Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 1 | /* |
Karl Schultz | 481756e | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 2 | * Copyright (c) 2015-2016 The Khronos Group Inc. |
| 3 | * Copyright (c) 2015-2016 Valve Corporation |
| 4 | * Copyright (c) 2015-2016 LunarG, Inc. |
| 5 | * |
Jon Ashburn | 43b53e8 | 2016-04-19 11:30:31 -0600 | [diff] [blame^] | 6 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 7 | * you may not use this file except in compliance with the License. |
| 8 | * You may obtain a copy of the License at |
Karl Schultz | 481756e | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 9 | * |
Jon Ashburn | 43b53e8 | 2016-04-19 11:30:31 -0600 | [diff] [blame^] | 10 | * http://www.apache.org/licenses/LICENSE-2.0 |
Karl Schultz | 481756e | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 11 | * |
Jon Ashburn | 43b53e8 | 2016-04-19 11:30:31 -0600 | [diff] [blame^] | 12 | * Unless required by applicable law or agreed to in writing, software |
| 13 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 14 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 15 | * See the License for the specific language governing permissions and |
| 16 | * limitations under the License. |
Karl Schultz | 481756e | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 17 | */ |
| 18 | /* |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 19 | * Fragment shader for cube demo |
| 20 | */ |
GregF | 54dc378 | 2015-12-15 11:23:43 -0700 | [diff] [blame] | 21 | #version 400 |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 22 | #extension GL_ARB_separate_shader_objects : enable |
| 23 | #extension GL_ARB_shading_language_420pack : enable |
Chia-I Wu | 6e68a89 | 2015-02-23 10:41:08 -0700 | [diff] [blame] | 24 | layout (binding = 1) uniform sampler2D tex; |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 25 | |
| 26 | layout (location = 0) in vec4 texcoord; |
Cody Northrop | afe800a | 2015-06-05 13:35:01 -0600 | [diff] [blame] | 27 | layout (location = 0) out vec4 uFragColor; |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 28 | void main() { |
Cody Northrop | afe800a | 2015-06-05 13:35:01 -0600 | [diff] [blame] | 29 | uFragColor = texture(tex, texcoord.xy); |
Courtney Goeltzenleuchter | 21c58b0 | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 30 | } |