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Chia-I Wua5714e82014-08-11 15:33:42 +08001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef STATE_H
26#define STATE_H
27
28#include "intel.h"
29#include "obj.h"
30
Chia-I Wuaabb3602014-08-19 14:18:23 +080031/* Should we add intel_state back, as the base class for dynamic states? */
32
Chia-I Wua5714e82014-08-11 15:33:42 +080033struct intel_viewport_state {
34 struct intel_obj obj;
35
Chia-I Wu97702a62014-08-11 15:33:42 +080036 bool scissor_enable;
Chia-I Wua5714e82014-08-11 15:33:42 +080037 /* SF_CLIP_VIEWPORTs, CC_VIEWPORTs, and SCISSOR_RECTs */
38 uint32_t *cmd;
39 XGL_SIZE size;
40};
41
42struct intel_raster_state {
43 struct intel_obj obj;
44
Chia-I Wu97702a62014-08-11 15:33:42 +080045 uint32_t cmd_clip_cull;
46 uint32_t cmd_sf_fill;
47 uint32_t cmd_sf_cull;
48 uint32_t cmd_depth_offset_const;
49 uint32_t cmd_depth_offset_scale;
50 uint32_t cmd_depth_offset_clamp;
Chia-I Wua5714e82014-08-11 15:33:42 +080051};
52
53struct intel_msaa_state {
54 struct intel_obj obj;
55
56 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
57 uint32_t cmd[6];
58};
59
60struct intel_blend_state {
61 struct intel_obj obj;
62
63 /* BLEND_STATE */
64 uint32_t cmd[XGL_MAX_COLOR_ATTACHMENTS * 2];
Chia-I Wu97702a62014-08-11 15:33:42 +080065 /* a part of COLOR_CALC_STATE */
66 uint32_t cmd_blend_color[4];
Chia-I Wua5714e82014-08-11 15:33:42 +080067};
68
69struct intel_ds_state {
70 struct intel_obj obj;
71
72 /* DEPTH_STENCIL_STATE */
Chia-I Wu97702a62014-08-11 15:33:42 +080073 uint32_t cmd[3];
74 /* a part of COLOR_CALC_STATE */
75 uint32_t cmd_stencil_ref;
Chia-I Wua5714e82014-08-11 15:33:42 +080076};
77
78static inline struct intel_viewport_state *intel_viewport_state(XGL_VIEWPORT_STATE_OBJECT state)
79{
80 return (struct intel_viewport_state *) state;
81}
82
83static inline struct intel_viewport_state *intel_viewport_state_from_obj(struct intel_obj *obj)
84{
85 return (struct intel_viewport_state *) obj;
86}
87
88static inline struct intel_raster_state *intel_raster_state(XGL_RASTER_STATE_OBJECT state)
89{
90 return (struct intel_raster_state *) state;
91}
92
93static inline struct intel_raster_state *intel_raster_state_from_obj(struct intel_obj *obj)
94{
95 return (struct intel_raster_state *) obj;
96}
97
98static inline struct intel_msaa_state *intel_msaa_state(XGL_VIEWPORT_STATE_OBJECT state)
99{
100 return (struct intel_msaa_state *) state;
101}
102
103static inline struct intel_msaa_state *intel_msaa_state_from_obj(struct intel_obj *obj)
104{
105 return (struct intel_msaa_state *) obj;
106}
107
108static inline struct intel_blend_state *intel_blend_state(XGL_VIEWPORT_STATE_OBJECT state)
109{
110 return (struct intel_blend_state *) state;
111}
112
113static inline struct intel_blend_state *intel_blend_state_from_obj(struct intel_obj *obj)
114{
115 return (struct intel_blend_state *) obj;
116}
117
118static inline struct intel_ds_state *intel_ds_state(XGL_VIEWPORT_STATE_OBJECT state)
119{
120 return (struct intel_ds_state *) state;
121}
122
123static inline struct intel_ds_state *intel_ds_state_from_obj(struct intel_obj *obj)
124{
125 return (struct intel_ds_state *) obj;
126}
127
128XGL_RESULT intel_viewport_state_create(struct intel_dev *dev,
129 const XGL_VIEWPORT_STATE_CREATE_INFO *info,
130 struct intel_viewport_state **state_ret);
131void intel_viewport_state_destroy(struct intel_viewport_state *state);
132
133XGL_RESULT intel_raster_state_create(struct intel_dev *dev,
134 const XGL_RASTER_STATE_CREATE_INFO *info,
135 struct intel_raster_state **state_ret);
136void intel_raster_state_destroy(struct intel_raster_state *state);
137
138XGL_RESULT intel_msaa_state_create(struct intel_dev *dev,
139 const XGL_MSAA_STATE_CREATE_INFO *info,
140 struct intel_msaa_state **state_ret);
141void intel_msaa_state_destroy(struct intel_msaa_state *state);
142
143XGL_RESULT intel_blend_state_create(struct intel_dev *dev,
144 const XGL_COLOR_BLEND_STATE_CREATE_INFO *info,
145 struct intel_blend_state **state_ret);
146void intel_blend_state_destroy(struct intel_blend_state *state);
147
148XGL_RESULT intel_ds_state_create(struct intel_dev *dev,
149 const XGL_DEPTH_STENCIL_STATE_CREATE_INFO *info,
150 struct intel_ds_state **state_ret);
151void intel_ds_state_destroy(struct intel_ds_state *state);
152
153XGL_RESULT XGLAPI intelCreateViewportState(
154 XGL_DEVICE device,
155 const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo,
156 XGL_VIEWPORT_STATE_OBJECT* pState);
157
158XGL_RESULT XGLAPI intelCreateRasterState(
159 XGL_DEVICE device,
160 const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo,
161 XGL_RASTER_STATE_OBJECT* pState);
162
163XGL_RESULT XGLAPI intelCreateMsaaState(
164 XGL_DEVICE device,
165 const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo,
166 XGL_MSAA_STATE_OBJECT* pState);
167
168XGL_RESULT XGLAPI intelCreateColorBlendState(
169 XGL_DEVICE device,
170 const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo,
171 XGL_COLOR_BLEND_STATE_OBJECT* pState);
172
173XGL_RESULT XGLAPI intelCreateDepthStencilState(
174 XGL_DEVICE device,
175 const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo,
176 XGL_DEPTH_STENCIL_STATE_OBJECT* pState);
177
178#endif /* STATE_H */