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Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref core
24/// @file glm/glm.hpp
25/// @date 2005-01-14 / 2011-10-24
26/// @author Christophe Riccio
27///
28/// @defgroup core GLM Core
29///
30/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
31///
32/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
33/// C++ functions that mirror the GLSL functions. It also includes
34/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
35/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
36///
37/// The best documentation for GLM Core is the current GLSL specification,
38/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
39/// (pdf file)</a>.
40/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
41///
42/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
43///
44/// @defgroup core_types Types
45///
46/// @brief The standard types defined by the specification.
47///
48/// These types are all typedefs of more generalized, template types. To see the definiton
49/// of these template types, go to @ref core_template.
50///
51/// @ingroup core
52///
53/// @defgroup core_precision Precision types
54///
55/// @brief Non-GLSL types that are used to define precision-based types.
56///
57/// The GLSL language allows the user to define the precision of a particular variable.
58/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
59/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
60///
61/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
62/// a number of typedefs of the @ref core_template that use a particular precision.
63///
64/// None of these types make any guarantees about the actual precision used.
65///
66/// @ingroup core
67///
68/// @defgroup core_template Template types
69///
70/// @brief The generic template types used as the basis for the core types.
71///
72/// These types are all templates used to define the actual @ref core_types.
73/// These templetes are implementation details of GLM types and should not be used explicitly.
74///
75/// @ingroup core
76///////////////////////////////////////////////////////////////////////////////////
77
78#include "detail/_fixes.hpp"
79
80#ifndef GLM_INCLUDED
81#define GLM_INCLUDED
82
83#include <cmath>
84#include <climits>
85#include <cfloat>
86#include <limits>
87#include <cassert>
88#include "fwd.hpp"
89
90#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
91# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
92# pragma message("GLM: Core library included")
93#endif//GLM_MESSAGE
94
95#include "vec2.hpp"
96#include "vec3.hpp"
97#include "vec4.hpp"
98#include "mat2x2.hpp"
99#include "mat2x3.hpp"
100#include "mat2x4.hpp"
101#include "mat3x2.hpp"
102#include "mat3x3.hpp"
103#include "mat3x4.hpp"
104#include "mat4x2.hpp"
105#include "mat4x3.hpp"
106#include "mat4x4.hpp"
107
108#include "trigonometric.hpp"
109#include "exponential.hpp"
110#include "common.hpp"
111#include "packing.hpp"
112#include "geometric.hpp"
113#include "matrix.hpp"
114#include "vector_relational.hpp"
115#include "integer.hpp"
116
117#endif//GLM_INCLUDED