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Tobin Ehlis6663f492014-11-10 12:29:12 -07001/* THIS FILE IS GENERATED. DO NOT EDIT. */
2
3/*
4 * XGL
5 *
6 * Copyright (C) 2014 LunarG, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27#include <stdio.h>
28#include <stdlib.h>
29#include <string.h>
30#include <assert.h>
31#include <pthread.h>
32#include "xglLayer.h"
33#include "xgl_struct_string_helper.h"
34
35static XGL_LAYER_DISPATCH_TABLE nextTable;
36static XGL_BASE_LAYER_OBJECT *pCurObj;
37static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
38
39/*
40 * Data Structure overview
41 * There are 3 global Linked-Lists (LLs)
42 * pGlobalCBHead points to head of Command Buffer (CB) LL
43 * Off of each node in this LL there is a separate LL of
44 * memory objects that are referenced by this CB
45 * pGlobalMemObjHead points to head of Memory Object LL
46 * Off of each node in this LL there are 2 separate LL
47 * One is a list of all CBs referencing this mem obj
48 * Two is a list of all XGL Objects that are bound to this memory
49 * pGlobalObjHead point to head of XGL Objects w/ bound mem LL
50 * Each node of this LL contains a ptr to global Mem Obj node for bound mem
51 *
52 * The "Global" nodes are for the main LLs
53 * The "mini" nodes are for ancillary LLs that are pointed to from global nodes
54 *
55 * Algorithm overview
56 * These are the primary events that should happen related to different objects
57 * 1. Command buffers
58 * CREATION - Add node to global LL
59 * CMD BIND - If mem associated, add mem reference to mini LL
60 * DESTROY - Remove from global LL, decrement (and report) mem references
61 * 2. Mem Objects
62 * CREATION - Add node to global LL
63 * OBJ BIND - Add obj node to mini LL for that mem node
64 * CMB BIND - If mem-related add CB node to mini LL for that mem node
65 * DESTROY - Flag as errors any remaining refs and Remove from global LL
66 * 3. Generic Objects
67 * MEM BIND - DESTROY any previous binding, Add global obj node w/ ref to global mem obj node, Add obj node to mini LL for that mem node
68 * DESTROY - If mem bound, remove reference from mini LL for that mem Node, remove global obj node
69 */
70// TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point?
71// TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used
72
73// Generic data struct for various "mini" Linked-Lists
74// This just wraps some type of XGL OBJ and a pNext ptr
75// Used for xgl obj, cmd buffer, and mem obj wrapping
76typedef struct _MINI_NODE {
77 struct _MINI_NODE* pNext;
78 union { // different objects that can be wrapped
79 XGL_OBJECT object;
80 XGL_GPU_MEMORY mem;
81 XGL_CMD_BUFFER cmdBuffer;
82 XGL_BASE_OBJECT data; // for generic handling of data
83 };
84} MINI_NODE;
85
86struct GLOBAL_MEM_OBJ_NODE;
87
88// Store a single LL of command buffers
89typedef struct _GLOBAL_CB_NODE {
90 struct _GLOBAL_CB_NODE* pNextGlobalCBNode;
91 MINI_NODE* pMemObjList; // LL of Mem objs referenced by this CB
92 XGL_CMD_BUFFER cmdBuffer;
93 XGL_FENCE fence; // fence tracking this cmd buffer
94} GLOBAL_CB_NODE;
95
96// Data struct for tracking memory object
97typedef struct _GLOBAL_MEM_OBJ_NODE {
98 struct _GLOBAL_MEM_OBJ_NODE* pNextGlobalNode; // Ptr to next mem obj in global list of all objs
99 MINI_NODE* pObjBindings; // Ptr to list of objects bound to this memory
100 MINI_NODE* pCmdBufferBindings; // Ptr to list of cmd buffers that this mem object references
101 XGL_UINT refCount; // Count of references (obj bindings or CB use)
102 XGL_GPU_MEMORY mem;
103 XGL_MEMORY_ALLOC_INFO allocInfo;
104} GLOBAL_MEM_OBJ_NODE;
105
106typedef struct _GLOBAL_OBJECT_NODE {
107 struct _GLOBAL_OBJECT_NODE* pNext;
108 GLOBAL_MEM_OBJ_NODE* pMemNode;
109 XGL_OBJECT object;
110} GLOBAL_OBJECT_NODE;
111
112static GLOBAL_CB_NODE* pGlobalCBHead = NULL;
113static GLOBAL_MEM_OBJ_NODE* pGlobalMemObjHead = NULL;
114static GLOBAL_OBJECT_NODE* pGlobalObjectHead = NULL;
115static XGL_DEVICE globalDevice = NULL;
116
117// Check list for data and if it's not included insert new node
118// into HEAD of list pointed to by pHEAD & update pHEAD
119// Set 'insert' to XGL_TRUE if new node was inserted
120// return XGL_SUCCESS if no errors occur
121static XGL_RESULT insertMiniNode(MINI_NODE** pHEAD, const XGL_BASE_OBJECT data, XGL_UINT* insert)
122{
123 MINI_NODE* pTrav = *pHEAD;
124 while (pTrav && (pTrav->data != data)) {
125 pTrav = pTrav->pNext;
126 }
127 if (!pTrav) { // Add node to front of LL
128 pTrav = (MINI_NODE*)malloc(sizeof(MINI_NODE));
129 if (!pTrav)
130 return XGL_ERROR_OUT_OF_MEMORY;
131 memset(pTrav, 0, sizeof(MINI_NODE));
132 if (*pHEAD)
133 pTrav->pNext = *pHEAD;
134 *pHEAD = pTrav;
135 *insert += 1;
136 //pMemTrav->refCount++;
137 //printf("MEM INFO : Incremented refCount for mem obj %p to %u\n", (void*)mem, pMemTrav->refCount);
138 }
139 if (pTrav->data) { // This is just FYI
140 assert(data == pTrav->data);
141 printf("MEM INFO : Data %p is already in data LL w/ HEAD at %p\n", data, *pHEAD);
142 }
143 pTrav->data = data;
144 return XGL_SUCCESS;
145}
146
147// Add new CB node for this cb at end of global CB LL
148static void insertGlobalCB(const XGL_CMD_BUFFER cb)
149{
150 GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
151 if (!pTrav) {
152 pTrav = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
153 pGlobalCBHead = pTrav;
154 }
155 else {
156 while (NULL != pTrav->pNextGlobalCBNode)
157 pTrav = pTrav->pNextGlobalCBNode;
158 pTrav->pNextGlobalCBNode = (GLOBAL_CB_NODE*)malloc(sizeof(GLOBAL_CB_NODE));
159 pTrav = pTrav->pNextGlobalCBNode;
160 }
161 memset(pTrav, 0, sizeof(GLOBAL_CB_NODE));
162 pTrav->cmdBuffer = cb;
163}
164
165// Return ptr to node in global LL containing cb, or NULL if not found
166static GLOBAL_CB_NODE* getGlobalCBNode(const XGL_CMD_BUFFER cb)
167{
168 GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
169 while (pTrav && (pTrav->cmdBuffer != cb))
170 pTrav = pTrav->pNextGlobalCBNode;
171 return pTrav;
172}
173// Set fence for given cb in global cb node
174static XGL_BOOL setCBFence(const XGL_CMD_BUFFER cb, const XGL_FENCE fence)
175{
176 GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
177 if (!pTrav) {
178 printf("MEM ERROR : Unable to find node for CB %p in order to set fence to %p\n", (void*)cb, (void*)fence);
179 return XGL_FALSE;
180 }
181 pTrav->fence = fence;
182 return XGL_TRUE;
183}
184
185static XGL_BOOL validateCBMemRef(const XGL_CMD_BUFFER cb, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
186{
187 GLOBAL_CB_NODE* pTrav = getGlobalCBNode(cb);
188 if (!pTrav) {
189 printf("MEM ERROR : Unable to find node for CB %p in order to check memory references\n", (void*)cb);
190 return XGL_FALSE;
191 }
192 // Validate that all actual references are accounted for in pMemRefs
193 MINI_NODE* pMemNode = pTrav->pMemObjList;
194 uint32_t i;
195 uint8_t found = 0;
196 uint64_t foundCount = 0;
197 while (pMemNode) {
198 // TODO : Improve this algorithm
199 for (i = 0; i < memRefCount; i++) {
200 if (pMemNode->mem == pMemRefs[i].mem) {
201 printf("MEM INFO : Found Mem Obj %p binding to CB %p\n", pMemNode->mem, cb);
202 found = 1;
203 foundCount++;
204 }
205 }
206 if (!found) {
207 printf("MEM ERROR : Memory reference list for Command Buffer %p is missing ref to mem obj %p\n", cb, pMemNode->mem);
208 return XGL_FALSE;
209 }
210 found = 0;
211 pMemNode = pMemNode->pNext;
212 }
213 printf("MEM INFO : Verified all %lu memory dependencies for CB %p are included in pMemRefs list\n", foundCount, cb);
214 // TODO : Could report mem refs in pMemRefs that AREN'T in mem LL, that would be primarily informational
215 // Currently just noting that there is a difference
216 if (foundCount != memRefCount)
217 printf("MEM INFO : Note that %u mem refs included in pMemRefs list, but only %lu appear to be required\n", memRefCount, foundCount);
218 return XGL_TRUE;
219}
220
221static void insertGlobalMemObj(const XGL_GPU_MEMORY mem, const XGL_MEMORY_ALLOC_INFO* pAllocInfo)
222{
223 GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
224 if (!pTrav) {
225 pTrav = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
226 pGlobalMemObjHead = pTrav;
227 }
228 else {
229 while (NULL != pTrav->pNextGlobalNode)
230 pTrav = pTrav->pNextGlobalNode;
231 pTrav->pNextGlobalNode = (GLOBAL_MEM_OBJ_NODE*)malloc(sizeof(GLOBAL_MEM_OBJ_NODE));
232 pTrav = pTrav->pNextGlobalNode;
233 }
234 memset(pTrav, 0, sizeof(GLOBAL_MEM_OBJ_NODE));
235 memcpy(&pTrav->allocInfo, pAllocInfo, sizeof(XGL_MEMORY_ALLOC_INFO));
236 pTrav->mem = mem;
237}
238
239// Return ptr to node in global LL containing mem, or NULL if not found
240static GLOBAL_MEM_OBJ_NODE* getGlobalMemNode(const XGL_GPU_MEMORY mem)
241{
242 GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
243 while (pTrav && (pTrav->mem != mem))
244 pTrav = pTrav->pNextGlobalNode;
245 return pTrav;
246}
247
248// Find Global CB Node and add mem binding to mini LL
249// Find Global Mem Obj Node and add CB binding to mini LL
250static XGL_BOOL updateCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
251{
252 // First update CB binding in MemObj mini CB list
253 GLOBAL_MEM_OBJ_NODE* pMemTrav = getGlobalMemNode(mem);
254 if (!pMemTrav) {
255 printf("MEM ERROR : Trying to bind mem obj %p to CB %p but no Node for that mem obj.\n", mem, cb);
256 printf(" Was it correctly allocated? Did it already get freed?\n");
257 return XGL_FALSE;
258 }
259
260 XGL_RESULT result = insertMiniNode(&pMemTrav->pCmdBufferBindings, cb, &pMemTrav->refCount);
261 if (XGL_SUCCESS != result)
262 return result;
263
264 // Now update Global CB's Mini Mem binding list
265 GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
266 if (!pCBTrav) {
267 printf("MEM ERROR : Trying to bind mem obj %p to CB %p but no Node for that CB.\n", mem, cb);
268 printf(" Was it CB incorrectly destroyed?\n");
269 return XGL_FALSE;
270 }
271 XGL_UINT dontCare;
272 result = insertMiniNode(&pCBTrav->pMemObjList, mem, &dontCare);
273 if (XGL_SUCCESS != result)
274 return result;
275
276 return XGL_TRUE;
277}
278// Clear the CB Binding for mem
279static void clearCBBinding(const XGL_CMD_BUFFER cb, const XGL_GPU_MEMORY mem)
280{
281 GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
282 MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
283 MINI_NODE* pPrev = pMiniCB;
284 while (pMiniCB && (cb != pMiniCB->cmdBuffer)) {
285 pPrev = pMiniCB;
286 pMiniCB = pMiniCB->pNext;
287 }
288 if (!pMiniCB) {
289 printf("MEM ERROR : Trying to clear CB binding but CB %p not in binding list for mem obj %p\n", cb, mem);
290 }
291 else { // remove node from list & decrement refCount
292 pPrev->pNext = pMiniCB->pNext;
293 if (pMiniCB == pTrav->pCmdBufferBindings)
294 pTrav->pCmdBufferBindings = NULL;
295 free(pMiniCB);
296 pTrav->refCount--;
297 }
298}
299// Free bindings related to CB
300static XGL_BOOL freeCBBindings(const XGL_CMD_BUFFER cb)
301{
302 GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
303 if (!pCBTrav) {
304 printf("MEM ERROR : Unable to find global CB node %p for deletion\n", cb);
305 return XGL_FALSE;
306 }
307 MINI_NODE* pMemTrav = pCBTrav->pMemObjList;
308 MINI_NODE* pDeleteMe = NULL;
309 // We traverse LL in order and free nodes as they're cleared
310 while (pMemTrav) {
311 pDeleteMe = pMemTrav;
312 if (pMemTrav->mem)
313 clearCBBinding(cb, pMemTrav->mem);
314 pMemTrav = pMemTrav->pNext;
315 free(pDeleteMe);
316 }
317 pCBTrav->pMemObjList = NULL;
318 return XGL_TRUE;
319}
320// Delete Global CB Node from list along with all of it's mini mem obj node
321// and also clear Global mem references to CB
322// TODO : When should this be called? There's no Destroy of CBs that I see
323static XGL_BOOL deleteGlobalCBNode(const XGL_CMD_BUFFER cb)
324{
325 if (XGL_FALSE == freeCBBindings(cb))
326 return XGL_FALSE;
327 // Delete the Global CB node
328 GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
329 pCBTrav = pGlobalCBHead;
330 GLOBAL_CB_NODE* pPrev = pCBTrav;
331 while (pCBTrav && (cb != pCBTrav->cmdBuffer)) {
332 pPrev = pCBTrav;
333 pCBTrav = pCBTrav->pNextGlobalCBNode;
334 }
335 assert(cb); // We found node at start of function so it should still be here
336 pPrev->pNextGlobalCBNode = pCBTrav->pNextGlobalCBNode;
337 if (pCBTrav == pGlobalCBHead)
338 pGlobalCBHead = pCBTrav->pNextGlobalCBNode;
339 free(pCBTrav);
340 return XGL_TRUE;
341}
342// Delete the entire CB list
343static XGL_BOOL deleteGlobalCBList()
344{
345 XGL_BOOL result = XGL_TRUE;
346 GLOBAL_CB_NODE* pCBTrav = pGlobalCBHead;
347 while (pCBTrav) {
348 XGL_BOOL tmpResult = deleteGlobalCBNode(pCBTrav->cmdBuffer);
349 // If any result is FALSE, final result should be FALSE
350 if ((XGL_FALSE == tmpResult) || (XGL_FALSE == result))
351 result = XGL_FALSE;
352 pCBTrav = pCBTrav->pNextGlobalCBNode;
353 }
354 return result;
355}
356
357// For given MemObj node, report Obj & CB bindings
358static void reportMemReferences(const GLOBAL_MEM_OBJ_NODE* pMemObjTrav)
359{
360 XGL_UINT refCount = 0; // Count found references
361 MINI_NODE* pObjTrav = pMemObjTrav->pObjBindings;
362 MINI_NODE* pCBTrav = pMemObjTrav->pCmdBufferBindings;
363 while (pCBTrav) {
364 refCount++;
365 printf("MEM INFO : Command Buffer %p has reference to mem obj %p\n", pCBTrav->cmdBuffer, pMemObjTrav->mem);
366 pCBTrav = pCBTrav->pNext;
367 }
368 while (pObjTrav) {
369 refCount++;
370 printf("MEM INFO : XGL Object %p has reference to mem obj %p\n", pObjTrav->object, pMemObjTrav->mem);
371 pObjTrav = pObjTrav->pNext;
372 }
373 if (refCount != pMemObjTrav->refCount) {
374 printf("MEM INFO INTERNAL ERROR : Refcount of %u for Mem Obj %p does't match reported refs of %u\n", pMemObjTrav->refCount, pMemObjTrav->mem, refCount);
375 }
376}
377
378static void deleteGlobalMemNode(XGL_GPU_MEMORY mem)
379{
380 GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
381 GLOBAL_MEM_OBJ_NODE* pPrev = pTrav;
382 while (pTrav && (pTrav->mem != mem)) {
383 pPrev = pTrav;
384 pTrav = pTrav->pNextGlobalNode;
385 }
386 if (pTrav) {
387 pPrev->pNextGlobalNode = pTrav->pNextGlobalNode;
388 if (pGlobalMemObjHead == pTrav)
389 pGlobalMemObjHead = pTrav->pNextGlobalNode;
390 free(pTrav);
391 }
392 else {
393 printf("MEM ERROR : Could not find global mem obj node for %p to delete!\n", mem);
394 }
395}
396// Check if fence for given CB is completed
397static XGL_BOOL checkCBCompleted(const XGL_CMD_BUFFER cb)
398{
399 GLOBAL_CB_NODE* pCBTrav = getGlobalCBNode(cb);
400 if (!pCBTrav) {
401 printf("MEM ERROR : Unable to find global CB node %p to check for completion\n", cb);
402 return XGL_FALSE;
403 }
404 if (!pCBTrav->fence) {
405 printf("MEM ERROR : No fence found for CB %p to check for completion\n", cb);
406 return XGL_FALSE;
407 }
408 if (XGL_SUCCESS != nextTable.GetFenceStatus(pCBTrav->fence)) {
409 printf("MEM INFO : Fence %p for CB %p has not completed\n", pCBTrav->fence, cb);
410 return XGL_FALSE;
411 }
412 return XGL_TRUE;
413}
414
415static XGL_BOOL freeMemNode(XGL_GPU_MEMORY mem)
416{
417 XGL_BOOL result = XGL_TRUE;
418 // Parse global list to find node w/ mem
419 GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
420 if (!pTrav) {
421 printf("MEM ERROR : Couldn't find mem node object for %p\n", (void*)mem);
422 printf("MEM ERROR : Was %p never allocated or previously freed?\n", (void*)mem);
423 return XGL_FALSE;
424 }
425 else {
426 // First clear any CB bindings for completed CBs
427 // TODO : Is there a better place to do this?
428 MINI_NODE* pMiniCB = pTrav->pCmdBufferBindings;
429 while (pMiniCB) {
430 XGL_CMD_BUFFER curCB = pMiniCB->cmdBuffer;
431 pMiniCB = pMiniCB->pNext;
432 if (XGL_TRUE == checkCBCompleted(curCB)) {
433 freeCBBindings(curCB);
434 }
435 }
436 // Now verify that no references to this mem obj remain
437 if (0 != pTrav->refCount) {
438 // If references remain, report the error and can search down CB LL to find references
439 result = XGL_FALSE;
440 printf("MEM ERROR : Freeing mem obj %p while it still has references\n", (void*)mem);
441 reportMemReferences(pTrav);
442 }
443 // Delete global node
444 deleteGlobalMemNode(mem);
445 }
446 return result;
447}
448
449// Return object node for 'object' or return NULL if no node exists
450static GLOBAL_OBJECT_NODE* getGlobalObjectNode(const XGL_OBJECT object)
451{
452 GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
453 while (pTrav && (object != pTrav->object)) {
454 pTrav = pTrav->pNext;
455 }
456 return pTrav;
457}
458
459static GLOBAL_OBJECT_NODE* insertGlobalObjectNode(XGL_OBJECT object)
460{
461 GLOBAL_OBJECT_NODE* pTrav = pGlobalObjectHead;
462 if (!pTrav) {
463 pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
464 if (!pTrav)
465 return NULL;
466 memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
467 pGlobalObjectHead = pTrav;
468 }
469 else {
470 GLOBAL_OBJECT_NODE* pPrev = pTrav;
471 while (pTrav) {
472 pPrev = pTrav;
473 pTrav = pTrav->pNext;
474 }
475 pTrav = (GLOBAL_OBJECT_NODE*)malloc(sizeof(GLOBAL_OBJECT_NODE));
476 if (!pTrav)
477 return NULL;
478 memset(pTrav, 0, sizeof(GLOBAL_OBJECT_NODE));
479 pPrev->pNext = pTrav;
480 }
481 pTrav->object = object;
482 return pTrav;
483}
484
485// Remove object binding performs 3 tasks:
486// 1. Remove object node from Global Mem Obj mini LL of obj bindings & free it
487// 2. Decrement refCount for Global Mem Obj
488// 3. Clear Global Mem Obj ptr from Global Object Node
489static XGL_BOOL clearObjectBinding(XGL_OBJECT object)
490{
491 GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
492 if (!pGlobalObjTrav) {
493 printf("MEM ERROR : Attempting to clear mem binding for object %p\n", object);
494 return XGL_FALSE;
495 }
496 if (!pGlobalObjTrav->pMemNode) {
497 printf("MEM WARN : Attempting to clear mem binding on obj %p but it has no binding.\n", (void*)object);
498 return XGL_FALSE;
499 }
500 MINI_NODE* pObjTrav = pGlobalObjTrav->pMemNode->pObjBindings;
501 MINI_NODE* pPrevObj = pObjTrav;
502 while (pObjTrav) {
503 if (object == pObjTrav->object) {
504 pPrevObj->pNext = pObjTrav->pNext;
505 // check if HEAD needs to be updated
506 if (pGlobalObjTrav->pMemNode->pObjBindings == pObjTrav)
507 pGlobalObjTrav->pMemNode->pObjBindings = pObjTrav->pNext;
508 free(pObjTrav);
509 pGlobalObjTrav->pMemNode->refCount--;
510 pGlobalObjTrav->pMemNode = NULL;
511 return XGL_TRUE;
512 }
513 pPrevObj = pObjTrav;
514 pObjTrav = pObjTrav->pNext;
515 }
516 printf("MEM ERROR : While trying to clear mem binding for object %p, unable to find mem ref %p\n", object, pGlobalObjTrav->pMemNode->mem);
517 return XGL_FALSE;
518}
519
520// For NULL mem case, clear any previous binding Else...
521// Make sure given object is in global object LL
522// Add link from global object node to global memory node
523// Add mini-object node & reference off of global obj node
524// Return XGL_TRUE if addition is successful, XGL_FALSE otherwise
525static XGL_BOOL updateObjectBinding(XGL_OBJECT object, XGL_GPU_MEMORY mem)
526{
527 // Handle NULL case separately, just clear previous binding & decrement reference
528 if (mem == XGL_NULL_HANDLE) {
529 clearObjectBinding(object);
530 return XGL_TRUE;
531 }
532 // Find obj node or add it if we don't have one
533 GLOBAL_OBJECT_NODE* pGlobalObjTrav = getGlobalObjectNode(object);
534 if (!pGlobalObjTrav)
535 pGlobalObjTrav = insertGlobalObjectNode(object);
536
537 // non-null case so should have real mem obj
538 GLOBAL_MEM_OBJ_NODE* pTrav = getGlobalMemNode(mem);
539 if (!pTrav) {
540 printf("MEM ERROR : While trying to bind mem for obj %p, couldn't find node for mem obj %p\n", (void*)object, (void*)mem);
541 return XGL_FALSE;
542 }
543 XGL_RESULT result = insertMiniNode(&pTrav->pObjBindings, object, &pTrav->refCount);
544 if (XGL_SUCCESS != result)
545 return result;
546
547 if (pGlobalObjTrav->pMemNode)
548 printf("MEM INFO : Updating memory binding for object %p from mem obj %p to %p\n", object, pGlobalObjTrav->pMemNode->mem, mem);
549 pGlobalObjTrav->pMemNode = pTrav;
550 return XGL_TRUE;
551}
552// Print details of global Obj tracking list
553static void printObjList()
554{
555 GLOBAL_OBJECT_NODE* pGlobalObjTrav = pGlobalObjectHead;
556 if (!pGlobalObjTrav) {
557 printf("MEM INFO : Global Object list is empty :(\n");
558 }
559 else {
560 printf("MEM INFO : Details of Global Object list w/ HEAD at %p\n", (void*)pGlobalObjTrav);
561 while (pGlobalObjTrav) {
562 printf(" GlobObjNode %p has object %p, pNext %p, pMemNode %p\n", pGlobalObjTrav, pGlobalObjTrav->object, pGlobalObjTrav->pNext, pGlobalObjTrav->pMemNode);
563 pGlobalObjTrav = pGlobalObjTrav->pNext;
564 }
565 }
566}
567// For given Object, get 'mem' obj that it's bound to or NULL if no binding
568static XGL_GPU_MEMORY getMemBindingFromObject(const XGL_OBJECT object)
569{
570 XGL_GPU_MEMORY mem = NULL;
571 GLOBAL_OBJECT_NODE* pObjNode = getGlobalObjectNode(object);
572 if (pObjNode) {
573 if (pObjNode->pMemNode) {
574 mem = pObjNode->pMemNode->mem;
575 }
576 else {
577 printf("MEM ERROR : Trying to get mem binding for object %p but object has no mem binding\n", (void*)object);
578 printObjList();
579 }
580 }
581 else {
582 printf("MEM ERROR : Trying to get mem binding for object %p but no such object in global list\n", (void*)object);
583 printObjList();
584 }
585 return mem;
586}
587// Print details of global Mem Obj list
588static void printMemList()
589{
590 GLOBAL_MEM_OBJ_NODE* pTrav = pGlobalMemObjHead;
591 if (!pTrav) {
592 printf("MEM INFO : Global Memory Object list is empty :(\n");
593 }
594 else {
595 printf("MEM INFO : Details of Global Memory Object list w/ HEAD at %p\n", (void*)pTrav);
596 while (pTrav) {
597 printf(" ===MemObj Node at %p===\n", (void*)pTrav);
598 printf(" Mem object: %p\n", (void*)pTrav->mem);
599 printf(" Ref Count: %u\n", pTrav->refCount);
600 printf(" pNext Mem Obj Node: %p\n", (void*)pTrav->pNextGlobalNode);
601 printf(" Mem Alloc info:\n%s", xgl_print_xgl_memory_alloc_info(&pTrav->allocInfo, " "));
602 MINI_NODE* pObjTrav = pTrav->pObjBindings;
603 if (!pObjTrav)
604 printf(" No XGL Object bindings\n");
605 else {
606 printf(" XGL OBJECT Binding list w/ HEAD at %p:\n", pObjTrav);
607 while (pObjTrav) {
608 printf(" OBJ_NODE(%p): XGL OBJECT %p, pNext %p\n", pObjTrav, pObjTrav->object, pObjTrav->pNext);
609 pObjTrav = pObjTrav->pNext;
610 }
611 }
612 MINI_NODE* pCBTrav = pTrav->pCmdBufferBindings;
613 if (!pCBTrav)
614 printf(" No Command Buffer bindings\n");
615 else {
616 printf(" XGL Command Buffer (CB) binding list w/ HEAD at %p:\n", pCBTrav);
617 while (pCBTrav) {
618 printf(" CB_NODE(%p): XGL CB %p, pNext %p\n", pCBTrav, pCBTrav->cmdBuffer, pCBTrav->pNext);
619 pCBTrav = pCBTrav->pNext;
620 }
621 }
622 pTrav = pTrav->pNextGlobalNode;
623 }
624 }
625}
626
627static void printGlobalCB()
628{
629 GLOBAL_CB_NODE* pTrav = pGlobalCBHead;
630 if (!pTrav) {
631 printf("MEM INFO : Global Command Buffer (CB) list is empty :(\n");
632 }
633 else {
634 printf("MEM INFO : Details of Global CB list w/ HEAD at %p:\n", (void*)pTrav);
635 while (pTrav) {
636 printf(" Global CB Node (%p) has CB %p, fence %p, and pMemObjList %p\n", (void*)pTrav, (void*)pTrav->cmdBuffer, (void*)pTrav->fence, (void*)pTrav->pMemObjList);
637 MINI_NODE* pMemObjTrav = pTrav->pMemObjList;
638 while (pMemObjTrav) {
639 printf(" MEM_NODE(%p): Mem obj %p, pNext %p\n", (void*)pMemObjTrav, (void*)pMemObjTrav->mem, (void*)pMemObjTrav->pNext);
640 pMemObjTrav = pMemObjTrav->pNext;
641 }
642 pTrav = pTrav->pNextGlobalCBNode;
643 }
644 }
645}
646
647static XGL_FENCE createLocalFence()
648{
649 XGL_FENCE_CREATE_INFO fci;
650 fci.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
651 fci.pNext = NULL;
652 fci.flags = 0;
653 XGL_FENCE fence;
654 nextTable.CreateFence(globalDevice, &fci, &fence);
655 return fence;
656}
657
658static void initLayerTable()
659{
660 GetProcAddrType fpNextGPA;
661 fpNextGPA = pCurObj->pGPA;
662 assert(fpNextGPA);
663
664 GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
665 nextTable.GetProcAddr = fpGetProcAddr;
666 InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
667 nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
668 GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
669 nextTable.GetGpuInfo = fpGetGpuInfo;
670 CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
671 nextTable.CreateDevice = fpCreateDevice;
672 DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
673 nextTable.DestroyDevice = fpDestroyDevice;
674 GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
675 nextTable.GetExtensionSupport = fpGetExtensionSupport;
676 EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
677 nextTable.EnumerateLayers = fpEnumerateLayers;
678 GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
679 nextTable.GetDeviceQueue = fpGetDeviceQueue;
680 QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
681 nextTable.QueueSubmit = fpQueueSubmit;
682 QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
683 nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
684 QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
685 nextTable.QueueWaitIdle = fpQueueWaitIdle;
686 DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
687 nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
688 GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
689 nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
690 GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
691 nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
692 AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
693 nextTable.AllocMemory = fpAllocMemory;
694 FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
695 nextTable.FreeMemory = fpFreeMemory;
696 SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
697 nextTable.SetMemoryPriority = fpSetMemoryPriority;
698 MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
699 nextTable.MapMemory = fpMapMemory;
700 UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
701 nextTable.UnmapMemory = fpUnmapMemory;
702 PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
703 nextTable.PinSystemMemory = fpPinSystemMemory;
704 RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
705 nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
706 GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
707 nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
708 OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
709 nextTable.OpenSharedMemory = fpOpenSharedMemory;
710 OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
711 nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
712 OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
713 nextTable.OpenPeerMemory = fpOpenPeerMemory;
714 OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
715 nextTable.OpenPeerImage = fpOpenPeerImage;
716 DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
717 nextTable.DestroyObject = fpDestroyObject;
718 GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
719 nextTable.GetObjectInfo = fpGetObjectInfo;
720 BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
721 nextTable.BindObjectMemory = fpBindObjectMemory;
722 CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
723 nextTable.CreateFence = fpCreateFence;
724 GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
725 nextTable.GetFenceStatus = fpGetFenceStatus;
726 WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
727 nextTable.WaitForFences = fpWaitForFences;
728 CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
729 nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
730 SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
731 nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
732 WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
733 nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
734 CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
735 nextTable.CreateEvent = fpCreateEvent;
736 GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
737 nextTable.GetEventStatus = fpGetEventStatus;
738 SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
739 nextTable.SetEvent = fpSetEvent;
740 ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
741 nextTable.ResetEvent = fpResetEvent;
742 CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
743 nextTable.CreateQueryPool = fpCreateQueryPool;
744 GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
745 nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
746 GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
747 nextTable.GetFormatInfo = fpGetFormatInfo;
748 CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
749 nextTable.CreateImage = fpCreateImage;
750 GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
751 nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
752 CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
753 nextTable.CreateImageView = fpCreateImageView;
754 CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
755 nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
756 CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
757 nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
758 CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
759 nextTable.CreateShader = fpCreateShader;
760 CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
761 nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
762 CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
763 nextTable.CreateComputePipeline = fpCreateComputePipeline;
764 StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
765 nextTable.StorePipeline = fpStorePipeline;
766 LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
767 nextTable.LoadPipeline = fpLoadPipeline;
768 CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
769 nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
770 CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
771 nextTable.CreateSampler = fpCreateSampler;
772 CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
773 nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
774 BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
775 nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
776 EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
777 nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
778 AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
779 nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
780 AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
781 nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
782 AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
783 nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
784 AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
785 nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
786 ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
787 nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
788 CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
789 nextTable.CreateViewportState = fpCreateViewportState;
790 CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
791 nextTable.CreateRasterState = fpCreateRasterState;
792 CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
793 nextTable.CreateMsaaState = fpCreateMsaaState;
794 CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
795 nextTable.CreateColorBlendState = fpCreateColorBlendState;
796 CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
797 nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
798 CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
799 nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
800 BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
801 nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
802 EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
803 nextTable.EndCommandBuffer = fpEndCommandBuffer;
804 ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
805 nextTable.ResetCommandBuffer = fpResetCommandBuffer;
806 CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
807 nextTable.CmdBindPipeline = fpCmdBindPipeline;
808 CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
809 nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
810 CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
811 nextTable.CmdBindStateObject = fpCmdBindStateObject;
812 CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
813 nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
814 CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
815 nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
816 CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
817 nextTable.CmdBindIndexData = fpCmdBindIndexData;
818 CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
819 nextTable.CmdBindAttachments = fpCmdBindAttachments;
820 CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
821 nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
822 CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
823 nextTable.CmdPrepareImages = fpCmdPrepareImages;
824 CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
825 nextTable.CmdDraw = fpCmdDraw;
826 CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
827 nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
828 CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
829 nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
830 CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
831 nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
832 CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
833 nextTable.CmdDispatch = fpCmdDispatch;
834 CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
835 nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
836 CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
837 nextTable.CmdCopyMemory = fpCmdCopyMemory;
838 CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
839 nextTable.CmdCopyImage = fpCmdCopyImage;
840 CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
841 nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
842 CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
843 nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
844 CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
845 nextTable.CmdCloneImageData = fpCmdCloneImageData;
846 CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
847 nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
848 CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
849 nextTable.CmdFillMemory = fpCmdFillMemory;
850 CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
851 nextTable.CmdClearColorImage = fpCmdClearColorImage;
852 CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
853 nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
854 CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
855 nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
856 CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
857 nextTable.CmdResolveImage = fpCmdResolveImage;
858 CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
859 nextTable.CmdSetEvent = fpCmdSetEvent;
860 CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
861 nextTable.CmdResetEvent = fpCmdResetEvent;
862 CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
863 nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
864 CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
865 nextTable.CmdBeginQuery = fpCmdBeginQuery;
866 CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
867 nextTable.CmdEndQuery = fpCmdEndQuery;
868 CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
869 nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
870 CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
871 nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
872 CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
873 nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
874 CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
875 nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
876 CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
877 nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
878 DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
879 nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
880 DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
881 nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
882 DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
883 nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
884 DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
885 nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
886 DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
887 nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
888 DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
889 nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
890 DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
891 nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
892 CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
893 nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
894 CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
895 nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
896 WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
897 nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
898 WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
899 nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
900 WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
901 nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
902 WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
903 nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
904}
905
906
907XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
908{
909 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
910 pCurObj = gpuw;
911 pthread_once(&tabOnce, initLayerTable);
912 XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
913 return result;
914}
915
916XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
917{
918 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
919 pCurObj = gpuw;
920 pthread_once(&tabOnce, initLayerTable);
921 XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
922 // Save off device in case we need it to create Fences
923 globalDevice = *pDevice;
924 return result;
925}
926
927XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
928{
929 printf("MEM INFO : Printing List details prior to xglDestroyDevice()\n");
930 printMemList();
931 printGlobalCB();
932 printObjList();
933 if (XGL_FALSE == deleteGlobalCBList())
934 printf("MEM ERROR : Issue deleting global CB list in xglDestroyDevice()\n");
935 XGL_RESULT result = nextTable.DestroyDevice(device);
936 return result;
937}
938
939XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
940{
941 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
942 pCurObj = gpuw;
943 pthread_once(&tabOnce, initLayerTable);
944 XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
945 return result;
946}
947
948XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
949{
950 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
951 pCurObj = gpuw;
952 pthread_once(&tabOnce, initLayerTable);
953 XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
954 return result;
955}
956
957XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
958{
959 XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
960 return result;
961}
962
963XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
964{
965 // TODO : Need to track fence and clear mem references when fence clears
966 XGL_FENCE localFence = fence;
967 if (XGL_NULL_HANDLE == fence) { // allocate our own fence to track cmd buffer
968 localFence = createLocalFence();
969 }
970 // TODO : Verify that the list of memory references here matches what the cmd buffers require
971 printf("MEM INFO : In xglQueueSubmit(), checking %u cmdBuffers with %u memRefs\n", cmdBufferCount, memRefCount);
972 printMemList();
973 printGlobalCB();
974 for (uint32_t i = 0; i < cmdBufferCount; i++) {
975 setCBFence(pCmdBuffers[i], localFence);
976 printf("MEM INFO : Verifying mem refs for CB %p\n", pCmdBuffers[i]);
977 if (XGL_FALSE == validateCBMemRef(pCmdBuffers[i], memRefCount, pMemRefs)) {
978 printf("MEM ERROR : Unable to verify memory references for CB %p\n", (void*)pCmdBuffers[i]);
979 }
980 }
981 printGlobalCB();
982 XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, localFence);
983 return result;
984}
985
986XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
987{
988 // TODO : Use global mem references as part of list checked on QueueSubmit above
989 XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
990 return result;
991}
992
993XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
994{
995 XGL_RESULT result = nextTable.QueueWaitIdle(queue);
996 return result;
997}
998
999XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
1000{
1001 XGL_RESULT result = nextTable.DeviceWaitIdle(device);
1002 return result;
1003}
1004
1005XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
1006{
1007 // TODO : Track memory stats here
1008 XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
1009 return result;
1010}
1011
1012XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1013{
1014 // TODO : Track memory stats here
1015 XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
1016 return result;
1017}
1018
1019XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
1020{
1021 XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
1022 // TODO : Track allocations and overall size here
1023 insertGlobalMemObj(*pMem, pAllocInfo);
1024 printMemList();
1025 return result;
1026}
1027
1028XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
1029{
1030 // TODO : Pick up frees here
1031 // Make sure mem object is unbound from any other objects
1032 // Make sure mem object not referenced by any queued command buffers
1033 if (XGL_FALSE == freeMemNode(mem))
1034 printf("MEM ERROR : Issue while freeing mem obj %p\n", (void*)mem);
1035
1036 printMemList();
1037 printObjList();
1038 printGlobalCB();
1039 XGL_RESULT result = nextTable.FreeMemory(mem);
1040 return result;
1041}
1042
1043XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
1044{
1045 // TODO : Update tracking for this alloc
1046 // Make sure memory is not pinned, which can't have priority set
1047 XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
1048 return result;
1049}
1050
1051XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
1052{
1053 // TODO : Track when memory is mapped
1054 XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
1055 return result;
1056}
1057
1058XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
1059{
1060 // TODO : Track as memory gets unmapped, do we want to check what changed following map?
1061 // Make sure that memory was ever mapped to begin with
1062 XGL_RESULT result = nextTable.UnmapMemory(mem);
1063 return result;
1064}
1065
1066XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
1067{
1068 // TODO : Track this
1069 // Verify that memory is actually pinnable
1070 XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
1071 return result;
1072}
1073
1074XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
1075{
1076 // TODO : Track this
1077 XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
1078 return result;
1079}
1080
1081XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
1082{
1083 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
1084 pCurObj = gpuw;
1085 pthread_once(&tabOnce, initLayerTable);
1086 XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
1087 return result;
1088}
1089
1090XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
1091{
1092 // TODO : Track this
1093 XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
1094 return result;
1095}
1096
1097XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
1098{
1099 XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
1100 return result;
1101}
1102
1103XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
1104{
1105 // TODO : Track this
1106 XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
1107 return result;
1108}
1109
1110XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1111{
1112 // TODO : Track this
1113 XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
1114 return result;
1115}
1116
1117XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
1118{
1119 // TODO : Verify that no memory is bound to this object at time of destruction
1120 GLOBAL_OBJECT_NODE* pTrav = getGlobalObjectNode(object);
1121 if (pTrav) {
1122 if (pTrav->pMemNode) {
1123 printf("MEM ERROR : Destroying obj %p that is still bound to memory object %p\n", object, (void*)pTrav->pMemNode->mem);
1124 printf("MEM ERROR : You should first clear binding by calling xglBindObjectMemory(%p, 0, XGL_NULL_HANDLE)\n", object);
1125 clearObjectBinding(object);
1126 }
1127 if (pGlobalObjectHead == pTrav) // update HEAD if needed
1128 pGlobalObjectHead = pTrav->pNext;
1129 // Delete the obj node
1130 free(pTrav);
1131 }
1132 XGL_RESULT result = nextTable.DestroyObject(object);
1133 return result;
1134}
1135
1136XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1137{
1138 // TODO : What to track here?
1139 // Could potentially save returned mem requirements and validate values passed into BindObjectMemory for this object
1140 XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
1141 return result;
1142}
1143
1144XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1145{
1146 XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
1147 // Track objects tied to memory
1148 if (XGL_FALSE == updateObjectBinding(object, mem))
1149 printf("MEM ERROR : Unable to set object %p binding to mem obj %p\n", (void*)object, (void*)mem);
1150 printObjList();
1151 printMemList();
1152 return result;
1153}
1154
1155XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
1156{
1157 XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
1158 return result;
1159}
1160
1161XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
1162{
1163 XGL_RESULT result = nextTable.GetFenceStatus(fence);
1164 return result;
1165}
1166
1167XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
1168{
1169 XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
1170 return result;
1171}
1172
1173XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
1174{
1175 XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
1176 return result;
1177}
1178
1179XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
1180{
1181 XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
1182 return result;
1183}
1184
1185XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
1186{
1187 XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
1188 return result;
1189}
1190
1191XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
1192{
1193 XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
1194 return result;
1195}
1196
1197XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
1198{
1199 XGL_RESULT result = nextTable.GetEventStatus(event);
1200 return result;
1201}
1202
1203XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
1204{
1205 XGL_RESULT result = nextTable.SetEvent(event);
1206 return result;
1207}
1208
1209XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
1210{
1211 XGL_RESULT result = nextTable.ResetEvent(event);
1212 return result;
1213}
1214
1215XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
1216{
1217 XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
1218 return result;
1219}
1220
1221XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
1222{
1223 XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
1224 return result;
1225}
1226
1227XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1228{
1229 XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
1230 return result;
1231}
1232
1233XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
1234{
1235 XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
1236 return result;
1237}
1238
1239XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1240{
1241 XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
1242 return result;
1243}
1244
1245XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
1246{
1247 XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
1248 return result;
1249}
1250
1251XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
1252{
1253 XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
1254 return result;
1255}
1256
1257XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
1258{
1259 XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
1260 return result;
1261}
1262
1263XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
1264{
1265 XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
1266 return result;
1267}
1268
1269XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1270{
1271 XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
1272 return result;
1273}
1274
1275XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1276{
1277 XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
1278 return result;
1279}
1280
1281XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
1282{
1283 XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
1284 return result;
1285}
1286
1287XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
1288{
1289 XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
1290 return result;
1291}
1292
1293XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
1294{
1295 XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
1296 return result;
1297}
1298
1299XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
1300{
1301 XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
1302 return result;
1303}
1304
1305XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
1306{
1307 XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
1308 return result;
1309}
1310
1311XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1312{
1313 nextTable.BeginDescriptorSetUpdate(descriptorSet);
1314}
1315
1316XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1317{
1318 nextTable.EndDescriptorSetUpdate(descriptorSet);
1319}
1320
1321XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
1322{
1323 nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
1324}
1325
1326XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
1327{
1328 nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
1329}
1330
1331XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
1332{
1333 nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
1334}
1335
1336XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
1337{
1338 nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
1339}
1340
1341XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
1342{
1343 nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
1344}
1345
1346XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
1347{
1348 XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
1349 return result;
1350}
1351
1352XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
1353{
1354 XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
1355 return result;
1356}
1357
1358XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
1359{
1360 XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
1361 return result;
1362}
1363
1364XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
1365{
1366 XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
1367 return result;
1368}
1369
1370XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
1371{
1372 XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
1373 return result;
1374}
1375
1376XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
1377{
1378 XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
1379 // At time of cmd buffer creation, create global cmd buffer node for the returned cmd buffer
1380 if (*pCmdBuffer)
1381 insertGlobalCB(*pCmdBuffer);
1382 printGlobalCB();
1383 return result;
1384}
1385
1386XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
1387{
1388 // This implicitly resets the Cmd Buffer so clear memory references
1389 freeCBBindings(cmdBuffer);
1390 XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
1391 return result;
1392}
1393
1394XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1395{
1396 // TODO : Anything to do here?
1397 XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
1398 return result;
1399}
1400
1401XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1402{
1403 // Clear memory references as this point. Anything else to do here?
1404 freeCBBindings(cmdBuffer);
1405 XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
1406 return result;
1407}
1408// TODO : For any xglCmdBind* calls that include an object which has mem bound to it,
1409// need to account for that mem now having binding to given cmdBuffer
1410XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
1411{
1412 nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
1413}
1414
1415XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
1416{
1417 nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
1418}
1419
1420XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
1421{
1422 nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
1423}
1424
1425XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
1426{
1427 nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
1428}
1429
1430XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
1431{
1432 nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
1433}
1434
1435XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
1436{
1437 // Track this memory. What exactly is this call doing?
1438 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1439 printf("MEM ERROR : In xglCmdBindIndexData() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1440 nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
1441}
1442
1443XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
1444{
1445 nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
1446}
1447
1448XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
1449{
1450 // TODO : Track memory state transitions
1451 // Flag incorrect transitions when states don't match
1452 XGL_GPU_MEMORY mem = pStateTransitions->mem;
1453 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1454 printf("MEM ERROR : In xglCmdPrepareMemoryRegions() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1455 nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
1456}
1457
1458XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
1459{
1460 // TODO : This will have an image object that's bound to memory in the pStateTransitions struct
1461 // Need to pull object based on image and then pull mem mapping from that object
1462 XGL_GPU_MEMORY mem = getMemBindingFromObject((XGL_OBJECT)pStateTransitions->image);
1463 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1464 printf("MEM ERROR : In xglCmdPrepareImages() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1465 nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
1466}
1467
1468XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1469{
1470 nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
1471}
1472
1473XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1474{
1475 nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
1476}
1477
1478XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1479{
1480 // TODO : Track this
1481 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1482 printf("MEM ERROR : In xglCmdDrawIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1483 nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
1484}
1485
1486XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1487{
1488 // TODO : Track this
1489 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1490 printf("MEM ERROR : In xglCmdDrawIndexedIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1491 nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
1492}
1493
1494XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
1495{
1496 nextTable.CmdDispatch(cmdBuffer, x, y, z);
1497}
1498
1499XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1500{
1501 // TODO : Track this
1502 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1503 printf("MEM ERROR : In xglCmdDispatchIndirect() call unable to update binding of mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1504 nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
1505}
1506
1507XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
1508{
1509 // TODO : Track this
1510 if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem))
1511 printf("MEM ERROR : In xglCmdCopyMemory() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer);
1512 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1513 printf("MEM ERROR : In xglCmdCopyMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1514 nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
1515}
1516
1517XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
1518{
1519 // TODO : Each image will have mem mapping so track them
1520 nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
1521}
1522
1523XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1524{
1525 // TODO : Track this
1526 XGL_GPU_MEMORY mem = getMemBindingFromObject(destImage);
1527 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1528 printf("MEM ERROR : In xglCmdCopyMemoryToImage() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1529 if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem))
1530 printf("MEM ERROR : In xglCmdCopyMemoryToImage() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer);
1531 nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
1532}
1533
1534XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1535{
1536 // TODO : Track this
1537 XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
1538 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1539 printf("MEM ERROR : In xglCmdCopyImageToMemory() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1540 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1541 printf("MEM ERROR : In xglCmdCopyImageToMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1542 nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
1543}
1544
1545XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
1546{
1547 // TODO : Each image will have mem mapping so track them
1548 XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
1549 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1550 printf("MEM ERROR : In xglCmdCloneImageData() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1551 mem = getMemBindingFromObject(destImage);
1552 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1553 printf("MEM ERROR : In xglCmdCloneImageData() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1554 nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
1555}
1556
1557XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
1558{
1559 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1560 printf("MEM ERROR : In xglCmdUpdateMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1561 nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
1562}
1563
1564XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
1565{
1566 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1567 printf("MEM ERROR : In xglCmdFillMemory() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1568 nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
1569}
1570
1571XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1572{
1573 XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
1574 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1575 printf("MEM ERROR : In xglCmdClearColorImage() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1576 nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
1577}
1578
1579XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1580{
1581 XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
1582 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1583 printf("MEM ERROR : In xglCmdClearColorImageRaw() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1584 nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
1585}
1586
1587XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1588{
1589 XGL_GPU_MEMORY mem = getMemBindingFromObject(image);
1590 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1591 printf("MEM ERROR : In xglCmdClearDepthStencil() call unable to update binding of image mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1592 nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
1593}
1594
1595XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
1596{
1597 XGL_GPU_MEMORY mem = getMemBindingFromObject(srcImage);
1598 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1599 printf("MEM ERROR : In xglCmdResolveImage() call unable to update binding of srcImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1600 mem = getMemBindingFromObject(destImage);
1601 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1602 printf("MEM ERROR : In xglCmdResolveImage() call unable to update binding of destImage mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1603 nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
1604}
1605
1606XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1607{
1608 nextTable.CmdSetEvent(cmdBuffer, event);
1609}
1610
1611XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1612{
1613 nextTable.CmdResetEvent(cmdBuffer, event);
1614}
1615
1616XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
1617{
1618 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1619 printf("MEM ERROR : In xglCmdMemoryAtomic() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1620 nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
1621}
1622
1623XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
1624{
1625 XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
1626 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1627 printf("MEM ERROR : In xglCmdBeginQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1628 nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
1629}
1630
1631XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
1632{
1633 XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
1634 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1635 printf("MEM ERROR : In xglCmdEndQuery() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1636 nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
1637}
1638
1639XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
1640{
1641 XGL_GPU_MEMORY mem = getMemBindingFromObject(queryPool);
1642 if (XGL_FALSE == updateCBBinding(cmdBuffer, mem))
1643 printf("MEM ERROR : In xglCmdResetQueryPool() call unable to update binding of queryPool mem %p to cmdBuffer %p\n", mem, cmdBuffer);
1644 nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
1645}
1646
1647XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1648{
1649 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1650 printf("MEM ERROR : In xglCmdWriteTimestamp() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1651 nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
1652}
1653
1654XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
1655{
1656 nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
1657}
1658
1659XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
1660{
1661 if (XGL_FALSE == updateCBBinding(cmdBuffer, srcMem))
1662 printf("MEM ERROR : In xglCmdLoadAtomicCounters() call unable to update binding of srcMem %p to cmdBuffer %p\n", srcMem, cmdBuffer);
1663 nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
1664}
1665
1666XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1667{
1668 if (XGL_FALSE == updateCBBinding(cmdBuffer, destMem))
1669 printf("MEM ERROR : In xglCmdSaveAtomicCounters() call unable to update binding of destMem %p to cmdBuffer %p\n", destMem, cmdBuffer);
1670 nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
1671}
1672
1673XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
1674{
1675 XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
1676 return result;
1677}
1678
1679XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
1680{
1681 XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
1682 return result;
1683}
1684
1685XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
1686{
1687 XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
1688 return result;
1689}
1690
1691XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
1692{
1693 XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
1694 return result;
1695}
1696
1697XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
1698{
1699 XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
1700 return result;
1701}
1702
1703XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1704{
1705 XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
1706 return result;
1707}
1708
1709XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1710{
1711 XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
1712 return result;
1713}
1714
1715XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
1716{
1717 nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
1718}
1719
1720XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
1721{
1722 nextTable.CmdDbgMarkerEnd(cmdBuffer);
1723}
1724
1725XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
1726{
1727 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1728 printf("At start of layered WsiX11AssociateConnection\n");
1729 pCurObj = gpuw;
1730 pthread_once(&tabOnce, initLayerTable);
1731 XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
1732 printf("Completed layered WsiX11AssociateConnection\n");
1733 return result;
1734}
1735
1736XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
1737{
1738 XGL_RESULT result = nextTable.WsiX11GetMSC(device, crtc, pMsc);
1739 return result;
1740}
1741
1742XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1743{
1744 XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
1745 return result;
1746}
1747
1748XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
1749{
1750 XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
1751 return result;
1752}
1753
1754XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
1755{
1756 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1757 if (gpu == NULL)
1758 return NULL;
1759 pCurObj = gpuw;
1760 pthread_once(&tabOnce, initLayerTable);
1761
1762 if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
1763 return xglGetProcAddr;
1764 else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
1765 return nextTable.InitAndEnumerateGpus;
1766 else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
1767 return xglGetGpuInfo;
1768 else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
1769 return xglCreateDevice;
1770 else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
1771 return xglDestroyDevice;
1772 else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
1773 return xglGetExtensionSupport;
1774 else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
1775 return xglEnumerateLayers;
1776 else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
1777 return xglGetDeviceQueue;
1778 else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
1779 return xglQueueSubmit;
1780 else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
1781 return xglQueueSetGlobalMemReferences;
1782 else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
1783 return xglQueueWaitIdle;
1784 else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
1785 return xglDeviceWaitIdle;
1786 else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
1787 return xglGetMemoryHeapCount;
1788 else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
1789 return xglGetMemoryHeapInfo;
1790 else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
1791 return xglAllocMemory;
1792 else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
1793 return xglFreeMemory;
1794 else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
1795 return xglSetMemoryPriority;
1796 else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
1797 return xglMapMemory;
1798 else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
1799 return xglUnmapMemory;
1800 else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
1801 return xglPinSystemMemory;
1802 else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
1803 return xglRemapVirtualMemoryPages;
1804 else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
1805 return xglGetMultiGpuCompatibility;
1806 else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
1807 return xglOpenSharedMemory;
1808 else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
1809 return xglOpenSharedQueueSemaphore;
1810 else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
1811 return xglOpenPeerMemory;
1812 else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
1813 return xglOpenPeerImage;
1814 else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
1815 return xglDestroyObject;
1816 else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
1817 return xglGetObjectInfo;
1818 else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
1819 return xglBindObjectMemory;
1820 else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
1821 return xglCreateFence;
1822 else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
1823 return xglGetFenceStatus;
1824 else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
1825 return xglWaitForFences;
1826 else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
1827 return xglCreateQueueSemaphore;
1828 else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
1829 return xglSignalQueueSemaphore;
1830 else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
1831 return xglWaitQueueSemaphore;
1832 else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
1833 return xglCreateEvent;
1834 else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
1835 return xglGetEventStatus;
1836 else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
1837 return xglSetEvent;
1838 else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
1839 return xglResetEvent;
1840 else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
1841 return xglCreateQueryPool;
1842 else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
1843 return xglGetQueryPoolResults;
1844 else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
1845 return xglGetFormatInfo;
1846 else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
1847 return xglCreateImage;
1848 else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
1849 return xglGetImageSubresourceInfo;
1850 else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
1851 return xglCreateImageView;
1852 else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
1853 return xglCreateColorAttachmentView;
1854 else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
1855 return xglCreateDepthStencilView;
1856 else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
1857 return xglCreateShader;
1858 else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
1859 return xglCreateGraphicsPipeline;
1860 else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
1861 return xglCreateComputePipeline;
1862 else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
1863 return xglStorePipeline;
1864 else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
1865 return xglLoadPipeline;
1866 else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
1867 return xglCreatePipelineDelta;
1868 else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
1869 return xglCreateSampler;
1870 else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
1871 return xglCreateDescriptorSet;
1872 else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
1873 return xglBeginDescriptorSetUpdate;
1874 else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
1875 return xglEndDescriptorSetUpdate;
1876 else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
1877 return xglAttachSamplerDescriptors;
1878 else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
1879 return xglAttachImageViewDescriptors;
1880 else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
1881 return xglAttachMemoryViewDescriptors;
1882 else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
1883 return xglAttachNestedDescriptors;
1884 else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
1885 return xglClearDescriptorSetSlots;
1886 else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
1887 return xglCreateViewportState;
1888 else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
1889 return xglCreateRasterState;
1890 else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
1891 return xglCreateMsaaState;
1892 else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
1893 return xglCreateColorBlendState;
1894 else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
1895 return xglCreateDepthStencilState;
1896 else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
1897 return xglCreateCommandBuffer;
1898 else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
1899 return xglBeginCommandBuffer;
1900 else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
1901 return xglEndCommandBuffer;
1902 else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
1903 return xglResetCommandBuffer;
1904 else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
1905 return xglCmdBindPipeline;
1906 else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
1907 return xglCmdBindPipelineDelta;
1908 else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
1909 return xglCmdBindStateObject;
1910 else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
1911 return xglCmdBindDescriptorSet;
1912 else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
1913 return xglCmdBindDynamicMemoryView;
1914 else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
1915 return xglCmdBindIndexData;
1916 else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
1917 return xglCmdBindAttachments;
1918 else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
1919 return xglCmdPrepareMemoryRegions;
1920 else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
1921 return xglCmdPrepareImages;
1922 else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
1923 return xglCmdDraw;
1924 else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
1925 return xglCmdDrawIndexed;
1926 else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
1927 return xglCmdDrawIndirect;
1928 else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
1929 return xglCmdDrawIndexedIndirect;
1930 else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
1931 return xglCmdDispatch;
1932 else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
1933 return xglCmdDispatchIndirect;
1934 else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
1935 return xglCmdCopyMemory;
1936 else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
1937 return xglCmdCopyImage;
1938 else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
1939 return xglCmdCopyMemoryToImage;
1940 else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
1941 return xglCmdCopyImageToMemory;
1942 else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
1943 return xglCmdCloneImageData;
1944 else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
1945 return xglCmdUpdateMemory;
1946 else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
1947 return xglCmdFillMemory;
1948 else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
1949 return xglCmdClearColorImage;
1950 else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
1951 return xglCmdClearColorImageRaw;
1952 else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
1953 return xglCmdClearDepthStencil;
1954 else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
1955 return xglCmdResolveImage;
1956 else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
1957 return xglCmdSetEvent;
1958 else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
1959 return xglCmdResetEvent;
1960 else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
1961 return xglCmdMemoryAtomic;
1962 else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
1963 return xglCmdBeginQuery;
1964 else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
1965 return xglCmdEndQuery;
1966 else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
1967 return xglCmdResetQueryPool;
1968 else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
1969 return xglCmdWriteTimestamp;
1970 else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
1971 return xglCmdInitAtomicCounters;
1972 else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
1973 return xglCmdLoadAtomicCounters;
1974 else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
1975 return xglCmdSaveAtomicCounters;
1976 else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
1977 return xglDbgSetValidationLevel;
1978 else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
1979 return xglDbgRegisterMsgCallback;
1980 else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
1981 return xglDbgUnregisterMsgCallback;
1982 else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
1983 return xglDbgSetMessageFilter;
1984 else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
1985 return xglDbgSetObjectTag;
1986 else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
1987 return xglDbgSetGlobalOption;
1988 else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
1989 return xglDbgSetDeviceOption;
1990 else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
1991 return xglCmdDbgMarkerBegin;
1992 else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
1993 return xglCmdDbgMarkerEnd;
1994 else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
1995 return xglWsiX11AssociateConnection;
1996 else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
1997 return xglWsiX11GetMSC;
1998 else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
1999 return xglWsiX11CreatePresentableImage;
2000 else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
2001 return xglWsiX11QueuePresent;
2002 else {
2003 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
2004 if (gpuw->pGPA == NULL)
2005 return NULL;
2006 return gpuw->pGPA(gpuw->nextObject, funcName);
2007 }
2008}
2009