Tobin Ehlis | 3355d6c | 2014-10-06 09:07:53 -0600 | [diff] [blame] | 1 | digraph g { |
| 2 | graph [ |
| 3 | rankdir = "TB" |
| 4 | ]; |
| 5 | node [ |
| 6 | fontsize = "16" |
| 7 | shape = "plaintext" |
| 8 | ]; |
| 9 | edge [ |
| 10 | ]; |
| 11 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO" [ |
| 12 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_FLAGS</TD><TD>flags</TD></TR></TABLE>> |
| 13 | ]; |
| 14 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ |
| 15 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>XGL_BOOL</TD><TD>disableVertexReuse</TD></TR><TR><TD>XGL_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>XGL_BOOL</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>XGL_UINT32</TD><TD>primitiveRestartIndex</TD></TR></TABLE>> |
| 16 | ]; |
| 17 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ |
| 18 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>XGL_UINT</TD><TD>patchControlPoints</TD></TR> <TR><TD>XGL_FLOAT</TD><TD>optimalTessFactor</TD></TR><TR><TD>XGL_FLOAT</TD><TD>fixedTessFactor</TD></TR></TABLE>> |
| 19 | ]; |
| 20 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ |
| 21 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_BOOL</TD><TD>depthClipEnable</TD></TR> <TR><TD>XGL_BOOL</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>XGL_FLOAT</TD><TD>pointSize</TD></TR> </TABLE>> |
| 22 | ]; |
| 23 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ |
| 24 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_CB_STATE</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_BOOL</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>XGL_BOOL</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>XGL_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>XGL_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>> |
| 25 | ]; |
| 26 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ |
| 27 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_FORMAT</TD><TD>format</TD></TR> </TABLE>> |
| 28 | ]; |
| 29 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 30 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 31 | ]; |
| 32 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 33 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 34 | ]; |
| 35 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 36 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 37 | ]; |
| 38 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 39 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 40 | ]; |
| 41 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 42 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>XGL_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>> |
| 43 | ]; |
| 44 | "VS_XGL_PIPELINE_SHADER" [ |
| 45 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 46 | ]; |
| 47 | "TC_XGL_PIPELINE_SHADER" [ |
| 48 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 49 | ]; |
| 50 | "TE_XGL_PIPELINE_SHADER" [ |
| 51 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 52 | ]; |
| 53 | "GS_XGL_PIPELINE_SHADER" [ |
| 54 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 55 | ]; |
| 56 | "FS_XGL_PIPELINE_SHADER" [ |
| 57 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">XGL_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">XGL_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">XGL_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">XGL_UINT</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const XGL_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>> |
| 58 | ]; |
| 59 | "_XGL_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_XGL_PIPELINE_IA_STATE_CREATE_INFO" [ |
| 60 | id = 100 |
| 61 | ]; |
| 62 | "_XGL_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_TESS_STATE_CREATE_INFO" [ |
| 63 | id = 101 |
| 64 | ]; |
| 65 | "_XGL_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_RS_STATE_CREATE_INFO" [ |
| 66 | id = 102 |
| 67 | ]; |
| 68 | "_XGL_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_CB_STATE_CREATE_INFO" [ |
| 69 | id = 103 |
| 70 | ]; |
| 71 | "_XGL_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_XGL_PIPELINE_DB_STATE_CREATE_INFO" [ |
| 72 | id = 104 |
| 73 | ]; |
| 74 | "_XGL_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 75 | id = 105 |
| 76 | ]; |
| 77 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 78 | id = 106 |
| 79 | ]; |
| 80 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 81 | id = 107 |
| 82 | ]; |
| 83 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 84 | id = 108 |
| 85 | ]; |
| 86 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO" [ |
| 87 | id = 109 |
| 88 | ]; |
| 89 | "VS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_XGL_PIPELINE_SHADER" [ |
| 90 | id = 110 |
| 91 | ]; |
| 92 | "TE_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_XGL_PIPELINE_SHADER" [ |
| 93 | id = 111 |
| 94 | ]; |
| 95 | "TC_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_XGL_PIPELINE_SHADER" [ |
| 96 | id = 112 |
| 97 | ]; |
| 98 | "GS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_XGL_PIPELINE_SHADER" [ |
| 99 | id = 113 |
| 100 | ]; |
| 101 | "FS_XGL_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_XGL_PIPELINE_SHADER" [ |
| 102 | id = 114 |
| 103 | ]; |
| 104 | subgraph clusterDSCreate1 |
| 105 | { |
| 106 | label="xglCreateDescriptorSet()" |
| 107 | "_XGL_DESCRIPTOR_SET_CREATE_INFO1" [ |
| 108 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">XGL_UINT</TD><TD PORT="f4">slots=14</TD></TR></TABLE>> |
| 109 | ]; |
| 110 | } |
| 111 | subgraph clusterDSCreate2 |
| 112 | { |
| 113 | label="xglCreateDescriptorSet()" |
| 114 | "_XGL_DESCRIPTOR_SET_CREATE_INFO2" [ |
| 115 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD>sType=<BR/>XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO</TD></TR><TR><TD>const XGL_VOID*</TD><TD PORT="f2">pNext=NULL</TD></TR><TR><TD PORT="f3">XGL_UINT</TD><TD PORT="f4">slots=20</TD></TR></TABLE>> |
| 116 | ]; |
| 117 | } |
| 118 | subgraph clusterSamplerCreate |
| 119 | { |
| 120 | label="xglCreateSampler - multiple calls return unique XGL_SAMPLER handles" |
| 121 | "_XGL_SAMPLER_CREATE_INFO_0" [ |
| 122 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">XGL_FLOAT</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">XGL_UINT</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">XGL_FLOAT</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">XGL_FLOAT</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> |
| 123 | ]; |
| 124 | "SAMPLER_ELLIPSES" [ |
| 125 | label = "..." |
| 126 | ]; |
| 127 | "_XGL_SAMPLER_CREATE_INFO_19" [ |
| 128 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO</TD></TR><TR><TD PORT="f3">const XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_TEX_FILTER</TD><TD PORT="f6">magFilter</TD></TR><TR><TD PORT="f7">XGL_TEX_FILTER</TD><TD PORT="f8">minFilter</TD></TR><TR><TD PORT="f9">XGL_TEX_MIPMAP_MODE</TD><TD PORT="f10">mipMode</TD></TR><TR><TD PORT="f11">XGL_TEX_ADDRESS</TD><TD PORT="f12">addressU</TD></TR><TR><TD PORT="f13">XGL_TEX_ADDRESS</TD><TD PORT="f14">addressV</TD></TR><TR><TD PORT="f15">XGL_TEX_ADDRESS</TD><TD PORT="f16">addressW</TD></TR><TR><TD PORT="f17">XGL_FLOAT</TD><TD PORT="f18">mipLodBias</TD></TR><TR><TD PORT="f19">XGL_UINT</TD><TD PORT="f20">maxAnisotropy</TD></TR><TR><TD PORT="f21">XGL_COMPARE_FUNC</TD><TD PORT="f22">compareFunc</TD></TR><TR><TD PORT="f23">XGL_FLOAT</TD><TD PORT="f24">minLod</TD></TR><TR><TD PORT="f25">XGL_FLOAT</TD><TD PORT="f26">maxLod</TD></TR><TR><TD PORT="f27">XGL_BORDER_COLOR_TYPE</TD><TD PORT="f28">borderColorType</TD></TR></TABLE>> |
| 129 | ]; |
| 130 | } |
| 131 | subgraph clusterSamplerAttach |
| 132 | { |
| 133 | label="xglAttachSamplerDescriptors\npSamplers array of XGL_SAMPLERS" |
| 134 | "SAMPLER_ARRAY" [ |
| 135 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="pSamp">pSamplers</TD></TR><TR><TD PORT="f0">XGL_SAMPLER0</TD></TR><TR><TD PORT="f1">XGL_SAMPLER1</TD></TR><TR><TD PORT="f2">XGL_SAMPLER2</TD></TR><TR><TD PORT="f3">XGL_SAMPLER3</TD></TR><TR><TD PORT="f4">XGL_SAMPLER4</TD></TR><TR><TD PORT="f5">XGL_SAMPLER5</TD></TR><TR><TD PORT="f6">XGL_SAMPLER6</TD></TR><TR><TD PORT="f7">XGL_SAMPLER7</TD></TR><TR><TD PORT="f8">XGL_SAMPLER8</TD></TR><TR><TD PORT="f9">XGL_SAMPLER9</TD></TR><TR><TD PORT="f10">XGL_SAMPLER10</TD></TR><TR><TD PORT="f11">XGL_SAMPLER11</TD></TR><TR><TD PORT="f12">XGL_SAMPLER12</TD></TR><TR><TD PORT="f13">XGL_SAMPLER13</TD></TR><TR><TD PORT="f14">XGL_SAMPLER14</TD></TR><TR><TD PORT="f15">XGL_SAMPLER15</TD></TR><TR><TD PORT="f16">XGL_SAMPLER16</TD></TR><TR><TD PORT="f17">XGL_SAMPLER17</TD></TR><TR><TD PORT="f18">XGL_SAMPLER18</TD></TR><TR><TD PORT="f19">XGL_SAMPLER19</TD></TR></TABLE>> |
| 136 | ]; |
| 137 | } |
| 138 | "DS1_MEMORY" [ |
| 139 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds1">DS1 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR></TABLE>> |
| 140 | ]; |
| 141 | "DS2_MEMORY" [ |
| 142 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD PORT="ds2">DS2 Memory</TD></TR><TR><TD PORT="f0">slot0</TD></TR><TR><TD PORT="f1">slot1</TD></TR><TR><TD PORT="f2">slots2</TD></TR><TR><TD PORT="f3">slots3</TD></TR><TR><TD PORT="f4">slots4</TD></TR><TR><TD PORT="f5">slots5</TD></TR><TR><TD PORT="f6">slots6</TD></TR><TR><TD PORT="f7">slots7</TD></TR><TR><TD PORT="f8">slots8</TD></TR><TR><TD PORT="f9">slots9</TD></TR><TR><TD PORT="f10">slots10</TD></TR><TR><TD PORT="f11">slots11</TD></TR><TR><TD PORT="f12">slots12</TD></TR><TR><TD PORT="f13">slot13</TD></TR><TR><TD PORT="f14">slots14</TD></TR><TR><TD PORT="f15">slots15</TD></TR><TR><TD PORT="f16">slots16</TD></TR><TR><TD PORT="f17">slots17</TD></TR><TR><TD PORT="f18">slots18</TD></TR><TR><TD PORT="f19">slots19</TD></TR></TABLE>> |
| 143 | ]; |
| 144 | subgraph clusterMemoryView |
| 145 | { |
| 146 | label="xglAttachMemoryViewDescriptors - pMemViews array of XGL_MEMORY_VIEW_ATTACH_INFO structs" |
| 147 | "_XGL_MEMORY_VIEW_ATTACH_INFO_3" [ |
| 148 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> |
| 149 | ]; |
| 150 | "MEM_VIEW_ELLIPSES" [ |
| 151 | label = "..." |
| 152 | ]; |
| 153 | "_XGL_MEMORY_VIEW_ATTACH_INFO_0" [ |
| 154 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_GPU_MEMORY</TD><TD PORT="f6">mem</TD></TR><TR><TD PORT="f7">XGL_GPU_SIZE</TD><TD PORT="f8">offset</TD></TR><TR><TD PORT="f9">XGL_GPU_SIZE</TD><TD PORT="f10">range</TD></TR><TR><TD PORT="f11">XGL_GPU_SIZE</TD><TD PORT="f12">stride</TD></TR><TR><TD PORT="f13">XGL_FORMAT</TD><TD PORT="f14">format</TD></TR><TR><TD PORT="f15">XGL_MEMORY_STATE</TD><TD PORT="f16">state</TD></TR></TABLE>> |
| 155 | ]; |
| 156 | } |
| 157 | subgraph clusterImageView |
| 158 | { |
| 159 | label="xglAttachImageViewDescriptors - pImageViews array of XGL_IMAGE_VIEW_ATTACH_INFO structs" |
| 160 | "_XGL_IMAGE_VIEW_ATTACH_INFO_9" [ |
| 161 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> |
| 162 | ]; |
| 163 | "IMG_VIEW_ELLIPSES" [ |
| 164 | label = "..." |
| 165 | ]; |
| 166 | "_XGL_IMAGE_VIEW_ATTACH_INFO_0" [ |
| 167 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f1">XGL_STRUCTURE_TYPE</TD><TD PORT="f2">sType=<BR/>XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO</TD></TR><TR><TD PORT="f3">XGL_VOID*</TD><TD PORT="f4">pNext=NULL</TD></TR><TR><TD PORT="f5">XGL_IMAGE_VIEW</TD><TD PORT="f6">view</TD></TR><TR><TD PORT="f7">XGL_IMAGE_STATE</TD><TD PORT="f8">state</TD></TR></TABLE>> |
| 168 | ]; |
| 169 | } |
| 170 | "VS_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 171 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">XGL_UINT</TD><TD PORT="f2">descriptorCount=2</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> |
| 172 | ]; |
| 173 | "VS_XGL_DESCRIPTOR_SLOT_INFO" [ |
| 174 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">XGL_UINT</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">XGL_UINT</TD><TD PORT="f10">shaderEntityIndex</TD></TR></TABLE>> |
| 175 | ]; |
| 176 | "FS0_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 177 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">XGL_UINT</TD><TD PORT="f2">descriptorCount=6</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> |
| 178 | ]; |
| 179 | "FS0_XGL_DESCRIPTOR_SLOT_INFO" [ |
| 180 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">XGL_UINT</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_UNUSED</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">XGL_UINT</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">XGL_UINT</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">XGL_UINT</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_RESOURCE</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">XGL_UINT</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_UAV</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">XGL_UINT</TD><TD PORT="f30">shaderEntityIndex</TD></TR></TABLE>> |
| 181 | ]; |
| 182 | "FS1_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 183 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">XGL_DESCRIPTOR_SET_MAPPING</TD></TR><TR><TD PORT="f1">XGL_UINT</TD><TD PORT="f2">descriptorCount=10</TD></TR><TR><TD PORT="f3">const XGL_DESCRIPTOR_SLOT_INFO*</TD><TD PORT="f4">pDescriptorInfo</TD></TR></TABLE>> |
| 184 | ]; |
| 185 | "FS1_XGL_DESCRIPTOR_SLOT_INFO" [ |
| 186 | label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="3" PORT="f0">XGL_DESCRIPTOR_SLOT_INFO</TD></TR><TR><TD PORT="f2">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f3">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f1">0</TD></TR><TR><TD PORT="f4">XGL_UINT</TD><TD PORT="f5">shaderEntityIndex</TD></TR><TR><TD PORT="f7">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f8">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f6">1</TD></TR><TR><TD PORT="f9">XGL_UINT</TD><TD PORT="f10">shaderEntityIndex</TD></TR><TR><TD PORT="f12">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f13">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f11">2</TD></TR><TR><TD PORT="f14">XGL_UINT</TD><TD PORT="f15">shaderEntityIndex</TD></TR><TR><TD PORT="f17">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f18">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f16">3</TD></TR><TR><TD PORT="f19">XGL_UINT</TD><TD PORT="f20">shaderEntityIndex</TD></TR><TR><TD PORT="f22">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f23">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f21">4</TD></TR><TR><TD PORT="f24">XGL_UINT</TD><TD PORT="f25">shaderEntityIndex</TD></TR><TR><TD PORT="f27">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f28">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f26">5</TD></TR><TR><TD PORT="f29">XGL_UINT</TD><TD PORT="f30">shaderEntityIndex</TD></TR><TR><TD PORT="f32">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f33">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f31">6</TD></TR><TR><TD PORT="f34">XGL_UINT</TD><TD PORT="f35">shaderEntityIndex</TD></TR><TR><TD PORT="f37">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f38">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f36">7</TD></TR><TR><TD PORT="f39">XGL_UINT</TD><TD PORT="f40">shaderEntityIndex</TD></TR><TR><TD PORT="f42">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f43">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f41">8</TD></TR><TR><TD PORT="f44">XGL_UINT</TD><TD PORT="f45">shaderEntityIndex</TD></TR><TR><TD PORT="f47">XGL_DESCRIPTOR_SET_SLOT_TYPE</TD><TD PORT="f48">XGL_SLOT_SHADER_SAMPLER</TD><TD ROWSPAN="2" PORT="f46">9</TD></TR><TR><TD PORT="f49">XGL_UINT</TD><TD PORT="f50">shaderEntityIndex</TD></TR></TABLE>> |
| 187 | ]; |
| 188 | /* |
| 189 | "_XGL_DESCRIPTOR_SET_CREATE_INFO1":f2 -> "_XGL_DESCRIPTOR_SET_CREATE_INFO2":f0 [ |
| 190 | id = 0 |
| 191 | ]; |
| 192 | */ |
| 193 | "_XGL_DESCRIPTOR_SET_CREATE_INFO1":f4 -> "DS1_MEMORY":ds1 [ |
| 194 | id = 1 |
| 195 | ]; |
| 196 | "_XGL_DESCRIPTOR_SET_CREATE_INFO2":f4 -> "DS2_MEMORY":ds2 [ |
| 197 | id = 2 |
| 198 | ]; |
| 199 | /* |
| 200 | "_XGL_SAMPLER_CREATE_INFO_0":f4 -> "_ELLIPSE0" [ |
| 201 | id = 3 |
| 202 | ]; |
| 203 | "_ELLIPSE0" -> "_XGL_SAMPLER_CREATE_INFO_19":f0 [ |
| 204 | id = 3 |
| 205 | ]; |
| 206 | */ |
| 207 | "_XGL_SAMPLER_CREATE_INFO_0" -> "SAMPLER_ARRAY":f0 [ |
| 208 | id = 4 |
| 209 | ]; |
| 210 | "_XGL_SAMPLER_CREATE_INFO_19" -> "SAMPLER_ARRAY":f19 [ |
| 211 | id = 5 |
| 212 | ]; |
| 213 | "SAMPLER_ARRAY":f0 -> "DS2_MEMORY":f0 [ |
| 214 | id = 6 |
| 215 | ]; |
| 216 | "SAMPLER_ARRAY":f19 -> "DS2_MEMORY":f19 [ |
| 217 | id = 7 |
| 218 | ]; |
| 219 | /* |
| 220 | "_XGL_MEMORY_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE1" [ |
| 221 | id = 6 |
| 222 | ]; |
| 223 | "_ELLIPSE1" -> "_XGL_MEMORY_VIEW_ATTACH_INFO_3":f0 [ |
| 224 | id = 7 |
| 225 | ]; |
| 226 | "_XGL_IMAGE_VIEW_ATTACH_INFO_0":f4 -> "_ELLIPSE2" [ |
| 227 | id = 8 |
| 228 | ]; |
| 229 | "_ELLIPSE2" -> "_XGL_IMAGE_VIEW_ATTACH_INFO_9":f0 [ |
| 230 | id = 9 |
| 231 | ]; |
| 232 | */ |
| 233 | "_XGL_MEMORY_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f0 [ |
| 234 | id = 10 |
| 235 | ]; |
| 236 | "_XGL_MEMORY_VIEW_ATTACH_INFO_3" -> "DS1_MEMORY":f3 [ |
| 237 | id = 11 |
| 238 | ]; |
| 239 | "_XGL_IMAGE_VIEW_ATTACH_INFO_0" -> "DS1_MEMORY":f4 [ |
| 240 | id = 10 |
| 241 | ]; |
| 242 | "_XGL_IMAGE_VIEW_ATTACH_INFO_9" -> "DS1_MEMORY":f13 [ |
| 243 | id = 11 |
| 244 | ]; |
| 245 | "VS_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "VS_XGL_DESCRIPTOR_SLOT_INFO":f0 [ |
| 246 | id = 12 |
| 247 | ]; |
| 248 | "VS_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ |
| 249 | id = 13 |
| 250 | ]; |
| 251 | "VS_XGL_DESCRIPTOR_SLOT_INFO":f6 -> "DS1_MEMORY":f1 [ |
| 252 | id = 14 |
| 253 | ]; |
| 254 | "FS0_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS0_XGL_DESCRIPTOR_SLOT_INFO":f0 [ |
| 255 | id = 15 |
| 256 | ]; |
| 257 | "FS0_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS1_MEMORY":f0 [ |
| 258 | id = 16 |
| 259 | ]; |
| 260 | "FS0_XGL_DESCRIPTOR_SLOT_INFO":f26 -> "DS1_MEMORY":f5 [ |
| 261 | id = 17 |
| 262 | ]; |
| 263 | "FS1_XGL_DESCRIPTOR_SET_MAPPING":f4 -> "FS1_XGL_DESCRIPTOR_SLOT_INFO":f0 [ |
| 264 | id = 15 |
| 265 | ]; |
| 266 | "FS1_XGL_DESCRIPTOR_SLOT_INFO":f1 -> "DS2_MEMORY":f0 [ |
| 267 | id = 16 |
| 268 | ]; |
| 269 | "FS1_XGL_DESCRIPTOR_SLOT_INFO":f46 -> "DS2_MEMORY":f9 [ |
| 270 | id = 17 |
| 271 | ]; |
| 272 | "FS_XGL_PIPELINE_SHADER":f6 -> "FS0_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 273 | id = 18 |
| 274 | ]; |
| 275 | "FS_XGL_PIPELINE_SHADER":f6 -> "FS1_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 276 | id = 19 |
| 277 | ]; |
| 278 | "VS_XGL_PIPELINE_SHADER":f6 -> "VS_XGL_DESCRIPTOR_SET_MAPPING" [ |
| 279 | id = 20 |
| 280 | ]; |
| 281 | } |
| 282 | |