Chia-I Wu | 4bc4701 | 2014-08-14 13:03:25 +0800 | [diff] [blame^] | 1 | /* |
| 2 | * Mesa 3-D graphics library |
| 3 | * |
| 4 | * Copyright (C) 2014 LunarG, Inc. |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the "Software"), |
| 8 | * to deal in the Software without restriction, including without limitation |
| 9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 10 | * and/or sell copies of the Software, and to permit persons to whom the |
| 11 | * Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included |
| 14 | * in all copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 21 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 22 | * DEALINGS IN THE SOFTWARE. |
| 23 | * |
| 24 | * Authors: |
| 25 | * Chia-I Wu <olv@lunarg.com> |
| 26 | */ |
| 27 | |
| 28 | #ifndef ILO_LAYOUT_H |
| 29 | #define ILO_LAYOUT_H |
| 30 | |
| 31 | #include "intel_winsys.h" |
| 32 | |
| 33 | #include "ilo_common.h" |
| 34 | |
| 35 | struct pipe_resource; |
| 36 | |
| 37 | enum ilo_layout_aux_type { |
| 38 | ILO_LAYOUT_AUX_NONE, |
| 39 | ILO_LAYOUT_AUX_HIZ, |
| 40 | ILO_LAYOUT_AUX_MCS, |
| 41 | }; |
| 42 | |
| 43 | /** |
| 44 | * Texture layout. |
| 45 | */ |
| 46 | struct ilo_layout { |
| 47 | enum ilo_layout_aux_type aux_type; |
| 48 | enum pipe_format format; |
| 49 | bool separate_stencil; |
| 50 | |
| 51 | /* |
| 52 | * width, height, and size of pixel blocks, for conversion between 2D |
| 53 | * coordinates and memory offsets |
| 54 | */ |
| 55 | unsigned block_width; |
| 56 | unsigned block_height; |
| 57 | unsigned block_size; |
| 58 | |
| 59 | /* arrangements of samples and array layers */ |
| 60 | bool interleaved_samples; |
| 61 | bool full_layers; |
| 62 | bool is_2d; |
| 63 | |
| 64 | /* bitmask of valid tiling modes */ |
| 65 | unsigned valid_tilings; |
| 66 | enum intel_tiling_mode tiling; |
| 67 | |
| 68 | /* mipmap alignments */ |
| 69 | unsigned align_i; |
| 70 | unsigned align_j; |
| 71 | |
| 72 | struct { |
| 73 | /* physical position of a mipmap */ |
| 74 | unsigned x; |
| 75 | unsigned y; |
| 76 | |
| 77 | /* |
| 78 | * Physical size of a mipmap slice. For 3D textures, there may be |
| 79 | * multiple slices. |
| 80 | */ |
| 81 | unsigned slice_width; |
| 82 | unsigned slice_height; |
| 83 | } levels[PIPE_MAX_TEXTURE_LEVELS]; |
| 84 | |
| 85 | /* physical height of array layers, cube faces, or sample layers */ |
| 86 | unsigned layer_height; |
| 87 | |
| 88 | /* distance in bytes between two pixel block rows */ |
| 89 | unsigned bo_stride; |
| 90 | /* number of pixel block rows */ |
| 91 | unsigned bo_height; |
| 92 | |
| 93 | unsigned aux_stride; |
| 94 | unsigned aux_height; |
| 95 | }; |
| 96 | |
| 97 | void ilo_layout_init(struct ilo_layout *layout, |
| 98 | const struct ilo_dev_info *dev, |
| 99 | const struct pipe_resource *templ); |
| 100 | |
| 101 | bool |
| 102 | ilo_layout_update_for_imported_bo(struct ilo_layout *layout, |
| 103 | enum intel_tiling_mode tiling, |
| 104 | unsigned bo_stride); |
| 105 | |
| 106 | /** |
| 107 | * Convert from pixel position to memory position. |
| 108 | */ |
| 109 | static inline void |
| 110 | ilo_layout_pos_to_mem(const struct ilo_layout *layout, |
| 111 | unsigned x, unsigned y, |
| 112 | unsigned *mem_x, unsigned *mem_y) |
| 113 | { |
| 114 | assert(x % layout->block_width == 0); |
| 115 | assert(y % layout->block_height == 0); |
| 116 | |
| 117 | *mem_x = x / layout->block_width * layout->block_size; |
| 118 | *mem_y = y / layout->block_height; |
| 119 | } |
| 120 | |
| 121 | /** |
| 122 | * Convert from memory position to memory offset. |
| 123 | */ |
| 124 | static inline unsigned |
| 125 | ilo_layout_mem_to_off(const struct ilo_layout *layout, |
| 126 | unsigned mem_x, unsigned mem_y) |
| 127 | { |
| 128 | return mem_y * layout->bo_stride + mem_x; |
| 129 | } |
| 130 | |
| 131 | /** |
| 132 | * Return the stride, in bytes, between slices within a level. |
| 133 | */ |
| 134 | static inline unsigned |
| 135 | ilo_layout_get_slice_stride(const struct ilo_layout *layout, unsigned level) |
| 136 | { |
| 137 | unsigned y; |
| 138 | |
| 139 | if (layout->is_2d) { |
| 140 | y = layout->layer_height; |
| 141 | } else if (level == 0) { |
| 142 | y = layout->levels[0].slice_height; |
| 143 | } else { |
| 144 | assert(!"no single slice stride for 3D texture with level > 0"); |
| 145 | y = 0; |
| 146 | } |
| 147 | |
| 148 | assert(y % layout->block_height == 0); |
| 149 | |
| 150 | return (y / layout->block_height) * layout->bo_stride; |
| 151 | } |
| 152 | |
| 153 | /** |
| 154 | * Return the physical size, in bytes, of a slice in a level. |
| 155 | */ |
| 156 | static inline unsigned |
| 157 | ilo_layout_get_slice_size(const struct ilo_layout *layout, unsigned level) |
| 158 | { |
| 159 | const unsigned w = layout->levels[level].slice_width; |
| 160 | const unsigned h = layout->levels[level].slice_height; |
| 161 | |
| 162 | assert(w % layout->block_width == 0); |
| 163 | assert(h % layout->block_height == 0); |
| 164 | |
| 165 | return (w / layout->block_width * layout->block_size) * |
| 166 | (h / layout->block_height); |
| 167 | } |
| 168 | |
| 169 | /** |
| 170 | * Return the pixel position of a slice. |
| 171 | */ |
| 172 | static inline void |
| 173 | ilo_layout_get_slice_pos(const struct ilo_layout *layout, |
| 174 | unsigned level, unsigned slice, |
| 175 | unsigned *x, unsigned *y) |
| 176 | { |
| 177 | if (layout->is_2d) { |
| 178 | *x = layout->levels[level].x; |
| 179 | *y = layout->levels[level].y + layout->layer_height * slice; |
| 180 | } else { |
| 181 | const unsigned sx = slice & ((1 << level) - 1); |
| 182 | const unsigned sy = slice >> level; |
| 183 | |
| 184 | *x = layout->levels[level].x + layout->levels[level].slice_width * sx; |
| 185 | *y = layout->levels[level].y + layout->levels[level].slice_height * sy; |
| 186 | |
| 187 | /* should not overlap with the next level */ |
| 188 | if (level + 1 < Elements(layout->levels) && layout->levels[level + 1].y) { |
| 189 | assert(*y + layout->levels[level].slice_height <= |
| 190 | layout->levels[level + 1].y); |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | /* should not exceed the bo size */ |
| 195 | assert(*y + layout->levels[level].slice_height <= |
| 196 | layout->bo_height * layout->block_height); |
| 197 | } |
| 198 | |
| 199 | unsigned |
| 200 | ilo_layout_get_slice_tile_offset(const struct ilo_layout *layout, |
| 201 | unsigned level, unsigned slice, |
| 202 | unsigned *x_offset, unsigned *y_offset); |
| 203 | |
| 204 | #endif /* ILO_LAYOUT_H */ |