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Ian Elliott81ac44c2015-01-13 17:52:38 -07001/*
2 * XGL
3 *
4 * Copyright (C) 2015 LunarG, Inc.
5 * Copyright 2014 Valve Software
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Ian Elliott <ian@lunarg.com>
28 */
29
30#ifndef LOADER_PLATFORM_H
31#define LOADER_PLATFORM_H
32
33#if defined(__linux__)
34/* Linux-specific common code: */
35
36// Headers:
37//#define _GNU_SOURCE 1
38// TBD: Are the contents of the following file used?
39#include <unistd.h>
40// Note: The following file is for dynamic loading:
41#include <dlfcn.h>
42#include <pthread.h>
43#include <assert.h>
44
Ian Elliott665c5632015-02-04 11:22:39 -070045// XGL Library Filenames, Paths, etc.:
46#define PATH_SEPERATOR ':'
47#define DIRECTORY_SYMBOL "/"
48#ifndef DEFAULT_XGL_DRIVERS_PATH
49// TODO: Is this a good default location?
50// Need to search for both 32bit and 64bit ICDs
51#define DEFAULT_XGL_DRIVERS_PATH "/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
52#define XGL_DRIVER_LIBRARY_PREFIX "libXGL_"
53#define XGL_DRIVER_LIBRARY_PREFIX_LEN 7
54#define XGL_LAYER_LIBRARY_PREFIX "libXGLLayer"
55#define XGL_LAYER_LIBRARY_PREFIX_LEN 11
56#define XGL_LIBRARY_SUFFIX ".so"
57#define XGL_LIBRARY_SUFFIX_LEN 3
58#endif // DEFAULT_XGL_DRIVERS_PATH
59#ifndef DEFAULT_XGL_LAYERS_PATH
60// TODO: Are these good default locations?
61#define DEFAULT_XGL_LAYERS_PATH ".:/usr/lib/i386-linux-gnu/xgl:/usr/lib/x86_64-linux-gnu/xgl"
62#endif
63
Ian Elliott81ac44c2015-01-13 17:52:38 -070064// C99:
65#define STATIC_INLINE static inline
66
67// Dynamic Loading:
68typedef void * loader_platform_dl_handle;
69static inline loader_platform_dl_handle loader_platform_open_library(const char* libPath)
70{
71 // NOTE: The prior (Linux only) loader code always used RTLD_LAZY. In one
72 // place, it used RTLD_DEEPBIND. It probably doesn't hurt to always use
73 // RTLD_DEEPBIND, and so that is what is being done.
74 return dlopen(libPath, RTLD_LAZY | RTLD_DEEPBIND | RTLD_LOCAL);
75}
76static inline char * loader_platform_open_library_error(const char* libPath)
77{
78 return dlerror();
79}
80static inline void loader_platform_close_library(loader_platform_dl_handle library)
81{
82 dlclose(library);
83}
84static inline void * loader_platform_get_proc_address(loader_platform_dl_handle library,
85 const char *name)
86{
87 assert(library);
88 assert(name);
89 return dlsym(library, name);
90}
91static inline char * loader_platform_get_proc_address_error(const char *name)
92{
93 return dlerror();
94}
95
96// Threads:
97typedef pthread_t loader_platform_thread;
98#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \
99 pthread_once_t var = PTHREAD_ONCE_INIT;
100static inline void loader_platform_thread_once(void *ctl, void (* func) (void))
101{
102 assert(func != NULL);
103 assert(ctl != NULL);
104 pthread_once((pthread_once_t *) ctl, func);
105}
106
107// Thread IDs:
108typedef pthread_t loader_platform_thread_id;
109static inline loader_platform_thread_id loader_platform_get_thread_id()
110{
111 return pthread_self();
112}
113
114// Thread mutex:
115typedef pthread_mutex_t loader_platform_thread_mutex;
116static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex)
117{
118 pthread_mutex_init(pMutex, NULL);
119}
120static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex)
121{
122 pthread_mutex_lock(pMutex);
123}
124static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex)
125{
126 pthread_mutex_unlock(pMutex);
127}
128static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex)
129{
130 pthread_mutex_destroy(pMutex);
131}
132
133
134#elif defined(_WIN32) // defined(__linux__)
135/* Windows-specific common code: */
136
137// Headers:
138#include <windows.h>
139#include <assert.h>
140#ifdef __cplusplus
141#include <iostream>
142#include <string>
143using namespace std;
144#endif // __cplusplus
145
Ian Elliott665c5632015-02-04 11:22:39 -0700146// XGL Library Filenames, Paths, etc.:
147#define PATH_SEPERATOR ';'
148#define DIRECTORY_SYMBOL "\\"
149#ifndef DEFAULT_XGL_DRIVERS_PATH
150// TODO: Is this a good default location?
151// Need to search for both 32bit and 64bit ICDs
152#define DEFAULT_XGL_DRIVERS_PATH "C:\\Windows\\System32"
153// TODO/TBD: Is this an appropriate prefix for Windows?
154#define XGL_DRIVER_LIBRARY_PREFIX "XGL_"
155#define XGL_DRIVER_LIBRARY_PREFIX_LEN 4
156// TODO/TBD: Is this an appropriate suffix for Windows?
157#define XGL_LAYER_LIBRARY_PREFIX "XGLLayer"
158#define XGL_LAYER_LIBRARY_PREFIX_LEN 8
159#define XGL_LIBRARY_SUFFIX ".dll"
160#define XGL_LIBRARY_SUFFIX_LEN 4
161#endif // DEFAULT_XGL_DRIVERS_PATH
162#ifndef DEFAULT_XGL_LAYERS_PATH
163// TODO: Is this a good default location?
164#define DEFAULT_XGL_LAYERS_PATH "C:\\Windows\\System32"
165#endif // DEFAULT_XGL_LAYERS_PATH
166
Ian Elliott81ac44c2015-01-13 17:52:38 -0700167// C99:
168// Microsoft didn't implement C99 in Visual Studio; but started adding it with
169// VS2013. However, VS2013 still didn't have snprintf(). The following is a
Ian Elliott64f74a82015-02-04 12:06:46 -0700170// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the
171// "CMakeLists.txt" file).
Ian Elliott81ac44c2015-01-13 17:52:38 -0700172#define snprintf _snprintf
173#define STATIC_INLINE static
174// Microsoft also doesn't have basename(). Paths are different on Windows, and
175// so this is just a temporary solution in order to get us compiling, so that we
176// can test some scenarios, and develop the correct solution for Windows.
177 // TODO: Develop a better, permanent solution for Windows, to replace this
178 // temporary code:
179static char *basename(char *pathname)
180{
181 char *current, *next;
182
Ian Elliott81ac44c2015-01-13 17:52:38 -0700183// TODO/TBD: Do we need to deal with the Windows's ":" character?
184
Ian Elliott665c5632015-02-04 11:22:39 -0700185#define DIRECTORY_SYMBOL_CHAR '\\'
Ian Elliott81ac44c2015-01-13 17:52:38 -0700186 for (current = pathname; *current != '\0'; current = next) {
Ian Elliott665c5632015-02-04 11:22:39 -0700187 next = strchr(current, DIRECTORY_SYMBOL_CHAR);
Ian Elliott81ac44c2015-01-13 17:52:38 -0700188 if (next == NULL) {
Ian Elliott665c5632015-02-04 11:22:39 -0700189 // No more DIRECTORY_SYMBOL_CHAR's so return p:
Ian Elliott81ac44c2015-01-13 17:52:38 -0700190 return current;
191 } else {
Ian Elliott665c5632015-02-04 11:22:39 -0700192 // Point one character past the DIRECTORY_SYMBOL_CHAR:
Ian Elliott81ac44c2015-01-13 17:52:38 -0700193 next++;
194 }
195 }
Ian Elliott64f74a82015-02-04 12:06:46 -0700196 // We shouldn't get to here, but this makes the compiler happy:
197 return current;
Ian Elliott81ac44c2015-01-13 17:52:38 -0700198}
199
200// Dynamic Loading:
201typedef HMODULE loader_platform_dl_handle;
202static loader_platform_dl_handle loader_platform_open_library(const char* libPath)
203{
204 return LoadLibrary(libPath);
205}
206static char * loader_platform_open_library_error(const char* libPath)
207{
208 static char errorMsg[120];
209 snprintf(errorMsg, 119, "Failed to open dynamic library \"%s\"", libPath);
210 return errorMsg;
211}
212static void loader_platform_close_library(loader_platform_dl_handle library)
213{
214 FreeLibrary(library);
215}
216static void * loader_platform_get_proc_address(loader_platform_dl_handle library,
217 const char *name)
218{
219 assert(library);
220 assert(name);
221 return GetProcAddress(library, name);
222}
223static char * loader_platform_get_proc_address_error(const char *name)
224{
225 static char errorMsg[120];
226 snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name);
227 return errorMsg;
228}
229
230// Threads:
231typedef HANDLE loader_platform_thread;
232#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \
233 INIT_ONCE var = INIT_ONCE_STATIC_INIT;
234static void loader_platform_thread_once(void *ctl, void (* func) (void))
235{
236 assert(func != NULL);
237 assert(ctl != NULL);
238 InitOnceExecuteOnce((PINIT_ONCE) ctl, (PINIT_ONCE_FN) func, NULL, NULL);
239}
240
241// Thread IDs:
242typedef DWORD loader_platform_thread_id;
243static loader_platform_thread_id loader_platform_get_thread_id()
244{
245 return GetCurrentThreadId();
246}
247
248// Thread mutex:
249typedef CRITICAL_SECTION loader_platform_thread_mutex;
250static void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex)
251{
252 InitializeCriticalSection(pMutex);
253}
254static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex)
255{
256 EnterCriticalSection(pMutex);
257}
258static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex)
259{
260 LeaveCriticalSection(pMutex);
261}
262static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex)
263{
264 DeleteCriticalSection(pMutex);
265}
266
267#else // defined(_WIN32)
268
269#error The "loader_platform.h" file must be modified for this OS.
270
271// NOTE: In order to support another OS, an #elif needs to be added (above the
272// "#else // defined(_WIN32)") for that OS, and OS-specific versions of the
273// contents of this file must be created.
274
275// NOTE: Other OS-specific changes are also needed for this OS. Search for
276// files with "WIN32" in it, as a quick way to find files that must be changed.
277
278#endif // defined(_WIN32)
279
280#endif /* LOADER_PLATFORM_H */