blob: b6304552200076e493419edaed0bd299198774e3 [file] [log] [blame]
Courtney Goeltzenleuchtera8c06282015-04-14 14:55:44 -06001digraph g {
2graph [
3rankdir = "TB"
4];
5node [
6fontsize = "16"
7shape = "plaintext"
8];
9edge [
10];
11"_VK_GRAPHICS_PIPELINE_CREATE_INFO" [
12label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_FLAGS</TD><TD>flags</TD></TR></TABLE>>
13];
14"_VK_PIPELINE_IA_STATE_CREATE_INFO" [
15label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VK_PRIMITIVE_TOPOLOGY</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>VK_PROVOKING_VERTEX_CONVENTION</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>>
16];
17"_VK_PIPELINE_TESS_STATE_CREATE_INFO" [
18label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>>
19];
20"_VK_PIPELINE_RS_STATE_CREATE_INFO" [
21label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_RS_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>>
22];
23"_VK_PIPELINE_CB_STATE_CREATE_INFO" [
24label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_CB_STATE</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSourceBlendEnable</TD></TR> <TR><TD>VK_LOGIC_OP</TD><TD>logicOp</TD></TR> <TR><TD>VK_PIPELINE_CB_ATTACHMENT_STATE</TD><TD>attachment</TD></TR> </TABLE>>
25];
26"_VK_PIPELINE_DB_STATE_CREATE_INFO" [
27label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_FORMAT</TD><TD>format</TD></TR> </TABLE>>
28];
29"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
30label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
31];
32"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
33label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
34];
35"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
36label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
37];
38"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
39label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
40];
41"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
42label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR><TR><TD>VK_STRUCTURE_TYPE</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>VK_PIPELINE_SHADER</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
43];
44"VS_VK_PIPELINE_SHADER" [
45label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
46];
47"TC_VK_PIPELINE_SHADER" [
48label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
49];
50"TE_VK_PIPELINE_SHADER" [
51label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
52];
53"GS_VK_PIPELINE_SHADER" [
54label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
55];
56"FS_VK_PIPELINE_SHADER" [
57label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_SHADER</TD></TR><TR><TD PORT="f1">VK_PIPELINE_SHADER_STAGE</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">VK_SHADER</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VK_LINK_CONST_BUFFER*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
58];
59"_VK_GRAPHICS_PIPELINE_CREATE_INFO":f2 -> "_VK_PIPELINE_IA_STATE_CREATE_INFO" [
60id = 0
61];
62"_VK_PIPELINE_IA_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_TESS_STATE_CREATE_INFO" [
63id = 1
64];
65"_VK_PIPELINE_TESS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_RS_STATE_CREATE_INFO" [
66id = 2
67];
68"_VK_PIPELINE_RS_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_CB_STATE_CREATE_INFO" [
69id = 3
70];
71"_VK_PIPELINE_CB_STATE_CREATE_INFO":f2 -> "_VK_PIPELINE_DB_STATE_CREATE_INFO" [
72id = 4
73];
74"_VK_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
75id = 5
76];
77"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
78id = 6
79];
80"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
81id = 7
82];
83"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
84id = 8
85];
86"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
87id = 9
88];
89"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_VK_PIPELINE_SHADER" [
90id = 10
91];
92"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_VK_PIPELINE_SHADER" [
93id = 11
94];
95"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_VK_PIPELINE_SHADER" [
96id = 12
97];
98"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_VK_PIPELINE_SHADER" [
99id = 13
100];
101"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_VK_PIPELINE_SHADER" [
102id = 14
103];
104}
105