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JensOwen95c62272014-11-01 13:05:43 -06001# Build Instructions
Ian Elliott40e7dd92015-02-05 12:22:51 -07002This project fully supports Linux today.
3Support for Windows is for the loader and layers (additional info below). Additional Windows support will be coming in Q1'15.
JensOwen95c62272014-11-01 13:05:43 -06004Support for Android is TBD.
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -06005
Ian Elliott40e7dd92015-02-05 12:22:51 -07006##Linux System Requirements
Mike Stroyana768fc12014-10-30 15:59:54 -06007Ubuntu 14.04 LTS, (Ubuntu 14.10 needed for DRI 3 demos)
8
JensOwenef271142014-11-01 13:11:50 -06009```
Norbert Nopper86647a92015-01-22 20:47:49 +010010sudo apt-get install git subversion cmake libgl1-mesa-dev freeglut3-dev libglm-dev libpng12-dev libmagickwand-dev qt5-default
Mike Stroyana768fc12014-10-30 15:59:54 -060011sudo apt-get build-dep mesa
JensOwenef271142014-11-01 13:11:50 -060012```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060013
Ian Elliott40e7dd92015-02-05 12:22:51 -070014##Linux Build
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060015
Mike Stroyana768fc12014-10-30 15:59:54 -060016The sample driver uses cmake and should work with the usual cmake options and utilities.
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060017The standard build process builds the icd, the icd loader and all the tests.
18
19Example debug build:
JensOwenef271142014-11-01 13:11:50 -060020```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060021cd xgl # cd to the root of the xgl git repository
Mike Stroyana768fc12014-10-30 15:59:54 -060022export KHRONOS_ACCOUNT_NAME= <subversion login name for svn checkout of BIL>
23./update_external_sources.sh # fetches and builds glslang, llvm, LunarGLASS, and BIL
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060024cmake -H. -Bdbuild -DCMAKE_BUILD_TYPE=Debug
25cd dbuild
26make
JensOwenef271142014-11-01 13:11:50 -060027```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060028
29To run XGL programs you must tell the icd loader where to find the libraries. Set the
30environment variable LIBXGL_DRIVERS_PATH to the driver path. For example:
JensOwenef271142014-11-01 13:11:50 -060031```
Mike Stroyana768fc12014-10-30 15:59:54 -060032export LIBXGL_DRIVERS_PATH=$PWD/icd/intel
JensOwenef271142014-11-01 13:11:50 -060033```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060034
Courtney Goeltzenleuchter39af8ef2015-01-06 17:32:22 -070035To enable debug and validation layers with your XGL programs you must tell the icd loader
36where to find the layer libraries. Set the environment variable LIBXGL_LAYERS_PATH to
37the layer folder and indicate the layers you want loaded via LIBXGL_LAYER_NAMES.
38For example, to enable the APIDump and DrawState layers, do:
39```
40export LIBXGL_LAYERS_PATH=$PWD/layers
41export LIBXGL_LAYER_NAMES=APIDump:DrawState
42```
43
Ian Elliott40e7dd92015-02-05 12:22:51 -070044##Linux Test
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060045
Mike Stroyana768fc12014-10-30 15:59:54 -060046The test executibles can be found in the dbuild/tests directory. The tests use the Google
Norbert Nopper9652dfd2015-01-22 20:52:34 +010047gtest infrastructure. Tests available so far:
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060048- xglinfo: Report GPU properties
49- xglbase: Test basic entry points
Mike Stroyana768fc12014-10-30 15:59:54 -060050- xgl_blit_tests: Test XGL Blits (copy, clear, and resolve)
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060051- xgl_image_tests: Test XGL image related calls needed by render_test
52- xgl_render_tests: Render a single triangle with XGL. Triangle will be in a .ppm in
53the current directory at the end of the test.
Mike Stroyana768fc12014-10-30 15:59:54 -060054
Ian Elliott40e7dd92015-02-05 12:22:51 -070055##Linux Demos
Mike Stroyana768fc12014-10-30 15:59:54 -060056
JensOwen95c62272014-11-01 13:05:43 -060057The demos executables can be found in the dbuild/demos directory. The demos use DRI 3
Mike Stroyana768fc12014-10-30 15:59:54 -060058to render directly onto window surfaces.
59- tri: a textured triangle
60- cube: a textured spinning cube
61
Ian Elliott40e7dd92015-02-05 12:22:51 -070062##Linux Render Nodes
Mike Stroyana768fc12014-10-30 15:59:54 -060063
64The render tests depend on access to DRM render nodes.
65To make that available, a couple of config files need to be created to set a module option
66and make accessible device files.
67The system will need to be rebooted with these files in place to complete initialization.
68These commands will create the config files.
69
JensOwenef271142014-11-01 13:11:50 -060070```
Mike Stroyana768fc12014-10-30 15:59:54 -060071sudo tee /etc/modprobe.d/drm.conf << EOF
JensOwenef271142014-11-01 13:11:50 -060072# Enable render nodes
Mike Stroyana768fc12014-10-30 15:59:54 -060073options drm rnodes=1
74EOF
Courtney Goeltzenleuchtera1099442015-01-07 17:46:53 -070075# this will add the rnodes=1 option into the boot environment
76sudo update-initramfs -k all -u
JensOwen3ceb4752014-11-01 13:18:21 -060077```
78```
Mike Stroyana768fc12014-10-30 15:59:54 -060079sudo tee /etc/udev/rules.d/drm.rules << EOF
JensOwenef271142014-11-01 13:11:50 -060080# Add permissions to render nodes
Mike Stroyana768fc12014-10-30 15:59:54 -060081SUBSYSTEM=="drm", ACTION=="add", DEVPATH=="/devices/*/renderD*", MODE="020666"
82EOF
JensOwenef271142014-11-01 13:11:50 -060083```
Ian Elliott40e7dd92015-02-05 12:22:51 -070084
85##Windows System Requirements
86
87Windows 7+ with additional, software:
88
89- Microsoft Visual Studio 2013 Professional. Note: it is possible that lesser/older versions may work, but that has not been tested.
90- CMake (from https://www.python.org/downloads). Note: Configure to add itself to the system PATH environment variable.
91- Python 3 (from https://www.python.org/downloads). Note: Configure to add itself to the system PATH environment variable.
92- Cygwin (especially a BASH shell and git packages--from https://www.cygwin.com/).
93
94##Windows Build
95
96Cygwin is used in order to obtain a local copy of the Git repository, and to run the CMake command that creates Visual Studio files. Visual Studio is used to build the software, and will re-run CMake as appropriate.
97
98Example debug build:
99```
100cd GL-Next # cd to the root of the xgl git repository
101mkdir _out64
102cd _out64
103cmake -G "Visual Studio 12 Win64" ..
104```
105
106At this point, you can use Windows Explorer to launch Visual Studio by double-clicking on the "XGL.sln" file in the _out64 folder. Once Visual Studio comes up, you can select "Debug" or "Release" from a drop-down list. You can start a build with either the menu (Build->Build Solution), or a keyboard shortcut (Ctrl+Shift+B). As part of the build process, Python scripts will create additional Visual Studio files and projects, along with additional source files. All of these auto-generated files are under the "_out64" folder.
107
108To run XGL programs you must have an appropriate icd (installable client driver) that is either installed in the C:\Windows\System32 folder, or pointed to by the
109environment variable LIBXGL_DRIVERS_PATH. This environment variable cannot be set with Cygwin, but must be set via Windows, and may require a system restart in order for it to take effect. Here is how to set this environment variable on a Windows 7 system:
110
111- Launch Control Panel (e.g. Start->Control Panel)
112- Within the search box, type "environment variable" and click on "Edit the system environment variables" (or navigate there via "System and Security->System->Advanced system settings").
113- This will launch a window with several tabs, one of which is "Advanced". Click on the "Environment Variables..." button.
114- For either "User variables" or "System variables" click "New...".
115- Enter "LIBXGL_DRIVERS_PATH" as the variable name, and an appropriate Windows path to where your driver DLL is (e.g. C:\Users\username\GL-Next\_out64\icd\drivername\Debug).
116
117It is possible to specify multiple icd folders. Simply use a semi-colon (i.e. ";") to separate folders in the environment variable.
118
119The icd loader searches in all of the folders for files that are named "XGL_*.dll" (e.g. "XGL_foo.dll"). It attempts to dynamically load these files, and look for appropriate functions.
120
121To enable debug and validation layers with your XGL programs you must tell the icd loader
122where to find the layer libraries, and which ones you desire to use. The default folder for layers is C:\Windows\System32. However, you can use the following environment variables to specify alternate locations, and to specify which layers to use:
123
124- LIBXGL_LAYERS_PATH (semi-colon-delimited set of folders to look for layers)
125- LIBXGL_LAYER_NAMES (color-delimited list of layer names)
126
127For example, to enable the APIDump and DrawState layers, set:
128
129- "LIBXGL_LAYERS_PATH" to "C:\Users\username\GL-Next\_out64\layers\Debug"
130- "LIBXGL_LAYER_NAMES to "APIDump:DrawState"
131
132The icd loader searches in all of the folders for files that are named "XGLLayer*.dll" (e.g. "XGLLayerParamChecker.dll"). It attempts to dynamically load these files, and look for appropriate functions.