COLOR = 0x0000000b,
486 XGL_BLEND_CONSTANT_ALPHA = 0x0000000c,
487 XGL_BLEND_ONE_MINUS_CONSTANT_ALPHA = 0x0000000d,
488 XGL_BLEND_SRC_ALPHA_SATURATE = 0x0000000e,
489 XGL_BLEND_SRC1_COLOR = 0x0000000f,
490 XGL_BLEND_ONE_MINUS_SRC1_COLOR = 0x00000010,
491 XGL_BLEND_SRC1_ALPHA = 0x00000011,
492 XGL_BLEND_ONE_MINUS_SRC1_ALPHA = 0x00000012,
493
494 XGL_BLEND_BEGIN_RANGE = XGL_BLEND_ZERO,
495 XGL_BLEND_END_RANGE = XGL_BLEND_ONE_MINUS_SRC1_ALPHA,
496 XGL_NUM_BLEND = (XGL_BLEND_END_RANGE - XGL_BLEND_BEGIN_RANGE + 1),
497 XGL_MAX_ENUM(_XGL_BLEND)
498} XGL_BLEND;
499
500typedef enum _XGL_BLEND_FUNC
501{
502 XGL_BLEND_FUNC_ADD = 0x00000000,
503 XGL_BLEND_FUNC_SUBTRACT = 0x00000001,
504 XGL_BLEND_FUNC_REVERSE_SUBTRACT = 0x00000002,
505 XGL_BLEND_FUNC_MIN = 0x00000003,
506 XGL_BLEND_FUNC_MAX = 0x00000004,
507
508 XGL_BLEND_FUNC_BEGIN_RANGE = XGL_BLEND_FUNC_ADD,
509 XGL_BLEND_FUNC_END_RANGE = XGL_BLEND_FUNC_MAX,
510 XGL_NUM_BLEND_FUNC = (XGL_BLEND_FUNC_END_RANGE - XGL_BLEND_FUNC_BEGIN_RANGE + 1),
511 XGL_MAX_ENUM(_XGL_BLEND_FUNC)
512} XGL_BLEND_FUNC;
513
514typedef enum _XGL_STENCIL_OP
515{
516 XGL_STENCIL_OP_KEEP = 0x00000000,
517 XGL_STENCIL_OP_ZERO = 0x00000001,
518 XGL_STENCIL_OP_REPLACE = 0x00000002,
519 XGL_STENCIL_OP_INC_CLAMP = 0x00000003,
520 XGL_STENCIL_OP_DEC_CLAMP = 0x00000004,
521 XGL_STENCIL_OP_INVERT = 0x00000005,
522 XGL_STENCIL_OP_INC_WRAP = 0x00000006,
523 XGL_STENCIL_OP_DEC_WRAP = 0x00000007,
524
525 XGL_STENCIL_OP_BEGIN_RANGE = XGL_STENCIL_OP_KEEP,
526 XGL_STENCIL_OP_END_RANGE = XGL_STENCIL_OP_DEC_WRAP,
527 XGL_NUM_STENCIL_OP = (XGL_STENCIL_OP_END_RANGE - XGL_STENCIL_OP_BEGIN_RANGE + 1),
528 XGL_MAX_ENUM(_XGL_STENCIL_OP)
529} XGL_STENCIL_OP;
530
531typedef enum _XGL_LOGIC_OP
532{
533 XGL_LOGIC_OP_COPY = 0x00000000,
534 XGL_LOGIC_OP_CLEAR = 0x00000001,
535 XGL_LOGIC_OP_AND = 0x00000002,
536 XGL_LOGIC_OP_AND_REVERSE = 0x00000003,
537 XGL_LOGIC_OP_AND_INVERTED = 0x00000004,
538 XGL_LOGIC_OP_NOOP = 0x00000005,
539 XGL_LOGIC_OP_XOR = 0x00000006,
540 XGL_LOGIC_OP_OR = 0x00000007,
541 XGL_LOGIC_OP_NOR = 0x00000008,
542 XGL_LOGIC_OP_EQUIV = 0x00000009,
543 XGL_LOGIC_OP_INVERT = 0x0000000a,
544 XGL_LOGIC_OP_OR_REVERSE = 0x0000000b,
545 XGL_LOGIC_OP_COPY_INVERTED = 0x0000000c,
546 XGL_LOGIC_OP_OR_INVERTED = 0x0000000d,
547 XGL_LOGIC_OP_NAND = 0x0000000e,
548 XGL_LOGIC_OP_SET = 0x0000000f,
549
550 XGL_LOGIC_OP_BEGIN_RANGE = XGL_LOGIC_OP_COPY,
551 XGL_LOGIC_OP_END_RANGE = XGL_LOGIC_OP_SET,
552 XGL_NUM_LOGIC_OP = (XGL_LOGIC_OP_END_RANGE - XGL_LOGIC_OP_BEGIN_RANGE + 1),
553 XGL_MAX_ENUM(_XGL_LOGIC_OP)
554} XGL_LOGIC_OP;
555
556typedef enum _XGL_ATOMIC_OP
557{
558 XGL_ATOMIC_ADD_INT32 = 0x00000000,
559 XGL_ATOMIC_SUB_INT32 = 0x00000001,
560 XGL_ATOMIC_MIN_UINT32 = 0x00000002,
561 XGL_ATOMIC_MAX_UINT32 = 0x00000003,
562 XGL_ATOMIC_MIN_SINT32 = 0x00000004,
563 XGL_ATOMIC_MAX_SINT32 = 0x00000005,
564 XGL_ATOMIC_AND_INT32 = 0x00000006,
565 XGL_ATOMIC_OR_INT32 = 0x00000007,
566 XGL_ATOMIC_XOR_INT32 = 0x00000008,
567 XGL_ATOMIC_INC_UINT32 = 0x00000009,
568 XGL_ATOMIC_DEC_UINT32 = 0x0000000a,
569 XGL_ATOMIC_ADD_INT64 = 0x0000000b,
570 XGL_ATOMIC_SUB_INT64 = 0x0000000c,
571 XGL_ATOMIC_MIN_UINT64 = 0x0000000d,
572 XGL_ATOMIC_MAX_UINT64 = 0x0000000e,
573 XGL_ATOMIC_MIN_SINT64 = 0x0000000f,
574 XGL_ATOMIC_MAX_SINT64 = 0x00000010,
575 XGL_ATOMIC_AND_INT64 = 0x00000011,
576 XGL_ATOMIC_OR_INT64 = 0x00000012,
577 XGL_ATOMIC_XOR_INT64 = 0x00000013,
578 XGL_ATOMIC_INC_UINT64 = 0x00000014,
579 XGL_ATOMIC_DEC_UINT64 = 0x00000015,
580
581 XGL_ATOMIC_OP_BEGIN_RANGE = XGL_ATOMIC_ADD_INT32,
582 XGL_ATOMIC_OP_END_RANGE = XGL_ATOMIC_DEC_UINT64,
583 XGL_NUM_ATOMIC_OP = (XGL_ATOMIC_OP_END_RANGE - XGL_ATOMIC_OP_BEGIN_RANGE + 1),
584 XGL_MAX_ENUM(_XGL_ATOMIC_OP)
585} XGL_ATOMIC_OP;
586
587typedef enum _XGL_SYSTEM_ALLOC_TYPE
588{
589 XGL_SYSTEM_ALLOC_API_OBJECT = 0x00000000,
590 XGL_SYSTEM_ALLOC_INTERNAL = 0x00000001,
591 XGL_SYSTEM_ALLOC_INTERNAL_TEMP = 0x00000002,
592 XGL_SYSTEM_ALLOC_INTERNAL_SHADER = 0x00000003,
593 XGL_SYSTEM_ALLOC_DEBUG = 0x00000004,
594
595 XGL_SYSTEM_ALLOC_BEGIN_RANGE = XGL_SYSTEM_ALLOC_API_OBJECT,
596 XGL_SYSTEM_ALLOC_END_RANGE = XGL_SYSTEM_ALLOC_DEBUG,
597 XGL_NUM_SYSTEM_ALLOC_TYPE = (XGL_SYSTEM_ALLOC_END_RANGE - XGL_SYSTEM_ALLOC_BEGIN_RANGE + 1),
598 XGL_MAX_ENUM(_XGL_SYSTEM_ALLOC_TYPE)
599} XGL_SYSTEM_ALLOC_TYPE;
600
601typedef enum _XGL_HEAP_MEMORY_TYPE
602{
603 XGL_HEAP_MEMORY_OTHER = 0x00000000,
604 XGL_HEAP_MEMORY_LOCAL = 0x00000001,
605 XGL_HEAP_MEMORY_REMOTE = 0x00000002,
606 XGL_HEAP_MEMORY_EMBEDDED = 0x00000003,
607
608 XGL_HEAP_MEMORY_BEGIN_RANGE = XGL_HEAP_MEMORY_OTHER,
609 XGL_HEAP_MEMORY_END_RANGE = XGL_HEAP_MEMORY_EMBEDDED,
610 XGL_NUM_HEAP_MEMORY_TYPE = (XGL_HEAP_MEMORY_END_RANGE - XGL_HEAP_MEMORY_BEGIN_RANGE + 1),
611 XGL_MAX_ENUM(_XGL_HEAP_MEMORY_TYPE)
612} XGL_HEAP_MEMORY_TYPE;
613
614typedef enum _XGL_PHYSICAL_GPU_TYPE
615{
616 XGL_GPU_TYPE_OTHER = 0x00000000,
617 XGL_GPU_TYPE_INTEGRATED = 0x00000001,
618 XGL_GPU_TYPE_DISCRETE = 0x00000002,
619 XGL_GPU_TYPE_VIRTUAL = 0x00000003,
620
621 XGL_PHYSICAL_GPU_TYPE_BEGIN_RANGE = XGL_GPU_TYPE_OTHER,
622 XGL_PHYSICAL_GPU_TYPE_END_RANGE = XGL_GPU_TYPE_VIRTUAL,
623 XGL_NUM_PHYSICAL_GPU_TYPE = (XGL_PHYSICAL_GPU_TYPE_END_RANGE - XGL_PHYSICAL_GPU_TYPE_BEGIN_RANGE + 1),
624 XGL_MAX_ENUM(_XGL_PHYSICAL_GPU_TYPE)
625} XGL_PHYSICAL_GPU_TYPE;
626
627typedef enum _XGL_PHYSICAL_GPU_INFO_TYPE
628{
629 // Info type for xglGetGpuInfo()
630 XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES = 0x00000000,
631 XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE = 0x00000001,
632 XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES = 0x00000002,
633 XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES = 0x00000003,
634
635 XGL_MAX_ENUM(_XGL_PHYSICAL_GPU_INFO_TYPE)
636} XGL_PHYSICAL_GPU_INFO_TYPE;
637
638typedef enum _XGL_MEMORY_HEAP_INFO_TYPE
639{
640 // Info type for xglGetMemoryHeapInfo()
641 XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES = 0x00000000,
642
643 XGL_MAX_ENUM(_XGL_MEMORY_HEAP_INFO_TYPE)
644} XGL_MEMORY_HEAP_INFO_TYPE;
645
646typedef enum _XGL_FORMAT_INFO_TYPE
647{
648 // Info type for xlgGetFormatInfo()
649 XGL_INFO_TYPE_FORMAT_PROPERTIES = 0x00000000,
650
651 XGL_MAX_ENUM(_XGL_FORMAT_INFO_TYPE)
652} XGL_FORMAT_INFO_TYPE;
653
654typedef enum _XGL_SUBRESOURCE_INFO_TYPE
655{
656 // Info type for xglGetImageSubresourceInfo()
657 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT = 0x00000000,
658
659 XGL_MAX_ENUM(_XGL_SUBRESOURCE_INFO_TYPE)
660} XGL_SUBRESOURCE_INFO_TYPE;
661
662typedef enum _XGL_OBJECT_INFO_TYPE
663{
664 // Info type for xglGetObjectInfo()
665 XGL_INFO_TYPE_MEMORY_REQUIREMENTS = 0x00000000,
666
667 XGL_MAX_ENUM(_XGL_OBJECT_INFO_TYPE)
668} XGL_OBJECT_INFO_TYPE;
669
670typedef enum _XGL_VALIDATION_LEVEL
671{
672 XGL_VALIDATION_LEVEL_0 = 0x00000000,
673 XGL_VALIDATION_LEVEL_1 = 0x00000001,
674 XGL_VALIDATION_LEVEL_2 = 0x00000002,
675 XGL_VALIDATION_LEVEL_3 = 0x00000003,
676 XGL_VALIDATION_LEVEL_4 = 0x00000004,
677
678 XGL_VALIDATION_LEVEL_BEGIN_RANGE = XGL_VALIDATION_LEVEL_0,
679 XGL_VALIDATION_LEVEL_END_RANGE = XGL_VALIDATION_LEVEL_4,
680 XGL_NUM_VALIDATION_LEVEL = (XGL_VALIDATION_LEVEL_END_RANGE - XGL_VALIDATION_LEVEL_BEGIN_RANGE + 1),
681
682 XGL_MAX_ENUM(_XGL_VALIDATION_LEVEL)
683} XGL_VALIDATION_LEVEL;
684
685// ------------------------------------------------------------------------------------------------
686// Error and return codes
687
688typedef enum _XGL_RESULT_CODE
689{
690 // Return codes for successful operation execution (>= 0)
691 XGL_SUCCESS = 0x0000000,
692 XGL_UNSUPPORTED = 0x0000001,
693 XGL_NOT_READY = 0x0000002,
694 XGL_TIMEOUT = 0x0000003,
695 XGL_EVENT_SET = 0x0000004,
696 XGL_EVENT_RESET = 0x0000005,
697
698 // Error codes (negative values)
699 XGL_ERROR_UNKNOWN = -(0x00000001),
700 XGL_ERROR_UNAVAILABLE = -(0x00000002),
701 XGL_ERROR_INITIALIZATION_FAILED = -(0x00000003),
702 XGL_ERROR_OUT_OF_MEMORY = -(0x00000004),
703 XGL_ERROR_OUT_OF_GPU_MEMORY = -(0x00000005),
704 XGL_ERROR_DEVICE_ALREADY_CREATED = -(0x00000006),
705 XGL_ERROR_DEVICE_LOST = -(0x00000007),
706 XGL_ERROR_INVALID_POINTER = -(0x00000008),
707 XGL_ERROR_INVALID_VALUE = -(0x00000009),
708 XGL_ERROR_INVALID_HANDLE = -(0x0000000A),
709 XGL_ERROR_INVALID_ORDINAL = -(0x0000000B),
710 XGL_ERROR_INVALID_MEMORY_SIZE = -(0x0000000C),
711 XGL_ERROR_INVALID_EXTENSION = -(0x0000000D),
712 XGL_ERROR_INVALID_FLAGS = -(0x0000000E),
713 XGL_ERROR_INVALID_ALIGNMENT = -(0x0000000F),
714 XGL_ERROR_INVALID_FORMAT = -(0x00000010),
715 XGL_ERROR_INVALID_IMAGE = -(0x00000011),
716 XGL_ERROR_INVALID_DESCRIPTOR_SET_DATA = -(0x00000012),
717 XGL_ERROR_INVALID_QUEUE_TYPE = -(0x00000013),
718 XGL_ERROR_INVALID_OBJECT_TYPE = -(0x00000014),
719 XGL_ERROR_UNSUPPORTED_SHADER_IL_VERSION = -(0x00000015),
720 XGL_ERROR_BAD_SHADER_CODE = -(0x00000016),
721 XGL_ERROR_BAD_PIPELINE_DATA = -(0x00000017),
722 XGL_ERROR_TOO_MANY_MEMORY_REFERENCES = -(0x00000018),
723 XGL_ERROR_NOT_MAPPABLE = -(0x00000019),
724 XGL_ERROR_MEMORY_MAP_FAILED = -(0x0000001A),
725 XGL_ERROR_MEMORY_UNMAP_FAILED = -(0x0000001B),
726 XGL_ERROR_INCOMPATIBLE_DEVICE = -(0x0000001C),
727 XGL_ERROR_INCOMPATIBLE_DRIVER = -(0x0000001D),
728 XGL_ERROR_INCOMPLETE_COMMAND_BUFFER = -(0x0000001E),
729 XGL_ERROR_BUILDING_COMMAND_BUFFER = -(0x0000001F),
730 XGL_ERROR_MEMORY_NOT_BOUND = -(0x00000020),
731 XGL_ERROR_INCOMPATIBLE_QUEUE = -(0x00000021),
732 XGL_ERROR_NOT_SHAREABLE = -(0x00000022),
733} XGL_RESULT;
734
735// ------------------------------------------------------------------------------------------------
736// XGL format definitions
737
738typedef enum _XGL_CHANNEL_FORMAT
739{
740 XGL_CH_FMT_UNDEFINED = 0,
741 XGL_CH_FMT_R4G4 = 1,
742 XGL_CH_FMT_R4G4B4A4 = 2,
743 XGL_CH_FMT_R5G6B5 = 3,
744 XGL_CH_FMT_B5G6R5 = 4,
745 XGL_CH_FMT_R5G5B5A1 = 5,
746 XGL_CH_FMT_R8 = 6,
747 XGL_CH_FMT_R8G8 = 7,
748 XGL_CH_FMT_R8G8B8A8 = 8,
749 XGL_CH_FMT_B8G8R8A8 = 9,
750 XGL_CH_FMT_R10G11B11 = 10,
751 XGL_CH_FMT_R11G11B10 = 11,
752 XGL_CH_FMT_R10G10B10A2 = 12,
753 XGL_CH_FMT_R16 = 13,
754 XGL_CH_FMT_R16G16 = 14,
755 XGL_CH_FMT_R16G16B16A16 = 15,
756 XGL_CH_FMT_R32 = 16,
757 XGL_CH_FMT_R32G32 = 17,
758 XGL_CH_FMT_R32G32B32 = 18,
759 XGL_CH_FMT_R32G32B32A32 = 19,
760 XGL_CH_FMT_R16G8 = 20,
761 XGL_CH_FMT_R32G8 = 21,
762 XGL_CH_FMT_R9G9B9E5 = 22,
763 XGL_CH_FMT_BC1 = 23,
764 XGL_CH_FMT_BC2 = 24,
765 XGL_CH_FMT_BC3 = 25,
766 XGL_CH_FMT_BC4 = 26,
767 XGL_CH_FMT_BC5 = 27,
768 XGL_CH_FMT_BC6U = 28,
769 XGL_CH_FMT_BC6S = 29,
770 XGL_CH_FMT_BC7 = 30,
Chia-I Wu6a921262014-10-06 15:07:25 +0800771// IMG CHANGE BEGIN - support for vertex input description
772 XGL_CH_FMT_R8G8B8 = 31,
773 XGL_CH_FMT_R16G16B16 = 32,
Chia-I Wu3b04af52014-11-08 10:48:20 +0800774
775 // optional? TBD'
776 XGL_CH_FMT_B10G10R10A2 = 33,
777 XGL_CH_FMT_R64 = 34,
778 XGL_CH_FMT_R64G64 = 35,
779 XGL_CH_FMT_R64G64B64 = 36,
780 XGL_CH_FMT_R64G64B64A64 = 37,
781
782 XGL_MAX_CH_FMT = XGL_CH_FMT_R64G64B64A64,
Chia-I Wu6a921262014-10-06 15:07:25 +0800783// IMG CHANGE END
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600784 XGL_MAX_ENUM(_XGL_CHANNEL_FORMAT)
785} XGL_CHANNEL_FORMAT;
786
787typedef enum _XGL_NUM_FORMAT
788{
789 XGL_NUM_FMT_UNDEFINED = 0,
790 XGL_NUM_FMT_UNORM = 1,
791 XGL_NUM_FMT_SNORM = 2,
792 XGL_NUM_FMT_UINT = 3,
793 XGL_NUM_FMT_SINT = 4,
794 XGL_NUM_FMT_FLOAT = 5,
795 XGL_NUM_FMT_SRGB = 6,
796 XGL_NUM_FMT_DS = 7,
Chia-I Wu3b04af52014-11-08 10:48:20 +0800797// IMG CHANGE BEGIN - support for vertex input description
798 XGL_NUM_FMT_USCALED = 8,
799 XGL_NUM_FMT_SSCALED = 9,
800 XGL_MAX_NUM_FMT = XGL_NUM_FMT_SSCALED,
801// IMG CHANGE END
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600802 XGL_MAX_ENUM(_XGL_NUM_FORMAT)
803} XGL_NUM_FORMAT;
804
805typedef enum _XGL_PROVOKING_VERTEX_CONVENTION
806{
807 XGL_PROVOKING_VERTEX_FIRST = 0,
808 XGL_PROVOKING_VERTEX_LAST = 1,
809
810 XGL_PROVOKING_VERTEX_BEGIN_RANGE = XGL_PROVOKING_VERTEX_FIRST,
811 XGL_PROVOKING_VERTEX_END_RANGE = XGL_PROVOKING_VERTEX_LAST,
812 XGL_NUM_PROVOKING_VERTEX_CONVENTIONS = (XGL_PROVOKING_VERTEX_END_RANGE - XGL_PROVOKING_VERTEX_BEGIN_RANGE + 1),
813 XGL_MAX_ENUM(_XGL_PROVOKING_VERTEX_CONVENTION)
814} XGL_PROVOKING_VERTEX_CONVENTION;
815
Chia-I Wu6a921262014-10-06 15:07:25 +0800816// IMG CHANGE BEGIN - support for vertex input description
817typedef enum _XGL_VERTEX_INPUT_STEP_RATE
818{
819 XGL_VERTEX_INPUT_STEP_RATE_VERTEX = 0x0,
820 XGL_VERTEX_INPUT_STEP_RATE_INSTANCE = 0x1,
821 XGL_VERTEX_INPUT_STEP_RATE_DRAW = 0x2,
822 XGL_MAX_ENUM(_XGL_VERTEX_INPUT_STEP_RATE)
823} XGL_VERTEX_INPUT_STEP_RATE;
824// IMG CHANGE END
825
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600826typedef struct _XGL_FORMAT
827{
828 XGL_CHANNEL_FORMAT channelFormat;
829 XGL_NUM_FORMAT numericFormat;
830} XGL_FORMAT;
831
832// Shader stage enumerant
833typedef enum _XGL_PIPELINE_SHADER_STAGE
834{
835 XGL_SHADER_STAGE_VERTEX = 0,
836 XGL_SHADER_STAGE_TESS_CONTROL = 1,
837 XGL_SHADER_STAGE_TESS_EVALUATION = 2,
838 XGL_SHADER_STAGE_GEOMETRY = 3,
839 XGL_SHADER_STAGE_FRAGMENT = 4,
840 XGL_SHADER_STAGE_COMPUTE = 5,
841 XGL_MAX_ENUM(_XGL_PIPELINE_SHADER_STAGE)
842} XGL_PIPELINE_SHADER_STAGE;
843
844// Structure type enumerant
845typedef enum _XGL_STRUCTURE_TYPE
846{
847 XGL_STRUCTURE_TYPE_APPLICATION_INFO = 0,
848 XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 1,
849 XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO = 2,
850 XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO = 4,
851 XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO = 5,
852 XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO = 6,
853 XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO = 7,
854 XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION = 8,
855 XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 9,
856 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO = 10,
857 XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO = 11,
858 XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO = 12,
859 XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 13,
860 XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 14,
861 XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO = 15,
862 XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO = 16,
863 XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO = 17,
864 XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO = 18,
865 XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO = 19,
866 XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO = 20,
867 XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO = 21,
868 XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO = 22,
869 XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 23,
870 XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO = 24,
871 XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 25,
872 XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 26,
873 XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 27,
Courtney Goeltzenleuchter7f11ed22014-08-15 14:54:58 -0600874 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO = 28,
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600875 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO = 29,
876 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO = 30,
877 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO = 31,
878 XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO = 32,
879 XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 33,
Chia-I Wu6a921262014-10-06 15:07:25 +0800880// IMG CHANGE BEGIN - support for vertex input description
881 XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO = 34,
882// IMG CHANGE END
Jon Ashburn183dfd02014-10-22 18:13:16 -0600883 XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO = 35,
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -0600884 XGL_MAX_ENUM(_XGL_STRUCTURE_TYPE)
885} XGL_STRUCTURE_TYPE;
886
887// ------------------------------------------------------------------------------------------------
888// Flags
889
890// Device creation flags
891typedef enum _XGL_DEVICE_CREATE_FLAGS
892{
893 XGL_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
894 XGL_DEVICE_CREATE_MGPU_IQ_MATCH_BIT = 0x00000002,
895} XGL_DEVICE_CREATE_FLAGS;
896
897// Queue capabilities
898typedef enum _XGL_QUEUE_FLAGS
899{
900 XGL_QUEUE_GRAPHICS_BIT = 0x00000001, // Queue supports graphics operations
901 XGL_QUEUE_COMPUTE_BIT = 0x00000002, // Queue supports compute operations
902 XGL_QUEUE_DMA_BIT = 0x00000004, // Queue supports DMA operations
903 XGL_QUEUE_EXTENDED_BIT = 0x80000000 // Extended queue
904} XGL_QUEUE_FLAGS;
905
906// Memory heap properties
907typedef enum _XGL_MEMORY_HEAP_FLAGS
908{
909 XGL_MEMORY_HEAP_CPU_VISIBLE_BIT = 0x00000001,
910 XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT = 0x00000002,
911 XGL_MEMORY_HEAP_CPU_UNCACHED_BIT = 0x00000004,
912 XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT = 0x00000008,
913 XGL_MEMORY_HEAP_HOLDS_PINNED_BIT = 0x00000010,
914 XGL_MEMORY_HEAP_SHAREABLE_BIT = 0x00000020,
915} XGL_MEMORY_HEAP_FLAGS;
916
917// Memory allocation flags
918typedef enum _XGL_MEMORY_ALLOC_FLAGS
919{
920 XGL_MEMORY_ALLOC_VIRTUAL_BIT = 0x00000001,
921 XGL_MEMORY_ALLOC_SHAREABLE_BIT = 0x00000002,
922} XGL_MEMORY_ALLOC_FLAGS;
923
924// Image usage flags
925typedef enum _XGL_IMAGE_USAGE_FLAGS
926{
927 XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
928 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
929 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
930 XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
931} XGL_IMAGE_USAGE_FLAGS;
932
933// Image flags
934typedef enum _XGL_IMAGE_CREATE_FLAGS
935{
936 XGL_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000001,
937 XGL_IMAGE_CREATE_CLONEABLE_BIT = 0x00000002,
938 XGL_IMAGE_CREATE_SHAREABLE_BIT = 0x00000004,
939} XGL_IMAGE_CREATE_FLAGS;
940
941// Depth-stencil view creation flags
942typedef enum _XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS
943{
944 XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
945 XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
946} XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS;
947
948// Pipeline creation flags
949typedef enum _XGL_PIPELINE_CREATE_FLAGS
950{
951 XGL_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
952} XGL_PIPELINE_CREATE_FLAGS;
953
954// Semaphore creation flags
955typedef enum _XGL_SEMAPHORE_CREATE_FLAGS
956{
957 XGL_SEMAPHORE_CREATE_SHAREABLE_BIT = 0x00000001,
958} XGL_SEMAPHORE_CREATE_FLAGS;
959
960// Memory reference flags
961typedef enum _XGL_MEMORY_REF_FLAGS
962{
963 XGL_MEMORY_REF_READ_ONLY_BIT = 0x00000001,
964} XGL_MEMORY_REF_FLAGS;
965
966// Format capability flags
967typedef enum _XGL_FORMAT_FEATURE_FLAGS
968{
969 XGL_FORMAT_IMAGE_SHADER_READ_BIT = 0x00000001,
970 XGL_FORMAT_IMAGE_SHADER_WRITE_BIT = 0x00000002,
971 XGL_FORMAT_IMAGE_COPY_BIT = 0x00000004,
972 XGL_FORMAT_MEMORY_SHADER_ACCESS_BIT = 0x00000008,
973 XGL_FORMAT_COLOR_ATTACHMENT_WRITE_BIT = 0x00000010,
974 XGL_FORMAT_COLOR_ATTACHMENT_BLEND_BIT = 0x00000020,
975 XGL_FORMAT_DEPTH_ATTACHMENT_BIT = 0x00000040,
976 XGL_FORMAT_STENCIL_ATTACHMENT_BIT = 0x00000080,
977 XGL_FORMAT_MSAA_ATTACHMENT_BIT = 0x00000100,
978 XGL_FORMAT_CONVERSION_BIT = 0x00000200,
979} XGL_FORMAT_FEATURE_FLAGS;
980
981// Query flags
982typedef enum _XGL_QUERY_CONTROL_FLAGS
983{
984 XGL_QUERY_IMPRECISE_DATA_BIT = 0x00000001,
985} XGL_QUERY_CONTROL_FLAGS;
986
987// GPU compatibility flags
988typedef enum _XGL_GPU_COMPATIBILITY_FLAGS
989{
990 XGL_GPU_COMPAT_ASIC_FEATURES_BIT = 0x00000001,
991 XGL_GPU_COMPAT_IQ_MATCH_BIT = 0x00000002,
992 XGL_GPU_COMPAT_PEER_TRANSFER_BIT = 0x00000004,
993 XGL_GPU_COMPAT_SHARED_MEMORY_BIT = 0x00000008,
994 XGL_GPU_COMPAT_SHARED_SYNC_BIT = 0x00000010,
995 XGL_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT = 0x00000020,
996 XGL_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT = 0x00000040,
997} XGL_GPU_COMPATIBILITY_FLAGS;
998
999// Command buffer building flags
1000typedef enum _XGL_CMD_BUFFER_BUILD_FLAGS
1001{
1002 XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT = 0x00000001,
1003 XGL_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
1004 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
1005 XGL_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
1006} XGL_CMD_BUFFER_BUILD_FLAGS;
1007
1008// ------------------------------------------------------------------------------------------------
1009// XGL structures
1010
1011typedef struct _XGL_OFFSET2D
1012{
1013 XGL_INT x;
1014 XGL_INT y;
1015} XGL_OFFSET2D;
1016
1017typedef struct _XGL_OFFSET3D
1018{
1019 XGL_INT x;
1020 XGL_INT y;
1021 XGL_INT z;
1022} XGL_OFFSET3D;
1023
1024typedef struct _XGL_EXTENT2D
1025{
1026 XGL_INT width;
1027 XGL_INT height;
1028} XGL_EXTENT2D;
1029
1030typedef struct _XGL_EXTENT3D
1031{
1032 XGL_INT width;
1033 XGL_INT height;
1034 XGL_INT depth;
1035} XGL_EXTENT3D;
1036
1037typedef struct _XGL_VIEWPORT
1038{
1039 XGL_FLOAT originX;
1040 XGL_FLOAT originY;
1041 XGL_FLOAT width;
1042 XGL_FLOAT height;
1043 XGL_FLOAT minDepth;
1044 XGL_FLOAT maxDepth;
1045} XGL_VIEWPORT;
1046
1047typedef struct _XGL_RECT
1048{
1049 XGL_OFFSET2D offset;
1050 XGL_EXTENT2D extent;
1051} XGL_RECT;
1052
1053typedef struct _XGL_PHYSICAL_GPU_PROPERTIES
1054{
1055 XGL_SIZE structSize;
1056 XGL_UINT32 apiVersion;
1057 XGL_UINT32 driverVersion;
1058 XGL_UINT32 vendorId;
1059 XGL_UINT32 deviceId;
1060 XGL_PHYSICAL_GPU_TYPE gpuType;
1061 XGL_CHAR gpuName[XGL_MAX_PHYSICAL_GPU_NAME];
1062 XGL_UINT maxMemRefsPerSubmission;
1063 XGL_GPU_SIZE virtualMemPageSize;
1064 XGL_GPU_SIZE maxInlineMemoryUpdateSize;
1065 XGL_UINT maxBoundDescriptorSets;
1066 XGL_UINT maxThreadGroupSize;
1067 XGL_UINT64 timestampFrequency;
1068 XGL_BOOL multiColorAttachmentClears;
1069} XGL_PHYSICAL_GPU_PROPERTIES;
1070
1071typedef struct _XGL_PHYSICAL_GPU_PERFORMANCE
1072{
1073 XGL_FLOAT maxGpuClock;
1074 XGL_FLOAT aluPerClock;
1075 XGL_FLOAT texPerClock;
1076 XGL_FLOAT primsPerClock;
1077 XGL_FLOAT pixelsPerClock;
1078} XGL_PHYSICAL_GPU_PERFORMANCE;
1079
1080typedef struct _XGL_GPU_COMPATIBILITY_INFO
1081{
1082 XGL_FLAGS compatibilityFlags; // XGL_GPU_COMPATIBILITY_FLAGS
1083} XGL_GPU_COMPATIBILITY_INFO;
1084
1085typedef struct _XGL_APPLICATION_INFO
1086{
1087 XGL_STRUCTURE_TYPE sType; // Type of structure. Should be XGL_STRUCTURE_TYPE_APPLICATION_INFO
1088 XGL_VOID* pNext; // Next structure in chain
1089 const XGL_CHAR* pAppName;
1090 XGL_UINT32 appVersion;
1091 const XGL_CHAR* pEngineName;
1092 XGL_UINT32 engineVersion;
1093 XGL_UINT32 apiVersion;
1094} XGL_APPLICATION_INFO;
1095
1096typedef XGL_VOID* (XGLAPI *XGL_ALLOC_FUNCTION)(
1097 XGL_VOID* pUserData,
1098 XGL_SIZE size,
1099 XGL_SIZE alignment,
1100 XGL_SYSTEM_ALLOC_TYPE allocType);
1101
1102typedef XGL_VOID (XGLAPI *XGL_FREE_FUNCTION)(
1103 XGL_VOID* pUserData,
1104 XGL_VOID* pMem);
1105
1106typedef struct _XGL_ALLOC_CALLBACKS
1107{
1108 XGL_VOID* pUserData;
1109 XGL_ALLOC_FUNCTION pfnAlloc;
1110 XGL_FREE_FUNCTION pfnFree;
1111} XGL_ALLOC_CALLBACKS;
1112
1113typedef struct _XGL_DEVICE_QUEUE_CREATE_INFO
1114{
1115 XGL_UINT queueNodeIndex;
1116 XGL_UINT queueCount;
1117} XGL_DEVICE_QUEUE_CREATE_INFO;
1118
1119typedef struct _XGL_DEVICE_CREATE_INFO
1120{
1121 XGL_STRUCTURE_TYPE sType; // Should be XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO
1122 XGL_VOID* pNext; // Pointer to next structure
1123 XGL_UINT queueRecordCount;
1124 const XGL_DEVICE_QUEUE_CREATE_INFO* pRequestedQueues;
1125 XGL_UINT extensionCount;
1126 const XGL_CHAR*const* ppEnabledExtensionNames;
1127 XGL_VALIDATION_LEVEL maxValidationLevel;
1128 XGL_FLAGS flags; // XGL_DEVICE_CREATE_FLAGS
1129} XGL_DEVICE_CREATE_INFO;
1130
Jon Ashburn183dfd02014-10-22 18:13:16 -06001131typedef struct _XGL_LAYER_CREATE_INFO
1132{
1133 XGL_STRUCTURE_TYPE sType; // Should be XGL_STRUCTURE_TYPE_LAYER_CREATE_INFO
1134 XGL_VOID* pNext; // Pointer to next structure
1135 XGL_UINT layerCount;
1136 const XGL_CHAR *const* ppActiveLayerNames; // layer library name of form libXGLLayer<Name>.so
1137} XGL_LAYER_CREATE_INFO;
1138
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06001139typedef struct _XGL_PHYSICAL_GPU_QUEUE_PROPERTIES
1140{
1141 XGL_SIZE structSize; // Size of structure in bytes
1142 XGL_FLAGS queueFlags; // XGL_QUEUE_FLAGS
1143 XGL_UINT queueCount;
1144 XGL_UINT maxAtomicCounters;
1145 XGL_BOOL supportsTimestamps;
1146} XGL_PHYSICAL_GPU_QUEUE_PROPERTIES;
1147
1148typedef struct _XGL_PHYSICAL_GPU_MEMORY_PROPERTIES
1149{
1150 XGL_SIZE structSize; // Size of structure in bytes
1151 XGL_BOOL supportsMigration;
1152 XGL_BOOL supportsVirtualMemoryRemapping;
1153 XGL_BOOL supportsPinning;
1154} XGL_PHYSICAL_GPU_MEMORY_PROPERTIES;
1155
1156typedef struct _XGL_MEMORY_HEAP_PROPERTIES
1157{
1158 XGL_SIZE structSize; // Size of structure in bytes
1159 XGL_HEAP_MEMORY_TYPE heapMemoryType; // XGL_HEAP_MEMORY_TYPE
1160 XGL_GPU_SIZE heapSize; // Specified in bytes
1161 XGL_GPU_SIZE pageSize; // Specified in bytes
1162 XGL_FLAGS flags; // XGL_MEMORY_HEAP_FLAGS
1163 XGL_FLOAT gpuReadPerfRating;
1164 XGL_FLOAT gpuWritePerfRating;
1165 XGL_FLOAT cpuReadPerfRating;
1166 XGL_FLOAT cpuWritePerfRating;
1167} XGL_MEMORY_HEAP_PROPERTIES;
1168
1169typedef struct _XGL_MEMORY_ALLOC_INFO
1170{
1171 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
1172 XGL_VOID* pNext; // Pointer to next structure
1173 XGL_GPU_SIZE allocationSize; // Size of memory allocation
1174 XGL_GPU_SIZE alignment;
1175 XGL_FLAGS flags; // XGL_MEMORY_ALLOC_FLAGS
1176 XGL_UINT heapCount;
1177 XGL_UINT heaps[XGL_MAX_MEMORY_HEAPS];
1178 XGL_MEMORY_PRIORITY memPriority;
1179} XGL_MEMORY_ALLOC_INFO;
1180
1181typedef struct _XGL_MEMORY_OPEN_INFO
1182{
1183 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO
1184 XGL_VOID* pNext; // Pointer to next structure
1185 XGL_GPU_MEMORY sharedMem;
1186} XGL_MEMORY_OPEN_INFO;
1187
1188typedef struct _XGL_PEER_MEMORY_OPEN_INFO
1189{
1190 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO
1191 XGL_VOID* pNext; // Pointer to next structure
1192 XGL_GPU_MEMORY originalMem;
1193} XGL_PEER_MEMORY_OPEN_INFO;
1194
1195typedef struct _XGL_VIRTUAL_MEMORY_REMAP_RANGE
1196{
1197 XGL_GPU_MEMORY virtualMem;
1198 XGL_GPU_SIZE virtualStartPage;
1199 XGL_GPU_MEMORY realMem;
1200 XGL_GPU_SIZE realStartPage;
1201 XGL_GPU_SIZE pageCount;
1202} XGL_VIRTUAL_MEMORY_REMAP_RANGE;
1203
1204typedef struct _XGL_MEMORY_REQUIREMENTS
1205{
1206 XGL_GPU_SIZE size; // Specified in bytes
1207 XGL_GPU_SIZE alignment; // Specified in bytes
1208 XGL_UINT heapCount;
1209 XGL_UINT heaps[XGL_MAX_MEMORY_HEAPS];
1210} XGL_MEMORY_REQUIREMENTS;
1211
1212typedef struct _XGL_FORMAT_PROPERTIES
1213{
1214 XGL_FLAGS linearTilingFeatures; // XGL_FORMAT_FEATURE_FLAGS
1215 XGL_FLAGS optimalTilingFeatures; // XGL_FORMAT_FEATURE_FLAGS
1216} XGL_FORMAT_PROPERTIES;
1217
1218typedef struct _XGL_MEMORY_VIEW_ATTACH_INFO
1219{
1220 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO
1221 XGL_VOID* pNext; // Pointer to next structure
1222 XGL_GPU_MEMORY mem;
1223 XGL_GPU_SIZE offset;
1224 XGL_GPU_SIZE range;
1225 XGL_GPU_SIZE stride;
1226 XGL_FORMAT format;
1227 XGL_MEMORY_STATE state;
1228} XGL_MEMORY_VIEW_ATTACH_INFO;
1229
1230typedef struct _XGL_IMAGE_VIEW_ATTACH_INFO
1231{
1232 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO
1233 XGL_VOID* pNext; // Pointer to next structure
1234 XGL_IMAGE_VIEW view;
1235 XGL_IMAGE_STATE state;
1236} XGL_IMAGE_VIEW_ATTACH_INFO;
1237
1238typedef struct _XGL_MEMORY_STATE_TRANSITION
1239{
1240 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION
1241 XGL_VOID* pNext; // Pointer to next structure
1242 XGL_GPU_MEMORY mem;
1243 XGL_MEMORY_STATE oldState;
1244 XGL_MEMORY_STATE newState;
1245 XGL_GPU_SIZE offset;
1246 XGL_GPU_SIZE regionSize;
1247} XGL_MEMORY_STATE_TRANSITION;
1248
1249typedef struct _XGL_IMAGE_SUBRESOURCE
1250{
1251 XGL_IMAGE_ASPECT aspect;
1252 XGL_UINT mipLevel;
1253 XGL_UINT arraySlice;
1254} XGL_IMAGE_SUBRESOURCE;
1255
1256typedef struct _XGL_IMAGE_SUBRESOURCE_RANGE
1257{
1258 XGL_IMAGE_ASPECT aspect;
1259 XGL_UINT baseMipLevel;
1260 XGL_UINT mipLevels;
1261 XGL_UINT baseArraySlice;
1262 XGL_UINT arraySize;
1263} XGL_IMAGE_SUBRESOURCE_RANGE;
1264
1265typedef struct _XGL_IMAGE_STATE_TRANSITION
1266{
1267 XGL_IMAGE image;
1268 XGL_IMAGE_STATE oldState;
1269 XGL_IMAGE_STATE newState;
1270 XGL_IMAGE_SUBRESOURCE_RANGE subresourceRange;
1271} XGL_IMAGE_STATE_TRANSITION;
1272
1273typedef struct _XGL_IMAGE_CREATE_INFO
1274{
1275 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
1276 const XGL_VOID* pNext; // Pointer to next structure.
1277 XGL_IMAGE_TYPE imageType;
1278 XGL_FORMAT format;
1279 XGL_EXTENT3D extent;
1280 XGL_UINT mipLevels;
1281 XGL_UINT arraySize;
1282 XGL_UINT samples;
1283 XGL_IMAGE_TILING tiling;
1284 XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
1285 XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
1286} XGL_IMAGE_CREATE_INFO;
1287
1288typedef struct _XGL_PEER_IMAGE_OPEN_INFO
1289{
1290 XGL_IMAGE originalImage;
1291} XGL_PEER_IMAGE_OPEN_INFO;
1292
1293typedef struct _XGL_SUBRESOURCE_LAYOUT
1294{
1295 XGL_GPU_SIZE offset; // Specified in bytes
1296 XGL_GPU_SIZE size; // Specified in bytes
1297 XGL_GPU_SIZE rowPitch; // Specified in bytes
1298 XGL_GPU_SIZE depthPitch; // Specified in bytes
1299} XGL_SUBRESOURCE_LAYOUT;
1300
1301typedef struct _XGL_CHANNEL_MAPPING
1302{
1303 XGL_CHANNEL_SWIZZLE r;
1304 XGL_CHANNEL_SWIZZLE g;
1305 XGL_CHANNEL_SWIZZLE b;
1306 XGL_CHANNEL_SWIZZLE a;
1307} XGL_CHANNEL_MAPPING;
1308
1309typedef struct _XGL_IMAGE_VIEW_CREATE_INFO
1310{
1311 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
1312 const XGL_VOID* pNext; // Pointer to next structure
1313 XGL_IMAGE image;
1314 XGL_IMAGE_VIEW_TYPE viewType;
1315 XGL_FORMAT format;
1316 XGL_CHANNEL_MAPPING channels;
1317 XGL_IMAGE_SUBRESOURCE_RANGE subresourceRange;
1318 XGL_FLOAT minLod;
1319} XGL_IMAGE_VIEW_CREATE_INFO;
1320
1321typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
1322{
1323 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
1324 XGL_VOID* pNext; // Pointer to next structure
1325 XGL_IMAGE image;
1326 XGL_FORMAT format;
1327 XGL_UINT mipLevel;
1328 XGL_UINT baseArraySlice;
1329 XGL_UINT arraySize;
1330} XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
1331
1332typedef struct _XGL_DEPTH_STENCIL_VIEW_CREATE_INFO
1333{
1334 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO
1335 const XGL_VOID* pNext; // Pointer to next structure
1336 XGL_IMAGE image;
1337 XGL_UINT mipLevel;
1338 XGL_UINT baseArraySlice;
1339 XGL_UINT arraySize;
1340 XGL_FLAGS flags; // XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS
1341} XGL_DEPTH_STENCIL_VIEW_CREATE_INFO;
1342
1343typedef struct _XGL_COLOR_ATTACHMENT_BIND_INFO
1344{
1345 XGL_COLOR_ATTACHMENT_VIEW view;
1346 XGL_IMAGE_STATE colorAttachmentState; // XGL_IMAGE_STATE
1347} XGL_COLOR_ATTACHMENT_BIND_INFO;
1348
1349typedef struct _XGL_DEPTH_STENCIL_BIND_INFO
1350{
1351 XGL_DEPTH_STENCIL_VIEW view;
1352 XGL_IMAGE_STATE depthState; // XGL_IMAGE_STATE
1353 XGL_IMAGE_STATE stencilState; // XGL_IMAGE_STATE
1354} XGL_DEPTH_STENCIL_BIND_INFO;
1355
1356typedef struct _XGL_MEMORY_COPY
1357{
1358 XGL_GPU_SIZE srcOffset; // Specified in bytes
1359 XGL_GPU_SIZE destOffset; // Specified in bytes
1360 XGL_GPU_SIZE copySize; // Specified in bytes
1361} XGL_MEMORY_COPY;
1362
1363typedef struct _XGL_IMAGE_COPY
1364{
1365 XGL_IMAGE_SUBRESOURCE srcSubresource;
1366 XGL_OFFSET3D srcOffset;
1367 XGL_IMAGE_SUBRESOURCE destSubresource;
1368 XGL_OFFSET3D destOffset;
1369 XGL_EXTENT3D extent;
1370} XGL_IMAGE_COPY;
1371
1372typedef struct _XGL_MEMORY_IMAGE_COPY
1373{
1374 XGL_GPU_SIZE memOffset; // Specified in bytes
1375 XGL_IMAGE_SUBRESOURCE imageSubresource;
1376 XGL_OFFSET3D imageOffset;
1377 XGL_EXTENT3D imageExtent;
1378} XGL_MEMORY_IMAGE_COPY;
1379
1380typedef struct _XGL_IMAGE_RESOLVE
1381{
1382 XGL_IMAGE_SUBRESOURCE srcSubresource;
1383 XGL_OFFSET2D srcOffset;
1384 XGL_IMAGE_SUBRESOURCE destSubresource;
1385 XGL_OFFSET2D destOffset;
1386 XGL_EXTENT2D extent;
1387} XGL_IMAGE_RESOLVE;
1388
1389typedef struct _XGL_SHADER_CREATE_INFO
1390{
1391 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO
1392 const XGL_VOID* pNext; // Pointer to next structure
1393 XGL_SIZE codeSize; // Specified in bytes
1394 const XGL_VOID* pCode;
1395 XGL_FLAGS flags; // Reserved
1396} XGL_SHADER_CREATE_INFO;
1397
1398struct _XGL_DESCRIPTOR_SET_MAPPING;
1399
1400typedef struct _XGL_DESCRIPTOR_SLOT_INFO
1401{
1402 XGL_DESCRIPTOR_SET_SLOT_TYPE slotObjectType;
1403 union
1404 {
1405 XGL_UINT shaderEntityIndex;// Shader IL slot index for given entity type
1406 const struct _XGL_DESCRIPTOR_SET_MAPPING* pNextLevelSet; // Pointer to next descriptor set level
1407 };
1408} XGL_DESCRIPTOR_SLOT_INFO;
1409
1410typedef struct _XGL_DESCRIPTOR_SET_MAPPING
1411{
1412 XGL_UINT descriptorCount;
1413 const XGL_DESCRIPTOR_SLOT_INFO* pDescriptorInfo;
1414} XGL_DESCRIPTOR_SET_MAPPING;
1415
1416typedef struct _XGL_LINK_CONST_BUFFER
1417{
1418 XGL_UINT bufferId;
1419 XGL_SIZE bufferSize;
1420 const XGL_VOID* pBufferData;
1421} XGL_LINK_CONST_BUFFER;
1422
1423typedef struct _XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO
1424{
1425 XGL_DESCRIPTOR_SET_SLOT_TYPE slotObjectType;
1426 XGL_UINT shaderEntityIndex;
1427} XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO;
1428
1429typedef struct _XGL_PIPELINE_SHADER
1430{
1431 XGL_PIPELINE_SHADER_STAGE stage;
1432 XGL_SHADER shader;
1433 XGL_DESCRIPTOR_SET_MAPPING descriptorSetMapping[XGL_MAX_DESCRIPTOR_SETS];
1434 XGL_UINT linkConstBufferCount;
1435 const XGL_LINK_CONST_BUFFER* pLinkConstBufferInfo;
1436 XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO dynamicMemoryViewMapping;
1437} XGL_PIPELINE_SHADER;
1438
1439typedef struct _XGL_COMPUTE_PIPELINE_CREATE_INFO
1440{
1441 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
1442 const XGL_VOID* pNext; // Pointer to next structure
1443 XGL_PIPELINE_SHADER cs;
1444 XGL_FLAGS flags; // XGL_PIPELINE_CREATE_FLAGS
1445} XGL_COMPUTE_PIPELINE_CREATE_INFO;
1446
Chia-I Wu6a921262014-10-06 15:07:25 +08001447// IMG CHANGE BEGIN - support for vertex input description
1448
Chia-I Wu6a921262014-10-06 15:07:25 +08001449//
1450// The shader inputs are mapped to pVertexAttributeDescriptions using a decoration in the BIL.
1451//
Chia-I Wu3b04af52014-11-08 10:48:20 +08001452// The binding parameter in xglCmdBindVertexBuffer describes the index into pVertexBindingDescriptions[]
1453//
Chia-I Wu6a921262014-10-06 15:07:25 +08001454//
1455// Formats allowed for attributes (XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION.format) will be detailed in
1456// a table in the specification.
1457//
1458//
1459// Queryable limits:
1460//
1461// XGL_VERTEX_INPUT_BINDING_DESCRIPTION.strideInBytes
1462// XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION.offsetInBytes
1463//
1464//
1465
1466typedef struct _XGL_VERTEX_INPUT_BINDING_DESCRIPTION
1467{
1468 XGL_UINT strideInBytes; // Distance between vertices in bytes (0 = no advancement)
1469
1470 XGL_VERTEX_INPUT_STEP_RATE stepRate; // Rate at which binding is incremented
1471} XGL_VERTEX_INPUT_BINDING_DESCRIPTION;
1472
1473typedef struct _XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION
1474{
1475 XGL_UINT binding; // index into vertexBindingDescriptions
1476
1477 XGL_FORMAT format; // format of source data
1478
1479 XGL_UINT offsetInBytes; // Offset of first element in bytes from base of vertex
1480} XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION;
1481
1482typedef struct _XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO
1483{
1484 XGL_STRUCTURE_TYPE sType; // Should be XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO
1485 XGL_VOID* pNext; // Pointer to next structure
1486
1487 XGL_UINT bindingCount; // number of bindings
1488 XGL_VERTEX_INPUT_BINDING_DESCRIPTION* pVertexBindingDescriptions;
1489
1490 XGL_UINT attributeCount; // number of attributes
1491 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* pVertexAttributeDescriptions;
1492} XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO;
1493// IMG CHANGE END
1494
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06001495typedef struct _XGL_PIPELINE_IA_STATE_CREATE_INFO
1496{
1497 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO
1498 const XGL_VOID* pNext; // Pointer to next structure
1499 XGL_PRIMITIVE_TOPOLOGY topology;
1500 XGL_BOOL disableVertexReuse;
1501 XGL_PROVOKING_VERTEX_CONVENTION provokingVertex;
1502 XGL_BOOL primitiveRestartEnable;
1503 XGL_UINT32 primitiveRestartIndex;
1504} XGL_PIPELINE_IA_STATE_CREATE_INFO;
1505
1506typedef struct _XGL_PIPELINE_TESS_STATE_CREATE_INFO
1507{
1508 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO
1509 const XGL_VOID* pNext; // Pointer to next structure
1510 XGL_UINT patchControlPoints;
1511 XGL_FLOAT optimalTessFactor;
1512 XGL_FLOAT fixedTessFactor;
1513} XGL_PIPELINE_TESS_STATE_CREATE_INFO;
1514
1515typedef struct _XGL_PIPELINE_RS_STATE_CREATE_INFO
1516{
1517 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO
1518 const XGL_VOID* pNext; // Pointer to next structure
1519 XGL_BOOL depthClipEnable;
1520 XGL_BOOL rasterizerDiscardEnable;
1521 XGL_FLOAT pointSize; // Size of points
1522} XGL_PIPELINE_RS_STATE_CREATE_INFO;
1523
1524typedef struct _XGL_PIPELINE_CB_ATTACHMENT_STATE
1525{
1526 XGL_BOOL blendEnable;
1527 XGL_FORMAT format;
1528 XGL_UINT8 channelWriteMask;
1529} XGL_PIPELINE_CB_ATTACHMENT_STATE;
1530
1531typedef struct _XGL_PIPELINE_CB_STATE_CREATE_INFO
1532{
1533 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO
1534 const XGL_VOID* pNext; // Pointer to next structure
1535 XGL_BOOL alphaToCoverageEnable;
1536 XGL_BOOL dualSourceBlendEnable;
1537 XGL_LOGIC_OP logicOp;
1538 XGL_PIPELINE_CB_ATTACHMENT_STATE attachment[XGL_MAX_COLOR_ATTACHMENTS];
1539} XGL_PIPELINE_CB_STATE;
1540
1541typedef struct _XGL_PIPELINE_DB_STATE_CREATE_INFO
1542{
1543 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO
1544 const XGL_VOID* pNext; // Pointer to next structure
1545 XGL_FORMAT format;
1546} XGL_PIPELINE_DB_STATE_CREATE_INFO;
1547
1548typedef struct _XGL_PIPELINE_SHADER_STAGE_CREATE_INFO
1549{
1550 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
1551 const XGL_VOID* pNext; // Pointer to next structure
1552 XGL_PIPELINE_SHADER shader;
1553} XGL_PIPELINE_SHADER_STAGE_CREATE_INFO;
1554
1555typedef struct _XGL_GRAPHICS_PIPELINE_CREATE_INFO
1556{
1557 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
1558 const XGL_VOID* pNext; // Pointer to next structure
1559 XGL_FLAGS flags; // XGL_PIPELINE_CREATE_FLAGS
1560} XGL_GRAPHICS_PIPELINE_CREATE_INFO;
1561
1562typedef struct _XGL_SAMPLER_CREATE_INFO
1563{
1564 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
1565 const XGL_VOID* pNext; // Pointer to next structure
1566 XGL_TEX_FILTER magFilter; // Filter mode for magnification
1567 XGL_TEX_FILTER minFilter; // Filter mode for minifiation
1568 XGL_TEX_MIPMAP_MODE mipMode; // Mipmap selection mode
1569 XGL_TEX_ADDRESS addressU;
1570 XGL_TEX_ADDRESS addressV;
1571 XGL_TEX_ADDRESS addressW;
1572 XGL_FLOAT mipLodBias;
1573 XGL_UINT maxAnisotropy;
1574 XGL_COMPARE_FUNC compareFunc;
1575 XGL_FLOAT minLod;
1576 XGL_FLOAT maxLod;
1577 XGL_BORDER_COLOR_TYPE borderColorType;
1578} XGL_SAMPLER_CREATE_INFO;
1579
1580typedef struct _XGL_DESCRIPTOR_SET_CREATE_INFO
1581{
1582 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO
1583 const XGL_VOID* pNext; // Pointer to next structure
1584 XGL_UINT slots;
1585} XGL_DESCRIPTOR_SET_CREATE_INFO;
1586
1587typedef struct _XGL_DESCRIPTOR_SET_ATTACH_INFO
1588{
1589 XGL_DESCRIPTOR_SET descriptorSet;
1590 XGL_UINT slotOffset;
1591} XGL_DESCRIPTOR_SET_ATTACH_INFO;
1592
1593typedef struct _XGL_VIEWPORT_STATE_CREATE_INFO
1594{
1595 XGL_UINT viewportCount;
1596 XGL_BOOL scissorEnable;
1597 XGL_VIEWPORT viewports[XGL_MAX_VIEWPORTS];
1598 XGL_RECT scissors[XGL_MAX_VIEWPORTS];
1599} XGL_VIEWPORT_STATE_CREATE_INFO;
1600
1601typedef struct _XGL_RASTER_STATE_CREATE_INFO
1602{
1603 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO
1604 const XGL_VOID* pNext; // Pointer to next structure
1605 XGL_FILL_MODE fillMode;
1606 XGL_CULL_MODE cullMode;
1607 XGL_FACE_ORIENTATION frontFace;
1608 XGL_INT depthBias;
1609 XGL_FLOAT depthBiasClamp;
1610 XGL_FLOAT slopeScaledDepthBias;
1611} XGL_RASTER_STATE_CREATE_INFO;
1612
1613typedef struct _XGL_MSAA_STATE_CREATE_INFO
1614{
1615 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO
1616 const XGL_VOID* pNext; // Pointer to next structure
1617 XGL_UINT samples;
1618 XGL_SAMPLE_MASK sampleMask;
1619} XGL_MSAA_STATE_CREATE_INFO;
1620
1621typedef struct _XGL_COLOR_ATTACHMENT_BLEND_STATE
1622{
1623 XGL_BOOL blendEnable;
1624 XGL_BLEND srcBlendColor;
1625 XGL_BLEND destBlendColor;
1626 XGL_BLEND_FUNC blendFuncColor;
1627 XGL_BLEND srcBlendAlpha;
1628 XGL_BLEND destBlendAlpha;
1629 XGL_BLEND_FUNC blendFuncAlpha;
1630} XGL_COLOR_ATTACHMENT_BLEND_STATE;
1631
1632typedef struct _XGL_COLOR_BLEND_STATE_CREATE_INFO
1633{
1634 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO
1635 const XGL_VOID* pNext; // Pointer to next structure
1636 XGL_COLOR_ATTACHMENT_BLEND_STATE attachment[XGL_MAX_COLOR_ATTACHMENTS];
1637 XGL_FLOAT blendConst[4];
1638} XGL_COLOR_BLEND_STATE_CREATE_INFO;
1639
1640typedef struct _XGL_STENCIL_OP_STATE
1641{
1642 XGL_STENCIL_OP stencilFailOp;
1643 XGL_STENCIL_OP stencilPassOp;
1644 XGL_STENCIL_OP stencilDepthFailOp;
1645 XGL_COMPARE_FUNC stencilFunc;
1646 XGL_UINT32 stencilRef;
1647} XGL_STENCIL_OP_STATE;
1648
1649typedef struct _XGL_DEPTH_STENCIL_STATE_CREATE_INFO
1650{
1651 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO
1652 const XGL_VOID* pNext; // Pointer to next structure
1653 XGL_BOOL depthTestEnable;
1654 XGL_BOOL depthWriteEnable;
1655 XGL_COMPARE_FUNC depthFunc;
1656 XGL_BOOL depthBoundsEnable;
1657 XGL_FLOAT minDepth;
1658 XGL_FLOAT maxDepth;
1659 XGL_BOOL stencilTestEnable;
1660 XGL_UINT32 stencilReadMask;
1661 XGL_UINT32 stencilWriteMask;
1662 XGL_STENCIL_OP_STATE front;
1663 XGL_STENCIL_OP_STATE back;
1664} XGL_DEPTH_STENCIL_STATE_CREATE_INFO;
1665
1666typedef struct _XGL_CMD_BUFFER_CREATE_INFO
1667{
1668 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO
1669 const XGL_VOID* pNext;
1670 XGL_QUEUE_TYPE queueType;
1671 XGL_FLAGS flags;
1672} XGL_CMD_BUFFER_CREATE_INFO;
1673
1674typedef struct _XGL_MEMORY_REF
1675{
1676 XGL_GPU_MEMORY mem;
1677 XGL_FLAGS flags; // XGL_MEMORY_REF_FLAGS
1678} XGL_MEMORY_REF;
1679
1680typedef struct _XGL_EVENT_CREATE_INFO
1681{
1682 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO
1683 const XGL_VOID* pNext; // Pointer to next structure
1684 XGL_FLAGS flags; // Reserved
1685} XGL_EVENT_CREATE_INFO;
1686
1687typedef struct _XGL_FENCE_CREATE_INFO
1688{
1689 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO
1690 const XGL_VOID* pNext; // Pointer to next structure
1691 XGL_FLAGS flags; // Reserved
1692} XGL_FENCE_CREATE_INFO;
1693
1694typedef struct _XGL_QUEUE_SEMAPHORE_CREATE_INFO
1695{
1696 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
1697 const XGL_VOID* pNext; // Pointer to next structure
1698 XGL_UINT initialCount;
1699 XGL_FLAGS flags; // XGL_SEMAPHORE_CREATE_FLAGS
1700} XGL_QUEUE_SEMAPHORE_CREATE_INFO;
1701
1702typedef struct _XGL_QUEUE_SEMAPHORE_OPEN_INFO
1703{
1704 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO
1705 const XGL_VOID* pNext; // Pointer to next structure
1706 XGL_QUEUE_SEMAPHORE sharedSemaphore;
1707} XGL_QUEUE_SEMAPHORE_OPEN_INFO;
1708
1709typedef struct _XGL_PIPELINE_STATISTICS_DATA
1710{
1711 XGL_UINT64 fsInvocations; // Fragment shader invocations
1712 XGL_UINT64 cPrimitives; // Clipper primitives
1713 XGL_UINT64 cInvocations; // Clipper invocations
1714 XGL_UINT64 vsInvocations; // Vertex shader invocations
1715 XGL_UINT64 gsInvocations; // Geometry shader invocations
1716 XGL_UINT64 gsPrimitives; // Geometry shader primitives
1717 XGL_UINT64 iaPrimitives; // Input primitives
1718 XGL_UINT64 iaVertices; // Input vertices
1719 XGL_UINT64 tcsInvocations; // Tessellation control shader invocations
1720 XGL_UINT64 tesInvocations; // Tessellation evaluation shader invocations
1721 XGL_UINT64 csInvocations; // Compute shader invocations
1722} XGL_PIPELINE_STATISTICS_DATA;
1723
1724typedef struct _XGL_QUERY_POOL_CREATE_INFO
1725{
1726 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
1727 const XGL_VOID* pNext; // Pointer to next structure
1728 XGL_QUERY_TYPE queryType;
1729 XGL_UINT slots;
1730} XGL_QUERY_POOL_CREATE_INFO;
1731
1732typedef struct _XGL_DRAW_INDIRECT_CMD
1733{
1734 XGL_UINT32 vertexCount;
1735 XGL_UINT32 instanceCount;
1736 XGL_UINT32 firstVertex;
1737 XGL_UINT32 firstInstance;
1738} XGL_DRAW_INDIRECT_CMD;
1739
1740typedef struct _XGL_DRAW_INDEXED_INDIRECT_CMD
1741{
1742 XGL_UINT32 indexCount;
1743 XGL_UINT32 instanceCount;
1744 XGL_UINT32 firstIndex;
1745 XGL_INT32 vertexOffset;
1746 XGL_UINT32 firstInstance;
1747} XGL_DRAW_INDEXED_INDIRECT_CMD;
1748
1749typedef struct _XGL_DISPATCH_INDIRECT_CMD
1750{
1751 XGL_UINT32 x;
1752 XGL_UINT32 y;
1753 XGL_UINT32 z;
1754} XGL_DISPATCH_INDIRECT_CMD;
1755
1756// ------------------------------------------------------------------------------------------------
1757// API functions
1758
Jon Ashburn21734942014-10-17 15:31:22 -06001759XGL_VOID * XGLAPI xglGetProcAddr(
Jon Ashburnd43f9b62014-10-14 19:15:22 -06001760 XGL_PHYSICAL_GPU gpu,
1761 const XGL_CHAR * pName);
1762
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06001763// GPU initialization
1764
1765XGL_RESULT XGLAPI xglInitAndEnumerateGpus(
1766 const XGL_APPLICATION_INFO* pAppInfo,
1767 const XGL_ALLOC_CALLBACKS* pAllocCb,
1768 XGL_UINT maxGpus,
1769 XGL_UINT* pGpuCount,
1770 XGL_PHYSICAL_GPU* pGpus);
1771
1772XGL_RESULT XGLAPI xglGetGpuInfo(
1773 XGL_PHYSICAL_GPU gpu,
1774 XGL_PHYSICAL_GPU_INFO_TYPE infoType,
1775 XGL_SIZE* pDataSize,
1776 XGL_VOID* pData);
1777
1778// Device functions
1779
1780XGL_RESULT XGLAPI xglCreateDevice(
1781 XGL_PHYSICAL_GPU gpu,
1782 const XGL_DEVICE_CREATE_INFO* pCreateInfo,
1783 XGL_DEVICE* pDevice);
1784
1785XGL_RESULT XGLAPI xglDestroyDevice(
1786 XGL_DEVICE device);
1787
1788// Extension discovery functions
1789
1790XGL_RESULT XGLAPI xglGetExtensionSupport(
1791 XGL_PHYSICAL_GPU gpu,
1792 const XGL_CHAR* pExtName);
1793
Jon Ashburn96f28fc2014-10-15 15:30:23 -06001794// Layer discovery function
1795XGL_RESULT XGLAPI xglEnumerateLayers(
1796 XGL_PHYSICAL_GPU gpu,
1797 XGL_SIZE maxLayerCount,
1798 XGL_SIZE maxStringSize,
1799 XGL_CHAR* const* pOutLayers,
1800 XGL_SIZE* pOutLayerCount);
1801
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06001802// Queue functions
1803
1804XGL_RESULT XGLAPI xglGetDeviceQueue(
1805 XGL_DEVICE device,
1806 XGL_QUEUE_TYPE queueType,
1807 XGL_UINT queueIndex,
1808 XGL_QUEUE* pQueue);
1809
1810XGL_RESULT XGLAPI xglQueueSubmit(
1811 XGL_QUEUE queue,
1812 XGL_UINT cmdBufferCount,
1813 const XGL_CMD_BUFFER* pCmdBuffers,
1814 XGL_UINT memRefCount,
1815 const XGL_MEMORY_REF* pMemRefs,
1816 XGL_FENCE fence);
1817
1818XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(
1819 XGL_QUEUE queue,
1820 XGL_UINT memRefCount,
1821 const XGL_MEMORY_REF* pMemRefs);
1822
1823XGL_RESULT XGLAPI xglQueueWaitIdle(
1824 XGL_QUEUE queue);
1825
1826XGL_RESULT XGLAPI xglDeviceWaitIdle(
1827 XGL_DEVICE device);
1828
1829// Memory functions
1830
1831XGL_RESULT XGLAPI xglGetMemoryHeapCount(
1832 XGL_DEVICE device,
1833 XGL_UINT* pCount);
1834
1835XGL_RESULT XGLAPI xglGetMemoryHeapInfo(
1836 XGL_DEVICE device,
1837 XGL_UINT heapId,
1838 XGL_MEMORY_HEAP_INFO_TYPE infoType,
1839 XGL_SIZE* pDataSize,
1840 XGL_VOID* pData);
1841
1842XGL_RESULT XGLAPI xglAllocMemory(
1843 XGL_DEVICE device,
1844 const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
1845 XGL_GPU_MEMORY* pMem);
1846
1847XGL_RESULT XGLAPI xglFreeMemory(
1848 XGL_GPU_MEMORY mem);
1849
1850XGL_RESULT XGLAPI xglSetMemoryPriority(
1851 XGL_GPU_MEMORY mem,
1852 XGL_MEMORY_PRIORITY priority);
1853
1854XGL_RESULT XGLAPI xglMapMemory(
1855 XGL_GPU_MEMORY mem,
1856 XGL_FLAGS flags, // Reserved
1857 XGL_VOID** ppData);
1858
1859XGL_RESULT XGLAPI xglUnmapMemory(
1860 XGL_GPU_MEMORY mem);
1861
1862XGL_RESULT XGLAPI xglPinSystemMemory(
1863 XGL_DEVICE device,
1864 const XGL_VOID* pSysMem,
1865 XGL_SIZE memSize,
1866 XGL_GPU_MEMORY* pMem);
1867
1868XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(
1869 XGL_DEVICE device,
1870 XGL_UINT rangeCount,
1871 const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges,
1872 XGL_UINT preWaitSemaphoreCount,
1873 const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores,
1874 XGL_UINT postSignalSemaphoreCount,
1875 const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores);
1876
1877// Multi-device functions
1878
1879XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(
1880 XGL_PHYSICAL_GPU gpu0,
1881 XGL_PHYSICAL_GPU gpu1,
1882 XGL_GPU_COMPATIBILITY_INFO* pInfo);
1883
1884XGL_RESULT XGLAPI xglOpenSharedMemory(
1885 XGL_DEVICE device,
1886 const XGL_MEMORY_OPEN_INFO* pOpenInfo,
1887 XGL_GPU_MEMORY* pMem);
1888
1889XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(
1890 XGL_DEVICE device,
1891 const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo,
1892 XGL_QUEUE_SEMAPHORE* pSemaphore);
1893
1894XGL_RESULT XGLAPI xglOpenPeerMemory(
1895 XGL_DEVICE device,
1896 const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo,
1897 XGL_GPU_MEMORY* pMem);
1898
1899XGL_RESULT XGLAPI xglOpenPeerImage(
1900 XGL_DEVICE device,
1901 const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo,
1902 XGL_IMAGE* pImage,
1903 XGL_GPU_MEMORY* pMem);
1904
1905// Generic API object functions
1906
1907XGL_RESULT XGLAPI xglDestroyObject(
1908 XGL_OBJECT object);
1909
1910XGL_RESULT XGLAPI xglGetObjectInfo(
1911 XGL_BASE_OBJECT object,
1912 XGL_OBJECT_INFO_TYPE infoType,
1913 XGL_SIZE* pDataSize,
1914 XGL_VOID* pData);
1915
1916XGL_RESULT XGLAPI xglBindObjectMemory(
1917 XGL_OBJECT object,
1918 XGL_GPU_MEMORY mem,
1919 XGL_GPU_SIZE offset);
1920
1921// Fence functions
1922
1923XGL_RESULT XGLAPI xglCreateFence(
1924 XGL_DEVICE device,
1925 const XGL_FENCE_CREATE_INFO* pCreateInfo,
1926 XGL_FENCE* pFence);
1927
1928XGL_RESULT XGLAPI xglGetFenceStatus(
1929 XGL_FENCE fence);
1930
1931XGL_RESULT XGLAPI xglWaitForFences(
1932 XGL_DEVICE device,
1933 XGL_UINT fenceCount,
1934 const XGL_FENCE* pFences,
1935 XGL_BOOL waitAll,
1936 XGL_UINT64 timeout);
1937
1938// Queue semaphore functions
1939
1940XGL_RESULT XGLAPI xglCreateQueueSemaphore(
1941 XGL_DEVICE device,
1942 const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo,
1943 XGL_QUEUE_SEMAPHORE* pSemaphore);
1944
1945XGL_RESULT XGLAPI xglSignalQueueSemaphore(
1946 XGL_QUEUE queue,
1947 XGL_QUEUE_SEMAPHORE semaphore);
1948
1949XGL_RESULT XGLAPI xglWaitQueueSemaphore(
1950 XGL_QUEUE queue,
1951 XGL_QUEUE_SEMAPHORE semaphore);
1952
1953// Event functions
1954
1955XGL_RESULT XGLAPI xglCreateEvent(
1956 XGL_DEVICE device,
1957 const XGL_EVENT_CREATE_INFO* pCreateInfo,
1958 XGL_EVENT* pEvent);
1959
1960XGL_RESULT XGLAPI xglGetEventStatus(
1961 XGL_EVENT event);
1962
1963XGL_RESULT XGLAPI xglSetEvent(
1964 XGL_EVENT event);
1965
1966XGL_RESULT XGLAPI xglResetEvent(
1967 XGL_EVENT event);
1968
1969// Query functions
1970
1971XGL_RESULT XGLAPI xglCreateQueryPool(
1972 XGL_DEVICE device,
1973 const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo,
1974 XGL_QUERY_POOL* pQueryPool);
1975
1976XGL_RESULT XGLAPI xglGetQueryPoolResults(
1977 XGL_QUERY_POOL queryPool,
1978 XGL_UINT startQuery,
1979 XGL_UINT queryCount,
1980 XGL_SIZE* pDataSize,
1981 XGL_VOID* pData);
1982
1983// Format capabilities
1984
1985XGL_RESULT XGLAPI xglGetFormatInfo(
1986 XGL_DEVICE device,
1987 XGL_FORMAT format,
1988 XGL_FORMAT_INFO_TYPE infoType,
1989 XGL_SIZE* pDataSize,
1990 XGL_VOID* pData);
1991
1992// Image functions
1993
1994XGL_RESULT XGLAPI xglCreateImage(
1995 XGL_DEVICE device,
1996 const XGL_IMAGE_CREATE_INFO* pCreateInfo,
1997 XGL_IMAGE* pImage);
1998
1999XGL_RESULT XGLAPI xglGetImageSubresourceInfo(
2000 XGL_IMAGE image,
2001 const XGL_IMAGE_SUBRESOURCE* pSubresource,
2002 XGL_SUBRESOURCE_INFO_TYPE infoType,
2003 XGL_SIZE* pDataSize,
2004 XGL_VOID* pData);
2005
2006// Image view functions
2007
2008XGL_RESULT XGLAPI xglCreateImageView(
2009 XGL_DEVICE device,
2010 const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
2011 XGL_IMAGE_VIEW* pView);
2012
2013XGL_RESULT XGLAPI xglCreateColorAttachmentView(
2014 XGL_DEVICE device,
2015 const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo,
2016 XGL_COLOR_ATTACHMENT_VIEW* pView);
2017
2018XGL_RESULT XGLAPI xglCreateDepthStencilView(
2019 XGL_DEVICE device,
2020 const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo,
2021 XGL_DEPTH_STENCIL_VIEW* pView);
2022
2023// Shader functions
2024
2025XGL_RESULT XGLAPI xglCreateShader(
2026 XGL_DEVICE device,
2027 const XGL_SHADER_CREATE_INFO* pCreateInfo,
2028 XGL_SHADER* pShader);
2029
2030// Pipeline functions
2031
2032XGL_RESULT XGLAPI xglCreateGraphicsPipeline(
2033 XGL_DEVICE device,
2034 const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
2035 XGL_PIPELINE* pPipeline);
2036
2037XGL_RESULT XGLAPI xglCreateComputePipeline(
2038 XGL_DEVICE device,
2039 const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
2040 XGL_PIPELINE* pPipeline);
2041
2042XGL_RESULT XGLAPI xglStorePipeline(
2043 XGL_PIPELINE pipeline,
2044 XGL_SIZE* pDataSize,
2045 XGL_VOID* pData);
2046
2047XGL_RESULT XGLAPI xglLoadPipeline(
2048 XGL_DEVICE device,
2049 XGL_SIZE dataSize,
2050 const XGL_VOID* pData,
2051 XGL_PIPELINE* pPipeline);
2052
2053XGL_RESULT XGLAPI xglCreatePipelineDelta(
2054 XGL_DEVICE device,
2055 XGL_PIPELINE p1,
2056 XGL_PIPELINE p2,
2057 XGL_PIPELINE_DELTA* delta);
2058
2059// Sampler functions
2060
2061XGL_RESULT XGLAPI xglCreateSampler(
2062 XGL_DEVICE device,
2063 const XGL_SAMPLER_CREATE_INFO* pCreateInfo,
2064 XGL_SAMPLER* pSampler);
2065
2066// Descriptor set functions
2067
2068XGL_RESULT XGLAPI xglCreateDescriptorSet(
2069 XGL_DEVICE device,
2070 const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo,
2071 XGL_DESCRIPTOR_SET* pDescriptorSet);
2072
2073XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(
2074 XGL_DESCRIPTOR_SET descriptorSet);
2075
2076XGL_VOID XGLAPI xglEndDescriptorSetUpdate(
2077 XGL_DESCRIPTOR_SET descriptorSet);
2078
2079XGL_VOID XGLAPI xglAttachSamplerDescriptors(
2080 XGL_DESCRIPTOR_SET descriptorSet,
2081 XGL_UINT startSlot,
2082 XGL_UINT slotCount,
2083 const XGL_SAMPLER* pSamplers);
2084
2085XGL_VOID XGLAPI xglAttachImageViewDescriptors(
2086 XGL_DESCRIPTOR_SET descriptorSet,
2087 XGL_UINT startSlot,
2088 XGL_UINT slotCount,
2089 const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews);
2090
2091XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(
2092 XGL_DESCRIPTOR_SET descriptorSet,
2093 XGL_UINT startSlot,
2094 XGL_UINT slotCount,
2095 const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews);
2096
2097XGL_VOID XGLAPI xglAttachNestedDescriptors(
2098 XGL_DESCRIPTOR_SET descriptorSet,
2099 XGL_UINT startSlot,
2100 XGL_UINT slotCount,
2101 const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets);
2102
2103XGL_VOID XGLAPI xglClearDescriptorSetSlots(
2104 XGL_DESCRIPTOR_SET descriptorSet,
2105 XGL_UINT startSlot,
2106 XGL_UINT slotCount);
2107
2108// State object functions
2109
2110XGL_RESULT XGLAPI xglCreateViewportState(
2111 XGL_DEVICE device,
2112 const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo,
2113 XGL_VIEWPORT_STATE_OBJECT* pState);
2114
2115XGL_RESULT XGLAPI xglCreateRasterState(
2116 XGL_DEVICE device,
2117 const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo,
2118 XGL_RASTER_STATE_OBJECT* pState);
2119
2120XGL_RESULT XGLAPI xglCreateMsaaState(
2121 XGL_DEVICE device,
2122 const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo,
2123 XGL_MSAA_STATE_OBJECT* pState);
2124
2125XGL_RESULT XGLAPI xglCreateColorBlendState(
2126 XGL_DEVICE device,
2127 const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo,
2128 XGL_COLOR_BLEND_STATE_OBJECT* pState);
2129
2130XGL_RESULT XGLAPI xglCreateDepthStencilState(
2131 XGL_DEVICE device,
2132 const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo,
2133 XGL_DEPTH_STENCIL_STATE_OBJECT* pState);
2134
2135// Command buffer functions
2136
2137XGL_RESULT XGLAPI xglCreateCommandBuffer(
2138 XGL_DEVICE device,
2139 const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo,
2140 XGL_CMD_BUFFER* pCmdBuffer);
2141
2142XGL_RESULT XGLAPI xglBeginCommandBuffer(
2143 XGL_CMD_BUFFER cmdBuffer,
2144 XGL_FLAGS flags); // XGL_CMD_BUFFER_BUILD_FLAGS
2145
2146XGL_RESULT XGLAPI xglEndCommandBuffer(
2147 XGL_CMD_BUFFER cmdBuffer);
2148
2149XGL_RESULT XGLAPI xglResetCommandBuffer(
2150 XGL_CMD_BUFFER cmdBuffer);
2151
2152// Command buffer building functions
2153
2154XGL_VOID XGLAPI xglCmdBindPipeline(
2155 XGL_CMD_BUFFER cmdBuffer,
2156 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2157 XGL_PIPELINE pipeline);
2158
2159XGL_VOID XGLAPI xglCmdBindPipelineDelta(
2160 XGL_CMD_BUFFER cmdBuffer,
2161 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2162 XGL_PIPELINE_DELTA delta);
2163
2164XGL_VOID XGLAPI xglCmdBindStateObject(
2165 XGL_CMD_BUFFER cmdBuffer,
2166 XGL_STATE_BIND_POINT stateBindPoint,
2167 XGL_STATE_OBJECT state);
2168
2169XGL_VOID XGLAPI xglCmdBindDescriptorSet(
2170 XGL_CMD_BUFFER cmdBuffer,
2171 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2172 XGL_UINT index,
2173 XGL_DESCRIPTOR_SET descriptorSet,
2174 XGL_UINT slotOffset);
2175
2176XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(
2177 XGL_CMD_BUFFER cmdBuffer,
2178 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2179 const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView);
2180
Chia-I Wu3b04af52014-11-08 10:48:20 +08002181// IMG CHANGE BEGIN - support for vertex input description
2182XGL_VOID XGLAPI xglCmdBindVertexData(
2183 XGL_CMD_BUFFER cmdBuffer,
2184 XGL_GPU_MEMORY mem,
2185 XGL_GPU_SIZE offset,
2186 XGL_UINT binding);
2187// IMG CHANGE END
2188
Courtney Goeltzenleuchter2220a3b2014-07-24 08:36:15 -06002189XGL_VOID XGLAPI xglCmdBindIndexData(
2190 XGL_CMD_BUFFER cmdBuffer,
2191 XGL_GPU_MEMORY mem,
2192 XGL_GPU_SIZE offset,
2193 XGL_INDEX_TYPE indexType);
2194
2195XGL_VOID XGLAPI xglCmdBindAttachments(
2196 XGL_CMD_BUFFER cmdBuffer,
2197 XGL_UINT colorAttachmentCount,
2198 const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments,
2199 const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment);
2200
2201XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(
2202 XGL_CMD_BUFFER cmdBuffer,
2203 XGL_UINT transitionCount,
2204 const XGL_MEMORY_STATE_TRANSITION* pStateTransitions);
2205
2206XGL_VOID XGLAPI xglCmdPrepareImages(
2207 XGL_CMD_BUFFER cmdBuffer,
2208 XGL_UINT transitionCount,
2209 const XGL_IMAGE_STATE_TRANSITION* pStateTransitions);
2210
2211XGL_VOID XGLAPI xglCmdDraw(
2212 XGL_CMD_BUFFER cmdBuffer,
2213 XGL_UINT firstVertex,
2214 XGL_UINT vertexCount,
2215 XGL_UINT firstInstance,
2216 XGL_UINT instanceCount);
2217
2218XGL_VOID XGLAPI xglCmdDrawIndexed(
2219 XGL_CMD_BUFFER cmdBuffer,
2220 XGL_UINT firstIndex,
2221 XGL_UINT indexCount,
2222 XGL_INT vertexOffset,
2223 XGL_UINT firstInstance,
2224 XGL_UINT instanceCount);
2225
2226XGL_VOID XGLAPI xglCmdDrawIndirect(
2227 XGL_CMD_BUFFER cmdBuffer,
2228 XGL_GPU_MEMORY mem,
2229 XGL_GPU_SIZE offset,
2230 XGL_UINT32 count,
2231 XGL_UINT32 stride);
2232
2233XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(
2234 XGL_CMD_BUFFER cmdBuffer,
2235 XGL_GPU_MEMORY mem,
2236 XGL_GPU_SIZE offset,
2237 XGL_UINT32 count,
2238 XGL_UINT32 stride);
2239
2240XGL_VOID XGLAPI xglCmdDispatch(
2241 XGL_CMD_BUFFER cmdBuffer,
2242 XGL_UINT x,
2243 XGL_UINT y,
2244 XGL_UINT z);
2245
2246XGL_VOID XGLAPI xglCmdDispatchIndirect(
2247 XGL_CMD_BUFFER cmdBuffer,
2248 XGL_GPU_MEMORY mem,
2249 XGL_GPU_SIZE offset);
2250
2251XGL_VOID XGLAPI xglCmdCopyMemory(
2252 XGL_CMD_BUFFER cmdBuffer,
2253 XGL_GPU_MEMORY srcMem,
2254 XGL_GPU_MEMORY destMem,
2255 XGL_UINT regionCount,
2256 const XGL_MEMORY_COPY* pRegions);
2257
2258XGL_VOID XGLAPI xglCmdCopyImage(
2259 XGL_CMD_BUFFER cmdBuffer,
2260 XGL_IMAGE srcImage,
2261 XGL_IMAGE destImage,
2262 XGL_UINT regionCount,
2263 const XGL_IMAGE_COPY* pRegions);
2264
2265XGL_VOID XGLAPI xglCmdCopyMemoryToImage(
2266 XGL_CMD_BUFFER cmdBuffer,
2267 XGL_GPU_MEMORY srcMem,
2268 XGL_IMAGE destImage,
2269 XGL_UINT regionCount,
2270 const XGL_MEMORY_IMAGE_COPY* pRegions);
2271
2272XGL_VOID XGLAPI xglCmdCopyImageToMemory(
2273 XGL_CMD_BUFFER cmdBuffer,
2274 XGL_IMAGE srcImage,
2275 XGL_GPU_MEMORY destMem,
2276 XGL_UINT regionCount,
2277 const XGL_MEMORY_IMAGE_COPY* pRegions);
2278
2279XGL_VOID XGLAPI xglCmdCloneImageData(
2280 XGL_CMD_BUFFER cmdBuffer,
2281 XGL_IMAGE srcImage,
2282 XGL_IMAGE_STATE srcImageState,
2283 XGL_IMAGE destImage,
2284 XGL_IMAGE_STATE destImageState);
2285
2286XGL_VOID XGLAPI xglCmdUpdateMemory(
2287 XGL_CMD_BUFFER cmdBuffer,
2288 XGL_GPU_MEMORY destMem,
2289 XGL_GPU_SIZE destOffset,
2290 XGL_GPU_SIZE dataSize,
2291 const XGL_UINT32* pData);
2292
2293XGL_VOID XGLAPI xglCmdFillMemory(
2294 XGL_CMD_BUFFER cmdBuffer,
2295 XGL_GPU_MEMORY destMem,
2296 XGL_GPU_SIZE destOffset,
2297 XGL_GPU_SIZE fillSize,
2298 XGL_UINT32 data);
2299
2300XGL_VOID XGLAPI xglCmdClearColorImage(
2301 XGL_CMD_BUFFER cmdBuffer,
2302 XGL_IMAGE image,
2303 const XGL_FLOAT color[4],
2304 XGL_UINT rangeCount,
2305 const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges);
2306
2307XGL_VOID XGLAPI xglCmdClearColorImageRaw(
2308 XGL_CMD_BUFFER cmdBuffer,
2309 XGL_IMAGE image,
2310 const XGL_UINT32 color[4],
2311 XGL_UINT rangeCount,
2312 const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges);
2313
2314XGL_VOID XGLAPI xglCmdClearDepthStencil(
2315 XGL_CMD_BUFFER cmdBuffer,
2316 XGL_IMAGE image,
2317 XGL_FLOAT depth,
2318 XGL_UINT32 stencil,
2319 XGL_UINT rangeCount,
2320 const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges);
2321
2322XGL_VOID XGLAPI xglCmdResolveImage(
2323 XGL_CMD_BUFFER cmdBuffer,
2324 XGL_IMAGE srcImage,
2325 XGL_IMAGE destImage,
2326 XGL_UINT rectCount,
2327 const XGL_IMAGE_RESOLVE* pRects);
2328
2329XGL_VOID XGLAPI xglCmdSetEvent(
2330 XGL_CMD_BUFFER cmdBuffer,
2331 XGL_EVENT event);
2332
2333XGL_VOID XGLAPI xglCmdResetEvent(
2334 XGL_CMD_BUFFER cmdBuffer,
2335 XGL_EVENT event);
2336
2337XGL_VOID XGLAPI xglCmdMemoryAtomic(
2338 XGL_CMD_BUFFER cmdBuffer,
2339 XGL_GPU_MEMORY destMem,
2340 XGL_GPU_SIZE destOffset,
2341 XGL_UINT64 srcData,
2342 XGL_ATOMIC_OP atomicOp);
2343
2344XGL_VOID XGLAPI xglCmdBeginQuery(
2345 XGL_CMD_BUFFER cmdBuffer,
2346 XGL_QUERY_POOL queryPool,
2347 XGL_UINT slot,
2348 XGL_FLAGS flags);
2349
2350XGL_VOID XGLAPI xglCmdEndQuery(
2351 XGL_CMD_BUFFER cmdBuffer,
2352 XGL_QUERY_POOL queryPool,
2353 XGL_UINT slot);
2354
2355XGL_VOID XGLAPI xglCmdResetQueryPool(
2356 XGL_CMD_BUFFER cmdBuffer,
2357 XGL_QUERY_POOL queryPool,
2358 XGL_UINT startQuery,
2359 XGL_UINT queryCount);
2360
2361XGL_VOID XGLAPI xglCmdWriteTimestamp(
2362 XGL_CMD_BUFFER cmdBuffer,
2363 XGL_TIMESTAMP_TYPE timestampType,
2364 XGL_GPU_MEMORY destMem,
2365 XGL_GPU_SIZE destOffset);
2366
2367XGL_VOID XGLAPI xglCmdInitAtomicCounters(
2368 XGL_CMD_BUFFER cmdBuffer,
2369 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2370 XGL_UINT startCounter,
2371 XGL_UINT counterCount,
2372 const XGL_UINT32* pData);
2373
2374XGL_VOID XGLAPI xglCmdLoadAtomicCounters(
2375 XGL_CMD_BUFFER cmdBuffer,
2376 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2377 XGL_UINT startCounter,
2378 XGL_UINT counterCount,
2379 XGL_GPU_MEMORY srcMem,
2380 XGL_GPU_SIZE srcOffset);
2381
2382XGL_VOID XGLAPI xglCmdSaveAtomicCounters(
2383 XGL_CMD_BUFFER cmdBuffer,
2384 XGL_PIPELINE_BIND_POINT pipelineBindPoint,
2385 XGL_UINT startCounter,
2386 XGL_UINT counterCount,
2387 XGL_GPU_MEMORY destMem,
2388 XGL_GPU_SIZE destOffset);
2389
2390#ifdef __cplusplus
2391} // extern "C"
2392#endif // __cplusplus
2393
2394#endif // __XGL_H__
2395
2396/******************************************************************************************
2397
2398 Open Issues + Missing Features
2399 ------------------------------
2400
2401 Here are a few higher level issues that we'd like to fix given time. A feature missing
2402 from this header (or the following list) isn't necessarily an indication that we want
2403 to drop that feature. Only that we either haven't thought of it or haven't had time
2404 to add it yet.
2405
2406 1) Transform Feedback (XFB)
2407
2408 OpenGL supports transform feedback (XFB). That is not included in this header, but
2409 we feel there is likely value in including it.
2410
2411 To incorporate trasnform feedback, we could create a new pipeline stage. This would
2412 be injected into a PSO by including the following in the chain:
2413
2414 typedef struct _XGL_XFB_CREATE_INFO
2415 {
2416 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_XFB_CREATE_INFO
2417 const XGL_VOID* pNext; // Pointer to next structure
2418 // More XFB state, if any goes here
2419 } XGL_DEPTH_STENCIL_VIEW_CREATE_INFO;
2420
2421 We expect that only the shader-side configuration (via layout qualifiers or their IR
2422 equivalent) is used to configure the data written to each stream. When transform
2423 feedback is part of the pipeline, transform feedback binding would be available
2424 through a new API bind point:
2425
2426 xglCmdBindTransformFeedbackMemoryView(
2427 XGL_CMD_BUFFER cmdBuffer,
2428 XGL_PIPELINE_BIND_POINT pipelineBindPoint, // = GRAPHICS
2429 XGL_UINT index,
2430 const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView);
2431
2432 2) Framebuffer Objects
2433
2434 The XGL API here doesn't have a direct equivalent for a framebuffer object. In GL,
2435 the framebuffer object owns attachments, and the indirection table for glDrawBuffers, etc.
2436 The indirection is gone - only identity is supported here.
2437
2438 We may introduce an analog to the framebuffer object that packages all color
2439 attachments. You would create a framebuffer thus:
2440
2441 typedef struct _XGL_FRAMEBUFFER_CREATE_INFO
2442 {
2443 XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_PIPELINE_XFB_CREATE_INFO
2444 const XGL_VOID* pNext; // Pointer to next structure
2445 XGL_UINT32 colorAttachmentCount;
2446 XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments;
2447 XGL_DEPTH_STENCIL_BIND_INFO pDepthStencilAttachment;
2448 } XGL_FRAMEBUFFER_CREATE_INFO;
2449
2450 xglCreateFramebuffer(
2451 XGL_DEVICE device,
2452 const XGL_FRAMEBUFFER_CREATE_INFO* pInfo,
2453 XGL_FRAMEBUFFER* pFramebuffer);
2454
2455 We then replace the xglCmdBindAttachments API with:
2456
2457 xglBindFramebuffer(
2458 XGL_CMD_BUFFER cmdBuffer,
2459 XGL_PIPELINE_BIND_POINT pipelineBindPoint, // = GRAPHICS
2460 XGL_FRAMEBUFFER framebuffer);
2461
2462 3) "Bindless" + support for non-bindless hardware.
2463
2464 XGL doesn't have bindless textures the way that GL does. It has resource descriptor
2465 sets, or resource tables. Resource tables can be nested and hold references to more
2466 resource tables. They are explicitly sized by the application and have no artificial
2467 upper size limit. An application can still attach as many textures as they want to
2468 a resource descriptor set, and can modify the set asynchronously to GPU work.
2469 Therefore, we can still have "unlimited textures". An application hoping to use
2470 bindless can use an index into a large table of textures and achieve the same effect.
2471
2472 For non-bindless hardware, with fixed (but potentially large) register files for
2473 resource bindings, the table approach should still work if a limited size can be
2474 reported somehow.
2475
2476 4) Clean up some remaining Mantle'isms.
2477
2478 Queue types: It's a bit hand wavey. In Mantle, we have a "universal" queue type that
2479 supports compute and graphics and a "compute" queue that only supports compute. Devices
2480 must support at least one universal queue and DMA queues are an extension. I would like
2481 to do the following (and have attempted to do that here, but am only half done):
2482
2483 a) Separate out the queue capabilities (compute, DMA, graphics) and allow support
2484 for any number of queues with any combination of capabilities each.
2485
2486 b) Allow compute-only or even DMA-only (like video capture or SDI) devices to
2487 be supported.
2488
2489 c) Allow new queue types to be supported by extensions without having to allocate
2490 bits in the bitfield until they're promoted to core.
2491
2492 Terminology: There are still some references to "targets" (render targets) and other
2493 terminology that has been changed from Mantle. Need to do a clean-up pass.
2494
2495 4) The window system interface is an extension in Mantle. We have not tried to fold
2496 any of it into core here. There is no mention of SwapBuffers, presentation, default
2497 framebuffers or anything like that. In the extension, presentation is queued up into
2498 the graphics queue just like any other command.
2499
2500*******************************************************************************************/