blob: a7f6d690a99ee656ed0c8850e141a6d43fa4633d [file] [log] [blame]
Chia-I Wuf5caeb02014-10-25 12:11:27 +08001/*
2 * Draw a textured triangle with depth testing. This is written against Intel
3 * ICD. It does not do state transition nor object memory binding like it
4 * should. It also does no error checking.
5 */
6
Chia-I Wuc19795a2014-09-13 11:12:55 +08007#include <stdio.h>
8#include <stdlib.h>
9#include <string.h>
10#include <stdbool.h>
11#include <assert.h>
12
13#include <xcb/xcb.h>
14#include <xgl.h>
15#include <xglDbg.h>
16#include <xglWsiX11Ext.h>
17
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -060018#include "icd-bil.h"
19
Chia-I Wuc19795a2014-09-13 11:12:55 +080020#define DEMO_BUFFER_COUNT 2
Chia-I Wub043fe32014-10-06 15:30:33 +080021#define DEMO_TEXTURE_COUNT 1
Chia-I Wuc19795a2014-09-13 11:12:55 +080022
23struct demo {
24 xcb_connection_t *connection;
25 xcb_screen_t *screen;
26
27 XGL_PHYSICAL_GPU gpu;
28 XGL_DEVICE device;
29 XGL_QUEUE queue;
30
31 int width, height;
32 XGL_FORMAT format;
33
34 struct {
35 XGL_IMAGE image;
36 XGL_GPU_MEMORY mem;
37
38 XGL_COLOR_ATTACHMENT_VIEW view;
39 } buffers[DEMO_BUFFER_COUNT];
40
Chia-I Wub043fe32014-10-06 15:30:33 +080041 struct {
Chia-I Wu9ae87c92014-10-07 14:15:01 +080042 XGL_FORMAT format;
43
44 XGL_IMAGE image;
45 XGL_GPU_MEMORY mem;
46 XGL_DEPTH_STENCIL_VIEW view;
47 } depth;
48
49 struct {
Chia-I Wub043fe32014-10-06 15:30:33 +080050 XGL_SAMPLER sampler;
51
52 XGL_IMAGE image;
53 XGL_GPU_MEMORY mem;
54 XGL_IMAGE_VIEW view;
55 } textures[DEMO_TEXTURE_COUNT];
56
Chia-I Wu99621bc2014-10-08 11:52:22 +080057 struct {
58 XGL_GPU_MEMORY mem;
59 XGL_MEMORY_VIEW_ATTACH_INFO view;
Chia-I Wu8d29d022014-10-08 12:14:39 +080060
61 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
62 XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
63 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
Chia-I Wu99621bc2014-10-08 11:52:22 +080064 } vertices;
65
Chia-I Wub043fe32014-10-06 15:30:33 +080066 XGL_DESCRIPTOR_SET dset;
67
Chia-I Wuc19795a2014-09-13 11:12:55 +080068 XGL_PIPELINE pipeline;
69
70 XGL_VIEWPORT_STATE_OBJECT viewport;
71 XGL_RASTER_STATE_OBJECT raster;
72 XGL_MSAA_STATE_OBJECT msaa;
73 XGL_COLOR_BLEND_STATE_OBJECT color_blend;
74 XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
75
76 XGL_CMD_BUFFER cmd;
77
78 xcb_window_t window;
79
80 bool quit;
81 XGL_UINT current_buffer;
82};
83
84static void demo_draw_build_cmd(struct demo *demo)
85{
86 const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
87 .view = demo->buffers[demo->current_buffer].view,
88 .colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
89 };
Chia-I Wu9ae87c92014-10-07 14:15:01 +080090 const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
91 .view = demo->depth.view,
92 .depthState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
93 .stencilState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
94 };
Chia-I Wuc19795a2014-09-13 11:12:55 +080095 XGL_RESULT err;
96
97 err = xglBeginCommandBuffer(demo->cmd,
98 XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
99 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
100 assert(!err);
101
102 xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
103 demo->pipeline);
Chia-I Wub043fe32014-10-06 15:30:33 +0800104 xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
105 0, demo->dset, 0);
Chia-I Wuc19795a2014-09-13 11:12:55 +0800106
107 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
108 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
109 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
110 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
111 demo->color_blend);
112 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
113 demo->depth_stencil);
114
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800115 xglCmdBindAttachments(demo->cmd, 1, &color_attachment, &depth_stencil);
Chia-I Wuc19795a2014-09-13 11:12:55 +0800116
117 xglCmdDraw(demo->cmd, 0, 3, 0, 1);
118
119 err = xglEndCommandBuffer(demo->cmd);
120 assert(!err);
121}
122
123static void demo_draw(struct demo *demo)
124{
125 const XGL_WSI_X11_PRESENT_INFO present = {
126 .destWindow = demo->window,
127 .srcImage = demo->buffers[demo->current_buffer].image,
128 };
129 XGL_RESULT err;
130
131 demo_draw_build_cmd(demo);
132
133 err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
134 0, NULL, XGL_NULL_HANDLE);
135 assert(!err);
136
137 err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
138 assert(!err);
139
140 demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
141}
142
143static void demo_prepare_buffers(struct demo *demo)
144{
145 const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
146 .format = demo->format,
147 .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
148 .extent = {
149 .width = demo->width,
150 .height = demo->height,
151 },
152 .flags = 0,
153 };
154 XGL_RESULT err;
155 XGL_UINT i;
156
157 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
158 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
159 .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
160 .pNext = NULL,
161 .format = demo->format,
162 .mipLevel = 0,
163 .baseArraySlice = 0,
164 .arraySize = 1,
165 };
166
167 err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
168 &demo->buffers[i].image, &demo->buffers[i].mem);
169 assert(!err);
170
171 color_attachment_view.image = demo->buffers[i].image;
172
173 err = xglCreateColorAttachmentView(demo->device,
174 &color_attachment_view, &demo->buffers[i].view);
175 assert(!err);
176 }
177}
178
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800179static void demo_prepare_depth(struct demo *demo)
180{
181 const XGL_FORMAT depth_format = { XGL_CH_FMT_R16, XGL_NUM_FMT_DS };
182 const uint16_t depth_value = (uint16_t) (0.5f * 65535);
183 const XGL_IMAGE_CREATE_INFO image = {
184 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
185 .pNext = NULL,
186 .imageType = XGL_IMAGE_2D,
187 .format = depth_format,
188 .extent = { demo->width, demo->height, 1 },
189 .mipLevels = 1,
190 .arraySize = 1,
191 .samples = 1,
192 .tiling = XGL_OPTIMAL_TILING,
193 .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
194 .flags = 0,
195 };
196 XGL_MEMORY_ALLOC_INFO mem_alloc = {
197 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
198 .pNext = NULL,
199 .allocationSize = 0,
200 .alignment = 0,
201 .flags = 0,
202 .heapCount = 0,
203 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
204 };
205 XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
206 .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
207 .pNext = NULL,
208 .image = XGL_NULL_HANDLE,
209 .mipLevel = 0,
210 .baseArraySlice = 0,
211 .arraySize = 1,
212 .flags = 0,
213 };
214 XGL_MEMORY_REQUIREMENTS mem_reqs;
215 XGL_SIZE mem_reqs_size;
216 XGL_RESULT err;
217
218 demo->depth.format = depth_format;
219
220 /* create image */
221 err = xglCreateImage(demo->device, &image,
222 &demo->depth.image);
223 assert(!err);
224
225 err = xglGetObjectInfo(demo->depth.image,
226 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
227 &mem_reqs_size, &mem_reqs);
228 assert(!err && mem_reqs_size == sizeof(mem_reqs));
229
230 mem_alloc.allocationSize = mem_reqs.size;
231 mem_alloc.alignment = mem_reqs.alignment;
232 mem_alloc.heapCount = mem_reqs.heapCount;
233 memcpy(mem_alloc.heaps, mem_reqs.heaps,
234 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
235
236 /* allocate memory */
237 err = xglAllocMemory(demo->device, &mem_alloc,
238 &demo->depth.mem);
239 assert(!err);
240
241 /* bind memory */
242 err = xglBindObjectMemory(demo->depth.image,
243 demo->depth.mem, 0);
244 assert(!err);
245
246 /* create image view */
247 view.image = demo->depth.image;
248 err = xglCreateDepthStencilView(demo->device, &view,
249 &demo->depth.view);
250 assert(!err);
251
252 /* clear the buffer */
253 {
254 const XGL_INT tw = 128 / sizeof(uint16_t);
255 const XGL_INT th = 32;
256 XGL_INT i, j, w, h;
257 XGL_VOID *data;
258
259 w = (demo->width + tw - 1) / tw;
260 h = (demo->height + th - 1) / th;
261
262 err = xglMapMemory(demo->depth.mem, 0, &data);
263 assert(!err);
264
265 for (i = 0; i < w * h; i++) {
266 uint16_t *tile = (uint16_t *) ((char *) data + 4096 * i);
267
268 for (j = 0; j < 2048; j++)
269 tile[j] = depth_value;
270 }
271
272 err = xglUnmapMemory(demo->depth.mem);
273 assert(!err);
274 }
275}
276
Chia-I Wub043fe32014-10-06 15:30:33 +0800277static void demo_prepare_textures(struct demo *demo)
278{
279 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
280 const XGL_INT tex_width = 2;
281 const XGL_INT tex_height = 2;
282 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
283 { 0xffff0000, 0xff00ff00 },
284 };
285 XGL_RESULT err;
286 XGL_UINT i;
287
288 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
289 const XGL_SAMPLER_CREATE_INFO sampler = {
290 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
291 .pNext = NULL,
292 .magFilter = XGL_TEX_FILTER_NEAREST,
293 .minFilter = XGL_TEX_FILTER_NEAREST,
294 .mipMode = XGL_TEX_MIPMAP_BASE,
295 .addressU = XGL_TEX_ADDRESS_WRAP,
296 .addressV = XGL_TEX_ADDRESS_WRAP,
297 .addressW = XGL_TEX_ADDRESS_WRAP,
298 .mipLodBias = 0.0f,
299 .maxAnisotropy = 0,
300 .compareFunc = XGL_COMPARE_NEVER,
301 .minLod = 0.0f,
302 .maxLod = 0.0f,
303 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
304 };
305 const XGL_IMAGE_CREATE_INFO image = {
306 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
307 .pNext = NULL,
308 .imageType = XGL_IMAGE_2D,
309 .format = tex_format,
310 .extent = { tex_width, tex_height, 1 },
311 .mipLevels = 1,
312 .arraySize = 1,
313 .samples = 1,
314 .tiling = XGL_LINEAR_TILING,
315 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
316 .flags = 0,
317 };
318 XGL_MEMORY_ALLOC_INFO mem_alloc = {
319 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
320 .pNext = NULL,
321 .allocationSize = 0,
322 .alignment = 0,
323 .flags = 0,
324 .heapCount = 0,
325 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
326 };
327 XGL_IMAGE_VIEW_CREATE_INFO view = {
328 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
329 .pNext = NULL,
330 .image = XGL_NULL_HANDLE,
331 .viewType = XGL_IMAGE_VIEW_2D,
332 .format = image.format,
333 .channels = { XGL_CHANNEL_SWIZZLE_R,
334 XGL_CHANNEL_SWIZZLE_G,
335 XGL_CHANNEL_SWIZZLE_B,
336 XGL_CHANNEL_SWIZZLE_A, },
337 .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
338 .minLod = 0.0f,
339 };
340 XGL_MEMORY_REQUIREMENTS mem_reqs;
341 XGL_SIZE mem_reqs_size;
342
343 /* create sampler */
344 err = xglCreateSampler(demo->device, &sampler,
345 &demo->textures[i].sampler);
346 assert(!err);
347
348 /* create image */
349 err = xglCreateImage(demo->device, &image,
350 &demo->textures[i].image);
351 assert(!err);
352
353 err = xglGetObjectInfo(demo->textures[i].image,
354 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
355 &mem_reqs_size, &mem_reqs);
356 assert(!err && mem_reqs_size == sizeof(mem_reqs));
357
358 mem_alloc.allocationSize = mem_reqs.size;
359 mem_alloc.alignment = mem_reqs.alignment;
360 mem_alloc.heapCount = mem_reqs.heapCount;
361 memcpy(mem_alloc.heaps, mem_reqs.heaps,
362 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
363
364 /* allocate memory */
365 err = xglAllocMemory(demo->device, &mem_alloc,
366 &demo->textures[i].mem);
367 assert(!err);
368
369 /* bind memory */
370 err = xglBindObjectMemory(demo->textures[i].image,
371 demo->textures[i].mem, 0);
372 assert(!err);
373
374 /* create image view */
375 view.image = demo->textures[i].image;
376 err = xglCreateImageView(demo->device, &view,
377 &demo->textures[i].view);
378 assert(!err);
379 }
380
381 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
382 const XGL_IMAGE_SUBRESOURCE subres = {
383 .aspect = XGL_IMAGE_ASPECT_COLOR,
384 .mipLevel = 0,
385 .arraySlice = 0,
386 };
387 XGL_SUBRESOURCE_LAYOUT layout;
388 XGL_SIZE layout_size;
389 XGL_VOID *data;
390 XGL_INT x, y;
391
392 err = xglGetImageSubresourceInfo(demo->textures[i].image, &subres,
393 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
394 assert(!err && layout_size == sizeof(layout));
395
396 err = xglMapMemory(demo->textures[i].mem, 0, &data);
397 assert(!err);
398
399 for (y = 0; y < tex_height; y++) {
400 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
401 for (x = 0; x < tex_width; x++)
402 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
403 }
404
405 err = xglUnmapMemory(demo->textures[i].mem);
406 assert(!err);
407 }
408}
409
Chia-I Wu99621bc2014-10-08 11:52:22 +0800410static void demo_prepare_vertices(struct demo *demo)
411{
412 const float vb[3][5] = {
413 /* position texcoord */
414 { -1.0f, -1.0f, -1.0f, 0.0f, 0.0f },
415 { 1.0f, -1.0f, -1.0f, 1.0f, 0.0f },
416 { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
417 };
418 const XGL_MEMORY_ALLOC_INFO mem_alloc = {
419 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
420 .pNext = NULL,
421 .allocationSize = sizeof(vb),
422 .alignment = 0,
423 .flags = 0,
424 .heapCount = 1,
425 .heaps[0] = 0,
426 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
427 };
428 XGL_RESULT err;
429 void *data;
430
431 memset(&demo->vertices, 0, sizeof(demo->vertices));
432
433 err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem);
434 assert(!err);
435
436 err = xglMapMemory(demo->vertices.mem, 0, &data);
437 assert(!err);
438
439 memcpy(data, vb, sizeof(vb));
440
441 err = xglUnmapMemory(demo->vertices.mem);
442 assert(!err);
443
444 demo->vertices.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
445 demo->vertices.view.pNext = NULL;
446 demo->vertices.view.mem = demo->vertices.mem;
447 demo->vertices.view.offset = 0;
448 demo->vertices.view.range = sizeof(vb);
449 demo->vertices.view.stride = sizeof(vb[0]);
450 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
451 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
452 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
Chia-I Wu8d29d022014-10-08 12:14:39 +0800453
454 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
455 demo->vertices.vi.pNext = NULL;
456 demo->vertices.vi.bindingCount = 1;
457 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
458 demo->vertices.vi.attributeCount = 2;
459 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
460
461 demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
462 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
463
464 demo->vertices.vi_attrs[0].binding = 0;
465 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32;
466 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
467 demo->vertices.vi_attrs[0].offsetInBytes = 0;
468
469 demo->vertices.vi_attrs[1].binding = 0;
470 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32;
471 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
472 demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800473}
474
Chia-I Wub043fe32014-10-06 15:30:33 +0800475static void demo_prepare_descriptor_set(struct demo *demo)
476{
477 const XGL_DESCRIPTOR_SET_CREATE_INFO descriptor_set = {
478 .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO,
479 .pNext = NULL,
Chia-I Wu99621bc2014-10-08 11:52:22 +0800480 .slots = DEMO_TEXTURE_COUNT * 2 + 1,
Chia-I Wub043fe32014-10-06 15:30:33 +0800481 };
482 XGL_RESULT err;
483 XGL_UINT i;
484
485 err = xglCreateDescriptorSet(demo->device, &descriptor_set, &demo->dset);
486 assert(!err);
487
488 xglBeginDescriptorSetUpdate(demo->dset);
Chia-I Wu99621bc2014-10-08 11:52:22 +0800489 xglClearDescriptorSetSlots(demo->dset, 0, DEMO_TEXTURE_COUNT * 2 + 1);
Chia-I Wub043fe32014-10-06 15:30:33 +0800490
491 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
492 const XGL_IMAGE_VIEW_ATTACH_INFO image_view = {
493 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
494 .pNext = NULL,
495 .view = demo->textures[i].view,
496 .state = XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY,
497 };
498
499 xglAttachSamplerDescriptors(demo->dset, 2 * i, 1,
500 &demo->textures[i].sampler);
501 xglAttachImageViewDescriptors(demo->dset, 2 * i + 1, 1,
502 &image_view);
503 }
504
Chia-I Wu99621bc2014-10-08 11:52:22 +0800505 xglAttachMemoryViewDescriptors(demo->dset, 2 * i, 1, &demo->vertices.view);
506
Chia-I Wub043fe32014-10-06 15:30:33 +0800507 xglEndDescriptorSetUpdate(demo->dset);
508}
509
Chia-I Wuc19795a2014-09-13 11:12:55 +0800510static XGL_SHADER demo_prepare_shader(struct demo *demo,
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600511 XGL_PIPELINE_SHADER_STAGE stage,
Chia-I Wuc19795a2014-09-13 11:12:55 +0800512 const void *code,
513 XGL_SIZE size)
514{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600515 XGL_SHADER_CREATE_INFO createInfo;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800516 XGL_SHADER shader;
517 XGL_RESULT err;
518
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600519 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
520 createInfo.pNext = NULL;
521
522 // Create fake BIL structure to feed GLSL
523 // to the driver "under the covers"
524 createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
525 createInfo.pCode = malloc(createInfo.codeSize);
526 createInfo.flags = 0;
527
528 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
529 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
530 ((uint32_t *) createInfo.pCode)[1] = 0;
531 ((uint32_t *) createInfo.pCode)[2] = stage;
532 memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
533
534 err = xglCreateShader(demo->device, &createInfo, &shader);
535 if (err) {
536 free((void *) createInfo.pCode);
Chia-I Wuf5caeb02014-10-25 12:11:27 +0800537 return NULL;
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600538 }
Chia-I Wuc19795a2014-09-13 11:12:55 +0800539
540 return shader;
541}
542
543static XGL_SHADER demo_prepare_vs(struct demo *demo)
544{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600545 static const char *vertShaderText =
546 "#version 130\n"
Chia-I Wuf5caeb02014-10-25 12:11:27 +0800547 "in vec4 pos;\n"
548 "in vec2 attr;\n"
549 "out vec2 texcoord;\n"
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600550 "void main() {\n"
Chia-I Wuf5caeb02014-10-25 12:11:27 +0800551 " texcoord = attr;\n"
552 " gl_Position = pos;\n"
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600553 "}\n";
Courtney Goeltzenleuchteref7301b2014-09-17 13:17:12 -0600554
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600555 return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
556 (const void *) vertShaderText,
557 strlen(vertShaderText));
Chia-I Wuc19795a2014-09-13 11:12:55 +0800558}
559
560static XGL_SHADER demo_prepare_fs(struct demo *demo)
561{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600562 static const char *fragShaderText =
Courtney Goeltzenleuchter865d5e12014-10-23 15:16:07 -0600563 "#version 130\n"
Chia-I Wuf5caeb02014-10-25 12:11:27 +0800564 "uniform sampler2D tex;\n"
565 "in vec2 texcoord;\n"
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600566 "void main() {\n"
Chia-I Wuf5caeb02014-10-25 12:11:27 +0800567 " gl_FragColor = texture(tex, texcoord);\n"
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600568 "}\n";
Courtney Goeltzenleuchteref7301b2014-09-17 13:17:12 -0600569
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600570 return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
571 (const void *) fragShaderText,
572 strlen(fragShaderText));
Chia-I Wuc19795a2014-09-13 11:12:55 +0800573}
574
575static void demo_prepare_pipeline(struct demo *demo)
576{
577 XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
Chia-I Wu8d29d022014-10-08 12:14:39 +0800578 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800579 XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
580 XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
581 XGL_PIPELINE_CB_STATE cb;
582 XGL_PIPELINE_DB_STATE_CREATE_INFO db;
583 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
584 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800585 XGL_DESCRIPTOR_SLOT_INFO vs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
586 XGL_DESCRIPTOR_SLOT_INFO fs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
Chia-I Wuc19795a2014-09-13 11:12:55 +0800587 XGL_RESULT err;
Chia-I Wub043fe32014-10-06 15:30:33 +0800588 XGL_UINT i;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800589
590 memset(&pipeline, 0, sizeof(pipeline));
591 pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
592
Chia-I Wu8d29d022014-10-08 12:14:39 +0800593 vi = demo->vertices.vi;
594
Chia-I Wuc19795a2014-09-13 11:12:55 +0800595 memset(&ia, 0, sizeof(ia));
596 ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
597 ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
598
599 memset(&rs, 0, sizeof(rs));
600 rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
601
602 memset(&cb, 0, sizeof(cb));
603 cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
604 cb.attachment[0].format = demo->format;
605 cb.attachment[0].channelWriteMask = 0xf;
606
607 memset(&db, 0, sizeof(db));
608 db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800609 db.format = demo->depth.format;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800610
Chia-I Wu99621bc2014-10-08 11:52:22 +0800611 memset(&vs_slots, 0, sizeof(vs_slots));
Chia-I Wu8d29d022014-10-08 12:14:39 +0800612 vs_slots[2 * DEMO_TEXTURE_COUNT].slotObjectType = XGL_SLOT_VERTEX_INPUT;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800613 vs_slots[2 * DEMO_TEXTURE_COUNT].shaderEntityIndex = 0;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800614
Chia-I Wu99621bc2014-10-08 11:52:22 +0800615 memset(&fs_slots, 0, sizeof(fs_slots));
Chia-I Wub043fe32014-10-06 15:30:33 +0800616 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
617 fs_slots[2 * i].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
618 fs_slots[2 * i].shaderEntityIndex = i;
619 fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
620 fs_slots[2 * i + 1].shaderEntityIndex = i;
621 }
Chia-I Wu99621bc2014-10-08 11:52:22 +0800622
623 memset(&vs, 0, sizeof(vs));
624 vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
625 vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
626 vs.shader.shader = demo_prepare_vs(demo);
627 vs.shader.descriptorSetMapping[0].descriptorCount =
628 DEMO_TEXTURE_COUNT * 2 + 1;
629 vs.shader.descriptorSetMapping[0].pDescriptorInfo = vs_slots;
630
631 memset(&fs, 0, sizeof(fs));
632 fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
633 fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
634 fs.shader.shader = demo_prepare_fs(demo);
635 fs.shader.descriptorSetMapping[0].descriptorCount =
636 DEMO_TEXTURE_COUNT * 2 + 1;
Chia-I Wub043fe32014-10-06 15:30:33 +0800637 fs.shader.descriptorSetMapping[0].pDescriptorInfo = fs_slots;
638
Chia-I Wu8d29d022014-10-08 12:14:39 +0800639 pipeline.pNext = (const XGL_VOID *) &vi;
640 vi.pNext = (XGL_VOID *) &ia;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800641 ia.pNext = (const XGL_VOID *) &rs;
642 rs.pNext = (const XGL_VOID *) &cb;
643 cb.pNext = (const XGL_VOID *) &db;
644 db.pNext = (const XGL_VOID *) &vs;
645 vs.pNext = (const XGL_VOID *) &fs;
646
647 err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
648 assert(!err);
649
650 xglDestroyObject(vs.shader.shader);
651 xglDestroyObject(fs.shader.shader);
652}
653
654static void demo_prepare_dynamic_states(struct demo *demo)
655{
656 XGL_VIEWPORT_STATE_CREATE_INFO viewport;
657 XGL_RASTER_STATE_CREATE_INFO raster;
658 XGL_MSAA_STATE_CREATE_INFO msaa;
659 XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
660 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
661 XGL_RESULT err;
662
663 memset(&viewport, 0, sizeof(viewport));
664 viewport.viewportCount = 1;
665 viewport.scissorEnable = XGL_FALSE;
666 viewport.viewports[0].width = (XGL_FLOAT) demo->width;
667 viewport.viewports[0].height = (XGL_FLOAT) demo->height;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800668 viewport.viewports[0].minDepth = (XGL_FLOAT) 0.0f;
669 viewport.viewports[0].maxDepth = (XGL_FLOAT) 1.0f;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800670
671 memset(&raster, 0, sizeof(raster));
672 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
673 raster.fillMode = XGL_FILL_SOLID;
674 raster.cullMode = XGL_CULL_NONE;
675 raster.frontFace = XGL_FRONT_FACE_CCW;
676
677 memset(&msaa, 0, sizeof(msaa));
678 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
679 msaa.samples = 1;
680 msaa.sampleMask = 0x1;
681
682 memset(&color_blend, 0, sizeof(color_blend));
683 color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
684
685 memset(&depth_stencil, 0, sizeof(depth_stencil));
686 depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800687 depth_stencil.depthTestEnable = XGL_TRUE;
688 depth_stencil.depthWriteEnable = XGL_TRUE;
689 depth_stencil.depthFunc = XGL_COMPARE_GREATER;
690 depth_stencil.depthBoundsEnable = XGL_FALSE;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800691
692 err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
693 assert(!err);
694
695 err = xglCreateRasterState(demo->device, &raster, &demo->raster);
696 assert(!err);
697
698 err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
699 assert(!err);
700
701 err = xglCreateColorBlendState(demo->device,
702 &color_blend, &demo->color_blend);
703 assert(!err);
704
705 err = xglCreateDepthStencilState(demo->device,
706 &depth_stencil, &demo->depth_stencil);
707 assert(!err);
708}
709
710static void demo_prepare(struct demo *demo)
711{
712 const XGL_CMD_BUFFER_CREATE_INFO cmd = {
713 .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
714 .pNext = NULL,
715 .queueType = XGL_QUEUE_TYPE_GRAPHICS,
716 .flags = 0,
717 };
718 XGL_RESULT err;
719
720 demo_prepare_buffers(demo);
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800721 demo_prepare_depth(demo);
Chia-I Wub043fe32014-10-06 15:30:33 +0800722 demo_prepare_textures(demo);
Chia-I Wu99621bc2014-10-08 11:52:22 +0800723 demo_prepare_vertices(demo);
Chia-I Wub043fe32014-10-06 15:30:33 +0800724 demo_prepare_descriptor_set(demo);
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800725
Chia-I Wuc19795a2014-09-13 11:12:55 +0800726 demo_prepare_pipeline(demo);
727 demo_prepare_dynamic_states(demo);
728
729 err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
730 assert(!err);
731}
732
733static void demo_handle_event(struct demo *demo,
734 const xcb_generic_event_t *event)
735{
736 switch (event->response_type & 0x7f) {
737 case XCB_EXPOSE:
738 demo_draw(demo);
739 break;
740 case XCB_KEY_RELEASE:
741 {
742 const xcb_key_release_event_t *key =
743 (const xcb_key_release_event_t *) event;
744
745 if (key->detail == 0x9)
746 demo->quit = true;
747 }
748 break;
749 default:
750 break;
751 }
752}
753
754static void demo_run(struct demo *demo)
755{
756 xcb_flush(demo->connection);
757
758 while (!demo->quit) {
759 xcb_generic_event_t *event;
760
761 event = xcb_wait_for_event(demo->connection);
762 if (event) {
763 demo_handle_event(demo, event);
764 free(event);
765 }
766 }
767}
768
769static void demo_create_window(struct demo *demo)
770{
771 uint32_t value_mask, value_list[32];
772
773 demo->window = xcb_generate_id(demo->connection);
774
775 value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
776 value_list[0] = demo->screen->black_pixel;
777 value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
778 XCB_EVENT_MASK_EXPOSURE;
779
780 xcb_create_window(demo->connection,
781 XCB_COPY_FROM_PARENT,
782 demo->window, demo->screen->root,
783 0, 0, demo->width, demo->height, 0,
784 XCB_WINDOW_CLASS_INPUT_OUTPUT,
785 demo->screen->root_visual,
786 value_mask, value_list);
787
788 xcb_map_window(demo->connection, demo->window);
789}
790
791static void demo_init_xgl(struct demo *demo)
792{
793 const XGL_APPLICATION_INFO app = {
794 .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
795 .pNext = NULL,
796 .pAppName = (const XGL_CHAR *) "tri",
797 .appVersion = 0,
798 .pEngineName = (const XGL_CHAR *) "tri",
799 .engineVersion = 0,
800 .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
801 };
802 const XGL_WSI_X11_CONNECTION_INFO connection = {
803 .pConnection = demo->connection,
804 .root = demo->screen->root,
805 .provider = 0,
806 };
807 const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
808 .queueNodeIndex = 0,
809 .queueCount = 1,
810 };
811 const XGL_CHAR *ext_names[] = {
812 (const XGL_CHAR *) "XGL_WSI_X11",
813 };
814 const XGL_DEVICE_CREATE_INFO device = {
815 .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
816 .pNext = NULL,
817 .queueRecordCount = 1,
818 .pRequestedQueues = &queue,
819 .extensionCount = 1,
820 .ppEnabledExtensionNames = ext_names,
821 .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
822 .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
823 };
824 XGL_RESULT err;
825 XGL_UINT gpu_count;
826 XGL_UINT i;
827
828 err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
829 assert(!err && gpu_count == 1);
830
831 for (i = 0; i < device.extensionCount; i++) {
832 err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
833 assert(!err);
834 }
835
836 err = xglWsiX11AssociateConnection(demo->gpu, &connection);
837 assert(!err);
838
839 err = xglCreateDevice(demo->gpu, &device, &demo->device);
840 assert(!err);
841
842 err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
843 0, &demo->queue);
844 assert(!err);
845}
846
847static void demo_init_connection(struct demo *demo)
848{
849 const xcb_setup_t *setup;
850 xcb_screen_iterator_t iter;
851 int scr;
852
853 demo->connection = xcb_connect(NULL, &scr);
854
855 setup = xcb_get_setup(demo->connection);
856 iter = xcb_setup_roots_iterator(setup);
857 while (scr-- > 0)
858 xcb_screen_next(&iter);
859
860 demo->screen = iter.data;
861}
862
863static void demo_init(struct demo *demo)
864{
865 memset(demo, 0, sizeof(*demo));
866
867 demo_init_connection(demo);
868 demo_init_xgl(demo);
869
870 demo->width = 300;
871 demo->height = 300;
872 demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
873 demo->format.numericFormat = XGL_NUM_FMT_UNORM;
874}
875
876static void demo_cleanup(struct demo *demo)
877{
878 XGL_UINT i;
879
880 xglDestroyObject(demo->cmd);
881
882 xglDestroyObject(demo->viewport);
883 xglDestroyObject(demo->raster);
884 xglDestroyObject(demo->msaa);
885 xglDestroyObject(demo->color_blend);
886 xglDestroyObject(demo->depth_stencil);
887
888 xglDestroyObject(demo->pipeline);
889
Chia-I Wub043fe32014-10-06 15:30:33 +0800890 xglDestroyObject(demo->dset);
891
Chia-I Wu99621bc2014-10-08 11:52:22 +0800892 xglFreeMemory(demo->vertices.mem);
893
Chia-I Wub043fe32014-10-06 15:30:33 +0800894 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
895 xglDestroyObject(demo->textures[i].view);
896 xglDestroyObject(demo->textures[i].image);
897 xglFreeMemory(demo->textures[i].mem);
898 xglDestroyObject(demo->textures[i].sampler);
899 }
900
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800901 xglDestroyObject(demo->depth.view);
902 xglDestroyObject(demo->depth.image);
903 xglFreeMemory(demo->depth.mem);
904
Chia-I Wuc19795a2014-09-13 11:12:55 +0800905 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
906 xglDestroyObject(demo->buffers[i].view);
907 xglDestroyObject(demo->buffers[i].image);
908 }
909
910 xglDestroyDevice(demo->device);
911
912 xcb_destroy_window(demo->connection, demo->window);
913 xcb_disconnect(demo->connection);
914}
915
916int main(void)
917{
918 struct demo demo;
919
920 demo_init(&demo);
921
922 demo_prepare(&demo);
923 demo_create_window(&demo);
924 demo_run(&demo);
925
926 demo_cleanup(&demo);
927
928 return 0;
929}