blob: 5474fe375faebf9a7b44579b0609dd13947141da [file] [log] [blame]
Chia-I Wuc19795a2014-09-13 11:12:55 +08001#include <stdio.h>
2#include <stdlib.h>
3#include <string.h>
4#include <stdbool.h>
5#include <assert.h>
6
7#include <xcb/xcb.h>
8#include <xgl.h>
9#include <xglDbg.h>
10#include <xglWsiX11Ext.h>
11
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -060012#include "icd-bil.h"
13
Chia-I Wuc19795a2014-09-13 11:12:55 +080014#define DEMO_BUFFER_COUNT 2
Chia-I Wub043fe32014-10-06 15:30:33 +080015#define DEMO_TEXTURE_COUNT 1
Chia-I Wuc19795a2014-09-13 11:12:55 +080016
17struct demo {
18 xcb_connection_t *connection;
19 xcb_screen_t *screen;
20
21 XGL_PHYSICAL_GPU gpu;
22 XGL_DEVICE device;
23 XGL_QUEUE queue;
24
25 int width, height;
26 XGL_FORMAT format;
27
28 struct {
29 XGL_IMAGE image;
30 XGL_GPU_MEMORY mem;
31
32 XGL_COLOR_ATTACHMENT_VIEW view;
33 } buffers[DEMO_BUFFER_COUNT];
34
Chia-I Wub043fe32014-10-06 15:30:33 +080035 struct {
Chia-I Wu9ae87c92014-10-07 14:15:01 +080036 XGL_FORMAT format;
37
38 XGL_IMAGE image;
39 XGL_GPU_MEMORY mem;
40 XGL_DEPTH_STENCIL_VIEW view;
41 } depth;
42
43 struct {
Chia-I Wub043fe32014-10-06 15:30:33 +080044 XGL_SAMPLER sampler;
45
46 XGL_IMAGE image;
47 XGL_GPU_MEMORY mem;
48 XGL_IMAGE_VIEW view;
49 } textures[DEMO_TEXTURE_COUNT];
50
Chia-I Wu99621bc2014-10-08 11:52:22 +080051 struct {
52 XGL_GPU_MEMORY mem;
53 XGL_MEMORY_VIEW_ATTACH_INFO view;
Chia-I Wu8d29d022014-10-08 12:14:39 +080054
55 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
56 XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
57 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
Chia-I Wu99621bc2014-10-08 11:52:22 +080058 } vertices;
59
Chia-I Wub043fe32014-10-06 15:30:33 +080060 XGL_DESCRIPTOR_SET dset;
61
Chia-I Wuc19795a2014-09-13 11:12:55 +080062 XGL_PIPELINE pipeline;
63
64 XGL_VIEWPORT_STATE_OBJECT viewport;
65 XGL_RASTER_STATE_OBJECT raster;
66 XGL_MSAA_STATE_OBJECT msaa;
67 XGL_COLOR_BLEND_STATE_OBJECT color_blend;
68 XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
69
70 XGL_CMD_BUFFER cmd;
71
72 xcb_window_t window;
73
74 bool quit;
75 XGL_UINT current_buffer;
76};
77
78static void demo_draw_build_cmd(struct demo *demo)
79{
80 const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
81 .view = demo->buffers[demo->current_buffer].view,
82 .colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
83 };
Chia-I Wu9ae87c92014-10-07 14:15:01 +080084 const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
85 .view = demo->depth.view,
86 .depthState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
87 .stencilState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
88 };
Chia-I Wuc19795a2014-09-13 11:12:55 +080089 XGL_RESULT err;
90
91 err = xglBeginCommandBuffer(demo->cmd,
92 XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
93 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
94 assert(!err);
95
96 xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
97 demo->pipeline);
Chia-I Wub043fe32014-10-06 15:30:33 +080098 xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
99 0, demo->dset, 0);
Chia-I Wuc19795a2014-09-13 11:12:55 +0800100
101 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
102 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
103 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
104 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
105 demo->color_blend);
106 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
107 demo->depth_stencil);
108
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800109 xglCmdBindAttachments(demo->cmd, 1, &color_attachment, &depth_stencil);
Chia-I Wuc19795a2014-09-13 11:12:55 +0800110
111 xglCmdDraw(demo->cmd, 0, 3, 0, 1);
112
113 err = xglEndCommandBuffer(demo->cmd);
114 assert(!err);
115}
116
117static void demo_draw(struct demo *demo)
118{
119 const XGL_WSI_X11_PRESENT_INFO present = {
120 .destWindow = demo->window,
121 .srcImage = demo->buffers[demo->current_buffer].image,
122 };
123 XGL_RESULT err;
124
125 demo_draw_build_cmd(demo);
126
127 err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
128 0, NULL, XGL_NULL_HANDLE);
129 assert(!err);
130
131 err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
132 assert(!err);
133
134 demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
135}
136
137static void demo_prepare_buffers(struct demo *demo)
138{
139 const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
140 .format = demo->format,
141 .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
142 .extent = {
143 .width = demo->width,
144 .height = demo->height,
145 },
146 .flags = 0,
147 };
148 XGL_RESULT err;
149 XGL_UINT i;
150
151 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
152 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
153 .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
154 .pNext = NULL,
155 .format = demo->format,
156 .mipLevel = 0,
157 .baseArraySlice = 0,
158 .arraySize = 1,
159 };
160
161 err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
162 &demo->buffers[i].image, &demo->buffers[i].mem);
163 assert(!err);
164
165 color_attachment_view.image = demo->buffers[i].image;
166
167 err = xglCreateColorAttachmentView(demo->device,
168 &color_attachment_view, &demo->buffers[i].view);
169 assert(!err);
170 }
171}
172
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800173static void demo_prepare_depth(struct demo *demo)
174{
175 const XGL_FORMAT depth_format = { XGL_CH_FMT_R16, XGL_NUM_FMT_DS };
176 const uint16_t depth_value = (uint16_t) (0.5f * 65535);
177 const XGL_IMAGE_CREATE_INFO image = {
178 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
179 .pNext = NULL,
180 .imageType = XGL_IMAGE_2D,
181 .format = depth_format,
182 .extent = { demo->width, demo->height, 1 },
183 .mipLevels = 1,
184 .arraySize = 1,
185 .samples = 1,
186 .tiling = XGL_OPTIMAL_TILING,
187 .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
188 .flags = 0,
189 };
190 XGL_MEMORY_ALLOC_INFO mem_alloc = {
191 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
192 .pNext = NULL,
193 .allocationSize = 0,
194 .alignment = 0,
195 .flags = 0,
196 .heapCount = 0,
197 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
198 };
199 XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
200 .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
201 .pNext = NULL,
202 .image = XGL_NULL_HANDLE,
203 .mipLevel = 0,
204 .baseArraySlice = 0,
205 .arraySize = 1,
206 .flags = 0,
207 };
208 XGL_MEMORY_REQUIREMENTS mem_reqs;
209 XGL_SIZE mem_reqs_size;
210 XGL_RESULT err;
211
212 demo->depth.format = depth_format;
213
214 /* create image */
215 err = xglCreateImage(demo->device, &image,
216 &demo->depth.image);
217 assert(!err);
218
219 err = xglGetObjectInfo(demo->depth.image,
220 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
221 &mem_reqs_size, &mem_reqs);
222 assert(!err && mem_reqs_size == sizeof(mem_reqs));
223
224 mem_alloc.allocationSize = mem_reqs.size;
225 mem_alloc.alignment = mem_reqs.alignment;
226 mem_alloc.heapCount = mem_reqs.heapCount;
227 memcpy(mem_alloc.heaps, mem_reqs.heaps,
228 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
229
230 /* allocate memory */
231 err = xglAllocMemory(demo->device, &mem_alloc,
232 &demo->depth.mem);
233 assert(!err);
234
235 /* bind memory */
236 err = xglBindObjectMemory(demo->depth.image,
237 demo->depth.mem, 0);
238 assert(!err);
239
240 /* create image view */
241 view.image = demo->depth.image;
242 err = xglCreateDepthStencilView(demo->device, &view,
243 &demo->depth.view);
244 assert(!err);
245
246 /* clear the buffer */
247 {
248 const XGL_INT tw = 128 / sizeof(uint16_t);
249 const XGL_INT th = 32;
250 XGL_INT i, j, w, h;
251 XGL_VOID *data;
252
253 w = (demo->width + tw - 1) / tw;
254 h = (demo->height + th - 1) / th;
255
256 err = xglMapMemory(demo->depth.mem, 0, &data);
257 assert(!err);
258
259 for (i = 0; i < w * h; i++) {
260 uint16_t *tile = (uint16_t *) ((char *) data + 4096 * i);
261
262 for (j = 0; j < 2048; j++)
263 tile[j] = depth_value;
264 }
265
266 err = xglUnmapMemory(demo->depth.mem);
267 assert(!err);
268 }
269}
270
Chia-I Wub043fe32014-10-06 15:30:33 +0800271static void demo_prepare_textures(struct demo *demo)
272{
273 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
274 const XGL_INT tex_width = 2;
275 const XGL_INT tex_height = 2;
276 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
277 { 0xffff0000, 0xff00ff00 },
278 };
279 XGL_RESULT err;
280 XGL_UINT i;
281
282 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
283 const XGL_SAMPLER_CREATE_INFO sampler = {
284 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
285 .pNext = NULL,
286 .magFilter = XGL_TEX_FILTER_NEAREST,
287 .minFilter = XGL_TEX_FILTER_NEAREST,
288 .mipMode = XGL_TEX_MIPMAP_BASE,
289 .addressU = XGL_TEX_ADDRESS_WRAP,
290 .addressV = XGL_TEX_ADDRESS_WRAP,
291 .addressW = XGL_TEX_ADDRESS_WRAP,
292 .mipLodBias = 0.0f,
293 .maxAnisotropy = 0,
294 .compareFunc = XGL_COMPARE_NEVER,
295 .minLod = 0.0f,
296 .maxLod = 0.0f,
297 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
298 };
299 const XGL_IMAGE_CREATE_INFO image = {
300 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
301 .pNext = NULL,
302 .imageType = XGL_IMAGE_2D,
303 .format = tex_format,
304 .extent = { tex_width, tex_height, 1 },
305 .mipLevels = 1,
306 .arraySize = 1,
307 .samples = 1,
308 .tiling = XGL_LINEAR_TILING,
309 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
310 .flags = 0,
311 };
312 XGL_MEMORY_ALLOC_INFO mem_alloc = {
313 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
314 .pNext = NULL,
315 .allocationSize = 0,
316 .alignment = 0,
317 .flags = 0,
318 .heapCount = 0,
319 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
320 };
321 XGL_IMAGE_VIEW_CREATE_INFO view = {
322 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
323 .pNext = NULL,
324 .image = XGL_NULL_HANDLE,
325 .viewType = XGL_IMAGE_VIEW_2D,
326 .format = image.format,
327 .channels = { XGL_CHANNEL_SWIZZLE_R,
328 XGL_CHANNEL_SWIZZLE_G,
329 XGL_CHANNEL_SWIZZLE_B,
330 XGL_CHANNEL_SWIZZLE_A, },
331 .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
332 .minLod = 0.0f,
333 };
334 XGL_MEMORY_REQUIREMENTS mem_reqs;
335 XGL_SIZE mem_reqs_size;
336
337 /* create sampler */
338 err = xglCreateSampler(demo->device, &sampler,
339 &demo->textures[i].sampler);
340 assert(!err);
341
342 /* create image */
343 err = xglCreateImage(demo->device, &image,
344 &demo->textures[i].image);
345 assert(!err);
346
347 err = xglGetObjectInfo(demo->textures[i].image,
348 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
349 &mem_reqs_size, &mem_reqs);
350 assert(!err && mem_reqs_size == sizeof(mem_reqs));
351
352 mem_alloc.allocationSize = mem_reqs.size;
353 mem_alloc.alignment = mem_reqs.alignment;
354 mem_alloc.heapCount = mem_reqs.heapCount;
355 memcpy(mem_alloc.heaps, mem_reqs.heaps,
356 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
357
358 /* allocate memory */
359 err = xglAllocMemory(demo->device, &mem_alloc,
360 &demo->textures[i].mem);
361 assert(!err);
362
363 /* bind memory */
364 err = xglBindObjectMemory(demo->textures[i].image,
365 demo->textures[i].mem, 0);
366 assert(!err);
367
368 /* create image view */
369 view.image = demo->textures[i].image;
370 err = xglCreateImageView(demo->device, &view,
371 &demo->textures[i].view);
372 assert(!err);
373 }
374
375 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
376 const XGL_IMAGE_SUBRESOURCE subres = {
377 .aspect = XGL_IMAGE_ASPECT_COLOR,
378 .mipLevel = 0,
379 .arraySlice = 0,
380 };
381 XGL_SUBRESOURCE_LAYOUT layout;
382 XGL_SIZE layout_size;
383 XGL_VOID *data;
384 XGL_INT x, y;
385
386 err = xglGetImageSubresourceInfo(demo->textures[i].image, &subres,
387 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
388 assert(!err && layout_size == sizeof(layout));
389
390 err = xglMapMemory(demo->textures[i].mem, 0, &data);
391 assert(!err);
392
393 for (y = 0; y < tex_height; y++) {
394 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
395 for (x = 0; x < tex_width; x++)
396 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
397 }
398
399 err = xglUnmapMemory(demo->textures[i].mem);
400 assert(!err);
401 }
402}
403
Chia-I Wu99621bc2014-10-08 11:52:22 +0800404static void demo_prepare_vertices(struct demo *demo)
405{
406 const float vb[3][5] = {
407 /* position texcoord */
408 { -1.0f, -1.0f, -1.0f, 0.0f, 0.0f },
409 { 1.0f, -1.0f, -1.0f, 1.0f, 0.0f },
410 { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
411 };
412 const XGL_MEMORY_ALLOC_INFO mem_alloc = {
413 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
414 .pNext = NULL,
415 .allocationSize = sizeof(vb),
416 .alignment = 0,
417 .flags = 0,
418 .heapCount = 1,
419 .heaps[0] = 0,
420 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
421 };
422 XGL_RESULT err;
423 void *data;
424
425 memset(&demo->vertices, 0, sizeof(demo->vertices));
426
427 err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem);
428 assert(!err);
429
430 err = xglMapMemory(demo->vertices.mem, 0, &data);
431 assert(!err);
432
433 memcpy(data, vb, sizeof(vb));
434
435 err = xglUnmapMemory(demo->vertices.mem);
436 assert(!err);
437
438 demo->vertices.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
439 demo->vertices.view.pNext = NULL;
440 demo->vertices.view.mem = demo->vertices.mem;
441 demo->vertices.view.offset = 0;
442 demo->vertices.view.range = sizeof(vb);
443 demo->vertices.view.stride = sizeof(vb[0]);
444 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
445 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
446 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
Chia-I Wu8d29d022014-10-08 12:14:39 +0800447
448 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
449 demo->vertices.vi.pNext = NULL;
450 demo->vertices.vi.bindingCount = 1;
451 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
452 demo->vertices.vi.attributeCount = 2;
453 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
454
455 demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
456 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
457
458 demo->vertices.vi_attrs[0].binding = 0;
459 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32;
460 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
461 demo->vertices.vi_attrs[0].offsetInBytes = 0;
462
463 demo->vertices.vi_attrs[1].binding = 0;
464 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32;
465 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
466 demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800467}
468
Chia-I Wub043fe32014-10-06 15:30:33 +0800469static void demo_prepare_descriptor_set(struct demo *demo)
470{
471 const XGL_DESCRIPTOR_SET_CREATE_INFO descriptor_set = {
472 .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO,
473 .pNext = NULL,
Chia-I Wu99621bc2014-10-08 11:52:22 +0800474 .slots = DEMO_TEXTURE_COUNT * 2 + 1,
Chia-I Wub043fe32014-10-06 15:30:33 +0800475 };
476 XGL_RESULT err;
477 XGL_UINT i;
478
479 err = xglCreateDescriptorSet(demo->device, &descriptor_set, &demo->dset);
480 assert(!err);
481
482 xglBeginDescriptorSetUpdate(demo->dset);
Chia-I Wu99621bc2014-10-08 11:52:22 +0800483 xglClearDescriptorSetSlots(demo->dset, 0, DEMO_TEXTURE_COUNT * 2 + 1);
Chia-I Wub043fe32014-10-06 15:30:33 +0800484
485 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
486 const XGL_IMAGE_VIEW_ATTACH_INFO image_view = {
487 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
488 .pNext = NULL,
489 .view = demo->textures[i].view,
490 .state = XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY,
491 };
492
493 xglAttachSamplerDescriptors(demo->dset, 2 * i, 1,
494 &demo->textures[i].sampler);
495 xglAttachImageViewDescriptors(demo->dset, 2 * i + 1, 1,
496 &image_view);
497 }
498
Chia-I Wu99621bc2014-10-08 11:52:22 +0800499 xglAttachMemoryViewDescriptors(demo->dset, 2 * i, 1, &demo->vertices.view);
500
Chia-I Wub043fe32014-10-06 15:30:33 +0800501 xglEndDescriptorSetUpdate(demo->dset);
502}
503
Chia-I Wuc19795a2014-09-13 11:12:55 +0800504static XGL_SHADER demo_prepare_shader(struct demo *demo,
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600505 XGL_PIPELINE_SHADER_STAGE stage,
Chia-I Wuc19795a2014-09-13 11:12:55 +0800506 const void *code,
507 XGL_SIZE size)
508{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600509 XGL_SHADER_CREATE_INFO createInfo;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800510 XGL_SHADER shader;
511 XGL_RESULT err;
512
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600513 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
514 createInfo.pNext = NULL;
515
516 // Create fake BIL structure to feed GLSL
517 // to the driver "under the covers"
518 createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
519 createInfo.pCode = malloc(createInfo.codeSize);
520 createInfo.flags = 0;
521
522 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
523 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
524 ((uint32_t *) createInfo.pCode)[1] = 0;
525 ((uint32_t *) createInfo.pCode)[2] = stage;
526 memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
527
528 err = xglCreateShader(demo->device, &createInfo, &shader);
529 if (err) {
530 free((void *) createInfo.pCode);
531 }
Chia-I Wuc19795a2014-09-13 11:12:55 +0800532
533 return shader;
534}
535
536static XGL_SHADER demo_prepare_vs(struct demo *demo)
537{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600538 static const char *vertShaderText =
539 "#version 130\n"
540 "uniform mat4 mvp;\n"
541 "void main() {\n"
542 " vec2 vertices[3];"
543 " vertices[0] = vec2(-0.5, -0.5);\n"
544 " vertices[1] = vec2( 0.5, -0.5);\n"
545 " vertices[2] = vec2( 0.5, 0.5);\n"
546 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0) * mvp;\n"
547 "}\n";
Courtney Goeltzenleuchteref7301b2014-09-17 13:17:12 -0600548
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600549 return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
550 (const void *) vertShaderText,
551 strlen(vertShaderText));
Chia-I Wuc19795a2014-09-13 11:12:55 +0800552}
553
554static XGL_SHADER demo_prepare_fs(struct demo *demo)
555{
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600556 static const char *fragShaderText =
Courtney Goeltzenleuchter865d5e12014-10-23 15:16:07 -0600557 "#version 130\n"
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600558 "void main() {\n"
559 " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
560 "}\n";
Courtney Goeltzenleuchteref7301b2014-09-17 13:17:12 -0600561
Courtney Goeltzenleuchter3f2606d2014-10-13 17:51:58 -0600562 return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
563 (const void *) fragShaderText,
564 strlen(fragShaderText));
Chia-I Wuc19795a2014-09-13 11:12:55 +0800565}
566
567static void demo_prepare_pipeline(struct demo *demo)
568{
569 XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
Chia-I Wu8d29d022014-10-08 12:14:39 +0800570 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800571 XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
572 XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
573 XGL_PIPELINE_CB_STATE cb;
574 XGL_PIPELINE_DB_STATE_CREATE_INFO db;
575 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
576 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800577 XGL_DESCRIPTOR_SLOT_INFO vs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
578 XGL_DESCRIPTOR_SLOT_INFO fs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
Chia-I Wuc19795a2014-09-13 11:12:55 +0800579 XGL_RESULT err;
Chia-I Wub043fe32014-10-06 15:30:33 +0800580 XGL_UINT i;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800581
582 memset(&pipeline, 0, sizeof(pipeline));
583 pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
584
Chia-I Wu8d29d022014-10-08 12:14:39 +0800585 vi = demo->vertices.vi;
586
Chia-I Wuc19795a2014-09-13 11:12:55 +0800587 memset(&ia, 0, sizeof(ia));
588 ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
589 ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
590
591 memset(&rs, 0, sizeof(rs));
592 rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
593
594 memset(&cb, 0, sizeof(cb));
595 cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
596 cb.attachment[0].format = demo->format;
597 cb.attachment[0].channelWriteMask = 0xf;
598
599 memset(&db, 0, sizeof(db));
600 db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800601 db.format = demo->depth.format;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800602
Chia-I Wu99621bc2014-10-08 11:52:22 +0800603 memset(&vs_slots, 0, sizeof(vs_slots));
Chia-I Wu8d29d022014-10-08 12:14:39 +0800604 vs_slots[2 * DEMO_TEXTURE_COUNT].slotObjectType = XGL_SLOT_VERTEX_INPUT;
Chia-I Wu99621bc2014-10-08 11:52:22 +0800605 vs_slots[2 * DEMO_TEXTURE_COUNT].shaderEntityIndex = 0;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800606
Chia-I Wu99621bc2014-10-08 11:52:22 +0800607 memset(&fs_slots, 0, sizeof(fs_slots));
Chia-I Wub043fe32014-10-06 15:30:33 +0800608 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
609 fs_slots[2 * i].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
610 fs_slots[2 * i].shaderEntityIndex = i;
611 fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
612 fs_slots[2 * i + 1].shaderEntityIndex = i;
613 }
Chia-I Wu99621bc2014-10-08 11:52:22 +0800614
615 memset(&vs, 0, sizeof(vs));
616 vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
617 vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
618 vs.shader.shader = demo_prepare_vs(demo);
619 vs.shader.descriptorSetMapping[0].descriptorCount =
620 DEMO_TEXTURE_COUNT * 2 + 1;
621 vs.shader.descriptorSetMapping[0].pDescriptorInfo = vs_slots;
622
623 memset(&fs, 0, sizeof(fs));
624 fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
625 fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
626 fs.shader.shader = demo_prepare_fs(demo);
627 fs.shader.descriptorSetMapping[0].descriptorCount =
628 DEMO_TEXTURE_COUNT * 2 + 1;
Chia-I Wub043fe32014-10-06 15:30:33 +0800629 fs.shader.descriptorSetMapping[0].pDescriptorInfo = fs_slots;
630
Chia-I Wu8d29d022014-10-08 12:14:39 +0800631 pipeline.pNext = (const XGL_VOID *) &vi;
632 vi.pNext = (XGL_VOID *) &ia;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800633 ia.pNext = (const XGL_VOID *) &rs;
634 rs.pNext = (const XGL_VOID *) &cb;
635 cb.pNext = (const XGL_VOID *) &db;
636 db.pNext = (const XGL_VOID *) &vs;
637 vs.pNext = (const XGL_VOID *) &fs;
638
639 err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
640 assert(!err);
641
642 xglDestroyObject(vs.shader.shader);
643 xglDestroyObject(fs.shader.shader);
644}
645
646static void demo_prepare_dynamic_states(struct demo *demo)
647{
648 XGL_VIEWPORT_STATE_CREATE_INFO viewport;
649 XGL_RASTER_STATE_CREATE_INFO raster;
650 XGL_MSAA_STATE_CREATE_INFO msaa;
651 XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
652 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
653 XGL_RESULT err;
654
655 memset(&viewport, 0, sizeof(viewport));
656 viewport.viewportCount = 1;
657 viewport.scissorEnable = XGL_FALSE;
658 viewport.viewports[0].width = (XGL_FLOAT) demo->width;
659 viewport.viewports[0].height = (XGL_FLOAT) demo->height;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800660 viewport.viewports[0].minDepth = (XGL_FLOAT) 0.0f;
661 viewport.viewports[0].maxDepth = (XGL_FLOAT) 1.0f;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800662
663 memset(&raster, 0, sizeof(raster));
664 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
665 raster.fillMode = XGL_FILL_SOLID;
666 raster.cullMode = XGL_CULL_NONE;
667 raster.frontFace = XGL_FRONT_FACE_CCW;
668
669 memset(&msaa, 0, sizeof(msaa));
670 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
671 msaa.samples = 1;
672 msaa.sampleMask = 0x1;
673
674 memset(&color_blend, 0, sizeof(color_blend));
675 color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
676
677 memset(&depth_stencil, 0, sizeof(depth_stencil));
678 depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800679 depth_stencil.depthTestEnable = XGL_TRUE;
680 depth_stencil.depthWriteEnable = XGL_TRUE;
681 depth_stencil.depthFunc = XGL_COMPARE_GREATER;
682 depth_stencil.depthBoundsEnable = XGL_FALSE;
Chia-I Wuc19795a2014-09-13 11:12:55 +0800683
684 err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
685 assert(!err);
686
687 err = xglCreateRasterState(demo->device, &raster, &demo->raster);
688 assert(!err);
689
690 err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
691 assert(!err);
692
693 err = xglCreateColorBlendState(demo->device,
694 &color_blend, &demo->color_blend);
695 assert(!err);
696
697 err = xglCreateDepthStencilState(demo->device,
698 &depth_stencil, &demo->depth_stencil);
699 assert(!err);
700}
701
702static void demo_prepare(struct demo *demo)
703{
704 const XGL_CMD_BUFFER_CREATE_INFO cmd = {
705 .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
706 .pNext = NULL,
707 .queueType = XGL_QUEUE_TYPE_GRAPHICS,
708 .flags = 0,
709 };
710 XGL_RESULT err;
711
712 demo_prepare_buffers(demo);
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800713 demo_prepare_depth(demo);
Chia-I Wub043fe32014-10-06 15:30:33 +0800714 demo_prepare_textures(demo);
Chia-I Wu99621bc2014-10-08 11:52:22 +0800715 demo_prepare_vertices(demo);
Chia-I Wub043fe32014-10-06 15:30:33 +0800716 demo_prepare_descriptor_set(demo);
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800717
Chia-I Wuc19795a2014-09-13 11:12:55 +0800718 demo_prepare_pipeline(demo);
719 demo_prepare_dynamic_states(demo);
720
721 err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
722 assert(!err);
723}
724
725static void demo_handle_event(struct demo *demo,
726 const xcb_generic_event_t *event)
727{
728 switch (event->response_type & 0x7f) {
729 case XCB_EXPOSE:
730 demo_draw(demo);
731 break;
732 case XCB_KEY_RELEASE:
733 {
734 const xcb_key_release_event_t *key =
735 (const xcb_key_release_event_t *) event;
736
737 if (key->detail == 0x9)
738 demo->quit = true;
739 }
740 break;
741 default:
742 break;
743 }
744}
745
746static void demo_run(struct demo *demo)
747{
748 xcb_flush(demo->connection);
749
750 while (!demo->quit) {
751 xcb_generic_event_t *event;
752
753 event = xcb_wait_for_event(demo->connection);
754 if (event) {
755 demo_handle_event(demo, event);
756 free(event);
757 }
758 }
759}
760
761static void demo_create_window(struct demo *demo)
762{
763 uint32_t value_mask, value_list[32];
764
765 demo->window = xcb_generate_id(demo->connection);
766
767 value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
768 value_list[0] = demo->screen->black_pixel;
769 value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
770 XCB_EVENT_MASK_EXPOSURE;
771
772 xcb_create_window(demo->connection,
773 XCB_COPY_FROM_PARENT,
774 demo->window, demo->screen->root,
775 0, 0, demo->width, demo->height, 0,
776 XCB_WINDOW_CLASS_INPUT_OUTPUT,
777 demo->screen->root_visual,
778 value_mask, value_list);
779
780 xcb_map_window(demo->connection, demo->window);
781}
782
783static void demo_init_xgl(struct demo *demo)
784{
785 const XGL_APPLICATION_INFO app = {
786 .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
787 .pNext = NULL,
788 .pAppName = (const XGL_CHAR *) "tri",
789 .appVersion = 0,
790 .pEngineName = (const XGL_CHAR *) "tri",
791 .engineVersion = 0,
792 .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
793 };
794 const XGL_WSI_X11_CONNECTION_INFO connection = {
795 .pConnection = demo->connection,
796 .root = demo->screen->root,
797 .provider = 0,
798 };
799 const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
800 .queueNodeIndex = 0,
801 .queueCount = 1,
802 };
803 const XGL_CHAR *ext_names[] = {
804 (const XGL_CHAR *) "XGL_WSI_X11",
805 };
806 const XGL_DEVICE_CREATE_INFO device = {
807 .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
808 .pNext = NULL,
809 .queueRecordCount = 1,
810 .pRequestedQueues = &queue,
811 .extensionCount = 1,
812 .ppEnabledExtensionNames = ext_names,
813 .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
814 .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
815 };
816 XGL_RESULT err;
817 XGL_UINT gpu_count;
818 XGL_UINT i;
819
820 err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
821 assert(!err && gpu_count == 1);
822
823 for (i = 0; i < device.extensionCount; i++) {
824 err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
825 assert(!err);
826 }
827
828 err = xglWsiX11AssociateConnection(demo->gpu, &connection);
829 assert(!err);
830
831 err = xglCreateDevice(demo->gpu, &device, &demo->device);
832 assert(!err);
833
834 err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
835 0, &demo->queue);
836 assert(!err);
837}
838
839static void demo_init_connection(struct demo *demo)
840{
841 const xcb_setup_t *setup;
842 xcb_screen_iterator_t iter;
843 int scr;
844
845 demo->connection = xcb_connect(NULL, &scr);
846
847 setup = xcb_get_setup(demo->connection);
848 iter = xcb_setup_roots_iterator(setup);
849 while (scr-- > 0)
850 xcb_screen_next(&iter);
851
852 demo->screen = iter.data;
853}
854
855static void demo_init(struct demo *demo)
856{
857 memset(demo, 0, sizeof(*demo));
858
859 demo_init_connection(demo);
860 demo_init_xgl(demo);
861
862 demo->width = 300;
863 demo->height = 300;
864 demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
865 demo->format.numericFormat = XGL_NUM_FMT_UNORM;
866}
867
868static void demo_cleanup(struct demo *demo)
869{
870 XGL_UINT i;
871
872 xglDestroyObject(demo->cmd);
873
874 xglDestroyObject(demo->viewport);
875 xglDestroyObject(demo->raster);
876 xglDestroyObject(demo->msaa);
877 xglDestroyObject(demo->color_blend);
878 xglDestroyObject(demo->depth_stencil);
879
880 xglDestroyObject(demo->pipeline);
881
Chia-I Wub043fe32014-10-06 15:30:33 +0800882 xglDestroyObject(demo->dset);
883
Chia-I Wu99621bc2014-10-08 11:52:22 +0800884 xglFreeMemory(demo->vertices.mem);
885
Chia-I Wub043fe32014-10-06 15:30:33 +0800886 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
887 xglDestroyObject(demo->textures[i].view);
888 xglDestroyObject(demo->textures[i].image);
889 xglFreeMemory(demo->textures[i].mem);
890 xglDestroyObject(demo->textures[i].sampler);
891 }
892
Chia-I Wu9ae87c92014-10-07 14:15:01 +0800893 xglDestroyObject(demo->depth.view);
894 xglDestroyObject(demo->depth.image);
895 xglFreeMemory(demo->depth.mem);
896
Chia-I Wuc19795a2014-09-13 11:12:55 +0800897 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
898 xglDestroyObject(demo->buffers[i].view);
899 xglDestroyObject(demo->buffers[i].image);
900 }
901
902 xglDestroyDevice(demo->device);
903
904 xcb_destroy_window(demo->connection, demo->window);
905 xcb_disconnect(demo->connection);
906}
907
908int main(void)
909{
910 struct demo demo;
911
912 demo_init(&demo);
913
914 demo_prepare(&demo);
915 demo_create_window(&demo);
916 demo_run(&demo);
917
918 demo_cleanup(&demo);
919
920 return 0;
921}