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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
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36// copy of this software and associated documentation files (the "Software"),
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51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060068#include "shader_il.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
70class XglRenderTest : public ::testing::Test {
71public:
72 void CreateImage(XGL_UINT w, XGL_UINT h);
73 void DestroyImage();
74
75 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
76 XGL_IMAGE_VIEW* pView);
77 void DestroyImageView(XGL_IMAGE_VIEW imageView);
78 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060079 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060080 void InitPipeline();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060081
82protected:
83 XGL_APPLICATION_INFO app_info;
84 XGL_PHYSICAL_GPU objs[MAX_GPUS];
85 XGL_UINT gpu_count;
86 XGL_IMAGE m_image;
87 XGL_GPU_MEMORY m_image_mem;
88 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060089 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060090
91 virtual void SetUp() {
92 XGL_RESULT err;
93
94 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
95 this->app_info.pNext = NULL;
96 this->app_info.pAppName = (const XGL_CHAR *) "base";
97 this->app_info.appVersion = 1;
98 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
99 this->app_info.engineVersion = 1;
100 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
101
102 err = xglInitAndEnumerateGpus(&app_info, NULL,
103 MAX_GPUS, &this->gpu_count, objs);
104 ASSERT_XGL_SUCCESS(err);
105 ASSERT_GE(1, this->gpu_count) << "No GPU available";
106
107 m_device = new XglDevice(0, objs[0]);
108 m_device->get_device_queue();
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600109
110 XGL_CMD_BUFFER_CREATE_INFO info = {};
111
112 info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
113 info.queueType = XGL_QUEUE_TYPE_GRAPHICS;
114 err = xglCreateCommandBuffer(device(), &info, &m_cmdBuffer);
115 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600116 }
117
118 virtual void TearDown() {
119 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
120 }
121};
122
123
124void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h)
125{
126 XGL_RESULT err;
127 XGL_IMAGE image;
128 XGL_UINT mipCount;
129 XGL_SIZE size;
130 XGL_FORMAT fmt;
131 XGL_FORMAT_PROPERTIES image_fmt;
132
133 mipCount = 0;
134
135 XGL_UINT _w = w;
136 XGL_UINT _h = h;
137 while( ( _w > 0 ) || ( _h > 0 ) )
138 {
139 _w >>= 1;
140 _h >>= 1;
141 mipCount++;
142 }
143
144 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
145 fmt.numericFormat = XGL_NUM_FMT_UINT;
146 // TODO: Pick known good format rather than just expect common format
147 /*
148 * XXX: What should happen if given NULL HANDLE for the pData argument?
149 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
150 * an expectation that pData is a valid pointer.
151 * However, why include a returned size value? That implies that the
152 * amount of data may vary and that doesn't work well for using a
153 * fixed structure.
154 */
155
156 err = xglGetFormatInfo(this->m_device->device(), fmt,
157 XGL_INFO_TYPE_FORMAT_PROPERTIES,
158 &size, &image_fmt);
159 ASSERT_XGL_SUCCESS(err);
160
161 // typedef struct _XGL_IMAGE_CREATE_INFO
162 // {
163 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
164 // const XGL_VOID* pNext; // Pointer to next structure.
165 // XGL_IMAGE_TYPE imageType;
166 // XGL_FORMAT format;
167 // XGL_EXTENT3D extent;
168 // XGL_UINT mipLevels;
169 // XGL_UINT arraySize;
170 // XGL_UINT samples;
171 // XGL_IMAGE_TILING tiling;
172 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
173 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
174 // } XGL_IMAGE_CREATE_INFO;
175
176
177 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
178 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
179 imageCreateInfo.imageType = XGL_IMAGE_2D;
180 imageCreateInfo.format = fmt;
181 imageCreateInfo.arraySize = 1;
182 imageCreateInfo.extent.width = w;
183 imageCreateInfo.extent.height = h;
184 imageCreateInfo.extent.depth = 1;
185 imageCreateInfo.mipLevels = mipCount;
186 imageCreateInfo.samples = 1;
187 imageCreateInfo.tiling = XGL_LINEAR_TILING;
188
189 // Image usage flags
190 // typedef enum _XGL_IMAGE_USAGE_FLAGS
191 // {
192 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
193 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
194 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
195 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
196 // } XGL_IMAGE_USAGE_FLAGS;
197 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
198
199 // XGL_RESULT XGLAPI xglCreateImage(
200 // XGL_DEVICE device,
201 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
202 // XGL_IMAGE* pImage);
203 err = xglCreateImage(device(), &imageCreateInfo, &m_image);
204 ASSERT_XGL_SUCCESS(err);
205
206 XGL_MEMORY_REQUIREMENTS mem_req;
207 XGL_UINT data_size;
208 err = xglGetObjectInfo(image, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
209 &data_size, &mem_req);
210 ASSERT_XGL_SUCCESS(err);
211 ASSERT_EQ(data_size, sizeof(mem_req));
212 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
213
214 // XGL_RESULT XGLAPI xglAllocMemory(
215 // XGL_DEVICE device,
216 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
217 // XGL_GPU_MEMORY* pMem);
218 XGL_MEMORY_ALLOC_INFO mem_info;
219
220 memset(&mem_info, 0, sizeof(mem_info));
221 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
222 mem_info.allocationSize = mem_req.size;
223 mem_info.alignment = mem_req.alignment;
224 mem_info.heapCount = mem_req.heapCount;
225 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
226 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
227 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
228 err = xglAllocMemory(device(), &mem_info, &m_image_mem);
229 ASSERT_XGL_SUCCESS(err);
230
231 err = xglBindObjectMemory(image, m_image_mem, 0);
232 ASSERT_XGL_SUCCESS(err);
233}
234
235void XglRenderTest::DestroyImage()
236{
237 // All done with image memory, clean up
238 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
239
240 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
241
242 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
243}
244
245void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
246 XGL_IMAGE_VIEW *pView)
247{
248 pCreateInfo->image = this->m_image;
249 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
250}
251
252void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
253{
254 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
255}
256
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600257void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600258{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600259 struct bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600260 streampos size;
261 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600262 XGL_RESULT err;
263
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600264 // codeSize = sizeof(struct bil_header) + 100;
265 // code = malloc(codeSize);
266 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600267
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600268 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600269
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600270 // // Indicate that this is BIL data.
271 // pBIL = (struct bil_header *) code;
272 // pBIL->bil_magic = BILMagicNumber;
273 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600274
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600275 // reading an entire binary file
276 ifstream file (filename, ios::in|ios::binary|ios::ate);
277 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600278
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600279// if (file.is_open()) {
280// ASSERT_TRUE(file.is_open() == true);
281 size = file.tellg();
282 memblock = new char [size];
283 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600284
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600285 file.seekg (0, ios::beg);
286 file.read (memblock, size);
287 file.close();
288
289 XGL_SHADER_CREATE_INFO createInfo;
290 XGL_SHADER shader;
291
292 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
293 createInfo.pNext = NULL;
294 createInfo.pCode = memblock;
295 createInfo.codeSize = size;
296 createInfo.flags = 0;
297 err = xglCreateShader(device(), &createInfo, &shader);
298 ASSERT_XGL_SUCCESS(err);
299
300 delete[] memblock;
301
302 *pshader = shader;
303// }
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600304}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600305
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600306TEST_F(XglRenderTest, DrawTriangleTest) {
307 XGL_RESULT err;
308 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
309 XGL_SHADER vs, ps;
310 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
311 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
312 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600313
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600314 /*
315 * Define descriptor slots for vertex shader.
316 */
317 XGL_DESCRIPTOR_SLOT_INFO ds_vs = {
318 XGL_SLOT_SHADER_RESOURCE, // XGL_DESCRIPTOR_SET_SLOT_TYPE
319 1 // shaderEntityIndex
320 };
321
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600322 CreateShader("vs-kernel.bin", &vs);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600323
324 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
325 vs_stage.pNext = XGL_NULL_HANDLE;
326 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
327 vs_stage.shader.shader = vs;
328 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
329 vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
330 vs_stage.shader.linkConstBufferCount = 0;
331 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
332 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
333 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
334
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600335 CreateShader("wm-kernel.bin", &ps);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600336
337 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
338 ps_stage.pNext = &vs_stage;
339 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
340 ps_stage.shader.shader = ps;
341 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
342 // TODO: Do we need a descriptor set mapping for fragment?
343 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = &ds_vs;
344 ps_stage.shader.linkConstBufferCount = 0;
345 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
346 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_SHADER_RESOURCE;
347 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
348
349 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
350 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
351 &ps_stage, // pNext
352 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
353 XGL_FALSE, // disableVertexReuse
354 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
355 XGL_FALSE, // primitiveRestartEnable
356 0 // primitiveRestartIndex
357 };
358
359 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
360 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
361 &ia_state,
362 XGL_FALSE, // depthClipEnable
363 XGL_FALSE, // rasterizerDiscardEnable
364 1.0 // pointSize
365 };
366
367 XGL_PIPELINE_CB_STATE cb_state = {
368 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
369 &rs_state,
370 XGL_FALSE, // alphaToCoverageEnable
371 XGL_FALSE, // dualSourceBlendEnable
372 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
373 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
374 {
375 XGL_FALSE, // blendEnable
376 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UINT}, // XGL_FORMAT
377 0xF // channelWriteMask
378 }
379 }
380 };
381
382 // TODO: Should take depth buffer format from queried formats
383 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
384 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
385 &cb_state,
386 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
387 };
388
389 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
390 info.pNext = &db_state;
391 info.flags = 0;
392 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
393 ASSERT_XGL_SUCCESS(err);
394
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600395 XGL_MEMORY_REQUIREMENTS mem_req;
396 XGL_UINT data_size;
397 err = xglGetObjectInfo(pipeline, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
398 &data_size, &mem_req);
399 ASSERT_XGL_SUCCESS(err);
400 ASSERT_EQ(data_size, sizeof(mem_req));
401 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Pipeline): Failed - expect pipeline to require memory";
402
403 // XGL_RESULT XGLAPI xglAllocMemory(
404 // XGL_DEVICE device,
405 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
406 // XGL_GPU_MEMORY* pMem);
407
408// typedef struct _XGL_MEMORY_ALLOC_INFO
409// {
410// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO
411// XGL_VOID* pNext; // Pointer to next structure
412// XGL_GPU_SIZE allocationSize; // Size of memory allocation
413// XGL_GPU_SIZE alignment;
414// XGL_FLAGS flags; // XGL_MEMORY_ALLOC_FLAGS
415// XGL_UINT heapCount;
416// XGL_UINT heaps[XGL_MAX_MEMORY_HEAPS];
417// XGL_MEMORY_PRIORITY memPriority;
418// } XGL_MEMORY_ALLOC_INFO;
419 XGL_MEMORY_ALLOC_INFO mem_info = {
420 XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
421 XGL_NULL_HANDLE,
422 mem_req.size, // allocationSize
423 mem_req.alignment, // alignment
424 XGL_MEMORY_ALLOC_SHAREABLE_BIT, // XGL_MEMORY_ALLOC_FLAGS
425 mem_req.heapCount, // heapCount
426 {0}, // heaps
427 XGL_MEMORY_PRIORITY_NORMAL // XGL_MEMORY_PRIORITY
428 };
429
430 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
431
432 err = xglAllocMemory(device(), &mem_info, &m_image_mem);
433 ASSERT_XGL_SUCCESS(err);
434
435 err = xglBindObjectMemory(pipeline, m_image_mem, 0);
436 ASSERT_XGL_SUCCESS(err);
437
438 /*
439 * Shaders are now part of the pipeline, don't need these anymore
440 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600441 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
442 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600443
444 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
445
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600446}
447
448int main(int argc, char **argv) {
449 ::testing::InitGoogleTest(&argc, argv);
450 return RUN_ALL_TESTS();
451}