Courtney Goeltzenleuchter | 52ec336 | 2014-08-19 11:52:02 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * XGL |
| 3 | * |
| 4 | * Copyright (C) 2014 LunarG, Inc. |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the "Software"), |
| 8 | * to deal in the Software without restriction, including without limitation |
| 9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 10 | * and/or sell copies of the Software, and to permit persons to whom the |
| 11 | * Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included |
| 14 | * in all copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 21 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 22 | * DEALINGS IN THE SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | #ifndef SHADER_H |
| 26 | #define SHADER_H |
| 27 | |
| 28 | #include "intel.h" |
| 29 | #include "obj.h" |
| 30 | #include "dev.h" |
| 31 | |
| 32 | typedef enum _SHADER_TYPE |
| 33 | { |
| 34 | SHADER_TYPE_VERTEX = 0x0, |
| 35 | SHADER_TYPE_FRAGMENT = 0x1, |
| 36 | SHADER_TYPE_GEOMETRY = 0x2, |
| 37 | SHADER_TYPE_COMPUTE = 0x3, |
| 38 | SHADER_TYPE_TESS_CONTROL = 0x4, |
| 39 | SHADER_TYPE_TESS_EVALUATION = 0x5 |
| 40 | } INTEL_SHADER_TYPE; |
| 41 | |
| 42 | struct intel_shader { |
| 43 | struct intel_obj obj; |
| 44 | struct intel_dev *dev; |
| 45 | |
| 46 | void *pCode; |
| 47 | uint32_t codeSize; |
| 48 | }; |
| 49 | |
| 50 | XGL_RESULT XGLAPI intelCreateShader( |
| 51 | XGL_DEVICE device, |
| 52 | const XGL_SHADER_CREATE_INFO* pCreateInfo, |
| 53 | XGL_SHADER* pShader); |
| 54 | |
| 55 | static inline struct intel_shader *intel_shader(XGL_SHADER shader) |
| 56 | { |
| 57 | return (struct intel_shader *) shader; |
| 58 | } |
| 59 | |
| 60 | static inline struct intel_shader *intel_shader_from_obj(struct intel_obj *obj) |
| 61 | { |
| 62 | return (struct intel_shader *) obj; |
| 63 | } |
| 64 | |
| 65 | #endif // SHADER_H |